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Author Topic: Own offline mission randomizing.  (Read 1340 times)

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u768

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Own offline mission randomizing.
« on: January 20, 2011, 02:31:10 PM »

I have just finished my personal mission randomizer project. Just small program coded with QB64. Actually it randomizes nearly every parameter in mission file. Produces battle with totally unpredictable circumstances. It was about 300 hour job to get sourcecode written, hunt bugs and balance whole ~200 plane theatre and AA and everything.
First I had not any interest to build that bugfest so that I release sourcecode or program in some form, and still have not started preparations to do so. One reason is that there is not any user interface to tweak parameters, change map or change plane types. Whole work could be huge and my coding abilities are rather newbie state.


Bugger!  :-X

And then my processing unit had one idea.

Is there any interest or need for tutorial based on my project?
 Tutorial where I explain with detailed screenshots and everything how to make own mission randomizer with QB64. Basically small executable programs that rewrites mission file with random elements, parameters or scenarios. In start I include instructions how to install and use needed programs (freeware ones). People do not need any programming experience, I am rather newbie by myself.
I am hesitating becouse I am usually working on rather unpopular and weird things on my life. So is that tutorial foolish idea?

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SaS~JackS

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Re: Own offline mission randomizing.
« Reply #1 on: January 20, 2011, 03:34:31 PM »

u768,

 As a former programmer   ???, I woud be interested, what is QB64? Pls PM if you are interested.

 Thanks,

  Jack
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gianluca

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Re: Own offline mission randomizing.
« Reply #2 on: January 20, 2011, 04:11:48 PM »

NOT AT ALL! YOUR PROJECT IS WELCOME!
Gianluca
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u768

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Re: Own offline mission randomizing.
« Reply #3 on: January 20, 2011, 06:50:20 PM »

u768,

 As a former programmer   ???, I woud be interested, what is QB64? Pls PM if you are interested.

 Thanks,

  Jack

Hello Jack! It might be that in start post I propably gave expression that I am going to release program and might need some programming help or need people to join in my project. I am sorry about that. My intention was not. I am sure that my sourcecode can not be used for more flexible use. Reproducing it to advanced use is total waste of time. It's task is so simple that it prints lines to temp.mis file and randomizes about 10000 values to that file.

My intention is to make tutorial about adding randomized values inside mission file with simple program code. And maybe more advanced tasks too.

http://en.wikipedia.org/wiki/Qb64 <- there is information about QB64. Microsoft Basic and QuickBasic compatible compiler. For me it was really simple to use, and suited well what I did. Only drawback is horrible 8 bit random number generator but there is trick to make it better. Maybe later about that.



 



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u768

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Re: Own offline mission randomizing.
« Reply #4 on: January 20, 2011, 10:07:18 PM »

I am currently making little tool. It reads mission made in FMB and prepares it as QB64 compatible mode, writes whole shit to separate file. Makes adding randomized elements lot easier when there is no need to Copy+Paste huge amount of mission file's lines inside code.

I prepare couple of tools first. And lets see where this leads to.




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max_thehitman

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Re: Own offline mission randomizing.
« Reply #5 on: January 20, 2011, 10:45:18 PM »


Interesting idea.
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