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Author Topic: CLUB "SNARK" - I-180 (a Skipper UFO)  (Read 24161 times)

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SAS~Skipper

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CLUB "SNARK" - I-180 (a Skipper UFO)
« on: February 11, 2011, 02:16:16 AM »

CLUB "SNARK"
The experiment - arms and FM.







I-180             air.I_180 1                        NOINFO  r01   SUMMER
http://dispersalfield.ru/files/wine/I-180_v1.7z

Maybe this will work 4. 09
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #1 on: February 11, 2011, 02:29:51 AM »

Line of work....

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SAS~Skipper

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Re: I-180 (UFO)
« Reply #2 on: February 11, 2011, 03:36:47 AM »

Corrected register file names in the archive.
Fixed.
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agracier

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Re: I-180 (UFO)
« Reply #3 on: February 11, 2011, 08:36:28 AM »

You seem to be able to read my mind. These last planes, D.510/570 and now this are the kind dear to my heart. Great choices.

With this plane I get a 'mission failed loading: null' error when trying to fly as pilot ... probably a simple fix to do, but as I'm an aircraft mod dummy, any idea what needs to be done?
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #4 on: February 11, 2011, 09:55:47 AM »

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agracier

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Re: I-180 (UFO)
« Reply #5 on: February 11, 2011, 01:24:46 PM »

The whole logfile is rather long, so I hope that just the parts that contain ERROR will be sufficient?
___________________________________
Code: [Select]
[td]MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 2048 -> 512 (delta = -1536) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 2048 -> 512 (delta = -1536) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 8000 -> 512 (delta = -7488) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 128 (delta = -172) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
sFMDir = gui/game/buttons
s1 = flightmodels/f8f-2.fmd
s = FlightModels/F8F-2.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
F8F-2 Loading FMD: FlightModels/SeaFuryMkI.fmd
Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.a(Unknown Source)
at com.maddox.rts.SectFile.loadFile(Unknown Source)
at com.maddox.rts.SectFile.<init>(Unknown Source)
at com.maddox.rts.SectFile.<init>(Unknown Source)
at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:2232)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2696)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Unknown Source)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[/td]
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #6 on: February 11, 2011, 01:37:03 PM »

I do not see any mention of the I-180 ...
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #7 on: February 12, 2011, 01:12:27 AM »

Beautiful plane, thanks.
But same here: this plane works if used by AI, but instant "memory error" and crash to desktop during loading if used by player. Tested on clean 4.09 installation with UP 2.01 (and no other mods).
Show log file ... please.
http://www.sas1946.com/main/index.php/topic,13457.0.html
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izgoj

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Re: I-180 (UFO)
« Reply #8 on: February 13, 2011, 03:02:02 AM »

My log:




Loading mission Quick/Moscow/MoscowRedNoneN00.mis...
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/m-82.emd
s = FlightModels/M-82.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
   at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:231)
   at com.maddox.il2.fm.Motor.load(Motor.java:183)
   at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
   at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
   at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
   at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:66)
   at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
   at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:639)
   at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:99)
   at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1284)
   at com.maddox.il2.ai.Wing.load(Wing.java:134)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
   at com.maddox.il2.game.Mission._load(Mission.java:455)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:444)
   at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:407)
   at com.maddox.il2.game.Mission._load(Mission.java:591)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13.02.2011 12:52:30] -------------- END log session -------------
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farang65

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Re: I-180 (UFO)
« Reply #9 on: February 13, 2011, 03:40:17 AM »

Hi Skipper

So sad  :'(  :(

I get the same mission loading error as Agracier does  ???

Usually all your planes have been NO Problem at this Thai end.  :P ;) :D 8)

Your recent additions went in ever so sweetly  :D ;) 8)

I checked all the weapon loads in game and even none came up with the same mission loading error

I'm sure it's just a tiny little hick up
 
Hope we'll have this little baby flying soon   ;D :D ;) 8)

Cheers Kirby

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tooslow

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Re: I-180 (UFO)
« Reply #10 on: February 13, 2011, 04:52:48 PM »

Skipper,

I'm having the same problem that the others are mentioning.  I gives me a "Null Error" when I try to load it in the QMB as a flyable aircraft.  When I try to get it to fly as an AI aircraft it shows it crashed and its a solid single funny color (blue I think, but I'm somewhat colorblind).  So I suspected something might be wrong with the skin file.  I went into files and noticed something strange.  In the file called I-180/3do/plane/I-180(multi1)/summer there are only three files "skin1o.tga", "skin1p.tga", and "skin1q.tga".  I looked at several other working planes and these files include a 4th file called "skin1o.tgb" and it's the largest of the 4 files.

Maybe there is a file that got left out that's causing the problem. 

Thanks for all you've done, you have added a lot of useful aircraft to IL2 and I'm very appreciative of your efforts.
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SAS~Skipper

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Re: I-180 (UFO)
« Reply #11 on: February 15, 2011, 04:39:35 AM »

I'm sorry that is not answered. I have a broken computer.
In the FM bug motor ....
It works only with default The buttons
I will correct as soon as the computer is established.
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