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### AuthorTopic: USN Light Carriers  (Read 40101 times)

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#### Seal

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##### Re: USN Light Carriers
« Reply #96 on: September 07, 2013, 12:15:10 PM »

That's the one I am using. But it works only with stock carriers.
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#### Riptide_One

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##### Re: USN Light Carriers
« Reply #97 on: September 10, 2013, 06:48:47 AM »

I just recently installed this mod. I have a IL-2 version 4.10, DBW 1.7.1 install. I am using the SAS Engine Mod version 2.6. I added these carriers to the catapult.ini file (see example below).

[USSBelleauWoodCVL24_1944]
dCatapultOffsetX 6
dCatapultOffsetY -52
dCatapultOffsetXAlt 5
dCatapultOffsetYAlt -28
catapultPower 10

The 'offset' code I copied from the version of the San Jacinto that predates this mod.

I have found that the catapult works on all the new CVLs except for the Belleau Wood, Independence and Bataan. I noticed that on these three ships, the player's plane is positioned on the port side of the ship at the start of the mission where as the player's plane shows up on the starboard side to the other ships where the catapult works.

So, is there some code that a non-modder could revise to make the catapult work on the other three ships? My guess is that the player's aircraft must be positioned on the starboard side in order for the catapult to work, but that's just the speculation of a non-modder.

Cheers,

Riptide
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#### Riptide_One

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##### Re: USN Light Carriers - Problem Solved
« Reply #98 on: September 12, 2013, 01:34:10 AM »

I now have a working catapult on Independence, Belleau Wood and Bataan. In DBW\USN Light Carriers\3do\ships\USSBataanCVL29_1944\ there is a \ShortDeck and a \StandardDeck directory. Both contain the file Hull2.msh. Both files were created on 20 July 2008, but at different times. The ShortDeck version was created at 1:41 AM and the StandardDeck version at 7:09 AM. I found that the ships with working catapults had a copy of Hull2.msh in the ship's name directory, e.g. USSCowpensCVL25_1944, that was created at 1:41 AM and the ships that did not have a working catapult had the 7:09 AM version in that directory. So, I copied the 1:41 AM version into the Independence, Belleau Wood and Bataan directories, overwriting the newer file, and now those ships have working catapults.

Cheers,

Riptide
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#### Hubberranz

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##### Re: USN Light Carriers
« Reply #99 on: September 13, 2013, 04:55:30 PM »

I just recently installed this mod. I have a IL-2 version 4.10, DBW 1.7.1 install.
... except for the Belleau Wood, Independence and Bataan. I noticed that on these three ships, the player's plane is positioned on the port side of the ship at the start of the mission where as the player's plane shows up on the starboard side to the other ships where the catapult works.
So, is there some code that a ...modder could revise to make the catapult work on the other three ships?
Riptide
Code: [Select]
 [code][USSIndependenceCVL22]dCatapultOffsetX 6dCatapultOffsetY -52catapultPower 14 [USSBelleauWoodCVL24_1944]dCatapultOffsetX 6dCatapultOffsetY -52catapultPower 14[USSBataanCVL29_1944]dCatapultOffsetX 6dCatapultOffsetY -52catapultPower 14
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#### Riptide_One

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##### Re: USN Light Carriers
« Reply #100 on: September 14, 2013, 12:48:44 AM »

Hubberranz,

Thanks .

Cheers,

Riptide
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#### Seal

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##### Re: USN Light Carriers
« Reply #101 on: September 14, 2013, 01:39:44 PM »

I tried this in my new 4.12.1 install and it did not work. But it works in DBW
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#### DimAurora

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##### Re: USN Light Carriers
« Reply #102 on: October 06, 2013, 09:48:50 AM »

It does work in my 4.12.1, heavily-modded, install. All you need, Seal, is Western's fix at the top of page three. Good luck with these amazing ships!
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#### csvousden

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##### Re: USN Light Carriers
« Reply #103 on: October 06, 2013, 06:09:24 PM »

SilverFox,

Would you be more specific about the fix on page 3, I have looked back and am not sure what you are referring to.

Very grateful,

C
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#### DimAurora

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##### Re: USN Light Carriers
« Reply #104 on: October 06, 2013, 10:15:01 PM »

Alright, about the fix on page three. If you have found it, hopefully you have, download that file and set it aside for now. If you're like me, and have OCD tendencies, you might have named the initial download folder something different. Delete all class files under the base section of it (the folder the you placed in your mods folder) and replace them with the ones in the fix. Good luck, and have fun!
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#### pikke

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##### Re: USN Light Carriers
« Reply #105 on: January 10, 2014, 01:06:16 AM »

someone has it you succeeded to install this mod in 4.12.2 modact SAS 5.3. CTD 70%.
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#### 352nd_Hoss

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##### Re: USN Light Carriers
« Reply #106 on: January 15, 2014, 07:23:36 PM »

I've got it working in 4.12.2 with HSFX 7.0.1, but the Cats don't work, they just do a rolling take off, and yes CTO is enabled.

Hoss

#### Whiskey_Sierra_972

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##### Re: USN Light Carriers
« Reply #107 on: January 16, 2014, 01:44:19 AM »

Have you update the catapult.ini with their entry?

Open the file catapult.ini and then add for each CVL (you must change the name of the ship in my example with the name of every carrier of the CVL pack) this:

[USSSanJacintoCVL30]
dCatapultOffsetX 6
dCatapultOffsetY -52
dCatapultOffsetXAlt 5
dCatapultOffsetYAlt -28
catapultPower 10
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