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Author Topic: North Sea 0.5beta  (Read 27227 times)

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Wa99el

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Re: North Sea 0.5beta
« Reply #84 on: October 24, 2019, 02:24:18 PM »

The map_c of England is making progress. Meanwhile, I have continued to work until Liverpool. For a change, I worked again at an airfield. Today, I want to show how I use the help of old aerial photography to create a texture. The texture later becomes important when I insert the airfield into the map of Sturmovik FMB+.

First I choose from Google Maps the area of the old airfield in a certain scale:



I copy the necessary details of the terrain into my Photoshop and place them in a so called Layer. I compare the
current picture with the old aerial photograph and mark structures that match red, such as streets, forests, buildings, etc.



Now I add the old aerial photograph from World War II on the current inclusion in its own layer.

I need to scale the shot, rotate it, and I use the command Edit -> Puppet Warp from the Photoshop tools in order
to place the old aerial photo 100% perfect.

The old aerial photographs are never 100% made from a 90 degree angle. This creates spatial distortions.
With Puppet Warp I know about removing these distortions by 99%.

This takes a while ]coffee[



If the old recording is placed correctly, I start working out the old streets, paths, runways. I'm looking for
buildings on the airfield. Since I have now put the old recording on the current recording with the correct
scale, I can calculate lengths and dimensions. The old runways had a width of 80 meters (quite wide) and
they were 1200 meters long. This coincides with the statements of historians who have inspected this old airfield.

At the buildings I proceed likewise. Although I can not see how tall the buildings are, I can gauge the height
of other shadows. In addition, the statements of the historians help me.
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Wa99el

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Re: North Sea 0.5beta
« Reply #85 on: November 10, 2019, 04:00:39 PM »




At the moment I am working on several construction sites. In addition to my move to the new house,
I continue to work on the North Sea map. I started a lot of research on the internet.
I found the following pages:

http://topotijdreis.nl/ Historical maps of the neatherlands
https://ncap.org.uk/ UK site with aerial photos from WW2
https://archive.org/details/AFD-100525-035 Combat Chronology of the Army Air Forces in WW2
http://www.8thafhs.org/ 8th Air Force Historical Society

Unfortunately, I have not found much information about the French airports. Maybe someone of you
has some sources.

I am making good progress in the field of map_c. Many coastal regions of Great Britain, Netherlands and
Germany are ready. Today I went on with the region of Scapa Flow.

On 14 October 1939, under the command of G√ľnther Prien, U-47 penetrated Scapa Flow and sank the
First World War-era battleship HMS Royal Oak anchored in Scapa Bay.

More intresting for us: Three days after the submarine attack, four Luftwaffe Junkers Ju 88 bombers of I/KG30
(Jever - Ostfriesland/Germany) led by group commander Hauptmann Fritz Doench raided Scapa Flow on 17 October in one of the first
bombing attacks on Britain during the war. The attack badly damaged an old base ship, the decommissioned
battleship HMS Iron Duke, which was then beached at Ore Bay by a tug.

The map will include Bergen and Olso. So there is the possibility to to make somescenarios with the occupation of Norway shortly before
the "Westfeldzug". Many british and german air operations.

In addition, I have the coast of western France in work. I still have to complete the satellite data from Central France with Microdem.




For the first time it will be possible to create the complete operation Cerberus in IL-2 as a scenario.
If everything works, there may be some modders building the ships Gneisenau, Scharnhorst and Prinz Eugen.




I am also working on a word document with a lot of informations about airfields and stationed are units.
I am also writing down the main battles in the west with some usefull informations to make historical
scenarions on the map. In the near future I will make a first upload oh this document. I also will name
the sources so that everybody can read the books with much more informations.
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Mission_bug

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Re: North Sea 0.5beta
« Reply #86 on: November 12, 2019, 10:21:43 AM »

Looks like things are coming along very well Wa99el. 8)

Certainly looking forward to the finished map although it looks like you have a lot of work to do.


Wishing you  all the very best, Pete. ;D
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Wa99el

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Re: North Sea 0.5beta
« Reply #87 on: November 12, 2019, 01:48:01 PM »

It looks good. Right now I'm getting more sources than I can handle them. :o I will first
sort out the sources to analyze later and finally I will incorporate the information into
the creation of airfields, regional structures and historical events that will be summarized
in the word document for historical missions and scenarios.

The processing of the satellite data and the transformation into a graphic
was a challenge (Microdem). I had problems connecting larger amounts of single satellite data.
Maybe it's up to my computer, but I did not have full memory and CPU utilization.  :-X

I have decided to use for the map_c a graphic with the ratio 1 pixel = 200 meters. That's enough.
With the graphics editor I will inflate/blow up the graphics to 1 pixel = 50 meters. It was important to
create the satellites graphics in one part (consisting of 18 individual data). This is probably
because of the curvature of the earth, certain sheet dimensions must be adhered to, so that
the individual graphics fit together.  o_O Sometimes you do not know what you are doing exactly, but it fits :-)

Finally here is something for you:

11.11.2019


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mandrill

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Re: North Sea 0.5beta
« Reply #88 on: November 12, 2019, 05:08:59 PM »

Waggel, how much are you going to populate?

I have a Germany map that I remade from Spit's (?) map of a couple of years ago. But I was afraid that full population would make it unloadable and I never finished it for that reason.

Your new North Sea map is far bigger!
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Wa99el

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Re: North Sea 0.5beta
« Reply #89 on: Yesterday at 12:19:33 PM »

It's going to be that I want to cover as much as possible with objects. I will use the auto pop program. This will allow me to fill the towns and cities very quickly and efficiently with objects.

With a special composition of objects, the cities will not be a problem for the performance of the hardware.

For example, in cities I will work a lot with whole streets- and block objects. So you have one object and 4 to 5 houses.

That worked well with my old map. Cities like Hamburg or Bremen were good to fly over. Even with my old computer.

Much work will be done on the Map_C and creating the airfields. Very individual work.
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mandrill

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Re: North Sea 0.5beta
« Reply #90 on: Yesterday at 04:28:57 PM »

Ok. When the time comes, allow me to offer buildings that I made myself. Essentially British style row housing. 4-house and 2-house blocks. And I wold be happy to make others.

Factory and office building blocks. Strip malls.
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