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Author Topic: CLUB "SNARK" - I-180 (a Skipper UFO)  (Read 35363 times)

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SAS~Skipper

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Re: I-180 (UFO)
« Reply #12 on: February 15, 2011, 06:50:09 AM »

Here's the first test on a new computer ..
I also put the OS windose. I think now I will bring you fewer problems.)))
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agracier

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Re: I-180 (UFO)
« Reply #13 on: February 15, 2011, 07:09:45 AM »

Here's the first test on a new computer ..
I also put the OS windose. I think now I will bring you fewer problems.)))

This new version does indeed cause no problems ... the I-180 flies in 4.10, and all seems well ... thanks for the corrections
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tooslow

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Re: I-180 (UFO)
« Reply #14 on: February 15, 2011, 11:18:33 AM »

I loaded your latest fix, which copied into the I-180 folder in my mod folder.  I still can't get the I-180 to work for me. 

When I make it a flyable plane in the QMB I get an error at 90% load.  A copy of the screen is below:



Also when I make the I-180 and AI aircraft whatever plane I'm flying crashes immediately if a scramble (landing gear starts in the up position ... kind of difficult on the ground) and if it is an air start the engine is off and has to be restarted.  When I look at the AI 1-180 I get it crashed looking like this:



I still wonder if this error has something to do with no "skin1o.tgb" file in the "summer" folder.

By the way I have loaded a lot of your planes (including the Bk-534-Sea, D510, D570, and your WWI planes) and they all work very good except this one.  I've really enjoyed the D510!!

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SAS~Skipper

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Re: I-180 (UFO)
« Reply #15 on: February 15, 2011, 11:34:10 AM »

Where can I view the log file.
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tooslow

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Re: I-180 (UFO)
« Reply #16 on: February 15, 2011, 11:49:22 AM »

Skipper,

Here is my log file for the AI load, it seems huge ...
Code: [Select]
[15.02.2011 10:25:26] ------------ BEGIN log session -------------


*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.a(Unknown Source)
at com.maddox.rts.SectFile.loadFile(Unknown Source)
at com.maddox.rts.SectFile.<init>(Unknown Source)
at com.maddox.rts.SectFile.<init>(Unknown Source)
at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:1339)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1477)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Unknown Source)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = null

m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd

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tooslow

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Re: I-180 (UFO)
« Reply #17 on: February 15, 2011, 11:53:38 AM »

Skipper,

Here is my log file for flyable version, i.e., null error on load.  It seems huge too ...

Code: [Select]
[15.02.2011 10:46:04] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll


*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.a(Unknown Source)
at com.maddox.rts.SectFile.loadFile(Unknown Source)
at com.maddox.rts.SectFile.<init>(Unknown Source)
at com.maddox.rts.SectFile.<init>(Unknown Source)
at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:1339)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1477)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Unknown Source)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #18 on: February 15, 2011, 11:55:14 AM »

Do not look so! "
Pack the file and give the link. And it is desirable to remove the old file before the experiment.
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tooslow

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Re: I-180 (UFO)
« Reply #19 on: February 15, 2011, 11:58:53 AM »

Skipper,

By the way the log files on my "good" loads include the errors for the P-38s and the "INTERNAL ERROR: Str2FloatClamp()...", but they seem to work just fine.  I only get the failure when I load the I-180.   

I appreciate your consideration and any help you can give me ... thanks
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agracier

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Re: I-180 (UFO)
« Reply #20 on: February 15, 2011, 12:08:23 PM »

All I had to do to get the I-180 to work was download the small attachment skipper had to his post announcing the fix ... then overwrite the exisiting files from your first install or create a new directory of the same name with the new attached files ...

Everything should work then ...
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tooslow

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Re: I-180 (UFO)
« Reply #21 on: February 15, 2011, 12:09:41 PM »

Skipper,

I sent you a PM
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tooslow

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Re: I-180 (UFO)
« Reply #22 on: February 15, 2011, 12:12:56 PM »

agracier,

I appreciate your suggestion, but I did that and it did not fix my problem. Then I performed a new download of the original files and over wrote it with the "fix", but that didn't change anything either. 
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #23 on: February 15, 2011, 12:31:04 PM »

Machine guns! I made a mistake with the placement of machine guns. (((
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