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Author Topic: Command and Control Mod v 2.0 (C&C + randomizers)  (Read 39844 times)

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Checkyersix

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Command and Control Mod v 2.0 (C&C + randomizers)
« on: July 03, 2011, 08:53:45 PM »



Since my retirement I've been tinkering with my C&C objects, and have come up with several new ones. This package represents a complete overhaul of the C&C and Randomizer objects, now included in one download. Details are in the included readme, but some of the new features include:

- New objects, including "Special Effects" objects like running soldier spawns, box barrages, and dynamic city fires (with 30km visibility).
- Many objects now have variables that can be added to a mission to switch between different modes, set delays before objects go active, or adjust areas of effect.
- Refined Dynamic weather object that starts off with the mission-default weather. I've also included a "StormFront" object that lets you place bad weather in a mission.
- New "Vector" object that acts like a GCI station for AI planes and will vector them to incoming targets.
- New "Jamming" object which will cause AI planes to lose target tracking.
- New universal in-flight refueling object for players and AI.
- More sophisticated FAC which can read terrain, warn of AAA in the area, and give players a BDA at the end of a mission.
- Object which allows L-5's and T-6's to act as airborne FAC's, complete with smoke marking.
- "Aimpoint" object which allows players to act as pathfinders. Player bombing accuracy will affect group bombing. Can also be used to make fighter-bombers drop bombs like level bombers.
- Many small tweaks to improve previously included objects. Many objects now have new features - check out the readme for more!

Download (v 2.0): https://www.mediafire.com/?n5w5d63wzzmpklg

Patch for 4.09 Users: https://www.mediafire.com/?49jjc1im8ysa47w

*note: Please remove previous versions of both the C&C and Randomizer mods. This package replaces both of them.

This package has been tested with HSFX 5.1 and DBW.

Thanks to:

Slipper for help testing, suggesting new ideas, and research.
Sputnikshock for help testing and new ideas.
Jt189 for help testing.
Beo for support and ideas.

Enjoy!

CY6.
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acred99

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #1 on: July 03, 2011, 09:03:01 PM »

Does it work on V4.09 UP 2.01 ?  I have not bothered with all the new packs out there. Is it worth doing ? There are so many now ! respectfully Jon, hail to all modders !
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Checkyersix

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #2 on: July 03, 2011, 09:08:42 PM »

The Arty(g), Arty(n), Box, and Barrage objects will not work in 4.09 and will cause a crash if you try to use them. The other objects *should* work.

I may release a 4.09 patch for the problem objects.
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Slikk

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #3 on: July 03, 2011, 10:35:36 PM »

I may release a 4.09 patch for the problem objects.

That would be great. 8)
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SAS~Malone

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #4 on: July 04, 2011, 12:00:24 AM »

ahh, the good ol' 409'ers..... ;D
thanks for this update, mate, it's really a fantastic mod.
good to see retirement seems to be treating you well... 8) :D
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.....taking fun seriously since 1968.....  8)

gianluca

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #5 on: July 04, 2011, 03:27:40 AM »

please Check! a 409 version too!!!
big thanks to your work!
Gianluca
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redfox

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #6 on: July 04, 2011, 04:07:52 AM »

I'll add my request for a 409 version as well.

Redfox
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Mick

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #7 on: July 04, 2011, 04:18:56 AM »

... me too ...!!  ;)

Say CY6, now that you have "retired", so to speak, you must have quite a lot of leisure time to devote to ...modding ...  :-\
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Epervier

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #8 on: July 04, 2011, 04:23:47 AM »

I may release a 4.09 patch for the problem objects.
Thank you very much in advance!  :) :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

US_GRANT

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #9 on: July 04, 2011, 04:44:14 AM »

CY6, I take it this will not work in UP3 as your original C&C is included in SFS and cannot be removed. I would think it would just override it though.
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fritzofpeace

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #10 on: July 04, 2011, 08:50:30 AM »

Running just a vanilla SASModact 3.0, works fine so far. ;D
Worth downloading just so I can have troops scattering as I come in to strafe an airfield. :P :P
Many thanks, Six!!! ;)
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Checkyersix

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #11 on: July 04, 2011, 08:51:13 AM »

It should override the previous version, yes.
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