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Author Topic: SAS Hurricane Pack v2.1  (Read 70977 times)

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dhasdell

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Re: SAS Hurricane Pack v2.1
« Reply #72 on: September 14, 2015, 05:01:54 AM »

Downloaded and running, but the first page of this thread says "a large selection of additional paintschemes included". Unlike the Spitfire pack, there was no extra skins folder. Are they somewhere else, please?
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D.Rasta

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Re: SAS Hurricane Pack v2.1
« Reply #73 on: September 16, 2015, 03:20:13 PM »

Actually not without altering it's classfiles!

One shortcoming is change the camo settings of the map where you like to see filters from it's default location into DESERT....

How can I do it in HSFX 7.03 ?
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greybeard

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Re: SAS Hurricane Pack v2.1
« Reply #74 on: September 17, 2015, 05:35:55 AM »

One shortcoming is change the camo settings of the map where you like to see filters from it's default location into DESERT....

How can I do it in HSFX 7.03 ?

Procedure is for HSFX 6, but I guess it should be the same for 7.

Look for load.ini file of map you want make sand filters appear. Its path should be like:

Mods\MAPMODS\Maps\Sandsoftime\

edit by NotePad, setting:

[WORLDPOS]
CAMOUFLAGE = DESERT

The map could be unavailable inside above mentioned path, since compressed into SFS files, in this case you should make your own mod, extracting the load.ini file, edited and then stored inside its proper folder (like Sandsoftime in the above mentioned example) and path (Mods\MAPMODS\Maps\) creating folders if not yet available.
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BoloG

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Re: SAS Hurricane Pack v2.1
« Reply #75 on: September 18, 2015, 03:48:40 AM »

Works in 4.13RC4 with MODACT 6.01. :)

Only one problem, on stock Hurricane I and Hurricane IId Field Mod canopies don t open, on any other variant canopies work perfectly. I don t know, is this a bug or by design? Thanks for info.

Regards.
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D.Rasta

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Re: SAS Hurricane Pack v2.1
« Reply #76 on: September 18, 2015, 06:02:31 AM »

Procedure is for HSFX 6, but I guess it should be the same for 7.

Look for load.ini file of map you want make sand filters appear. Its path should be like:

Mods\MAPMODS\Maps\Sandsoftime\

edit by NotePad, setting:

[WORLDPOS]
CAMOUFLAGE = DESERT

The map could be unavailable inside above mentioned path, since compressed into SFS files, in this case you should make your own mod, extracting the load.ini file, edited and then stored inside its proper folder (like Sandsoftime in the above mentioned example) and path (Mods\MAPMODS\Maps\) creating folders if not yet available.

Maps are Burma and Burma lower... So, they are unavailable...

How sould I make my own mod, extracting the load.ini file? I'm afraid this is beyond me...
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greybeard

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Re: SAS Hurricane Pack v2.1
« Reply #77 on: September 18, 2015, 10:57:09 AM »

I'm afraid this is beyond me...

I too fear that's a bit too difficult. At any rate, you should download and install Paulo's SFS extractor:

https://www.sas1946.com/main/index.php?topic=16581.0

then open various "fb_mapsXX.SFS", until you find maps of your interest. Process to make the mod is that I described in my previous message.
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BoloG

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Re: SAS Hurricane Pack v2.1
« Reply #78 on: September 18, 2015, 05:53:29 PM »

Found Guzknife s fix for Hurricane pack canopys. Everything works perfectly now, great job, This pack rocks :)

https://www.sas1946.com/main/index.php/topic,5882.36.html

Regards.
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duffys tavern

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Re: SAS Hurricane Pack v2.1
« Reply #79 on: December 05, 2015, 08:01:58 PM »

4.13/6.01
Sea Hurricanes pilot does not wear O2 mast, even above 10,000ft. Anyone else noticed this? Any help appreciated.
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CzechTexan

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Re: SAS Hurricane Pack v2.1
« Reply #80 on: February 29, 2016, 09:27:46 AM »

Procedure is for HSFX 6, but I guess it should be the same for 7.

Look for load.ini file of map you want make sand filters appear. Its path should be like:

Mods\MAPMODS\Maps\Sandsoftime\

edit by NotePad, setting:

[WORLDPOS]
CAMOUFLAGE = DESERT

The map could be unavailable inside above mentioned path, since compressed into SFS files, in this case you should make your own mod, extracting the load.ini file, edited and then stored inside its proper folder (like Sandsoftime in the above mentioned example) and path (Mods\MAPMODS\Maps\) creating folders if not yet available.

Maps are Burma and Burma lower... So, they are unavailable...

How sould I make my own mod, extracting the load.ini file? I'm afraid this is beyond me...
If you have installed Cyberolas' BURMA RRR repainted map, you could just open its folder and find the LOAD.ini file and in that find the "CAMOUFLAGE = CBI" line and change it to CAMOUFLAGE = DESERT.

You can do the same thing for the BurmaLower maps.

If you don't have those maps in your MODS folder then just download them and install them.  Then change CBI to DESERT and you will be able to have the Tropical Filters on Hurricanes.
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SAS~Malone

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Re: SAS Hurricane Pack v2.1
« Reply #81 on: February 29, 2016, 11:13:01 AM »

4.13/6.01
Sea Hurricanes pilot does not wear O2 mast, even above 10,000ft. Anyone else noticed this? Any help appreciated.


hi duffys - a little unfair to post that as a bug report, if that's what that is, considering this mod was made long before 4.13/6/01 was in existence...
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Mick

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Re: SAS Hurricane Pack v2.1
« Reply #82 on: February 29, 2016, 11:38:20 AM »

4.13/6.01
Sea Hurricanes pilot does not wear O2 mast, even above 10,000ft. Anyone else noticed this? Any help appreciated.


... never seen a pilot wear a "mast", even above 10,000 ft ...!  :P
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Epervier

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Re: SAS Hurricane Pack v2.1
« Reply #83 on: February 29, 2016, 12:37:40 PM »

Sea Hurricanes pilot does not wear O2 mast, even above 10,000ft. Anyone else noticed this? Any help appreciated.
... never seen a pilot wear a "mast", even above 10,000 ft ...!
It's normal !
In the game from the beginning no pilot Hurricane bears the mask!
For one simple reason: the code that allows the establishment of the mask does not exist!
This is true since the game ... and mods that were made then have not corrected this error!

C'est normal !
Dans le jeu depuis le début aucun pilote de Hurricane ne porte le masque !
Pour une raison simple : le code qui permet la mise en place du masque n'existe pas !
C'est valable depuis la création du jeu... et les mods qui ont été fait ensuite n'ont jamais corrigé cette erreur !


 
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