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Author Topic: IJN Ryujo CV in New SLOT  (Read 78469 times)

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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #108 on: September 07, 2011, 09:12:10 AM »

Ryujo CVL BETA120
ttp://www.mediafire.com/?su8g6lufx56nyxk
https://www.mediafire.com/?97k9y7cv1bdoagr

No 3D retake.
only 13mm machine gun effect change.
please erase all sections in old ships.ini.

and new 4.10.1m class files.
https://www.mediafire.com/?iuwgtrun5t8aa3j

or 4.09m class files.
https://www.mediafire.com/?p5r4m4aeobai83r

edit: see reply #126 for reupload of the classfiles. Gerax.
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cgagan

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Re: IJN Ryujo CV in New SLOT
« Reply #109 on: September 07, 2011, 01:57:22 PM »

I can't seem to be able to place the stationary Ryujo on the map; I see the carrier in the selector box, but nothing appears when I try to install it (I have installed it in my SAS ModAct 3.6 game). The moving ship loads and plays fine. Many thanks again for that great addition,
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #110 on: September 07, 2011, 02:12:49 PM »

Oh...

Need plus1

CV weak hull ships.ini addition
https://www.mediafire.com/?fnoybzd67opewuu
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cgagan

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Re: IJN Ryujo CV in New SLOT
« Reply #111 on: September 07, 2011, 02:30:14 PM »

Sorry, but I don't quite get it. There are 9 add.ini text files in your d/l. Which one to use? Many thanks for your immediate response, 8)
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #112 on: September 07, 2011, 04:12:28 PM »

only "add_strength.ships.ini.txt"

other *.ini.txt are for other ships.
If you want to test, please use freely.
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cgagan

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Re: IJN Ryujo CV in New SLOT
« Reply #113 on: September 07, 2011, 11:17:52 PM »

OK, I added the text at the end of "user-defined sections with strength parameters" (ships.ini) but the carrier still does not appear as stationary... I tried it in various maps.
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #114 on: September 08, 2011, 01:36:17 AM »

What error is written in your LOG text file?
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cgagan

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Re: IJN Ryujo CV in New SLOT
« Reply #115 on: September 08, 2011, 02:04:09 AM »

ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL NOT destroyed
(Final lines in Log)
EDIT: It appears that Ryujo is unplayable, even as a moving ship; I can see it, place it on the map, load the mission, but then it becomes invisible, can't be tracked by eneymy bombers, can;t land planes on it.
here is another extract from my Log, hope it proves useful:
Loading mission Single/UN/SBD-3/Hunt_Ryujo.mis...
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 14,  Vert 87,  Ind 528
WARNING: * Buf1 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
Ship creation failure:
null
java.lang.NullPointerException
   at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:1983)
   at com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL.<init>(ShipWes.java:281)
   at java.lang.reflect.Constructor.newInstance(Native Method)
   at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1525)
   at com.maddox.il2.game.Mission._load(Mission.java:464)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipWes$IJNRyujoCVL]
Mission: Single/UN/SBD-3/Hunt_Ryujo.mis is Playing
warning: no files : music/inflight
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 348,  Vert 21483,  Ind 52656
WARNING: * Buf2 : Obj: 1,  Vert 1154,  Ind 2796
Load bridges
Load static objects
Loading mission Single/UN/SBD-3/Hunt_Ryujo.mis...
Loading map.ini defined airfields:
Load bridges
Load static objects
Ship creation failure:
null
java.lang.NullPointerException
   at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:1983)
   at com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL.<init>(ShipWes.java:281)
   at java.lang.reflect.Constructor.newInstance(Native Method)
   at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1525)
   at com.maddox.il2.game.Mission._load(Mission.java:464)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.ShipWes$IJNRyujoCVL]
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #116 on: September 08, 2011, 04:46:03 AM »

Does someone else have this same error?
I don't have a hint.

erase all old class files from several folders around "ShipWes",
and install only #111's new class files in 1 folder.

erase all old Ryujo entry from ships.ini, and add new #111's add1/2.ships.ini.
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cgagan

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Re: IJN Ryujo CV in New SLOT
« Reply #117 on: September 08, 2011, 04:52:58 AM »

I have only installed the Ship_Wes-Ryujo folder, with all 4.101 class files attached to it. No other Shipwes folders
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #118 on: September 08, 2011, 06:18:17 AM »

I prepair clean 4.10.1m.
+ SASModact3.0.6.

and install my Ryujo CVL from
Ryujo CVL BETA120
https://www.mediafire.com/?97k9y7cv1bdoagr

and new 4.10.1m class files.
https://www.mediafire.com/?kaadakkp0dbksra
+
CV weak hull ships.ini addition
https://www.mediafire.com/?fnoybzd67opewuu
only "add_strength.ships.ini.txt"

Then.
Ryujo CVL works/seen well in SASModact's IL-2 1946.
No problem.
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cgagan

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Re: IJN Ryujo CV in New SLOT
« Reply #119 on: September 08, 2011, 07:33:31 AM »

I followed exactly the same procedure; no results, the Ryujo still invisible/unplayble. Just to make sure: I copy/pasted your "weak hull ships.ini additions" text at the end of "user defined sections with strength parameters" in my ships.ini
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