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Author Topic: CLUB "SNARK" - I-180 (a Skipper UFO)  (Read 24150 times)

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farang65

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Re: I-180 (UFO)
« Reply #24 on: February 15, 2011, 10:47:04 PM »

hi Skipper I'll try out your new adjustments later tonight.  :D ;D ;)

i hope I have the same success as Agracier does  :D ;D

let you know tonight

Cheers kirby
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farang65

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Re: I-180 (UFO)
« Reply #25 on: February 16, 2011, 03:42:36 AM »

Hi Skipper She Flies ;D, She Shoots 8) and She Crashes  :D

Thanks again for the quick work  ;) :) :-*



Cheers Kirby
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fallout3

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Re: I-180 (UFO)
« Reply #26 on: February 23, 2011, 01:48:08 AM »

Fly this machine to pay my tribute to Chikalov, read his story on a magazine back in childhood...
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tooslow

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Re: I-180 (UFO)
« Reply #27 on: February 26, 2011, 02:52:12 PM »

Skipper,

I started over with updating my 4.10 to 4.101 and installed the SAS_ModAct_v2.72 along with the Difffm_410 & 2 Ecran_Wide mod.  Now the I-180 fly’s perfectly, so I must have had a conflicting mod in my 4.10 setup some where.  If the I-180 acts up again after I install a mod I will let you know.  This mod works just fine so far, but I haven’t tried to land it on a carrier yet. 

I appreciate your efforts trying to help me get it to work earlier … thanks.

The profile of the I-180 seems to look like the I-185m-71, but the performance seems to be more like the I-185m-82A.  I was hopeful that we would be getting some external loads on the better performing I-185m-71, but apparently this is an appearance change (to the I-185m-82A) and maybe the carrier landing capability.  The other difference is in the armament which the default seems to be light machine guns (ShKAS?) only.  Even the upgraded armament of 2xUBs & 3xShKAS is pretty weak, but better.  I guess that’s supposed to represent the lighter armament of an earlier model of the I-180 series?   

In summary it appears we have a carrier version of the I-185m-82A with weaker gun armament or did I miss something?   Making this a carrier fighter does open new possibilities for some different (SNARK) missions and might prove useful in a fictional campaign I’m putting together.

Thanks for the new plane! :) :D ;D
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FANATIC MODDER

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Re: I-180 (UFO)
« Reply #28 on: February 27, 2011, 09:56:00 AM »

No, no...no I-180 in 4.09m for me.I believe this has to do with diff FM, so I 'll ask to be included in the next buttons file.
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DimAurora

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Re: I-180 (UFO)
« Reply #29 on: February 28, 2011, 04:45:21 PM »

Whoa what is that carrier in the first post?  :) :) :)
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #30 on: March 04, 2011, 10:51:35 PM »

All aircraft (UFO), this aircraft for the theme SNARK.
For the fantasy map farang and Malone
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woofiedog

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Re: I-180 (UFO)
« Reply #31 on: April 23, 2011, 11:59:28 AM »

Quite the Ninja Snark Flyer... a total blast flying in the early Pacific against those nimble Japanese fighters! Wicked

Thank's
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rustydawg

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Re: I-180 (UFO)
« Reply #32 on: August 13, 2011, 10:20:52 AM »

Thanks for the I-180 Skipper.

Do you have a skin template for this plane or could we use a copy of the I-185 Template Void for a skinning?

I hope someone is planning on making some kewl Snark Jungle Skins for the I-180 and various other planes.

Best regards,

rustydawg
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rickster

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Re: I-180 (UFO)
« Reply #33 on: December 24, 2011, 02:25:15 PM »

I have this installed in DBW,it loads,and I fly for maybe a second or two,then crashes.I have the updates installed,as well.
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Blazing

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Re: I-180 (UFO)
« Reply #34 on: January 16, 2012, 11:51:14 PM »

i have this working in 4.09m but i can't seem to fly it. everytime i choose to fly i get a crash however the AI can fly with it no problem
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rickster

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Re: CLUB "SNARK" - I-180 (a Skipper UFO)
« Reply #35 on: September 02, 2013, 03:03:05 PM »

Is there any way to make this flyable in my 4.12.1 + ModAct 5.21 install?Every time I fly it I get corrupt data file message.
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