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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 138719 times)

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Slink

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #24 on: July 28, 2011, 07:24:09 AM »

EDIT: Campaign posts moved to dedicated Clash of Eagles thread.
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WindWpn

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #25 on: July 28, 2011, 08:24:11 AM »

I like the name:  "DCG - Clash of Eagles"   :)
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vegetarian

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #26 on: July 31, 2011, 05:11:59 AM »

Slink, this is fantastic work. In my opinion DCG is one of the best ever mods for IL2, and your efforts in bringing DCG up to date with the current modified game is a much appreciated, and I'm sure Herculean  :), task.
I've downloaded your test BoB campaign and will give it a whirl.
KiwiBiggles started a DCG BoB project using the 352nd Cross Channel map over at Mission4Today http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=9590&finish=15&start=0, but put the project on hold due to some compatibility issues. Lots of good campaign building info though. Might be worth a visit / discussion?

Cheers


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Slink

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Re: DCG BoB campaign for Dark Blue World
« Reply #27 on: August 01, 2011, 04:02:31 AM »

EDIT: Campaign posts moved to dedicated Clash of Eagles thread

Thanks Vegetarian, didn't actually know about KiwiBiggles campaign project, I'm hardly ever at M4T, just to grab a few skins, and yes, it's all rather time consuming, and there's some RL work pressure building up, but we all have to suffer for our art... maybe I'll actually get to play the game again eventually, but watching the action as an observer (to follow the campaign) can be a bit like watching a film... just need more "atmosphere"...

This is for windweapon, thanks mate.






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WindWpn

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #28 on: August 01, 2011, 07:23:40 AM »

SWEET!!   :)

note, when I attempt to open the archive containing the files, all are zero size.  I receive an error message in WinRar that the operation to extract was unsuccessful.  When looking into the archive, all files are 0 byte size.
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Slink

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #29 on: August 01, 2011, 11:53:37 AM »

Maybe I should give it more of the book cover look, used, worn spine on the left...

Could be a corrupt download, just downloaded from here and everything is fine. (except I saw I forgot to put the new maps.dcg file in, but instead of downloading you can just edit it, you only have to change all Allied IDs to zero and Axis to 1).

Try using 7zip not WinRar, this is a .7z file using max compression.
There's a link to 7zip under essential SAS, it's the recommended SAS format.
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WindWpn

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #30 on: August 01, 2011, 02:23:44 PM »

That was it, 7zip archive app is the key.  WinRar does not correctly decompress the .7z files.

thx, got it all now.

PS:  may be cool to start a new thread for this specific Campaign, Opening post with the new cover and evolution to thread in the dedicated post.  Onward with Clash of Eagles!   :)
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WindWpn

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #31 on: August 01, 2011, 04:26:55 PM »

Quick question regarding DCG.  Is there a way to enable RRR for offline DCG?  Basically have the ability to remain in mission to RRR for offline play.
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Slink

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #32 on: August 01, 2011, 05:00:42 PM »

Afraid not, you only get RRR in MDS, which is built into UP3, which doesn't support DCG.
The TD version in 4.101 doesn't include RRR, but it would be useful in this campaign as would all the airfield management functions, but then they'd also have to go into DCG, another huge job for Paul.
Can't see it happening really.

Still, new thread going up, I'll clean this one up afterwards.
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Slit

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #33 on: August 02, 2011, 05:53:33 AM »

Alright, another bug report for starters: games namesake, Il-2 is screwed up bad.
At least 1 loadout,
Code: [Select]
IL_2Type3M                         B 192xPTAB2_5is wrong, game only has 96 PTABs option for 3M, probably a bug. But thats minor compared to the real problem - Il-2 model naming is way off in allpayloads.dcg
Quote
IL_2Type3M      - named correctly
IL_2Type3        - named correctly
Il_2T               - should be IL-2T, file is case sensitive
Il_2MLate         --> IL_2MLate
Il_2MEarly        --> IL_2MEarly
Il_2_1941Late   --> IL_2_1941Late
Il_2_1941Early  --> IL_2_1941Early
Il_2_1940Late   --> IL_2_1940Late
Il_2_1940Early  --> IL_2_1940Early
Il_10               --> IL_10   
Also IL_2T (torpedo bomber) and IL_2I(heavy fighter, prototype only) are missing from allpayloads completely, though present in class.dcg

As a result, ALL Il-2 variants, even the ones correctly named have all their payloads at default in payloads.dcg. Meaning all of them are flying w/o a bombload, which, according to their pilots, never happened. I can upload a corrected version of the files if you want, but i suspect you had already made some adjustments yourself since 05 release and it would be easier for you to make adjustments yourself.

EDIT: As for your BoB campaign, i'll give my impression in a dedicated topic. 1 point though:
Imagine a set of say 9-12 big but minimal maps (you're meant to be fighting the enemy, not admiring the scenery) with some overlap covering most of Europe, allowing campaigns to move continuously from Normandy to Berlin for example?
Isn't that roughly what grandcampaign is already doing? I was under impression map transfer worked well in DCG, although never had the time to test it all the way from Poland 39 to Berlin 45.

EDIT2: Actually, speaking of eastern front and payloads.dcg almost all soviet bombers are flying empty. TB3, SB, Il-4, Pe-2, Pe-8, I-15 and I-153 which were mostly used as a ground attack craft by the time war started, U2 which was widely used as a night bomber. Also no soviet fighters double as multi-role by default (unless its player squad and you set a loadout yourself) although by mid 44 at least La series often carried bombs (they were preferred for the role due to extra survivability provided by radial engine)
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Slink

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #34 on: August 02, 2011, 12:42:59 PM »

Thanks Slit, but the Russian planes haven't been done yet, (been busy...) the post-war planes are also waiting, that's why the loadouts are (mostly) still set to default for example, but if you have fixed data for the Russian planes (or any others) please do upload it for everyone to share, or PM me a link to a full set and I'll put it straight up in the first post as version 6, fully credited of course!

Map transfer does indeed work beautifully in DCG, so the maps idea is just an extension of DCG's capabilities, filling in the gaps between maps, or just another crazy idea... interested to see what you think of the campaign though.
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Slit

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Re: DCG for Dark Blue World 1.3 - Version 05
« Reply #35 on: August 02, 2011, 04:25:34 PM »

Ok then.
Here's the updated allpayloads.dcg and payloads.dcg: http://www.datafilehost.com/download-de29c772.html
1st one contains corrected IL-2 names, 2nd - load-outs for Russian bombers and La series fighters starting with La-5F (at the time earlier versions are were in use fighters were still used exclusively for air superiority and escort missions).
Load-outs are loosely based on veteran interviews from iremember.ru and airforce.ru, with the quite some game limitations (for example what seemed to be Il-2s most popular load - 4xFAB100+ rockets simply ain't available for some models).
Russian planes still need work with their introduction and retirement dates + upgrade paths though, so DCG campaign on the eastern front can be buggy or at least weird (biplane I-153s attacking the last defenders of Berlin in 45 kind of weird probably)
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