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Author Topic: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act  (Read 44231 times)

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SAS~Anto

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Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« on: November 26, 2010, 02:53:23 AM »

*Freddy's MiG-15/17 Cockpits -  v1.1 for UP2.01 and SAS Mod Act*

Download MiG Cockpits

Ironsite fix by Shun
New Link: http://www.mediafire.com/download/bknrwl5gx47xfgq/MiG_Cockpits_Fix.7z


Here they are, Freddy's wonderful MiG cockpits from Histomod v3.0. With his permission I've adapted them to work with UP2.01 and SAS Mod Activator. They will also work fine with the SAS MiG Pack and are compatible with the upcoming Il-2 1956 package. In addition I've included some minor fixes to the MiG-15 & 17 parent classes that restores a few features that were lost or incorrect, such as the automatic dive brake for late-model MiG-15s and improved the afterburner/exhaust behaviour for the MiG-17.

Installation
1) Unzip to your IL-2 MODS directory
2) Enjoy!

Credits:
All cockpit work by Freddy
New classfiles by Anto
Compatibility testing by SAS team
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5./JG54_s0crazty

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #1 on: November 26, 2010, 02:59:19 AM »

A so soon? Bravooooooo :D
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F22-Raptor-2006

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #2 on: November 26, 2010, 04:18:55 AM »

Well done anto, hopefully it will be bugless for everyone's sake.
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cgagan

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #3 on: November 26, 2010, 04:50:04 AM »

Many thanks to all involved! 8)
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Epizikl

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #4 on: November 26, 2010, 06:09:14 AM »

Thank you very much (!)  ;)
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mishapilot

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #5 on: November 26, 2010, 06:09:35 AM »

YEEEEEAAAAAAAAAAAHHHH !!!! Here they come!!! Many thanks for them!!! ;D
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adampolska7

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #6 on: November 26, 2010, 07:01:15 AM »

THX Freddy ,Anton and the SAS team  :) .
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PO_MAK_249RIP

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #7 on: November 26, 2010, 07:33:56 AM »

Absolutely amazing pits!! Thanks guys!
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Reaper 3-1

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #8 on: November 26, 2010, 07:44:46 AM »

Thanks!  8)  I've always loved freddy's pits.. though I could never get histomod to work..  :-\
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Comm Cody

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #9 on: November 26, 2010, 09:35:21 AM »

Nice job. Now onto blow those Sabre with there fancy cockpits!
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thefruitbat

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #10 on: November 26, 2010, 09:46:31 AM »

maybe a dumb question, but when i spawn in with these pits, which are excellent, my manual gunsight is in the down position, how the hell do i raise it like in the screenshot in this thread.

I've tried everything i can obviously think off, such as tinted reticle, toggle gunsight modes etc, but can't get it to shift, running UP2.01.
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F22-Raptor-2006

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #11 on: November 26, 2010, 10:17:51 AM »

thefruitbat, bombsight automation key in your bombsight controls turns the gyro on and off and also the normal one on and off. The other bombsight controls can also decrease and increase target distance making the gyro smaller or larger and move further off the center when turning or less.
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