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Author Topic: cztx_Caucasus Retextured v2.0 - January 13, 2016  (Read 22439 times)

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Uzin

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #60 on: July 10, 2017, 05:23:53 AM »

Thank you very much !
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CzechTexan

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #61 on: July 10, 2017, 10:44:20 AM »

Thanks for the reply PhantomII
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Uzin

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #62 on: July 12, 2017, 09:09:01 AM »

Thank you  very much, Phantom II !
I installed all necessary LAL HANGAR RONE objects as advised, the Universal static ini required also some of Boomer's pack. When I tried to fly a FMB mission , it still failed .
Re-using Universal static ini checker, this time it give:

"Missing objects in your static.ini:
buildings.House$TypeJ "


in spite of that I have instlled this object.
When open static.ini, I saw:

[buildings.House$Type_J]
Title           Type_J
MeshLive        3do/Buildings/Airdrome/TypeJ/live.sim
MeshDead        3do/Buildings/Airdrome/TypeJ/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1

The mission became flyable only after I removed "_"  from the object name and title, as shown in red above.
Perhaps this finding could help anybody else.

When flying on the winter version of the map, I saw some airstrips  (e.g. in Mozdok, Beslan) freed completely from snow, showing green grass.
Is it intentionally?

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CzechTexan

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #63 on: July 12, 2017, 10:28:48 PM »

Thank you  very much, Phantom II !
I installed all necessary LAL HANGAR RONE objects as advised, the Universal static ini required also some of Boomer's pack. When I tried to fly a FMB mission , it still failed .
Re-using Universal static ini checker, this time it give:

"Missing objects in your static.ini:
buildings.House$TypeJ "


in spite of that I have instlled this object.
When open static.ini, I saw:

[buildings.House$Type_J]
Title           Type_J
MeshLive        3do/Buildings/Airdrome/TypeJ/live.sim
MeshDead        3do/Buildings/Airdrome/TypeJ/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1

The mission became flyable only after I removed "_"  from the object name and title, as shown in red above.
Perhaps this finding could help anybody else.

When flying on the winter version of the map, I saw some airstrips  (e.g. in Mozdok, Beslan) freed completely from snow, showing green grass.
Is it intentionally?
No, that is not intentional.  When the map was originally made, if I remember right, brown airfield plates were used to represent a muddy winter airfield.  Somehow, the plates were changed and now (maybe depending on which mod pack you use) they are also repainted.  The plates I have (vp Modpack) are semi-transparent and show some snow through them, along with the "green grass" you refer to.

The green effect is lessened if a mission is flown during winter months like November/December and earlier in the morning or later in the evening.

To really fix the problem, I could go in and change the plates but I don't really feel like taking the time to do it right now.
Perhaps someone else could switch the plates and post the "hotfix" here.

On another note, on my repainted version with cyberolas textures, I did notice some errors in roads and highways.  Some towns have an odd looking piece of paved highway which probably should have the unpaved road texture instead.  In the original map it looked OK but now the newer city textures are used which make it look a little odd.  I'll have to re-do those too but hopefully all these errors can be overlooked, for now.
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Uzin

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #64 on: July 13, 2017, 07:13:45 AM »

Thank you very much for explanation, CzechTexan.
Just in case you will find some time, I can offer the "myDirtSnow" semi-transparent object:

[buildings.Plate$myDirtSnow]
Title           myDirtSnow
Mesh            3do/airfield/myDirtSnow/AirfieldS/mono.sim

object is here:
http://www.mediafire.com/file/u86hew6ex9c8zfk/myDirtSnow.7z
It was used in my Poland 1945w map.

It is a pity that your proposal on Carpathian theatre of war  is temporarily unavailable. Perhaps the asheshouse solution could help:
http://www.sas1946.com/main/index.php/topic,56026.24.html
Reply no 24 there.
I do not promis anything, but I am intriqued by the area.
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Marat

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #65 on: June 04, 2018, 04:52:48 AM »

Hi, dear friends! Very strange situation. The map cannot be opened in FMB, just a blank screen. Checked the actros through the ini checker - all map bjects are available. Where is the problem in this case? I installed the first version of the map, then the second one over it, the problem is still there. Any ideas?
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Gatrasz

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #66 on: June 04, 2018, 06:30:45 AM »

The map cannot be opened in FMB, just a blank screen. Checked the actros through the ini checker - all map bjects are available.
Not an object related problem. You obviously need textures. Did you miss the logfile step ?  ;)
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Uzin

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #67 on: June 04, 2018, 06:38:35 AM »

Hi, dear friends! Very strange situation. The map cannot be opened in FMB, just a blank screen. Checked the actros through the ini checker - all map bjects are available. Where is the problem in this case? I installed the first version of the map, then the second one over it, the problem is still there. Any ideas?
Adter receiving light blue screen instead of map, push Shift-Tab, you will see there near the end which texture files are missing.
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Marat

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Re: cztx_Caucasus Retextured v2.0 - January 13, 2016
« Reply #68 on: June 04, 2018, 03:09:58 PM »

Sturmolog showed a problem with textures, found them and observed they were of a high resolution, namely 2048 x 2048 instead of 512 x 512, so changing helped me to open, use and enjoy this great map!!! Many thanks to you for your help!!!
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