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Author Topic: B-26B Marauder v2.2  (Read 167069 times)

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Epervier

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Re: B-26B Marauder v2.2
« Reply #36 on: September 28, 2011, 02:31:29 AM »

Solved the issue with the 70% crash with my SAS ModAct3.6 setup; I forgot to remove the lines for Epervier's 'self-stationary' B26 from my stationary and technics. ini files.
Pourtant je l'écris partout qu'il ne faut pas oublier des les enlever !
Toutefois, le stationary est le même pour la version 2.2 !  ;)

Yet I write anywhere that we should not forget to remove them!
However, the stationary is the same for version 2.2!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cgagan

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Re: B-26B Marauder v2.2
« Reply #37 on: September 28, 2011, 04:16:21 AM »

Problem solved (thank you Epervier!). I forgot to add the two classfiles contained in Epervier's "self-stationary B26B" mod to my B26B 2.2 mod folder :-[
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Epervier

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Update B-26B Marauder v2.2
« Reply #38 on: September 28, 2011, 08:31:56 AM »

For 4.09 users !

I have a confession to make... I cheated!  :-[ Sorry !
I could not extract the files needed to torpedo "Mk.13 late."
So I made up a "Mk.13 standard" changed!  :-X
I finally managed to extract the files... So here's a quick update!

Link : http://www.gamefront.com/files/20839412/Update_B-26_v2.2a.7z

- In your B-26B/3do/Arms folder, delete "Mk13_Late_new" folder.
- Copy the folder "3do" contained in the archive "update" in the folder of your B-26B !

This will give you the "real" torpedo Mk.13_late !


Bons vols !
Epervier

@Ranwers, Maurice : If you could add this link to the first post ! Thank you !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Far77

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Re: B-26B Marauder v2.2
« Reply #39 on: September 28, 2011, 11:26:32 PM »

Is B-26B planned in the next DBW update as default?
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Airbourne

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Re: B-26B Marauder v2.2
« Reply #40 on: September 29, 2011, 05:13:23 AM »

My loadout problem in 4.101 was fixed by the patch right away. (I have Modact 3.06).

The take off difficulty was, I'm afraid, a case of the problem being between the keyboard and the chair. It helped not to press the 'lock tailwheel' button in a plane with a tricycle undercarriage! I defy anyone to take off successfully in a B-26 with it on.
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jsg72

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Re: B-26B Marauder v2.2
« Reply #41 on: September 29, 2011, 02:34:34 PM »

Have mod and weapons ok.

But how do I stop them behaving like KI-43s when attacked.

Have been outperformed in my FW.190D-11. :o
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FANATIC MODDER

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Re: B-26B Marauder v2.2
« Reply #42 on: September 30, 2011, 01:20:35 PM »

I crash (when I try to load a quick mission) and I have no idea what the problem is.
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FANATIC MODDER

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Re: B-26B Marauder v2.2
« Reply #43 on: September 30, 2011, 03:50:15 PM »

I 'll try to post you tommorrow, I am going to install a mod act 2.3 from scratch. I suspect a conflicting mod, possibly an old and forgotten AAA mod, who knows....I checked tonight and the whole size of mods that I 've downloaded during the times is 74 GB, and currently I have 32 GB in my MODS folder. I 'll keep you informed.
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FANATIC MODDER

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Re: B-26B Marauder v2.2
« Reply #44 on: October 01, 2011, 04:12:04 AM »

Indeed a fresh installation of mod act 2.3 made it work. The plane is very nice, heavy in the controls and dives very fast. The 3D model and the default skins are very nice, one of the best I 've seen so far.
However I didn't much time to enjoy...by putting back all the 614 files in the MODS folder, created me a strange effect - it loads properly but sooner or later a frozen screen appears (more likely when I try to fire a gun, but could occur anytime). I have exactly the same problem with the A-26. Now I have to look for the conficting mod that is causing that trouble and I have no idea what it have caused it. I 'll post later, when I am going to find the problem - wish me good luck.
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Epervier

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Re: B-26B Marauder v2.2
« Reply #45 on: October 01, 2011, 05:52:38 AM »

...by putting back all the 614 files in the MODS folder...
??? And I found that 160 cases was too much.
You must hold the world record!  :D
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

FANATIC MODDER

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Re: B-26B Marauder v2.2
« Reply #46 on: October 01, 2011, 07:23:31 AM »

My "full modded" installation is 68 GB. If you ommit some disactivated mods that remain in the MODS folder must be around 60 GB.
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Mick

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Re: B-26B Marauder v2.2
« Reply #47 on: October 01, 2011, 09:20:43 AM »


... looks like you've reached the limits of the game, too many mods = too many java class files = games crashes ...

Mine is around 54 Gb, but mainly because of a very big skins folder, I only use around a dozen mods or so ...
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