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Author Topic: B-26B Marauder v2.2  (Read 167067 times)

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4./JG53_Badger

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Re: B-26B Marauder v2.2
« Reply #24 on: September 27, 2011, 03:36:21 PM »

Hey Guys,
Thanks for the update. Any time you want to make this puppy better I'm all for it. Beautiful work.
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cgagan

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Re: B-26B Marauder v2.2
« Reply #25 on: September 27, 2011, 03:36:59 PM »

Confirm the above (Diveguy & Slipper)  for DBW 1.6
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DIVEGUY43

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Re: B-26B Marauder v2.2
« Reply #26 on: September 27, 2011, 03:47:25 PM »

Found the problem.The new weapons folder has two hashmarks before the  "0".remove them and all the weapons show up.This worked for me.It should look like this now.....

0_weapons complement 260lbsBombfrag & M26Incendiary V2

NOT THIS....

__0_weapons complement 260lbsBombfrag & M26Incendiary V2

Hope this works for all of you.
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cgagan

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Re: B-26B Marauder v2.2
« Reply #27 on: September 27, 2011, 04:02:45 PM »

Solved the issue with the 70% crash with my SAS ModAct3.6 setup; I forgot to remove the lines for Epervier's 'self-stationary' B26 from my stationary and technics. ini files. My mistake, sorry  :(! The weapons issue persists however (in both 3.6 and DBW1.6 setups)
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Knochenlutscher

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Re: B-26B Marauder v2.2
« Reply #28 on: September 27, 2011, 04:59:15 PM »

No Prob, all is well, take it easy, damn forgot my Havanna-Club/Cola,
OK, testing this babe...
Mmmmy drink is waiting....
Thanks a bunch
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

DIVEGUY43

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Re: B-26B Marauder v2.2
« Reply #29 on: September 27, 2011, 06:28:27 PM »

It's all good now!!! :)
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Far77

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Re: B-26B Marauder v2.2
« Reply #30 on: September 27, 2011, 10:44:40 PM »

Nice model, the only dissapointing thing is that the pilot's gunsight is too low, so it is hard to aim and AI are used to miss. Maybe in the next update...

Anyway, many thanks to all involved in the creating.
In my game is ok.

Really strange. I deleted folders again, downloaded one more time - and again
the pilot's gunsight is too low (bullets fly higher) and AI are used to miss... I can't understand..  Maybe a kind of some mode's conflict...  :(

Anyway, many thanks to all involved!
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cgagan

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Re: B-26B Marauder v2.2
« Reply #31 on: September 28, 2011, 12:08:53 AM »

All well on my side too, with new attachment. Good job, Crazy!!!! 8)
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OberstDanjeje

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Re: B-26B Marauder v2.2
« Reply #32 on: September 28, 2011, 01:33:31 AM »

With the renamed weapons class patch all work well

Thanks again
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follarin

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Re: B-26B Marauder v2.2
« Reply #33 on: September 28, 2011, 02:05:27 AM »

It's an very nice plane !

I found an A26 Invader but i don't now how to start a post.

Please help me, i would like to post the link in a new post

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OberstDanjeje

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Re: B-26B Marauder v2.2
« Reply #34 on: September 28, 2011, 02:08:57 AM »

You can post in the guest mod or in the lounge.
Anyway are you talking about CY6 A26?
If yes those aircraft are already posted here
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follarin

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Re: B-26B Marauder v2.2
« Reply #35 on: September 28, 2011, 02:12:00 AM »

ok thank you

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