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Author Topic: SAS Most Awesome Modact 3.04b (no longer available)  (Read 78030 times)

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Gerson

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #36 on: April 17, 2011, 08:22:08 AM »

First thanks for your great job
I tried the new pilot career for RAF and theres only fighter career for the far east comand
Did i did something wrong or theres no fighter career for a RAF pilot in the ETO
Many thanks again
Gerson
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Maven

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #37 on: April 17, 2011, 03:17:17 PM »

Nice Cirx!

I use San's FOV changer and it seems to be hard-coded to look for the il2fb.exe.  Is there a way to make it work with the new fbSAS.exe?

Thanks,
Maven
S!
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SAS~CirX

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #38 on: April 17, 2011, 04:12:30 PM »

I use San's FOV changer and it seems to be hard-coded to look for the il2fb.exe.  Is there a way to make it work with the new fbSAS.exe?


No. However, there are a few such things that do require an exe called il2fb.exe. Hyperlobby is another. I am almost done with a patch the US GRant has helped test, for those who realy need it, a set of SAS Modact 3 exe files that are called il2fb.exe again. It will be posted in this topic, in a day or two, and should be exactly what you need.


First thanks for your great job
I tried the new pilot career for RAF and theres only fighter career for the far east comand
Did i did something wrong or theres no fighter career for a RAF pilot in the ETO
Many thanks again
Gerson

afaik there is not ETO RAF campaign in the stock game.
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Gerson

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #39 on: April 17, 2011, 04:45:11 PM »

Thanks for reply Master
Youre absolutely right
Sorry for not notice before asking
Thanks a lot
Gerson
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SAS~CirX

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #40 on: April 17, 2011, 05:18:55 PM »

Thanks for reply Master
Youre absolutely right
Sorry for not notice before asking
Thanks a lot
Gerson

No problem. Your post actually scared me :D

my 1st thought was "oh god I broke something again"
my 2nd thought was "..and whats wrong with me that I havent played that campaign before?"
my 3rd thought was "...oh yes...because there isnt one.."

 :D
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Ostrogoth

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #41 on: April 17, 2011, 06:18:29 PM »

Followed instructions to the letter on a clean 4.101.  Works perfectly.  Thank you very much.
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vivs_bigminh

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #42 on: April 17, 2011, 10:37:45 PM »

Wow... many thanks, CirX!
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bali93

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #43 on: April 18, 2011, 12:31:56 AM »

Thanks for the modact, it works great. I'd like to know that can I use old mods with it? I want to use Plutonium Universal Max:  http://www.sas1946.com/main/index.php?topic=6631.0
Is it compatible with the new modact or should I use the older one? :-\ Because there aren't any "MODS" folder where this mod should be copied to.

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whiskee

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #44 on: April 18, 2011, 02:28:11 AM »

is there a way to make the uranium effects mod work with this?
i am running 4.10.1m+sas moact3
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SAS~CirX

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #45 on: April 18, 2011, 07:08:06 AM »

Guys, please dont ask here if mods are compatible. Ask the makers of those mods. Any mod for 4.101 should work in this.

As for MODS folder, if you see the guide, you will see that the new MODS folder is called "#SAS". It is a simple substitution.
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SAS~vampire_pilot

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #46 on: April 18, 2011, 09:12:19 AM »

well, if this is little foretelling of what is about to come in UP3.0 than I am stunned at what you guys pulled off.

CirX, thanks a lot
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BT~Tarik

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #47 on: April 18, 2011, 10:08:34 AM »

Thank you very much, it works perfectly :)
Cheers,
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