DBW Build 1.4 Features At-a-Glance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NEW PLANES:(lines must be added manualy) ~~~~~~~~~~ ~Added B24D on special request. It is still WIP, but very useable. Made By Riken, CirX and Birdman. Remaining Issues. still have issues with nose MG of B-24D disappearing front gun in AI can swivel too much to the sides under AI Nose mesh (the frame) has its lighting reversed ~Added Spitfire PR from Aviator mod team (AMT). Adjusted cockpit position, and took gunsights and associated meshes out(CirX). air.ini: B-24D air.B_24D 1 usa01 SUMMER SpitfireMkXI air.SPITFIRE11 1 NOINFO gb01 SUMMER plane_ru.properties: B-24D B-24D Liberator, 1942 SpitfireMkXI Spitfire P.R. Mk.XI, 1943 weapons_ru.properties: ##################################################################### # B-24D ##################################################################### B-24D.default Default B-24D.16x250 16x250 lb. Bombs B-24D.16x500 16x500 lb. Bombs B-24D.8x1000 8x1000 lb. Bombs B-24D.6x1600 6x1600 lb. Bombs B-24D.4x2000 4x2000 lb. Bombs B-24D.none Empty ##################################################################### # Spitfire PR Mk XI ##################################################################### SpitfireMkXI.default Default SpitfireMkXI.1x30dt 1x 30 gal. Drop Tank SpitfireMkXI.1x45dt 1x 45 gal. Drop Tank SpitfireMkXI.1x90dt 1x 90 gal. Drop Tank SpitfireMkXI.1x170dt 1x 170 gal. Drop Tank SpitfireMkXI.None Empty Planes: ~~~~~~~ ~ Changed Painscheme structure for early 109's, to use early styme balken on fuselage and wings, idea by Muas, this implementation by CirX ~ Swastica position on tail for early 109's fix, by Muas (Haken cross centered on vertical stab on E1 and B,D,C)implementation to japancat 3d by CirX ~ New exterior canopy sliding windows (there is no central struct - window glass just overlap)for early style canopy Mf109's, by Muas ~ Fixes 190A7 sturm preview distance ~ Put external flatcanopy on Fw190A8 model(CirX) ~ Sorted Bf109E models that did not load with trop filters (CirX) ~ Added Go229 POV and Wheel mod (CirX) ~ New Panther updates by Anto:revise some parts in preperation for the Cougars. The default cockpit height was way too low, so its adjusted up a little bit. In addition cleaned up some cockpit animations. Also with Carrier Take-off mod, there is a cool 'G' effect when the catapult kicks in (i.e. head is thrown backwards). ~ New Reticles for Mc200.202,205 and Re2000 (CirX) ~ New seperated 3d slot for Hungarian Fw190F-8, with new summer and winter default skins by CirX (winter pattern guide by JaPo) (CirX) ~ Added Obaka 3d external update from Magpie, Credits are: -3D (external) and IMPACT FIX - O_Magpie -Cockpit, Warhead and classes completely redone by CirX -Additional msh and LOD fixes by Birdman ~ He162 A : 2xMk108 "Volksie" loadout added (CirX) ~ Loadoutfixes and/or expansions for B17g, B24J, Beufighter10, H8K1, Ki44, and BF109 G6,G6AS,G6Late,G14,G10, by HADeS - The loadouts of the B-17G and B-24 have been updated and contain more options by HaDeS - The H8K was given the historic Type 91 and Type 91 Late torpedoes that replaced the wrongly 45-12 early Soviet one, implementation by HaDes after Faust's suggestion. - 7 aerial torpedoes have been updated and fixed, most notably their range and in some cases the speed and warhead. -Fiume (range, speed, warhead) -Mk13 (range, speed) -Mk13Late (range, speed) -Mk34 (Neptune) (range, speed) -Type91 (range, speed) -Type91Late (range, speed, warhead) -45-12 type Soviet aerial torpedo. (range, speed) -Most notably the Type 91 and 91 Late were given the historic 41 knots speed as opposed to the wrong stock 34 knots. Moreover the Type 91 Late now carries a more destructive warhead, in Stock game there was not distinction in the warheads but only to droping parameters. Implementation by HaDes The Type 91 has ~181 kgs of explosive while the Type 91 Late resembles the Mod 4 with 308kgs of HE. http://www.navweaps.com/Weapons/WTJAP_WWII.htm - New British MK13 torpedo has been created for the Beaufighter with historic performance after a suggestion by Wimbly (with the necessary documentation). Max torpedo launching parameters are: Height: ~280 meters above water. Speed: ~390km/h Implementation by HaDeS All torpedo data gathered from here: http://www.navweaps.com/Weapons/index_weapons.htm ~ Swopped old He219 with head class from Benitomuso with new corrected loadouts. This is still in the non-native finger format, as I did not have time to do it in COD. FM CHANGES: ~~~~~~~~ ~Includes new DBW buttons , equivalent to SAS offline Buttons 9.0 (not released outside DBW yet) ~Deleted Carburetor4 entry from P40F/L engine (Karaya) ~fixes center of gravity bug of Yak9P (CirX) ~added anto's tweaks to Avon Jets Sounds triggers to Avon Engine file (Anto) ~added improved FMs and EM's for all FW190's (A,G,F)and Ta152H1 and C model by Karaya. Please try. Cockpits: ~~~~~~~~~ ~ Correct canopy and other features added to Bf109 B,C,D and E1-3 cockpits, by Muas. For additional credits, see readme. -New "early" interior canopy frame -Openable tilt canopy animation (pivot repositioned) -Openable canopy sliding windows animation (both sides, will open the one you're looking at, only when airborne) -Canopy opening lever animation -New taxi POV when tilt canopy open (canopy will detach away if taxi too fast) -Interior glass damage matching canopy and windows animation (this isn't covered on the 109 actual series) -Revised instrument panel contour (minor cosmetic) -Revised rudder pedals texturing (minor cosmetic) -No pilot head armor on E1 and B,D,C canopy -Lowered overall cockpit position to more correct and immersive height, fixes to AHS accordingly ~ Added new ReticleMasks for Bf109 and Fw190s Revi12's. Bf109 G6late to K4 by Der Wüstenfuchs , Fw190 early and Bf109 B to G6 early by CirX. ,him file editing by CirX for all models. ~ Added I-15M Cockpit/gunsight update bu TT ~ Added an adaptation specifically for DBW of Greif's Bf110 cockpits and gunner position repaints. ~ Fixed Ju88C6 reticle error, also masking problem by reassigning whole cockpit to new mesh, I think credit to Maraz for this nice fix.Also replaced all TD Ju88 cockpit fixex for A4.(CirX) ~ Stuvi Reticles updated for all german planes (CirX) ~ AHS added to IAR 8x series, for better POV mod compatibility (CirX) ~ Added latest Finnish Buffalo cockpit gauges, textures and fixes by TT ~ Sorted B24 cockpit walls and floor positions (CirX) ~ Opening canpopies added to P40 E and M (Aviaskins) ~ Took cockpit and gunner from Sani's At 196T and put it in Ar 196A3 (CirX, Sani) ~ Opening canopies mod by Vert, adapted to 4.101, for LaGG3's (except RD model)and La-5 to 7 (except Rocket model) ~ Moved Bf109 E4 to 7 cockpits down to 100% realistic level. (CirX) ~ LaGG3RD cockpit repaint adaptiation by CirX ~ Lowered Cant1007 cokpit to more realistic level (CirX) ~ Added excellent cockpit repaints by mangas for all I-16's, IL10 tailgunner,R10,and I-16UTI models CirXs POV MoD: ~~~~~~~~~~~~~ ~ Fixed the stupid screwups I made since Build 1.1 with mixing up some POV mod and regular build mask and reticle files ~ Added almost all planes ~ Mirror in P40 E and M adjusted to work perfectly with or without POV mod. 3d and textures: ~~~~~~~~~~~~~~~~ ~ Repaint of DualMg151/20 gunpods for Fw190 by CirX, as well as ETC501 rack and Mk103 pod, and ,on the Bf109 Mg151/20 gunpods, resized the muppet-buttons. ~ Fixed all Blenheims Nose damage and glass layer bug (the cockpit front will not be visible from the gunner position...sorry.) ~ Fixed PostWar RAF markings on Jetwar models (Anto & CirX) ~ A20 c classfile adjustment to specify RAF tail marking system over RSA ~ Flipped Postwar RAAF and RNZAF roundels Horisontally for better representations in preview screen (Anto & CirX) ~ Changed the gore color of ALL planes I could find from the plastic bright red to a more realisitic blood colour ~ Added new edit of fullthrottle smoke effect, for better FPS handling, based from hguderian version, with all new values by CirX ~ SAAF marking desaturated to tone down bright orange (CirX) ~ Improved IDF 101 sq insignia transparency and saturation Functionality: ~~~~~~~~~~~~~ ~ Added New il2fb.exe Selector v1.5 from Storebror ~ Added new Brit Mk13 torpedo, with more realistic (higher) drop speeds and drop alt, by HaDeS max Speed: ~370Kms max Drop Alt: ~270 meters ~ Attempt made to solve 109 cockpit open and eject, then bail out blank screen bug (CirX) MAPS: ~~~~ SOUND: ~~~~~~ ~ Tuned Avon and J47 presets and samples by Anto: tuned Avon engine sound. It is based off the J47 (as at full throttle in fly pasts, hard to distinguish between engine types) but taken the idle sounds from the Temora Aviation Museum's videos of the Avon Sabre. In addition, included a proper startup sound that represent the Plessey gas starter (as opposed to the NAA Sabre's electric cart starter). Whilst I was at it, wanted to create a better fly-by effect 'roar', so tuned the distance sound. Now all Sabres have that definitive jet 'rumble' from a distance as they approach. The levels should be okay for all of them. (Anto) OTHERS: ~~~~~~~ ~ replaced Colosus class carrier ship.ini entry with that from original mod. Please test. MISSIONPRO: ~~~~~~~~~~~ ~ Added great new and/or expanded and/or fixed and/or improved missions and mission sets by Le0ne for QMBPro. See the folder in the download to see what is in there ~ Includes latest updated version of MissionPro Combo from Benitomuso. Notes by PAL: -The Skin switch to the Mission side (to the right) drives you to an Arming screen similar to the QMB one: you can set everything for the flight, Country, Regiment, Fuel, Loadout... and plane by plane Skin, Noseart, Pilot and Markings. It will be kept exactly as you set it there, and the configuration of your current player will be set if you Start the Mission as the user one for that plane. This is valid for Single Missions and Campaigns. Now you can change Country, Squadron, etc. in Campaigns too, because I saw that it didn't produce any wrong effect. And all of these is absolutely WYSIWYG, you can see every change and no doubts are present. -With the skin switch to the Player (to the left) the MissionPro drives you to the original Arming screen. Where you can select the weapons of your army flights and eventually enter and adjust the specific data of your plane. In this case they will work by setting the User data only, and they will be applied when you launch the mission. -If you make a specific selection in the Skin Combo in the briefing screen, it will as you suggested be applied to all the planes of the flight in any case. So it will always be a general setting, and the ones in Arming screen will be particular ones. The big difference was that previously, any background operation of the MOD, when it had to adjust what the Skin Combo showed, applied the change to all the Flight. Now it doesn't and it is a huge difference, so specific Skin / Noseart / Markings configurations are kept by plane except you make a real selection in the Skin Combo. -The Weapons Combo in the Briefing still works as usual: the changes there affect all the planes of the flight, because the loadout is a per-flight setting. -Previously (and I don't know why) I was unable to launch coop missions, they hanged my game. I thought that it was the MissionPro, but deactivating the MOD, the stock Net launcher did the same. Now in my game it works flawlessly, but I'm not pretty sure what happened and if I solved it with these changes to the MissionPro. I hope you enjoy this as much as I do. Cheers! CirX Cockpits done in the CirX'POV Mod: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A5M4sas A6M2 A6M2-21_Late A6M2-N A6M3-22 A6M3-32 A6M5a A6M5b A6M5c A6M5nf A6M7_62 A6M7_63 A6M8c A-20C A-20G Ar-196T Ar-234B-2 AT6 AviaB-534 B-25J B-339 BeaufighterMk21 Bf-109E-7 Bf-109F-2 Bf-109G-2 Bf-109G-6Early Bf-109G-6Late Bf-109G-10 Bf-109G-14 Bf-109K-4 Bf-109Z Bf-110G Bf-110G4NG BI-1 BI-6 CockpitP-38DS CR32 CR42 D3A1 Do-335A-0 Do-335V-13 F2A-1 F2A-2 F4F-3 F4F-4 F4U-1 F4U-1A F6F-3 F6F-5 F9 F84G F-51D-30(K14) FOKKERG1 G4M1-11 G4M2EBetty G50 Hawk He-111H-2 He-111H-6 He-162A-2 He-162C He-LercheIIIb HS123 Hs-129 Hs-129B-3 HurricaneMkI HurricaneMkII I-15 I-153 I-185M-71 I-185M-82 I-250 IAR-80 IAR-81A Il-2-1940Early Il-2-Late Il-10 J2M3 J2M5 J8A Ju-87B-2 Ju-87D-3 Ju-87D-5 Ju-88A-4 Ju-88C6MOD Ki-27(Ko) Ki-27(Otsu) Ki-43 Ki-43-II Ki-43-II(Kai) Ki-44II-ko Ki-61 Ki-84-Ia Ki-84-Ib Ki-100 La-5 La-5FN La-7 La-7B20 La-7R LaGG-3RD LaGG-3series4 LaGG-3series66 MC-200_VII MC-200_VII_new MC-202 MC-205 Me-163B-1a Me-262 Me-262HG-II Me-262NJPilot MiG-3 MiG-3U(Beta) MiG-3UB MiG-9 MiG-15 MiG-17 MiG-17PF Morane Mosquito_FB_MkVI N1K2-Ja N1K3 P-38EFGH P-38J P-39N-1 P-39Q-1 P-39Q-10 P-40B P-40C P-40E P-40M P-47D-10 P-47D-25 P-51B P-51C P-51D-20(K14) P-51D-20(N9) P-51D-20NT(K14) P-51D-25(K14) P-51D-30(K14) P-63C Pe-2series1 Pe-2series84 Pe-2series110 Pe-2series359 Pe-3bis Pe-3series1 Re2000 S-199 SBD-3 SBD-5 SeafireMkIII SeaFury SNJ SpitfireMkI SpitfireMkIXc SpitfireMkLFXIVE SpitfireMkVb SpitfireMkVc SpitfireMkVIII SpitfireMkXII SpitfireMkXIVC SpitfireMkXVI SpitfirePR Ta-183 TempestMkV Yak-1 Yak-1(Fairing) Yak-3und9 Yak-3VK-107 Yak-7 Yak-7V Yak-9 Yak-9D Yak-9T Yak-9U Yak-15 YP-80