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Author Topic: 4 new Bf-109E for reconnaissance  (Read 47621 times)

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VonWaffen

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Re: 4 new Bf-109E for reconnaissance
« Reply #72 on: January 30, 2016, 05:03:54 AM »

loll For this we need a drone mod and a st tropez map lolll
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bomberkiller

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Re: 4 new Bf-109E for reconnaissance
« Reply #73 on: January 30, 2016, 10:49:36 AM »

:))

Have this mod a while ago tested in my "4.10 & DBW" - had no success.  ;)

Maybe too many mods in my DBW.

Best regards, Gerhard  :)
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SAS~Malone

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Re: 4 new Bf-109E for reconnaissance
« Reply #74 on: January 30, 2016, 11:06:04 AM »

never too many, mate.
that's like saying there's too many songs in the world.. :D
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bomberkiller

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Re: 4 new Bf-109E for reconnaissance
« Reply #75 on: January 30, 2016, 11:09:54 AM »

Hello Eugene,

you're right!  :)


Here the logfile.log (4.10 & DBW):

Code: [Select]
HierMesh: Can't find chunk 'mirror'
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectPlaneMats(CockpitBF_109Ex.java:305)
at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectWorldToInstruments(CockpitBF_109Ex.java:170)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:566)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
at com.maddox.il2.engine.Renders.paint(Renders.java:307)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Best regards, Gerhard  :)
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dimax

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Re: 4 new Bf-109E for reconnaissance
« Reply #76 on: February 14, 2017, 11:05:18 AM »

Hi Bomberkiller,
I have this od working in DBW.
I deleted all Cockpit-Classfiles from the Mod.
You need only this Classfiles:
2B6A3A4E83B69F48
6BCD98CA869052A6
17C3EA96AF068644
58013698B11C8C7A

Try it out-
Cheers
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Mad026

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Re: 4 new Bf-109E for reconnaissance
« Reply #77 on: February 14, 2017, 02:19:31 PM »

Thanks Dimax!

I tried to add this mod to my DBW several times without succes, but your solution helped me out!  ;) :)
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crs101

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Re: 4 new Bf-109E for reconnaissance
« Reply #78 on: April 01, 2017, 07:21:19 PM »

Hello Dimax !

You are the best. I´ve finally installed these recon planes using your solution and they work just fine.(I had also the 100% freeze problem)

Thanks a lot. :D
 
By the way: I´m running IL2 1946 4.12.2m + IL2 4.12.2 Mega Patch + B.A.T + B.A.T. Expansion Packs 1-9B and i´m adding/testing

aircraft and skins with version 4.12.2m. So far it is a very solid/stable version of the simulator and i´ve added some aircraft

(mainly german ) that are not present in this huge expansion pack like the He-111 A-0/B-2/E-1 the He-111 H-20(Jato) H-21 H-22 and the

Ju-88 A-13. I will add/test every aircraft that is not in the list of B.A.T and let you know if you need the info.

(Tons of aircraft, skins, maps, effects, graphics overhaul---just beautiful)[My IL2 installation weights 114Gb ;D]

















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bomberkiller

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Re: 4 new Bf-109E for reconnaissance
« Reply #79 on: May 19, 2017, 03:08:16 AM »

Quote
Hi Bomberkiller,
I have this od working in DBW.
I deleted all Cockpit-Classfiles from the Mod.
You need only this Classfiles:
2B6A3A4E83B69F48
6BCD98CA869052A6
17C3EA96AF068644
58013698B11C8C7A

Try it out-
Cheers

Hello dimax,

Your note works!  8)

Just tested, simply wonderful.

Thank you very much.

Best regards, Gerhard  :)

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Marat

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Re: 4 new Bf-109E for reconnaissance
« Reply #80 on: May 02, 2019, 03:39:02 PM »

Dear friends,

Did anybody experience the problem with 'default' loadout? With droptank or none settings everything is OK. How to fix this for 4.13.4?

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SAS~Gerax

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Re: 4 new Bf-109E for reconnaissance
« Reply #81 on: May 02, 2019, 03:54:05 PM »

Marat, what tells the Log?
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Marat

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Re: 4 new Bf-109E for reconnaissance
« Reply #82 on: May 08, 2019, 12:52:36 PM »

The log tells that weapon set 'default' is not registered in  air.BF_109E5. The same problem is with Bf-109E-6
Code: [Select]
ERROR [com.maddox.sound.Sample@24e6f3] cannot load sample: null
[18:45:29] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E5
[18:45:29] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2865)
[18:45:29] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[18:45:29] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[18:45:29] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:45:29] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[18:45:29] at com.maddox.il2.game.Mission._load(Mission.java:487)
[18:45:29] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:45:29] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:45:29] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:45:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:45:29] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:45:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:45:31] null
[18:45:31] java.lang.NullPointerException
[18:45:31] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:45:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:45:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:45:31] at com.maddox.il2.game.Mission._load(Mission.java:625)
[18:45:31] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:45:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:45:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:45:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:45:31] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:45:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:45:35] Load bridges
[18:45:35] Load static objects
[08.05.2019 18:45:42] -------------- END log session -------------
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Marat

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Re: 4 new Bf-109E for reconnaissance
« Reply #83 on: May 08, 2019, 12:57:01 PM »

As for Bf-109E-6. It can be used with drop tank in FMB and any mission. But not with 'default'.
Code: [Select]
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E6
[18:55:08] java.lang.RuntimeException: Weapon set 'default' not registered in air.BF_109E6
[18:55:08] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2865)
[18:55:08] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2506)
[18:55:08] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[18:55:08] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[18:55:08] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[18:55:08] at com.maddox.il2.game.Mission._load(Mission.java:487)
[18:55:08] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:55:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:55:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:55:08] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:08] null
[18:55:08] java.lang.NullPointerException
[18:55:08] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
[18:55:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
[18:55:08] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
[18:55:08] at com.maddox.il2.game.Mission._load(Mission.java:625)
[18:55:08] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[18:55:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[18:55:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:55:08] at com.maddox.il2.game.Main.exec(Main.java:479)
[18:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:11] Load bridges
[18:55:11] Load static objects
[08.05.2019 18:55:17] -------------- END log session -------------
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