Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Dark Blue World Discussion & Support => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => DBW Downloads & FBDSM => Topic started by: SAS~Monty27 on July 26, 2013, 03:42:56 AM

Title: Monty's Massive DGEN Expansion [4.10]
Post by: SAS~Monty27 on July 26, 2013, 03:42:56 AM


*****************************

MONTY'S MASSIVE DGEN EXPANSION

144 OF THE BEST DGEN CAMPAIGNS - FOR NEW-TFM LEVEL 34

Both MODDED and STANDARD DGEN with an easy way to switch!

(https://www.mediafire.com/convkey/e0a6/ytstl236kczqrns4g.jpg)

The wonderful modded DGEN project and various modded DGEN campaigns, raises an interesting question:  How easy is it to have EVERYTHING?  You guys reading this fly New-TFM, so you know the answer is going to be: VERY EASY INDEED!

NOW AVAILABLE IN THREE TINY USER FRIENDLY DOWNLOADS

*****************************

(https://www.mediafire.com/convkey/0ae2/pkmvc8bw6ca8d6o4g.jpg)

New-TFM DGEN EXPANSION PACK - #DBW_DGen-TFM-MOD-01
To assist New-TFM players - I present to you the first part of my complete working DGEN folder and files as a JSGME addon pack, with modded files already added and working.  Also included are a number of my favourite modded DGEN campaigns and a few other unique 'Monty-tweaks', such as the improved DGEN presentation menus (works only for English language users). 

To install you must first rem out your current DGEN folder with a '-' sign in front of it then activate #DBW_DGen-TFM-MOD-01.  This process is therefore reversible and safe for anyone to try.

DOWNLOAD THE FULL MODDED DGEN CAMPAIGN SET
#DBW_DGen-TFM-MOD-01

https://www.mediafire.com/?bbt65xy5y6d25p6

Basically (-) your existing DGEN folder, drop #DBW_DGen-TFM-MOD-01 into JSGMEMODS, activate once and leave it there, you have some great new content.

(https://www.mediafire.com/convkey/e1fd/6dyoi1jjkd32gww4g.jpg)

New-TFM DGEN EXPANSION PACK - #DBW_DGen-TFM-MOD-02 and #DBW_DGen-STAN
For those wishing to have the rest of my full and unique DGEN sets, all of which are tuned to work with New-TFM, you are welcome to add the New-TFM DGEN Expansion Pack-02, after you have the first set installed.  These include just about everything you may have seen or heard of, plus a few you haven't.

#DBW_DGen-TFM-MOD-02 and #DBW_DGen-STAN operate together.  Once you have activated #DBW_DGen-TFM-MOD-01 and #DBW_DGen-TFM-MOD-02 you will see a whole lot of newly available DGEN campaigns are now available to choose from in the Career menu. 

USING A FAST JSGME ACTIVATED SWITCH - FROM MOD TO ORIGINAL IN SECONDS
Some of these campaigns work with the 'Modded' DGEN and some require the 'Standard' DGEN, but how can we have both? - Simple, with #DBW_DGen-TFM-MOD-01 and 02 installed #DBW_DGen-STAN allows you to switch back to Standard DGEN in a second. 

So if you want to choose a campaign based on the older DGEN and it just 'Beeps' at you and won't start? - Wrong DGEN, throw the JSGME switch and activate #DBW_DGen-STAN.  The campaign will now work fine but what about when I want to go back to the new-fangled Modded DGEN campaigns? - Throw the switch and deactivate #DBW_DGen-STAN, now all the 'Modded' DGENs are ready to work.

Drop #DBW_DGen-TFM-MOD-02 and #DBW_DGen-STAN into JSGMEMODS, activate #DBW_DGen-TFM-MOD-02 once and leave it there.  The Modded DGEN is installed by Default - Activate or De-Activate #DBW_DGen-STAN (in JSGME) when required to do so.

WE DON'T HAVE TO WORK ANYTHING OUT OR REMEMBER ANYTHING COMPLEX
The DGEN version is listed in each campaign description, look for these messages, actually inside the sim as part of the campaign description:

DGEN-STAN, This Dynamic Campaign requires #DBW_DGen-STAN to be activated in JSGME.
or
DGEN-AZURA, This Dynamic Campaign works with the Modded DGEN installed.


DOWNLOAD THE SECOND DGEN CAMPAIGN SET AND DGEN SWITCH
#DBW_DGen-TFM-MOD-02

https://www.mediafire.com/?yuw6cin362elrlj
#DBW_DGen-STAN
https://www.mediafire.com/?ds2n8eb8siaa79a

There were a couple of issues with the French DGENs.  This is a replacement set, just overwrite your existing ones.

#DBW_DGen-TFM-MOD-03
https://www.mediafire.com/?nv21dn65c8enjra

Bear in mind that once you launch a campaign in DBW+New-TFM with PAL's Mission Pro (you can pick a fighter or bomber to start) you can fly the missions with anything you choose, including any of those exotic French Bombers.

The best thing about these sets in this format? - They are so easy to patch, remove or modify.  8)
Title: Re: Monty's Massive DGEN Expansion
Post by: Crash_MX06 on July 26, 2013, 04:33:15 AM
Downloading 8) Thank you Monty :D :-*
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on July 26, 2013, 05:03:12 AM
thanks a lot :) right after I tried out the modded DGen stuff and came to like it - that´s what I call perfect timing!

thanks a lot Simon!
Title: Re: Monty's Massive DGEN Expansion
Post by: Semor on July 26, 2013, 07:03:24 AM
First of all,Thanks for your work Monty,a complete Pack is realy nice for the DGen users.But there´s one thing I can´t understand: Why in god´s name for the outdated 4.10 Game version??  :D  ???

This is really no offence to you or something else,it´s only that I can´t understand this step. 4.11 is a stable Mod plattform with a good ModPack (HSFX) / a lot of good single mods & Tweaked Dynamic Campaigns....

Sometimes I had the feeling that the IL-2 comunity goes back in the Time,not forwards.

Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on July 26, 2013, 07:32:57 AM
First of all,Thanks for your work Monty,a complete Pack is realy nice for the DGen users.But there´s one thing I can´t understand: Why in god´s name for the outdated 4.10 Game version??  :D  ???

This is really no offence to you or something else,it´s only that I can´t understand this step. 4.11 is a stable Mod plattform with a good ModPack (HSFX) / a lot of good single mods & Tweaked Dynamic Campaigns....

Sometimes I had the feeling that the IL-2 comunity goes back in the Time,not forwards.

Happy to explain: Stabilty-Content-Function.  New-TFM is based on Dark Blue World, there is no more comprehensive WWII-Korean compilation.  New-TFM and DBW are all about flying missions and campaigns, not just tinkering around the edges with QMB every time a few new features are released.  While other people are working on the bugs for 4:12 this sim set is rock solid.

Sure 4:12 is the next evolution, but its a long way short of the actual content we have in DBW presently.   A next gen DBW or SAS-Modact based on 4:12, or more likely 4:13 by then, will eventually make this set obselete.  However, there is a lot of work to do before it gets anywhere near this level of content and stability - and that work is being done.

Title: Re: Monty's Massive DGEN Expansion
Post by: WindWpn on July 26, 2013, 07:48:21 AM
Nice Simon!  That opening pic though is The Bomb (best artistic rendering I have seen yet from IL2)!   :) :)  Excellent work!

~S~
wind
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on July 26, 2013, 07:58:11 AM
Nice Simon!  That opening pic though is The Bomb (best artistic rendering I have seen yet from IL2)!   :) :)  Excellent work!

~S~
wind

Hi Wind

that pic's an old favourite from way back, its fun having different launch screens.  Anyway mate, look what you started!  :o  (speaking as one of Wind's original Mod-students)

Simon
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on July 26, 2013, 08:58:30 AM
me thinks that screenie is not from IL2 but from the old Battlestations: Pacific game :)
have that lying around somewhere still but never got to play it longer than a few mins....
Title: Re: Monty's Massive DGEN Expansion
Post by: BravoFxTrt on July 26, 2013, 11:37:52 AM
Very cool stuff you got going here Simon, I love it!! Thanks Buddy. 8)
Title: Re: Monty's Massive DGEN Expansion
Post by: sphantom on July 26, 2013, 12:37:31 PM
Done a great job works as stated enjoyed it had a lotta fun with it.
And well Bravo have you tried it in 4.12 yet
Title: Re: Monty's Massive DGEN Expansion
Post by: BravoFxTrt on July 26, 2013, 12:46:55 PM
No, and Im flying less and less in 4.12 "Its too buggy", lot of CTD's.
Title: Re: Monty's Massive DGEN Expansion
Post by: sphantom on July 26, 2013, 12:51:57 PM
Good point on the bugs . but when I install a new mod and get a problem all I do is dump it and try to find the problem or wait and see.The main bug I have is the angle deck carriers and the f4 takeoff last time left the wings on the deck. Almost ready to surrender or give it a 240 jhp
Title: Re: Monty's Massive DGEN Expansion
Post by: WindWpn on July 26, 2013, 01:13:01 PM
No, and Im flying less and less in 4.12 "Its too buggy", lot of CTD's.

Hey Bravo, are you running 412 with UV3?  If so, that is a source of some key bugs especially tied to ground objects.
Title: Re: Monty's Massive DGEN Expansion
Post by: BravoFxTrt on July 26, 2013, 01:46:02 PM
Yes , I was, then I removed it, but still have Ground impact CTD's with certain Modded Planes.
Title: Re: Monty's Massive DGEN Expansion
Post by: Smilinjack on July 26, 2013, 04:16:11 PM
Monty,
More great work for the community.
Thanks.
Question though,
Are you using a [Dgen] section in your New TFM conf.ini?
If so, can you post the content of that for group consumption?
Thanks again,
Smilinjack
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on July 26, 2013, 04:30:21 PM
Monty,
More great work for the community.
Thanks.
Question though,
Are you using a [Dgen] section in your New TFM conf.ini?
If so, can you post the content of that for group consumption?
Thanks again,
Smilinjack
Done a great job works as stated enjoyed it had a lotta fun with it.
And well Bravo have you tried it in 4.12 yet

Thanks Smilinjack, the DGen_mod.ini, is included in #DBW_DGen-TFM-MOD-01 and heads for the root DIR.

In my conf.INI is a shorter section:

[DGen]
RandomFlights=1
UseParkedPlanes=1
HistoricalRanks=1
NoAirfieldHighlight=1
MaxFLAK=40
MissionDistance=75
MaxBomberSkill=1

@ sphantom - Great, now that you and Bravo have it the thing is in good hands.  Its amazing how self contained the DGEN folder and files are really. 8)
Title: Re: Monty's Massive DGEN Expansion
Post by: BravoFxTrt on July 26, 2013, 04:43:32 PM
Sure is, now there is no reason for anyone be bored with IL2!! It is truly Massive...
Title: Re: Monty's Massive DGEN Expansion
Post by: Flying H on July 26, 2013, 05:16:32 PM
Massively impressive work you´ve done here, I know you claim to only have been wrapping up things and forwarded them to us but the idea behind seems to be yours! I do appreciate all the work the modders have done, noone named and noone forgotten but bringing it along this way makes, at least, my "flying" such a joy!! A million THX, come around Sweden sometime and I´ll buy you a bear! (Beer it should be!)
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on July 26, 2013, 05:30:40 PM
Massively impressive work you´ve done here, I know you claim to only have been wrapping up things and forwarded them to us but the idea behind seems to be yours! I do appreciate all the work the modders have done, noone named and noone forgotten but bringing it along this way makes, at least, my "flying" such a joy!! A million THX, come around Sweden sometime and I´ll buy you a bear! (Beer it should be!)

Thanks Flying H, writing and presentation is my thing, plus a few of the SWOTLS.  Over many years of tinkering it began to feel too selfish to keep these to myself so its really great to hear you guys have 'em now that we have a common platform in DBW+New-TFM.  8)

BTW, Beer is good, but I live in South Australia, we think 18' is cold!  :o
Title: Re: Monty's Massive DGEN Expansion
Post by: RDDR Hangar19 on July 26, 2013, 08:35:16 PM
  RDDR here,
Today was a real surprise for me When Monty called late afternoon and showed me what he had
hatched over the last couple of days. Brilliant stuff. Now so many great campaigns that were only able to be flown in DGen.
  The word today is "STAN", What a very slick idea.
 We just spent a short time rigging up with JSGME,,, not a big deal at all and voila!! Now I have some of the best campaign works in the community, from the
 very best Campaign writers. a number of them my friends. Not to forget that now at last the DGen has a personality.
  Not too far down the road we will be releasing  our version of the BOB unlike anything you have ever seen before as well as a early Korean War 
  Campaign so start practicing your Catapult Launches with your F9F's (landings are a bitch, and get to know F-86's and Migs .
  All The Best,
   RDDR  SAS Member



Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on July 26, 2013, 08:46:24 PM
Thank you Simon, RDDR and anyone else involved!!!

Cheers,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: Smilinjack on July 27, 2013, 08:59:49 AM
Thanks Smilinjack, the DGen_mod.ini, is included in #DBW_DGen-TFM-MOD-01 and heads for the root DIR.

In my conf.INI is a shorter section:

[DGen]
RandomFlights=1
UseParkedPlanes=1
HistoricalRanks=1
NoAirfieldHighlight=1
MaxFLAK=40
MissionDistance=75
MaxBomberSkill=1

@ sphantom - Great, now that you and Bravo have it the thing is in good hands.  Its amazing how self contained the DGEN folder and files are really. 8)

Monty,
Thanks much for the DGEN info.
BTW, I'm really looking forward to your New TFM BoB campaign. Can't wait  :P
Confession: I keep wandering to CloD and DCS World but your work in IL2 contimues to amaze and draws me right back here.
Smilinjack
Title: Re: Monty's Massive DGEN Expansion
Post by: HotelAlpha on July 28, 2013, 04:09:53 PM
  Thanks Simon, you are a very good mod maker/compiler!  8)

No, and Im flying less and less in 4.12 "Its too buggy", lot of CTD's.
 


 I don't even have it installed since DBW+New TFM+More mods is awesome!  ;)
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on July 30, 2013, 12:35:09 AM
Downloaded ! :) Simply wonderfull!!
When I saw new-tfm34 I wished to ask you a thing like this.... You read my (our) mind... ;)

Well done!!

Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Danyfly on July 31, 2013, 09:38:48 AM
Many thanks for this unique DGEN Expansion.
All campaigns are working smoothly excepted in the France section:

Phoney War 1940 (not working)
Blitzkrieg 1940 (not working)
End of May 1940 (not working)
Battle of France 1940 (not worling)

Dakar 1940 works fine but I think it's a different map.

Any idea? FYI DGEN STAN is activated.

Thanks in avdvance for your help !

Title: Re: Monty's Massive DGEN Expansion
Post by: sphantom on July 31, 2013, 09:48:44 AM
Many thanks for this unique DGEN Expansion.
All campaigns are working smoothly excepted in the France section:

Phoney War 1940 (not working)
Blitzkrieg 1940 (not working)
End of May 1940 (not working)
Battle of France 1940 (not worling)

Dakar 1940 works fine but I think it's a different map.

Any idea? FYI DGEN STAN is activated.

Thanks in avdvance for your help !
Hmm they are working for me now a question do you have all the objects installed in the static.ini and other ini files plus the maps and the 3do folder in the mapmod folder aliso the few planes that are needed that is added
Title: Re: Monty's Massive DGEN Expansion
Post by: Danyfly on July 31, 2013, 10:23:31 AM
Many thanks for this unique DGEN Expansion.
All campaigns are working smoothly excepted in the France section:

Phoney War 1940 (not working)
Blitzkrieg 1940 (not working)
End of May 1940 (not working)
Battle of France 1940 (not worling)

Dakar 1940 works fine but I think it's a different map.

Any idea? FYI DGEN STAN is activated.

Thanks in avdvance for your help !
Hmm they are working for me now a question do you have all the objects installed in the static.ini and other ini files plus the maps and the 3do folder in the mapmod folder aliso the few planes that are needed that is added

Hi Sphamtom,

I installed the New TFM 01 to 33 plus TFM Mod 01 and TFM Mod 02
something like a "Vanilla TFM install" :)

In the DBW\Mapmods the maps and the 3do folder are present.
Other maps and object not included in New Full Monty DBW are required?

Thanks

 
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on July 31, 2013, 10:32:54 AM
Hello guys, I have installed the “MONTY'S MASSIVE DGEN EXPANSION - 144 OF THE BEST DGEN CAMPAIGNS - FOR NEW-TFM LEVEL 34” pack and it is simply wonderful!

I have DGEN-STAN activated by JSGME also, but not DGEN-AZURA.

But now I have  some trouble with my default stock campaign. I am playing  stock campaign “Hawai 1941” but when I finish the mission and quit, there is a system crash and not even with task manager I can get to restart my pc. I need to use the “restart system” to solve the situation.

Help me, please!!

“Anybody clear my tail!!” :) :)

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on July 31, 2013, 01:19:25 PM
Hello Dany and sphantom!

just tried out the France section in the DGen campaigns and got the same problems as Dany has described;
plus the plane selection looks weird, as I can only select Russian birds! yes I have activated the old DGen but cannot play any of the AlA complete campaigns...
btw, the planeset for 1939Ardennes and 1940 stuff looks weird-there are Pe-3s, LaGGs and Las inside (!?) are those leftovers of the old days of substitute planes for the not available french birds?
if so, wouldn´t it be wiser to wait for a proper French modded DGen campaign including the LeOs, Dewoitines, Arsenals etc...?
funny thing is, if MissionPRO combo is on, I can select the new added French fighters for example and they show up in game although mission planning screen says I am using a LaGG 3 for example;

decidedly weird stuff;
fyi - I remmed out my old (EnjoyR patch modified) DGen folder and just use the files provided by the new TFM DGen stuff

just my two cents

best regards
phil

ps.: just had a looked into the DGen error log and found out this:
Cannot find plane Wellington_MKIII
any ideas?
Title: Re: Monty's Massive DGEN Expansion
Post by: Danyfly on July 31, 2013, 01:39:30 PM
Hello Dany and sphantom!

just tried out the France section in the DGen campaigns and got the same problems as Dany has described;
plus the plane selection looks weird, as I can only select Russian birds! yes I have activated the old DGen but cannot play any of the AlA complete campaigns...
btw, the planeset for 1939Ardennes and 1940 stuff looks weird-there are Pe-3s, LaGGs and Las inside (!?) are those leftovers of the old days of substitute planes for the not available french birds?
if so, wouldn´t it be wiser to wait for a proper French modded DGen campaign including the LeOs, Dewoitines, Arsenals etc...?
funny thing is, if MissionPRO combo is on, I can select the new added French fighters for example and they show up in game although mission planning screen says I am using a LaGG 3 for example;

decidedly weird stuff;
fyi - I remmed out my old (EnjoyR patch modified) DGen folder and just use the files provided by the new TFM DGen stuff

just my two cents

best regards
phil

Hi Griffon,

Symptoms you described are the same for me.

Maybe other users could test this France section, just to confirm?

Thanks
 
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on July 31, 2013, 02:06:14 PM
ok, played a little with my old DGen folder; the French stuff there generates, but gives a wacky performance; at least the planeset is better than the new stuff here;
the Phoney War campaign for the "Corse" fighter wing showed the correct MS-406 and I got a mission on the Ardennes map;
btw, I checked the map section for the new stuff from Simon, this one seems to be correct, the load.ini files for the maps are present in the all.ini as well and the maps work;
the only error I could find is the Wellington_MKIII missing...
but I am not big expert in DGen stuff I admit...

UPDATE: I copied over the whole BoF1 section of my old DGen folder into the new DGen folder with Simon´s campaigns inside;
result: the AlA campaign generates with the exception of the "Phoney War" section, this generates the DGen error about the missing Wellington;
planeset in the campaign is a problem though, the French fly PE-2s while I still can only select Normandie Niemen for me and Russian birds to fly with;
but once in the campaign, with the help of MissionPro I can select whatever French fighter I wish to fly and according to the briefing, I take the D-520 which works in game!!!
also, the RAF Hurris show cool black camo schemes I have never seen before :D
my guess is that there is a problem with the planeset here;
oh and btw why is the DGen the older version 4.0.8.6 and not the newer .7?

Title: Re: Monty's Massive DGEN Expansion
Post by: sphantom on July 31, 2013, 02:17:42 PM
you got to install the Wellington mod
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on July 31, 2013, 02:20:00 PM
hello sphantom!

well, my install is a little expanded new TFM with all the bells and whistles attached...
the Welli works in QMB, I just confirmed this....
Title: Re: Monty's Massive DGEN Expansion
Post by: sphantom on July 31, 2013, 02:25:25 PM
Hmmmm
lets see if I can make mine do this and maybe bravo might have some ideas for you I believe he is lurking around somewhere.
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on July 31, 2013, 03:46:01 PM
Hello guys, I have installed the “MONTY'S MASSIVE DGEN EXPANSION - 144 OF THE BEST DGEN CAMPAIGNS - FOR NEW-TFM LEVEL 34” pack and it is simply wonderful!

I have DGEN-STAN activated by JSGME also, but not DGEN-AZURA.

But now I have  some trouble with my default stock campaign. I am playing  stock campaign “Hawai 1941” but when I finish the mission and quit, there is a system crash and not even with task manager I can get to restart my pc. I need to use the “restart system” to solve the situation.

Help me, please!!

“Anybody clear my tail!!” :) :)

Ciao!

Marco

I copied the old campaign and user folders from my DBW+TFM backup to try to solve the problem, but still remains... :( :(

Do you have any ideas to solve this kind of troubles (before disable #DBW_DGen-TFM-MOD 01 &2)?

Many thanks for your help.

Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on July 31, 2013, 04:57:58 PM
Yep, my New DGEN folder should completely replace your existing one and all previous campaigns in progress (in the campaign menu) should be deleted.  Mixing up old files with new or continuing old campaigns will mess it up.

I have tested  the "13th Air Force Pacific Fighter" campaign and it works fine from my DGEN, probably you need a fresh start Marco.
Title: Re: Monty's Massive DGEN Expansion
Post by: tbauchot on August 01, 2013, 12:27:53 AM
Hello Simon,

Same results than Griffon 301 : Cannot find plane Wellington_MKIII in some earlier French campaigns !

Please, don't be hurt by this post, your work is absolutely fantastic and I know that 24 hours by day is certainly
not enough to do what you make for all the community !
Big thanks and best regards, Thierry.   
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 01, 2013, 12:58:44 AM
@ Thierry - Wellington entries were changed in the RAF update, but in any case they were not made as flyable aircraft in those campaigns, so mine just feature a substitute.

@Phil - better to wait for an improved version?  You can open the files and see what is in them, you know how to back up and copy/paste, so why not make the right version?  Its a great idea to include the latest French Mod aircraft, paste some in and test.   ;D
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 01, 2013, 01:18:22 AM
Sob...is exactly the answer I dreaded... :( :(....

Well, maybe it is an opportunity to start a new Monty's Massive Campaign.... maybe in the Lybian desert or vs Malta...who knows... ;)

Thanks for your kindly reply & helps!!
Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 01, 2013, 03:28:21 AM
Hey Simon!

well, as said I am as knowledgable about DGen modding as I am about the Bulgarian Mars Travelling Program :D

I could try and "improv(ise)e" a certain planeset for a certain campaign, but I would need to know what goes where, and honestly, I do not have that much time currently and those French campaigns are only a sideshow for me.
I just wanted to have a look if they work in my install and guide Delfy to a possible solution, which is a little bit more complicated in his and my case obviously;
as said, I have only Russian birds in my plane selection drop down and only the NN regiment to choose from, so those early war French campaigns do not hold that much appeal for me. strangely, the early French campaigns part in EnjoyRs patch does work as it should in the time when it was released, so my guess is that there is a problem in the planeset or in the way Delfy´s and my install handles that planeset...

well, I know why I have become more the static campaigning guy-I am looking forward to your Mossie campaign :)

best regards
phil
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 01, 2013, 03:36:43 AM
I think I found something:

in the .db file for BoF1 for example, there is the following section:

6 BattleMkII
10 PE_3BIS $Potez-631.bmp
5 Wellington_MKIII

in the air.ini, the Fairey Battle is described with BattleMkII while the Wellington is identified as Wellington3 and not Wellington_MKIII;

could that be the problem?

I do not have time to test that as I am off to work now till the evening, but maybe someone who knows much much more about DGen stuff than I do could confirm this or tell me I am completely off with it...
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 01, 2013, 06:19:34 AM
I think I found something:

in the .db file for BoF1 for example, there is the following section:

6 BattleMkII
10 PE_3BIS $Potez-631.bmp
5 Wellington_MKIII

in the air.ini, the Fairey Battle is described with BattleMkII while the Wellington is identified as Wellington3 and not Wellington_MKIII;

could that be the problem?

I do not have time to test that as I am off to work now till the evening, but maybe someone who knows much much more about DGen stuff than I do could confirm this or tell me I am completely off with it...

There were a couple of issues with the French DGENs.  This is a replacement set, just overwrite your existing ones or apply it as a JSGME pack.

#DBW_DGen-TFM-MOD-03
https://www.mediafire.com/?nv21dn65c8enjra

Bear in mind that once you launch a campaign in DBW+New-TFM with PAL's Mission Pro (you can pick a fighter or bomber to start) you can fly the missions with anything you choose, including any of those exotic French Bombers.
Title: Re: Monty's Massive DGEN Expansion
Post by: Danyfly on August 01, 2013, 07:52:21 AM
I think I found something:

in the .db file for BoF1 for example, there is the following section:

6 BattleMkII
10 PE_3BIS $Potez-631.bmp
5 Wellington_MKIII

in the air.ini, the Fairey Battle is described with BattleMkII while the Wellington is identified as Wellington3 and not Wellington_MKIII;

could that be the problem?

I do not have time to test that as I am off to work now till the evening, but maybe someone who knows much much more about DGen stuff than I do could confirm this or tell me I am completely off with it...

There were a couple of issues with the French DGENs.  This is a replacement set, just overwrite your existing ones or apply it as a JSGME pack.

#DBW_DGen-TFM-MOD-03
https://www.mediafire.com/?nv21dn65c8enjra

Bear in mind that once you launch a campaign in DBW+New-TFM with PAL's Mission Pro (you can pick a fighter or bomber to start) you can fly the missions with anything you choose, including any of those exotic French Bombers.

Hi Monty,

Great Job, now French campaigns work fine ! :)

Many thanks for this fix !!
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 01, 2013, 11:57:35 AM
Hello Simon!

many many thanks for the fast fix! btw, concerning "home improvement" of the campaign with the new modded French beauties, I was always under the impression that the old standard DGen does not like modded planes very much;
can I easily replace the PE-2s and 3s with let´s say the Bloch or LeO bombers? and the LaGGs with MB-152s etc?

that´s it btw what I meant with "improved" versions of the campaigns-newly created ones for the DGen mod that work with all modded planes;

but if the standard DGen likes modded planes now too, that might be worth trying then...(and introducing earlier model 109s and 110s and of course Dorniers...)
Title: Re: Monty's Massive DGEN Expansion
Post by: Yeager_1946 on August 01, 2013, 02:43:58 PM

This was a great idea, Monty! Thanks!  :)
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 02, 2013, 01:56:19 AM
Sob...is exactly the answer I dreaded... :( :(....

Well, maybe it is an opportunity to start a new Monty's Massive Campaign.... maybe in the Lybian desert or vs Malta...who knows... ;)

Thanks for your kindly reply & helps!!
Ciao!

Marco

Well, now I restart the hawaii campaign with USAAF and it works fine :) :). Maps are different from the previous; maybe the reason because the previous failed.

I tried to start the Franch campaign also but it doesn't start and I heard a "beep". What can cause this trouble? I have installed #DBW_DGen-TFM-MOD-03 also.
Thanks for all your help!

Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 02, 2013, 03:02:22 AM
Hello Marco!

I tried the fix today and it works for me - so maybe install again in sequence - #1 then #2 then #3;
and pay attention to which DGen you use - the French ones only work with the standard DGen, not the modded one!

@Simon: I still had a problem when I tried the "Blitzkrieg" of the complete AlA campaign;
the first mission did fire up, but then I got this weird screen when someone the mission requires is not installed, you know what I mean I guess;
it does not matter if I tried the Hawks or the MS406, this situation persisted;
it seems like maybe a loadout for one of the German planes was wrong or something like this;
I regenerated the campaign again and then it worked, so it seems it is mission dependant if this happens or not-as said, maybe in one mission file there is a problem;
might be too unimportant to really track down, just to let users know :)

other than that, great work! thanks a lot!!!
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 02, 2013, 03:21:59 AM
Hello Marco!

I tried the fix today and it works for me - so maybe install again in sequence - #1 then #2 then #3;
and pay attention to which DGen you use - the French ones only work with the standard DGen, not the modded one!

@Simon: I still had a problem when I tried the "Blitzkrieg" of the complete AlA campaign;
the first mission did fire up, but then I got this weird screen when someone the mission requires is not installed, you know what I mean I guess;
it does not matter if I tried the Hawks or the MS406, this situation persisted;
it seems like maybe a loadout for one of the German planes was wrong or something like this;
I regenerated the campaign again and then it worked, so it seems it is mission dependant if this happens or not-as said, maybe in one mission file there is a problem;
might be too unimportant to really track down, just to let users know :)

other than that, great work! thanks a lot!!!

I think you are right Phil, both Poltava and I have come across loadout change CTDs caused by old mission versions in newer mod versions.  If in future we make a note of dodgy loadouts as they crop the pattern will become apparent.  When we are certain of the entries the offenders can be wiped or altered en masse.  Sort of a working tune-up. 

Our New-TFM content is now large but stable, so let's tweak as we go... ;D
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 02, 2013, 08:58:31 AM
Hello Marco!

I tried the fix today and it works for me - so maybe install again in sequence - #1 then #2 then #3;
and pay attention to which DGen you use - the French ones only work with the standard DGen, not the modded one!

@Simon: I still had a problem when I tried the "Blitzkrieg" of the complete AlA campaign;
the first mission did fire up, but then I got this weird screen when someone the mission requires is not installed, you know what I mean I guess;
it does not matter if I tried the Hawks or the MS406, this situation persisted;
it seems like maybe a loadout for one of the German planes was wrong or something like this;
I regenerated the campaign again and then it worked, so it seems it is mission dependant if this happens or not-as said, maybe in one mission file there is a problem;
might be too unimportant to really track down, just to let users know :)

other than that, great work! thanks a lot!!!

Hello guys, I use #DBW_DGen-STAN (but not downloaded from https://www.sas1946.com/main/index.php/topic,36018.0.html, but from New-TFM if I remember well...) and I loaded #DBW_DGen-TFM-MOD-01,02 & 03  in sequence.
Trying to generate campaign it ask me about an aircraft called "null" and he loaded the Zlin X.... (the modern aerobatic one, to be clear...) as substitute.... A mistery for me...

What you suggest...?
Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 03, 2013, 03:27:54 AM
Hi guys, below the screenshot when I try to generate Complete tour French campaign. I don't think russian planes are correct for this campaign...
Any suggestion, please?

Ciao.

Marco

(https://www.sas1946.rocks/images/imageshit/a/img69/7889/syfa.jpg)
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 03, 2013, 03:55:44 AM
(https://www.mediafire.com/convkey/3310/tfiwh4kk6sax28e6g.jpg)
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 03, 2013, 08:45:47 AM
Hi Monty27, thanks for you reply!
Done! The campaign is generated from Ardennes only, not from Phoney. As you suggest I select other planes from dropdown menu, Hawk-75 an MS.406, but campaign starting generate  from Ardennes with P-47..
I also checked for the requairest planes and they are on, I also played and flied with they in QMB, but the France Complete tour doesn't start...
Maybe I lost somethings..?

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 03, 2013, 10:42:26 AM
Greetings!

I'm using TNFM, DBW 1.71, the new DGEN expansion packs by Monty and the STAND mod. I have been playing Boelcke's Western Front campaign in JG2. Everything had been going smoothly until last night when I think the campaign was supposed to move me to another map. The computer made a "Beep" noise and the map area of the briefing screen was blank. Looking through the DGEN error log I noticed these lines:

MissionDistance set, testing DGen\Normandy41Red0.mis
Can't open!
MissionDistance set, testing DGen\Normandy41Blue0.mis
Can't open!
Dangerous areas
Red:2 Blue:6

Just wondering if  map is not loading properly or something. I deleted the career (which by the way was brand new - not a carryover from before installing Monty's DGEN expansion) and started a new one in JG26. Just posting this in case there's a fix out there so it won't happen again.

Cheers,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 03, 2013, 01:28:10 PM
hello Scott!

a blank briefing screen can be a missing map, I had that problem several times too;
check if you find this section in your all.ini in the maps subfolder of the mapmods folder
"Normandy3 Normandy/load1.ini"
if you have that in, the map should load without a problem;
other than that, I have no idea what could be wrong, but Boelcke is around here often, so better to ask him about his baby :)

cheers
phil
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 03, 2013, 01:47:14 PM
Hi Phil,

Thanks for the reply and the advice. I looked at my all.ini file and yes, that line is in there.

Not sure what the matter might be, then. Hope I can get through this new career without the problem! I like playing long careers/campaigns  :)  Of course WF was created before all this wonderful TNFM and other mods. Might be a conflict or something somewhere. Hopefully Boelcke or someone will find a solution. If not, there's plenty of other things to do with this sim to keep me occupied  ;D

Cheers,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 05, 2013, 06:16:18 AM
Hi Monty27, thanks for you reply!
Done! The campaign is generated from Ardennes only, not from Phoney. As you suggest I select other planes from dropdown menu, Hawk-75 an MS.406, but campaign starting generate  from Ardennes with P-47..
I also checked for the requairest planes and they are on, I also played and flied with they in QMB, but the France Complete tour doesn't start...
Maybe I lost somethings..?

Ciao!

Marco

Hi guys, any ideas to solve my troubles with career "Complete Tour French Campaign"?
Many thanks for your helps!

Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 05, 2013, 07:18:44 AM
hello Marco!

I am afraid you have a big problem in your install-since the update from Simon, my French part works, at least as it should, because of course it still contains many placeholder aircrfat from times long gone now that would have nice mod substitutes now.
but short of a complete rework of this section, I thinkyou would have to live with russian birds in the dgen campaign;

other than that, i am afraid I cannot offer anything of help here, because as said, on my install the campaign generates and I can fly it...
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 05, 2013, 07:24:38 AM
Greetings!

I'm using TNFM, DBW 1.71, the new DGEN expansion packs by Monty and the STAND mod. I have been playing Boelcke's Western Front campaign in JG2. Everything had been going smoothly until last night when I think the campaign was supposed to move me to another map. The computer made a "Beep" noise and the map area of the briefing screen was blank. Looking through the DGEN error log I noticed these lines:

MissionDistance set, testing DGen\Normandy41Red0.mis
Can't open!
MissionDistance set, testing DGen\Normandy41Blue0.mis
Can't open!
Dangerous areas
Red:2 Blue:6

Just wondering if  map is not loading properly or something. I deleted the career (which by the way was brand new - not a carryover from before installing Monty's DGEN expansion) and started a new one in JG26. Just posting this in case there's a fix out there so it won't happen again.

Cheers,
Scott

@ Scott
It is possible you did not first disable your present DGEN before adding the New-TFM one?  Because "Boelcke's Westfront campaign", file identity -campaignsDeµ.dat- is not included in #DBW_DGen-TFM-MOD-01/02/03 JSGME set.

@ Marco
Did you apply this patch?

#DBW_DGen-TFM-MOD-03
https://www.mediafire.com/?nv21dn65c8enjra

Because all the French campaigns work just fine now, right from the earliest stages, with any aircraft (providing you are tooled up with Pal's Mission Pro).

(https://www.mediafire.com/convkey/7775/j94cqk3m92dd1v36g.jpg)

Thanks for confirming this Phil...
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 05, 2013, 08:14:50 AM
Hi Griffon and Monty27, many thanks for your suggestions!  :)

Quote
@ Marco
Did you apply this patch?

#DBW_DGen-TFM-MOD-03
https://www.mediafire.com/?nv21dn65c8enjra

Because all the French campaigns work just fine now, right from the earliest stages, with any aircraft (providing you are tooled up with Pal's Mission Pro).

Yes I have already as above, but I download #DBW_DGen-TFM-MOD-03 and #DBW_MissionPro Combo by PAL.rar again and this afternoon I will try to re-install them.
I hope it will works... I will tell you the results... ;)

Ciao!

Marco

Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 05, 2013, 10:25:02 AM
Hi Simon,

No, I did disable the original DGEN folder before I installed the new one.

Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 05, 2013, 06:19:12 PM
Hi Simon,

No, I did disable the original DGEN folder before I installed the new one.

Scott

Scott

They are small downloads, so its easy enough to get fresh ones and try a new DGEN install.  Additional DGEN campaigns from other sources can be added too.  There's of bit of experimentation necessary to tune it up.  However, the flexible STAN switch is helpful and DGEN is there to be tinkered with!

Simon
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 05, 2013, 06:43:26 PM
Hi Simon,

I'll get rid of the 3 that I've installed and re-download them. Maybe something got messed up in the download/extraction.

Thanks,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 06, 2013, 01:19:27 AM
Hi Simon, well yesterday I did so:
·   Disabled and removed from jsgme folder #DBW_DGen-TFM-MOD-01/02/03 and #DBW_MissionPro Combo by PAL.
·   Reinstalled and reactivated:
         o   #DBW_MissionPro Combo by PAL.
         o   #DBW_DGen-TFM-MOD-01/02/03
         o   #DBW-NewTFM-35-GeeBee Upgrade
         o   #DBW_1.71_New 412 FX

Unfortunately it doesn't works yet. “Complete Tour” and other French campaign starts even from Ardennes ’44, never from Phoney, Bltzkrieg, Battle of France, etc.; besides there is selectable only Normandie Niemen squadron. I tried to select different planes among those available but nothing chenges… Pity…

Ok, it is not problem. Is not essential that I must play with French campaign and I don't want take your spare time to solve my troubles.
I hope before long maybe someone could solve this inconvenience.
Many thanks for your patience and helps.

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 06, 2013, 02:19:27 AM
Hi Simon, well yesterday I did so:
·   Disabled and removed from jsgme folder #DBW_DGen-TFM-MOD-01/02/03 and #DBW_MissionPro Combo by PAL.
·   Reinstalled and reactivated:
         o   #DBW_MissionPro Combo by PAL.
         o   #DBW_DGen-TFM-MOD-01/02/03
         o   #DBW-NewTFM-35-GeeBee Upgrade
         o   #DBW_1.71_New 412 FX

Unfortunately it doesn't works yet. “Complete Tour” and other French campaign starts even from Ardennes ’44, never from Phoney, Bltzkrieg, Battle of France, etc.; besides there is selectable only Normandie Niemen squadron. I tried to select different planes among those available but nothing chenges… Pity…

Ok, it is not problem. Is not essential that I must play with French campaign and I don't want take your spare time to solve my troubles.
I hope before long maybe someone could solve this inconvenience.
Many thanks for your patience and helps.

Ciao!

Marco

Hey Marco

Two things you do not mention.  Disabling or moving your Original DGEN folder (In Il2 Root Dir) out of the way, and enabling STAN.

Simon

Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 06, 2013, 03:50:02 AM
Hey Marco
Two things you do not mention.  Disabling or moving your Original DGEN folder (In Il2 Root Dir) out of the way, and enabling STAN.
Simon

Hi Simon, thanks for your reply, I have DGEN-STAN activated by JSGME, but I haven't moved Original DGEN folder... Do you think it would be the one that causes problems?. This afternoon I could try to move it and see what happens...
In this case what is the best way to do this?: 1)disabling DGEN-STAN; 2) move original DGEN folder; 3) enabling again DGEN-STAN..?
Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 06, 2013, 01:54:04 PM
Hi Simon,

Just now I removed Dgen-TFM-01, 02, 03 & Stan via JSGME and then deleted them from the MODS folder. I then re-downloaded fresh copies of those files and installed them. No luck, the briefing screen for that career in Boelcke's WF is still blank.

Cheers,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 06, 2013, 07:02:00 PM
Hi Simon,

More bad news (at least for me!) I have also been playing a career in the RV campaign that was included in your massive Dgen expansion. This evening I flew a mission that was in the Berlin area on 6 May 1944. After getting the "mission completed" message (and bagging another B-17 to boot), I clicked on the button to end and move on to the next mission and got the dreaded "beep" from the computer. Once again on the next briefing screen the map area was blank. Here I think are the relevant parts of the Dgen error file:

Inherits operations from DGen\ops_RVBerlinMai44.dat
Groups Y, U or Z not specified - line ignored

MissionDistance set, testing DGen\RVBerlinRed0.mis
Can't open!
MissionDistance set, testing DGen\RVBerlinBlue0.mis
Can't open!
Dangerous areas
Red:0 Blue:25
totKills:30 curKills:2

Any idea why this might have happened in two different careers (WF and RV)?

Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 06, 2013, 07:06:22 PM
Scott

Can you identify the relevant campaign.DAT file or post the full title of the campaign as it appears in the menu, either with a screenshot or a cut/paste from the top of the campaign.DAT file?

As for any idea, yes, I have a very good idea of what is happening.  Boelcke's campaigns are not packaged in this DGEN expansion.  If you are finding them, then you are not starting with a clean, ie: empty, DGEN folder, because otherwise, where are they coming from?

If you want to install Boelcke's campaigns and fly them in New-TFM, I can tell you, they work fine but you have to go get them yourself and post any questions regarding their functionality to him.

Simon
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 06, 2013, 07:38:59 PM
Hi Simon,

I had originally just put the - in front of my Dgen folder before installing your modded Dgens and those campaigns that I mentioned in the previous post(s) were there. I just now completely removed that folder to another hard drive and they no longer are showing up in the listing of available campaigns from the new menu. So I guess when I have time I'll re-download Boelcke's WF and DOR/RV and try it again. Could you please tell me what campaigns/careers options I should be seeing when I assign a pilot to a Luftwaffe career with your modded Dgen's activated?

Also, I now tried installing your "Pioneer Korps" campaign. I extracted it with WinRar to my main IL2 folder as per the instructions. It is not showing up in the list of available campaigns. Then I extracted it to my IL2/DBW folder and it still doesn't show up. Evidently some operator error on this end.

I apologize for all the questions and problems.

Cheers,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 06, 2013, 11:02:20 PM
Hi Simon,

I had originally just put the - in front of my Dgen folder before installing your modded Dgens and those campaigns that I mentioned in the previous post(s) were there. I just now completely removed that folder to another hard drive and they no longer are showing up in the listing of available campaigns from the new menu. So I guess when I have time I'll re-download Boelcke's WF and DOR/RV and try it again. Could you please tell me what campaigns/careers options I should be seeing when I assign a pilot to a Luftwaffe career with your modded Dgen's activated?

Also, I now tried installing your "Pioneer Korps" campaign. I extracted it with WinRar to my main IL2 folder as per the instructions. It is not showing up in the list of available campaigns. Then I extracted it to my IL2/DBW folder and it still doesn't show up. Evidently some operator error on this end.

I apologize for all the questions and problems.

Cheers,
Scott
d

Hi Scott

Oops, I was getting a bit narked there wasn't I?  Sorry too mate.

The unRAR/ZIPing is best done to a seperate folder created for that purpose.  Then look inside the folders at the file structure.  This campaign goes to:Il2rootDIR/Missions/Campaigns/DE/1940_Pioneer_Corps.  There is also a Single Mission set whose path is:Il2rootDIR/Missions/Single/DE/1940_Pioneer_Corps.


Simon
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 07, 2013, 12:26:40 AM
Hey Marco
Two things you do not mention.  Disabling or moving your Original DGEN folder (In Il2 Root Dir) out of the way, and enabling STAN.
Simon

Hi Simon, thanks for your reply, I have DGEN-STAN activated by JSGME, but I haven't moved Original DGEN folder... Do you think it would be the one that causes problems?. This afternoon I could try to move it and see what happens...
In this case what is the best way to do this?: 1)disabling DGEN-STAN; 2) move original DGEN folder; 3) enabling again DGEN-STAN..?
Ciao!

Marco

Hi Simon, any suggestion for my question as above, please?
Thanks for you help and patience...
Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 07, 2013, 05:02:48 PM
Hey Marco
Two things you do not mention.  Disabling or moving your Original DGEN folder (In Il2 Root Dir) out of the way, and enabling STAN.
Simon

Hi Simon, thanks for your reply, I have DGEN-STAN activated by JSGME, but I haven't moved Original DGEN folder... Do you think it would be the one that causes problems?. This afternoon I could try to move it and see what happens...
In this case what is the best way to do this?: 1)disabling DGEN-STAN; 2) move original DGEN folder; 3) enabling again DGEN-STAN..?
Ciao!

Marco

Hi Simon, any suggestion for my question as above, please?
Thanks for you help and patience...
Ciao.

Marco

#DBW_DGen-STAN allows you to switch back to Standard DGEN when notice is given in the campaign briefing.  It operates outside the DGEN folder, so its only important to know whether it is active or not.  The original DGEN folder should be disabled, by renaming or moving it, before installing my one.
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 07, 2013, 05:35:51 PM
Marco!

it is safe to remove your original DGen folder!
Simon´s new one is way better than the old one;
previously I had a EnjoyR modified DGen folder with all the bells and whistles attached, but dropped that one too in favour of Simon´s work;
it is way better than the old EnjoyR modified stuff because it is much more up to date;
if you want to use Boelcke´s campaigns, just download them and drop them into the appropriate folders;

regarding the different DGen.exe versions, I am not using JSGME but simply rename either the old or the new DGen.exe to DGen_bu.exe;
this is as fast as using JSGME and in my opinion is handier to work with (no need to copy files around)
but as said, be sure to have original DGen version 4.0.8.7, IIRC its 4.0.8.6 in Simons DGen_Stan folder;

cheers
phil
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 08, 2013, 02:48:00 AM
Hello guys, many thanks for your reply and explanations!  :) Well, next days I will proceed so:

I hope this could works well...
Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: flugkapitan on August 08, 2013, 11:43:38 AM
Hi Simon,

Quote
The unRAR/ZIPing is best done to a seperate folder created for that purpose.  Then look inside the folders at the file structure.  This campaign goes to:Il2rootDIR/Missions/Campaigns/DE/1940_Pioneer_Corps.  There is also a Single Mission set whose path is:Il2rootDIR/Missions/Single/DE/1940_Pioneer_Corps.

I got the installation of the "Pioneer Korps" sorted out with your help. When WinRar extracted the files to my main IL2 directory, it placed the "Pioneer Korps" folder in the missions folder, it didn't put it in the DE fodler as per your example quoted above. I just moved the 1940_Pioneer_Corps folder to the DE folder (both the campaign and single) and now the selection for that campaign is available for selection in IL2/#DBW. Haven't had a chance to explore the campaign yet, but hope to in the near future.

Cheers,
Scott
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on August 08, 2013, 05:28:47 PM
Marco!

it is safe to remove your original DGen folder!
Simon´s new one is way better than the old one;
previously I had a EnjoyR modified DGen folder with all the bells and whistles attached, but dropped that one too in favour of Simon´s work;
it is way better than the old EnjoyR modified stuff because it is much more up to date;
if you want to use Boelcke´s campaigns, just download them and drop them into the appropriate folders;

regarding the different DGen.exe versions, I am not using JSGME but simply rename either the old or the new DGen.exe to DGen_bu.exe;
this is as fast as using JSGME and in my opinion is handier to work with (no need to copy files around)
but as said, be sure to have original DGen version 4.0.8.7, IIRC its 4.0.8.6 in Simons DGen_Stan folder;

cheers
phil

Thank you, thank you, exactly right!  This was the intention.  ;D ;D ;D ;D ;D
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 09, 2013, 12:26:35 AM
Hello guys, many thanks for your reply and explanations!  :) Well, next days I will proceed so:
  • Disabling #DBW_DGen-STAN.
  • move original DGEN folder.
  • enabling #DBW_DGen-STAN again.

I hope this could works well...
Ciao!

Marco

Well, I have done as above....anything to do, everything remained as before, no Phoney war, no Blitzkrieg, no BoF...
Before disabled #DBW_DGen-STAN I had to disabled #DBW_DGen-TFM-MOD-01/02/03 and re-enabling all contrariwise.
Maybe in some installations of files I have lost somethings or files as conf.ini, load.ini or something else are not in the correct way.
White flag for me.... I do not know how to do and I have not the  knowledge to do it by myself.
As I said, no problem, it is not mandatory to play French campaign. Pity, I would have liked to fight with French.

Many thanks for all your helps!!

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 11, 2013, 05:33:13 AM
Marco, I think the error has occured sometime earlier already;

try this before giving up:  delete your COMPLETE DGen folder! then also delete any DGen.exe you might have; unzip the two DGen zip files from Simon to a temporary folder; do this in sequence of course! then merge the two extracted folders! you should now have all the campaign files in their respective places plus the new modded DGen.exe plus some additional files;
now copy all these folders and files into your main install!
after this, rename the new modded DGen.exe to something like DGen_bu.exe;
copy the DGen.exe from the DGen_Stan to your main install folder;
you should now have the original DGen.exe in your main folder of IL2 as well as the DGen folder with all the campaigns inside;
fire up TFM and see if that works;

I did it that way and had no problems whatsoever after Simon´s patch...

oh and do not think twice about the russian aircraft in the campaign;
the campaign files date from a time when there were not much french birds available, so the LaGG, the PE-3 and some other planes were used as stand ins...
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 11, 2013, 10:07:49 AM
Hi Phil, many thanks for your kindly reply. Ok, I will do how you said. Before I will make a backup copy of present DBW+TFM. I will tell you the results in the next days.

Ciao!!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 11, 2013, 11:10:41 AM
Hello Marco!

a backup is always a good idea, in this case though it is sufficient to just backup your DGen folder and any DGen.exe you have floating around in your install.
be sure to copy them to another folder though without any linking to your game install...

hope this helps and you get everything up and running :)
in case of problems or questions, feel free to ask

cheers
phil
Title: Re: Monty's Massive DGEN Expansion
Post by: sphantom on August 11, 2013, 12:21:18 PM
The folder to keep your stuff might look like this -temp that way the game will not read it
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 13, 2013, 08:50:33 AM
Hello guys, many thanks for your kindly replies and helps!!  :)
Well, thinghs first... I had backup the whole DBW+TFM and before I backed up the previous DGen folder (before #DBW_DGen-TFM-MOD-01/02/03 installation). Now:

Quote
unzip the two DGen zip files from Simon to a temporary folder
You mean"#DBW_DGen-MOD" and "#DBW_DGen-STAN"? In this case I have two folder: "#DBW_DGen-MOD and "#DBW_DGen-STAN but no mission files... maybe you mean all (three, not two Simon's files)  #DBW_DGen-TFM-MOD-01/02/03 with all mission files (contained in their respective folders DGen) to merge in a one (eg. "DGen_temp") folder..?

Quote
you should now have all the campaign files in their respective places plus the new modded DGen.exe plus some additional files;
Sorry, I don't understand this passage: I must to put the new merged folder, DGen_temp, inside to, eg., #DBW_DGen-STAN then put it in jsgme folder then enabled it again?

I apologise but it is not easy for me to do this kind of modifications... :-[ :-[.
Many thanks for your step by step helps...and patience... :)

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 13, 2013, 08:58:20 AM
The folder to keep your stuff might look like this -temp that way the game will not read it
Hi Sphantom  :)
I copied it in a folder on desktop named "IL-2 1946 DBW 1.71" and inside of it, two folders named : "DBW+TFM of 12-08-2013" and DBW no TFM IL-2 1946".  I hope this will work as you suggested...
Many thanks for help! :) :)
Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 17, 2013, 04:15:40 AM
Hello guys, any indications about as I done below?
Many thanks!
Ciao.

Marco

Hello guys, many thanks for your kindly replies and helps!!  :)
Well, thinghs first... I had backup the whole DBW+TFM and before I backed up the previous DGen folder (before #DBW_DGen-TFM-MOD-01/02/03 installation). Now:

Quote
unzip the two DGen zip files from Simon to a temporary folder
You mean"#DBW_DGen-MOD" and "#DBW_DGen-STAN"? In this case I have two folder: "#DBW_DGen-MOD and "#DBW_DGen-STAN but no mission files... maybe you mean all (three, not two Simon's files)  #DBW_DGen-TFM-MOD-01/02/03 with all mission files (contained in their respective folders DGen) to merge in a one (eg. "DGen_temp") folder..?

Quote
you should now have all the campaign files in their respective places plus the new modded DGen.exe plus some additional files;
Sorry, I don't understand this passage: I must to put the new merged folder, DGen_temp, inside to, eg., #DBW_DGen-STAN then put it in jsgme folder then enabled it again?

I apologise but it is not easy for me to do this kind of modifications... :-[ :-[.
Many thanks for your step by step helps...and patience... :)

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 17, 2013, 10:04:07 AM
Hello Marco!

first of all: delete the DGen folder you have and any DGen.exe that might float around in the main folder of your TFM install;
then delete everything in the JSGME folder related to the DGen mod;
let´s start from scratch....

extract the two DGen mod rar files in another temporary folder; after extracting, merge them!!!
you should now have the DGen folder with the .db and other files in them and a MOD folder inside the DGen folder plus a DGen.exe (the modded one) and another .ini file
the extracted DGen_stan is just the old original dgen.exe, packed up in a way that you can activate it via JSGME;
as I have said already, just copy and paste the DGen folder plus the other files you got after merging the first two packs to your root il2 folder;
rename the old dgen.exe from the stan folder to DGen_bu.exe and also copy this into your root folder;
you dont need JSGME to do all that;
now all you need to do is rename the DGen you do not need to DGen_bu and the other you need leave as DGen.exe inside the root il2 folder
it´s that simple :)

Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 23, 2013, 10:16:26 AM
Hi Phil, many thanks for your kindly reply, patience and instructions!!  :) :)
Well, I done as you suggest and I have closely followed the new instructions: at the beginning it was not possible to generate new carreer, or very few indeed, but was possible to play the already existing ones.
So I reinstelled and activated by jsgme the #DBW_DGen-TFM-MOD-01/02/03 but a when I tried to create a French career I heard a "beep" sound, as before.
Then I reinstalled and activated via jsgme the #DBW_DGen-STAN and I managed to create the french career...Hurra!!! :) :)..but previuos career no longer works...not so bad after all, just few mission played... I generated them again...I'll see if they works...

French career "Camplete tour...etc" starts in "air start" mode, it is correct? If I wished to start by ground start is it possible?

Many many thanks for all again!!!

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 23, 2013, 10:37:21 AM
p.s. below an image of my DGen folder and DGen.exe. Are correct in this way or I must to rename DGen_bu.exe in DGen.exe?

(https://www.sas1946.rocks/images/imageshit/a/img266/5198/b6km.jpg)

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 26, 2013, 04:44:33 AM
French career "Complete tour...etc" starts in "air start" mode, it is correct? If I wished to start by ground start is it possible?

Many many thanks for all again!!!

Ciao!

Marco

Hi, someone could give me some informations as far as above, please...?

Many thanks.

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on August 26, 2013, 02:31:15 PM
Hello Marco!

yeah above looks good - but you need both DGen.exe files in the root of the game, not in the DGen folder :)
now you only need to watch what version of DGen.exe the campaign you want to fly needs to function properly;
if it needs the modded one, use that one as DGen.exe, if it works with the old one, just rename the DGen_bu.exe to DGen.exe and you are good to go;
dont forget to rename the modded DGen.exe to DGen_mod.exe or something like that just to avoid the double naming of the files;

concerning the airstarts, I can remember that several missions in several campaigns used airstart back in old days, because some of the maps were not big enough to accomodate ground start (early ETO cross channel ops spring into mind);
I cannot say which campaigns in Simon´s pack feature airstart missions, but dont be shocked anyways, airstart missions can still be normal and do not point to a faulty installation...

if a mission starts correctly with all planes involved, things are correct normally;
if something is not correct, the mission would not start with flyable results....
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 27, 2013, 01:46:49 AM
Hi Phil, many thanks for your reply! :)
Quote
yeah above looks good - but you need both DGen.exe files in the root of the game, not in the DGen folder :)
now you only need to watch what version of DGen.exe the campaign you want to fly needs to function properly;
if it needs the modded one, use that one as DGen.exe, if it works with the old one, just rename the DGen_bu.exe to DGen.exe and you are good to go;
dont forget to rename the modded DGen.exe to DGen_mod.exe or something like that just to avoid the double naming of the files;

I put the DGen_bu showed in the picture in the main root and renamed in DGen.exe, I think is the correct way suggested by you and as further confirmation now the French campaign "Complete tour...etc" starts correctly and works well...till now (2 missions played)... :)

You confirm  is the correct way to do this?

Quote
concerning the airstarts, I can remember that several missions in several campaigns used airstart back in old days, because some of the maps were not big enough to accomodate ground start (early ETO cross channel ops spring into mind);
I cannot say which campaigns in Simon´s pack feature airstart missions, but dont be shocked anyways, airstart missions can still be normal and do not point to a faulty installation...

if a mission starts correctly with all planes involved, things are correct normally;
if something is not correct, the mission would not start with flyable results....

Many thanks for explanations and help!!!!

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on August 29, 2013, 01:44:30 AM
Hi guys, yesterday, while playing a mission of Luftwaffe carreer Libya '41, while mission was loading, a box message shows that "Hurricane IID" wasn't load because not present in air.ini and it would be replaced by the GeeBee how then it was.
Then I start QMB and I tested Hurricane IID and it works fine.

I found the air.ini in #DBW/STD/comm/maddox...etc and in **GB aircraft** next HurricaneIID was show "NOINFO"..?? What does it mean and how I can solve this trouble?

Many thanks for your help!

Ciao!

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: markino on September 03, 2013, 01:55:02 AM
Hello guys, any suggestion as show below?
Tanks!

Hi Phil, many thanks for your reply! :)
Quote
yeah above looks good - but you need both DGen.exe files in the root of the game, not in the DGen folder :)
now you only need to watch what version of DGen.exe the campaign you want to fly needs to function properly;
if it needs the modded one, use that one as DGen.exe, if it works with the old one, just rename the DGen_bu.exe to DGen.exe and you are good to go;
dont forget to rename the modded DGen.exe to DGen_mod.exe or something like that just to avoid the double naming of the files;

I put the DGen_bu showed in the picture in the main root and renamed in DGen.exe, I think is the correct way suggested by you and as further confirmation now the French campaign "Complete tour...etc" starts correctly and works well...till now (2 missions played)... :)

You confirm  is the correct way to do this?


For as I previously asked below I have changed in the mission .dat (or something like that...) from HurricaneIID to HurricaneIId and now is mission works well. But I must to do this change every time, is possible to made this modification in a permanent mode?
Many thanks for your help!



Hi guys, yesterday, while playing a mission of Luftwaffe carreer Libya '41, while mission was loading, a box message shows that "Hurricane IID" wasn't load because not present in air.ini and it would be replaced by the GeeBee how then it was.
Then I start QMB and I tested Hurricane IID and it works fine.

I found the air.ini in #DBW/STD/comm/maddox...etc and in **GB aircraft** next HurricaneIID was show "NOINFO"..?? What does it mean and how I can solve this trouble?

Many thanks for your help!

Ciao!

Marco


Ciao.

Marco
Title: Re: Monty's Massive DGEN Expansion
Post by: AuburnAlumni on September 20, 2013, 01:52:51 PM
Ok so I think I'm confused....

1.So I went to my DGen folder and put a "-" in front of it
2. In the Mod Manager, I enabled the Azura DGen Mod, enabled the two Monty DGen packs 1 and 2 (which then overwrited and I said "yes" to continue enabling)
3. Launched DBW/Monty then went to Play Career
4. Can't see anything other than the standard and Mod gen missions...none of the Monty career missions show up.

Obviously, I screwed up...where did I do it?  Thanks in advance.
Title: Re: Monty's Massive DGEN Expansion
Post by: dietz on September 26, 2013, 12:59:00 PM
I have a pretty new DBW install upmodded with Full Monty and a very few extra mods & am happy with it ( read: very happy!) I've never been very successful with DGEN campaign installs but wanted to give these a try.As recommended I installed them in order thru JSGME utility, but in a few they don't work at all ( most of the US Navy Guadalcanal ones...maybe they need the SLOT maps installed?) and others the planes blow up or roll over in the first moment of the mission starting. I thought this might just be a conflict somewhere that I have created for myself , but hope it may have happened to someone else & they have an idea wht I must do to make things work correctly.I hope so1
Thanks! :-\
Title: Re: Monty's Massive DGEN Expansion
Post by: blackmage62 on December 30, 2013, 04:40:18 PM
Do I need to have Azura installed before I mess with this? I have my original DGEN folder renamed and I install this in this order: DGEN-Standard 01 --> DGEN Standard 02 (merged with 03) --> DGen Standard. But no campaigns are available at all if they're DGEN.

I did it before without merging and got the same result. I have New-TFM installed. What am I missing?

EDIT: Upon just applying the mod on top of the original DGEN folder most things work just fine, but stuff like this happens.
(http://s30.postimg.cc/6rocnvdcf/what.png)
Title: Re: Monty's Massive DGEN Expansion
Post by: Drewm3i on February 08, 2014, 10:26:37 AM
Hello Monty! My Dgen install partially works, but it will not allow me to do a Battle of Britain campaign. I had no Dgen folder at the root of my game until I activated your packs via jsgme. I did it in the following order for the first time: dgen stan, new tfm dgen mod pack 1, 2, and then 3. It didn't work, so I tried in this order: new tfm dgen mod pack 1, 2, 3, and then DGen stan. It's still a no go for the BOB campaigns. Once it even loaded the text for BOB, but went to 1941 Normandy. Any ideas?
Title: Re: Monty's Massive DGEN Expansion
Post by: RealDarko on February 11, 2014, 03:01:34 AM
TFM complete pack is needed to fly this campaigns?
Title: Re: Monty's Massive DGEN Expansion
Post by: SAS~Monty27 on March 22, 2014, 11:51:51 PM
Hello Monty! My Dgen install partially works, but it will not allow me to do a Battle of Britain campaign. I had no Dgen folder at the root of my game until I activated your packs via jsgme. I did it in the following order for the first time: dgen stan, new tfm dgen mod pack 1, 2, and then 3. It didn't work, so I tried in this order: new tfm dgen mod pack 1, 2, 3, and then DGen stan. It's still a no go for the BOB campaigns. Once it even loaded the text for BOB, but went to 1941 Normandy. Any ideas?
I think its supposed to, the 'Complete Tour' DGen is an older set that used the Normandy map.  I don't think I got any to work that are based on the Channel-40 map.  If anyone has a working example on the Channel-40 map, that actually works, please post some links so we can take a look at them.
Title: Re: Monty's Massive DGEN Expansion
Post by: vonOben on June 06, 2014, 03:07:00 AM
Thank you very much for the Massive DGen Expansion Monty!  :)  :)

I've started a "Drang nach Osten" Fighter campaign, but some of the German letters are not displayed correctly.
Is this possible to fix?

(http://vonoben.free.fr/Temp/IL-2-Letters.jpg)




Title: Re: Monty's Massive DGEN Expansion
Post by: Barkhorn1x on June 07, 2014, 08:00:19 AM
I am almost positive that this expansion works w/ the original TFM (for 4.10 I believe) and not TFM 412 as those packs were developed after this stuff.
Title: Re: Monty's Massive DGEN Expansion
Post by: vonOben on June 26, 2014, 04:25:09 AM
Thank you very much for the Massive DGen Expansion Monty!  :)  :)

I've started a "Drang nach Osten" Fighter campaign, but some of the German letters are not displayed correctly.
Is this possible to fix?

http://vonoben.free.fr/Temp/IL-2-Letters.jpg

Does anyone have an idea please?
Title: Re: Monty's Massive DGEN Expansion
Post by: vonOben on August 26, 2014, 04:51:30 AM
Thanks to Greybeard I found a fix for the letter problem:
"Revised briefing/debriefing text"
http://www.mission4today.com/index.php?name=Downloads&file=details&id=4254


A new "Drang nach Osten" (Disaster on the Frontiers) Fighter campaign problem:
The last mission I've flown is 11 september 1944. It's the last mission on that map, but it doesn't move on to the next.
DGen makes a new mis file: 41001.mis but it's not complete since it only contain this text: [MAIN] and 41001.properties is not created at all.
I've tried to fly the 11 september 1944 mission once again, but the problem persists.

So I added the original  "Drang nach Osten" (Disaster on the Frontiers) v2.1 campaign files over "Monty's Massive DGen expansion", re-flew the 11 september 1944 mission and then the campaign continued without problems.
Title: Re: Monty's Massive DGEN Expansion
Post by: Adger on February 14, 2015, 05:02:27 PM
Hi guys it seems the link for MONTY'S MASSIVE DGEN EXPANSION for 4.10 is broke does anybody have another link to use thanks
Title: Re: Monty's Massive DGEN Expansion
Post by: taminzahid on April 08, 2015, 01:44:21 AM
files are removed from mediafire. pls re-upload!! :( :(
Title: Re: Monty's Massive DGEN Expansion
Post by: Griffon_301 on April 08, 2015, 02:38:54 PM
here you are; just unzip and you get the 4 rar files with the folders you need

have fun and kudos to Simon for creating them in the first place....

https://www.mediafire.com/download/yap3v3xb3247dbb/Campaigns.rar
Title: Re: Monty's Massive DGEN Expansion
Post by: l_commando on April 19, 2015, 02:17:51 PM
A weird thing happens to me when I try to start a French 1940 Campaign. When the mission loads there is no terrain and planes just fall from the sky and explode. Is that a map glitch or is something missing?
Title: Re: Monty's Massive DGEN Expansion
Post by: genericpilot on October 10, 2015, 11:50:08 PM
here you are; just unzip and you get the 4 rar files with the folders you need

have fun and kudos to Simon for creating them in the first place....

https://www.mediafire.com/download/yap3v3xb3247dbb/Campaigns.rar

#DBW_DGen-TFM-MOD-02 seems to be broken, anyway thanks a lot, I've activated the 01 which works fine, awesome content on this pack.

 An alternative link will be much appreciated
Title: Re: Monty's Massive DGEN Expansion [4.10]
Post by: SAS~Monty27 on December 01, 2015, 03:19:35 PM
UPDATE TWO AND A HALF YEARS LATER:

I'm sorry guys but 412 is a quantum leap over 410.  I just don't do pre-412 stuff anymore and would advise everyone to get into 412.

The bugs are fixed - 412 is stable and the AI are good.  The things we can do with FMB include skinnable statics, taxiing AI and spawn anywhere - You can't go backwards after that.

Why 412? - Well 413 is another kettle of fish altogether right now.  It changes so much code that all mods are reset to zero again.  We will not be doing that.  We are likely to retro-fit some useful 413 features to create the SAS-412B patch...

But 412 works and CUP is based on it.  Before 412 there came a point when 410 with mods started to fall apart.  There is only so much 410 can take.  412 enabled us to fix so many aircraft and features, the carriers, the jets and even WWI is working now.

I haven't yet looked at 412 DGen very much - but for sure that's where my DGen efforts will be focussed in future.

Title: Re: Monty's Massive DGEN Expansion [4.10]
Post by: blackshark on August 30, 2020, 03:23:21 AM
I know they are from ages ago ...
but maybe anyone still has the download files of the first post ?