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Author Topic: HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11  (Read 28132 times)

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asheshouse

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HMS Warspite BB - Battleship of the Royal Navy - Bug Fix 10-2-11
« on: December 25, 2010, 06:41:40 AM »

Queen Elizabeth Class Battleship

One of five. Others in class were HMS Queen Elizabeth, HMS Valiant, HMS Barham and HMS Malaya.
They were all modernised to various extents and consequently differed in appearance in WWII.





Commissioned:    8 March 1915
Decommissioned: 1 February 1945

General characteristics:
Displacement:    33,410 tons (as built)
Length:            194.89m
Beam:              27.58m
Draught:           9.30m

Speed:            26 knots

Armament After 1937 Reconstruction:
4 × twin 15 in guns
8 × single 6 in guns
8 × 4 inch Mk XVI anti-aircraft guns (4×2)
32 × 2 pounder anti-aircraft guns (4×8)
Minor AA varied during WWII
Aircraft carried:    1 catapult and 1 spotter aircraft - Swordfish Floatplane or Supermarine Walrus during WWII.

Service History:

Battle of Jutland 1916
Spanish Civil War -- Neutrality Patrol 1937-1939
North West Approaches 1940
Battle of Narvik 1940
Norway 1940
Battle of Calabria 1940 -- Warspite, Malaya, Royal Sovereign, Eagle CV
Battle of Matapan 1941 -- Three Italian heavy cruisers sunk by Warspite, Valiant and Barham
Bombardment of Tripoli 1941 -- Warspite, Valiant and Barham
Battle of Crete 1941
Malta Convoys 1941
Indian Ocean 1941-43
Battle of Madagascar 1942 -- Operation Ironclad
Sicily Landings 1943 -- Operation Husky
Salerno Landings 1943  --  Struck three times by Fritz X(FX-1400) Air Launched Guided Missiles
Normandy D Day Landings 1944
Walcheren Landings 1944 -- Battle of the Scheldt
English Channel 1944
Bay of Biscay 1944



Download:  http://www.mediafire.com/?rauqsuny7ua3x3h


Installation Instructions:


Checked with SAS ModActivator 2.5beta for v4.10

Anyone with a Beta copy should remove the Beta version and replace with the new download including updating the ship.ini text.

Extract the contents of the download to a temporary folder on Desktop.
Detailed instructions are included in the folder.
Paste the ShipAshe folder into your Mods folder
If you have previously installed the Tribal Class Destroyer Pack or the J Class Destroyer this should be the same folder.
Any existing class files will be overwritten. Allow this to occur.
Folder structure should be: game root\Mods\ShipAshe\3do\Ships\HMSWarspite\
Edits are required to ship.ini, chief.ini, stationary.ini and technics_ru.properties. Refer to the detailed instructions.
The ship.ini text has been amended from the Beta version.


References:
http://www.naval-history.net
http://en.wikipedia.org/wiki/HMS_Warspite_%2803%29

Credits:
Asheshouse - 3D Model Class files and Texture Mapping
David603 - Skinning Artwork

Bug Fix 10-2-11
The original model had a visual bug in the wake which at the time I was not able to fix.
This is now solved. Follow the instructions below.

Open Hull2_dmg.msh in a text editor

Delete the sections headed

[Hooks]
and
[HookLoc]

Open Hull2.msh in a text editor and replace the Hook text with the following:

[Hooks]
Vapor <BASE>
Vapor1 <BASE>
_Nose <BASE>
_Centre <BASE>
_Left <BASE>
_Right <BASE>
_Prop <BASE>

[HookLoc]
0 0 1     0 -1 0    1 0 0     9.049   0   23.068
0 0 1     0 -1 0    1 0 0     5.358   0   23.068
1 0 0     0 0 -1    0 1 0     99.12   0   -1.9
1 0 0     0 0 -1    0 1 0     2         0    0 
0 0 1     0 1 0     -1 0 0       -10  -35 -1.9   
0 0 -1    0 1 0     1 0 0         10  -35  -1.9   
-1 0 0    0 1 0     0 0 -1    -92.04  0   -1.9

Back up your files before doing any editing.

Ashe
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pippin

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #1 on: December 25, 2010, 07:34:36 AM »

Thank you Ashes. Got it for the old il2 so better have her for the new.
(quick check before xmas lunch)
        Merry xmas to all this day.
              Ian
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max_thehitman

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #2 on: December 25, 2010, 01:03:38 PM »



BEAUTIFUL Battleships!! Great to have them back!  8) Thank you!

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Flying H

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #3 on: December 26, 2010, 09:25:26 AM »

I´m sorry Ashe, I tried to install the Warspite, Jupiter and Tribal class to my vanilla 4.10 but it freezes at 95% and the log.lst gives me this:
Code: [Select]
Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[5:03:53 PM] java.lang.RuntimeException: Can't set property
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:03:53 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
[5:03:53 PM] at java.lang.Class.forName0(Native Method)
[5:03:53 PM] at java.lang.Class.forName(Unknown Source)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:03:53 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:03:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:03:53 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:03:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:03:53 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[5:03:53 PM] Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[5:03:53 PM] java.lang.RuntimeException: Can't set property
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:03:53 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:03:53 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
[5:03:53 PM] at java.lang.Class.forName0(Native Method)
[5:03:53 PM] at java.lang.Class.forName(Unknown Source)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:03:53 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:03:53 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:03:53 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:03:53 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:03:53 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:03:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:03:53 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[5:03:54 PM] SectFile load failed: null
[5:03:54 PM] java.io.FileNotFoundException
[5:03:54 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:03:54 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:03:54 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[5:03:54 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[5:03:54 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[5:03:54 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[5:03:54 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:2232)
[5:03:54 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2696)
[5:03:54 PM] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[5:03:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:700)
[5:03:54 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:03:54 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:03:54 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:03:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Code: [Select]
Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[5:10:23 PM] java.lang.RuntimeException: Can't set property
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:10:23 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:119)
[5:10:23 PM] at java.lang.Class.forName0(Native Method)
[5:10:23 PM] at java.lang.Class.forName(Unknown Source)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:10:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:10:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:10:23 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:10:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:10:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[5:10:23 PM] Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[5:10:23 PM] java.lang.RuntimeException: Can't set property
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4352)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4455)
[5:10:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4683)
[5:10:23 PM] at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
[5:10:23 PM] at java.lang.Class.forName0(Native Method)
[5:10:23 PM] at java.lang.Class.forName(Unknown Source)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:10:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:10:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:10:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:10:23 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:10:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:10:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[5:10:23 PM] SectFile load failed: null
[5:10:23 PM] java.io.FileNotFoundException
[5:10:23 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:10:23 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:10:23 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[5:10:23 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[5:10:23 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[5:10:23 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[5:10:23 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:2232)
[5:10:23 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2696)
[5:10:23 PM] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:700)
[5:10:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[5:10:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:10:23 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:10:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

When I try the -trick of the ShipAshe-folder I get a 70% chrash and after reinstalling the backup .ini and .properties it´s a 95% hang! Could you provide a solution please?
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Whiskey_Sierra_972

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #4 on: December 26, 2010, 09:53:42 AM »

Quote
I´m sorry Ashe, I tried to install the Warspite, Jupiter and Tribal class to my vanilla 4.10

Did you mod to SAS 2.5 before adding them?
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asheshouse

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #5 on: December 26, 2010, 10:16:40 AM »

You must install SAS Mod Activator 2.5beta.
http://www.sas1946.com/main/index.php/topic,12162.0.html
Check that the game starts with the SAS Mod Activator screen before installing any ships.

No Mods will work on an unmodded Vanilla Install of 4.10

Mod Activator 2.5beta gives you a new clean set of chief.ini, ship.ini etc.
Ensure you apply the text edits to these.
Do not copy the ship.ini etc from your 4.9m modded installation.
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Flying H

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #6 on: December 26, 2010, 01:11:32 PM »

Sorry, yes I did 2.5 and did the text edit aot copying from 4.9 but I think I´ll start from blank again as it was a farley easy task!
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fabianfred

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #7 on: December 26, 2010, 03:42:20 PM »

This makes a great alternative to the generic KGV or Marat for use in Pearl Harbor missions....much more suitable.
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asheshouse

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #8 on: December 26, 2010, 04:12:39 PM »

A USS Colorado type would be better,  ;)
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rofl

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #9 on: December 30, 2010, 08:48:58 PM »

Beautiful work, thanks a lot :)
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fabianfred

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #10 on: January 24, 2011, 02:15:06 AM »



should the wake be like this or does it need to start under the boat?
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boogabooga

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Re: HMS Warspite BB - Battleship of the Royal Navy
« Reply #11 on: January 24, 2011, 02:47:19 AM »

Hi all. I'm using 4.09 version but has anyone had this:

http://www.sas1946.com/main/index.php/topic,12164.24.html

Thanks.
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