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Author Topic: Sknil.exe (beta) drawing skin in 3D by ZinoDavr  (Read 15867 times)

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Gumpy

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #48 on: August 06, 2013, 12:08:17 AM »

Yes I can open 2048x2 skins with it S3 but,am unable to save the skin for editing either with move skin to file 0 or move skin to clipboard.they both show up blank.    1024X2 skins load and when moving view to file or clipboard work fine.Is there some setting in the program that needs to be modified?
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teisco

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #49 on: April 06, 2014, 08:26:16 AM »

Is there any way to stop the prop from turning? When viewing a heli the whole blade assembly revolves around the object and looks like a light show from the 70's.

One thing I noticed that is interesting, when viewing a plane the 3d prop revolves, why then cannot they be made to revolve in game like the newer sims do?
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Knochenlutscher

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #50 on: November 18, 2015, 04:57:30 PM »

This Mod is awesome, it is a helpfull Tool for both msh visuals and Skin related
work. Once you understand the nature, it serves perfect help at finding tricky
solutions easier than before. I can't think my nowadays skinning without this cool
Tool, we Skinners have sometimes very tricky neat parts split across Templates to
face, well this gives aid perfectly, without wasting precious time.

If possible Admins could sticky this, please?  :-|

Anyway, try it, enjoy it...
Mates, awesome work and share, Thank you
Kind Regards
Tobias
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Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

leperemagloire

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #51 on: November 27, 2015, 06:22:34 AM »

SkniL :

If it does not take into account some .him he opened well .mesh; here can help. ;)
I noticed that it does not accept //, overly large spaces between paragraphs (1 line is enough) or TGA formats not recognized this app.
It would be nice if the author of this app could tell what tga formats accepted.
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sparky

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #52 on: June 10, 2019, 05:36:20 AM »

A bit late to the party i know  ;)

following all the steps on the first page no problem

Quote
Further all is simple, and as it seems to me, intuitively clearly.
1. We open necessary him command File - OpenHim
2. We open initial skin command File - OpenImage
3. We are played with model. We turn its necessary side by means of the average button of the mouse. We move the image having clamped average and right buttons. We scale having clamped average and left, or twisting a wheel.
4. "We photograph a kind". In a clipboard or in a file, commands Skin - Move*
5. We correct "Photo" in the external editor, and it is kept/is copied.
6. We return that that has turned out commands Skin - Get*
7. We repeat operations to full satisfaction.
8. We keep received skin command Skin - Save skin.


However when i get to stage 8 and save the skin it is saving as the screenshot from Sknil not as a useable skin, any ideas where i am going wrong please?
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