Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 5   Go Down

Author Topic: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act  (Read 46621 times)

0 Members and 1 Guest are viewing this topic.

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« on: November 26, 2010, 02:53:23 AM »

*Freddy's MiG-15/17 Cockpits -  v1.1 for UP2.01 and SAS Mod Act*

Download MiG Cockpits

Ironsite fix by Shun
New Link: https://www.mediafire.com/download/bknrwl5gx47xfgq/MiG_Cockpits_Fix.7z


Here they are, Freddy's wonderful MiG cockpits from Histomod v3.0. With his permission I've adapted them to work with UP2.01 and SAS Mod Activator. They will also work fine with the SAS MiG Pack and are compatible with the upcoming Il-2 1956 package. In addition I've included some minor fixes to the MiG-15 & 17 parent classes that restores a few features that were lost or incorrect, such as the automatic dive brake for late-model MiG-15s and improved the afterburner/exhaust behaviour for the MiG-17.

Installation
1) Unzip to your IL-2 MODS directory
2) Enjoy!

Credits:
All cockpit work by Freddy
New classfiles by Anto
Compatibility testing by SAS team
Logged

5./JG54_s0crazty

  • http://roen911.deviantart.com/gallery/
  • member
  • Offline Offline
  • Posts: 734
  • A Greek in the cockpit.Better run!!!!!
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #1 on: November 26, 2010, 02:59:19 AM »

A so soon? Bravooooooo :D
Logged

F22-Raptor-2006

  • Aviator Mod Team
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1855
    • Aviator Mod Team
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #2 on: November 26, 2010, 04:18:55 AM »

Well done anto, hopefully it will be bugless for everyone's sake.
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5742
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #3 on: November 26, 2010, 04:50:04 AM »

Many thanks to all involved! 8)
Logged

Epizikl

  • member
  • Offline Offline
  • Posts: 79
  • AviaSkins Group
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #4 on: November 26, 2010, 06:09:14 AM »

Thank you very much (!)  ;)
Logged

mishapilot

  • member
  • Offline Offline
  • Posts: 283
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #5 on: November 26, 2010, 06:09:35 AM »

YEEEEEAAAAAAAAAAAHHHH !!!! Here they come!!! Many thanks for them!!! ;D
Logged

adampolska7

  • member
  • Offline Offline
  • Posts: 46
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #6 on: November 26, 2010, 07:01:15 AM »

THX Freddy ,Anton and the SAS team  :) .
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2057
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #7 on: November 26, 2010, 07:33:56 AM »

Absolutely amazing pits!! Thanks guys!
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 8GB Corsair Vengeance 1600mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Reaper 3-1

  • member
  • Offline Offline
  • Posts: 125
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #8 on: November 26, 2010, 07:44:46 AM »

Thanks!  8)  I've always loved freddy's pits.. though I could never get histomod to work..  :-\
Logged

Comm Cody

  • member
  • Offline Offline
  • Posts: 73
  • OBJECTION!
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #9 on: November 26, 2010, 09:35:21 AM »

Nice job. Now onto blow those Sabre with there fancy cockpits!
Logged

thefruitbat

  • member
  • Offline Offline
  • Posts: 334
  • http://dangerdogz.com
    • Dangerdogz
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #10 on: November 26, 2010, 09:46:31 AM »

maybe a dumb question, but when i spawn in with these pits, which are excellent, my manual gunsight is in the down position, how the hell do i raise it like in the screenshot in this thread.

I've tried everything i can obviously think off, such as tinted reticle, toggle gunsight modes etc, but can't get it to shift, running UP2.01.
Logged

F22-Raptor-2006

  • Aviator Mod Team
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1855
    • Aviator Mod Team
Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #11 on: November 26, 2010, 10:17:51 AM »

thefruitbat, bombsight automation key in your bombsight controls turns the gyro on and off and also the normal one on and off. The other bombsight controls can also decrease and increase target distance making the gyro smaller or larger and move further off the center when turning or less.
Logged
Pages: [1] 2 3 4 5   Go Up
 

Page created in 0.076 seconds with 26 queries.