@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
A-1H_Tanker air.A1H_Tanker 1 NOINFO usa01 DESERT
F-86A5 air.F_86A5 1 usa01 SUMMER
F-86D40 air.F_86D40 NOINFO usa01 SUMMER
F-86D45 air.F_86D45 NOINFO usa01 SUMMER
F-86E10 air.F_86E_10 NOINFO usa01 SUMMER
F-86F25E air.F_86F_25E 1 usa01 SUMMER
F-86F25L air.F_86F_25L 1 usa01 SUMMER
F-86F40 air.F_86F_40 NOINFO usa01 SUMMER
F-86K air.F_86K NOINFO usa01 SUMMER
SabreMk31 air.CAC_Sabre_Mk31 1 NOINFO usa01 SUMMER
SabreMk32 air.CAC_Sabre_Mk32 1 NOINFO usa01 SUMMER
FJ3M_Fury air.FJ_3M 1 NOINFO usa01 SUMMER
MiG-15 air.Mig_15 1 NOINFO r01 SUMMER
MiG-15(bis) air.Mig_15bis 1 r01 SUMMER
MiG-15SB air.MiG_15SB 1 NOINFO r01 SUMMER
MiG-17A air.Mig_17A NOINFO r01 SUMMER
MiG-17F air.Mig_17F 1 r01 SUMMER
MiG-17PF air.Mig_17PF NOINFO r01 SUMMER
Tu-4 air.TU_4 1 NOINFO r01 SUMMER
A-1H_Tanker A-1H Skyraider Tanker, 1955
F-86A5 F-86A-5 Sabre, 1949
F-86D40 F-86D-40 Sabre Dog, 1953
F-86D45 F-86D-45 Sabre Dog, 1954
F-86E10 F-86E-10 Sabre, 1952
F-86F25E F-86F-25 Sabre, 1953
F-86F25L F-86F-25 Sabre (6-3 Wing), 1953
F-86F40 F-86F-40 Sabre, 1954
F-86K F-86K Sabre Dog, 1955
SabreMk31 CA-27 Sabre Mk31, 1954
SabreMk32 CA-27 Sabre Mk32, 1955
FJ3M_Fury FJ-3M Fury, 1956
MiG-15 MiG-15, 1949
MiG-15(bis) MiG-15(bis), 1950
MiG-15SB MiG-15bis SB, 1952
MiG-17A MiG-17A Fresco A, 1952
MiG-17F MiG-17F Fresco-C, 1953
MiG-17PF MiG-17PF Fresco-D/E, 1956
Tu-4 Tu-4 Bull, 1949
#####################################################################
# A-1H_Tanker
#####################################################################
A-1H_Tanker.default Default
A-1H_Tanker.2x DT Droptanks
A-1H_Tanker.none Empty
#####################################################################
# F-86A5
#####################################################################
F-86A5.default Default
F-86A5.2x207gal 2x 207 gal. Droptanks
F-86A5.2x120gal 2x 120 gal. Droptanks
F-86A5.2x500lbs 2x 500lbs
F-86A5.2x750lbs 2x 750lbs
F-86A5.2xM117 2x M117
F-86A5.2x1000lbs 2x 1000lbs
F-86A5.2xM114 2x M64A1
F-86A5.none Empty
#####################################################################
# F-86E10
#####################################################################
F-86E10.default Default
F-86E10.2x120dt 2x 120 gal. Droptanks
F-86E10.2x207dt 2x 207 gal. Droptanks
F-86E10.2x500lbs 2x 500lbs
F-86E10.2x750lbs 2x 750lbs
F-86E10.2xM117 2x M117
F-86E10.2x1000lbs 2x 1000lbs
F-86E10.2xM114 2x M64A1
F-86E10.none Empty
#####################################################################
# F-86D40
#####################################################################
F-86D40.default Default (24x FFAR Mk4)
F-86D40.2x120gal 2x 120 gal. Droptanks
F-86D40.2x207gal 2x 207 gal. Droptanks
F-86D40.none Empty
#####################################################################
# F-86D45
#####################################################################
F-86D45.default Default (24x FFAR Mk4)
F-86D45.2x120gal 2x 120 gal. Droptanks
F-86D45.2x207gal 2x 207 gal. Droptanks
F-86D45.none Empty
#####################################################################
# F-86F25E
#####################################################################
F-86F25E.default Default
F-86F25E.2x207dt 2x 207 gal. Droptanks
F-86F25E.2x120dt 2x 120 gal. Droptanks
F-86F25E.2x500lbs 2x 500lbs
F-86F25E.2x750lbs 2x 750lbs
F-86F25E.2x750lbsM117 2x M117
F-86F25E.2x1000lbsM114 2x 1000lbs
F-86F25E.2xM114 2x M64A1
F-86F25E.4x120dt F-30:4x 120 gal. Droptanks
F-86F25E.2x120dt+2x207dt F-30:2x 120 gal. + 2x 207 gal. Droptanks
F-86F25E.4x207dt F-30:4x 207 gal. Droptanks
F-86F25E.2x75nap F-30:2x 75 gal. Napalm
F-86F25E.2x75nap+2x120dt F-30:2x Napalm + 2x 120 gal. Droptanks
F-86F25E.2x75nap+2x207dt F-30:2x Napalm + 2x 207 gal. Droptanks
F-86F25E.2x500 F-30:2x 500lbs
F-86F25E.2x500+2x120dt F-30:2x 500lbs + 120 gal. Droptanks
F-86F25E.2x500+2x207dt F-30:2x 500lbs + 207 gal. Droptanks
F-86F25E.2x500+2x750 F-30:2x 500lbs + 2x 750lbs
F-86F25E.2x500+2xM117 F-30:2x 500lbs + 2x M117
F-86F25E.4x500 F-30:4x 500lbs
F-86F25E.2x750 F-30:2x 750lbs
F-86F25E.2x750+2x120dt F-30:2x 750lbs + 120 gal. Droptanks
F-86F25E.2x750+2x207dt F-30:2x 750lbs + 207 gal. Droptanks
F-86F25E.2xM117 F-30:2x M117
F-86F25E.2xM117+2x120dt F-30:2x M117 + 120 gal. Droptanks
F-86F25E.2xM117+2x207dt F-30:2x M117 + 207 gal. Droptanks
F-86F25E.2x1000 F-30:2x 1000lbs
F-86F25E.2x1000+2x120dt F-30:2x 1000lbs + 120 gal. Droptanks
F-86F25E.2x1000+2x207dt F-30:2x 1000lbs + 207 gal. Droptanks
F-86F25E.2xM114 F-30:2x M64A1
F-86F25E.2xM114+2x120dt F-30:2x M64A1 + 120 gal. Droptanks
F-86F25E.2xM114+2x207dt F-30:2x M64A1 + 207 gal. Droptanks
F-86F25E.16xHVAR F-30:16x HVAR
F-86F25E.8xHVAR+2x120dt F-30:8x HVAR + 2x 120 gal. Droptanks
F-86F25E.8xHVAR+2x207dt F-30:8x HVAR + 2x 207 gal. Droptanks
F-86F25E.1xMk12+1x207dt F-35: 1x Mk 12 Nuke + 1x 207 gal. Droptank
F-86F25E.1xMk7+1x207dt F-35: 1x Mk 7 Nuke + 1x 207 gal. Droptank
F-86F25E.none Empty
#####################################################################
# F-86F25L
#####################################################################
F-86F25L.default Default
F-86F25L.2x207dt 2x 207 gal. Droptanks
F-86F25L.2x120dt 2x 120 gal. Droptanks
F-86F25L.2x500lbs 2x 500lbs
F-86F25L.2x750lbs 2x 750lbs
F-86F25L.2x750lbsM117 2x M117
F-86F25L.2x1000lbs 2x 1000lbs
F-86F25L.2x1000lbsM114 2x M64A1
F-86F25L.4x120dt F-30:4x 120 gal. Droptanks
F-86F25L.2x120dt+2x207dt F-30:2x 120 gal. + 2x 207 gal. Droptanks
F-86F25L.4x207dt F-30:4x 207 gal. Droptanks
F-86F25L.2x75nap F-30:2x 75 gal. Napalm
F-86F25L.2x75nap+2x120dt F-30:2x Napalm + 2x 120 gal. Droptanks
F-86F25L.2x75nap+2x207dt F-30:2x Napalm + 2x 207 gal. Droptanks
F-86F25L.2x500 F-30:2x 500lbs
F-86F25L.2x500+2x120dt F-30:2x 500lbs + 120 gal. Droptanks
F-86F25L.2x500+2x207dt F-30:2x 500lbs + 207 gal. Droptanks
F-86F25L.2x500+2x750 F-30:2x 500lbs + 2x 750lbs
F-86F25L.2x500+2xM117 F-30:2x 500lbs + 2x M117
F-86F25L.4x500 F-30:4x 500lbs
F-86F25L.2x750 F-30:2x 750lbs
F-86F25L.2x750+2x120dt F-30:2x 750lbs + 120 gal. Droptanks
F-86F25L.2x750+2x207dt F-30:2x 750lbs + 207 gal. Droptanks
F-86F25L.2xM117 F-30:2x M117
F-86F25L.2xM117+2x120dt F-30:2x M117 + 120 gal. Droptanks
F-86F25L.2xM117+2x207dt F-30:2x M117 + 207 gal. Droptanks
F-86F25L.2x1000 F-30:2x 1000lbs
F-86F25L.2x1000+2x120dt F-30:2x 1000lbs + 120 gal. Droptanks
F-86F25L.2x1000+2x207dt F-30:2x 1000lbs + 207 gal. Droptanks
F-86F25L.2xM114 F-30:2x M64A1
F-86F25L.2xM114+2x120dt F-30:2x M64A1 + 120 gal. Droptanks
F-86F25L.2xM114+2x207dt F-30:2x M64A1 + 207 gal. Droptanks
F-86F25L.16xHVAR F-30:16x HVAR
F-86F25L.8xHVAR+2x120dt F-30:8x HVAR + 2x 120 gal. Droptanks
F-86F25L.8xHVAR+2x207dt F-30:8x HVAR + 2x 207 gal. Droptanks
F-86F25L.1xMk12+1x207dt F-35: 1x Mk 12 Nuke + 1x 207 gal. Droptank
F-86F25L.1xMk7+1x207dt F-35: 1x Mk 7 Nuke + 1x 207 gal. Droptank
F-86F25L.none Empty
#####################################################################
# F-86F40
#####################################################################
F-86F40.default Default
F-86F40.2x120dt 2x 120 gal. Droptanks
F-86F40.4x120dt 4x 120 gal. Droptanks
F-86F40.2x120dt+2x207dt 2x 120 gal. + 2x 207 gal. Droptanks
F-86F40.2x207dt 2x 207 gal. Droptanks
F-86F40.4x207dt 4x 207 gal. Droptanks
F-86F40.2x75nap 2x 75 gal. Napalm
F-86F40.2x75nap+2x120dt 2x Napalm + 2x 120 gal. Droptanks
F-86F40.2x75nap+2x207dt 2x Napalm + 2x 207 gal. Droptanks
F-86F40.2xMk82 2x Mk82
F-86F40.2xMk82+2x120dt 2x Mk82 + 2x 120 gal. Droptanks
F-86F40.2xMk82+2x207dt 2x Mk82 + 2x 207 gal. Droptanks
F-86F40.2xMk82+2xM117 2x Mk82 + 2x M117
F-86F40.4xMk82 4x Mk82
F-86F40.2xM117 2x M117
F-86F40.2xM117+2x120dt 2x M117 + 2x 120 gal. Droptanks
F-86F40.2xM117+2x207dt 2x M117 + 2x 207 gal. Droptanks
F-86F40.2xMk83 2x Mk83
F-86F40.2xMk83+2x120dt 2x Mk83 + 2x 120 gal. Droptanks
F-86F40.2xMk83+2x207dt 2x Mk83 + 2x 207 gal. Droptanks
F-86F40.16xHVAR 16x HVAR
F-86F40.8xHVAR+2x120dt 8x HVAR + 2x 120 gal. Droptanks
F-86F40.8xHVAR+2x207dt 8x HVAR + 2x 207 gal. Droptanks
F-86F40.2xAIM9B 2x AIM-9B
F-86F40.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
F-86F40.2xAIM9B+2x207dt 2x AIM-9B + 2x 207 gal. Droptanks
F-86F40.none Empty
#####################################################################
# F-86K
#####################################################################
F-86K.default Default
F-86K.2x120dt 2x 120 gal. Droptanks
F-86K.2xAIM9B 2x AIM-9B
F-86K.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
F-86K.none Empty
#####################################################################
# SabreMk31
#####################################################################
SabreMk31.default Default
SabreMk31.2x120dt 2x 120 gal. Droptanks
SabreMk31.2x207dt 2x 207 gal. Droptanks
SabreMk31.2x75nap 2x 75 gal. Napalm
SabreMk31.2x500 2x 500lbs MC Bombs
SabreMk31.2x1000 2x 1000lbs MC Bombs
SabreMk31.16xRP3Mk5 16x RP-3 Mk5 60lbs SAP Rockets
SabreMk31.16xRP3Mk5-25 16x RP-3 Mk5 25lbs AP Rockets
SabreMk31.8xRP3Mk5+2x120dt 8x RP-3 Mk5 SAP + 2x 120 gal. Droptanks
SabreMk31.8xRP3Mk5-25+2x120dt 8x RP-3 Mk5 AP + 2x 120 gal. Droptanks
SabreMk31.24xSURA_D_HE 24x SURA-D HE
SabreMk31.24xSURA_D_AP 24x SURA-D AP
SabreMk31.none Empty
#####################################################################
# SabreMk32
#####################################################################
SabreMk32.default Default
SabreMk32.2x120dt 2x 120 gal. Droptanks
SabreMk32.2x207dt 2x 207 gal. Droptanks
SabreMk32.4xdt 2x 120 gal. + 2x 207 gal. Droptanks
SabreMk32.2x75nap 2x 75 gal. Napalm
SabreMk32.2x75nap+2x120dt 2x Napalm + 2x 120 gal. Droptanks
SabreMk32.2x500 2x 500lbs MC Bombs
SabreMk32.2x500+2x120dt 2x 500lbs + 2x 120 gal. Droptanks
SabreMk32.2x500+2x1000 2x 500lbs + 2x 1000lbs
SabreMk32.4x500 4x 500lbs MC Bombs
SabreMk32.2x1000 2x 1000lbs MC Bombs
SabreMk32.2x1000+2x120dt 2x 1000lbs + 2x 120 gal. Droptanks
SabreMk32.16xRP3Mk5 16x RP-3 Mk5 60lbs SAP Rockets
SabreMk32.16xRP3Mk5-25 16x RP-3 Mk5 25lbs AP Rockets
SabreMk32.8xRP3Mk5+2x120dt 8x RP-3 Mk5 SAP + 2x 120 gal. Droptanks
SabreMk32.8xRP3Mk5-25+2x120dt 8x RP-3 Mk5 AP + 2x 120 gal. Droptanks
SabreMk32.24xSURA_D_HE 24x SURA-D HE
SabreMk32.24xSURA_D_AP 24x SURA-D AP
SabreMk32.2xAIM9B 2x AIM-9B
SabreMk32.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
SabreMk32.none Empty
#####################################################################
# FJ3M_Fury
#####################################################################
FJ3M_Fury.default Default
FJ3M_Fury.2x120dt 2x 120 gal. Droptanks
FJ3M_Fury.2x75nap 2x 75 gal. Napalm
FJ3M_Fury.2x75nap+2x120dt 2x Napalm + 2x 120 gal. Droptanks
FJ3M_Fury.2x500 2x 500lbs
FJ3M_Fury.2x500+2x120dt 2x 500lbs + 2x 120 gal. Droptanks
FJ3M_Fury.2x500+2x750 2x 500lbs + 2x 750lbs
FJ3M_Fury.2x500+2xM117 2x 500lbs + 2x M117
FJ3M_Fury.4x500 4x 500lbs
FJ3M_Fury.2x750 2x 750lbs
FJ3M_Fury.2x750+2x120dt 2x 750lbs + 2x 120 gal. Droptanks
FJ3M_Fury.2xM117 2x M117
FJ3M_Fury.2xM117+2x120dt 2x M117 + 2x 120 gal. Droptanks
FJ3M_Fury.2x1000 2x 1000lbs
FJ3M_Fury.2x1000+2x120dt 2x 1000lbs + 2x 120 gal. Droptanks
FJ3M_Fury.2xM114 2x M64A1
FJ3M_Fury.2xM114+2x120dt 2x M64A1 + 2x 120 gal. Droptanks
FJ3M_Fury.2xLAU10 2x LAU-10 Rocket Pods
FJ3M_Fury.2xLAU10+2x120dt 2x LAU-10 + 2x 120 gal. Droptanks
FJ3M_Fury.2xAIM9B 2x AIM-9B
FJ3M_Fury.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
FJ3M_Fury.2xAIM9D 2x AIM-9D
FJ3M_Fury.2xAIM9D+2x120dt 2x AIM-9D + 2x 120 gal. Droptanks
FJ3M_Fury.none Empty
#####################################################################
# MiG-15
#####################################################################
MiG-15.default Default
MiG-15.2xDroptanks 2x Droptanks
MiG-15.none Empty
#####################################################################
# MiG-15(bis)
#####################################################################
MiG-15(bis).default Default
MiG-15(bis).2xDroptanks 2x Droptanks
MiG-15(bis).none Empty
#####################################################################
# MiG-15SB
#####################################################################
MiG-15SB.default Default
MiG-15SB.2xdroptanks 2x Droptanks
MiG-15SB.2x100 2x FAB-100
MiG-15SB.2x100+2xdt 2x FAB-100 + Droptanks
MiG-15SB.4x100 4x FAB-100
MiG-15SB.4x100+2xdt 4x FAB-100 + Droptanks
MiG-15SB.2x250m46 2x FAB-250 M46
MiG-15SB.2x250m46+2xdt 2x FAB-250 M46 + Droptanks
MiG-15SB.2x250m46+2xdt+2x100 2x FAB-250 M46 + Droptanks + 2x FAB-100
MiG-15SB.2x250m46+2x100 2x FAB-250 M46 + 2x FAB-100
MiG-15SB.4x250m46 4x FAB-250 M46
MiG-15SB.4x250m46+2xdt 4x FAB-250 M46 + Droptanks
MiG-15SB.2xSR55 2x SR-55 Rocket Pods
MiG-15SB.2xSR55+2xdt 2x SR-55 + Droptanks
MiG-15SB.2xSR55+2xdt+2x100 2x SR-55 + Droptanks + 2x FAB-100
MiG-15SB.2xSR55+2xdt+2x250m46 2x SR-55 + Droptanks + 2x FAB-250 M46
MiG-15SB.2xSR55+2x100 2x SR-55 + 2x FAB-100
MiG-15SB.2xSR55+2x250m46 2x SR-55 + 2x FAB-250 M46
MiG-15SB.4xSR55 4x SR-55 Rocket Pods
MiG-15SB.4xSR55+2xdt 4x SR-55 + Droptanks
MiG-15SB.2xSR55a2a 2x SR-55 (Salvo) Rocket Pods
MiG-15SB.2xSR55a2a+2xdt 2x SR-55 (Salvo) + Droptanks
MiG-15SB.2xSR55a2a+2xdt+2x100 2x SR-55 (Salvo) + Droptanks + 2x FAB-100
MiG-15SB.2xSR55a2a+2xdt+2x250m46 2x SR-55 (Salvo) + Droptanks + 2x FAB-250 M46
MiG-15SB.2xSR55a2a+2x100 2x SR-55 (Salvo) + 2x FAB-100
MiG-15SB.2xSR55a2a+2x250m46 2x SR-55 (Salvo) + 2x FAB-250 M46
MiG-15SB.4xSR55a2a 4x SR-55 (Salvo) Rocket Pods
MiG-15SB.4xSR55a2a+2xdt 4x SR-55 (Salvo) + Droptanks
MiG-15SB.2xLR130 2x LR-130
MiG-15SB.2xLR130+2xdt 2x LR-130 + Droptanks
MiG-15SB.2xLR130+2xdt+2x100 2x LR-130 + Droptanks + 2x FAB-100
MiG-15SB.2xLR130+2xdt+2x250m46 2x LR-130 + Droptanks + 2x FAB-250 M46
MiG-15SB.2xLR130+2x100 2x LR-130 + 2x FAB-100
MiG-15SB.2xLR130+2x250m46 2x LR-130 + 2x FAB-250 M46
MiG-15SB.4xLR130 4x LR-130
MiG-15SB.4xLR130+2xdt 4x LR-130 + Droptanks
MiG-15SB.none Empty
#####################################################################
# MiG-17A
#####################################################################
MiG-17A.default Default
MiG-17A.2xdrops 2x Droptanks
MiG-17A.2x100 2x FAB-100
MiG-17A.2x100+2xdrops 2x FAB-100 + 2x Droptanks
MiG-17A.2x100+2x250m46 2x FAB-100 + 2x FAB-250 M46
MiG-17A.4x100 4x FAB-100
MiG-17A.2x250m46 2x FAB-250 M46
MiG-17A.2xMARS2 2x MARS-2 Rocket Pods
MiG-17A.2xMARS2+2xdrops 2x MARS-2 + 2x Droptanks
MiG-17A.2xORO57 2x ORO-57 Rocket Pods
MiG-17A.2xORO57+2xdrops 2x ORO-57 + 2x Droptanks
MiG-17A.4xORO57 4x ORO-57 Rocket Pods
MiG-17A.4xORO57+2xdrops 4x ORO-57 + 2x Droptanks
MiG-17A.none Empty
#####################################################################
# MiG-17F
#####################################################################
MiG-17F.default Default
MiG-17F.2xdrops 2x Droptanks
MiG-17F.2x100 2x FAB-100
MiG-17F.2x100+2xdrops 2x FAB-100 + 2x Droptanks
MiG-17F.2x100+2x250m46 2x FAB-100 + 2x FAB-250 M46
MiG-17F.4x100 4x FAB-100
MiG-17F.2x250m46 2x FAB-250 M46
MiG-17F.2xMARS2 2x MARS-2 Rocket Pods
MiG-17F.2xMARS2+2xdrops 2x MARS-2 + 2x Droptanks
MiG-17F.2xORO57 2x ORO-57 Rocket Pods
MiG-17F.2xORO57+2xdrops 2x ORO-57 + 2x Droptanks
MiG-17F.4xORO57 4x ORO-57 Rocket Pods
MiG-17F.4xORO57+2xdrops 4x ORO-57 + 2x Droptanks
MiG-17F.2xK13A 2x K-13A
MiG-17F.2xK13A+2xdrops 2x K-13A + 2x Droptanks
MiG-17F.none Empty
#####################################################################
# MiG-17PF
#####################################################################
MiG-17PF.default Default
MiG-17PF.2xdrops 2x Droptanks
MiG-17PF.2xORO57 2x ORO-57 Rocket Pods
MiG-17PF.2xORO57+2xdrops 2x ORO-57 + 2x Droptanks
MiG-17PF.4xORO57 4x ORO-57 Rocket Pods
MiG-17PF.4xORO57+2xdrops 4x ORO-57 + 2x Droptanks
MiG-17PF.2xMARS2 2x MARS-2 Rocket Pods
MiG-17PF.2xMARS2+2xdrops 2x MARS-2 + 2x Droptanks
MiG-17PF.4xK5M 4x K-5M
MiG-17PF.4xK5M+2xdrops 4x K-5M + 2x Droptanks
MiG-17PF.4xK5Mf 4x K-5M (flare)
MiG-17PF.4xK5Mf+2xdrops 4x K-5M (flare) + 2x Droptanks
MiG-17PF.4xR55 4x R-55
MiG-17PF.4xR55+2xdrops 4x R-55 + 2x Droptanks
MiG-17PF.4xR55f 4x R-55 (flare)
MiG-17PF.4xR55f+2xdrops 4x R-55 (flare) + 2x Droptanks
MiG-17PF.none Empty
#####################################################################
# Tu-4
#####################################################################
Tu-4.default Default
Tu-4.48XFAB-100 48xFAB-100
Tu-4.48XFAB-50 48xFAB-50
Tu-4.24XFAB-250M-46 24xFAB-250M-46
Tu-4.24XFAB-250 24xFAB-250
Tu-4.14XFAB-500 14xFAB-500
Tu-4.8XFAB-1000 8xFAB-1000
Tu-4.1xRDS-4T 1xRDS-4T Nuclear Bomb
Tu-4.2xKS1 2x KS-1 Anti-Shiping Missiles
Tu-4.none Empty
[JetEra_StationaryPlanes]
A1H_Tanker vehicles.planes.JetEraStatic$A1H_Tanker 1
F_86A5 vehicles.planes.JetEraStatic$F_86A5 1
F_86E_10 vehicles.planes.JetEraStatic$F_86E_10 1
F_86D40 vehicles.planes.JetEraStatic$F_86D40 1
F_86D45 vehicles.planes.JetEraStatic$F_86D45 1
F_86F_25E vehicles.planes.JetEraStatic$F_86F_25E 1
F_86F_25L vehicles.planes.JetEraStatic$F_86F_25L 1
F_86F_40 vehicles.planes.JetEraStatic$F_86F_40 1
F_86K vehicles.planes.JetEraStatic$F_86K 1
CAC_Sabre_Mk31 vehicles.planes.JetEraStatic$CAC_Sabre_Mk31 1
CAC_Sabre_Mk32 vehicles.planes.JetEraStatic$CAC_Sabre_Mk32 1
FJ_3M vehicles.planes.JetEraStatic$FJ_3M 1
Mig_15 vehicles.planes.JetEraStatic$Mig_15 1
Mig_15bis vehicles.planes.JetEraStatic$Mig_15bis 1
MiG_15SB vehicles.planes.JetEraStatic$MiG_15SB 1
Mig_17A vehicles.planes.JetEraStatic$Mig_17A 1
Mig_17F vehicles.planes.JetEraStatic$Mig_17F 1
Mig_17PF vehicles.planes.JetEraStatic$Mig_17PF 1
TU_4 vehicles.planes.JetEraStatic$TU_4 1
//*************************************************************
//===================================================================
//
// JetEra Stationary planes
//
//===================================================================
//===================================================================
//
// JetEra Stationary planes
//
//===================================================================
[A1H_Tanker]
Description A1H_Tanker
Icon Plane
Class air.A1H_Tanker
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86A5]
Description F_86A5
Icon Plane
Class air.F_86A5
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86E_10]
Description F_86E_10
Icon Plane
Class air.F_86E_10
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86D40]
Description F_86D40
Icon Plane
Class air.F_86D40
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86D45]
Description F_86D45
Icon Plane
Class air.F_86D45
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86F_25E]
Description F_86F_25E
Icon Plane
Class air.F_86F_25E
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86F_25L]
Description F_86F_25L
Icon Plane
Class air.F_86F_25L
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86F_40]
Description F_86F_40
Icon Plane
Class air.F_86F_40
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[F_86K]
Description F_86K
Icon Plane
Class air.F_86K
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[CAC_Sabre_Mk31]
Description CAC_Sabre_Mk31
Icon Plane
Class air.CAC_Sabre_Mk31
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[CAC_Sabre_Mk32]
Description CAC_Sabre_Mk32
Icon Plane
Class air.CAC_Sabre_Mk32
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[FJ_3M]
Description FJ_3M
Icon Plane
Class air.FJ_3M
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[Mig_15]
Description Mig_15
Icon Plane
Class air.Mig_15
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[Mig_15bis]
Description Mig_15bis
Icon Plane
Class air.Mig_15bis
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[MiG_15SB]
Description MiG_15SB
Icon Plane
Class air.MiG_15SB
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[Mig_17A]
Description Mig_17A
Icon Plane
Class air.Mig_17A
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[Mig_17F]
Description Mig_17F
Icon Plane
Class air.Mig_17F
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[Mig_17PF]
Description Mig_17PF
Icon Plane
Class air.Mig_17PF
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
[TU_4]
Description TU_4
Icon Plane
Class air.TU_4
PanzerType Car
PanzerSubtype 4
PanzerBodyFront 0.004
Explode WagonMetal
//===================================================================
Sabre Dog F-86K:
https://www.sas1946.com/main/index.php/topic,14508.0.html
F-86F Series:
https://www.sas1946.com/main/index.php/topic,14317.0.html
MiG-17AS/PF:
https://www.mediafire.com/file/h3siqxtojjgpifh/MiG-17AS.zip
Enjoy
@load com.maddox.rts.cmd.CmdParam NAME param \
HELP param <name of command> [<name param> [<value>]]
@load com.maddox.rts.cmd.CmdLoad NAME load \
HELP \
load <full class name> \n \
\t[NAME <command name>] \n \
\t[HELP <help string>] \n \
\t[PARAM <name param> [<value>]]
@load com.maddox.rts.cmd.CmdLoad NAME unload \
HELP unload <command name>
@param unload DELETE on
@load com.maddox.rts.cmd.CmdFile NAME file PARAM CURENV on \
HELP file <file name of list commans> [BREAK] - in current environment
@load com.maddox.rts.cmd.CmdFile NAME f \
HELP f <file name of list commans> [BREAK] - in new environment
@load com.maddox.rts.cmd.CmdSet NAME set \
HELP set <name of atom> <string>
@load com.maddox.rts.cmd.CmdSet NAME del PARAM REMOVE on \
HELP del <name of atom>
@load com.maddox.rts.cmd.CmdShow NAME show \
HELP show [<pattern of name atoms>] [AREA <name of area>]
@load com.maddox.rts.cmd.CmdShow NAME history PARAM HISTORY on \
HELP history
@load com.maddox.rts.cmd.CmdHelp NAME help PARAM SIZE 10 WIDTH 60 \
HELP help [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]
@load com.maddox.rts.cmd.CmdHelp NAME ? PARAM SIZE 10 WIDTH 60 \
HELP ? [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]
@load com.maddox.rts.cmd.CmdAlias NAME alias \
HELP alias [<name> <string>] | [<name> REMOVE]
@load com.maddox.rts.cmd.CmdHotKey NAME hotkey \
HELP hotkey [<hot key> CMD <command>] [ENV [<environment>]] [CMDRUN [<cmdrun>] [REALTIME]]
@load com.maddox.rts.cmd.CmdHotKeyCmd NAME hotkeycmd \
HELP hotkeycmd [ENV [<environment>]] [EXEC <name> [TIME <sec>]] [START <name>] [STOP <name>]
@load com.maddox.il2.engine.cmd.CmdActorSpawn NAME spawn \
HELP \
spawn <actor class name> \n \
\t[NAME <name>] [POSP <position>] [POSO <orientation>] \n \
\t[BASED <actor name for calculate position and orientation>] \n \
\t[BASE <name base actor>] [HOOK <name hook base actor>] \n \
\t[OWNER <name owner actor>] \n \
\t[ICON <icon name>] [MESH <mesh name>]
@load com.maddox.rts.cmd.CmdTimeout NAME timeout \
HELP timeout <timeout in ms> <command name> [<params>]
@load com.maddox.rts.cmd.CmdConsole NAME console0 \
HELP \
console0 [WRAP [on|off]] [PAGE [<size>]] [PAUSE [on|off]] [CLEAR] \n \
\t[HISTORY [<size>]] [HISTORYCMD [<size>]] [LOG [on|off]] [LOGTIME [on|off]] \n \
\t[LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]
@load com.maddox.rts.cmd.CmdConsole NAME console \
HELP \
console [CLEAR] [HISTORY [<size>]] [HISTORYCMD [<size>]] \n \
\t[LOG [on|off]] [LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]
@load com.maddox.il2.engine.cmd.CmdFObj NAME fobj \
HELP fobj [mask] [RELOAD]
@load com.maddox.rts.cmd.CmdSFS NAME sfs \
HELP sfs [MOUNT <lib name> [<as path>]] [UNMOUNT <lib name>]
@load com.maddox.rts.cmd.CmdGC NAME GC
@load com.maddox.il2.engine.cmd.CmdPreload NAME preload \
HELP preload [<name of resource>] [SAVE <file name>] [REGISTER] [NOREGISTER] [CLEAR]
@load com.maddox.il2.engine.cmd.CmdWindow NAME window \
HELP window [<width> [<height> [<bpp> [<stencilbits>]]]] [FULL] [PROVIDER <name.dll>]
@load com.maddox.il2.engine.cmd.CmdFov NAME fov \
HELP fov [<angle>]
@load com.maddox.il2.game.cmd.CmdMission NAME mission \
HELP mission [LOAD <name>] [BEGIN] [END] [DESTROY]
@load com.maddox.il2.game.cmd.CmdTOD NAME tod \
HELP tod [<hour.min>]
@load com.maddox.rts.cmd.CmdSocket NAME socket \
HELP \
<empty> (list protocols)\n \
LISTENER [<0|1>] (enable/disable connect from remote hosts)\n \
JOIN [BREAK] (show status join/ break join)\n \
<protocol> (list sockets)\n \
<protocol> CREATE [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] [CHANNELS <n>] [SPEED <n>]\n \
<protocol> CHANNELS <n> [SPEED <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
<protocol> SPEED <n> [CHANNELS <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
<protocol> DESTROY [LOCALHOST <nm>] LOCALPORT <n> [HOST <nm>] [PORT <n>]\n \
<protocol> JOIN [LOCALHOST <nm>] [LOCALPORT <n>] HOST <nm> [PORT <n>] [SPEED <n>]
@load com.maddox.rts.cmd.CmdSocks NAME socks \
HELP socks [ON|OFF] [HOST <socks host addr>] [PORT <socks host port>] [USER <user name>] [PWD <password>]
@load com.maddox.rts.cmd.CmdChannel NAME channel \
HELP \
<empty> (list channels)\n \
<number> [DESTROY] [SPEED <b/s>] [TIMEOUT <sec>] [STAT <sec>]
@load com.maddox.rts.cmd.CmdHost NAME host \
HELP \
<empty> (list hosts)\n \
PATH (list pathes)\n \
<name> (rename local host)
@load com.maddox.il2.game.cmd.CmdUser NAME user \
HELP [<name>|<*>] [# <N>] [ARMY <N>|<name>] [STAT]
@load com.maddox.il2.game.cmd.CmdKick NAME kick \
HELP <name>
@load com.maddox.il2.game.cmd.CmdKickN NAME kick# \
HELP <N>
@load com.maddox.il2.game.cmd.CmdBanned NAME ban \
HELP \
[ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip mask>]]\n \
[CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]
@load com.maddox.il2.game.cmd.CmdChat NAME chat \
HELP <message> [ALL] [MY_ARMY] [TO# <N>] [TO <name>|<*>] [ARMY <N>|<name>]
@load com.maddox.il2.game.cmd.CmdRadio0 NAME rch \
HELP rch NEW|KILL|SET|LIST|INFO <name>
@load com.maddox.il2.game.cmd.CmdRadio NAME radio \
HELP radio [<name>] [NONE] [COMMON] [ARMY] [LIST]
@load com.maddox.sound.CmdMusic NAME music \
HELP music [PLAY] [STOP] [BREAK] [VOL] [PATH <randpathname>] [FILE <filename>]
@load com.maddox.il2.game.cmd.CmdDotRange NAME mp_dotrange \
HELP mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT <km>] [RANGE <km>] [TYPE <km>] [ID <km>] [NAME <km>]
@load com.maddox.il2.engine.cmd.CmdFPS NAME fps \
HELP fps [START|STOP] [SHOW|HIDE] [LOG <sec>]
@load com.maddox.il2.game.cmd.CmdSpeedBar NAME speedbar \
HELP speedbar [SHOW|HIDE]
@load com.maddox.il2.game.cmd.CmdExtraOcclusion NAME extraocclusion \
HELP extraocclusion [ON|OFF]
@load com.maddox.il2.game.cmd.CmdSaveWeapons
@sfs MOUNT fb_3do.sfs
@sfs MOUNT fb_3do01.sfs
@sfs MOUNT fb_3do02.sfs
@sfs MOUNT fb_3do03.sfs
@sfs MOUNT fb_3do04.sfs
@sfs MOUNT fb_3do05.sfs
@sfs MOUNT fb_3do06.sfs
@sfs MOUNT fb_3do07.sfs
@sfs MOUNT fb_3do08.sfs
@sfs MOUNT fb_3do08p.sfs
@sfs MOUNT fb_3do09p.sfs
@sfs MOUNT fb_3do10p.sfs
@sfs MOUNT fb_3do11.sfs
@sfs MOUNT fb_3do11p.sfs
@sfs MOUNT fb_3do12.sfs
@sfs MOUNT fb_3do12p.sfs
@sfs MOUNT fb_3do13.sfs
@sfs MOUNT fb_3do13p.sfs
@sfs MOUNT fb_3do14.sfs
@sfs MOUNT fb_3do14p.sfs
@sfs MOUNT fb_3do15.sfs
@sfs MOUNT fb_3do16.sfs
@sfs MOUNT fb_3do16p.sfs
@sfs MOUNT fb_3do17.sfs
@sfs MOUNT fb_3do18.sfs
@sfs MOUNT fb_3do19.sfs
@sfs MOUNT fb_3do20.sfs
@sfs MOUNT fb_3do21.sfs
@sfs MOUNT fb_3do22.sfs
@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs
@sfs MOUNT SAS_SFS/sas_maps_01.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_01.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_02.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_03.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_04.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_05.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_06.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_07.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_08.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_09.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_10.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_11.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_12.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_13.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_14.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_15.sfs
@sfs MOUNT SAS_SFS/sasup_effects01.sfs
@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs
@sfs MOUNT SAS_SFS/sas_sound_01.sfs
@sfs MOUNT SAS_SFS/sas_sound_02.sfs
@sfs MOUNT SAS_SFS/sas_sound_03.sfs
@sfs MOUNT SAS_SFS/sas_sound_04.sfs
@sfs MOUNT SAS_SFS/sas_sound_05.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
@sfs MOUNT SAS_SFS/sasup_decals_01.sfs
@sfs MOUNT SAS_SFS/sasup_decals_02.sfs
@sfs MOUNT SAS_SFS/sas_basic_30.sfs
#preload REGISTER
@file .preload
Wich planes can carry the AIM-9C?
Cheers
Wich planes can carry the AIM-9C?
Cheers
There are no AIM-9C's included with this package. Please see guide (available on first post) for further information on missile systems and individual aircraft loadouts.
Hi, good work
works jetwar 1.2 with UP3 RC4 ?
Thanks
Thanks guys. Fantastic stuff, as usual. :)
I've re-edited the requisite STD folder several times, but still can't get past 60% CTD. Fresh, unmodded (apart from The new AI engine) ModAct 3.06 install.
Maybe I am mistakem, but when you say to add lines in the rc file, you say to add :
@sfs MOUNT sasamt_jetwar_01.sfs
@sfs MOUNT sasamt_jetwar_02.sfs
But I think it should be :
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
Am I wrong ?
ok i see difference pilots ect thank you anto and team :) :)
cheers barnesy
Not wrong at all. I'll fix this. For DBW users, its different again.
It appears (in my ModAct 3.06 install) that this and the AI engine mod both rely on one another to function.
It appears (in my ModAct 3.06 install) that this and the AI engine mod both rely on one another to function.
That was stated in the Installation instructions ;)
Not actually mentioned in the AI mod instructions mate. ;)
So, if like me, users install the AI mod first, then test it, (as is good practice when installing mods) the game crashes. This is where the confusion arises. ;D
Regardless mate, thanks very much for these fantastic mods. I think I speak for everyone in saying: Irrespective of our gripes, we really are very grateful. :)
I didn't find the info in any place, os i will ask here: is it compatible with HDFX? :P
Tried it again with just the basic game modded up to 4.101 with Modact 3.6, latest button, no other mods installed at all, played around with the sound files like suggested, tried adjusting everything in the Modact, still wont run the modact.exe. Don't know what else to try.is ur game installed anywhere in c:\program files or c:\program files (x86)?
QuoteTried it again with just the basic game modded up to 4.101 with Modact 3.6, latest button, no other mods installed at all, played around with the sound files like suggested, tried adjusting everything in the Modact, still wont run the modact.exe. Don't know what else to try.is ur game installed anywhere in c:\program files or c:\program files (x86)?
No - I have a separate drive (D) for games, that has a programme files (86) and that is where my game is.
If your problem is that of when selector show up, then you press start and after a while nothing happen, I recommend that you disable all JGME mods and copy file.sfs from SAS download pack to your main game folder. I had this before and it work for me ;D
Guys, I'm having a weird bug happening since I installed the latest version and the catapult mod.What name folder you installed as "catapult mod"?
I have tried a clean instal in my C: and D: drives, in and out of the (86) files and even on my desktop to see if I can isolate the problem. It just wont start no matter where I put it and I cannot get a log file to see why, so I give up ...the log file isnt showing up because your game was originally in program files. just reinstall.
its normal. use diff. brakes.
For some of the planes on qmb they have no loadouts and get a mission failed null. (tu-4,some Migs,some F-86's.) I also cant view them when in customizer.
sorry to bother you again with this guys, but you have any idea what's causing my freeze? :(
nope, it's just the standard SAS Modact 3.06
[20:54:57] java.lang.NoSuchMethodError
[20:54:57] at com.maddox.il2.objects.weapons.GunNull.haveBullets(GunNull.java:65)
[20:54:57] at com.maddox.il2.fm.Controls.update(Controls.java:1050)
[20:54:57] at com.maddox.il2.fm.Controls.update(Controls.java:682)
[20:54:57] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:510)
[20:54:57] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:647)
[20:54:57] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:54:57] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:54:57] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:54:57] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:54:57] at com.maddox.rts.Message._send(Message.java:1217)
[20:54:57] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:54:57] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:54:57] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:54:57] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:54:57] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:54:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:54:57] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:54:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
About the aerial refueling for this, I have two questions.
1) Can the AI do this at all, as I am planning a Vietnam-era mission, with a force of South Korean FJ-3M Furies being refueled by the Skyraiders before heading to escort the prop driven Skyraiders.
2) Will this be included for future planes developed by the group, and also have the use of B-29's as KB-29's refueling Sabers over Korea.
[09.03.2012 8:06:04] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GT 240/PCI/SSE2
Version: 3.3.0 NVIDIA 270.29
Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Size: 1280x1024
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Plane: Parameter [F_86F_30]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
Plane: Parameter [Mig_15bislate]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
Plane: Parameter [Mig_17AS]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2.fmd
s = FlightModels/Bf-109G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6as.fmd
s = FlightModels/Bf-109G-6AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2.fmd
s = FlightModels/Ju-87B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3.fmd
s = FlightModels/Ju-87D-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5.fmd
s = FlightModels/Ju-87D-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1.fmd
s = FlightModels/Ju-87G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
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s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-3.fmd
s = FlightModels/P-36A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3.fmd
s = FlightModels/A6M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3.fmd
s = FlightModels/J2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5.fmd
s = FlightModels/J2M5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja.fmd
s = FlightModels/N1K2-Ja.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/aviab-534.fmd
s = FlightModels/AviaB-534.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdu.fmd
s = FlightModels/FokkerDU.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3early.fmd
s = FlightModels/FokkerS3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3late.fmd
s = FlightModels/FokkerS3LATE.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers4.fmd
s = FlightModels/FokkerS4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11c.fmd
s = FlightModels/P-11c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-80.fmd
s = FlightModels/IAR-80.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-81a.fmd
s = FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86a.fmd
s = FlightModels/F-86A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-40.fmd
s = FlightModels/F-86D-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-45.fmd
s = FlightModels/F-86D-45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86e.fmd
s = FlightModels/F-86E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25e.fmd
s = FlightModels/F-86F-25E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25l.fmd
s = FlightModels/F-86F-25L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-40.fmd
s = FlightModels/F-86F-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86k.fmd
s = FlightModels/F-86K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk31.fmd
s = FlightModels/CAC_Sabre_Mk31.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk32.fmd
s = FlightModels/CAC_Sabre_Mk32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fj-3m.fmd
s = FlightModels/FJ-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j7w1.fmd
s = FlightModels/J7W1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j4m1.fmd
s = FlightModels/J4M1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki_98.fmd
s = FlightModels/Ki_98.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24(ofsafonov).fmd
s = FlightModels/I-16type24(ofSafonov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3(ofpokryshkin).fmd
s = FlightModels/MiG-3(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n(ofpokryshkin).fmd
s = FlightModels/P-39N(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
s = FlightModels/P-39Q-15(ofRechkalov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2(ofrudel).fmd
s = FlightModels/Ju-87G-2(ofRudel).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Quick/Slovakia_summer/Slovakia_summerRedNoneN00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
sFMDir = gui/game/buttons
s1 = flightmodels/klimovengine.emd
s = FlightModels/KlimovEngine.emd
m_lastFMFile = gui/game/buttons
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
*** Diff Brakes Set to Type: 3
sFMDir = gui/game/buttons
s1 = flightmodels/mitsubishia20.emd
s = FlightModels/MitsubishiA20.emd
m_lastFMFile = gui/game/buttons
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpR_D0'
Mission: Quick/Slovakia_summer/Slovakia_summerRedNoneN00.mis is Playing
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.GunNull.haveBullets(GunNull.java:65)
at com.maddox.il2.fm.Controls.update(Controls.java:1050)
at com.maddox.il2.fm.Controls.update(Controls.java:682)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:510)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:647)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Yes, I know : Jetwar 1.2 is not necessary for DBW users, as it comes with DBW 1.7 (and 1.71).
stated simply, DBW 1.7 contains jetwar 1.2.QuoteYes, I know : Jetwar 1.2 is not necessary for DBW users, as it comes with DBW 1.7 (and 1.71).
so wait, if you have DBW 1.71 on a 4.101 install, you dont need this?
Source of problem found - I had J7W1, J4M1, ki-98 installed - with JE1.1. it worked without problems, seems there is some collision with JE1.2. I have downloaded the 4.07->DBW 1.71 superpack - everything worked fine, but as soon as I've added these I got the same problem with MiG-17PF.
I had no other mods besides damawo's J7W1,J4M1,ki-98 and I installed it on a vanilla 4.09m from my backup. I do not claim DBW1.7 doesn't run. Everything runs well, except Mig-17PF armed with k5m/r55 which crashes when mission is 100% loaded on GunNull.haveBullets method missing. Since for J7W1 the loadout without guns is possible, maybe some class is overloaded.No.
I have much more mods installed including that you are referred and everything is running fine for me, except the loading timeYou are right!
stated simply, DBW 1.7 contains jetwar 1.2.
Maybe if you have problems with it?
= made for jetwar v1,1. Check here:Maybe if you have problems with it?
I've a problem with L139's Air to Air missiles (All) loadouts,and i think that was a bad installation...
https://www.sas1946.com/main/index.php/topic,20426.0.html
see Beowolff comment on Jetwar v1,2 (+ DBW) in last post.
I have some weird problem with MiG-15 gear - sometimes it refuses to lower after pressing g - it lowers a bit and gets stuck. I fought it was an epic malfunction, but only after restarting the entire game I could lower the gear again.did you try to crank the gear down manually?
I have some weird problem with MiG-15 gear - sometimes it refuses to lower after pressing g - it lowers a bit and gets stuck. I fought it was an epic malfunction, but only after restarting the entire game I could lower the gear again.
Do you mean that Cougars and Hunters are postponed untill GJE52 return?
...it may be too difficult working with the existing models without the source and hence could almost be easier to start from scratch. Not ruling anything out the possibility of working with existing models, just being pragmatic. At the moment, the Hunters are not a priority of AMT or anyone, as we have a lot on our plate but it was fun working on them and if possible, would love to continue working on them. Best to say 'watch this space' and if something does eventuate, some announcement will be made.
When it is possible to wait this product under the game 4.11 version?do you mean when will it work for 4.11?
if you really want the F-86/MiG-15, you can use 4.11 autoDiffFM (get it here:When it is possible to wait this product under the game 4.11 version?do you mean when will it work for 4.11?
if DBW 1.8 is for 4.11, then i guess thats when.
ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.
QuoteALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.
I don't understand...
JUst Drag and drop the Jetera RAR file over the DBW (mods) folder?
QuoteALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.
I don't understand...
JUst Drag and drop the Jetera RAR file over the DBW (mods) folder?
No this is already included in DBW. That's why it says alternatively - only if you need the files for some reason.
You don't need to install this over DBW. It's already in there.
So it updates automatically?
But i just ran my game and im getting a 70% crash. Pretty sure it worked last time i ran it.
QuoteSo it updates automatically?
What do you mean? DBW 1.71 contains Jet Era 1.2.QuoteBut i just ran my game and im getting a 70% crash. Pretty sure it worked last time i ran it.
If you didn't install anything, I don't see why it would crash. What other mods do you have installed?
Conflicting with what... Jet War? I thought you didn't try to install it.
But it was already in your game from the start, so why didn't it conflict before?
When did it start crashing?
Try disabling mods one at a time, maybe you can find a conflict.
There are no campaigns included in jetwar. You need to download or make them yourself.
Jet war is what I said, New planes, new features, new weapons.
You run the sim as normal DBW.
No maps neither, you need to download them. Seach for CY6's North Korea map, there are some others but this is the one i remember.
There are some campaigns for JetWar, and some older ones that can be used with it too.
For Korea, there is one 100mission Honcho campaign, look for it at M4T. I'm sure there are many more.
IL2 1956 - The Jet Era v1.2 for UP 3.0 RC 4 ?big nono. it doesnt work.
No! Every map you will ever need is already in DBW! Just go in the FMB - there are separate lists for each front because if they were in one list they would be too big to fit on the screen.
Full Mission Builder. It's in the main menu. It may look hard to use at first but it's really simple once you get used to it. There are some great tutorials here in the... you guessed it, the tutorials section.
https://www.sas1946.com/main/index.php/board,7.0.html
I believe the helmet comes with the plane. Pilot skins won't change it.
Thanks, USG. I guess I'm stuck w it unless the developers of the mod revise their stuff to include the option to delete the plastic helmet on the early Migs. :(
If any of them is reading this post, I would ask that they consider doing that in the interests of historical accuracy.
The mod also places US parachute harness and a US life jacket on the pilot and again, these are quite inaccurate.
Thanks, USG. I guess I'm stuck w it unless the developers of the mod revise their stuff to include the option to delete the plastic helmet on the early Migs. :(
If any of them is reading this post, I would ask that they consider doing that in the interests of historical accuracy.
The mod also places US parachute harness and a US life jacket on the pilot and again, these are quite inaccurate.
Where's your evidence to say that they are inaccurate?
As far as Korea is concerned, all the photos in the Osprey Aces book. All the photos support Elephant's pilot as being accurate w the leather jacket and helmet and no lj. IIRC the Soviet pilots were also forbidden to fly over the sea and this would support the no life jacket piece as well.
Appreciate yr interest.
How can I use the radar? I read that this pack implements the radar, but I don't know how to use the radar scope. :-[
I have, i have the TGT light on too, but now the IR guided missiles don't track the propellor planes.
I am getting a 60% crash.
I have 4.10.1m, SAS MODACT 3.06, the latest buttons, the SAS AI Engines Carrier Hotkeys, added the air.ini, plane.ru, and weapons.ru lines.
Am I still missing something? Did I put something in the wrong place????? :(
Game was CTD until I removed the F-86's. Kept the Tu-4 game loaded ok. Hope this helps and appologies if this has been mentioned before
Never mind guys, Bergkamp10 unknowingly helped me out.
Just removed the lines of the F-86D40 and F-86D45, and now the game works fine!
Glad I was able to help, Joe!
does it works with HFSX 6.1???
Do you guys know of this mod having any conflicts with Tiger33's sound mod? I don't seem to be able to load some of the Sabre jets anymore! :(Are the planes not showing up in the arming panel? If so that is usually some sort of 3do conflict.
Do you guys know of this mod having any conflicts with Tiger33's sound mod? I don't seem to be able to load some of the Sabre jets anymore! :(Are the planes not showing up in the arming panel? If so that is usually some sort of 3do conflict.
Sorry to interupt but I have DBW 1.71 so.. do I have the latest MiGs and Sabers and stuff? if not how do I install the new version?
oh and the MiG-15 I have seems a little un-monuverable and that is agenst every thing I know about. I'm not complaining, I'm just tasking cause you guys know more than me. ;)
(sorry, I'm new)
Yes yes can you just tell me if I have the latest version!
Any updates on the progress of the Mig-21?
Jozef did you download and install: You MUST be running the SAS AI Engines Hotkeys & Carrier mod. Otherwise this pack will NOT work. .
https://www.sas1946.com/main/index.php/topic,23327.0.html
And if that isnt the case then go on the first page and read All of the Instructions again carefully, Please. :)
I have DBW installed 1.71 version ,do I need to download this JetWar 1.2? or is it the same as whats included in my version?that probably means you installed the F-4 thats meant for UP3. make sure the one you install is the jetwar 1.2/DBW version
Plane models are identical in appreance ,but I do notice that some newer jets made for version 1.2 will not work right in DBW.
launching a missle from the F-4 for example crashes my game:(
I am very slowly working on a conversion of the AI Engines Carriers Hotkeys mod to 4.11.1m (and from next week, working much faster). With this out of the way, then JetWar should run on 4.11.1m natively. That said, there will be an update to JetWar prior to the release of the MiG-21
Hunter currently isn't in development, but it did reach an internal beta stage before work stopped on it. MiG-21 is actively being worked on and should be released by the end of the year. Otherwise Aviator Mod Team (which is mostly defunct) isn't making any other aircraft.:'(
As far as I'm concerned, there will be one more release of the Jet Pack for 4.11.1m, which will contain no new content and just a handful of bug fixes.
This is sad news indeed. Hopefully this is not a sign of things to come and the IL2 Community slowly coming to an end.
Hi all,
What a wonderfull stuff but i am damned with it .
I followed very carefully all the instructions for installing on vanilla 4.10.1m(checked)+SASmodact3.06 with updated buttons --> game open 100% all fine :) but in QMB all Jets have no loadout at all :( re-install several times without success :'(
If someone could help me i thank him very much in advance.
Jef, did you open the readme file and copy the required text into the weapons.ini list?
Jef, I just downloaded every thing and installed it to a clean SAS MadAct every thing works fine and have all loadouts. You are doing something wrong.
Make sure you have SAS AI Engines Hotkeys & Carrier mod & 4.101m with SAS Modact 3.06 or later, or DBW 1.71
For some of the planes on qmb they have no loadouts and get a mission failed null. (tu-4,some Migs,some F-86's.) I also cant view them when in customizer.
any help here. do I need Diff fm or something like that.
You MUST be running the SAS AI Engines Hotkeys & Carrier mod. Otherwise this pack will NOT work. Available Here (https://www.sas1946.com/main/index.php/topic,23327.0.html).
I was having some problems getting the MiG21 working (DL-ed it on Saturday evening).
I was having some problems getting the MiG21 working (DL-ed it on Saturday evening).
Is mig-21 out? ???
Any possible way to make it compatible with 4.11.1m?
Reverted back to 4.101m and it works fine now.
You guys did a GREAT job!
Edit--- sorry Anto you beat me to it
There is more to it than just the #SAS_EngineMod_Beta, you need the JetWar SFS files, the JetWar Content Pack, uncomment the JetWar Pack in the .RC File, and then add the relevant lines from JetWar Pack to air.ini. So any one trying this, make sure you have every thing wired tight or youll be posting "I get bla bla bla % CTD" Believe or else! ;)
There is more to it than just the #SAS_EngineMod_Beta, you need the JetWar SFS files, the JetWar Content Pack, uncomment the JetWar Pack in the .RC File, and then add the relevant lines from JetWar Pack to air.ini. So any one trying this, make sure you have every thing wired tight or youll be posting "I get bla bla bla % CTD" Believe or else! ;)
Nice BT~Walker
@ Hoss: Well your heart is in the right place Hoss, thanks awfully old chap!
well Anto was working on a 4.11 jetwar 1.2 version....
well Anto was working on a 4.11 jetwar 1.2 version....
Jet War 1.2 works like a charm in 4.11.1 with Mod Act v4.0, I have that working with no problems.
I was referring to HSFX in the post above, the Engine_AI_etc_Beta works in HSFX but there are some class file problems with the Jet War Core files I can't sort through, because I have no knowledge of how to even start. The boys at RAF-242, are probably not interested in making it work, so it's up to the hardcore HSFX guys to see if it's possible.
- Adjusted engine effect code so it appears based on thrust, not just power
- Radar reimplemented in MiG-17PF. Still buggy but will fix for final release
Radar may or may not be in v1.3. See how things pan out. As for pit damage, I'll look into it but as I didn't build the pits, I might not be able to fix them. Nav instruments I know about but thought they work fine in the MiGs (just not in the Sabres)
I can't seem to get it to work.
loads to 40% and then quits.
I can't seem to get it to work.
loads to 40% and then quits.
For anyone with this problem:
Make sure the folder "000_SAS_AI_Engines_Etc_Mod_411_Beta" this "above / on / up" folder "000_1956_Core_v12". (Inside # SAS #)
To do this, simply change the name so "00_1956_Core_v12"
Hugs.!!
Sorry to bother you. I just updated from 1.1 to 1.2 and gave it a brief check in QMB - I'm experiencing problems with MiG-17PF when armed with K5M or R-55 - mission loads to 100% and then IL2 crashes, nothing special is written in eventlog. All other loadouts without these missiles seem fine. Using 4.101m+modact 3.06+buttons 9.7
Which Engine mod you're using? 2.5 or the new, 4.11.1 built 2.6?
The renamed folder version or the first one?
The renamed folder version or the first one?
no I´m install new from SAS mod pack 4.0 through jsgme
The renamed folder version or the first one?
no I´m install new from SAS mod pack 4.0 through jsgme
So you are doing a fresh install?
Problem solved
In file.rc Was placed // @ sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
// @ sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
enough to clear the // and everything works. yet
but thanks for help
hi,
so.. i read a few of java lines from the extracted class. looks like the gunsight either tracks the padlocked enemy or the closest enemy fighter, so at least it won't range a friendly
but i checked twister's me262 mod and it ranges the target closest to LOS which should be more proper.?
Ok, thanks for answer. I was pretty sure I saw such mod (or rather a mod for a mod) changing target selection method from "shortest distance" to "closest to the center" back on AAS looong time ago. Wasn't sth like this made by Storbror actually? Whatever, I can't find it now. The base code for RR sights was written from scratch by Twister AFAIK.
As for range, I heard that in "Dogfighters" IIRC, not a reliable source of info indeed. Though I'm almost certain that the effective range of gunsight and balistic computer was a bit higher.
By the way, looking at some F-86 images I found these two:
Shots on last page..
It turns out that F-86F (or at least some of them) had a rearview mirror mounted on canopy. I guess don't need to tell anyone how helpful is the rear-view mirror for fighter pilot
will be released this year?
Haha! Yes it will be this year. I was hoping to have it out by now, but waiting on getting the updates packed into SFS.
Regarding radar-ranging code: At the time when the radar sites were added to mod early on it was using the latest code. If Twisted has made something since then which is more accurate, then I'll look at adding it.
I dont know what your problem is but all the Jets work in 4.11.1mYou mean this pack could work in 4.11.1+HSFX as long as I follow the instruction?
Yes they should work.Well, thanks. And do I need to have those new planes downloaded? or they are just included in this pack?
Hey guys, new here.
just wondering if steam versions of 1946 will work with 1956?
thanks for the help.
Dan.
Hey guys, new here.
just wondering if steam versions of 1946 will work with 1956?
thanks for the help.
Dan.
Mine keeps crashing when it reaches 40%. I'm running 4.11.1, the latest modact, latest buttons, and what I believe to be the latest engine/hotkey/catapult mod (the link on this page took me there). I've read through this forum and nothing seems to work for me, I've edited the .rc file and got rid of the //, but still it keeps crashing. Help!
Does 4.11.1 not work with this and I have to revert to an older patch?
Yes I added all the code to the various ini and ru files. As far as I can tell I followed the directions exactly.
Sirena-2 is a radar warning receiver system which was able to forewarn the pilot that an enemy aircraft with a radar-ranging gunsight was on their tail. That is basically it. The MiG-17PF never officially carried one as it's role was purely as a bomber interceptor. Later radar warning receivers were more sophisticated and were able to detect any radar threat (e.g. missile lock, being tracked by ground radar etc.) and from all aspects.
For the MiG-21s, just the 2nd gen (PF/PFM/FL) will be released to begin with. The 3rd gens aren't far off but need a tiny bit more work.
It seems that I'll have a lot to do after my finals - MiG-21 is gonna be out this or next month, ain't it?
Tu-4's cockpit doesn't workYes that's right.
with the F-86K the cockpit appears damaged, bullet holes.
Yep, I get this too Mad!
F-86K's come supplied with Holy CanopiesCan't confirm that on DBW 1.71 + Jetwar 1.3 4.10.1 version.
This a screenie with my DBW 1.71/w Jetwar 1.3, same holy canopy in F-86KF-86D-40/45 has same bug.
Once again: Not in my DBW 1.71 with Jetwar 1.3.This a screenie with my DBW 1.71/w Jetwar 1.3, same holy canopy in F-86KF-86D-40/45 has same bug.
Its a mysteryAt least it's one with a happy end ;)
I hate to say it, but its a Bug in conjunction with 4.11.1m, "I believe".Yep, confirmed.
I have tons of modsNo. Having a heavily modded installation where eventually one mod is in conflict with another is a local issue of that particular installation, not a global problem.
(...)
and also I had installed some new maps, and objects!
(...)
this is quite a global problem, as I see
if moderators decide to send me on "vacation" from SASWhat? No, don't worry.
I apologize if I offended you, Mad026, or anyone else with those posts and gifs, both improper posts have been removed. I also apologize Bonez for me being an asshole. I didn't intend to offend anyone without purpose, if moderators decide to send me on "vacation" from SAS, I understand that and I won't object. If I am a grammar nazi :P and I made a mistake in "appologize" verb usage, please tell me XD.
cheers
For people, who had the "vented" Sabre Dog Cockpits in 4.11.1m.I hate to say it, but its a Bug in conjunction with 4.11.1m, "I believe".Yep, confirmed.
On Modact 4 or any other 4.11.1m based installation we get the "vented" Sabre Dog Cockpits.
Best regards - Mike
For people, who had the "vented" Sabre Dog Cockpits in 4.11.1m.It works on 4.101+DBW too. Many thanks!
http://www.fayloobmennik.net/2855506
Unpack this fix into your MODS(#SAS#, etc) folder. Enjoy
yes Its working! Now just the tu-4 has to be saved :P Thank you!No problem. http://www.fayloobmennik.net/2858186 ; http://www.gamefront.com/files/23308607/000_1956_Core_v13.rar replaced your folder 000_1956_Core_v13 (after backup).
man you ar a magician, you have to teach me your tricks! ;D I see now that this is for 4.11 can you make it compatible with 4.101. I tried the original 4.101 patch with your,but than when I load the Tu-4 it crashes at 30% percent, so the 4.101 patch doesn't work.. :( ;Dyes Its working! Now just the tu-4 has to be saved :P Thank you!No problem. http://www.fayloobmennik.net/2858186 ; http://www.gamefront.com/files/23308607/000_1956_Core_v13.rar replaced your folder 000_1956_Core_v13 (after backup).
Note: bombsight TU-4 adapted for widescreen monitor 16:9
Could someone tell me step by step how to properly install Jetwar 3 over DBW, please? Do I just put the two sfs files in the main IL-2 folder? I have followed the instructions and my game runs, but now I am missing many loadouts I had before installing this mod. Could anyone explain this and tell me what I am doing wrong. Thank you for your time.
Actually it states clearly in the requirements you need the SAS Engine Mod and provides the link. However I've updated the installation instructions telling people to CHECK the game requirements first before continuning with installation. Hope that clears up any issues :)
Jet Era, 1.3 ....It has smoothed out my DBW 1.7 . While testing same, I have been able to run various memory demanding aircraft, in several missions played back to back non stop, basic memory use ("512" ) have 8 gigs onboard, without a hiccup! Could not happen in Jet Era 1.2 ! My only problem, lost some weapon load outs in several aircraft ( F-4s ,CAC Sabres ). Great work, to all involved in this project.
never mind I fixed it ! :Dokay how
I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page), the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core ( the fixed one) folder, and after that is should work fine!
I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page), the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core ( the fixed one) folder, and after that is should work fine!
Without the bomb fix, JetWar v1.3 will simply NOT work in 4.101m. It will crash every time you try loading an aircraft.
Now after i installed the bomb patch into my 000_1956 v13 core folder I get my loadouts back but my game crashes when i try to load a misssion. Could anyone tell me how to fix this issue please?I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page), the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core ( the fixed one) folder, and after that is should work fine!
Without the bomb fix, JetWar v1.3 will simply NOT work in 4.101m. It will crash every time you try loading an aircraft.
Yes it's true but somehow the fixed 4.101 jet war 1.3 version works fine but has a bug or I don't know what it is, that you can't see the modern weapon loadouts, but after you extract the bomb fix again the loadouts come back and as I see everything is fine.
hijust drop it in the dbw folder
How do I install JetWar 1.3 to DBW 1.71
how to install the mod in hsfx6? always fails at 20%,
FINALLY
This pack is for SAS ModAct only. It will NOT work with any other mod pack (e.g. HSFX) and has already be included in UP3. That said, any other modding community are welcome to incorporate our work in their pack, as long as sufficient credits are given.
how to install the mod in hsfx6? always fails at 20%, is there a file package already prepared and ready to run from the folder mod / std /?Check out Bravo's thread in the hsfx section
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.Klimov_VK-1F (java.lang.Exception: Invalid preset format)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
Mission: Quick/Smolensk/SmolenskBlueNoneA00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.J-47afterburner (java.lang.Exception: Invalid preset format)
cannot open file for reading
Cannot open audio file samples/xJ47_igniters.wav
This is due to the new afterburner sound effects. Update to the latest SAS buttons and that will solve your problem ;)
No that's the version. On second-thoughts, the issue isn't with the buttons. The error says it can't find the file responsible for the afterburning engine sounds (the 'preset' file). Are you sure you have installed JetWar v1.3 properly then? The new preset files are included in the updated SFS archives. I suspect you might have installed the java correctly but maybe not the content in SFS?
And "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" go into the main "C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946" game path?
And "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" go into the main "C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946" game path?
Yes that path, but inside the SAS_SFS folder. Overwrite any existing jetwar SFSs. That should fix your bug.
Search and see where "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" are located. Replace these archives and you will have a winner
@ sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@ sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs
I just installed the 1.31 hotfix and in 411 I have all the bug fixed apart bomb bay control for TU-4 and F-86D....Check your conf.ini file. In the [Mods] section must be line: BombBayDoors=1
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.Missile.endAllSmoke(Missile.java:212)
at com.maddox.il2.objects.weapons.Missile.endSmoke(Missile.java:265)
at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:1606)
at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:234)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
This leaves permanent smoke and fire on ground or in air with camera still following it. Similar Java errors also appear at the end of mission.java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitTU4_Bombardier.doFocusEnter(CockpitTU4_Bombardier.java:80)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:327)
at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:3727)
at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:3662)
at com.maddox.il2.game.AircraftHotKeys.access$10(AircraftHotKeys.java:3643)
at com.maddox.il2.game.AircraftHotKeys$53.begin(AircraftHotKeys.java:3837)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.game.AircraftHotKeys$50.doAction(AircraftHotKeys.java:3776)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
This is clearly v4.10.1m incompatibility error just like with many other v4.11.1m cockpits, so v4.10.1m version is needed. DBW users can fix this by disabling B587E7CA517A64FA, 36ADA360AF1B4FC6 and B6953D98908DD60E in Jetwar to use the DBW classfiles instead.
Look for a mod called AIdriver, it caused issues
[06.06.2013 23:43:18] ------------ BEGIN log session -------------
[23:43:18] OpenGL provider: Opengl32.dll
[23:43:19] OpenGL library:
[23:43:19] Vendor: ATI Technologies Inc.
[23:43:19] Render: ATI Radeon HD 5700 Series
[23:43:19] Version: 4.0.10188 Compatibility Profile Context
[23:43:19] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[23:43:19] Size: 1152x864
[23:43:19] ColorBits: 32
[23:43:19] DepthBits: 24
[23:43:19] StencilBits: 8
[23:43:19] isDoubleBuffered: true
[23:43:19]
[23:43:19] *** Looking for Advanced CPU Instructions...
[23:43:19] [x] PentiumPro
[23:43:19] [x] Multimedia (MMX)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (3DNow)
[23:43:19] ColourBits 32, ABits 8, ZBits 24
[23:43:19]
[23:43:19] *** Looking for Render API Extensions ...
[23:43:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[23:43:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[23:43:19] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[23:43:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[23:43:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[23:43:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[23:43:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[23:43:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[23:43:19] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[23:43:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[23:43:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[23:43:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[23:43:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[23:43:19]
[23:43:19] Maximum texture size : 16384
[23:43:19] Maximum simultaneous textures :8
[23:43:19] MaxAnisotropic (1.0 = none) : 16.000000
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_01.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_02.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[06.06.2013 23:43:21] -------------- END log session -------------
I just tried to install this, but I'm getting a crash when opening Il-2 at 20%. Any reason for this?
I have a bug in which none of the F-86K Saber Dog variants work. I'm running DBW 1.71 on top of 4.10.1m, with the outstanding https://www.sas1946.com/main/index.php/topic,19921.0.html clean modding packs installed. Any ideas?
Whacker: AFAIK if it is a cockpit issue, the planes would load in a mission, only with a blank screen, but switching to outside view would still give your the 3D model of the plane.
At least that is how it happens in my installs when I have issues with cockpits, e.g. missing files..
PS:
See my last post, I also found out the entry for SAS had to be with "DBW" in the name instead "SFS"..worked for me that way.
[15:43:12] Maximum texture size : 8192
[15:43:12] Maximum simultaneous textures :8
[15:43:12] MaxAnisotropic (1.0 = none) : 16.000000
[15:43:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[15:43:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[15:43:16] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[15:43:16] Plane: Parameter [F_86F_30]:<Class> not found
[15:43:16] Can't set property
[15:43:16] java.lang.RuntimeException: Can't set property
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[15:43:16] Plane: Parameter [Mig_15bislate]:<Class> not found
[15:43:16] Can't set property
[15:43:16] java.lang.RuntimeException: Can't set property
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[15:43:16] Plane: Parameter [Mig_17AS]:<Class> not found
[15:43:16] Can't set property
[15:43:16] java.lang.RuntimeException: Can't set property
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[15:43:16] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[15:43:16] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[15:43:16] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[15:43:16] at java.lang.ClassLoader.loadClass(Unknown Source)
[15:43:16] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[15:43:16] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[15:43:16] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[15:43:16] at java.lang.ClassLoader.loadClass(Unknown Source)
[15:43:16] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[15:43:16] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[15:43:16] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[15:43:16] at java.lang.ClassLoader.loadClass(Unknown Source)
[15:43:16] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:21] Main begin: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[15:43:21] java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[15:43:21] at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:537)
[15:43:21] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
[15:43:21] at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
[15:43:21] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[15:43:21] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[15:43:21] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[15:43:21] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:21] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:21] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12.06.2013 15:43:21] -------------- END log session -------------
Maximum texture size : 8192
[13:36:42] Maximum simultaneous textures :8
[13:36:42] MaxAnisotropic (1.0 = none) : 16.000000
[13:36:43] 1>
[13:36:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:36:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:36:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:36:47] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[13:36:47] Plane: Parameter [F_86F_30]:<Class> not found
[13:36:47] Can't set property
[13:36:47] java.lang.RuntimeException: Can't set property
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[13:36:47] Plane: Parameter [Mig_15bislate]:<Class> not found
[13:36:47] Can't set property
[13:36:47] java.lang.RuntimeException: Can't set property
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[13:36:47] Plane: Parameter [Mig_17AS]:<Class> not found
[13:36:47] Can't set property
[13:36:47] java.lang.RuntimeException: Can't set property
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[13:36:47] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[13:36:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[13:36:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[13:36:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[13:36:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[13:36:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[13:36:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[13:36:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[13:36:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[13:36:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[13:36:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[13:36:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[13:36:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:51] Main begin: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[13:36:51] java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[13:36:51] at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:537)
[13:36:51] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
[13:36:51] at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
[13:36:51] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[13:36:51] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[13:36:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[13:36:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:51] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13.06.2013 13:36:51] -------------- END log session -------------
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
WindWpn: If you are getting that error with the Tu-4, something is not loaded correctly. Please make sure you have added the SFS files to the correct location and they are loaded on the .rc file.
Try to disable no open canopy and moreover check if you have the really last Engine & Hotkeys mod!I'M SO STUPID, STUPID, STUPID!!!!
Jet Era 1.32 works in IL2 4.12m + SAS MODACT 5.1 ?
No, not yet calinho
That's what I mean....I don't have those settings in your second picture.Aviar install this: https://www.sas1946.com/main/index.php/topic,23327.0.html and these settings at you will appear
Aviar
[21.08.2013 13:53:32] ------------ BEGIN log session -------------
[13:53:32] OpenGL provider: Opengl32.dll
[13:53:42] OpenGL library:
[13:53:42] Vendor: NVIDIA Corporation
[13:53:42] Render: GeForce 7600 GS/PCIe/SSE2/3DNOW!
[13:53:42] Version: 2.1.2
[13:53:42] Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:53:42] Size: 1280x960
[13:53:42] ColorBits: 32
[13:53:42] DepthBits: 24
[13:53:42] StencilBits: 8
[13:53:42] isDoubleBuffered: true
[13:53:53]
[13:53:53] *** Looking for Advanced CPU Instructions...
[13:53:53] [x] PentiumPro
[13:53:53] [x] Multimedia (MMX)
[13:53:53] [x] 3D (SSE)
[13:53:53] [x] 3D (SSE2)
[13:53:53] [x] 3D (3DNow)
[13:53:53] ColourBits 32, ABits 0, ZBits 24
[13:53:53]
[13:53:53] *** Looking for Render API Extensions ...
[13:53:53] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:53:53] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:53:53] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:53:53] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:53:53] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:53:53] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:53:53] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:53:53] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:53:53] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:53:53] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:53:53] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:53:53] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:53:53] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:53:53]
[13:53:53] Maximum texture size : 4096
[13:53:53] Maximum simultaneous textures :4
[13:53:53] MaxAnisotropic (1.0 = none) : 16.000000
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/TankSmokeSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/TankSmokeSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineSmokeSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/EngineSmokeSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineSmokeTSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/EngineSmokeTSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIBlue.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIBlue.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIGreen.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIGreen.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIOrange.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIOrange.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIPink.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIPink.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIRed.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIRed.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIYellow.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIYellow.eff' of class 'FObjSect' not created
But I used the latest buttons ( 10.3 for 4.11 online , this one which weights 2650 k ) .
Sliding onto your system soon for 4.12.1m ;)
[/img][/URL]
but a sound folder from the L-159 G model .
Have you read the manual?
Help me understand, please ... F-4 Phantom II v.1.31 for Jetwar 1.2 (https://www.sas1946.com/main/index.php/topic,21682.0.html) is compatible with Jet Era 1.32? Thx.
[15.09.2013 14:26:36] ------------ BEGIN log session -------------
[14:26:36] OpenGL provider: Opengl32.dll
[14:26:37] OpenGL library:
[14:26:37] Vendor: NVIDIA Corporation
[14:26:37] Render: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[14:26:37] Version: 2.1.1
[14:26:37] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[14:26:37] Size: 1024x768
[14:26:37] ColorBits: 32
[14:26:37] DepthBits: 24
[14:26:37] StencilBits: 8
[14:26:37] isDoubleBuffered: true
[14:26:37]
[14:26:37] *** Looking for Advanced CPU Instructions...
[14:26:37] [x] PentiumPro
[14:26:37] [x] Multimedia (MMX)
[14:26:37] [x] 3D (SSE)
[14:26:37] [x] 3D (SSE2)
[14:26:37] [x] 3D (3DNow)
[14:26:37] ColourBits 32, ABits 0, ZBits 24
[14:26:37]
[14:26:37] *** Looking for Render API Extensions ...
[14:26:37] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:26:37] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:26:37] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:26:37] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:26:37] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:26:37] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:26:37] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:26:37] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:26:37] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:26:37] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:26:37] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:26:37] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:26:37] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:26:37]
[14:26:37] Maximum texture size : 4096
[14:26:37] Maximum simultaneous textures :4
[14:26:37] MaxAnisotropic (1.0 = none) : 16.000000
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:26:38] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[14:26:38] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[14:26:38] INTERNAL ERROR: Texture required
[14:26:38] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[14:26:41] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com.maddox.il2.objects.air.A1H_Tanker
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A1H_Tanker
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86A5 ): com.maddox.il2.objects.air.F_86A5
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86A5
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86D40 ): com.maddox.il2.objects.air.F_86D40
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D40
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86D45 ): com.maddox.il2.objects.air.F_86D45
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D45
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86E_10 ): com.maddox.il2.objects.air.F_86E_10
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86E_10
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86F_25E ): com.maddox.il2.objects.air.F_86F_25E
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25E
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86F_25L ): com.maddox.il2.objects.air.F_86F_25L
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25L
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86F_40 ): com.maddox.il2.objects.air.F_86F_40
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_40
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86K ): com.maddox.il2.objects.air.F_86K
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86K
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.CAC_Sabre_Mk31 ): com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.CAC_Sabre_Mk32 ): com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.FJ_3M ): com.maddox.il2.objects.air.FJ_3M
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.FJ_3M
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_15 ): com.maddox.il2.objects.air.Mig_15
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_15bis ): com.maddox.il2.objects.air.Mig_15bis
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15bis
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.MiG_15SB ): com.maddox.il2.objects.air.MiG_15SB
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MiG_15SB
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_17A ): com.maddox.il2.objects.air.Mig_17A
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17A
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_17F ): com.maddox.il2.objects.air.Mig_17F
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17F
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_17PF ): com.maddox.il2.objects.air.Mig_17PF
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17PF
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.TU_4 ): com.maddox.il2.objects.air.TU_4
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.A1H_Tanker
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A1H_Tanker
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86A5
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86A5
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86D40
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D40
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86D45
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D45
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86E_10
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86E_10
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86F_25E
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25E
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86F_25L
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25L
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86F_40
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_40
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86K
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86K
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.FJ_3M
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.FJ_3M
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_15
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_15bis
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15bis
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.MiG_15SB
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MiG_15SB
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_17A
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17A
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_17F
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17F
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_17PF
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17PF
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.TU_4
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:43] Main begin: PlMisAir(GUIQuick): class 'air.A1H_Tanker' not found
[14:26:43] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A1H_Tanker' not found
[14:26:43] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3123)
[14:26:43] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:43] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:43] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15.09.2013 14:26:43] -------------- END log session -------------
Alright fellas I'm having problems with this JW 1.32...
Did you install the latest buttons? That happened to me until I installed the latest buttons.
@snachito: The log show that you're missing the all the java class files for aircrafts. Please check if you have install jetwar core package that contain these classfile correctly. Just check if you have double folder.S3 I had the hotfix 1.32 core inside the jetwar content package like this C:Ubisoft/IL2/Sas/jetwar13contentpackage (there were 3 folders in there #SAS, SAS_SFS, 1.32 core package with a filelist and readme) and got 60% CTD.
C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%.
This information is encouraging, but ... when I try to install the "Phantom" with Jet Era 1.32, the game crashes at 20% loading :( Log file does not contain any useful information, breaking off suddenly ...Help me understand, please ... F-4 Phantom II v.1.31 for Jetwar 1.2 (https://www.sas1946.com/main/index.php/topic,21682.0.html) is compatible with Jet Era 1.32? Thx.It is compatible, but without option to select missiles. AGM-65 and AGM-84 may work not properly hitting whatever they want instead of target, for example sea surface. Also it should be very careful with over G.
[13:50:59] *** Looking for Render API Extensions ...
[13:50:59] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:50:59] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:50:59] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:50:59] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:50:59] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:50:59] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:50:59] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining
I guess it may be caused by a conflict of classes, but is it true?
If you lack this, typically 20% crash may happen: https://www.mediafire.com/?2jwqr5w4ivhwghz
?
If you lack NoOppenCanopyAI, typically 20% crash may happen: https://www.mediafire.com/?2jwqr5w4ivhwghzWell, of course! I was just overlooked this moment :-[ I had installed this mod, but I removed it, when I started experimenting with the Jet Era 1.32 and SAS Engine Mod 2.6. And then I simply forgot to recover. Thx.
Also, for better working, pls rename _00_F-4 folder to 00_F-4 and _00_F-4_weapons folder to 000_F-4_weapons.Thx. I guess I would not have thought of the author's recommendations of this mod, if you had not reminded of this.
In other case F-4D/E/J will be without loadout.
C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%.
Hang on a second, you have a #SAS inside your C:Ubisoft/IL2/SAS/Jetwar13content??? That is definitely the problem. inside that #SAS will be another folder which contain a bunch of classfiles; just copy that folder into your C:Ubisoft/IL2/SAS/.
[16.09.2013 17:11:50] ------------ BEGIN log session -------------
[17:11:50] OpenGL provider: Opengl32.dll
[17:11:51] OpenGL library:
[17:11:51] Vendor: NVIDIA Corporation
[17:11:51] Render: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[17:11:51] Version: 2.1.1
[17:11:51] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:11:51] Size: 1024x768
[17:11:51] ColorBits: 32
[17:11:51] DepthBits: 24
[17:11:51] StencilBits: 8
[17:11:51] isDoubleBuffered: true
[17:11:51]
[17:11:51] *** Looking for Advanced CPU Instructions...
[17:11:51] [x] PentiumPro
[17:11:51] [x] Multimedia (MMX)
[17:11:51] [x] 3D (SSE)
[17:11:51] [x] 3D (SSE2)
[17:11:51] [x] 3D (3DNow)
[17:11:51] ColourBits 32, ABits 0, ZBits 24
[17:11:51]
[17:11:51] *** Looking for Render API Extensions ...
[17:11:51] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:11:51] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:11:51] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:11:51] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:11:51] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:11:51] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:11:51] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:11:51] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:11:51] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:11:51] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:11:51] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:11:51] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:11:51] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:11:51]
[17:11:51] Maximum texture size : 4096
[17:11:51] Maximum simultaneous textures :4
[17:11:51] MaxAnisotropic (1.0 = none) : 16.000000
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[17:11:52] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[17:11:52] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[17:11:52] INTERNAL ERROR: Texture required
[17:11:52] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[17:11:56] SectFile load failed: null
[17:11:56] java.io.FileNotFoundException
[17:11:56] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:11:56] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:11:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:11:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:11:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:11:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:11:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:11:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:56] SectFile load failed: null
[17:11:56] java.io.FileNotFoundException
[17:11:56] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:11:56] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:11:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:11:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:11:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:11:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:11:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:11:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:12:00] Initializing DirectSound playback device...
[17:12:00] Primary buffer created.
[17:12:00] Playback format is set : sampling rate = 44100, num channels = 2.
[17:12:00] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:12:00] Default speaker config is : 1310724.
[17:12:00] Direct sound audio device initialized successfully :
[17:12:00] DX Version : 7
[17:12:00] Hardware - enabled [buffers : 32]
[17:12:00] Extensions - enabled :
[17:12:00] EAX ver. 1 [X] - enabled
[17:12:00] EAX ver. 2 [X] - enabled
[17:12:00] EAX ver. 3 [ ] - disabled
[17:12:00] I3D ver. 2 [X] - enabled
[17:12:00] ZoomFX [ ] - disabled
[17:12:00] MacroFX [ ] - disabled
[17:12:00] SIMD render [X]
[17:12:00] num channels 16
[17:12:00]
[17:12:01] Loading mission Records/Intro 04 Ed.trk...
[17:12:01] Loaded camouflage: PACIFIC
[17:12:01] Month = 7 , Hour = 6
[17:12:01] Temperature - 0m = 16.0 .
[17:12:01] Temperature - 1000m = 9.51001 .
[17:12:01] Temperature - 2000m = 3.019989 .
[17:12:01] Temperature - 3000m = -3.4700012 .
[17:12:01] Temperature - 4000m = -9.959991 .
[17:12:01] Temperature - 5000m = -16.450012 .
[17:12:01] Temperature - 6000m = -22.940002 .
[17:12:01] Temperature - 7000m = -29.429993 .
[17:12:01] Temperature - 8000m = -35.92 .
[17:12:01] Temperature - 9000m = -42.410004 .
[17:12:01] Temperature - 10000m = -48.899994 .
[17:12:01] Temperature - 11000m = -55.39 .
[17:12:01] Temperature - 12000m = -56.5 .
[17:12:01] Loading map.ini defined airfields:
[17:12:03] Load bridges
[17:12:03] Load static objects
[17:12:07] SectFile load failed: null
[17:12:07] java.io.FileNotFoundException
[17:12:07] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:12:07] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:12:07] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:12:07] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:12:07] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:12:07] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[17:12:07] at com.maddox.il2.game.Mission.netInput(Mission.java:2982)
[17:12:07] at com.maddox.il2.game.Mission.access$4(Mission.java:2789)
[17:12:07] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:392)
[17:12:07] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[17:12:07] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[17:12:07] at com.maddox.rts.Message._send(Message.java:1217)
[17:12:07] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:12:07] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:12:07] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:12:07] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:12:07] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:12:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:12:07] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:12:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:12:09] warning: no files : music/crash
[17:12:17] java.lang.ArrayIndexOutOfBoundsException
[17:12:17] at com.maddox.il2.gui.GUIQuick.fillComboWeapon(GUIQuick.java:3486)
[17:12:17] at com.maddox.il2.gui.GUIQuick$WComboPlane.notify(GUIQuick.java:455)
[17:12:17] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[17:12:17] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[17:12:17] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[17:12:17] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:12:17] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:12:17] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:12:17] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:12:17] at com.maddox.rts.Message._send(Message.java:1217)
[17:12:17] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:12:17] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:12:17] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:12:17] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:12:17] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:12:17] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:12:17] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:12:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:12:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.09.2013 17:12:36] -------------- END log session -------------
Just go into your STD folder and find the .rc file. and check for these lines:Hey S3 I double checked and I had already taken those // off the rc before starting the game. I even had copied the .rc you posted in this thread (post #2) before starting the game, so I don't know if my computer is just acting buggy or what!! Thank you for your help though S3 really appreciate it!! Please let me know if there's anything else you think I should do!!
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
if there are // infront of the line like this:
//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
Remove them.
Can you take a screenshot of your jetwar core package folder?S3 I'm trying to figure out how to post a screenshot here of the 000_1956_Core_v13 folder as I have a pic of it as an rtf file in my wordpad(looks like the readme's in some of the mod downloads) just having a hard time posting it. I think inside the folder I counted 220 classfiles and plus a 3 do folder/cockpit folder/F86K folder (this is after I downloaded the 1.32hotfix overwrote the original core folder).
... Great pic. ! ;DThx.
Hi all, can someone tell me where I can download the latest version of these beautiful F4"sHere is the original topic, [BETA] F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012) (https://www.sas1946.com/main/index.php/topic,21682.0.html)
just check your cod folder, is there a - sign in front of it? (like this -cod) if yes, just remove the -.
Alright, Can you do for me 2 things?S3 I got it working!! Thank you for all your help and your second question above got the gears going in my head and I thought I better check my root SAS_SFS folder and make sure the the size/transfer of the Jetwars content package (SAS/SFS files loaded up right) and they kept on staying the same 26kb (I believe that was it) not the 128mb and 2.65mb till I replaced them and rebooted my computer then they changed they kept on changing back to 26kb everytime till rebooting....now SASmodact 4/jet wars started up perfectly with loadouts and all!! Again thank you tons for your help S3 I really appreciate your time and what you and all the staff do for us!! Also a special thanks to Malone (a little tough love on his part helped push me to post up on the forum)!!
First can you upload your .rc file to mediafire and post a link here?
Second can you check the size of your jetwar sfs files inside your sas_sfs folder?
2 zsoltfireman: Hi! What the type of MiG? MiG-21? On all another types working good, but this one no flaps (planer's construction) 8)
The problem in your buttons, send me for fixing ore use my: https://www.mediafire.com/?3j4gcvz985f23j6
Just download the latest buttons, that should fix it.
But can you use DBW 1,71 in 4,11,1 is this not a pack for 4,10. Have somone made DBW compatible for 4.11 ???
Anyone else having this issue? It occurred in the very early versions of JetWar but it was fixed in the flight models. All of the flight models in 4.12.1m, 4.11.1m and DBW1.71 are essentially the same (bar addition of some new parameters for SAS Engine Mod). So I am really confused as to why it is happening just for you.im having a similar issue with the mig 21, i havent tried the other mig types yet but can report back
Hi, can you tell me how to install jet wars on DBW 1.71, I have read the read me so you just put the folder in #DBW folder then add hotfix, well that’s what I have done, do I need to do more, PS I asking for some one elseWhat does the directions on page one and the manual tell you
Sliding onto your system soon for 4.12.1m ;)
Please do not quote Pics
yes i have seen and I have follow all instruction but nothing no work.... >:( >:( >:( please tell me where I wrong.....
Thank Pauuls but nothing I have follow exacly the your indication but nithing I use mod activator vers. 3.06..Unfortunately that is not enough information.
Thank paulus now I have CDT to 20%, then I have think to all unistall and re-install to version 4.11.1m or HSFX6 what is better ?
many many thank paulus bye Ivo ( sorry for my poor English )
Thank paulus now I have CDT to 20%,I managed to reproduce your 20% error.
Hi folks,
Same problem here as adambegg above:
Using 4.11.1 with modact 4
Planes show up in QMB list, with no available weapons and unable to select or fly them.
INTERNAL ERROR: Hierarchy: Unknown parent node: 'GearL1_D0'
WARNING: object '3DO/Plane/Tu-4/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3666)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2189)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:49)
at com.maddox.il2.objects.air.Scheme4.<init>(Scheme4.java:26)
at com.maddox.il2.objects.air.B_29X.<init>(B_29X.java:20)
at com.maddox.il2.objects.air.TU_4.<init>(TU_4.java:29)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4
- Tu-4 not show
- Aircraft Engine start Off in Sky
- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png
- F-86A-5: engine fire easily
I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4
- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png
FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning A, the 'fjtest' File Doesn't Exist! Check your Configuration.
FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning B, the 'fjtest' File Doesn't Exist! Check your Configuration.
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:288)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:592)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2102)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2609)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_06.2: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!
There was a problem loading FM called:
'flightmodels/fj-3m.fmd'
It is not present in File:
'fjtest'
Mission Cancelled, Error in FM!!!
There was a problem loading FM called:
'flightmodels/fj-3m.fmd'
It is not present in File:
'fjtest'
java.lang.RuntimeException: Mission Cancelled, Error in FM!!!
There was a problem loading FM called:
'flightmodels/fj-3m.fmd'
It is not present in File:
'fjtest'
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
at com.maddox.il2.game.Mission._load(Mission.java:874)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Stefan, are you using the 10.4 test buttons?
I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4
- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png
me, too, at FJ-3M fm file error.
in logCode: [Select]FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning A, the 'fjtest' File Doesn't Exist! Check your Configuration.
FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning B, the 'fjtest' File Doesn't Exist! Check your Configuration.
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:288)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:592)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2102)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2609)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_06.2: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!
There was a problem loading FM called:
'flightmodels/fj-3m.fmd'
It is not present in File:
'fjtest'
Mission Cancelled, Error in FM!!!
There was a problem loading FM called:
'flightmodels/fj-3m.fmd'
It is not present in File:
'fjtest'
java.lang.RuntimeException: Mission Cancelled, Error in FM!!!
There was a problem loading FM called:
'flightmodels/fj-3m.fmd'
It is not present in File:
'fjtest'
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
at com.maddox.il2.game.Mission._load(Mission.java:874)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
In my 4.12.2 environment, KS-1 and Tu-4 have no problems.I have just tried with a clean jetwar mod and it worked fine, thanks
I can shoot KS-1 from Tu-4 and it hits enemy ships correctly.
Just found that there is a problem with TU-4 in SAS ModAct 5.30 if Jeronimo Wheel mod is activated and it works normally if it is deactivatedI confirm that
F-4 Phantom II mod is compatible with New Jetwar 1.33 in 4.12.2?I don't think so.
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
java.lang.NoSuchFieldError: isTrainer
at com.maddox.il2.objects.air.F9F8T.<init>(F9F8T.java:33)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis...
Month = 3 , Hour = 12
Temperature - 0m = 27.0 .
Temperature - 1000m = 20.51001 .
Temperature - 2000m = 14.019989 .
Temperature - 3000m = 7.529999 .
Temperature - 4000m = 1.0400085 .
Temperature - 5000m = -5.450012 .
Temperature - 6000m = -11.940002 .
Temperature - 7000m = -18.429993 .
Temperature - 8000m = -24.919998 .
Temperature - 9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *141176440*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from Alternative File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from Alternative File: 'cougars'
Flight Model File FlightModels/F9F8T.fmd:Cougars contains no Mach Drag Parameters.
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from Alternative File: 'cougars'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis is Playing
warning: no files : music/takeoff
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis...
Month = 3 , Hour = 12
Temperature - 0m = 27.0 .
Temperature - 1000m = 20.51001 .
Temperature - 2000m = 14.019989 .
Temperature - 3000m = 7.529999 .
Temperature - 4000m = 1.0400085 .
Temperature - 5000m = -5.450012 .
Temperature - 6000m = -11.940002 .
Temperature - 7000m = -18.429993 .
Temperature - 8000m = -24.919998 .
Temperature - 9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 52, Vert 6320, Ind 15465
WARNING: * Buf1 : Obj: 187, Vert 117733, Ind 185352
WARNING: * Buf2 : Obj: 7, Vert 7600, Ind 16842
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from Alternative File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from Alternative File: 'cougars'
Flight Model File FlightModels/F9F8.fmd:Cougars contains no Mach Drag Parameters.
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from Alternative File: 'cougars'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis is Playing
warning: no files : music/takeoff
Time overflow (304): speed 0.45731708
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis...
Month = 3 , Hour = 12
Temperature - 0m = 27.0 .
Temperature - 1000m = 20.51001 .
Temperature - 2000m = 14.019989 .
Temperature - 3000m = 7.529999 .
Temperature - 4000m = 1.0400085 .
Temperature - 5000m = -5.450012 .
Temperature - 6000m = -11.940002 .
Temperature - 7000m = -18.429993 .
Temperature - 8000m = -24.919998 .
Temperature - 9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 45, Vert 4540, Ind 11784
WARNING: * Buf1 : Obj: 177, Vert 112501, Ind 176256
WARNING: * Buf2 : Obj: 17, Vert 20878, Ind 41190
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from Alternative File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from Alternative File: 'cougars'
Flight Model File FlightModels/F9F6.fmd:Cougars contains no Mach Drag Parameters.
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from Alternative File: 'cougars'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis is Playing
warning: no files : music/takeoff
Time overflow (542): speed 0.45731708
Time overflow (976): speed 0.7653061
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
[Nov 11, 2013 4:24:48 PM] -------------- END log session -------------
When I try to open with 7z I get the following msg:
I have a question:You need to install SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test https://www.sas1946.com/main/index.php/topic,37774.0.html
After I extract content to my IL-2 directory.
Then copy the SFS archives from SAS_SFS to SFS_AUTO folder.
On my IL-2 v4.12.2 IL-2 + 5.3 ModAct
I need acressentar lines:
air.ini / plane_ru / weapons_ru / stationary.ini / technics.ini /
That's how I do?
Thanks for the replies!
tarakan67, Thanks!It is not nesesery. It is correct to edit the most important air.ini file
Already installed SAS Engine Mod v2.7 + Buttons for 4.12.2m 10.5 test.
Now I will try to weapons_ru Add lines and plane_ru file :D
tarakan67, Thanks!It is not nesesery. It is correct to edit the most important air.ini file
Already installed SAS Engine Mod v2.7 + Buttons for 4.12.2m 10.5 test.
Now I will try to weapons_ru Add lines and plane_ru file :D
about MiG21 3rd generation,
missing files are posted by tarakan67.
Thanks!!
https://www.sas1946.com/main/index.php/topic,37264.msg418638.html#msg418638
Hi all,
Just a quick question. I have czk's Shooting Stars upgrade working in 4.10 and 4.11. I have re-installed pack on this version of Jet Era, buttons 10.5 but I cannot get the F80-A to show in the QMB/FMB object viewer window. F80-C, RF80-A, F80-N show up fine. I have experienced this before with other a/c mods on other Jet Era versions, but haven't been able to find a solution to what causes this.
Any help appreciated
I think... this strange behavier is caused by new IL2Selector 3.1.1 and ModAct5.30 error (in example internal memory crash).western, no wild guesses please.
IL2Selector/Modact errors are difficult to our players.
java.lang.NoSuchFieldError: isTrainer
at com.maddox.il2.objects.air.F9F8T.<init>(F9F8T.java:33)
How much clearer should an error log tell it?Hi Mike.I think... this strange behavier is caused by new IL2Selector 3.1.1 and ModAct5.30 error (in example internal memory crash).western, no wild guesses please.
IL2Selector/Modact errors are difficult to our players.
All of the errors you've reported clearly point to mismatching Java classes.
For instance this one:Code: [Select]java.lang.NoSuchFieldError: isTrainer
How much clearer should an error log tell it?
at com.maddox.il2.objects.air.F9F8T.<init>(F9F8T.java:33)
In line 33 of F9F8T.java class source file a Field "isTrainer" is tried to be accessed but the field doesn't exist.
That's the whole story.
It's either a simple error in that class, an incompatibility between latest Jetwar and Engine Mod or it's a conflicting additional mod which you've installed.
Don't blame it on Modact and/or the Selector please, both have literally nothing to do with all of this and that's plain to see.
Best regards - Mike
[Nov 12, 2013 6:10:19 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTS 450/PCIe/SSE2
Version: 4.3.0
Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1360x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
This class is defined in the SAS Engine Mod, make sure you've installed it correctly.The variable named "isTrainer" doesn't exist and used/called in F9F8T.class or F9F_Cougar.class.F9F87.java, line 33:
super.isTrainer = true;
the sfs files come out wrongly place though from the zip file, I had to copy them to the SFS_AUTO directory myselfThat's what the readme tells ;)
Regarding Tu-4 please install this Patch: https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715
Best regards - Mike
[Nov 15, 2013 11:13:13 AM] ------------ BEGIN log session -------------
[11:13:13 AM] OpenGL provider: Opengl32.dll
[11:13:13 AM] OpenGL library:
[11:13:13 AM] Vendor: NVIDIA Corporation
[11:13:13 AM] Render: GeForce GTX 660 Ti/PCIe/SSE2
[11:13:13 AM] Version: 4.3.0
[11:13:13 AM] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:13:13 AM] Size: 1920x1080
[11:13:13 AM] ColorBits: 32
[11:13:13 AM] DepthBits: 24
[11:13:13 AM] StencilBits: 8
[11:13:13 AM] isDoubleBuffered: true
[11:13:13 AM]
[11:13:13 AM] *** Looking for Advanced CPU Instructions...
[11:13:13 AM] [x] PentiumPro
[11:13:13 AM] [x] Multimedia (MMX)
[11:13:13 AM] [x] 3D (SSE2)
[11:13:13 AM] [x] 3D (SSE2)
[11:13:13 AM] [-] 3D (3DNow)
[11:13:13 AM] ColourBits 32, ABits 0, ZBits 24
[11:13:13 AM]
[11:13:13 AM] *** Looking for Render API Extensions ...
[11:13:13 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:13:13 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:13:13 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:13:13 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:13:13 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:13:13 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:13:13 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:13:13 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:13:13 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:13:13 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:13:13 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:13:13 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:13:13 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:13:13 AM]
[11:13:13 AM] Maximum texture size : 16384
[11:13:13 AM] Maximum simultaneous textures :4
[11:13:13 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:13:14 AM] ...using "light" Splash Screens...
[11:13:14 AM] 15 Splashscreens available.
[11:13:14 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_05.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_06.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_07.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_08.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps05.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_textures01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_textures02.sfs... mounted successfully!
[11:13:14 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:13:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:13:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:13:16 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:13:16 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:13:16 AM] INTERNAL ERROR: Texture required
[11:13:16 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:13:18 AM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[11:13:18 AM] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[11:13:18 AM] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[11:13:18 AM] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[11:13:18 AM] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[11:13:18 AM] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[11:13:19 AM] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:19 AM] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:19 AM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
I was rushing to get to the pub;D
Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:https://www.sas1946.com/main/index.php/topic,1145.24.html Reply #33
do not quote pics please
Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:
My 4.12.2 + Jet Era 1.33 + Buttons 10.5 + Engine Mod 2.7 compability List:
Crusader Pack (Vega update): works fine, but incomplete loadout List
A-7 Pack (Vega update): works fine, but incomplete loadout List
F-4 Pack (Last Version): works fine, but incomplete loadout List
Mig-21 Second Generation: works, but sometimes flaps don't work
Mig-21 Third Generation: works, but incomplete loadout List and sometimes flaps don't work.
F-100D and F: Works 100%
MIG-19 and SM-12: Works 100%
Yak-36 and SMF: Works 100%
L159G: Works 100%
MIG-15UTI: Works 100%
Mi-24v: 20% crash
I update the list soon
Hi guys!
I've been stuck in 4.11.1 with HSFX 6.0.17 for a while and happy to stay with it with our squad. I saw the Jetwar news only just recently and have tried to install it all. I'm getting CTD at 60%.
Here's how I got there.
I followed Anto's instructions here https://www.sas1946.com/main/index.php?topic=15649.0 to a tee....I think!
As there is no MODS folder(that I can find) with HSFX I assumed the engine pack 2.6 and SAS Buttons 10.3 went in the JSGME folder to be activated manually? Or do I need to create a separate MODS folder to add them to? They seem to activate fine but without the Jet-pack working I can't test, and the sounds don't seem any different.
So....I tried a process of elimination trying the coding inserts. When I pasted in the "weapons_ru" and "air_ru" that's when I got the crashes.
So the only thing I can think is the exact place in the coding it needs to be pasted???
And yes, I'm a noob at modding, sorry :(
But if anyone could help, or even post the right coding for those two files(for 4.11.1 HSFX 6.01.17), AND/OR advice on where to put the engine 2.6 and Buttons 10.3 mods I would be eternally greatful.
Tha for all your tireless work SAS and please accept my apologies in advance for my noobness.
Cheers,
Hellman
85FG Flying Foxes.
I can not understand the reasons, but I did not get to add the aircraft from Jet Era 1.33 in stationary aircraft :( After adding the necessary lines to a file technics.ini aircrafts from Jet Era do not appear in the "stationary aircraft" in the FMB.My mistake :-[ I forgot about the file stationary.ini :-\
A required base class is missing:Code: [Select]Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
This class is defined in the SAS Engine Mod, make sure you've installed it correctly.
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogueThe variable named "isTrainer" doesn't exist and used/called in F9F8T.class or F9F_Cougar.class.F9F87.java, line 33:Code: [Select]super.isTrainer = true;
Best regards - Mike
As popular as the f-4 is ,and now that it works in 4.12m I am surprised no one has tackled the cockpit and radar problem.
All other F-86 versions and the FJ Fury indicate zero G when at rest on the ground. Sort of gives you that old floating feeling. ;)
It keeps on pointing to missing stuff, classes under \IL-2path\#SAS\com\maddox\il2\objects
There is only 1 file there, catapults.ini. Are there supposed to be more?
The SAS Engine mod v2.7 has only that file there.
Is that the right path?
catapults.ini may be in \IL-2path\#SAS\!SAS_Engine_Mod\com\maddox\il2\object
there isn't the place classfiles set.
only catapults.ini, as is.
classfiles need to be set in \IL-2path\#SAS\!SAS_Engine_Mod\
Anyone heard an update on AMT's Hawker Hunter? Like everyone else, been really lookin' forward to this bird. Hope we don't loose it. Those guys do a swell job over there.
I downloaded this and am enjoying except the Tu-4 doesn't fly.Also,where does the filelist in the package go?Does it go anywhere?Thanks.
Download the latest buttons 10.5. I think it should take care of it.
I was making some tests with AI jets fighting each other (2 pairs)... but they seem to use guns exclusively... they never used their missiles
though had the chance... Is this only me or a general thing with Jet War ?
but they seem to use guns exclusively... they never used their missiles
[MAIN]
MAP Crimea/load.ini
TIME 12.000002
CloudType 0
CloudHeight 1000.0
player r0100
army 1
playerNum 0
[SEASON]
Year 1940
Month 7
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
r0100
r0101
r0102
r0103
r0110
r0111
r0112
r0113
g0100
g0101
g0102
g0103
g0110
g0111
g0112
g0113
[r0100]
Planes 4
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0100_Way]
TAKEOFF_002 73573.79 36280.83 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 72584.44 38407.04 500.00 300.00 &0
NORMFLY 71781.75 40163.22 500.00 300.00 &0
NORMFLY 62403.48 32680.76 500.00 300.00 g0100 1 &0
NORMFLY 75267.21 38474.72 500.00 300.00 g0100 3 &0
NORMFLY 79221.14 39804.98 500.00 300.00 &0
NORMFLY 98030.36 51632.41 500.00 300.00 &0
NORMFLY 77228.32 29185.46 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0101]
Planes 4
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0101_Way]
TAKEOFF_002 73590.71 36244.45 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 72586.79 38402.98 500.00 300.00 &0
NORMFLY 71777.07 40182.28 500.00 300.00 &0
NORMFLY 62554.52 32282.36 500.00 300.00 g0101 1 &0
NORMFLY 75467.77 38121.96 500.00 300.00 g0101 3 &0
NORMFLY 79362.67 39489.27 500.00 300.00 &0
NORMFLY 98117.10 51545.24 500.00 300.00 &0
NORMFLY 77100.85 29102.32 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0102]
Planes 4
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0102_Way]
TAKEOFF_002 73606.97 36208.80 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 72588.03 38400.12 500.00 300.00 &0
NORMFLY 71761.13 40212.32 500.00 300.00 &0
NORMFLY 62565.58 31987.10 500.00 300.00 g0102 1 &0
NORMFLY 75654.13 37800.30 500.00 300.00 g0102 3 &0
NORMFLY 79837.25 39268.58 500.00 300.00 &0
NORMFLY 98263.93 51443.27 500.00 300.00 &0
NORMFLY 77059.84 28878.58 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0103]
Planes 4
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0103_Way]
TAKEOFF_002 73624.28 36172.25 0 0 &0
TRIGGERS 0 0 20 0
NORMFLY 72585.60 38404.89 500.00 300.00 &0
NORMFLY 71744.77 40249.66 500.00 300.00 &0
NORMFLY 62814.81 31610.72 500.00 300.00 g0103 1 &0
NORMFLY 75812.47 37451.95 500.00 300.00 g0103 3 &0
NORMFLY 80257.24 38765.34 500.00 300.00 &0
NORMFLY 98447.65 51307.85 500.00 300.00 &0
NORMFLY 76926.90 28872.93 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0110]
Planes 1
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0110_Way]
NORMFLY 55193.20 56076.13 500.00 300.00 &0
NORMFLY 65417.22 35709.54 500.00 300.00 g0110 1 &0
NORMFLY 74137.26 38140.91 500.00 300.00 g0110 2 &0
NORMFLY 78242.44 39478.03 500.00 300.00 g0110 3 &0
NORMFLY 97332.84 51279.21 500.00 300.00 g0110 4 &0
NORMFLY 77155.74 29147.86 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0111]
Planes 1
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0111_Way]
NORMFLY 54594.92 55575.31 500.00 300.00 &0
NORMFLY 65508.85 34896.29 500.00 300.00 g0111 1 &0
NORMFLY 74337.83 37630.87 500.00 300.00 g0111 2 &0
NORMFLY 78578.20 39114.44 500.00 300.00 g0111 3 &0
NORMFLY 97629.19 51183.46 500.00 300.00 g0111 4 &0
NORMFLY 77284.29 29194.09 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0112]
Planes 1
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0112_Way]
NORMFLY 53810.52 55432.79 500.00 300.00 &0
NORMFLY 65773.11 34216.12 500.00 300.00 g0112 1 &0
NORMFLY 74470.66 37298.42 500.00 300.00 g0112 2 &0
NORMFLY 78764.09 38826.04 500.00 300.00 g0112 3 &0
NORMFLY 97770.15 51034.78 500.00 300.00 g0112 4 &0
NORMFLY 77057.30 29119.77 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[r0113]
Planes 1
Skill 1
Class air.P_80A
Fuel 100
weapons default
[r0113_Way]
NORMFLY 53440.21 54891.68 500.00 300.00 &0
NORMFLY 65894.86 33689.13 500.00 300.00 g0113 1 &0
NORMFLY 74729.93 36947.26 500.00 300.00 g0113 2 &0
NORMFLY 79084.79 38606.77 500.00 300.00 g0113 3 &0
NORMFLY 97903.24 50863.15 500.00 300.00 g0113 4 &0
NORMFLY 77140.02 29043.54 500.00 300.00 &0
LANDING 73633.77 36171.84 0 0 &0
[g0100]
Planes 4
Skill 1
Class air.B_29
Fuel 100
weapons default
[g0100_Way]
NORMFLY 45426.41 24609.91 500.00 300.00 &0
NORMFLY 68039.32 35258.40 500.00 300.00 &0
GATTACK 72621.89 37357.70 500.00 300.00 &0
NORMFLY 75669.97 38652.56 500.00 300.00 &0
NORMFLY 79821.06 40075.13 500.00 300.00 &0
NORMFLY 111051.32 62995.05 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0101]
Planes 4
Skill 1
Class air.B_29
Fuel 100
weapons default
[g0101_Way]
NORMFLY 45419.93 24256.15 500.00 300.00 &0
NORMFLY 68115.87 34874.16 500.00 300.00 &0
GATTACK 72591.63 36929.02 500.00 300.00 &0
NORMFLY 75867.51 38329.70 500.00 300.00 &0
NORMFLY 79828.02 39665.97 500.00 300.00 &0
NORMFLY 111462.20 63192.75 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0102]
Planes 4
Skill 1
Class air.B_29
Fuel 100
weapons default
[g0102_Way]
NORMFLY 45298.83 23828.37 500.00 300.00 &0
NORMFLY 68214.59 34571.01 500.00 300.00 &0
GATTACK 73409.68 36840.20 500.00 300.00 &0
NORMFLY 76037.19 37974.69 500.00 300.00 &0
NORMFLY 80315.24 39492.39 500.00 300.00 &0
NORMFLY 110589.85 62778.57 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0103]
Planes 4
Skill 1
Class air.B_29
Fuel 100
weapons default
[g0103_Way]
NORMFLY 45758.87 23636.82 500.00 300.00 &0
NORMFLY 68819.49 34436.27 500.00 300.00 &0
GATTACK 73198.01 36378.33 500.00 300.00 &0
NORMFLY 76256.38 37670.10 500.00 300.00 &0
NORMFLY 80642.51 39096.20 500.00 300.00 &0
NORMFLY 112277.53 63573.65 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0110]
Planes 4
Skill 1
Class air.B_24J100
Fuel 100
weapons default
[g0110_Way]
NORMFLY 44519.61 24164.97 500.00 300.00 g0100 0 &0
NORMFLY 61881.73 32489.68 500.00 300.00 r0100 3 &0
NORMFLY 74682.90 38209.48 500.00 300.00 r0100 4 &0
NORMFLY 78729.28 39571.02 500.00 300.00 r0100 5 &0
NORMFLY 97788.64 51455.19 500.00 300.00 r0100 6 &0
NORMFLY 112775.18 63855.62 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0111]
Planes 4
Skill 1
Class air.B_24J100
Fuel 100
weapons default
[g0111_Way]
NORMFLY 44460.45 23776.36 500.00 300.00 g0101 0 &0
NORMFLY 61940.34 32019.13 500.00 300.00 r0101 3 &0
NORMFLY 74785.95 37783.18 500.00 300.00 r0101 4 &0
NORMFLY 78881.54 39189.71 500.00 300.00 r0101 5 &0
NORMFLY 97886.27 51352.41 500.00 300.00 r0101 6 &0
NORMFLY 112603.55 63654.37 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0112]
Planes 4
Skill 1
Class air.B_24J100
Fuel 100
weapons default
[g0112_Way]
NORMFLY 44387.56 23396.23 500.00 300.00 g0102 0 &0
NORMFLY 62093.76 31749.51 500.00 300.00 r0102 3 &0
NORMFLY 74939.50 37503.72 500.00 300.00 r0102 4 &0
NORMFLY 79196.05 38947.93 500.00 300.00 r0102 5 &0
NORMFLY 97923.48 51159.85 500.00 300.00 r0102 6 &0
NORMFLY 112626.83 63737.09 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[g0113]
Planes 4
Skill 1
Class air.B_24J100
Fuel 100
weapons default
[g0113_Way]
NORMFLY 44970.84 23245.50 500.00 300.00 g0103 0 &0
NORMFLY 62397.80 31455.37 500.00 300.00 r0103 3 &0
NORMFLY 75176.20 37180.28 500.00 300.00 r0103 4 &0
NORMFLY 79524.24 38581.32 500.00 300.00 r0103 5 &0
NORMFLY 98051.97 50945.59 500.00 300.00 r0103 6 &0
NORMFLY 112479.83 63647.52 500.00 300.00 &0
LANDING 116405.92 65650.11 0 0 &0
[Chiefs]
0_Chief Ships.Tral 1 0 2 1.0
1_Chief Ships.Tramp 1 0 2 1.0
2_Chief Ships.Tanker 1 0 2 1.0
[0_Chief_Road]
71844.49 41743.27 120.00 0 2 2.5
76434.86 41268.41 120.00 0 4 2.5
77300.00 41100.00 120.00
79402.00 40900.00 120.00
79402.77 40991.41 120.00
[1_Chief_Road]
71330.06 41703.70 120.00 0 2 2.5722224712371826
76157.85 41189.26 120.00 0 4 2.5722224712371826
77500.00 41100.00 120.00
78002.00 40598.00 120.00
78057.32 40516.55 120.00
[2_Chief_Road]
70894.78 41980.71 120.00 0 2 2.5
75959.98 41426.68 120.00 0 3 2.5
77002.00 41100.00 120.00
77028.45 41149.70 120.00 0 3 2.5
77198.00 41100.00 120.00
77740.74 40833.12 120.00
[NStationary]
5_Static vehicles.planes.Plane$U_2VS 1 72661.95 37013.30 425.00 0.0 null 2 1.0 null 0
6_Static vehicles.planes.Plane$U_2VS 1 72684.40 37023.18 425.00 0.0 null 2 1.0 null 0
7_Static vehicles.planes.Plane$U_2VS 1 72702.14 37031.49 425.00 0.0 null 2 1.0 null 0
8_Static vehicles.planes.Plane$YAK_9 1 72614.77 37389.28 425.00 0.0 null 2 1.0 null 0
9_Static vehicles.planes.Plane$YAK_9 1 72630.32 37396.60 425.00 0.0 null 2 1.0 null 0
10_Static vehicles.planes.Plane$YAK_9 1 72669.66 37415.81 425.00 0.0 null 2 1.0 null 0
11_Static vehicles.planes.Plane$YAK_9 1 72655.94 37394.77 425.00 0.0 null 2 1.0 null 0
12_Static vehicles.planes.Plane$YAK_9 1 72604.71 37356.35 335.00 0.0 null 2 1.0 null 0
13_Static vehicles.planes.Plane$YAK_9 1 72612.03 37340.80 335.00 0.0 null 2 1.0 null 0
14_Static vehicles.planes.Plane$YAK_9 1 72597.39 37369.16 335.00 0.0 null 2 1.0 null 0
15_Static vehicles.planes.Plane$YAK_9 1 72617.52 37327.08 335.00 0.0 null 2 1.0 null 0
16_Static vehicles.planes.Plane$YAK_9 1 72623.92 37315.18 335.00 0.0 null 2 1.0 null 0
17_Static vehicles.planes.Plane$YAK_9 1 72629.41 37303.29 335.00 0.0 null 2 1.0 null 0
18_Static vehicles.planes.Plane$YAK_9 1 72634.90 37290.48 335.00 0.0 null 2 1.0 null 0
64_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116993.54 66149.18 420.00 0.0
65_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117880.40 66394.77 420.00 0.0
66_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117784.89 66558.50 420.00 0.0
67_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117129.98 65930.87 420.00 0.0
68_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116352.27 65739.85 420.00 0.0
69_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116434.13 65576.13 420.00 0.0
70_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116979.89 65412.40 420.00 0.0
71_Static vehicles.stationary.Siren$SirenCity 2 116911.67 65507.91 420.00 0.0
72_Static vehicles.stationary.Siren$SirenCity 2 116938.96 66244.69 420.00 0.0
73_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117307.35 66558.50 420.00 0.0
74_Static vehicles.stationary.Siren$SirenCity 2 117430.15 66080.96 420.00 0.0
79_Static vehicles.artillery.Artillery$Flak38_20mm 2 116434.13 65794.43 420.00 0.0 0 1 1
80_Static vehicles.artillery.Artillery$Flak38_20mm 2 116515.10 65576.13 420.00 0.0 0 1 1
81_Static vehicles.artillery.Artillery$Flak38_20mm 2 117839.47 66312.91 420.00 0.0 0 1 1
82_Static vehicles.artillery.Artillery$Flak38_20mm 2 117662.10 66531.21 420.00 0.0 0 1 1
75_Static vehicles.artillery.Artillery$Flak18_37mm 2 117266.42 66585.79 420.00 0.0 0 1 1
76_Static vehicles.artillery.Artillery$Flak18_37mm 2 117116.33 65876.30 420.00 0.0 0 1 1
78_Static vehicles.artillery.Artillery$Flak18_37mm 2 116938.96 66121.89 420.00 0.0 0 1 1
77_Static vehicles.artillery.Artillery$Flak18_37mm 2 116925.32 65385.11 420.00 0.0 0 1 1
83_Static vehicles.artillery.Artillery$Flak18_88mm 2 116898.03 66176.47 420.00 0.0 0 1 1
84_Static vehicles.artillery.Artillery$Flak18_88mm 2 117170.91 65876.30 420.00 0.0 0 1 1
85_Static vehicles.artillery.Artillery$Flak18_88mm 2 116502.35 65521.55 420.00 0.0 0 1 1
86_Static vehicles.artillery.Artillery$Flak18_88mm 2 117730.32 66585.79 420.00 0.0 0 1 1
87_Static vehicles.stationary.Siren$SirenCity 1 72937.16 36826.52 420.00 0.0
88_Static vehicles.stationary.Siren$SirenCity 1 72991.56 37302.51 420.00 0.0
89_Static vehicles.stationary.Siren$SirenCity 1 73549.14 36840.12 420.00 0.0
90_Static vehicles.lights.Searchlight$SL_ManualBlue 1 72855.56 37601.70 420.00 0.0
91_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73059.55 37669.70 420.00 0.0
92_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73549.14 36160.15 420.00 0.0
93_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73698.73 36214.54 420.00 0.0
94_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73399.54 37003.32 420.00 0.0
95_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73127.55 36921.72 420.00 0.0
96_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73780.33 36853.72 420.00 0.0
97_Static vehicles.lights.Searchlight$SL_ManualBlue 1 72651.57 37112.11 420.00 0.0
98_Static vehicles.artillery.Artillery$Maxime 1 72874.69 37568.92 420.00 0.0 0 1 1
99_Static vehicles.artillery.Artillery$Maxime 1 73088.09 37625.83 420.00 0.0 0 1 1
100_Static vehicles.artillery.Artillery$Maxime 1 73699.83 36288.53 420.00 0.0 0 1 1
101_Static vehicles.artillery.Artillery$Maxime 1 73500.66 36188.95 420.00 0.0 0 1 1
102_Static vehicles.artillery.Artillery$Maxime4 1 73201.90 36843.37 420.00 0.0 0 1 1
103_Static vehicles.artillery.Artillery$Maxime4 1 73358.39 37070.99 420.00 0.0 0 1 1
104_Static vehicles.artillery.Artillery$Zenit61K 1 72604.38 37156.35 420.00 0.0 0 1 1
105_Static vehicles.artillery.Artillery$Zenit61K 1 73429.52 37070.99 420.00 0.0 0 1 1
106_Static vehicles.artillery.Artillery$Zenit61K 1 73827.87 36829.14 420.00 0.0 0 1 1
107_Static vehicles.artillery.Artillery$Zenit61K 1 73102.31 36871.82 420.00 0.0 0 1 1
108_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 72874.69 36644.20 420.00 0.0 0 1 1
109_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 73443.75 37170.58 420.00 0.0 0 1 1
110_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 73571.79 36601.52 420.00 0.0 0 1 1
111_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 72945.82 37284.39 420.00 0.0 0 1 1
112_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 78784.87 40536.73 420.00 0.0 0 1 1
113_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 79206.30 40483.68 420.00 0.0 0 1 1
114_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 78430.50 40098.92 420.00 0.0 0 1 1
115_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 78553.33 40353.34 420.00 0.0 0 1 1
116_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 78809.00 40557.63 420.00 0.0 0 1 1
117_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 79184.10 40483.68 420.00 0.0 0 1 1
118_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 77006.61 40633.84 420.00 0.0 0 1 1
119_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 77011.99 41536.15 455.00 0.0 0 1 1
120_Static ships.Ship$G5 1 78360.75 40290.61 555.00 0.0 0 2 1.0
121_Static ships.Ship$G5 1 78387.94 40283.11 555.00 0.0 0 2 1.0
122_Static ships.Ship$G5 1 78373.08 40276.07 555.00 0.0 0 2 1.0
123_Static ships.Ship$BBK1124_1943 1 78474.71 40437.89 575.00 0.0 0 2 1.0
124_Static ships.Ship$BBK1124_1943 1 78399.66 40478.53 575.00 0.0 0 2 1.0
125_Static ships.Ship$Destroyer_USSR_Type7 1 78612.28 40680.99 590.00 0.0 0 2 1.0
126_Static ships.Ship$Destroyer_USSR_Type7 1 79253.12 40649.63 645.00 0.0 0 2 1.0
127_Static ships.Ship$Tramp 1 79004.30 40694.90 640.00 0.0 0 2 1.0
128_Static ships.Ship$Tramp 1 79213.38 40614.86 645.00 0.0 0 2 1.0
129_Static ships.Ship$Tramp 1 79178.60 40751.17 555.00 0.0 0 2 1.0
130_Static ships.Ship$Tanker 1 78506.05 40668.70 500.00 0.0 0 2 1.0
131_Static ships.Ship$Tanker 1 78798.30 40664.13 610.00 0.0 0 2 1.0
150_Static vehicles.stationary.Stationary$ZIS5_PC 1 73418.88 37188.26 579.84 0.0
151_Static vehicles.stationary.Stationary$ZIS5_PC 1 73373.82 37158.39 459.84 0.0
152_Static vehicles.stationary.Stationary$ZIS5_PC 1 73262.42 36470.17 459.84 0.0
154_Static vehicles.stationary.Stationary$ZIS6_fuel 1 72619.50 37028.48 459.84 0.0
153_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73265.83 36499.53 714.84 0.0
155_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73584.01 37046.94 714.84 0.0
156_Static vehicles.stationary.Stationary$ZIS6_fuel 1 72584.25 37369.75 714.84 0.0
157_Static vehicles.stationary.Stationary$GAZ_M1 1 72577.96 37353.68 384.84 0.0
158_Static vehicles.stationary.Stationary$GAZ67 1 72599.43 37334.63 684.84 0.0
159_Static vehicles.stationary.Stationary$GAZ67 1 72646.82 37013.42 684.84 0.0
160_Static vehicles.stationary.Stationary$GAZ67 1 73236.65 36490.75 684.84 0.0
161_Static vehicles.stationary.Stationary$GAZ67 1 73777.11 36907.13 684.84 0.0
162_Static vehicles.stationary.Stationary$GAZ67 1 73795.77 36945.07 384.84 0.0
163_Static vehicles.stationary.Stationary$ZIS5_medic 1 73770.23 36915.40 384.84 0.0
164_Static vehicles.stationary.Stationary$ZIS5_medic 1 73767.97 36908.89 384.84 0.0
165_Static vehicles.stationary.Stationary$ZIS5_radio 1 73768.73 36883.85 384.84 0.0
166_Static vehicles.stationary.Stationary$ZIS5_radio 1 72586.34 37361.81 384.84 0.0
175_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73875.36 36492.73 714.84 0.0
176_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73940.27 36544.44 409.84 0.0
177_Static vehicles.stationary.Stationary$GAZ67 1 73933.63 36535.99 684.84 0.0
178_Static vehicles.stationary.Stationary$GAZ67 1 73785.61 36456.35 564.84 0.0
179_Static vehicles.radios.Beacon$Grossdeutscher_Rundfunk 1 78952.62 33407.68 360.00 0.0
46_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116627.98 66056.30 609.84 0.0
36_Static vehicles.planes.Plane$B_29 2 116730.26 65361.59 239.84 0.0 cq 2 1.0 null 0
37_Static vehicles.planes.Plane$B_29 2 116783.41 65391.13 239.84 0.0 cq 2 1.0 null 0
141_Static vehicles.stationary.Stationary$Chevrolet_medic_US 2 116769.46 65340.20 599.84 0.0
139_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116727.75 65346.58 619.84 0.0
50_Static vehicles.stationary.Stationary$Chevrolet_radio_US 2 116755.84 65336.49 599.84 0.0
51_Static vehicles.stationary.Stationary$Chevrolet_medic_US 2 116773.48 65342.38 599.84 0.0
52_Static vehicles.stationary.Stationary$WillisMBt_US 2 117107.56 65415.82 554.84 0.0
53_Static vehicles.stationary.Stationary$WillisMBt_US 2 117110.50 65929.00 599.84 0.0
54_Static vehicles.stationary.Stationary$WillisMBt_US 2 116995.25 66514.24 599.84 0.0
55_Static vehicles.stationary.Stationary$WillisMBt_US 2 117474.57 66654.71 564.84 0.0
56_Static vehicles.stationary.Stationary$Chevrolet_medic_US 2 117422.29 66750.55 419.84 0.0
0_Static vehicles.stationary.Smoke$Smoke13 1 72941.67 37702.43 360.00 35.00
1_Static vehicles.stationary.Smoke$Smoke13 0 72938.38 37701.18 360.00 35.00
2_Static vehicles.stationary.Smoke$Smoke13 0 72934.55 37699.66 360.00 35.00
3_Static vehicles.stationary.Smoke$Smoke13 0 72931.24 37698.09 360.00 35.00
4_Static vehicles.stationary.Smoke$Smoke13 0 72927.36 37696.29 360.00 35.00
19_Static vehicles.stationary.Smoke$Smoke13 0 72923.76 37694.71 360.00 35.00
20_Static vehicles.stationary.Smoke$Smoke13 0 72919.77 37692.75 360.00 35.00
21_Static vehicles.stationary.Smoke$Smoke13 0 72916.68 37691.00 360.00 35.00
22_Static vehicles.stationary.Smoke$Smoke13 0 72912.64 37689.21 360.00 35.00
23_Static vehicles.stationary.Smoke$Smoke13 0 72909.04 37687.63 360.00 35.00
24_Static vehicles.stationary.Smoke$Smoke13 0 72905.33 37685.89 360.00 35.00
25_Static vehicles.stationary.Smoke$Smoke13 0 73668.63 36144.06 360.00 35.00
26_Static vehicles.stationary.Smoke$Smoke13 0 73665.25 36142.54 360.00 35.00
27_Static vehicles.stationary.Smoke$Smoke13 0 73661.54 36140.63 360.00 35.00
28_Static vehicles.stationary.Smoke$Smoke13 0 73657.84 36139.06 360.00 35.00
29_Static vehicles.stationary.Smoke$Smoke13 0 73654.18 36137.49 360.00 35.00
30_Static vehicles.stationary.Smoke$Smoke13 0 73650.70 36135.91 360.00 35.00
31_Static vehicles.stationary.Smoke$Smoke13 0 73647.05 36133.89 360.00 35.00
32_Static vehicles.stationary.Smoke$Smoke13 0 73639.74 36130.74 360.00 35.00
33_Static vehicles.stationary.Smoke$Smoke13 0 73632.38 36127.43 360.00 35.00
34_Static vehicles.stationary.Smoke$Smoke13 0 73636.26 36129.11 360.00 35.00
35_Static vehicles.stationary.Smoke$Smoke13 0 73643.34 36132.15 360.00 35.00
38_Static vehicles.stationary.Smoke$Smoke12 0 73667.05 36147.60 360.00 35.00
39_Static vehicles.stationary.Smoke$Smoke12 0 73663.74 36154.79 360.00 35.00
40_Static vehicles.stationary.Smoke$Smoke12 0 73660.36 36161.99 360.00 35.00
41_Static vehicles.stationary.Smoke$Smoke12 0 73657.05 36169.46 360.00 35.00
42_Static vehicles.stationary.Smoke$Smoke12 0 73653.51 36176.77 360.00 35.00
43_Static vehicles.stationary.Smoke$Smoke12 0 73650.08 36183.68 360.00 35.00
44_Static vehicles.stationary.Smoke$Smoke12 0 73646.54 36190.98 360.00 35.00
45_Static vehicles.stationary.Smoke$Smoke12 0 73643.34 36198.46 360.00 35.00
47_Static vehicles.stationary.Smoke$Smoke12 0 73640.02 36205.71 360.00 35.00
48_Static vehicles.stationary.Smoke$Smoke12 0 73636.31 36213.01 360.00 35.00
49_Static vehicles.stationary.Smoke$Smoke12 0 73633.17 36219.87 360.00 35.00
57_Static vehicles.stationary.Smoke$Smoke12 0 73629.96 36227.18 360.00 35.00
58_Static vehicles.stationary.Smoke$Smoke12 0 73626.20 36234.76 360.00 35.00
59_Static vehicles.stationary.Smoke$Smoke12 0 73622.94 36242.01 360.00 35.00
60_Static vehicles.stationary.Smoke$Smoke12 0 73619.73 36248.92 360.00 35.00
62_Static vehicles.stationary.Smoke$Smoke12 0 73612.77 36263.53 360.00 35.00
132_Static vehicles.stationary.Smoke$Smoke12 0 73606.30 36278.37 360.00 35.00
134_Static vehicles.stationary.Smoke$Smoke12 0 73599.17 36292.53 360.00 35.00
136_Static vehicles.stationary.Smoke$Smoke12 0 73592.59 36307.20 360.00 35.00
138_Static vehicles.stationary.Smoke$Smoke12 0 73585.85 36321.36 360.00 35.00
142_Static vehicles.stationary.Smoke$Smoke12 0 73578.88 36336.48 360.00 35.00
144_Static vehicles.stationary.Smoke$Smoke12 0 73572.19 36350.81 360.00 35.00
146_Static vehicles.stationary.Smoke$Smoke12 0 73565.56 36364.97 360.00 35.00
148_Static vehicles.stationary.Smoke$Smoke12 0 73558.65 36379.64 360.00 35.00
167_Static vehicles.stationary.Smoke$Smoke12 0 73551.96 36394.19 360.00 35.00
169_Static vehicles.stationary.Smoke$Smoke12 0 73545.11 36408.91 360.00 35.00
171_Static vehicles.stationary.Smoke$Smoke12 0 73538.36 36423.19 360.00 35.00
173_Static vehicles.stationary.Smoke$Smoke12 0 73531.79 36437.69 360.00 35.00
180_Static vehicles.stationary.Smoke$Smoke12 0 73525.10 36451.90 360.00 35.00
182_Static vehicles.stationary.Smoke$Smoke12 0 73518.47 36466.57 360.00 35.00
184_Static vehicles.stationary.Smoke$Smoke12 0 73511.16 36481.46 360.00 35.00
186_Static vehicles.stationary.Smoke$Smoke12 0 73504.59 36495.85 360.00 35.00
188_Static vehicles.stationary.Smoke$Smoke12 0 73497.96 36509.79 360.00 35.00
190_Static vehicles.stationary.Smoke$Smoke12 0 73490.99 36525.07 360.00 35.00
192_Static vehicles.stationary.Smoke$Smoke12 0 73484.41 36539.35 360.00 35.00
194_Static vehicles.stationary.Smoke$Smoke12 0 73477.56 36553.62 360.00 35.00
196_Static vehicles.stationary.Smoke$Smoke12 0 73470.87 36568.06 360.00 35.00
198_Static vehicles.stationary.Smoke$Smoke12 0 73464.24 36582.39 360.00 35.00
200_Static vehicles.stationary.Smoke$Smoke12 0 73457.33 36597.17 360.00 35.00
202_Static vehicles.stationary.Smoke$Smoke12 0 73450.64 36611.56 360.00 35.00
204_Static vehicles.stationary.Smoke$Smoke12 0 73443.78 36626.28 360.00 35.00
206_Static vehicles.stationary.Smoke$Smoke12 0 73437.15 36640.67 360.00 35.00
208_Static vehicles.stationary.Smoke$Smoke12 0 73430.41 36655.05 360.00 35.00
210_Static vehicles.stationary.Smoke$Smoke12 0 73423.27 36669.55 360.00 35.00
212_Static vehicles.stationary.Smoke$Smoke12 0 73416.75 36684.05 360.00 35.00
214_Static vehicles.stationary.Smoke$Smoke12 0 73409.90 36698.72 360.00 35.00
216_Static vehicles.stationary.Smoke$Smoke12 0 73403.32 36713.33 360.00 35.00
218_Static vehicles.stationary.Smoke$Smoke12 0 73396.35 36727.38 360.00 35.00
220_Static vehicles.stationary.Smoke$Smoke12 0 73389.72 36741.99 360.00 35.00
222_Static vehicles.stationary.Smoke$Smoke12 0 73382.98 36756.55 360.00 35.00
224_Static vehicles.stationary.Smoke$Smoke12 0 73376.01 36771.44 360.00 35.00
226_Static vehicles.stationary.Smoke$Smoke12 0 73369.27 36785.49 360.00 35.00
228_Static vehicles.stationary.Smoke$Smoke12 0 73631.01 36130.83 360.00 35.00
229_Static vehicles.stationary.Smoke$Smoke12 0 73627.24 36138.19 360.00 35.00
230_Static vehicles.stationary.Smoke$Smoke12 0 73624.04 36145.49 360.00 35.00
231_Static vehicles.stationary.Smoke$Smoke12 0 73620.67 36152.46 360.00 35.00
232_Static vehicles.stationary.Smoke$Smoke12 0 73617.13 36159.88 360.00 35.00
233_Static vehicles.stationary.Smoke$Smoke12 0 73613.76 36167.18 360.00 35.00
234_Static vehicles.stationary.Smoke$Smoke12 0 73610.78 36174.49 360.00 35.00
235_Static vehicles.stationary.Smoke$Smoke12 0 73607.29 36181.57 360.00 35.00
236_Static vehicles.stationary.Smoke$Smoke12 0 73604.20 36188.82 360.00 35.00
237_Static vehicles.stationary.Smoke$Smoke12 0 73600.72 36196.29 360.00 35.00
238_Static vehicles.stationary.Smoke$Smoke12 0 73597.23 36203.15 360.00 35.00
239_Static vehicles.stationary.Smoke$Smoke12 0 73593.64 36210.46 360.00 35.00
240_Static vehicles.stationary.Smoke$Smoke12 0 73590.66 36217.82 360.00 35.00
241_Static vehicles.stationary.Smoke$Smoke12 0 73587.12 36225.35 360.00 35.00
242_Static vehicles.stationary.Smoke$Smoke12 0 73583.64 36232.26 360.00 35.00
243_Static vehicles.stationary.Smoke$Smoke12 0 73576.64 36246.83 360.00 35.00
244_Static vehicles.stationary.Smoke$Smoke12 0 73570.23 36261.04 360.00 35.00
245_Static vehicles.stationary.Smoke$Smoke12 0 73563.21 36275.93 360.00 35.00
246_Static vehicles.stationary.Smoke$Smoke12 0 73556.63 36290.43 360.00 35.00
247_Static vehicles.stationary.Smoke$Smoke12 0 73549.61 36304.99 360.00 35.00
248_Static vehicles.stationary.Smoke$Smoke12 0 73542.81 36319.43 360.00 35.00
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253_Static vehicles.stationary.Smoke$Smoke12 0 73509.26 36392.04 360.00 35.00
254_Static vehicles.stationary.Smoke$Smoke12 0 73502.46 36406.31 360.00 35.00
255_Static vehicles.stationary.Smoke$Smoke12 0 73495.55 36420.47 360.00 35.00
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270_Static vehicles.stationary.Smoke$Smoke12 0 73393.94 36638.23 360.00 35.00
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283_Static vehicles.stationary.Smoke$Smoke12 0 73306.28 36827.05 360.00 35.00
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300_Static vehicles.stationary.Smoke$Smoke12 0 73191.13 37073.25 360.00 35.00
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311_Static vehicles.stationary.Smoke$Smoke12 0 73117.06 37233.02 360.00 35.00
312_Static vehicles.stationary.Smoke$Smoke12 0 73110.21 37247.40 360.00 35.00
313_Static vehicles.stationary.Smoke$Smoke12 0 73103.18 37261.85 360.00 35.00
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315_Static vehicles.stationary.Smoke$Smoke12 0 73089.70 37290.95 360.00 35.00
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323_Static vehicles.stationary.Smoke$Smoke12 0 73035.86 37407.06 360.00 35.00
324_Static vehicles.stationary.Smoke$Smoke12 0 73029.06 37421.50 360.00 35.00
325_Static vehicles.stationary.Smoke$Smoke12 0 73022.43 37435.66 360.00 35.00
326_Static vehicles.stationary.Smoke$Smoke12 0 73015.57 37450.33 360.00 35.00
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328_Static vehicles.stationary.Smoke$Smoke12 0 73002.03 37479.49 360.00 35.00
329_Static vehicles.stationary.Smoke$Smoke12 0 72995.17 37493.88 360.00 35.00
330_Static vehicles.stationary.Smoke$Smoke12 0 72988.54 37508.32 360.00 35.00
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340_Static vehicles.stationary.Smoke$Smoke12 0 72920.94 37653.25 360.00 35.00
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145_Static vehicles.stationary.Smoke$Smoke12 0 72990.85 37597.48 360.00 35.00
147_Static vehicles.stationary.Smoke$Smoke12 0 72997.54 37583.28 360.00 35.00
149_Static vehicles.stationary.Smoke$Smoke12 0 73004.33 37568.15 360.00 35.00
168_Static vehicles.stationary.Smoke$Smoke12 0 73010.92 37554.25 360.00 35.00
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195_Static vehicles.stationary.Smoke$Smoke12 0 73085.33 37394.32 360.00 35.00
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199_Static vehicles.stationary.Smoke$Smoke12 0 73098.70 37365.40 360.00 35.00
201_Static vehicles.stationary.Smoke$Smoke12 0 73105.81 37350.99 360.00 35.00
203_Static vehicles.stationary.Smoke$Smoke12 0 73112.60 37336.28 360.00 35.00
205_Static vehicles.stationary.Smoke$Smoke12 0 73119.29 37322.38 360.00 35.00
207_Static vehicles.stationary.Smoke$Smoke12 0 73125.98 37307.98 360.00 35.00
209_Static vehicles.stationary.Smoke$Smoke12 0 73132.36 37293.16 360.00 35.00
211_Static vehicles.stationary.Smoke$Smoke12 0 73139.77 37278.23 360.00 35.00
213_Static vehicles.stationary.Smoke$Smoke12 0 73146.46 37264.65 360.00 35.00
215_Static vehicles.stationary.Smoke$Smoke12 0 73152.84 37249.72 360.00 35.00
217_Static vehicles.stationary.Smoke$Smoke12 0 73160.15 37235.11 360.00 35.00
219_Static vehicles.stationary.Smoke$Smoke12 0 73166.42 37220.60 360.00 35.00
221_Static vehicles.stationary.Smoke$Smoke12 0 73172.80 37205.99 360.00 35.00
223_Static vehicles.stationary.Smoke$Smoke12 0 73179.91 37191.47 360.00 35.00
225_Static vehicles.stationary.Smoke$Smoke12 0 73186.49 37177.37 360.00 35.00
227_Static vehicles.stationary.Smoke$Smoke12 0 73193.39 37162.25 360.00 35.00
355_Static vehicles.stationary.Smoke$Smoke12 0 73200.08 37148.46 360.00 35.00
356_Static vehicles.stationary.Smoke$Smoke12 0 73207.08 37133.53 360.00 35.00
357_Static vehicles.stationary.Smoke$Smoke12 0 73213.97 37119.23 360.00 35.00
358_Static vehicles.stationary.Smoke$Smoke12 0 73220.56 37104.92 360.00 35.00
359_Static vehicles.stationary.Smoke$Smoke12 0 73227.35 37090.41 360.00 35.00
360_Static vehicles.stationary.Smoke$Smoke12 0 73233.94 37075.69 360.00 35.00
361_Static vehicles.stationary.Smoke$Smoke12 0 73240.93 37061.39 360.00 35.00
362_Static vehicles.stationary.Smoke$Smoke12 0 73247.62 37046.26 360.00 35.00
363_Static vehicles.stationary.Smoke$Smoke12 0 73254.21 37032.37 360.00 35.00
364_Static vehicles.stationary.Smoke$Smoke12 0 73261.41 37018.16 360.00 35.00
365_Static vehicles.stationary.Smoke$Smoke12 0 73268.00 37003.03 360.00 35.00
366_Static vehicles.stationary.Smoke$Smoke12 0 73274.10 36987.80 360.00 35.00
367_Static vehicles.stationary.Smoke$Smoke12 0 73281.07 36974.12 360.00 35.00
368_Static vehicles.stationary.Smoke$Smoke12 0 73287.86 36959.50 360.00 35.00
369_Static vehicles.stationary.Smoke$Smoke12 0 73294.55 36945.20 360.00 35.00
370_Static vehicles.stationary.Smoke$Smoke12 0 73301.45 36931.30 360.00 35.00
371_Static vehicles.stationary.Smoke$Smoke12 0 73308.24 36915.97 360.00 35.00
372_Static vehicles.stationary.Smoke$Smoke12 0 73315.14 36901.87 360.00 35.00
373_Static vehicles.stationary.Smoke$Smoke12 0 73321.72 36887.15 360.00 35.00
374_Static vehicles.stationary.Smoke$Smoke12 0 73328.83 36872.54 360.00 35.00
375_Static vehicles.stationary.Smoke$Smoke12 0 73335.72 36858.03 360.00 35.00
376_Static vehicles.stationary.Smoke$Smoke12 0 73342.41 36842.69 360.00 35.00
377_Static vehicles.stationary.Smoke$Smoke12 0 73348.10 36829.00 360.00 35.00
378_Static vehicles.stationary.Smoke$Smoke12 0 73355.69 36814.80 360.00 35.00
379_Static vehicles.stationary.Smoke$Smoke12 0 73362.38 36800.39 360.00 35.00
[Buildings]
[StaticCamera]
73504 36910 100 0
72836 37184 100 0
117431 66441 100 0
116951 65698 100 0
[Bridge]
[House]
[FrontMarker]
FrontMarker0 42850.62 68386.11 1
FrontMarker1 74900.78 60932.59 1
FrontMarker2 97709.12 51176.90 1
FrontMarker3 109000.67 30373.12 1
FrontMarker4 109000.67 2608.73 1
FrontMarker5 40779.67 76741.19 2
FrontMarker6 76488.34 65314.42 2
FrontMarker7 98692.65 53887.64 2
FrontMarker8 111028.37 31293.79 2
FrontMarker9 111028.37 2856.69 2
[02.02.2014 17:57:23] ------------ BEGIN log session -------------
[17:57:23] OpenGL provider: Opengl32.dll
[17:57:25] OpenGL library:
[17:57:25] Vendor: ATI Technologies Inc.
[17:57:25] Render: ATI Radeon HD 4850
[17:57:25] Version: 3.3.11653 Compatibility Profile Context
[17:57:25] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:57:25] Size: 1024x768
[17:57:25] ColorBits: 32
[17:57:25] DepthBits: 24
[17:57:25] StencilBits: 8
[17:57:25] isDoubleBuffered: true
[17:57:25]
[17:57:25] *** Looking for Advanced CPU Instructions...
[17:57:25] [x] PentiumPro
[17:57:25] [x] Multimedia (MMX)
[17:57:25] [x] 3D (SSE4)
[17:57:25] [x] 3D (SSE4)
[17:57:25] [-] 3D (3DNow)
[17:57:25] ColourBits 32, ABits 8, ZBits 24
[17:57:25]
[17:57:25] *** Looking for Render API Extensions ...
[17:57:25] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:57:25] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:57:25] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:57:25] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:57:25] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:57:25] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:57:25] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:57:25] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:57:25] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:57:25] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:57:25] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:57:25] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:57:25] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:57:25]
[17:57:25] Maximum texture size : 8192
[17:57:25] Maximum simultaneous textures :8
[17:57:25] MaxAnisotropic (1.0 = none) : 16.000000
[17:57:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:57:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:57:29] sFMDir = gui/game/buttons
[17:57:29] s1 = flightmodels/bf-109e-4.fmd
[17:57:29] s = FlightModels/Bf-109E-4.fmd
[17:57:29] m_lastFMFile = null
[17:57:29] opening new fm file gui/game/buttons
[17:57:29] Main begin: null
[17:57:29] java.lang.NullPointerException
[17:57:29] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1024)
[17:57:29] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2461)
[17:57:29] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2894)
[17:57:29] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:57:29] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[17:57:29] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[17:57:29] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:57:29] at com.maddox.il2.game.Main.exec(Main.java:420)
[17:57:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.02.2014 17:57:29] -------------- END log session -------------
[Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM] Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM] Render: DirectX8.
[11:31:25 AM] Version: 1.1
[11:31:25 AM] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hello guys, (posting this here and in the Engine mod thread as indicated)
I've told a friend step-by-step how to get his Il-2 modded, and I told him exactly how I've modded mine but when he tries to launch his game he gets this error "Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"
This is his log:Code: [Select][Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM] Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM] Render: DirectX8.
[11:31:25 AM] Version: 1.1
[11:31:25 AM] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Modact 5.30+flyables Jetera 1.33 and 4.12.2
According to the log the class "com.maddox.il2.objects.air.TypeTankerDrogue" is missing.
That's a Jetwar+Engine Mod thing, I'm afraid I'm not able to assist much since I don't use either that much.
Best regards - Mike
Requirements:
The preferred setup for this mod pack is SAS ModAct 5.3 running Il-2 4.12.2. In addition, you will need to install the SAS Engine Mod v2.7 from Here
It is also recommended you run these buttons to prevent the jet overheating bug present in the 4.12.2 patch: https://www.mediafire.com/?6379l1dt08hdw7r
Alternatively,
- This will run on 4.101m with SAS ModAct 3.06 or later OR DBW1.71. Alternatively, it will run on 4.111m with SAS ModAct 4 OR HSFX6.1
- You MUST be using Buttons Version 10.3 or later, see this thread.
- You MUST REMOVE Il-2 1956 v1.1 from your install, otherwise you will experience gameplay issues.
- You MUST be running the SAS Engine mod v2.6RC or later. Otherwise this pack will NOT work. Available Here.
Guys im having some issues with the pack.. :-[
...
Does this work with 12-2 patch? I installed but get 20% crash if I add planes to air.iniHigh paul. 20 % is bad.
I've downloaded Diff_FM from here : https://www.sas1946.com/main/index.php?topic=3988.0That's DiffFM 409 ! 410 and 411 are not the ones either. HSFX7 has it's own: DiffFm HSFX7.
It doesn't work, maybe it's not the right one for 4.12?
3. *OPTIONAL* Find and locate your 'buttons' file (usually found in #SAS/STD/gui/game). Replace it with the 10.5 buttons tester. This will enable some additional features for many aircraft and will eliminate the overheating bug for most jets.
and tu 4bull appears pink in the fmb
downloaded it, and works on 4.12.2
- SFS files copied from SAS_SFS to SFS_AUTO???
... but where??
Modact 5 4.12.2 + Egnine mod + this jetwar stuff+ a lot of mods and mod planes!downloaded it, and works on 4.12.2
Can you give details about your install, please?
I installed the jetwar mod, ran the game and it crashed at 60%.I tried to change the buttons file 3 different times, without any luck, so could someone tell me the reason for the game crashing at 60%?
You forget this:
2) Make sure you meet the game requirements listed above
In addition, you will need to install the SAS Engine Mod v2.7
6) Add the aircraft lines below NB:
It's mean air.ini, plane_ru etc
Is there a problem with the F-86D-40/45 jets? I have no guns and no 24xFFAR Mk4 when I load them.
This is a fresh install of Jet Era 1.33 with 4.12.2. No other mods enabled.
Aviar
That's not a bug, it's a feature: Release failure. Just press the "Missile Release' key again.
Could you answer with more.... info?
I'm VERY bad in Egnlish, sorry, I can't understand all things correctly and fix this bugs by myself. If it helps - HERE (http://savepic.ru/5178567.jpg) is my #SAS mods folder...
... I created the files myself and pasted the lines in them.
As I said earlier, the game now crashes at 20% on the loading screen.
hi mate, and welcome to the forum - thanks also for your descriptive post, which helps a lot when trying to solve problems - other newcomers would be wise to use your post as an example of what we require.
so, from the bits i quoted above - the most obvious reason for the crash that i can see offhand, is that you can't simply create new files for these....
the file contains info for all planes, so creating a new one for the jetwar planes, means all other planes are non-existent in this new file.
some things have changed in the official updates for the game since jetwar was first released - what used to be called 'planes_ru' is now simply called 'planes' - planes.properties, in other words. this is the file you add the info to - never, ever should you create new files in these folders, they are only to be edited (and backed up, of course - but i see you're well on top of that ;)
second thing - you make no mention of the two SFS files that Jetwar uses?
this is, in essence, most of the actual content for jetwar, without which you'll get nowhere -
these files, sasamt_jetwar_01.sfs and sasamt_jetwar_02.sfs, must go into a folder in the game root directory, called 'SFS_AUTO'
game version is not a problem, it'll work just fine with 4.12.2 version
forget about the 2.6 RC option in the instructions, stick with 2.7
it sounds as if you've done most everything else right, so have a look at what i've mentioned, and then try it out this way, and let us know how it goes from there...
so, before you make any additional edits, try it with only the air.ini entries and test, before making any further entries. air file is inside #SAS/STD/com/maddox/il2/objects/...Whoops, alread reinstalled...
edit - i just read through your original post again, and noticed an important issue - you say you replaced the folder with the one from the hotfix?Oh ok, I'll try this.
if so, THIS IS WRONG - the hotfix files must replace those in the existing folder, so you must overwrite the previous files with those from the hotfix.
very important, this - and probably the reason for your problems...
Boo! :P
Hi. why in your pack does not have an English aircraft ?
To fly the Sabre under the flag of Britain is not interested. Want on the British aircraft production to fly, Vampire or Venom, Sea Vixen, Hunter, Sea Hawk. By the way, where La-15? :PBoo! :P
-hoo!
just select RAF as nation, and hey presto! you have a British aircraft... :P
Hi. why in your pack does not have an English aircraft ?
Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War) :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire ;D !
you carefully read the history of the La-15, it is a small series was produced and was armed with MiG-15Hi. why in your pack does not have an English aircraft ?
Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War) :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire ;D !
MiG-15 does not stand a chance against Meteor... o.O
@ why not La-15
we have many planes left from that age. For example Il-28. Diference? La-15 was never introduced into mass production, Il-28 was. La-15 is another fighter, Il-28 is a bomber.
Hi. why in your pack does not have an English aircraft ?
Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War) :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire ;D !
MiG-15 does not stand a chance against Meteor... o.O
@ why not La-15
we have many planes left from that age. For example Il-28. Diference? La-15 was never introduced into mass production, Il-28 was. La-15 is another fighter, Il-28 is a bomber.
Nevermind. The entire thing börked itself. Screw this.possibly not the best way to get help, to avoid the sort of response this kind of approach normally generates, you may wish to confine your future posts to here....
Ever heard of a 20% failure? I got one.
They all don't work. Forget this mod.
To: solidsnake2234
Don't you forget to install bug fix patch of SAS Modact 5.30?
Rather weird problem, everything seems to be working, except when loading the planes into FMB..... The planes from JetWar are the only one's which don't load up.
Hello western, thanks for your help..... IDK what happened but the problem disappeared..... as if by magic...
Now only problem is I can't get planes to spawn on the ground or carrier in FMB, where do I go to get help for that lol?
changing A-1H Tanker's refuel function with 3D Hook patch
Can someone tell me if it's possible to run Jet Era on HSFX7 or not....
Did someone make it?
Can someone tell me if it's possible to run Jet Era on HSFX7 or not....
Did someone make it?
HSFX already includes moddified JetEra, it may be really buggy - so, you can try, but don't expect much.
btw, cool name, jet man :D
Yep, modacts work over HSFX series, but the thing is - HSFX already includes MiG's 15/15bis and 17A, it may get buggy, but try it out and tell us then the results :D
note, that for HSFX modact, you've got different .ini files! They should be somewhere, dunno where, but they are.
Two possible causes:
- wrong .ini files (they have to be different from the "normal" 4.12 modact)
- jetera won't work over the HSFX.
post a log file, maybe there's a hint ;)
[2:23:51 AM] FM called 'FlightModels/F-86A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86D-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86D-45.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86F-25E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86F-25L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86F-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86K.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/CAC_Sabre_Mk31.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/CAC_Sabre_Mk32.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] SectFile load failed: null
[2:23:51 AM] java.io.FileNotFoundException
[2:23:51 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[2:23:51 AM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2:23:51 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2:23:51 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2:23:51 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2:23:51 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[2:23:51 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:582)
[2:23:51 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:545)
[2:23:51 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1533)
[2:23:51 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2006)
[2:23:51 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:23:51 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[2:23:51 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:23:51 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:23:51 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:23:51 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Do this mean it failed loading the flightmodels.. it can be the matter of location of files? The game itself does work but I couldn't fly those planes.
hello everybody
maybe this is question is answered earlier, sry. why my game crashes when i launch missiles?
Err... Do you by any chance have !0000_countermeasures installed?
As in.... BOTH western's engine patch, AND the countermeasures?
As in.... BOTH western's engine patch, AND the countermeasures?
29/Dec./2014 and 14/Jan./2015 patches are installed
So you have both Western's patch, and the !0000_countermeasures right?
This might help you (remove the !0000_countermeasures from your modfolder : https://www.sas1946.com/main/index.php?topic=43777.0
Hello, I'm running into a crash at 20% loading
Surely someone has already fix it but i don't find any post about it ..... :-[
In my game K5 missiles works only in Mig-17 Pf, in Mig21 and in Su-9 they fire but doesn't engage enemies
Can anyone help me?
Hello, I'm running into a crash at 20% loading, I have followed the instructions to the letter and disabling the mod makes everything run fine. Any tips, looked at the troubleshooting thread and tried some things but nothing is working.
Is it doing the same with other planes of the mod ?
Are you on 4.12 ?
Because I was, and I had this problem with all the planes of the mod. I had to copy the content of "SAS_SFS" of the mod to the "SFS_AUTO" folder in order to make it work.
Installed but crashing at 60%, tried searching as this seems to have happened to a lot of people but cannot find a cure. Any clues as to where to look? Thanks.
in.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.Mig_17PF
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17PF
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.TU_4
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisAir: class 'air.A1H_Tanker' not found
java.lang.RuntimeException: PlMisAir: class 'air.A1H_Tanker' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 25, 2015 2:40:48 PM] -------------- END log session -------------
Hi. Can you upgrade to 4.13m & Mod Act 6.0? :-\\
im am just a bit dissapointed there was no F-86H or Canadiar mk6 sabre in it.You get all of this pack for free .. and you are disappointed ..... :-\
Either make it yourself .....Psst, it's really hard...
or make a request here......as well as making decent request... ;)
Psst, it's really hard...
Either make it yourself .....Psst, it's really hard...Quoteor make a request here......as well as making decent request... ;)
...it's known fact that there are major gaps in jets, but nobody's going to make them overnight (although, it would be great surprise...) - it sometimes takes years to make single plane acceptable for release - and several more years of tuning to finish it. For example 21's, they were being worked on for, how much - two years? ...when they were first released, and we still face some unfinished issues, mistakes, bugs. Many jets need features that simply don't exist yet.
Sorry, I got carried away...
And yeah - MiG-17F is enough to kill Phantom - and when I say kill, I mean with cannon :P
Mine 15's are quite slow rolling tho' ...
Actually - there was some video with MiG-17F's on an airshow - they were quite fast on ailerons...
Mine 15's are quite slow rolling tho' ...
Actually - there was some video with MiG-17F's on an airshow - they were quite fast on ailerons...
Maybe at 200 Knots...
https://www.youtube.com/watch?v=szT5YkxXTQw (https://www.youtube.com/watch?v=szT5YkxXTQw)Does youtube show a different video in europe?
Pass around 6:30 says it clearly - 200 knots my shiny tailpipe... And by the end of the video, there is them parting - quite fast 90° roll. And many other
I have had technics.ini but did not mention it.I have read, search and tried a lot but it still stops when at 60%
Any support or ideas?
error log please (after you've posted 5x times on the forum).I fully understand you, so I'll try not to change anything without provide logfile information first.
2015-10-13 21:14:21:516 (dinput.dll) : IL-2 Process ID = 00001454
2015-10-13 21:14:21:519 (dinput.dll) : Starting Watchdog at C:\GOG Games\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2015-10-13 21:14:21:531 (dinput.dll) : Watchdog process started.
2015-10-13 21:14:21:533 (dinput.dll) : JVM Parameters injector activated
2015-10-13 21:14:21:538 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2015-10-13 21:14:21:541 (dinput.dll) : Adding JVM Option: -Xms888M
2015-10-13 21:14:21:544 (dinput.dll) : Adding JVM Option: -Xmx888M
2015-10-13 21:14:21:549 (dinput.dll) : Adding JVM Option: -Xss8192K
2015-10-13 21:14:21:552 (dinput.dll) : Adding JVM Option: -XX:PermSize=128M
2015-10-13 21:14:21:554 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=128M
2015-10-13 21:14:21:558 (dinput.dll) : Checking duplicate JVM Options...
2015-10-13 21:14:21:562 (dinput.dll) : Checking mandatory JVM Options...
2015-10-13 21:14:21:564 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2015-10-13 21:14:21:567 (dinput.dll) : Adding JVM Option: -Xincgc
2015-10-13 21:14:21:571 (dinput.dll) : Adding JVM Option: -Xverify:none
2015-10-13 21:14:21:573 (dinput.dll) : Adding JVM Option: -Xcomp
2015-10-13 21:14:21:576 (dinput.dll) : Final JVM Option List:
2015-10-13 21:14:21:579 (dinput.dll) : -Xms888M
2015-10-13 21:14:21:581 (dinput.dll) : -Xmx888M
2015-10-13 21:14:21:584 (dinput.dll) : -Xss8192K
2015-10-13 21:14:21:586 (dinput.dll) : -XX:PermSize=128M
2015-10-13 21:14:21:589 (dinput.dll) : -XX:MaxPermSize=128M
2015-10-13 21:14:21:592 (dinput.dll) : -Djava.class.path=.
2015-10-13 21:14:21:594 (dinput.dll) : -Xincgc
2015-10-13 21:14:21:599 (dinput.dll) : -Xverify:none
2015-10-13 21:14:21:602 (dinput.dll) : -Xcomp
2015-10-13 21:14:21:602 (watchdog) : IL-2 Parent Process Handle = 0000011C, ID=00001454
Hello SAS Anto, can you update this to 4.13 with modact 6.01?, thank you very much.
Will this really work? Because you do need a new buttons file for the 4.13 patch if i am not mistaken.
Hi everybody,
I apologize if the answer is already somewhere here, but I wasn't able to find it.
My question is the following: I just installed JET ERA and it works fine, at least from a first approach, but I would like to know if it is possible to see in the plane list only jets and may be something else of my choice, is it possible? How should I do this change?
Many thanks in advance
Alberto
Hi everybody,
I apologize if the answer is already somewhere here, but I wasn't able to find it.
My question is the following: I just installed JET ERA and it works fine, at least from a first approach, but I would like to know if it is possible to see in the plane list only jets and may be something else of my choice, is it possible? How should I do this change?
Many thanks in advance
Alberto
I guess you could do that by removing all the unwanted planes from the air.ini file, however make a backup before you try that.
[Nov 22, 2015 1:37:13 AM] ------------ BEGIN log session -------------
[1:37:13 AM] OpenGL provider: Opengl32.dll
[1:37:13 AM] OpenGL library:
[1:37:13 AM] Vendor: Intel
[1:37:13 AM] Render: Intel(R) HD Graphics 520
[1:37:13 AM] Version: 4.4.0 - Build 10.18.15.4281
[1:37:13 AM] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_EXT_clip_control GL_EXT_shader_framebuffer_fetch GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_AMD_depth_clamp_separate GL_ARB_shader_stencil_export GL_INTEL_map_texture GL_INTEL_conservative_rasterization GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_INTEL_multi_rate_fragment_shader GL_ARB_multi_bind GL_ARB_indirect_parameters
[1:37:13 AM] Size: 1366x768
[1:37:13 AM] ColorBits: 32
[1:37:13 AM] DepthBits: 24
[1:37:13 AM] StencilBits: 8
[1:37:13 AM] isDoubleBuffered: true
[1:37:13 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[1:37:13 AM]
[1:37:13 AM] *** Looking for Advanced CPU Instructions...
[1:37:13 AM] [x] PentiumPro
[1:37:13 AM] [x] Multimedia (MMX)
[1:37:13 AM] [x] 3D (SSE)
[1:37:13 AM] [x] 3D (SSE2)
[1:37:13 AM] [-] 3D (3DNow)
[1:37:13 AM] ColourBits 32, ABits 8, ZBits 24
[1:37:13 AM]
[1:37:13 AM] *** Looking for Render API Extensions ...
[1:37:13 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[1:37:13 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[1:37:13 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[1:37:13 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[1:37:13 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[1:37:13 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[1:37:13 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[1:37:13 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[1:37:13 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[1:37:13 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[1:37:13 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[1:37:13 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[1:37:13 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[1:37:13 AM]
[1:37:13 AM] Maximum texture size : 16384
[1:37:13 AM] Maximum simultaneous textures :8
[1:37:13 AM] MaxAnisotropic (1.0 = none) : 16.000000
[1:37:13 AM] WARNING: 'Perfect' Mode required pixels shaders
[1:37:13 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[1:37:13 AM] 15 Splashscreens available.
[1:37:14 AM] AutoMounting SFS files from folder SFS_AUTO now...
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[1:37:14 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[1:37:14 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[1:37:14 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[1:37:14 AM] INTERNAL ERROR: Texture required
[1:37:14 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[1:37:15 AM] Spawn.get( com.maddox.il2.objects.air.CAC_Sabre_Mk31 ): com/maddox/il2/objects/air/TypeSupersonic
[1:37:15 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.Class.forName0(Native Method)
[1:37:15 AM] at java.lang.Class.forName(Unknown Source)
[1:37:15 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[1:37:15 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[1:37:15 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[1:37:15 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:37:15 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[1:37:15 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:37:15 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.Class.forName0(Native Method)
[1:37:15 AM] at java.lang.Class.forName(Unknown Source)
[1:37:15 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[1:37:15 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:37:15 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[1:37:15 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 30, 2015 4:45:45 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: Intel
Render: Intel(R) HD Graphics 520
Version: 4.4.0 - Build 10.18.15.4281
Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_EXT_clip_control GL_EXT_shader_framebuffer_fetch GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_AMD_depth_clamp_separate GL_ARB_shader_stencil_export GL_INTEL_map_texture GL_INTEL_conservative_rasterization GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_INTEL_multi_rate_fragment_shader GL_ARB_multi_bind GL_ARB_indirect_parameters
Size: 1366x769
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
...using "light" Splash Screens...
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.F_86A5 ): com/maddox/il2/objects/air/TypeSupersonic
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hi everyone Im a mod newbie but casual IL2 player since it's first release
Having followed instructions to the letter in this thread I spent several hours trying to install
Jetwar_V133 mod into IL2 4.13 . MODCAT 6.01
!SASEngineMod (v2.7) and 000_1956_Core_v13 (hotfix) copied into #SAS mod folder .
jetwar sfs files in SFS_AUTO , and lines added to air.config, planes .ru and weapons.ru (in root folder)
without success (getting to 60%).
In my enthusiasm to share my "fix" I forgot to mention that before using JSGME to install Sfs files I installed SASEngineModto 4.13
I'm not allowed to post direct links (is it a newbie thing ?) but there's a link to the file on page 80 posted by tarakanz
Hope it works for you to if you wanna try it .
Hi western0221,
In my enthusiasm to share my "fix" I forgot to mention that before using JSGME to install Sfs files I installed SASEngineModto 4.13
I'm not allowed to post direct links (is it a newbie thing ?) but there's a link to the file on page 80 posted by tarakanz
Hope it works for you to if you wanna try it .
In my enthusiasm to share my "fix" I forgot to mention that before using JSGME to install Sfs files I installed SASEngineModto 4.13
I'm not allowed to post direct links (is it a newbie thing ?) but there's a link to the file on page 80 posted by tarakanz
Hope it works for you to if you wanna try it .
I've read that post, but I doubt "full-compatibility to both Engine MOD 2.7 functions and 4.13m new implementations" of that.
I don't feel the worth of trying it, I want to save my free time.
NO WARRANTY of SAS about it.
i got a problem, the AI F86s canopy is open when im playing back ntrk tracks, anyone else got this problem?
BUT when i start il-2 modact 6.10/6.00 4.13.1 m version it crashes to 20%
.....
Version 1.33 Hotfix Change Log:
- Compatible with 4.12.2m using latest SAS Engine Mod
- Fixed all issues with Tu-4 (missing cockpits, flight models etc)
- Solved 'heat floating and ghost canopy bug' seen when ejecting from MiGs
.....
SAS Featured JSGME Optional Mods for Modact 5.3x Patch 002: (409 kB)
A working Modact v5.3x installation including SAS Featured JSGME Optional Mods Pack is required for this hotfix!
This is a cumulative Patch, the previous Hotfix 001 is included in Patch 002.
Code: [Select]Changelog
Hotfix 001:
* Fixed Tu-4 hier.him error
I have both hotfixes installed. Tu-4 still don't work :/
[18:58:49] INTERNAL ERROR: Hierarchy: Unknown parent node: 'GearL1_D0'
[18:58:49] WARNING: object '3DO/Plane/Tu-4/hier.him' of class 'HIM' not loaded
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
Noticed this in Log...:Code: [Select][18:58:49] INTERNAL ERROR: Hierarchy: Unknown parent node: 'GearL1_D0'
[18:58:49] WARNING: object '3DO/Plane/Tu-4/hier.him' of class 'HIM' not loaded
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
I don't know if i have installed it right tho.
[10:30:35 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:30:35 AM] Load bridges
[10:30:35 AM] Load static objects
[10:30:36 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:30:36 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/TU-4/256-1.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap,tfNoDegradation): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:39 AM] java.lang.NoSuchMethodError
[10:30:39 AM] at com.maddox.il2.ai.air.AirGroup.addAircraft(AirGroup.java:532)
[10:30:39 AM] at com.maddox.il2.ai.Wing.load(Wing.java:172)
[10:30:39 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1352)
[10:30:39 AM] at com.maddox.il2.game.Mission._load(Mission.java:770)
[10:30:39 AM] at com.maddox.il2.game.Mission.access$6(Mission.java:741)
[10:30:39 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:478)
[10:30:39 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:30:39 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:30:39 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:30:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Does it works on 4.13.2 patch?It works in this assembly
I don't know if there is a post about it, anyway I want to ask what is the best set for joystick (pitch and roll) if we use aileron full working (Phantom, Hornet...). Thanks in advance for the answers. Ciao
I have problem with Jet era mod everything is loading fine, but when i try run any of Jet era aircraft in QMB , mission is loading and when i see the aircraft cockpit game crash to Desktop. I haven't this problem with others aircraft from sas site.
My version of steam Il 1946 4.12.2m + SAS Modact 5.30 + SAS AI Aircraft 5.30
And when i try to run Jet Era Mod - Jet ERA MOD 1.33 + SAS Engine Mod v 2.7 + SAS Buttons 10.5 Test
I don't know if there is a post about it, anyway I want to ask what is the best set for joystick (pitch and roll) if we use aileron full working (Phantom, Hornet...). Thanks in advance for the answers. Ciao
Sorry, I do not understand 100%:
Do you mean set as in settings as per axis values or set as in setup aka joystick used?
For the latter, each simmer has its own preferences.
To me the pricey Logitech Extreme 3D does a very good job in IL-2, others prefer more expensive gear (does not mean better gear).
And...aileron full working? Pardon me.. :D...but I think any plane without a fully working aileron would have big trouble.. :P
Cheers
Tom
As for Joystick axis ingame setup, that indeed depends on the type of plane you fly. I e.g. have 2 different presets saved in the ingame controller setup section.
Hello I can't seem to figure out how to put the ks-1 missile on the tu-4 in the fmb, its greyed out.
thanks it workedHello I can't seem to figure out how to put the ks-1 missile on the tu-4 in the fmb, its greyed out.
Mission Year setting.
Umm ? after 1946 or more later.
Some AGM-84 Harpoon missile (not contants of JetEra) is also so.
[Mar 6, 2017 7:40:15 PM] ------------ BEGIN log session -------------
[7:40:15 PM] OpenGL provider: Opengl32.dll
[7:40:17 PM] OpenGL library:
[7:40:17 PM] Vendor: Intel
[7:40:17 PM] Render: Intel(R) HD Graphics 4000
[7:40:17 PM] Version: 4.0.0 - Build 10.18.10.4358
[7:40:17 PM] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[7:40:18 PM] Size: 1024x768
[7:40:18 PM] ColorBits: 32
[7:40:18 PM] DepthBits: 24
[7:40:18 PM] StencilBits: 8
[7:40:18 PM] isDoubleBuffered: true
[7:40:18 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[7:40:18 PM]
[7:40:18 PM] *** Looking for Advanced CPU Instructions...
[7:40:18 PM] [x] PentiumPro
[7:40:18 PM] [x] Multimedia (MMX)
[7:40:18 PM] [x] 3D (SSE2)
[7:40:18 PM] [x] 3D (SSE2)
[7:40:18 PM] [-] 3D (3DNow)
[7:40:18 PM] ColourBits 32, ABits 8, ZBits 24
[7:40:18 PM]
[7:40:18 PM] *** Looking for Render API Extensions ...
[7:40:18 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:40:18 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:40:18 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:40:18 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:40:18 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:40:18 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:40:18 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:40:18 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:40:18 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:40:18 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:40:18 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:40:18 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:40:18 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:40:18 PM]
[7:40:18 PM] Maximum texture size : 16384
[7:40:18 PM] Maximum simultaneous textures :8
[7:40:18 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:40:18 PM] WARNING: 'Perfect' Mode required pixels shaders
[7:40:18 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[7:40:18 PM] 15 Splashscreens available.
[7:40:18 PM] AutoMounting SFS files from folder SFS_AUTO now...
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[7:40:18 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:40:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:40:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:40:19 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:40:19 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:40:19 PM] INTERNAL ERROR: Texture required
[7:40:19 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:40:21 PM] Spawn.get( com.maddox.il2.objects.air.Mig_15 ): com/maddox/il2/objects/air/TypeSupersonic
[7:40:21 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.Class.forName0(Native Method)
[7:40:21 PM] at java.lang.Class.forName(Unknown Source)
[7:40:21 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:40:21 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:40:21 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:40:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:40:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:40:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:21 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.Class.forName0(Native Method)
[7:40:21 PM] at java.lang.Class.forName(Unknown Source)
[7:40:21 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:40:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:40:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:40:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 6, 2017 8:42:33 PM] ------------ BEGIN log session -------------
cutted to this was reason to your 60% CDT...
[8:42:45 PM] Error loading FM called 'FlightModels/Do217M-1.fmd'!
[8:42:45 PM] This FM is not present in 'gui/game/buttons' File
[8:42:45 PM] *** This was the Reason of your 60% or 70% CTD ***
[8:42:45 PM] Main begin: null
[8:42:45 PM] java.lang.NullPointerException
[8:42:45 PM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1004)
[8:42:45 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1066)
[8:42:45 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[8:42:45 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[8:42:45 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[8:42:45 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[8:42:45 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:42:45 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:42:45 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 6, 2017 8:42:45 PM] -------------- END log session -------------
all jets from the mod have no sound a all
Error loading FM called 'FlightModels/Do217M-1.fmd'!
This FM is not present in 'gui/game/buttons' File
*** This was the Reason of your 60% or 70% CTD ***
Hi guys, the link to download JetWar_13_ContentPackage is damaged. I hope you can upload it again.
Hi guys, the link to download JetWar_13_ContentPackage is damaged. I hope you can upload it again.
When you are talking about mediafire download,
click "Repair your download" link in its page and wait server processing about 20 seconds
as described there.
When you are talking about mediafire download,
click "Repair your download" link in its page and wait server processing about 20 seconds
as described there.
mmm I do not find "Repair your download"...specifically, where it is located??
NO FULL QUOTES PLEASE !!!!
If you cannot see this screen at all, your PC's firewall antivirus application or your Internet Service Provider might block the whole site of mediafire.
Then try 2nd mirror.
Does anyone else's game crash when spotting enemies with jets and how can I fix it, it's pretty game breaking. :(
I just spent ages installing it and it works, but nor properly. ::(
If too much / non-compatible (wrong version or something) mods were installed and mixed, too hard to recover.
Preparing a new game folder from stock clean 4.12.2m and installing one by one checking ModAct5.3 --- Engine MOD 2.8.3w --- JetEra 1.33 --- Jet patches ..... will be easier and shorter time.
I run IL2 '46 4.12.2m with ModAct 5.3 and I have followed the instructions to a T by writing them and checking. It kept on crashing at 5%.Hi ! I suggest you to have a look on this thread : https://www.sas1946.com/main/index.php/topic,22.0.html
[Jan 27, 2019 4:03:25 PM] ------------ BEGIN log session -------------
[4:03:25 PM] OpenGL provider: Opengl32.dll
[4:03:26 PM] OpenGL library:
[4:03:26 PM] Vendor: NVIDIA Corporation
[4:03:26 PM] Render: GeForce GTX 280/PCIe/SSE2
[4:03:26 PM] Version: 3.3.0
[4:03:26 PM] Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[4:03:26 PM] Size: 1680x1050
[4:03:26 PM] ColorBits: 32
[4:03:26 PM] DepthBits: 24
[4:03:26 PM] StencilBits: 8
[4:03:26 PM] isDoubleBuffered: true
[4:03:26 PM]
[4:03:26 PM] *** Looking for Advanced CPU Instructions...
[4:03:26 PM] [x] PentiumPro
[4:03:26 PM] [x] Multimedia (MMX)
[4:03:26 PM] [x] 3D (SSE)
[4:03:26 PM] [x] 3D (SSE2)
[4:03:26 PM] [-] 3D (3DNow)
[4:03:26 PM] ColourBits 32, ABits 0, ZBits 24
[4:03:26 PM]
[4:03:26 PM] *** Looking for Render API Extensions ...
[4:03:26 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[4:03:26 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[4:03:26 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[4:03:26 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[4:03:26 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[4:03:26 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[4:03:26 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[4:03:26 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[4:03:26 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[4:03:26 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[4:03:26 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[4:03:26 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[4:03:26 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[4:03:26 PM]
[4:03:26 PM] Maximum texture size : 8192
[4:03:26 PM] Maximum simultaneous textures :4
[4:03:26 PM] MaxAnisotropic (1.0 = none) : 16.000000
[4:03:27 PM] 15 Splashscreens available.
[4:03:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[4:03:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[4:03:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[4:03:43 PM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[4:03:43 PM] java.lang.RuntimeException: Can't set property
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:43 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[4:03:43 PM] at java.lang.Class.forName0(Native Method)
[4:03:43 PM] at java.lang.Class.forName(Unknown Source)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:43 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:43 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:43 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:43 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:43 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[4:03:43 PM] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[4:03:43 PM] java.lang.RuntimeException: Can't set property
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:43 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[4:03:43 PM] at java.lang.Class.forName0(Native Method)
[4:03:43 PM] at java.lang.Class.forName(Unknown Source)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:43 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:43 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:43 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:43 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:43 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[4:03:44 PM] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[4:03:44 PM] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[4:03:44 PM] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[4:03:44 PM] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[4:03:50 PM] Initializing DirectSound playback device...
[4:03:50 PM] Primary buffer created.
[4:03:50 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[4:03:50 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[4:03:50 PM] Default speaker config is : 6.
[4:03:50 PM] Direct sound audio device initialized successfully :
[4:03:50 PM] DX Version : 7
[4:03:50 PM] Hardware - enabled [buffers : 32]
[4:03:50 PM] Extensions - enabled :
[4:03:50 PM] EAX ver. 1 [X] - enabled
[4:03:50 PM] EAX ver. 2 [X] - enabled
[4:03:50 PM] EAX ver. 3 [ ] - disabled
[4:03:50 PM] I3D ver. 2 [X] - enabled
[4:03:50 PM] ZoomFX [ ] - disabled
[4:03:50 PM] MacroFX [ ] - disabled
[4:03:50 PM] SIMD render [X]
[4:03:50 PM] num channels 0
[4:03:50 PM]
[4:04:13 PM] Loading mission Quick/Slovakia_summer/Slovakia_summerRedNoneA00.mis...
[4:04:13 PM] Y=1940 / M=8 / H= 12 , Temperature - 0m = 19.0 .
[4:04:13 PM] Loading map.ini defined airfields:
[4:04:13 PM] Detected Vertex Shaders 3.0.
[4:04:13 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[4:04:13 PM] Vertex texture units: 32
[4:04:13 PM]
[4:04:18 PM] PBuffer: suitable formats: 6
[4:04:18 PM]
[4:04:18 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[4:04:18 PM] Depth = 24, stencil = 8
[4:04:19 PM] PBuffer: suitable formats: 6
[4:04:19 PM]
[4:04:19 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[4:04:19 PM] Depth = 24, stencil = 8
[4:04:19 PM] Loading vertex/fragment programs: *141569672*
[4:04:19 PM] *** Loading: [vpFogFar2Tex2D]
[4:04:19 PM] *** Loading: [vpFog2Tex2DBlend]
[4:04:19 PM] *** Loading: [vpFogFar4Tex2D]
[4:04:19 PM] *** Loading: [vpFogFar8Tex2D]
[4:04:19 PM] *** Loading: [vpFogNoTex]
[4:04:19 PM] *** Loading: [vpFog4Tex2D]
[4:04:19 PM] *** Loading: [vpFog4Tex2D_UV2]
[4:04:19 PM] *** Loading: [vp4Tex2D]
[4:04:19 PM] *** Loading: [vp6Tex2D]
[4:04:19 PM] *** Loading: [vpTexUVTex2D]
[4:04:19 PM] *** Loading: [vpWaterGrid_NV]
[4:04:19 PM] *** Loading: [vpWaterSunLight_NV]
[4:04:19 PM] *** Loading: [vpWaterSunLight_ATI]
[4:04:19 PM] *** Loading: [vpWaterSunLight_FP]
[4:04:19 PM] *** Loading: [vpTreeSprite]
[4:04:19 PM] *** Loading: [vpTreeTrunk]
[4:04:19 PM] *** Loading: [vpVAObjectsN]
[4:04:19 PM] *** Loading: [vpVAObjectsL0]
[4:04:19 PM] *** Loading: [vpSprites]
[4:04:19 PM] *** Loading: [vpSimpleGL]
[4:04:19 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpSimpleGL]
[4:04:19 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpRiverCoastAA]
[4:04:19 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [vpWaterDM_CPU]
[4:04:19 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterLFogDM]
[4:04:19 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[4:04:20 PM] Load bridges
[4:04:20 PM] Load static objects
[4:04:22 PM] ##### House without collision (3do/Tree/Tree2.sim)
[4:04:23 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[4:04:24 PM] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[4:04:34 PM] java.lang.NoSuchMethodError
[4:04:34 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
[4:04:34 PM] ObjState.finalize: Object of com.maddox.il2.objects.weapons.MissileAIM9B NOT destroyed
[4:04:34 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[4:04:34 PM] at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
[4:04:34 PM] at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
[4:04:34 PM] at com.maddox.il2.objects.weapons.MissileAIM9B.<init>(MissileAIM9B.java:27)
[4:04:34 PM] at java.lang.Class.newInstance0(Native Method)
[4:04:34 PM] at java.lang.Class.newInstance(Unknown Source)
[4:04:34 PM] at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
[4:04:34 PM] at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
[4:04:34 PM] at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
[4:04:34 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2443)
[4:04:34 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2416)
[4:04:34 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2133)
[4:04:34 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[4:04:34 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[4:04:34 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[4:04:34 PM] at com.maddox.il2.game.Mission._load(Mission.java:653)
[4:04:34 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[4:04:34 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[4:04:34 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[4:04:34 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[4:04:34 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[4:04:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_09.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_10.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_textures01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_textures02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_cntrl.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_objects_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_tex_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/WhiteSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[3 févr. 19 16:02:05] -------------- END log session -------------
Load fail at 5% Is this every gonna support 4.13.3m?
fuxxing smoker:D :D :D
[11:34:33 PM] Mission: Quick/Smolensk/SmolenskBlueNoneN00.mis is Playing
[11:34:34 PM] Time overflow (0): speed 0.7643312
[11:34:34 PM] warning: no files : music/inflight
[11:34:40 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_SightCaged'
[11:34:40 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_SightUncaged'
[11:35:33 PM] java.lang.NoSuchMethodError
[11:35:33 PM] at com.maddox.il2.objects.weapons.Missile.startEngineDone(Missile.java:1375)
[11:35:33 PM] at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:673)
[11:35:33 PM] at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1316)
[11:35:33 PM] at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
[11:35:33 PM] at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
[11:35:33 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:35:33 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[11:35:33 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:35:33 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:35:33 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:35:33 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:35:33 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:35:33 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:35:33 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:35:33 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:35:33 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:35:33 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:35:33 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
(UP VP 4.12.2m, 5.30).
FM called 'FlightModels/Tu-2S.fmd' is being loaded from Alternative File: 'gui/game/buttons'Hello !Change your Landscape settings to "Excellent" instead of "Perfect" it happened to me yesterday, tried to reinstall, nothing.. But then I tried that and it worked. Then when you'll change your landscape to "Excellent", change your resolution to your preffered 32 bit colors.. And then try to change Landscape settings back to "Perfect", it worked for me so... ^-^ ;)
First off, thanks a lot for this mod, it looks awesome from what I've seen of it !
Unfortunately, I tried to install it today and am having some issues.
After installing the mod and running the SAS executable, the game closes to desktop at 20% loading without freezing or any error message.
Here is how I installed it :
I have IL-2 1946 patched up to v4.12.2m
I ran the SAS MODACT 5.30 executable and installed it in my install folder (I backed up my original install)
It seemed to have been installed properly, with JSGME and everything, HOWEVER I couldn't set it to max resolution without it crashing, don't know if that could be related.
I installed the SAS ENGINE mod and enabled it with JSGME, along with a couple of graphics mods.
I replaced my buttons file by the one included in the SAS BUTTONS mod (backed it up first)
At this point the game was still able to load at default resolution, I was able to launch a few flights without encountering any problems.
Then, I tried to install The Jet Era.
I added the core folder to my #SAS folder and extracted the rest in my install folder.
I applied the hotfix by replacing the core folder by the one from the hotfix.
I added the required lines to my air.ini, however I did not find any planes_ru or weapons_ru. There seemed to be the same kind of files, but for different nations, like planes_hu, etc... I created the files myself and pasted the lines in them.
As I said earlier, the game now crashes at 20% on the loading screen.
Does anyone know the solution ?
I got quite confused on the various versions of the required mods, so if it can simply be a version problem, could someone post the links for the latest versions of the required mods for 4.12.2 ?
Thanks in advance !
LAST SECOND EDIT :
Before submitting this post, I checked the OP again, and it is possible that I have been tricked by the big bold "YOU MUST HAVE" links... Would installing the Engine mod v2.6RC instead of the 2.7 cause this ? I cannot check right now.
2021-07-19 17:05:44:128 (dinput.dll) : IL-2 Process ID = 00002470
2021-07-19 17:05:44:128 (dinput.dll) : Starting Watchdog at C:\Users\User\Downloads\IL-2.Sturmovik.1946\IL-2.Sturmovik.1946\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2021-07-19 17:05:44:777 (dinput.dll) : Watchdog process started.
2021-07-19 17:05:44:777 (dinput.dll) : JVM Parameters injector activated
2021-07-19 17:05:44:792 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -Xms444M
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -Xmx444M
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -Xss4096K
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2021-07-19 17:05:44:824 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2021-07-19 17:05:44:830 (dinput.dll) : Checking duplicate JVM Options...
2021-07-19 17:05:44:830 (dinput.dll) : Checking mandatory JVM Options...
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Xincgc
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Xverify:none
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Xcomp
2021-07-19 17:05:44:830 (dinput.dll) : Final JVM Option List:
2021-07-19 17:05:44:830 (dinput.dll) : -Xms444M
2021-07-19 17:05:44:830 (dinput.dll) : -Xmx444M
2021-07-19 17:05:44:830 (dinput.dll) : -Xss4096K
2021-07-19 17:05:44:830 (dinput.dll) : -XX:PermSize=64M
2021-07-19 17:05:44:830 (dinput.dll) : -XX:MaxPermSize=64M
2021-07-19 17:05:44:830 (dinput.dll) : -Djava.class.path=.
2021-07-19 17:05:44:830 (dinput.dll) : -Xincgc
2021-07-19 17:05:44:830 (dinput.dll) : -Xverify:none
2021-07-19 17:05:44:830 (dinput.dll) : -Xcomp
2021-07-19 17:05:44:861 (watchdog) : IL-2 Parent Process Handle = 000001B0, ID=00002470
2021-07-19 17:05:44:861 (watchdog) : IL-2 Watchdog started.
2021-07-19 17:05:44:861 (watchdog) : Message Window Created.
2021-07-19 17:05:44:946 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2021-07-19 17:05:44:977 (watchdog) : Splash Screen Created.
2021-07-19 17:05:45:077 (dinput.dll) : JVM Parameters injected successfully
2021-07-19 17:05:45:077 (wrapper) : ProcessAttach, attached Processes = 1
2021-07-19 17:05:45:077 (wrapper) : Calling GetCommandLineParams()
2021-07-19 17:05:45:093 (wrapper) : Command Line Parameter No. 1 = /f:none
2021-07-19 17:05:45:093 (wrapper) : Command Line Parameter No. 2 = /m:#sas
2021-07-19 17:05:45:093 (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2021-07-19 17:05:45:093 (wrapper) : MODS Folder = "#sas"
2021-07-19 17:05:45:093 (wrapper) : No FILES Folder set.
2021-07-19 17:05:45:093 (wrapper) : Calling LinkIl2fbExe()
2021-07-19 17:05:45:093 (wrapper) : Trying to link back to C:\Users\User\Downloads\IL-2.Sturmovik.1946\IL-2.Sturmovik.1946\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2021-07-19 17:05:45:093 (wrapper) : Calling CreateModsFolderList()
2021-07-19 17:05:45:093 (wrapper) : Scanning #sas folder took 3 milliseconds.
2021-07-19 17:05:45:093 (wrapper) : Total number of modded files = 318.
2021-07-19 17:05:45:093 (wrapper) : Calling SortList()
2021-07-19 17:05:45:093 (wrapper) : Sorting modded files list took 0.046 milliseconds.
2021-07-19 17:05:45:093 (wrapper) : Calling RemoveDuplicates()
2021-07-19 17:05:45:093 (wrapper) : Removing 0 Duplicates took 0.001 milliseconds.
2021-07-19 17:05:48:185 (wrapper) : ThreadAttach, attached Threads = 1
2021-07-19 17:05:48:185 (wrapper) : ThreadAttach, attached Threads = 2
2021-07-19 17:05:48:402 (watchdog) : IL-2 Main Window created: "Il2-Sturmovik 1946" (MaddoxRtsWndClassW), Handle= 0x003A0472
2021-07-19 17:05:48:402 (watchdog) : Activating IL-2 Main Window (0x003A0472) using SwitchToThisWindow()
2021-07-19 17:05:48:425 (wrapper) : ThreadAttach, attached Threads = 3
2021-07-19 17:05:48:439 (wrapper) : ThreadAttach, attached Threads = 4
2021-07-19 17:05:48:439 (wrapper) : ThreadAttach, attached Threads = 5
2021-07-19 17:05:48:439 (wrapper) : ThreadAttach, attached Threads = 6
2021-07-19 17:05:48:439 (wrapper) : ThreadAttach, attached Threads = 7
2021-07-19 17:05:48:533 (wrapper) : ThreadAttach, attached Threads = 8
2021-07-19 17:05:48:586 (wrapper) : ThreadAttach, attached Threads = 9
2021-07-19 17:05:48:602 (wrapper) : ThreadAttach, attached Threads = 10
2021-07-19 17:05:48:618 (wrapper) : ThreadAttach, attached Threads = 11
2021-07-19 17:05:48:642 (wrapper) : ThreadAttach, attached Threads = 12
2021-07-19 17:05:49:397 (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x003A0472)
2021-07-19 17:05:59:222 (wrapper) : ThreadDetach, attached Threads = 11
2021-07-19 17:05:59:222 (wrapper) : ThreadDetach, attached Threads = 10
2021-07-19 17:05:59:222 (wrapper) : ThreadDetach, attached Threads = 9
2021-07-19 17:05:59:532 (wrapper) : ThreadDetach, attached Threads = 8
2021-07-19 17:05:59:532 (wrapper) : ThreadDetach, attached Threads = 7
2021-07-19 17:05:59:532 (wrapper) : ThreadDetach, attached Threads = 6
2021-07-19 17:05:59:532 (wrapper) : ThreadDetach, attached Threads = 5
2021-07-19 17:05:59:563 (wrapper) : ThreadDetach, attached Threads = 4
2021-07-19 17:05:59:582 (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik 1946" (MaddoxRtsWndClassW), Handle= 0x003A0472
2021-07-19 17:05:59:583 (watchdog) : IL-2 main window (handle 0x003A0472) disappeared, checking process status.
2021-07-19 17:05:59:752 (wrapper) : ProcessDetach, attached Processes = 0
2021-07-19 17:05:59:752 (wrapper) : Total files opened = 33715
2021-07-19 17:05:59:752 (wrapper) : Total search time consumed = 0.044 milliseconds (0.000043799999 Seconds)
2021-07-19 17:05:59:752 (wrapper) : Search Time per File = 1.299 nanoseconds (0.000000001299 Seconds)
2021-07-19 17:05:59:752 (wrapper) : Average Search Iterations required per File = 7.5
2021-07-19 17:05:59:752 (dinput.dll) : JVM Parameters injector deactivated
Where did I go wrong? Did I forget the stationary/technic stuff?
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A1H_Tanker
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86A5
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D40
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D45
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86E_10
...and so on
[Jul 21, 2021 9:25:08 AM] ------------ BEGIN log session -------------
[9:25:08 AM] OpenGL provider: Opengl32.dll
[9:25:08 AM] OpenGL library:
[9:25:08 AM] Vendor: Intel
[9:25:08 AM] Render: Intel(R) HD Graphics 2500
[9:25:08 AM] Version: 4.0.0 - Build 10.18.10.4252
[9:25:08 AM] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[9:25:08 AM] Size: 1440x900
[9:25:08 AM] ColorBits: 32
[9:25:08 AM] DepthBits: 24
[9:25:08 AM] StencilBits: 8
[9:25:08 AM] isDoubleBuffered: true
[9:25:08 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:25:08 AM]
[9:25:08 AM] *** Looking for Advanced CPU Instructions...
[9:25:08 AM] [x] PentiumPro
[9:25:08 AM] [x] Multimedia (MMX)
[9:25:08 AM] [x] 3D (SSE)
[9:25:08 AM] [x] 3D (SSE2)
[9:25:08 AM] [-] 3D (3DNow)
[9:25:08 AM] ColourBits 32, ABits 8, ZBits 24
[9:25:08 AM]
[9:25:08 AM] *** Looking for Render API Extensions ...
[9:25:08 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:25:08 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:25:08 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:25:08 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:25:08 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:25:08 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:25:08 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:25:08 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:25:08 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:25:08 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:25:08 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:25:08 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:25:08 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:25:08 AM]
[9:25:08 AM] Maximum texture size : 16384
[9:25:08 AM] Maximum simultaneous textures :8
[9:25:08 AM] MaxAnisotropic (1.0 = none) : 16.000000
[9:25:08 AM] WARNING: 'Perfect' Mode required pixels shaders
[9:25:08 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[9:25:09 AM] 15 Splashscreens available.
[9:25:09 AM] AutoMounting SFS files from folder SFS_AUTO now...
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:25:09 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[9:25:10 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.Class.forName0(Native Method)
[9:25:10 AM] at java.lang.Class.forName(Unknown Source)
[9:25:10 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[9:25:10 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[9:25:10 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:25:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:25:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:25:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:25:10 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.Class.forName0(Native Method)
[9:25:10 AM] at java.lang.Class.forName(Unknown Source)
[9:25:10 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:25:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:25:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:25:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I did everything right plus all linesNope.
Requirements:
The preferred setup for this mod pack is SAS ModAct 5.3 running Il-2 4.12.2. In addition, you will need to install the SAS Engine Mod v2.7 from Here (https://www.sas1946.com/main/index.php/topic,37774.0.html)
It is also recommended you run these buttons to prevent the jet overheating bug present in the 4.12.2 patch: https://www.mediafire.com/?6379l1dt08hdw7r
[...]changed all the .ini and .property files.
Launching the game with IL2 Selector, but nothing is changed.
[...]changed all the .ini and .property files.
Launching the game with IL2 Selector, but nothing is changed.
By "nothing is changed", I'll assume you mean your game isn't crashing. But, as far as I know, this is simply impossible. If you add lines to your air.ini, the game WILL try to load them, and if it cannot, then it will crash at 60% during loading. The game doesn't just not load lines from the air.ini. Check your air.ini again.
If the air.ini was modified properly, and your game still isn't showing the new planes, then the only possibility remaining is that the air.ini which you have modified is not the air.ini which the game is using. This may be because the selector is set improperly, or because there is another air.ini in your #SAS folder.
Other than that, your problem seems to be some sort of black magic—I've seen a lot of tech help threads, and nobody before you has ever claimed to have edited their air.ini, to then launch the game and see that nothing has changed at all...
i dont see and 3do folder
why dose this mod crash at 60%
i use 4.13
i use waw3