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Author Topic: Ford Tri Motor Universal (V 4.09 and v4.10)  (Read 34234 times)

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max_thehitman

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #60 on: April 25, 2016, 09:18:44 AM »

Restore of the deleted Ford Trimotor Mod ver6
by zip_Comic1 aka Flyer101 aka JoHNy_SpRoCK-X:

Orig post by zip_Comic 2-Dec-2014:
Quote
have been wanting to add to this category....since I have been flying epervier's version

I have a version ...or a field mod of Epervier's to add....

I have been calling it the Ford Trimotor ...WIP ver6 (see " The lounge" ford Trimotor .....for pics)

it works for me in 4.10, mod act 3.06 buttons 4.10 offline and  with autoDiff 4.111...but just a reminder....need .....Air_Ju 52 Cockpit Ranwers mod

I have some modified skins .....which I will link in skins section?

Link:

http://www.mediafire.com/download/90xd1ocwbaj2rch/Ford_Trimotor_WIP_ver6.7z

Skins:

http://www.mediafire.com/download/g7l22l9vccwca4s/Ford_Trimotor_Ver6_Skins6.7z


For questions, help requests contact via PM:

Flyer101 (aka zip_Comic1)

or (new account of zip_Comic1 aka Flyer101):

JoHNy_SpRoCK-X.

This version is flying very nice in the 4.12 game version. Overall it is a much better upgrade and improvement over
the previously made versions.
So I recommend this version. This is a armed military version and can also carry and drop numerous bombs and stuff.

I was able to change its wheels to have much nicer rounder tires by using PA_Geronimos Better-Wheels-Mod as
are used for the Junkers-Ju-52 for WW2.
----- Just create a new folder inside the package of PA_Jeronimos Better Wheels with the airplane name "Fordtrimoto"
and then just copy what is inside the folder "Ju-52_3mg4e" and place those files inside your Fordtrimoto folder.
That is all is needed.
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taskf53

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #61 on: April 25, 2016, 11:03:53 AM »

Whow i missed this version of this fantastic looking aircraft.

The only little thing is the flame position when starting engines (412 2 ma 5.3).

Thanks max_thehitman and all moders.Thanks a lot.
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M0SCA

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #62 on: May 06, 2016, 08:18:13 AM »

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Mick

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #63 on: May 17, 2016, 03:45:33 AM »

About the tires, I have no idea why there so shiny. I guess its some sort of lighting issue.  :-[

... it is, indeed a .mat file prob ... ;)

... better late than never ... here is the fix ...  :P

Open the WheelTire.mat file (with a text editor, such as Windows Notepad for ex)

[ClassInfo]
  ClassName TMaterial
  BasedOn WheelDisc.mat
[LightParams]
  Ambient 1.0
  Diffuse 1.0
  Specular 0.0  <== modify this line (originaly was 0.1)
  SpecularPow 0.0  <=== modify this line (originaly was 32)
  Shine 0.0
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max_thehitman

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #64 on: May 17, 2016, 03:55:13 AM »


Friends , please read some of the previous posts.  Like - REPLY #55

I had already fixed some of the light issues in my game aircraft and posted the tips for everyone
on Reply #55

Check it out. You will have a nicer looking airplane with not so much shine glare.
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Mick

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #65 on: May 17, 2016, 04:48:20 AM »

... sorry, Max, I didn't read further than the first page ...   :(

... noob mistake ...!  :-[
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max_thehitman

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #66 on: May 17, 2016, 05:15:06 AM »

No problem Mick, all is cool.
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vonOben

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Re: Ford Tri Motor Universal (V 4.09 and v4.10)
« Reply #67 on: May 26, 2019, 12:26:16 PM »

Hi

I've made a minor update for the Ford Trimotor WIP ver6 3d model:
Minor corrections to the national markings mapping on the 3d model of the tail and a few other fixes.

More info here:
https://www.sas1946.com/main/index.php/topic,61301.0.html


Cheers

vonOben
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