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Author Topic: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)  (Read 224393 times)

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AbortedMan

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #696 on: November 14, 2013, 01:41:13 PM »

Oh, nevermind, noticed the myriad of errorlogs filling my IL2 folder.
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AbortedMan

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #697 on: November 15, 2013, 02:02:26 AM »

OK! Got everything in working order...now I stumbled across this thread, http://www.sas1946.com/main/index.php?topic=14166.0 and I'm wondering if there is any way to get this working with Jet War 1.33/Modact 5.30 and IL2 4.12.2. I understand it's a hefty amount of mods that are included and I'm hoping someone with more know-how did some legwork that gets this rolling with the current versions.

DCG and all its fanciness seems awesome (I just now stumbled across it) and I'm eager to get a dynamic Korean campaign going, if possible.
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Bergkamp

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #698 on: November 15, 2013, 05:43:32 AM »

Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:



and also get this error log:

Code: [Select]
[Nov 15, 2013 11:13:13 AM] ------------ BEGIN log session -------------
[11:13:13 AM] OpenGL provider: Opengl32.dll
[11:13:13 AM] OpenGL library:
[11:13:13 AM]   Vendor: NVIDIA Corporation
[11:13:13 AM]   Render: GeForce GTX 660 Ti/PCIe/SSE2
[11:13:13 AM]   Version: 4.3.0
[11:13:13 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:13:13 AM] Size: 1920x1080
[11:13:13 AM] ColorBits: 32
[11:13:13 AM] DepthBits: 24
[11:13:13 AM] StencilBits: 8
[11:13:13 AM] isDoubleBuffered: true
[11:13:13 AM]
[11:13:13 AM] *** Looking for Advanced CPU Instructions...
[11:13:13 AM] [x] PentiumPro
[11:13:13 AM] [x] Multimedia (MMX)
[11:13:13 AM] [x] 3D (SSE2)
[11:13:13 AM] [x] 3D (SSE2)
[11:13:13 AM] [-] 3D (3DNow)
[11:13:13 AM] ColourBits 32, ABits 0, ZBits 24
[11:13:13 AM]
[11:13:13 AM] *** Looking for Render API Extensions ...
[11:13:13 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:13:13 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:13:13 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:13:13 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:13:13 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:13:13 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:13:13 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:13:13 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:13:13 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:13:13 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:13:13 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:13:13 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:13:13 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:13:13 AM]
[11:13:13 AM] Maximum texture size : 16384
[11:13:13 AM] Maximum simultaneous textures :4
[11:13:13 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:13:14 AM] ...using "light" Splash Screens...
[11:13:14 AM] 15 Splashscreens available.
[11:13:14 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_05.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_06.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_07.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_08.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps05.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_textures01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_textures02.sfs... mounted successfully!
[11:13:14 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:13:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:13:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:13:16 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:13:16 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:13:16 AM] INTERNAL ERROR: Texture required
[11:13:16 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:13:18 AM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[11:13:18 AM] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[11:13:18 AM] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[11:13:18 AM] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[11:13:18 AM] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[11:13:18 AM] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[11:13:19 AM] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:19 AM] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:19 AM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
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Bergkamp

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #699 on: November 15, 2013, 05:50:36 AM »

GRRR. This works properly in preview. I will try again later.

Apologies.

Mr Thickything from Thick City
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SAS~Gerax

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #700 on: November 15, 2013, 06:14:12 AM »

Bergkamp, you must shorten the log before you paste it here.  :)
The forums editor has a character size limitation (2000 chars),
it simply cuts the later parts of the log (what has happened to your logs)!  :-X

Delete all this "FM called 'FlightModels/XXX..." and "'GL_EXT_paletted_texture....." lines
before pasting the text into the code brackets. Look for lines wich starts with:
"Can't set property.." and/or "java.lang.RuntimeException: ..." etc. ;)

For now I shortened your first and deleted the second attempt as there
is no useful info inside. please try again.  :)
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Bergkamp

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #701 on: November 15, 2013, 06:48:08 AM »

I understand, Gerax. I was rushing to get to the pub and didn't look at what I was doing.
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SAS~Gerax

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #702 on: November 15, 2013, 06:53:33 AM »

I was rushing to get to the pub
   ;D
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SAS~Malone

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  • nukes are for sissies....
Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #703 on: November 15, 2013, 07:12:00 AM »

yes, a good enough excuse, i reckon, lol :D
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.....taking fun seriously since 1968.....  8)

tarakan67

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #704 on: November 15, 2013, 07:14:59 AM »

Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:

do not quote pics please

http://www.sas1946.com/main/index.php/topic,1145.24.html Reply #33
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Stefan SG

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #705 on: November 15, 2013, 07:17:36 AM »

There is a gear fix of tarakan67 fixing this problem for F-84 in 4.12. Pls check below.

http://www.sas1946.com/main/index.php/topic,1145.msg403378.html#msg403378


Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:
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Bergkamp

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #706 on: November 15, 2013, 07:22:01 AM »

Thanks guys. Reading this through the bottom of my Stella glass
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pinkytt

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Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
« Reply #707 on: November 15, 2013, 01:41:51 PM »

My 4.12.2 + Jet Era 1.33 + Buttons 10.5 + Engine Mod 2.7 compability List:

Crusader Pack (Vega update): works fine, but incomplete loadout List
A-7 Pack (Vega update): works fine, but incomplete loadout List
F-4 Pack (Last Version): works fine, but incomplete loadout List
Mig-21 Second Generation: works, but sometimes flaps don't work
Mig-21 Third Generation: works, but incomplete loadout List and sometimes flaps don't work.
F-100D and F: Works 100%
MIG-19 and SM-12: Works 100%
Yak-36 and SMF: Works 100%
L159G: Works 100%
MIG-15UTI: Works 100%
Mi-24v: 20% crash

I update the list soon

I'm new here, so can you tell me where to download F-4pack, Crusader pack and A-7 pack? thx
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