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Author Topic: NEW BIG MIDEAST MAP V2.00final  (Read 30286 times)

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nounette

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NEW BIG MIDEAST MAP V2.00final
« on: May 28, 2011, 08:24:06 AM »

Hi everybody,

The big Mideast map it's now complete. I've populated missing cities and fixed bugs.
I don't expect to add many new features as the map is becoming a little heavy with so many objects (don't be surprised if it takes some seconds to load).
The only big change that is still on the work is the update of airbases to their historical layout.
Beside this, I think that there'll be only bugfixing based on your feedback. Then, I'll concentrate on the 48 campaign.

You'll find v2.00final at http://www.gamefront.com/files/20374234/MideastBIG+v2.00final+by+Nounette.rar
EDIT:
On top of the map, please install the following hot fixes:
1) http://www.gamefront.com/files/20567278/map_F_rar
2) http://www.gamefront.com/files/20567355/Heights_Water_HotFix_rar
END EDIT.

Edit: See reply #39 for working DL links:
https://www.sas1946.com/main/index.php/topic,16061.msg426904.html#msg426904

I've tested the version and it's compatible both with v4.09 and v4.10, please read the installing instructions (now released in english, french and hebrew - thanks IAF.Phantom-)
EDIT May 2013 -> Tested successfully on v4.11 / END EDIT

The release includes:

New features:
1) Added new objects (egyptian monuments, buildings)
2) Populated Cairo, Dumyat, Banha, Tanta, Damanhur, Abu Qir, El-Mahalla El-Kubra, Bilbeis, Helwan, Madinat Sittah Uktubar, Al Fayyum, Beni Suef, Adabiya, Al Hafair, Ain Sukhna, Alexandria
3) Added train stations to Cairo, Dumyat, Banha, Damanhur, El-Mahalla El-Kubra, Bilbeis, Beni Suef, Alexandria
4) Added ports to Alexandria, Abu Qir
5) Added Gizeh and Saqqara ancient sites

Fixes/improvements:
1) Made Suez Channel navigable (made it wider so cities and objects around had to be moved to the new shores).
2) Fixed/improved some layout textures, bridges and roads
3) Corrected shorelines and shallow waters
4) Removed bunker on Nir-Am runway end
5) Improved Nile layout near Cairo
6) Relocated Alexandria, improved river and shore layout

I hope you enjoy it and, as always,  I'm looking for your feedback.

Cheers,

N

You'll find below some screenshots of the added new areas

Abu Qir


Alexandria


Cairo




Gizeh


Saqqara
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SAS~Poltava

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #1 on: May 28, 2011, 12:13:54 PM »

Thanks for this! It fills a BIG gap!  ;D ;D ;D

D/L-ing now!

UPDATE: I get an "error writing to file" when I unpack it! And then there is nothing in the MAP folder. It has happened twice!  :(

Am I the only one with this problem?  :o
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nounette

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #2 on: May 28, 2011, 01:36:33 PM »

Hi Poltava,

Try to delete your internet temporary files (sometimes it stays than the cache and you think you downloaded it again but it's not true) and download it again.

Let's see if someone else has the same problem. If it continues happening I can upload it again.

Cheers,
N
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Korrigan

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #3 on: May 29, 2011, 01:02:49 AM »

Yes, the archive is OK for me too, I extracted it with 7zip without hassle.
Thank you for this great map, Nounette.
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Mission_bug

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #4 on: May 30, 2011, 03:29:03 AM »

Very nice nounette, thank you very much. 8)

Glad to see you removed the object at Nir-Am. :)



The buildings still make my eyes hurt though. :(



A bug report, the aircraft on AI into Sde Dov stops here. ???



Now this is lovely, a cruise along the canal ;) Adds so much to immersion.



Looking forward now to the campaign you're working on.

Wishing you all the very best, Pete. ;D
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Benno

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #5 on: June 01, 2011, 03:04:39 AM »

Nounette
Thanks a lot . :D
Benno
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nounette

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #6 on: July 14, 2011, 07:03:36 AM »

Hi Boomer,

Sorry for all the errors I've made. I've followed Kevinp's tutorial and I don't remember have seen the remark about the image indexing. I can assure you that, having made plenty of intermediary backups of the map during the work, if I had know about it I would have indexed them.

Concerning the jpgs, they were original files of 4.09 that I've used in one of the first versions of the small map but they were not in the last version. If you have jpgs on your texture folders is because you installed the new version over the previous ones and you kept the old files there. The only jpgs included in the new versions the sample screenshots.

For the reused textures, some of them were modified and for the most of them I've added the bump and tree files (that they didn't come on the original distribution) so I imagined that I needed to put them too in the folder.

Finally, I thought (when reading kevinp's tutorial) that the map_f was mandatory (in the tutorial he said to leave it blank by the moment). That's why I've put it. If it is not necessary you can take it off.

I've tried to do my best but I'm new to map making so there are some tricks that I don't know yet. In any case, I'm very happy you consider the map to a new release of the expansion pack.

Thanks for the time you're spending on fixing all my mistakes :)

Cheers,
N
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nounette

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #7 on: July 17, 2011, 03:45:20 AM »

Hi Boomer,

I've indexed all tga's with no alpha channel and it has reduced the folder size by half :)
I've also checked the tutorial for map_f. In fact there's a first part where it left it blank but it comes back to the end of the tutorial (that I've skipped before) to fill it. I've done it now and it has fixed the water problem from far sight that was bothering me :)
Tell me how to send it to you so you can add it to the package.

Concerning the bump and tree files, I didn't want to put them on the original folders because that would affect also other maps using those textures.

Cheers,
N
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RealDarko

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #8 on: July 17, 2011, 03:23:15 PM »

Even with Up3.0, I must install all the modded objects Nounette?
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nounette

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #9 on: July 18, 2011, 01:24:16 AM »

@ Boomer,
I've uploaded just the map_f at http://www.gamefront.com/files/20567278/map_F.rar so it's faster to download and install. This image has not been indexed 'cause it has an alpha channel.

For the rest, I think that now that you'll be including the map on UP with the indexed files, most of the guys will install it directly from there and not download it again from my link. So I don't find worthy to upload a whole new pack of tenths megs.
Next time I upload a version (the one with the real layout airfields) I'll include the indexed tga's.

@RealDarko,
I imagine that when the map will be included in the pack, all the modded objects will be there too. But Boomer will be able to answer to that question better than me :)

Cheers,
N
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nounette

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #10 on: July 18, 2011, 02:49:33 AM »

Hi Boomer,
I've just realized that when you told me to blur the water (I was working on the new part) I've also blurred the old one and the rivers were damaged (most became dotted water). I've changed then the original part back to the old rivers layout and fixed some heights in the meantime.
I've just uploaded a hot fix with the map_h and map_c at http://www.gamefront.com/files/20567355/Heights%26Water_HotFix.rar
Cheers,
N
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RealDarko

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Re: NEW BIG MIDEAST MAP V2.00final
« Reply #11 on: July 18, 2011, 12:05:31 PM »

I installed the three packs that are available on AAS and that you listed on the readme, but the map refuse to save the missions. :(
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