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Author Topic: Carrier Crew v5  (Read 44872 times)

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VF_Jetdoc

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Re: Carrier Crew v5
« Reply #60 on: August 07, 2011, 05:53:58 PM »

for the rookies in here tryed installing  need help
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Hawkman

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Re: Carrier Crew v5
« Reply #61 on: August 09, 2011, 08:55:52 AM »

Splendid - I hope something can be done for the British carriers too :)

And it works fine in DBW 1.4 too (installed via JSGME).

Many Thanks Ranwers :)

Hawkers :)
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PlaneEater

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Re: Carrier Crew v5
« Reply #62 on: August 09, 2011, 01:05:52 PM »

I noticed the animated LSO on the fantail.  Is there any chance of making the LSOs properly functional, possibly with radio calls?  That would be a HUGE immersion booster and something that's been lacking since we shipped PF in 2005.  I'll even provide LSO voice recordings if necessary.
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Kazegami

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Re: Carrier Crew v5
« Reply #63 on: August 09, 2011, 01:29:57 PM »

I noticed the animated LSO on the fantail.  Is there any chance of making the LSOs properly functional, possibly with radio calls?  That would be a HUGE immersion booster and something that's been lacking since we shipped PF in 2005.  I'll even provide LSO voice recordings if necessary.

+1!
Maybe if new radio calls are too much, he can start radioing and signalling when the player requests landing clearance.
The way he is currently programmed, he's telling the player, "High dip high dip bank right high dip high dip bank right!" Which means, "Nose down nose down (already dropped 50 ft) bank right (splash)"
http://upload.wikimedia.org/wikipedia/commons/1/19/LSO_signals_day_US_Navy_1945.jpg
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DFTBA

hezter

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Re: Carrier Crew v5
« Reply #64 on: August 17, 2011, 06:19:07 PM »

I noticed the animated LSO on the fantail.  Is there any chance of making the LSOs properly functional, possibly with radio calls?  That would be a HUGE immersion booster and something that's been lacking since we shipped PF in 2005.  I'll even provide LSO voice recordings if necessary.
Actually in the ancient game like CFS2 and Jane's F/A18 there is already visual signal for player to manipulate the real carrier land.However ,the landing sequence is really bad for IL2 ,both on-board or landbased. Probably that is because Russians in WWII seldom care about proper landing procedure, they just go up and down as they like,depending on their own skill rather than system :D

+1!
Maybe if new radio calls are too much, he can start radioing and signalling when the player requests landing clearance.
The way he is currently programmed, he's telling the player, "High dip high dip bank right high dip high dip bank right!" Which means, "Nose down nose down (already dropped 50 ft) bank right (splash)"
http://upload.wikimedia.org/wikipedia/commons/1/19/LSO_signals_day_US_Navy_1945.jpg
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Kazegami

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Re: Carrier Crew v5
« Reply #65 on: August 18, 2011, 10:55:05 AM »

Actually in the ancient game like CFS2 and Jane's F/A18 there is already visual signal for player to manipulate the real carrier land.However ,the landing sequence is really bad for IL2 ,both on-board or landbased. Probably that is because Russians in WWII seldom care about proper landing procedure, they just go up and down as they like,depending on their own skill rather than system 

Be careful where you type :D
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DFTBA

Barkhorn1x

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Re: Carrier Crew v5
« Reply #66 on: August 25, 2011, 05:05:04 PM »

Hello, the mod looks awesome.   

Thanks for the work - it really adds a lot to the immersion level.
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NIGHTFIGHTER

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Re: Carrier Crew v5
« Reply #67 on: September 05, 2011, 01:49:27 PM »

Ever since flying il-2 the decks have been strangely empty, but now thanks to your mod it has greatly improved the game play many thanks for this.
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UberDemon

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Re: Carrier Crew v5
« Reply #68 on: November 28, 2011, 10:06:44 PM »

I would love to see this included as an option on the next UltraPack update.

This is awesome.

UD/DZZ
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Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

Roger Smith

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Re: Carrier Crew v5
« Reply #69 on: November 29, 2011, 07:25:54 AM »

I should download this
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dpeters95

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HELP - Carrier Crew v5
« Reply #70 on: December 30, 2011, 08:47:55 PM »

Can anyone else verify this problem I am having with Carrier Crew V5:

First of all, I am using Dark Blue World v1.6.  I wondered if this was it but everything else seems to work just fine.

There seems to be a problem with the CVL23 Princeton.  I have recently created a mission that uses several carriers.  All seem fine except during testing when I press "Shift+F2" to cycle through the friendly units and get to the Princeton, it's basically a black screen rather than a static camera type view of the carrier.  I switched a file from one of the other carriers until I found the culprit.  It's a file called "sailor1.msh".  I have no idea why but swapping it with the same named file from another escort type carrier eliminates the problem.

Please let me know if this is shared by others or if it's just my problem...  TIA
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flybywire

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Re: Carrier Crew v5
« Reply #71 on: January 02, 2012, 08:10:22 PM »

I just dropped the Carrier Crew 4 into my #DBW folder and nothing shows up on the carrier decks. Do I need to do more to install this? I also tried with Crew version 5 and had the same results...no crew on USN fleet carriers.
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