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Author Topic: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act  (Read 31847 times)

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SAS~Anto

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #48 on: December 31, 2010, 11:53:05 PM »

MiG-15 bug has been fixed. I will post an update to these soon, just currently have hands full.
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US_GRANT

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #49 on: January 01, 2011, 10:27:54 AM »

Thanks Anto.
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fenbeiduo

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #50 on: January 06, 2011, 08:28:14 AM »

Nice job ?But the quaity of the skin is too high for the old vidocard.
Low quality is possible Anto?
Thx a lot
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SHUN

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SAS~Anto

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #52 on: February 28, 2011, 04:05:18 AM »

Thanks Shun for the link, I'll add it to the first post.

For those interested, this pack is now out of date and will only work for 4.09m. A new, edited versions of Freddy's pits are available with the 1956 package.
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Whiskey_Sierra_972

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #53 on: March 05, 2011, 02:30:08 AM »

Thanks mate for the fix!!!!
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greybeard

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #54 on: June 30, 2016, 01:03:14 PM »

Wonderful 'pit! I discovered it only now! :o

Unfortunately, I get iron sight on the reflector glass! :(

I see there's a fix by Shun, but when I click on the link I get a Russian page, asking password! ::(

PLEASE, would anyone post here a working link to download?

Thanks in advance!
GB
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greybeard

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #55 on: July 03, 2016, 01:18:27 AM »

Really nobody can post Shun's fix? :-X

I would point out an important detail, hoping for a fix:




i.e.: "more sky when climbing" and "more land when you go down", so to speak, as opposed to those in the West and as modeled in all the mods that I could see (UP201, DBW, Freddy's cockpit).
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SAS~Storebror

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #56 on: July 03, 2016, 01:45:20 AM »

Really nobody can post Shun's fix? :-X
Looks like all of the Shun files are offline, not just this fix.
The only chance would be that someone still has the file on his disk "by accident".

Best regards - Mike
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western0221

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #57 on: July 03, 2016, 03:14:39 AM »

I would point out an important detail, hoping for a fix:
( cut )
i.e.: "more sky when climbing" and "more land when you go down", so to speak, as opposed to those in the West and as modeled in all the mods that I could see (UP201, DBW, Freddy's cockpit).

It looks like not so hard to fix.... only inverting plus / minus of its moving animation code in its cockpit java class.


I'm not so good at Rusian Jets' cockpit instruments..... are MiG-15 style cockpits a few in the history? MiG-21 and later Jets seems to have the indicators similar to US Jets.
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SAS~Gerax

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #58 on: July 03, 2016, 03:58:35 AM »

PLEASE, would anyone post here a working link to download?

see first post.

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greybeard

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #59 on: July 03, 2016, 11:38:19 AM »

Gerax,

thank you so much! :-*


Western,

"are MiG-15 style cockpits a few in the history?"

Seemingly yes, they are. MiG-15 (please note same inscription I highlighted above - pod"yem = climb):


MiG-17:


MiG-19:


MiG-21 (first in "western style", so to speak):

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