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Author Topic: Zuti Friction mod + Fireball CTO + CY6 Ground Attack mod  (Read 25086 times)

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|ZUTI|

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Zuti Friction mod + Fireball CTO + CY6 Ground Attack mod
« on: December 28, 2010, 03:15:12 AM »

Since CTO is one nice mod this is port of it to 4.10 realm. To avoid multiple versions I also joined my Friction mod into it.

Download (v0.3):
http://www.mediafire.com/?5bppduzj8w4g5yh

I have zero documentation about CTO, but more about Friction you can read at http://ultrapack.tuttovola.org/index.php/topic,247.0.html

Please report errors here, if they are related to CTO/Friction.

Credits to Fireball for this excellent mod in the first place and CY6 for his ground attack update.

Enjoy.
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Whiskey_Sierra_972

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Re: Fireball CTO + Zuti Friction mod
« Reply #1 on: December 28, 2010, 03:52:05 AM »

Great!

I can feel the born of a new era for our loved IL2!!!!!!!

here the link at CTO original tread too!

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=6120&start=0&hilit=carrier+take+off

All the best at all mates!!!

walter
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|ZUTI|

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Re: Fireball CTO + Zuti Friction mod
« Reply #2 on: December 28, 2010, 06:11:14 AM »

I'll take a look at it. It's all in the Maneuver class and that one is one nasty piece of coding crap :)

So, check:
- navlights at night
- wings unfolding for fast launch.

Though, I don't get this fast launch. When do AC unfold their wings then?
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Burn

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Re: Fireball CTO + Zuti Friction mod
« Reply #3 on: December 28, 2010, 08:03:25 AM »

Thank you for the effort Zuti!
I will carry on some test on it. :)
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Burn

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Re: Fireball CTO + Zuti Friction mod
« Reply #4 on: December 28, 2010, 08:49:18 AM »

I tested CatapultAllowAI=0 in conf.ini and Seafires made rolling take off.

EDIT:
Also fastlaunch work ok for me from conf.ini.
If 0 planes stay with wings folded on parking position, then are moved on the cat/take off position, then they unfold wing.
If 1 planes stay with wings folded on parking position, then are moved on the cat/take off position with wings instantly unfolded.

nonavlights actually are work as follows:
If 0 planes turn on nav lights during take off, then they turn them off.
If 1 they never turn on lights.
I can't remember the way it worked on 4.09 as i never used it, i should check.

Also i didn't tested placing parameters in the .mis file.
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Burn

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Re: Fireball CTO + Zuti Friction mod
« Reply #5 on: December 28, 2010, 12:40:56 PM »

I list only mods altering classfiles:
6DOF Tracker
AI Overheat
CTO + Friction
JPEG Screenshots
Minimap Mod (an old one i ported from 4.09, and still have to release)
SAS Weapons Classes (for soundmod, from 4.09, i dont know i something changed but it works)
Windblow Fix
+ a couple of classes for effects i ported to 4.10, i think are used for HG&P cal .50 mod.
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Burn

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Re: Fireball CTO + Zuti Friction mod
« Reply #6 on: December 28, 2010, 04:15:59 PM »

Walter, for me (tested with your mission) CatapultAllowAI=0 is working ok, i paste my conf.ini.
Code: [Select]
//  CTO
CatapultAllowAI=0
StandardDeckCVL=0
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_Illustrious=1
CatapultAI_GrafZep=1
NoNavLightsAI=0
FastLaunchAI=0

Check if you have duplicate entries in your conf.

AI behaviour without CTO and with stock unmodded 4.10m is the same for me.
As for the seafires on the let line falling down, it seems a problem connected to how torque is applied to AI planes in 4.10 (or maybe they forget to lock the tailwheel?). It's not something related to mods, even without them you get the same thing.
The problem seems to affect mainly seafires anyway... if you launch them with the cat from the HMS it works fine.
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Whiskey_Sierra_972

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Re: Fireball CTO + Zuti Friction mod
« Reply #7 on: December 28, 2010, 05:06:31 PM »

Hi mate!

One day expended and now all work fine!

Seem that all the trouble was due the conf.ini mods entry!

Change the old with your solve the trick!

Strange that the // specification after the entry cause such!

Anyway now all work fine!

Thanks to all involved and my apologize for have make you loosing time!!!

All the best!

walter

PS - I delete all my post to avoid confusion at the new guys looking this tread!
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Burn

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Re: Fireball CTO + Zuti Friction mod
« Reply #8 on: December 28, 2010, 05:46:09 PM »

Good to see you sorted it out walter. ;)
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|ZUTI|

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Re: Fireball CTO + Zuti Friction mod
« Reply #9 on: December 29, 2010, 12:06:19 AM »

Phew :D
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Whiskey_Sierra_972

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Re: Fireball CTO + Zuti Friction mod
« Reply #10 on: December 29, 2010, 04:12:54 AM »

Hi mate!

I got the same too but I believe that this is due the original mods code that rework the spawn point.....

.....BUT about your conf.ini I just noticed that you have also the line for Casablanca , Akagi and Shokaku!!!

Did you have tested them too?

I'm asking because I remember that on the IJN CV the catapult are missing.....

All the best!

walter
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|ZUTI|

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Re: Fireball CTO + Zuti Friction mod
« Reply #11 on: December 29, 2010, 05:56:31 AM »

I was disabling some code parts because they were linked to ship pack code. Perhaps I commented few lines too many :D
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