Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: SAS~Anto on May 08, 2011, 01:41:38 AM

Title: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Anto on May 08, 2011, 01:41:38 AM
IL2 1956 - The Jet Era v1.33
By the Aviator Mod Team and the SAS Modding Community

Finally after many months of development we are proud to present IL2 1956 - The Jet Era. It has been a lot of work with so many modders contributing each in their own different way. It hasn't been a completely smooth journey but we've made it. Thank you to everyone who has been giving input in our development threads which has aided us along the way. So without further ado here is the IL2 1956 package, now at v1.2 and in SFS format for optimal game performance.

Please note that this is constantly a Work In Progress and various features in this package are still being refined as we go along. This first release is the "Core" package which will essentially be needed for future add-ons (e.g. F9F Cougars, Hawker Hunter, MiG-21 etc).

For more information about IL2 1956 please see our Guide (https://storebror.it.cx/sas/archive/sas2/AMT/Raptor/IL2_1956_Guide.pdf).
(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/font_page_web-1.jpg)
Current Guide Version: 1.20

Guide changelog:
1.20: Updated all pilot notes, added new aircraft and features equivalent to Version 1.2 of IL2 1956
1.02: Updated credits and loadouts on MiG-17PF
1.01: Updated credits and loadouts on F-86A-5 to F-25L

Version 1.33 Hotfix Change Log:
- Compatible with 4.12.2m using latest SAS Engine Mod
- Fixed all issues with Tu-4 (missing cockpits, flight models etc)
- Solved 'heat floating and ghost canopy bug' seen when ejecting from MiGs

Version 1.32 Hotfix Change Log:
- Re-enables Tu-4 cockpit, disabled by accident with faulty classfile
- Bombardier site now works in widescreen (thanks to tarakan67)
- F-86D/K cockpit damage textures on by default, now restored
- Bomb bay door control re-enabled in Tu-4 and F-86D
- Added missing Mk 81 bomb classfile
- Tu-4 gunner positions fixed
- Tu-4 flight model re-enabled (previously using B-29)
- 30% crash in Tu-4 bombardier position fixed

Version 1.3 Change Log:
- Compatible with 4.11.1m using SAS Engine Mod v2.6RC Final
- Added afterburner sounds to MiG-17F/F and F86-D/K (when using latest SAS Buttons)
- Corrected MiG pilot helmets. Now have leather helmets
- Fixed cockpit bug in late F-86s that showed part of missile instruments
- Fixed missile smoke size bug
- Adjusted engine effect code so it appears based on thrust, not just power
- Fixed gear spinning bug on MiGs
- Implemented new flight model parameters (e.g. differential braking now defined in FM)
- Sirena-2 removed from MiG-17PF as never used historically
- Radar reimplemented in MiG-17PF. Still buggy (reads elevation instead of range) but will fix for future release
- MiG-15/17 flap settings corrected. In addition, MiG-15 tank repositioned correctly
- Added bomb fuses (for 4.11.1m only, please use downloadable patch if using in 4.101m)
- Updated and correct stationary aircraft list. Should no longer provoke errors on certain maps

Version 1.2 Change Log:
- Added MiG-15 (early), F-86D-40, F-86D-45 and Tu-4 (carrying KS-1 missiles)
- Merged MiG-15bislate with MiG-15SB
- Removed F-86F-30, merged loadouts with F-25E/Ls
- Removed MiG-17AS, merged loadouts with MiG-17A & F
- Updated and expanded CAC Sabre loadouts
- Cockpits updated. New repaint for MiGs and F-86s. F-86A features new gunsight and emergency compass in correct position
- New 3D pilot models
- Fuel dumping added to F-86 family
- New weapons added to pack (AIM-9C, Mk 82 Snakeye, KS-1 Komet)
- CAC Sabre sounds equalized with other jet sounds
- Sirena radar warning receiver beta. Available on MiG-15SB, MiG-17A and MiG-17F. Can only use it for select nationalities (USSR, North Korea and North Vietnam), and only in missions set post-1952.
- Fuel tank fix: Late-model Sabre fuel tank erroneously labelled as 200gal. Instead correct to 120gal. Confusion arose due to conversion between Imperial and US gallons.
- Updated missile code by Storebror. Allows for future expansion into more missile type e.g. AGMs.
- Massive class-file and content clean-up, plus integration with AI Engines Hotkeys mod.

Version 1.1 Change Log:
- Revised flight models, thanks to Lt Wolf, JackS and Howlin
- Supersonic flight modelling revised. All supersonic parameters are now localized to the flight model
- Transonic drag bug fixed (as part of moving all supersonic parameters to the flight model itself)
- F-86K warping bug resolved
- Afterburner effects adjusted to improve performance
- Engine surging no longer occurs on air start
- Cannon models revised. NR23 and NS23 now chamber correct round, ADEN bullet mass reduced (resulting in a substantial increase in energy per round)
- Weapon LODs revised to improve performance on low-end machines
- Gauge and warning light errors corrected in Sabres
- Minor visual fixes to external 3D (e.g. Pitot tube now on correct wing for all Sabres)
- MiG landing light removed from intake (all models feature are late-production, with landing light under left wing)
- F-86K canopy opening corrected
- Static aircraft added
- Mod packed in SFS format, to reduce file size and improve game performance

Requirements:
The preferred setup for this mod pack is SAS ModAct 5.3 running Il-2 4.12.2. In addition, you will need to install the SAS Engine Mod v2.7 from  Here (https://www.sas1946.com/main/index.php/topic,37774.0.html)
It is also recommended you run these buttons to prevent the jet overheating bug present in the 4.12.2 patch: https://www.mediafire.com/?6379l1dt08hdw7r

Alternatively,
- This will run on 4.101m with SAS ModAct 3.06 or later OR DBW1.71. Alternatively, it will run on 4.111m with SAS ModAct 4 OR HSFX6.1
- You MUST be using Buttons Version 10.3 or later, see this thread (https://www.sas1946.com/main/index.php/topic,97.0.html).
- You MUST  REMOVE Il-2 1956 v1.1 from your install, otherwise you will experience gameplay issues.
- You MUST be running the SAS Engine mod v2.6RC or later. Otherwise this pack will NOT work. Available Here (https://www.sas1946.com/main/index.php/topic,23327.0.html).

Download:

Mirror 1 (Mediafire):
Core Package: Jetwar_13_ContentPackage.7z (129mb approx) (https://www.mediafire.com/?kr2e68ax9dvrg20)
Version 1.33 Hotfix: Jetwar_v133_Hotfix.7z (151kb approx) (https://www.mediafire.com/download/3x8gzyz899z7gwq/Jetwar_v133_Hotfix.7z)
4.101m version Bomb Patch: Jetwar_13_4101m_Bombs.7z (4kb approx) (https://www.mediafire.com/?8ntqs9xtcwkgrdx)

Mirror 2 (4Shared):
Core Package: Jetwar_13_ContentPackage.7z (129mb approx) (http://www.4shared.com/archive/e453wPpG/Jetwar_13_ContentPackage_20130.html)
Version 1.33 Hotfix: Jetwar_v133_Hotfix.7z (151kb approx) (https://www.mediafire.com/download/3x8gzyz899z7gwq/Jetwar_v133_Hotfix.7z)
4.101m version Bomb Patch: Jetwar_13_4101m_Bombs.7z  (4kb approx) (http://www.4shared.com/archive/tZy3wIpW/Jetwar_13_4101m_Bombs.html)

Skins: IL2_1956_Skins.7z (12.3mb approx) (https://www.mediafire.com/?tu6b2mc4i8bcwic)

Note: The skins are optional, they have not changed from v1.0. We will try and add more mirrors if needed in the future.


Installation for 4.12.2m ONLY:
1) Make sure you are running ModAct 5.3 on Il-2 4.12.2m
2) Make sure you meet the game requirements listed above
3) Extract content to your Il-2 directory
4) Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file
5) Add the latest Hotfix (if any)
6) Add the aircraft lines below NB: If you are new to modding, please read the following guides:
https://www.sas1946.com/main/index.php/topic,15031.0.html
https://www.sas1946.com/main/index.php/topic,1353.0.html
7) If you wish to add the static aircraft, please use the stationary and technics entries AFTER backing up your .inis
8) Run Il-2 with SAS ModAct and enjoy :)



Installation for 4.101m or 4.11.1m:
1) If you are running a ModAct install, please remove ANY JetWar files in your #SAS directory. In addition, please delete ALL air.ini entries related to it, as some have been removed
2) Make sure you meet the game requirements listed above
3) Extract content to your Il-2 directory (ensuring patched to 4.101m OR 4.11.1m and running latest ModAct/Buttons)
4) Add the following lines below NB: If you are new to modding, please read the following guides:
https://www.sas1946.com/main/index.php/topic,15031.0.html
https://www.sas1946.com/main/index.php/topic,1353.0.html
5) If you wish to add the static aircraft, please use the stationary and technics entries AFTER backing up your .inis
6) If you are running 4.101m install, please install the 'Bomb Patch' from above. This will remove the fuse code from the bombs, which will otherwise trigger errors
7) Run Il-2 with SAS ModAct and enjoy :)

ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.

.rc entries for SFS archives
(insert before @sfs MOUNT sasup_decals_01.sfs)

Code: [Select]
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs


NOTE: SPECIAL INSTRUCTIONS FOR SFS INSTALLING FOR USERS OF SAS MODACT 3.06 OR LATER:  You dont have to add lines to your .rc file, just copy the two SFS files from this mod, into your SAS_SFS folder, replacing the placeholders already there.



air.ini

Code: [Select]
A-1H_Tanker     air.A1H_Tanker 1          NOINFO  usa01 DESERT
F-86A5          air.F_86A5 1                                    usa01 SUMMER
F-86D40           air.F_86D40                               NOINFO  usa01 SUMMER
F-86D45           air.F_86D45                               NOINFO  usa01 SUMMER
F-86E10         air.F_86E_10                            NOINFO  usa01 SUMMER
F-86F25E        air.F_86F_25E 1                                 usa01 SUMMER
F-86F25L        air.F_86F_25L 1                                 usa01 SUMMER
F-86F40         air.F_86F_40                            NOINFO  usa01 SUMMER
F-86K           air.F_86K                               NOINFO  usa01 SUMMER
SabreMk31    air.CAC_Sabre_Mk31 1        NOINFO  usa01 SUMMER
SabreMk32    air.CAC_Sabre_Mk32 1          NOINFO  usa01 SUMMER
FJ3M_Fury    air.FJ_3M 1            NOINFO  usa01 SUMMER
MiG-15          air.Mig_15 1                        NOINFO  r01   SUMMER
MiG-15(bis) air.Mig_15bis 1         r01   SUMMER
MiG-15SB      air.MiG_15SB 1          NOINFO  r01   SUMMER
MiG-17A      air.Mig_17A            NOINFO  r01   SUMMER
MiG-17F      air.Mig_17F 1                                   r01   SUMMER
MiG-17PF    air.Mig_17PF            NOINFO  r01   SUMMER
Tu-4              air.TU_4 1                            NOINFO  r01   SUMMER

plane_ru

Code: [Select]
A-1H_Tanker      A-1H Skyraider Tanker, 1955
F-86A5         F-86A-5 Sabre, 1949
F-86D40      F-86D-40 Sabre Dog, 1953
F-86D45      F-86D-45 Sabre Dog, 1954
F-86E10         F-86E-10 Sabre, 1952
F-86F25E       F-86F-25 Sabre, 1953
F-86F25L       F-86F-25 Sabre (6-3 Wing), 1953
F-86F40         F-86F-40 Sabre, 1954
F-86K           F-86K Sabre Dog, 1955
SabreMk31       CA-27 Sabre Mk31, 1954
SabreMk32       CA-27 Sabre Mk32, 1955
FJ3M_Fury       FJ-3M Fury, 1956
MiG-15               MiG-15, 1949
MiG-15(bis)      MiG-15(bis), 1950
MiG-15SB      MiG-15bis SB, 1952
MiG-17A         MiG-17A Fresco A, 1952
MiG-17F         MiG-17F Fresco-C, 1953
MiG-17PF       MiG-17PF Fresco-D/E, 1956
Tu-4                 Tu-4 Bull, 1949

weapons_ru

Code: [Select]
#####################################################################
# A-1H_Tanker
#####################################################################
A-1H_Tanker.default                  Default
A-1H_Tanker.2x DT                  Droptanks
A-1H_Tanker.none                      Empty

#####################################################################
# F-86A5
#####################################################################
F-86A5.default                  Default
F-86A5.2x207gal                  2x 207 gal. Droptanks
F-86A5.2x120gal                  2x 120 gal. Droptanks
F-86A5.2x500lbs                         2x 500lbs
F-86A5.2x750lbs                         2x 750lbs
F-86A5.2xM117                      2x M117
F-86A5.2x1000lbs                        2x 1000lbs
F-86A5.2xM114                        2x M64A1
F-86A5.none                      Empty

#####################################################################
# F-86E10
#####################################################################
F-86E10.default Default
F-86E10.2x120dt 2x 120 gal. Droptanks
F-86E10.2x207dt 2x 207 gal. Droptanks
F-86E10.2x500lbs          2x 500lbs
F-86E10.2x750lbs          2x 750lbs
F-86E10.2xM117      2x M117
F-86E10.2x1000lbs 2x 1000lbs
F-86E10.2xM114          2x M64A1
F-86E10.none Empty

#####################################################################
# F-86D40
#####################################################################
F-86D40.default                  Default (24x FFAR Mk4)
F-86D40.2x120gal                  2x 120 gal. Droptanks
F-86D40.2x207gal                  2x 207 gal. Droptanks
F-86D40.none                      Empty

#####################################################################
# F-86D45
#####################################################################
F-86D45.default                  Default (24x FFAR Mk4)
F-86D45.2x120gal                  2x 120 gal. Droptanks
F-86D45.2x207gal                  2x 207 gal. Droptanks
F-86D45.none                      Empty

#####################################################################
# F-86F25E
#####################################################################
F-86F25E.default                  Default
F-86F25E.2x207dt                  2x 207 gal. Droptanks
F-86F25E.2x120dt                  2x 120 gal. Droptanks
F-86F25E.2x500lbs                       2x 500lbs
F-86F25E.2x750lbs                       2x 750lbs
F-86F25E.2x750lbsM117                  2x M117
F-86F25E.2x1000lbsM114                  2x 1000lbs
F-86F25E.2xM114                        2x M64A1
F-86F25E.4x120dt F-30:4x 120 gal. Droptanks
F-86F25E.2x120dt+2x207dt F-30:2x 120 gal. + 2x 207 gal. Droptanks
F-86F25E.4x207dt F-30:4x 207 gal. Droptanks
F-86F25E.2x75nap F-30:2x 75 gal. Napalm
F-86F25E.2x75nap+2x120dt F-30:2x Napalm + 2x 120 gal. Droptanks
F-86F25E.2x75nap+2x207dt F-30:2x Napalm + 2x 207 gal. Droptanks
F-86F25E.2x500 F-30:2x 500lbs
F-86F25E.2x500+2x120dt F-30:2x 500lbs + 120 gal. Droptanks
F-86F25E.2x500+2x207dt F-30:2x 500lbs + 207 gal. Droptanks
F-86F25E.2x500+2x750 F-30:2x 500lbs + 2x 750lbs
F-86F25E.2x500+2xM117 F-30:2x 500lbs + 2x M117
F-86F25E.4x500 F-30:4x 500lbs
F-86F25E.2x750 F-30:2x 750lbs
F-86F25E.2x750+2x120dt F-30:2x 750lbs + 120 gal. Droptanks
F-86F25E.2x750+2x207dt F-30:2x 750lbs + 207 gal. Droptanks
F-86F25E.2xM117 F-30:2x M117
F-86F25E.2xM117+2x120dt F-30:2x M117 + 120 gal. Droptanks
F-86F25E.2xM117+2x207dt F-30:2x M117 + 207 gal. Droptanks
F-86F25E.2x1000 F-30:2x 1000lbs
F-86F25E.2x1000+2x120dt F-30:2x 1000lbs + 120 gal. Droptanks
F-86F25E.2x1000+2x207dt F-30:2x 1000lbs + 207 gal. Droptanks
F-86F25E.2xM114 F-30:2x M64A1
F-86F25E.2xM114+2x120dt F-30:2x M64A1 + 120 gal. Droptanks
F-86F25E.2xM114+2x207dt F-30:2x M64A1 + 207 gal. Droptanks
F-86F25E.16xHVAR F-30:16x HVAR
F-86F25E.8xHVAR+2x120dt F-30:8x HVAR + 2x 120 gal. Droptanks
F-86F25E.8xHVAR+2x207dt F-30:8x HVAR + 2x 207 gal. Droptanks
F-86F25E.1xMk12+1x207dt F-35: 1x Mk 12 Nuke + 1x 207 gal. Droptank
F-86F25E.1xMk7+1x207dt F-35: 1x Mk 7 Nuke + 1x 207 gal. Droptank
F-86F25E.none                      Empty

#####################################################################
# F-86F25L
#####################################################################
F-86F25L.default                  Default
F-86F25L.2x207dt                  2x 207 gal. Droptanks
F-86F25L.2x120dt                  2x 120 gal. Droptanks
F-86F25L.2x500lbs                       2x 500lbs
F-86F25L.2x750lbs                       2x 750lbs
F-86F25L.2x750lbsM117                  2x M117
F-86F25L.2x1000lbs                      2x 1000lbs
F-86F25L.2x1000lbsM114                  2x M64A1
F-86F25L.4x120dt F-30:4x 120 gal. Droptanks
F-86F25L.2x120dt+2x207dt F-30:2x 120 gal. + 2x 207 gal. Droptanks
F-86F25L.4x207dt F-30:4x 207 gal. Droptanks
F-86F25L.2x75nap F-30:2x 75 gal. Napalm
F-86F25L.2x75nap+2x120dt F-30:2x Napalm + 2x 120 gal. Droptanks
F-86F25L.2x75nap+2x207dt F-30:2x Napalm + 2x 207 gal. Droptanks
F-86F25L.2x500 F-30:2x 500lbs
F-86F25L.2x500+2x120dt F-30:2x 500lbs + 120 gal. Droptanks
F-86F25L.2x500+2x207dt F-30:2x 500lbs + 207 gal. Droptanks
F-86F25L.2x500+2x750 F-30:2x 500lbs + 2x 750lbs
F-86F25L.2x500+2xM117 F-30:2x 500lbs + 2x M117
F-86F25L.4x500 F-30:4x 500lbs
F-86F25L.2x750 F-30:2x 750lbs
F-86F25L.2x750+2x120dt F-30:2x 750lbs + 120 gal. Droptanks
F-86F25L.2x750+2x207dt F-30:2x 750lbs + 207 gal. Droptanks
F-86F25L.2xM117 F-30:2x M117
F-86F25L.2xM117+2x120dt F-30:2x M117 + 120 gal. Droptanks
F-86F25L.2xM117+2x207dt F-30:2x M117 + 207 gal. Droptanks
F-86F25L.2x1000 F-30:2x 1000lbs
F-86F25L.2x1000+2x120dt F-30:2x 1000lbs + 120 gal. Droptanks
F-86F25L.2x1000+2x207dt F-30:2x 1000lbs + 207 gal. Droptanks
F-86F25L.2xM114 F-30:2x M64A1
F-86F25L.2xM114+2x120dt F-30:2x M64A1 + 120 gal. Droptanks
F-86F25L.2xM114+2x207dt F-30:2x M64A1 + 207 gal. Droptanks
F-86F25L.16xHVAR F-30:16x HVAR
F-86F25L.8xHVAR+2x120dt F-30:8x HVAR + 2x 120 gal. Droptanks
F-86F25L.8xHVAR+2x207dt F-30:8x HVAR + 2x 207 gal. Droptanks
F-86F25L.1xMk12+1x207dt F-35: 1x Mk 12 Nuke + 1x 207 gal. Droptank
F-86F25L.1xMk7+1x207dt F-35: 1x Mk 7 Nuke + 1x 207 gal. Droptank
F-86F25L.none                      Empty

#####################################################################
# F-86F40
#####################################################################
F-86F40.default Default
F-86F40.2x120dt 2x 120 gal. Droptanks
F-86F40.4x120dt 4x 120 gal. Droptanks
F-86F40.2x120dt+2x207dt 2x 120 gal. + 2x 207 gal. Droptanks
F-86F40.2x207dt 2x 207 gal. Droptanks
F-86F40.4x207dt 4x 207 gal. Droptanks
F-86F40.2x75nap 2x 75 gal. Napalm
F-86F40.2x75nap+2x120dt 2x Napalm + 2x 120 gal. Droptanks
F-86F40.2x75nap+2x207dt 2x Napalm + 2x 207 gal. Droptanks
F-86F40.2xMk82 2x Mk82
F-86F40.2xMk82+2x120dt 2x Mk82 + 2x 120 gal. Droptanks
F-86F40.2xMk82+2x207dt 2x Mk82 + 2x 207 gal. Droptanks
F-86F40.2xMk82+2xM117 2x Mk82 + 2x M117
F-86F40.4xMk82 4x Mk82
F-86F40.2xM117 2x M117
F-86F40.2xM117+2x120dt 2x M117 + 2x 120 gal. Droptanks
F-86F40.2xM117+2x207dt 2x M117 + 2x 207 gal. Droptanks
F-86F40.2xMk83 2x Mk83
F-86F40.2xMk83+2x120dt 2x Mk83 + 2x 120 gal. Droptanks
F-86F40.2xMk83+2x207dt 2x Mk83 + 2x 207 gal. Droptanks
F-86F40.16xHVAR 16x HVAR
F-86F40.8xHVAR+2x120dt 8x HVAR + 2x 120 gal. Droptanks
F-86F40.8xHVAR+2x207dt 8x HVAR + 2x 207 gal. Droptanks
F-86F40.2xAIM9B 2x AIM-9B
F-86F40.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
F-86F40.2xAIM9B+2x207dt 2x AIM-9B + 2x 207 gal. Droptanks
F-86F40.none Empty

#####################################################################
# F-86K
#####################################################################
F-86K.default Default
F-86K.2x120dt 2x 120 gal. Droptanks
F-86K.2xAIM9B 2x AIM-9B
F-86K.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
F-86K.none Empty

#####################################################################
# SabreMk31
#####################################################################
SabreMk31.default Default
SabreMk31.2x120dt 2x 120 gal. Droptanks
SabreMk31.2x207dt 2x 207 gal. Droptanks
SabreMk31.2x75nap 2x 75 gal. Napalm
SabreMk31.2x500 2x 500lbs MC Bombs
SabreMk31.2x1000 2x 1000lbs MC Bombs
SabreMk31.16xRP3Mk5 16x RP-3 Mk5 60lbs SAP Rockets
SabreMk31.16xRP3Mk5-25 16x RP-3 Mk5 25lbs AP Rockets
SabreMk31.8xRP3Mk5+2x120dt 8x RP-3 Mk5 SAP + 2x 120 gal. Droptanks
SabreMk31.8xRP3Mk5-25+2x120dt 8x RP-3 Mk5 AP + 2x 120 gal. Droptanks
SabreMk31.24xSURA_D_HE 24x SURA-D HE
SabreMk31.24xSURA_D_AP 24x SURA-D AP
SabreMk31.none Empty

#####################################################################
# SabreMk32
#####################################################################
SabreMk32.default Default
SabreMk32.2x120dt 2x 120 gal. Droptanks
SabreMk32.2x207dt 2x 207 gal. Droptanks
SabreMk32.4xdt 2x 120 gal. + 2x 207 gal. Droptanks
SabreMk32.2x75nap 2x 75 gal. Napalm
SabreMk32.2x75nap+2x120dt 2x Napalm + 2x 120 gal. Droptanks
SabreMk32.2x500 2x 500lbs MC Bombs
SabreMk32.2x500+2x120dt 2x 500lbs + 2x 120 gal. Droptanks
SabreMk32.2x500+2x1000 2x 500lbs + 2x 1000lbs
SabreMk32.4x500 4x 500lbs MC Bombs
SabreMk32.2x1000 2x 1000lbs MC Bombs
SabreMk32.2x1000+2x120dt 2x 1000lbs + 2x 120 gal. Droptanks
SabreMk32.16xRP3Mk5 16x RP-3 Mk5 60lbs SAP Rockets
SabreMk32.16xRP3Mk5-25 16x RP-3 Mk5 25lbs AP Rockets
SabreMk32.8xRP3Mk5+2x120dt 8x RP-3 Mk5 SAP + 2x 120 gal. Droptanks
SabreMk32.8xRP3Mk5-25+2x120dt 8x RP-3 Mk5 AP + 2x 120 gal. Droptanks
SabreMk32.24xSURA_D_HE 24x SURA-D HE
SabreMk32.24xSURA_D_AP 24x SURA-D AP
SabreMk32.2xAIM9B 2x AIM-9B
SabreMk32.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
SabreMk32.none Empty

#####################################################################
# FJ3M_Fury
#####################################################################
FJ3M_Fury.default Default
FJ3M_Fury.2x120dt 2x 120 gal. Droptanks
FJ3M_Fury.2x75nap 2x 75 gal. Napalm
FJ3M_Fury.2x75nap+2x120dt 2x Napalm + 2x 120 gal. Droptanks
FJ3M_Fury.2x500 2x 500lbs
FJ3M_Fury.2x500+2x120dt 2x 500lbs + 2x 120 gal. Droptanks
FJ3M_Fury.2x500+2x750 2x 500lbs + 2x 750lbs
FJ3M_Fury.2x500+2xM117 2x 500lbs + 2x M117
FJ3M_Fury.4x500 4x 500lbs
FJ3M_Fury.2x750 2x 750lbs
FJ3M_Fury.2x750+2x120dt 2x 750lbs + 2x 120 gal. Droptanks
FJ3M_Fury.2xM117 2x M117
FJ3M_Fury.2xM117+2x120dt 2x M117 + 2x 120 gal. Droptanks
FJ3M_Fury.2x1000 2x 1000lbs
FJ3M_Fury.2x1000+2x120dt 2x 1000lbs + 2x 120 gal. Droptanks
FJ3M_Fury.2xM114 2x M64A1
FJ3M_Fury.2xM114+2x120dt 2x M64A1 + 2x 120 gal. Droptanks
FJ3M_Fury.2xLAU10 2x LAU-10 Rocket Pods
FJ3M_Fury.2xLAU10+2x120dt 2x LAU-10 + 2x 120 gal. Droptanks
FJ3M_Fury.2xAIM9B 2x AIM-9B
FJ3M_Fury.2xAIM9B+2x120dt 2x AIM-9B + 2x 120 gal. Droptanks
FJ3M_Fury.2xAIM9D 2x AIM-9D
FJ3M_Fury.2xAIM9D+2x120dt 2x AIM-9D + 2x 120 gal. Droptanks
FJ3M_Fury.none Empty

#####################################################################
# MiG-15
#####################################################################
MiG-15.default                  Default
MiG-15.2xDroptanks                 2x Droptanks
MiG-15.none                      Empty

#####################################################################
# MiG-15(bis)
#####################################################################
MiG-15(bis).default                  Default
MiG-15(bis).2xDroptanks                 2x Droptanks
MiG-15(bis).none                      Empty

#####################################################################
# MiG-15SB
#####################################################################
MiG-15SB.default                  Default
MiG-15SB.2xdroptanks                  2x Droptanks
MiG-15SB.2x100                  2x FAB-100
MiG-15SB.2x100+2xdt                  2x FAB-100 + Droptanks
MiG-15SB.4x100                  4x FAB-100
MiG-15SB.4x100+2xdt                  4x FAB-100 + Droptanks
MiG-15SB.2x250m46                  2x FAB-250 M46
MiG-15SB.2x250m46+2xdt                  2x FAB-250 M46 + Droptanks
MiG-15SB.2x250m46+2xdt+2x100 2x FAB-250 M46 + Droptanks + 2x FAB-100
MiG-15SB.2x250m46+2x100                2x FAB-250 M46 + 2x FAB-100
MiG-15SB.4x250m46                  4x FAB-250 M46
MiG-15SB.4x250m46+2xdt                  4x FAB-250 M46 + Droptanks
MiG-15SB.2xSR55 2x SR-55 Rocket Pods
MiG-15SB.2xSR55+2xdt 2x SR-55 + Droptanks
MiG-15SB.2xSR55+2xdt+2x100 2x SR-55 + Droptanks + 2x FAB-100
MiG-15SB.2xSR55+2xdt+2x250m46           2x SR-55 + Droptanks + 2x FAB-250 M46
MiG-15SB.2xSR55+2x100 2x SR-55 + 2x FAB-100
MiG-15SB.2xSR55+2x250m46 2x SR-55 + 2x FAB-250 M46
MiG-15SB.4xSR55 4x SR-55 Rocket Pods
MiG-15SB.4xSR55+2xdt 4x SR-55 + Droptanks
MiG-15SB.2xSR55a2a 2x SR-55 (Salvo) Rocket Pods
MiG-15SB.2xSR55a2a+2xdt 2x SR-55 (Salvo) + Droptanks
MiG-15SB.2xSR55a2a+2xdt+2x100 2x SR-55 (Salvo) + Droptanks + 2x FAB-100
MiG-15SB.2xSR55a2a+2xdt+2x250m46    2x SR-55 (Salvo) + Droptanks + 2x FAB-250 M46
MiG-15SB.2xSR55a2a+2x100 2x SR-55 (Salvo) + 2x FAB-100
MiG-15SB.2xSR55a2a+2x250m46 2x SR-55 (Salvo) + 2x FAB-250 M46
MiG-15SB.4xSR55a2a 4x SR-55 (Salvo) Rocket Pods
MiG-15SB.4xSR55a2a+2xdt 4x SR-55 (Salvo) + Droptanks
MiG-15SB.2xLR130 2x LR-130
MiG-15SB.2xLR130+2xdt 2x LR-130 + Droptanks
MiG-15SB.2xLR130+2xdt+2x100 2x LR-130 + Droptanks + 2x FAB-100
MiG-15SB.2xLR130+2xdt+2x250m46          2x LR-130 + Droptanks + 2x FAB-250 M46
MiG-15SB.2xLR130+2x100 2x LR-130 + 2x FAB-100
MiG-15SB.2xLR130+2x250m46 2x LR-130 + 2x FAB-250 M46
MiG-15SB.4xLR130 4x LR-130
MiG-15SB.4xLR130+2xdt 4x LR-130 + Droptanks
MiG-15SB.none                      Empty

#####################################################################
# MiG-17A
#####################################################################
MiG-17A.default                         Default
MiG-17A.2xdrops 2x Droptanks
MiG-17A.2x100 2x FAB-100
MiG-17A.2x100+2xdrops 2x FAB-100 + 2x Droptanks
MiG-17A.2x100+2x250m46 2x FAB-100 + 2x FAB-250 M46
MiG-17A.4x100 4x FAB-100
MiG-17A.2x250m46 2x FAB-250 M46
MiG-17A.2xMARS2 2x MARS-2 Rocket Pods
MiG-17A.2xMARS2+2xdrops 2x MARS-2 + 2x Droptanks
MiG-17A.2xORO57 2x ORO-57 Rocket Pods
MiG-17A.2xORO57+2xdrops 2x ORO-57 + 2x Droptanks
MiG-17A.4xORO57 4x ORO-57 Rocket Pods
MiG-17A.4xORO57+2xdrops 4x ORO-57 + 2x Droptanks
MiG-17A.none                            Empty

#####################################################################
# MiG-17F
#####################################################################
MiG-17F.default                         Default
MiG-17F.2xdrops 2x Droptanks
MiG-17F.2x100 2x FAB-100
MiG-17F.2x100+2xdrops 2x FAB-100 + 2x Droptanks
MiG-17F.2x100+2x250m46 2x FAB-100 + 2x FAB-250 M46
MiG-17F.4x100 4x FAB-100
MiG-17F.2x250m46 2x FAB-250 M46
MiG-17F.2xMARS2 2x MARS-2 Rocket Pods
MiG-17F.2xMARS2+2xdrops 2x MARS-2 + 2x Droptanks
MiG-17F.2xORO57 2x ORO-57 Rocket Pods
MiG-17F.2xORO57+2xdrops 2x ORO-57 + 2x Droptanks
MiG-17F.4xORO57 4x ORO-57 Rocket Pods
MiG-17F.4xORO57+2xdrops 4x ORO-57 + 2x Droptanks
MiG-17F.2xK13A 2x K-13A
MiG-17F.2xK13A+2xdrops 2x K-13A + 2x Droptanks
MiG-17F.none                            Empty

#####################################################################
# MiG-17PF
#####################################################################
MiG-17PF.default Default
MiG-17PF.2xdrops 2x Droptanks
MiG-17PF.2xORO57 2x ORO-57 Rocket Pods
MiG-17PF.2xORO57+2xdrops 2x ORO-57 + 2x Droptanks
MiG-17PF.4xORO57 4x ORO-57 Rocket Pods
MiG-17PF.4xORO57+2xdrops 4x ORO-57 + 2x Droptanks
MiG-17PF.2xMARS2          2x MARS-2 Rocket Pods
MiG-17PF.2xMARS2+2xdrops      2x MARS-2 + 2x Droptanks
MiG-17PF.4xK5M 4x K-5M
MiG-17PF.4xK5M+2xdrops 4x K-5M + 2x Droptanks
MiG-17PF.4xK5Mf        4x K-5M (flare)
MiG-17PF.4xK5Mf+2xdrops        4x K-5M (flare) + 2x Droptanks
MiG-17PF.4xR55 4x R-55
MiG-17PF.4xR55+2xdrops 4x R-55 + 2x Droptanks
MiG-17PF.4xR55f            4x R-55 (flare)
MiG-17PF.4xR55f+2xdrops    4x R-55 (flare) + 2x Droptanks
MiG-17PF.none Empty

#####################################################################
# Tu-4
#####################################################################
Tu-4.default                   Default
Tu-4.48XFAB-100                48xFAB-100
Tu-4.48XFAB-50                 48xFAB-50
Tu-4.24XFAB-250M-46            24xFAB-250M-46
Tu-4.24XFAB-250                24xFAB-250
Tu-4.14XFAB-500                14xFAB-500
Tu-4.8XFAB-1000                8xFAB-1000
Tu-4.1xRDS-4T        1xRDS-4T Nuclear Bomb
Tu-4.2xKS1        2x KS-1 Anti-Shiping Missiles
Tu-4.none                      Empty

stationary.ini
Code: [Select]
[JetEra_StationaryPlanes]
A1H_Tanker       vehicles.planes.JetEraStatic$A1H_Tanker      1
F_86A5           vehicles.planes.JetEraStatic$F_86A5          1
F_86E_10         vehicles.planes.JetEraStatic$F_86E_10        1
F_86D40           vehicles.planes.JetEraStatic$F_86D40        1
F_86D45          vehicles.planes.JetEraStatic$F_86D45         1
F_86F_25E        vehicles.planes.JetEraStatic$F_86F_25E       1
F_86F_25L        vehicles.planes.JetEraStatic$F_86F_25L       1
F_86F_40         vehicles.planes.JetEraStatic$F_86F_40        1
F_86K            vehicles.planes.JetEraStatic$F_86K           1
CAC_Sabre_Mk31   vehicles.planes.JetEraStatic$CAC_Sabre_Mk31  1
CAC_Sabre_Mk32   vehicles.planes.JetEraStatic$CAC_Sabre_Mk32  1
FJ_3M            vehicles.planes.JetEraStatic$FJ_3M           1
Mig_15        vehicles.planes.JetEraStatic$Mig_15       1
Mig_15bis        vehicles.planes.JetEraStatic$Mig_15bis       1
MiG_15SB         vehicles.planes.JetEraStatic$MiG_15SB        1
Mig_17A          vehicles.planes.JetEraStatic$Mig_17A         1
Mig_17F          vehicles.planes.JetEraStatic$Mig_17F         1
Mig_17PF         vehicles.planes.JetEraStatic$Mig_17PF        1
TU_4             vehicles.planes.JetEraStatic$TU_4            1

//*************************************************************

technics.ini

Code: [Select]
//===================================================================
//
// JetEra Stationary planes
//
//===================================================================

//===================================================================
//
// JetEra Stationary planes
//
//===================================================================

[A1H_Tanker]
Description    A1H_Tanker
Icon           Plane
Class          air.A1H_Tanker
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86A5]
Description    F_86A5
Icon           Plane
Class          air.F_86A5
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86E_10]
Description    F_86E_10
Icon           Plane
Class          air.F_86E_10
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86D40]
Description    F_86D40
Icon           Plane
Class          air.F_86D40
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86D45]
Description    F_86D45
Icon           Plane
Class          air.F_86D45
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86F_25E]
Description    F_86F_25E
Icon           Plane
Class          air.F_86F_25E
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86F_25L]
Description    F_86F_25L
Icon           Plane
Class          air.F_86F_25L
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86F_40]
Description    F_86F_40
Icon           Plane
Class          air.F_86F_40
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[F_86K]
Description    F_86K
Icon           Plane
Class          air.F_86K
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[CAC_Sabre_Mk31]
Description    CAC_Sabre_Mk31
Icon           Plane
Class          air.CAC_Sabre_Mk31
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[CAC_Sabre_Mk32]
Description    CAC_Sabre_Mk32
Icon           Plane
Class          air.CAC_Sabre_Mk32
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[FJ_3M]
Description    FJ_3M
Icon           Plane
Class          air.FJ_3M
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[Mig_15]
Description    Mig_15
Icon           Plane
Class          air.Mig_15
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[Mig_15bis]
Description    Mig_15bis
Icon           Plane
Class          air.Mig_15bis
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[MiG_15SB]
Description    MiG_15SB
Icon           Plane
Class          air.MiG_15SB
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[Mig_17A]
Description    Mig_17A
Icon           Plane
Class          air.Mig_17A
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[Mig_17F]
Description    Mig_17F
Icon           Plane
Class          air.Mig_17F
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[Mig_17PF]
Description    Mig_17PF
Icon           Plane
Class          air.Mig_17PF
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[TU_4]
Description    TU_4
Icon           Plane
Class          air.TU_4
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

//===================================================================


Extra:
This is not mandatory but for those who want to have a new icon for your game shortcut we have created one here:
(http://i648.photobucket.com/albums/uu208/F22-Raptor-2009/IL2_1956_Icon.png)

Download here: https://storebror.it.cx/sas/archive/sas2/AMT/JetWar/il2_1956_icon.rar
(Do NOT right click and save the image shown above. It is a .png file not an .ico file. You MUST download it using the link provided!)

Extract the .ico file to your IL2 directory folder (example: C:\Program Files\Ubisoft\IL-2 Sturmovik 1946). Then find your IL2 shortcut and right click on it and select properties. Then under the shortcut tab click on the change icon button. Then navigate to your il2 directory and select this icon and there you go!



Credits in no particular order: PeterD, Twister, Flakiten, Checkyersix, Csocso, Sani, Storebror, GJE52, Benitomuso, Freddy, Anto, F22-Raptor-2006, Lisek, Deutschmark, Lt Wolf, Josse, JackS, Howlin, Birdman, VH-Rock, Cranky1, Jonesinator, US_GRANT, Chromhunt, JG1/Max, CirX, Ranwers, Santobr, HaDeS, CHN_xixi, CHN_@6, Red_Fox90, Wolfighter, Robo and members of the 51st FIS.

Also many thanks to all the beta testers at SAS.


Skin Templates:

Sabre Dog F-86K:
https://www.sas1946.com/main/index.php/topic,14508.0.html

F-86F Series:
https://www.sas1946.com/main/index.php/topic,14317.0.html

MiG-17AS/PF:
https://www.mediafire.com/file/h3siqxtojjgpifh/MiG-17AS.zip

Enjoy


Troubleshooting:


Some general considerations:
Title: Re: IL2 1956 - The Jet Era, Version 1.1 (08/05/11)
Post by: SAS~Anto on May 08, 2011, 01:46:41 AM
DISCLAIMER!

This is one of the first individual mods to be released via SFS and is a little more difficult to setup than your usual mod. It is assumed that you know how to read. If you are new to modding, then PLEASE read the following. If you are lost, then PLEASE read the following. In all cases, PLEASE read the following (also don't forget our troubleshooting guide above)

https://www.sas1946.com/main/index.php/topic,15031.0.html
https://www.sas1946.com/main/index.php/topic,1353.0.html

IF YOU POST A STUPID QUESTION THAT COULD HAVE BEEN ANSWERED ABOVE, DON'T BE OFFENDED IF WE IGNORE IT!
We would like to keep this thread for bug reports only. You inability to read instructions does not need to be advertised in public. Please take the time to read the instructions and if you are really stuck, send one of the team members a PM.

FINALLY
This pack will only work for the installs listed above. It will NOT work with any other mod pack at the moment(e.g. Histomod or UP3). That said, any other modding community are welcome to incorporate our work in their pack, as long as sufficient credits are given.
Title: IL2 1956 - The Jet Era, Version 1.1 (08/05/11)
Post by: SAS~Anto on May 08, 2011, 12:44:28 PM
Yes it should be there, BUT where did you put you 1956 sfs file entries in the .rc? If you load them BEFORE @ Sfs MOUNT sasup_decals_01.sfs, then ForgottenCountries will work. If you add them after, it won't.

Hence why I put in the readme and in the original post, add the 1956 sfs files to the .rc before @ Sfs MOUNT sasup_decals_01.sfs

*EDIT* To make life easier and save a bit of time on both our parts, go to your #SAS/STD directory and open up the .rc file. Select all and replace it with everything below:
Code: [Select]
@load com.maddox.rts.cmd.CmdParam NAME param \
HELP param <name of command> [<name param> [<value>]]

@load com.maddox.rts.cmd.CmdLoad NAME load \
HELP \
  load <full class name> \n \
\t[NAME <command name>] \n \
\t[HELP <help string>] \n \
\t[PARAM <name param> [<value>]]

@load com.maddox.rts.cmd.CmdLoad NAME unload \
HELP unload <command name>
@param unload DELETE on

@load com.maddox.rts.cmd.CmdFile NAME file PARAM CURENV on \
HELP file <file name of list commans> [BREAK] - in current environment

@load com.maddox.rts.cmd.CmdFile NAME f \
HELP f <file name of list commans> [BREAK] - in new environment

@load com.maddox.rts.cmd.CmdSet NAME set \
HELP set <name of atom> <string>

@load com.maddox.rts.cmd.CmdSet NAME del PARAM REMOVE on \
HELP del <name of atom>

@load com.maddox.rts.cmd.CmdShow NAME show \
HELP show [<pattern of name atoms>] [AREA <name of area>]

@load com.maddox.rts.cmd.CmdShow NAME history PARAM HISTORY on \
HELP history

@load com.maddox.rts.cmd.CmdHelp NAME help PARAM SIZE 10 WIDTH 60 \
HELP help [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]

@load com.maddox.rts.cmd.CmdHelp NAME ? PARAM SIZE 10 WIDTH 60 \
HELP ? [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]

@load com.maddox.rts.cmd.CmdAlias NAME alias \
HELP alias [<name> <string>] | [<name> REMOVE]

@load com.maddox.rts.cmd.CmdHotKey NAME hotkey \
HELP hotkey [<hot key> CMD <command>] [ENV [<environment>]] [CMDRUN [<cmdrun>] [REALTIME]]

@load com.maddox.rts.cmd.CmdHotKeyCmd NAME hotkeycmd \
HELP hotkeycmd [ENV [<environment>]] [EXEC <name> [TIME <sec>]] [START <name>] [STOP <name>]

@load com.maddox.il2.engine.cmd.CmdActorSpawn NAME spawn \
HELP \
  spawn <actor class name> \n \
\t[NAME <name>] [POSP <position>] [POSO <orientation>] \n \
\t[BASED <actor name for calculate position and orientation>] \n \
\t[BASE <name base actor>] [HOOK <name hook base actor>] \n \
\t[OWNER <name owner actor>] \n \
\t[ICON <icon name>] [MESH <mesh name>]

@load com.maddox.rts.cmd.CmdTimeout NAME timeout \
HELP timeout <timeout in ms> <command name> [<params>]

@load com.maddox.rts.cmd.CmdConsole NAME console0 \
HELP \
  console0 [WRAP [on|off]] [PAGE [<size>]] [PAUSE [on|off]] [CLEAR] \n \
\t[HISTORY [<size>]] [HISTORYCMD [<size>]] [LOG [on|off]] [LOGTIME [on|off]] \n \
\t[LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]

@load com.maddox.rts.cmd.CmdConsole NAME console \
HELP \
  console [CLEAR] [HISTORY [<size>]] [HISTORYCMD [<size>]] \n \
\t[LOG [on|off]] [LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]

@load com.maddox.il2.engine.cmd.CmdFObj NAME fobj \
HELP fobj [mask] [RELOAD]

@load com.maddox.rts.cmd.CmdSFS NAME sfs \
HELP sfs [MOUNT <lib name> [<as path>]] [UNMOUNT <lib name>]

@load com.maddox.rts.cmd.CmdGC NAME GC

@load com.maddox.il2.engine.cmd.CmdPreload NAME preload \
HELP preload [<name of resource>] [SAVE <file name>] [REGISTER] [NOREGISTER] [CLEAR]

@load com.maddox.il2.engine.cmd.CmdWindow NAME window \
HELP window [<width> [<height> [<bpp> [<stencilbits>]]]] [FULL] [PROVIDER <name.dll>]

@load com.maddox.il2.engine.cmd.CmdFov NAME fov \
HELP fov [<angle>]

@load com.maddox.il2.game.cmd.CmdMission NAME mission \
HELP mission [LOAD <name>] [BEGIN] [END] [DESTROY]

@load com.maddox.il2.game.cmd.CmdTOD NAME tod \
HELP tod [<hour.min>]

@load com.maddox.rts.cmd.CmdSocket NAME socket \
HELP \
 <empty>          (list protocols)\n \
 LISTENER [<0|1>] (enable/disable connect from remote hosts)\n \
 JOIN [BREAK]     (show status join/ break join)\n \
 <protocol>       (list sockets)\n \
 <protocol> CREATE [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] [CHANNELS <n>] [SPEED <n>]\n \
 <protocol> CHANNELS <n> [SPEED <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
 <protocol> SPEED <n> [CHANNELS <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
 <protocol> DESTROY [LOCALHOST <nm>] LOCALPORT <n> [HOST <nm>] [PORT <n>]\n \
 <protocol> JOIN [LOCALHOST <nm>] [LOCALPORT <n>] HOST <nm> [PORT <n>] [SPEED <n>]

@load com.maddox.rts.cmd.CmdSocks NAME socks \
HELP socks [ON|OFF] [HOST <socks host addr>] [PORT <socks host port>] [USER <user name>] [PWD <password>]

@load com.maddox.rts.cmd.CmdChannel NAME channel \
HELP \
 <empty>  (list channels)\n \
 <number> [DESTROY] [SPEED <b/s>] [TIMEOUT <sec>] [STAT <sec>]

@load com.maddox.rts.cmd.CmdHost NAME host \
HELP \
 <empty>  (list hosts)\n \
 PATH   (list pathes)\n \
 <name> (rename local host)

@load com.maddox.il2.game.cmd.CmdUser NAME user \
HELP [<name>|<*>] [# <N>] [ARMY <N>|<name>] [STAT]

@load com.maddox.il2.game.cmd.CmdKick NAME kick \
HELP <name>

@load com.maddox.il2.game.cmd.CmdKickN NAME kick# \
HELP <N>

@load com.maddox.il2.game.cmd.CmdBanned NAME ban \
HELP \
 [ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip mask>]]\n \
 [CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]

@load com.maddox.il2.game.cmd.CmdChat NAME chat \
HELP <message> [ALL] [MY_ARMY] [TO# <N>] [TO <name>|<*>] [ARMY <N>|<name>]

@load com.maddox.il2.game.cmd.CmdRadio0 NAME rch \
HELP rch NEW|KILL|SET|LIST|INFO <name>

@load com.maddox.il2.game.cmd.CmdRadio NAME radio \
HELP radio [<name>] [NONE] [COMMON] [ARMY] [LIST]

@load com.maddox.sound.CmdMusic NAME music \
HELP music [PLAY] [STOP] [BREAK] [VOL] [PATH <randpathname>] [FILE <filename>]

@load com.maddox.il2.game.cmd.CmdDotRange NAME mp_dotrange \
HELP mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT <km>] [RANGE <km>] [TYPE <km>] [ID <km>] [NAME <km>]

@load com.maddox.il2.engine.cmd.CmdFPS NAME fps \
HELP fps [START|STOP] [SHOW|HIDE] [LOG <sec>]

@load com.maddox.il2.game.cmd.CmdSpeedBar NAME speedbar \
HELP speedbar [SHOW|HIDE]

@load com.maddox.il2.game.cmd.CmdExtraOcclusion NAME extraocclusion \
HELP extraocclusion [ON|OFF]

@load com.maddox.il2.game.cmd.CmdSaveWeapons

@sfs MOUNT fb_3do.sfs
@sfs MOUNT fb_3do01.sfs
@sfs MOUNT fb_3do02.sfs
@sfs MOUNT fb_3do03.sfs
@sfs MOUNT fb_3do04.sfs
@sfs MOUNT fb_3do05.sfs
@sfs MOUNT fb_3do06.sfs
@sfs MOUNT fb_3do07.sfs
@sfs MOUNT fb_3do08.sfs
@sfs MOUNT fb_3do08p.sfs
@sfs MOUNT fb_3do09p.sfs
@sfs MOUNT fb_3do10p.sfs
@sfs MOUNT fb_3do11.sfs
@sfs MOUNT fb_3do11p.sfs
@sfs MOUNT fb_3do12.sfs
@sfs MOUNT fb_3do12p.sfs
@sfs MOUNT fb_3do13.sfs
@sfs MOUNT fb_3do13p.sfs
@sfs MOUNT fb_3do14.sfs
@sfs MOUNT fb_3do14p.sfs
@sfs MOUNT fb_3do15.sfs
@sfs MOUNT fb_3do16.sfs
@sfs MOUNT fb_3do16p.sfs
@sfs MOUNT fb_3do17.sfs
@sfs MOUNT fb_3do18.sfs
@sfs MOUNT fb_3do19.sfs
@sfs MOUNT fb_3do20.sfs
@sfs MOUNT fb_3do21.sfs
@sfs MOUNT fb_3do22.sfs

@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs

@sfs MOUNT SAS_SFS/sas_maps_01.sfs

@sfs MOUNT SAS_SFS/sasup_fbdsm_01.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_02.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_03.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_04.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_05.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_06.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_07.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_08.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_09.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_10.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_11.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_12.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_13.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_14.sfs
@sfs MOUNT SAS_SFS/sasup_fbdsm_15.sfs

@sfs MOUNT SAS_SFS/sasup_effects01.sfs

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

@sfs MOUNT SAS_SFS/sas_sound_01.sfs
@sfs MOUNT SAS_SFS/sas_sound_02.sfs
@sfs MOUNT SAS_SFS/sas_sound_03.sfs
@sfs MOUNT SAS_SFS/sas_sound_04.sfs
@sfs MOUNT SAS_SFS/sas_sound_05.sfs

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

@sfs MOUNT SAS_SFS/sasup_decals_01.sfs
@sfs MOUNT SAS_SFS/sasup_decals_02.sfs

@sfs MOUNT SAS_SFS/sas_basic_30.sfs

#preload REGISTER
@file .preload


Everything should work now
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 19, 2012, 06:00:36 AM
v1.2 is now live :)

Please don't forget to get the SAS AI Engines Hotkeys & Carriers mod:
https://www.sas1946.com/main/index.php/topic,23327.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: F22-Raptor-2006 on February 19, 2012, 06:03:46 AM
Congrats guys and thank you to everyone involved and the beta testers.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Verhängnis on February 19, 2012, 06:16:12 AM
Working fine in Modactivator! Excellent job!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~wasted on February 19, 2012, 06:24:27 AM
Congratulations! and thank you!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on February 19, 2012, 06:49:17 AM
lots of fun. now i can use the phantom!  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jack13 on February 19, 2012, 07:20:34 AM
Please add a mirror to download.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Gaston on February 19, 2012, 08:03:59 AM
Maybe I am mistakem, but when you say to add lines in the rc file, you say to add :

@sfs MOUNT sasamt_jetwar_01.sfs
@sfs MOUNT sasamt_jetwar_02.sfs


But I think it should be :

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Am I wrong ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Narvik on February 19, 2012, 09:20:29 AM
Are there any differences between this version and the one already included in DBW 1.71?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: [URU]Mustang on February 19, 2012, 09:35:32 AM
Wich planes can carry the AIM-9C?
Cheers
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on February 19, 2012, 09:36:23 AM
i think this may be the cause of a crash im having when u use a catapult. anyone else hav this issue?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Malone on February 19, 2012, 10:30:32 AM
great to see this out, my thanks to all of you who put in so many hours with this.
much appreciated, gents. ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: F22-Raptor-2006 on February 19, 2012, 11:08:03 AM
Wich planes can carry the AIM-9C?
Cheers

There are no AIM-9C's included with this package. Please see guide (available on first post) for further information on missile systems and individual aircraft loadouts.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Badmuthafunker on February 19, 2012, 11:30:15 AM
Thanks guys. Fantastic stuff, as usual. :)

I've re-edited the requisite STD folder several times, but still can't get past 60% CTD. Fresh, unmodded (apart from The new AI engine) ModAct 3.06 install.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: _Harpia_Mafra55_ on February 19, 2012, 11:47:42 AM
S!

Working Fine. F-4E work fine to in this new update

S!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Red_Fox90 on February 19, 2012, 01:07:20 PM
Congratulations to everyone!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on February 19, 2012, 02:07:20 PM
Hi,  good work 
works  jetwar 1.2 with UP3 RC4 ?
Thanks
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Badmuthafunker on February 19, 2012, 02:52:53 PM
Hi again all. :)

I know my previous post looks like I've ballsed up my .ini and .ru entries, but I've checked and re-checked several times. I've entered all the requisite codes from page 1, and even followed the instructions from the "additional readme" supplied with the download, all without success. (although the lines under "1ST!! Please remove the following:" don't exist anyway, and the updated lines to add are already there). Am I missing anything other than the AI engine mod, which is installed?

Yours in desperation,

                              BMF
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 19, 2012, 11:53:33 PM
Wich planes can carry the AIM-9C?
Cheers

There are no AIM-9C's included with this package. Please see guide (available on first post) for further information on missile systems and individual aircraft loadouts.

Actually there are, but there are no aircraft carrying them. I made them a while ago for the F-8 Crusader project but they weren't used.

Hi,  good work 
works  jetwar 1.2 with UP3 RC4 ?
Thanks

Nope and it probably will never work. Long story short: AI Hotkeys mod needed for JetWar v1.2 and AI Hotkeys is 100% incompatible with Zuti MDS in its current state. Unless Zuti is happy to rewrite the AI Engines Hotkeys mod, JetWar v1.2 won't be available for UP3.

Thanks guys. Fantastic stuff, as usual. :)

I've re-edited the requisite STD folder several times, but still can't get past 60% CTD. Fresh, unmodded (apart from The new AI engine) ModAct 3.06 install.

Get latest buttons. Also make sure you don't have the MiG-17AS, MiG-15bislate or F-86F-30 in your air.ini. Then it should work :)

Maybe I am mistakem, but when you say to add lines in the rc file, you say to add :

@sfs MOUNT sasamt_jetwar_01.sfs
@sfs MOUNT sasamt_jetwar_02.sfs


But I think it should be :

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Am I wrong ?

Not wrong at all. I'll fix this. For DBW users, its different again.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 19, 2012, 11:55:43 PM
ok i see difference pilots ect thank you anto and team  :) :)
cheers barnesy

That's about the extent of it. Oh and the MiG-15bis has had its armament updated (as the MiG-15 carries the older NS-23 cannons)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Gaston on February 20, 2012, 04:15:51 AM
Not wrong at all. I'll fix this. For DBW users, its different again.

Yes, I know : Jetwar 1.2 is not necessary for DBW users, as it comes with DBW 1.7 (and 1.71).
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Badmuthafunker on February 20, 2012, 05:22:19 AM
Thanks Anto, I already have the latest buttons, and the MiG-17AS, MiG-15bislate and F-86F-30 aren't included in a fresh install.

Here's the nub: Jetwar 1.2 won't work without the AI engine mod, which currently crashes my, and others' games at mission start. However, I include it in my install, when I try to game to load with Jetwar. I still get 60% CTD, with or without it. So it's hard to tell exactly where the problem is. So I'm buggered all ends up at the moment.  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: izgoj on February 20, 2012, 05:49:09 AM
When it will be for 4.11?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on February 20, 2012, 06:03:49 AM
since JW 1.2 won't be avail for UP3, is there a possibility to get the Tu-4 with the KS-1?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: TozziFan on February 20, 2012, 07:34:31 AM
Install vanila 4.10.1m => SAS ModAct 3.6 => buttons 9.7 => instal "AI Engines Hotkeys & Carrier mod" => instal JetEra v1.2 => loading 95% and freeze  :(

P.S. sry bad english
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kant on February 20, 2012, 10:34:01 AM
Install vanila 4.10.1m => SAS ModAct 3.6 => buttons 9.7 => instal JetEra v1.2 => loading 20% and freeze
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Blaubaer on February 20, 2012, 11:18:33 AM
My fresh installation makes it to 100% - and freeze.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Telmo on February 20, 2012, 12:37:20 PM
So, I think I have a very bad luck. I installed the Jet Era 1.2 and followed very carefully all the instructions. But I have a lot of problems.

I have no cockpit for the F-86 D40, D45 and K.
When i try to fly with the F25 and F25 6-3 wing appears this message : mission loading failed :null
I have no cockpit for the Mig 15 and no weapons for the 15(bis) and the Mig 17 A and F
And finally I have no cockpit for the Tu-4

When I used version 1.1, everything worked normally.

I want to say that I have installed the Jet Area 1.2 with only SAS AI Engines Hotkeys & Carrier mod in my SAS Folder. I have not any more Mods.
Of course I Have the Sas modact 3.06 and the last button.

If someone can help me :) Thank you very much.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on February 20, 2012, 12:41:54 PM
did u add rc entries? did u add the sfs files?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Telmo on February 20, 2012, 12:51:21 PM
Yes of course. I add the two sfs files in my SAS folder. But it says that we should not add the rc entries. ( I try sooner but my game crash at 5% )
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: adambegg on February 20, 2012, 03:48:37 PM
This works almost perfectly for me.
The cockpit is missing from the Tu-4, but otherwise everything is fine.

Great Work!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on February 20, 2012, 04:01:37 PM
guys, I've been trying to contact you lately, but with no luck.

I don't know if it can be of any interest, but I have a GGS MK.8R as used on the Hawker Hunter which is in running order, let me know if you need pics, info, manuals and what not.

Best

Alex
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Badmuthafunker on February 20, 2012, 07:04:35 PM
Ladies and Gentlemen,

I've actually got this working! It appears (in my ModAct 3.06 install) that this and the AI engine mod both rely on one another to function. Also, I added the following .rc entries:

@sfs MOUNT sasamt_jetwar_01.sfs
@sfs MOUNT sasamt_jetwar_02.sfs

I can't remember, but I may have previously replaced the .rc entries in the wrong place; (below the SAS decals entry) hence the crash!. Any road up, it works now!

Thanks all.  ;D

Caveat: So far, I've only tested the 49 Sabre. And I also dropped Plutonium FX back into the game. I know there's a potential conflict between Plutonium and the AI mod, so any problems may soon become apparent.

Edit: The conflict with Plutonium renders the effects invisible.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 21, 2012, 03:39:47 AM
It appears (in my ModAct 3.06 install) that this and the AI engine mod both rely on one another to function.

That was stated in the Installation instructions ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: farang65 on February 21, 2012, 04:52:45 AM
Decided to wait until the public version was available   :D :) ;)

Well Done Aviator Mod Team.

Thanks so much for the copious amount of time that you all spent on this long awaited project

Yours with gratitude  ;) :D

Kirby
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Badmuthafunker on February 21, 2012, 05:48:35 AM
It appears (in my ModAct 3.06 install) that this and the AI engine mod both rely on one another to function.

That was stated in the Installation instructions ;)

Not actually mentioned in the AI mod instructions mate.  ;)

So, if like me, users install the AI mod first, then test it, (as is good practice when installing mods) the game crashes. This is where the confusion arises.  ;D

Regardless mate, thanks very much for these fantastic mods. I think I speak for everyone in saying: Irrespective of our gripes, we really are very grateful.  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 21, 2012, 06:41:38 AM
Not actually mentioned in the AI mod instructions mate.  ;)

So, if like me, users install the AI mod first, then test it, (as is good practice when installing mods) the game crashes. This is where the confusion arises.  ;D

Regardless mate, thanks very much for these fantastic mods. I think I speak for everyone in saying: Irrespective of our gripes, we really are very grateful.  :)

It shouldn't need to be mentioned in the AI mod instructions, as the AI mod doesn't require Jet War v1.2 BUT Jet War v1.2 does require AI mod. Glad it works for you now, but the AI mod was designed to and tested successfully over vanilla ModAct 4.06. If you do have an issue with AI mod by itself, please post up a log entry and will look into it ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Badmuthafunker on February 21, 2012, 06:46:45 AM
Will do mate.  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on February 21, 2012, 09:34:01 AM
I have had three goes at installing this mod, but cannot get beyond the modact.exe.  I remove the core1.2 file and the AI files and restore my original STD files and the game runs fine again, without this mod.

Modact 3.6, latest buttons, the mod installed as per the instructions, triple checked that.  All ini file entries are correct.

Can't give you a log file, it will not run to create one.

Any ideas ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on February 21, 2012, 09:51:37 AM
did u put the sfs files in SAS_sfs?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on February 21, 2012, 09:56:48 AM
yes
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on February 21, 2012, 10:06:41 AM
i no u hav modact 3.6 but try the rc entries anyway
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on February 21, 2012, 10:31:28 AM
I am running ModAct 3.6 and I tried that, same problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on February 21, 2012, 10:56:08 AM
Just downloaded everything again to see if that was the cause, same problem, can't get the Modact to start at all and I have tried everything suggested on the thread.

4.101 with Modact 3.6.  Button 9.7.7.  Everything where it should be.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on February 22, 2012, 11:51:22 AM
Tried it again with just the basic game modded up to 4.101 with Modact 3.6, latest button, no other mods installed at all, played around with the sound files like suggested, tried adjusting everything in the Modact, still wont run the modact.exe.  Don't know what else to try.  :(

Is it a Windows 7 issue ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Whiskey_Sierra_972 on February 22, 2012, 02:09:38 PM
I have installed the SAS update from 4.07 to DBW 1.71 and I got all the planes working flawless....atm I'm installing all what I need for Korea and I still haven't hit the java wall or have any compatibility issue....what I suggest is to do the same because with the all comprehensive pack you'll avoid any issue!!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Dragon104 on February 23, 2012, 12:58:10 AM
Please add a mirror to download!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Whiskey_Sierra_972 on February 23, 2012, 04:00:24 AM
Try use torrent....more torrent user more speed we gain!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Barkhorn on February 25, 2012, 04:13:34 PM
I didn't find the info in any place, os i will ask here: is it compatible with HDFX? :P
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 26, 2012, 06:22:46 AM
I didn't find the info in any place, os i will ask here: is it compatible with HDFX? :P

No. And we won't be making it compatible. BUT the HSFX team are welcome to take what we have and adapt it for their own use.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: atallboy on March 01, 2012, 06:24:44 PM
For some of the planes on qmb they have no loadouts and get a mission failed null. (tu-4,some Migs,some F-86's.) I also cant view them when in customizer.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 02, 2012, 01:52:48 PM
Quote
Tried it again with just the basic game modded up to 4.101 with Modact 3.6, latest button, no other mods installed at all, played around with the sound files like suggested, tried adjusting everything in the Modact, still wont run the modact.exe.  Don't know what else to try. 
is ur game installed anywhere in c:\program files or c:\program files (x86)?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Slicer on March 04, 2012, 01:03:53 AM
Hi all. I'm a MIG fan. I installed the il2, patches, the jet era etc.
But, all migs have issue, as the nose gear are bad and i can't control the migs on the ground.
Pic: https://www.sas1946.rocks/images/imageshit/download/27/il2fail.jpg (https://www.sas1946.rocks/images/imageshit/download/27/il2fail.jpg)
The rocket on the right get always stuck.
Pic: https://www.sas1946.rocks/images/imageshit/download/402/il2fail2.jpg (https://www.sas1946.rocks/images/imageshit/download/402/il2fail2.jpg)

Please help me and sorry my bad English.
Thanks, Dani.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: S3231541 on March 04, 2012, 01:44:08 AM
Hi,

MiG have a passive ground controling so just use your rudder to turn. Also, that' is not a rocket stuck, it's a feature called engine warm up. In real life a missile can be warm up before release and also deactivate (Cool down) in case not necessary. In such case, just press the missile launch code again to release the missile.

Cheers,

s3231541
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on March 04, 2012, 04:23:20 PM
Quote
Tried it again with just the basic game modded up to 4.101 with Modact 3.6, latest button, no other mods installed at all, played around with the sound files like suggested, tried adjusting everything in the Modact, still wont run the modact.exe.  Don't know what else to try. 
is ur game installed anywhere in c:\program files or c:\program files (x86)?

No - I have a separate drive (D) for games, that has a programme files (86) and that is where my game is.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 05, 2012, 07:40:28 AM
u should reinstall unless u want constant problems. my friend's game was in program files (x86) and it never even started. i had many problems with my game a few weeks ago and Program Files was causing all of them. luckily, the new superpacks came out and they make reinstalling a breeze.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: western0221 on March 05, 2012, 07:56:59 AM
No - I have a separate drive (D) for games, that has a programme files (86) and that is where my game is.

Even if D: or E: drives, \Program Files (x86)\ folder is under controle of UAC and the same problem of C:\Program Files (x86)\ will occur...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on March 05, 2012, 08:26:05 AM
I have tried a clean instal in my C: and D: drives, in and out of the (86) files and even on my desktop to see if I can isolate the problem.  It just wont start no matter where I put it and I cannot get a log file to see why, so I give up ...   :(
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: S3231541 on March 05, 2012, 08:34:31 AM
If your problem is that of when selector show up, then you press start and after a while nothing happen, I recommend that you disable all JGME mods and copy file.sfs from SAS download pack to your main game folder. I had this before and it work for me  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: crazyeddie on March 05, 2012, 08:38:14 AM
If your problem is that of when selector show up, then you press start and after a while nothing happen, I recommend that you disable all JGME mods and copy file.sfs from SAS download pack to your main game folder. I had this before and it work for me  ;D

Not sure what file you mean ?

Where do I find it ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on March 05, 2012, 08:52:53 AM
Guys, I'm having a weird bug happening since I installed the latest version and the catapult mod.

Basically I can land any jet on an aircraft carrier without problems, but if I use ANY propeller plane and go down for landing, the game will freeze and CTD as soon as the arresting hook touches one of the arresting cables! I've tested it on and on, it's all fine if the propeller plane lands with the hook up, but for some reason the contact of the hook with the cables freezes it all.

I have a simple SAS modact (latest version) and the Jet Era 1.2 installed, any ideas?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: western0221 on March 05, 2012, 08:55:56 AM
Guys, I'm having a weird bug happening since I installed the latest version and the catapult mod.
What name folder you installed as "catapult mod"?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on March 05, 2012, 09:42:07 AM
sorry, the mod is this one
https://www.sas1946.com/main/index.php/topic,23327.0.html

and the folder is the standard one that is contained in the zip file, 00000_SAS_AI_Engine_HotKeys_Carriers

but frankly I'm not sure it's working properly i.e. I don't see any catapult steam?


Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 05, 2012, 05:24:45 PM
Quote
I have tried a clean instal in my C: and D: drives, in and out of the (86) files and even on my desktop to see if I can isolate the problem.  It just wont start no matter where I put it and I cannot get a log file to see why, so I give up ...
the log file isnt showing up because your game was originally in program files. just reinstall.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Mad026 on March 06, 2012, 02:05:37 PM
hi
 I have a little problem, my jet migs's nose wheel aren't turning when I use the rudder, is it normal or did 1 something wrong? ???

I have 4.101 and DBW1.71
thanks for the help!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 06, 2012, 05:27:09 PM
its normal. use diff. brakes.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Mad026 on March 06, 2012, 05:32:06 PM
its normal. use diff. brakes.


sorry for my bad english but what diff. brakes ( I know that one :D) means?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: atallboy on March 06, 2012, 09:16:54 PM
For some of the planes on qmb they have no loadouts and get a mission failed null. (tu-4,some Migs,some F-86's.) I also cant view them when in customizer.

any help here. do I need Diff fm or something like that.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Verhängnis on March 06, 2012, 10:47:10 PM
You've most likely installed it wrong.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on March 07, 2012, 12:01:31 AM
DiffFM is included by default, but even so, a lack of DiffFM would not cause your weapons not to show.

As Verhangis has said, most likely you have installed this incorrectly, particularly as the loadouts aren't working at all.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on March 07, 2012, 01:06:49 AM
sorry to bother you again with this guys, but you have any idea what's causing my freeze?  :(
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Mad026 on March 07, 2012, 01:25:45 AM
sorry to bother you again with this guys, but you have any idea what's causing my freeze?  :(

Are you using DBW or something else? Because I'm using DBW1.71 and yesterday tried to land on a carrier with jet and than a prop. plane, and its working.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on March 07, 2012, 03:20:58 AM
nope, it's just the standard SAS Modact 3.06
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Mad026 on March 07, 2012, 04:39:08 AM
nope, it's just the standard SAS Modact 3.06


Well I don't know that one, but I say you should change for the  DBW  cause it's originally containing the jet era, and I think It's easy to use it!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mishapilot on March 07, 2012, 10:00:41 AM
any chance to see Jet Era for 4.11 ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 07, 2012, 01:09:19 PM
Hi.

Sorry to bother you. I just updated from 1.1 to 1.2 and gave it a brief check in QMB - I'm experiencing problems with MiG-17PF when armed with K5M or R-55 - mission loads to 100% and then IL2 crashes, nothing special is written in eventlog. All other loadouts without these missiles seem fine. Using 4.101m+modact 3.06+buttons 9.7

Does anyone have a similar problem?
Thanks for help in advance!

Edit: I have added InstantLog and now some error is revealed:
Code: [Select]
[20:54:57] java.lang.NoSuchMethodError
[20:54:57] at com.maddox.il2.objects.weapons.GunNull.haveBullets(GunNull.java:65)
[20:54:57] at com.maddox.il2.fm.Controls.update(Controls.java:1050)
[20:54:57] at com.maddox.il2.fm.Controls.update(Controls.java:682)
[20:54:57] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:510)
[20:54:57] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:647)
[20:54:57] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:54:57] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:54:57] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:54:57] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:54:57] at com.maddox.rts.Message._send(Message.java:1217)
[20:54:57] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:54:57] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:54:57] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:54:57] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:54:57] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:54:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:54:57] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:54:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Eldo on March 07, 2012, 01:44:41 PM
About the aerial refueling for this, I have two questions.

1) Can the AI do this at all, as I am planning a Vietnam-era mission, with a force of South Korean FJ-3M Furies being refueled by the Skyraiders before heading to escort the prop driven Skyraiders.

2) Will this be included for future planes developed by the group, and also have the use of B-29's as KB-29's refueling Sabers over Korea.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 07, 2012, 02:44:11 PM
1
im not sure
2
i dont think so, as the kb-29 is someone elses mod.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: atallboy on March 07, 2012, 04:22:48 PM
It took me a long time to get my game to even run with the jet era. Iv'e at least read the instructions in great detail 10 times or so just to get it to work at all.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 07, 2012, 04:59:33 PM
yes its quite a complex mod.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on March 08, 2012, 05:45:35 AM
About the aerial refueling for this, I have two questions.

1) Can the AI do this at all, as I am planning a Vietnam-era mission, with a force of South Korean FJ-3M Furies being refueled by the Skyraiders before heading to escort the prop driven Skyraiders.

2) Will this be included for future planes developed by the group, and also have the use of B-29's as KB-29's refueling Sabers over Korea.

Check out Checkyersix's Command & Control mod. It has an object you can place that allows for AI to refuel with aircraft such as KB-29s and Skyraiders.

As for B-29s being refuelled by KB-29s, possible. Sabres were also NEVER operationally equipped with refuelling equipment in Korea (though a F-86A had its radar ranger removed and was tested with such a system, pictures easily accessible on Google search)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 08, 2012, 12:48:47 PM
Hi.

Additionally to MiG-17PF crashing after loading mission to 100% if using K5M/R55, I now discovered, that Sabre Dogs D40/D45 are missing default armament - 24x FFAR Mk4 missiles, however they load without problems. Any idea what could be the problem?

Thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 09, 2012, 01:01:25 AM
Hi.

F86D4x - Oops, my bad, didn't see there's now a separate entry for bomb bay doors ... working.

I've posted a part of the log with the probable problem before, now here is the whole log. Strange that some files in 000_1956_Core_v12 still reference Mig_15bislate, Mig_17AS, F_86F_30 ...
Code: [Select]
[09.03.2012 8:06:04] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 240/PCI/SSE2
  Version: 3.3.0 NVIDIA 270.29
  Extensions:  GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Size: 1280x1024
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Plane: Parameter [F_86F_30]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
Plane: Parameter [Mig_15bislate]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
Plane: Parameter [Mig_17AS]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2.fmd
s = FlightModels/Bf-109G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6as.fmd
s = FlightModels/Bf-109G-6AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2.fmd
s = FlightModels/Ju-87B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3.fmd
s = FlightModels/Ju-87D-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5.fmd
s = FlightModels/Ju-87D-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1.fmd
s = FlightModels/Ju-87G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
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sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3.fmd
s = FlightModels/J2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5.fmd
s = FlightModels/J2M5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja.fmd
s = FlightModels/N1K2-Ja.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/aviab-534.fmd
s = FlightModels/AviaB-534.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdu.fmd
s = FlightModels/FokkerDU.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3early.fmd
s = FlightModels/FokkerS3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3late.fmd
s = FlightModels/FokkerS3LATE.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers4.fmd
s = FlightModels/FokkerS4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11c.fmd
s = FlightModels/P-11c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-80.fmd
s = FlightModels/IAR-80.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-81a.fmd
s = FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86a.fmd
s = FlightModels/F-86A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-40.fmd
s = FlightModels/F-86D-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-45.fmd
s = FlightModels/F-86D-45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86e.fmd
s = FlightModels/F-86E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25e.fmd
s = FlightModels/F-86F-25E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25l.fmd
s = FlightModels/F-86F-25L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-40.fmd
s = FlightModels/F-86F-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86k.fmd
s = FlightModels/F-86K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk31.fmd
s = FlightModels/CAC_Sabre_Mk31.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk32.fmd
s = FlightModels/CAC_Sabre_Mk32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fj-3m.fmd
s = FlightModels/FJ-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j7w1.fmd
s = FlightModels/J7W1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j4m1.fmd
s = FlightModels/J4M1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki_98.fmd
s = FlightModels/Ki_98.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24(ofsafonov).fmd
s = FlightModels/I-16type24(ofSafonov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3(ofpokryshkin).fmd
s = FlightModels/MiG-3(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n(ofpokryshkin).fmd
s = FlightModels/P-39N(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
s = FlightModels/P-39Q-15(ofRechkalov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2(ofrudel).fmd
s = FlightModels/Ju-87G-2(ofRudel).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Slovakia_summer/Slovakia_summerRedNoneN00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
sFMDir = gui/game/buttons
s1 = flightmodels/klimovengine.emd
s = FlightModels/KlimovEngine.emd
m_lastFMFile = gui/game/buttons
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
*** Diff Brakes Set to Type: 3
sFMDir = gui/game/buttons
s1 = flightmodels/mitsubishia20.emd
s = FlightModels/MitsubishiA20.emd
m_lastFMFile = gui/game/buttons
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'gearpR_D0'
Mission: Quick/Slovakia_summer/Slovakia_summerRedNoneN00.mis is Playing
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.GunNull.haveBullets(GunNull.java:65)
at com.maddox.il2.fm.Controls.update(Controls.java:1050)
at com.maddox.il2.fm.Controls.update(Controls.java:682)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:510)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:647)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on March 09, 2012, 07:37:00 AM
Ah k, appears the static aircraft haven't been updated to remove those obsolete models. Cheers for that :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 09, 2012, 08:13:04 AM
Hi.

And any idea regarding java.lang.NoSuchMethodError at com.maddox.il2.objects.weapons.GunNull.haveBullets(GunNull.java:65) ?
Since somebody mentioned there is no problem in DBW, maybe something is missing if DBW is not used.

Edit: I should have formulated it differently maybe, I'm not using DBW, I have only SAS modact+JE1.2+SAS AI Engine Hotkeys 2.5
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 09, 2012, 08:14:53 AM
DBW 1.71 already has jetwar 1.2
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: joshysmithy on March 10, 2012, 08:05:26 PM
hello there im having difficulty loading jetway everything is fin with out it the mod installer words but as soon as i put the jetwar mod in it crashes at 70% can any one help me it would be greatly apppreciated
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 11, 2012, 01:42:24 AM
Hi.

Source of problem found - I had J7W1, J4M1, ki-98 installed - with JE1.1. it worked without problems, seems there is some collision with JE1.2. I have downloaded the 4.07->DBW 1.71 superpack - everything worked fine, but as soon as I've added these I got the same problem with MiG-17PF.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: atallboy on March 18, 2012, 12:32:13 PM
With DBW already having the jetwar 1.2 in it, i've noticed in the QMB that I can fly the tu-4, but when I do ther is no cockpit so it's uncontrolable.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: [URU]Mustang on March 18, 2012, 03:04:19 PM
Hey guys, wich weapons can be used with the F-86D, I can't fire anithing :S
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 18, 2012, 03:08:44 PM
Hi.

You need to map a hotkey to open bomb bay doors, then you can fire rockets. I had the same problem before.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: .50calBMG on March 21, 2012, 09:37:50 PM
Quote
Yes, I know : Jetwar 1.2 is not necessary for DBW users, as it comes with DBW 1.7 (and 1.71).

so wait, if you have DBW 1.71 on a 4.101 install, you dont need this?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on March 21, 2012, 09:42:25 PM
You don't need it, correct BUT this public release has a few minor updates compared to the DBW version (e.g. new pilot models, corrected loadout for MiG-15bis)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 22, 2012, 02:00:59 PM
Quote
Yes, I know : Jetwar 1.2 is not necessary for DBW users, as it comes with DBW 1.7 (and 1.71).

so wait, if you have DBW 1.71 on a 4.101 install, you dont need this?
stated simply, DBW 1.7 contains jetwar 1.2.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on March 22, 2012, 02:02:15 PM
in fact, maybe to avoid further confusion, Anto could put in the "included in DBW" banner.
(https://www.sas1946.com/images/SASBanners/DBWbannerFlat.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: western0221 on March 23, 2012, 03:07:56 AM
Source of problem found - I had J7W1, J4M1, ki-98 installed - with JE1.1. it worked without problems, seems there is some collision with JE1.2. I have downloaded the 4.07->DBW 1.71 superpack - everything worked fine, but as soon as I've added these I got the same problem with MiG-17PF.

I test many envoronments with JetEra 1.2 or with DBW1.7.
Finally, damawo's J7W1, J4M1, ki-98 MODs don't conflict anything to JetEra1.2 or DBW1.7 , I checked.
Installing J7W1, J4M1 & ki-98 to Vanilla JetEra1.2 , all run well.
Installing J7W1, J4M1 & ki-98 to Vanilla DBW1.7 , all run well.

But I hit "DBW1.7 doesn't run" with J7W1, J4M1 & ki-98 into very MODDed DBW1.7.
DBW1.7 has MOD adding limitation. That limitation is high... but in installing today's many MODs , I hit that limitation.
My installation...
- Crusader_pack
- F-4 Phantom II
- FSClemenceauCV
- Gerd's_F8F-2_Beta_0_3
- InstantLog
- ShipExtentions2.10
- USSEssexCVs_SCB125
FSClemenceauCV is 6 ships and USSEssexCVs_SCB125 is 18 ships. They are big.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~wasted on March 23, 2012, 03:15:45 AM
I have much more mods installed including that you are referred and everything is running fine for me, except the loading time
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pgf on March 23, 2012, 09:04:30 AM
Hi.

I had no other mods besides damawo's J7W1,J4M1,ki-98 and I installed it on a vanilla 4.09m from my backup. I do not claim DBW1.7 doesn't run. Everything runs well, except Mig-17PF armed with k5m/r55 which crashes when mission is 100% loaded on GunNull.haveBullets method missing. Since for J7W1 the loadout without guns is possible, maybe some class is overloaded.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: western0221 on March 23, 2012, 11:08:33 AM
I had no other mods besides damawo's J7W1,J4M1,ki-98 and I installed it on a vanilla 4.09m from my backup. I do not claim DBW1.7 doesn't run. Everything runs well, except Mig-17PF armed with k5m/r55 which crashes when mission is 100% loaded on GunNull.haveBullets method missing. Since for J7W1 the loadout without guns is possible, maybe some class is overloaded.
No.
No classfile overloads any other classfiles between JetEra1.2 and damawo's pushers.

I test every environments.
-SASModAct3.06 + JetEra1.2 + damawo MODs
-DBW1.71 + damawo MODs
In each environment, J7W1 guns work well and Mig-17PF K5m/R55 work well.
No error like "mission is 100% loaded on GunNull.haveBullets method missing" occurs.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: western0221 on March 25, 2012, 06:17:33 AM
I have much more mods installed including that you are referred and everything is running fine for me, except the loading time
You are right!

My mistake was using old version IL-2 Selector(ver1.5.2) named "il2fb.exe".

I change to execute "IL2 Selector.exe" (latest version 2.2.2.2) , classfiles numbers error disappears.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on April 01, 2012, 08:53:29 AM
Did anyone menage to make AI attack with KS-1 correctly? No matter how many Tu-4s I place in the editor only one missile locks on one ship (even if it requires more missiles to sink) and the rest just flies into space. Also, as long as one missile is flying towards target, no more missiles will be fired on it. Finally, that 1 missile rarely hits the target bc it's usually fired from beyond maximum range, only if Tu-4 flies at max speed and max altitude it has chance to hit the target.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on April 02, 2012, 02:50:51 AM
The KS-1 code was not 100% complete prior to release but we decided to release it as it was generally functional. Sure, AI behaviour needs tweaking and currently the KS-1 missile is indestructible (though you can target it with heatseeking missiles).

Maybe in the future we will finish it but its not a priority at this stage.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Tecnico66 on April 04, 2012, 03:56:41 AM
stated simply, DBW 1.7 contains jetwar 1.2.

...but,why this?
 from first post:

ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.




Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 04, 2012, 09:57:10 AM
Maybe if you have problems with it?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Tecnico66 on April 04, 2012, 04:07:31 PM
Maybe if you have problems with it?

I've a problem with L139's Air to Air missiles (All) loadouts,and i think that was a bad installation...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Tecnico66 on April 05, 2012, 03:00:00 AM
Maybe if you have problems with it?

I've a problem with L139's Air to Air missiles (All) loadouts,and i think that was a bad installation...
= made for jetwar v1,1. Check here:
https://www.sas1946.com/main/index.php/topic,20426.0.html
see Beowolff comment on Jetwar v1,2 (+ DBW) in last post.

..ok,thank you!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on April 06, 2012, 09:57:08 AM
I have some weird problem with MiG-15 gear - sometimes it refuses to lower after pressing g - it lowers a bit and gets stuck. I fought it was an epic malfunction, but only after restarting the entire game I could lower the gear again.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on April 06, 2012, 09:58:27 AM
I have some weird problem with MiG-15 gear - sometimes it refuses to lower after pressing g - it lowers a bit and gets stuck. I fought it was an epic malfunction, but only after restarting the entire game I could lower the gear again.
did you try to crank the gear down manually?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~wasted on April 06, 2012, 10:01:11 AM
I have some weird problem with MiG-15 gear - sometimes it refuses to lower after pressing g - it lowers a bit and gets stuck. I fought it was an epic malfunction, but only after restarting the entire game I could lower the gear again.

Can confirm that. Sometimes have this with MiG-17. And if it happens, it happens to all MiG-17 in current mission. Funny to look how AI lands it.

But it happens very rarely. I thought that it is smth with my install.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on April 06, 2012, 10:02:33 AM
yup, i tried everything before i eventually landed on belly. after restarting mission the issue was still there - only restarting game solved it
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Far77 on April 10, 2012, 09:04:34 PM
SAS~Anto,

As the thread about A4 was locked, so I ask you here. I don't completely understand your post:
----------------------------------
https://www.sas1946.com/main/index.php/topic,24797.12.html

I had a chat to GJE52 via PM today. For those interested, he has decided to take a break from Il-2 for now. This is a consequence of an argument a few weeks ago within the admin area (regarding a few issues, including agreements with other sites and compatibility with mods etc). Following this, he has opted to take a break from the public eye of Il-2 and presumably (he hasn't stated this), his 3D projects are on hold.
----------------------------

Do you mean that Cougars and Hunters are postponed untill GJE52 return?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on April 10, 2012, 11:39:37 PM
Do you mean that Cougars and Hunters are postponed untill GJE52 return?

As I've stated elsewhere, Cougars will be released soon, as I've recruited someone else to finish off the remaining 5-10% of the 3D work (plus EVERYTHING else is done). For the Hunters, (quoting myself from another thread):

Quote
...it may be too difficult working with the existing models without the source and hence could almost be easier to start from scratch. Not ruling anything out the possibility of working with existing models, just being pragmatic. At the moment, the Hunters are not a priority of AMT or anyone, as we have a lot on our plate but it was fun working on them and if possible, would love to continue working on them. Best to say 'watch this space' and if something does eventuate, some announcement will be made.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Far77 on April 10, 2012, 11:44:41 PM
SAS~Anto,

Thank you for clarifying.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: ayes on April 23, 2012, 04:39:14 PM
When it is possible to wait this product under the game 4.11 version?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on April 23, 2012, 04:49:02 PM
When it is possible to wait this product under the game 4.11 version?
do you mean when will it work for 4.11?
if DBW 1.8 is for 4.11, then i guess thats when.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on April 23, 2012, 06:11:32 PM
When it is possible to wait this product under the game 4.11 version?
do you mean when will it work for 4.11?
if DBW 1.8 is for 4.11, then i guess thats when.
if you really want the F-86/MiG-15, you can use 4.11 autoDiffFM (get it here:
https://www.sas1946.com/main/index.php?action=dlattach;topic=24777.0;attach=5229)
and use the old 4.09 PeterD's MiGs and Sabers (get them here:
https://www.sas1946.com/main/index.php/topic,3445.0.html)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alemart_el_Redentor on April 24, 2012, 03:02:26 AM
Hello, i would like to know what "version" diff-fm you recomend, because there are easily three version available for 4.101.
Thanks! ^_^
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on April 24, 2012, 01:50:19 PM
me?
id recommend the autoDiffFM
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alemart_el_Redentor on April 27, 2012, 05:38:42 PM
Thanks for advice! :D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hawker445 on April 28, 2012, 04:56:50 PM
Quote
ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.

I don't understand...

JUst Drag and drop the Jetera RAR file over the DBW (mods) folder?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 28, 2012, 05:29:48 PM
Quote
ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.

I don't understand...

JUst Drag and drop the Jetera RAR file over the DBW (mods) folder?

No this is already included in DBW. That's why it says alternatively - only if you need the files for some reason.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hawker445 on April 28, 2012, 06:52:22 PM
Quote
ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.

I don't understand...

JUst Drag and drop the Jetera RAR file over the DBW (mods) folder?

No this is already included in DBW. That's why it says alternatively - only if you need the files for some reason.


So what are you suggesting i do? I want to make sure i don't screw anything up so im left with a file i gotta fix

Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 28, 2012, 06:57:36 PM
You don't need to install this over DBW. It's already in there.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hawker445 on April 28, 2012, 07:25:39 PM
You don't need to install this over DBW. It's already in there.

So it updates automatically?

But i just ran my game and im getting a 70% crash. Pretty sure it worked last time i ran it.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 28, 2012, 07:33:41 PM
Quote
So it updates automatically?

What do you mean? DBW 1.71 contains Jet Era 1.2.

Quote
But i just ran my game and im getting a 70% crash. Pretty sure it worked last time i ran it.

If you didn't install anything, I don't see why it would crash. What other mods do you have installed?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hawker445 on April 28, 2012, 07:41:52 PM
Quote
So it updates automatically?

What do you mean? DBW 1.71 contains Jet Era 1.2.

Quote
But i just ran my game and im getting a 70% crash. Pretty sure it worked last time i ran it.

If you didn't install anything, I don't see why it would crash. What other mods do you have installed?

Ok i see that i have the Jetwar 1.2 in my game. BUt this is really strange that i am getting a 70% crash

70% crash has something ot do with the ini files so i have no idea what is conflicting with it. The last thing i installed was the ASTBR and that worked fine
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 28, 2012, 07:53:04 PM
Conflicting with what... Jet War? I thought you didn't try to install it.
But it was already in your game from the start, so why didn't it conflict before?
When did it start crashing?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hawker445 on April 28, 2012, 07:57:09 PM
Conflicting with what... Jet War? I thought you didn't try to install it.
But it was already in your game from the start, so why didn't it conflict before?
When did it start crashing?

Ok i did not download anything. I was checking to make sure 1.2 was in the game. But when i treid to start the game it had a 70% crash.
All i remember doing was installing the F4 for 1.2, THe Mig15UTi, and Adding #DBWmod_static_daf. That is it.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 28, 2012, 08:01:58 PM
Try disabling mods one at a time, maybe you can find a conflict.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hawker445 on April 28, 2012, 08:03:21 PM
Try disabling mods one at a time, maybe you can find a conflict.

FOUND IT.

WHEW

It was the AH1 cobra copter i forgot to overwrite the file that took one of the helicopter slots

Thanks for assistance
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on April 28, 2012, 09:55:12 PM
Glad to be able to help :)
Have fun killing MiGs... or Sabres...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: ~Wolf~ on May 22, 2012, 10:45:42 AM
Is Jetwar 1.2 for Up 3.0 ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hanspeterii on May 22, 2012, 01:35:02 PM
Question...
What is the difference between the loadouts "4xK5M" and "4xK5M (Flare)"? Does the MiG-17 have working flares? If yes, how can I use them?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on May 22, 2012, 01:36:57 PM
No, Flares on weapons are only lights, they help you track the weapons during the night.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on May 23, 2012, 06:26:50 AM
Hi,
I have Install Il-2- 4.10.1m => SAS ModAct 3.6 => buttons 9.7 => instal JetEra v1.2  loading 20% and game crash.
What am I doing wrong
                                      Help me someone.     

Thanks                                       sorry for my bad English-----I'm learning.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on May 24, 2012, 02:30:46 PM
Hi,
I'm newbie DBW user and I've installed it mainly to fly JetWar after I read in many posts here that JW is already in DBW.
I got SAS F'nBigSuperPack one stop from IL-2 4.07 (I had 4.101 but I read it was the same) to DBW1.71 and it seems working fine. Unfortunately I'm not skilled in mods using, so I wasn't able to find the way to fly JW yet. Actually, I wasn't able to find JW at all yet!!  :-[
So, would someone please tell me a quick step-by-step tutorial to start-JetWar-for-dummy? Have I to enable some mods from jsgme (but I didn't find JW there...)?

Another doubt: if I don't go wrong I don't need to install anything else. Or maybe I've misunderstood and have I however to add things like AI mod etc.? In this case where is the right place to put these new mods: into #DBW folder or beside it or maybe into jsgmemods folder among others mods? 
Please give me some help!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~Tarik on May 24, 2012, 02:36:47 PM
Well, in the list of planes you now have the JetWar planes (along with other new planes that come with DBW), that is the Sabre's, MiG15's and 17's, with great loadouts : Sidewinders, K-13, rockets, bombs etc..
There is also the Tu-4 with KS-1 antiship missiles.

You dont need to install anything else, AI mod is already in DBW (though it is v2.3, whereas the last one is 2.5).You can upgrad it by installing it in your #DBW folder.

:)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on May 24, 2012, 02:53:21 PM
And put all mods into your #DBW folder unless the readme or maker says otherwise :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on May 24, 2012, 11:30:41 PM
Ok that's useful for me, thx.
But I need something more... basic.
I've tried to run the game as DBW and UP3, but I couldn't find any mission or career as jet pilot, only wwII's props planes.
I didn't try yet to run DBW 1916, but by the name I don't believe I could find jets there.
So now I need to know just how I have to run the sim to find for JetWar!!
Could someone help me in that?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~Tarik on May 24, 2012, 11:36:48 PM
There are no campaigns included in jetwar. You need to download or make them yourself.
Jet war is what I said, New planes, new features, new weapons.

You run the sim as normal DBW.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: ~Wolf~ on May 25, 2012, 06:31:20 AM
IL2 1956 - The Jet Era v1.2             for UP 3.0 RC 4 ?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on May 25, 2012, 07:36:33 AM
There are no campaigns included in jetwar. You need to download or make them yourself.
Jet war is what I said, New planes, new features, new weapons.

You run the sim as normal DBW.

Ah ok, thx very much for specification. I believed they are included but I went wrong. However I'm not sure I'm able to make them by myself: I've seen into missionEd but couldn't find a map of Korea. Maybe do I need to download it, at least?

However do you know on the net some downloadable JW's campaign or mission compatible to DBW and JW 1.2? I've found for 1.1 only...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~Tarik on May 25, 2012, 07:43:27 AM
No maps neither, you need to download them. Seach for CY6's North Korea map, there are some others but this is the one i remember.

There are some campaigns for JetWar, and some older ones that can be used with it too.
For Korea, there is one 100mission Honcho campaign, look for it at M4T. I'm sure there are many more.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on May 25, 2012, 01:17:23 PM
No maps neither, you need to download them. Seach for CY6's North Korea map, there are some others but this is the one i remember.

There are some campaigns for JetWar, and some older ones that can be used with it too.
For Korea, there is one 100mission Honcho campaign, look for it at M4T. I'm sure there are many more.

I'll do. Thx very much again.  ;D 8)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on May 25, 2012, 01:47:26 PM
No! Every map you will ever need is already in DBW! Just go in the FMB - there are separate lists for each front because if they were in one list they would be too big to fit on the screen.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~Tarik on May 25, 2012, 02:02:16 PM
Oh forgot you're on DBW. So yes most maps are already in there.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on May 25, 2012, 03:55:26 PM
IL2 1956 - The Jet Era v1.2             for UP 3.0 RC 4 ?
big nono. it doesnt work.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on May 25, 2012, 05:50:24 PM
No! Every map you will ever need is already in DBW! Just go in the FMB - there are separate lists for each front because if they were in one list they would be too big to fit on the screen.

Sorry as I said I'm newbie in IL-2 mods: could you explain what "FMB" means? And where can I find it into DBW?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on May 25, 2012, 06:10:45 PM
Full Mission Builder. It's in the main menu. It may look hard to use at first but it's really simple once you get used to it. There are some great tutorials here in the... you guessed it, the tutorials section.
https://www.sas1946.com/main/index.php/board,7.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on May 25, 2012, 06:19:04 PM
Full Mission Builder. It's in the main menu. It may look hard to use at first but it's really simple once you get used to it. There are some great tutorials here in the... you guessed it, the tutorials section.
https://www.sas1946.com/main/index.php/board,7.0.html

You're right!! Sorry but I was still thinking about DBW folders' structure, but as I looked INTO the running sim I've found. Next step is to test a mission.
Thx again to all who gave me help.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mad_pilot on June 02, 2012, 06:52:54 AM
Hi guys!
I finally fixed my clean game 4.10.1 and decided to install this awesome mod again.
edit:everything working now.
Greets! :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mandrill on June 02, 2012, 09:15:09 PM
A weird problem. I flew the F-86A last night with a mod pilot with the white plastic helmet (US Korea). I wanted to fly a MIG 15 today and change to a Russian Korea pilot. On the arming screen, I could not change the big white plastic helmet. I could change the pilot's body, but his head remained the same.

Only happens with Jet War planes. Now all Migs have the same white plastic helmet head, no matter what pilot's body I select.

Can anyone tell me what is happening?

Using ModACt 3.06 and Jetwar 1.2
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on June 03, 2012, 09:29:03 AM
I believe the helmet comes with the plane. Pilot skins won't change it.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mandrill on June 03, 2012, 09:39:05 AM
I guess that might be so; But the early Mig pilots had WW2 style leather flying helmets. Is there some type of mod that could give you an option for this?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Charlie_01 on June 03, 2012, 01:50:26 PM
I believe the helmet comes with the plane. Pilot skins won't change it.

That's actually correct in part only.
Default helmet comes instead with pilot, I believe. You can see it in high left corner of pilot skin.
But you can find customized helmet as "helmet*.tga" file into aircrafts added as mods.
You can see just the F-4's mod as example. Otherwise I've got an F-84's skin containing itself the helmet's sample too.
However you can find a Korean war pilots skin pack at M4T.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: US_GRANT on June 03, 2012, 02:01:21 PM
In Jet War 1.2, the MiG pilot's helmet is added as part of the Mod. I am not sure how you can get rid of it. The pilots used in the Jet Era Mod were redone for the MiG-17 pilots of the later years and thus have a different helmet. The original leather helmet that Charlie is talking about is still there but is covered over by the jet era helmet.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mandrill on June 03, 2012, 02:27:04 PM
Thanks, USG. I guess I'm stuck w it unless the developers of the mod revise their stuff to include the option to delete the plastic helmet on the early Migs.  :(

If any of them is reading this post, I would ask that they consider doing that in the interests of historical accuracy.

The mod also places US parachute harness and a US life jacket on the pilot and again, these are quite inaccurate.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mad_pilot on June 03, 2012, 04:06:44 PM
I have a texture problem with some parts of the Mig's interior.
(http://www4.picturepush.com/photo/a/8406482/img/8406482.jpg)
Is that caused by my poor PC?Because i had thoose textures working in 1.1 Jet war.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on June 04, 2012, 01:47:33 AM
Thanks, USG. I guess I'm stuck w it unless the developers of the mod revise their stuff to include the option to delete the plastic helmet on the early Migs.  :(

If any of them is reading this post, I would ask that they consider doing that in the interests of historical accuracy.

The mod also places US parachute harness and a US life jacket on the pilot and again, these are quite inaccurate.

Where's your evidence to say that they are inaccurate?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mandrill on June 04, 2012, 07:41:49 AM
Thanks, USG. I guess I'm stuck w it unless the developers of the mod revise their stuff to include the option to delete the plastic helmet on the early Migs.  :(

If any of them is reading this post, I would ask that they consider doing that in the interests of historical accuracy.

The mod also places US parachute harness and a US life jacket on the pilot and again, these are quite inaccurate.

Where's your evidence to say that they are inaccurate?

As far as Korea is concerned, all the photos in the Osprey Aces book. All the photos support Elephant's pilot as being accurate w the leather jacket and helmet and no lj. IIRC the Soviet pilots were also forbidden to fly over the sea and this would support the no life jacket piece as well.

Appreciate yr interest.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: hanzie on June 05, 2012, 02:08:21 PM
I really like this pack with all the new possibilties for mor modern age-like jet wars. I did however find a problem. Not sure if it has something to do with this pack, but when I stall a mig (Both the mig-15 and the mig-17) and try and recover from it, my plane randomly explodes or loses a wing. I just throttle down, elevator and flaps down and extended, and rudder and ailerons against the rotating direction. As soon as the plane starts to recover, it will twitch all over the place and eventually break apart. I don't have this problem with any other plane so far. I run it with the SAS modact and everything else works. Any idea what might cause this?
Hanzie
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on June 06, 2012, 08:28:02 AM
As far as Korea is concerned, all the photos in the Osprey Aces book. All the photos support Elephant's pilot as being accurate w the leather jacket and helmet and no lj. IIRC the Soviet pilots were also forbidden to fly over the sea and this would support the no life jacket piece as well.

Appreciate yr interest.


Soviet pilots were forbidden to fly over sea? Maybe in Korea.

Anyway I've had a look at a few of my books and indeed it seems most pilots in VVS, Polish and Korean service war WW2 style uniforms/equipment. On the flip side, almost all the pictures of the MiG-15UTI and a handful of MiG-17s show pilots wearing uniform similar to what we have now. So as a compromise, I'll replace the pilot model with the most common type. So for all MiG-15s and MiG-17, they will get WW2 style pilots. BUT I'll leave the UTIs as is, as they were used right into the 1960s when that style of uniform/helmet was introduced
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mandrill on June 06, 2012, 03:39:40 PM
Thanks, Anto. I appreciate the consideration. Would there be any way of producing a mod to allow the player to choose between the 2 models?

Yes, in Korea there was always concern about a Soviet flyer being captured by the Americans and displayed to the Western media and the Cold War going "hot" as a result.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on June 07, 2012, 09:35:44 AM
Yeh its possible to allow players to select :)

Regarding elephants pilot mod, do you have a link to it? I can't find it anywhere on this forum (can't believe how big it has grown in last year!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mandrill on June 07, 2012, 03:20:17 PM
This is the Elephant pilot mod.


http://www.mission4today.com/index.php?name=Downloads3&file=details&id=366
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: bergkamp on June 15, 2012, 05:25:45 AM
Hi Guys,

The 60% CTD thing has probably been done to death but this may help anyone installing for the first time. Loaded JetWar1.2 over vanilla 1946v4.101 + modact 3.06. In the additional readme (Jetwar 1.2Dox) instructs to add to the air.ini and plane ru the F-86D40, F8-6D45 and Tu-4. Game was CTD until I removed the F-86's. Kept the Tu-4 game loaded ok. Hope this helps and appologies if this has been mentioned before
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on June 18, 2012, 02:22:17 AM
Did you install the SAS AI Engines Carrier Hotkeys mod as instructed in the installation instructions?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: bergkamp on June 19, 2012, 03:16:04 AM
Yep. Installed step by step as per instructions, checked my logfile after CTD and game loaded after removing the F86's from air.ini and plane.ru
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Far77 on June 19, 2012, 11:13:36 PM
Discovered in internet:

Flight Handbook Navy Models F9F-8, -8B, -8P, Aircraft
http://depositfiles.com/files/huicxz627


Manuel D'Utilisation Avion Mirage III E
http://depositfiles.com/files/yyr37w492
or
http://rapidgator.net/file/18856432/mirage_IIIE.pdf.html
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: c84 on June 22, 2012, 03:50:15 AM
Hi,
my 1st post here.
Just one question:
is there a plan to ,,fix,, missiles like AIM-9B or K-13? I think they are unrealistically effective. For example K-13 seeker was able lock target for max distance 1.5km. This missile rarely hit aircraft directly (and caused target explosion) and if target pull more than 3g missile surely missed.   
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on June 22, 2012, 09:13:23 AM
Yeah, I've noticed that too, the missiles seem to almost always hit and kill once they track. But I know the g-limitations were implemented.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kilo on June 22, 2012, 11:14:58 AM
How can I use the radar? I read that this pack implements the radar, but I don't know how to use the radar scope. :-[
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on June 22, 2012, 02:12:46 PM
How can I use the radar? I read that this pack implements the radar, but I don't know how to use the radar scope. :-[

No, the current version doesn't have radar yet. It is still under development :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on June 23, 2012, 11:58:18 AM
You have to engage and lock them first...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Killer Ghost on June 23, 2012, 12:21:22 PM
Make shure you have a good tone.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: The_Alaska_Man on June 24, 2012, 03:25:03 PM
I have, i have the TGT light on too, but now the IR guided missiles don't track the propellor planes.

Because they're heat seekers
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: LuseKofte on June 24, 2012, 04:58:17 PM
there are several reasons for not getting a hit, if you are in a turn when launching they might not track right. Personally I feel these missiles work better than expected in this gameengine. surely some tweaks can be done but nowhere in history everybody will be satisfied. I think us armchair pilots expect too much of everything too many times.
Remember this mod involve testpilots that flew the real thing. 
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SloppyJoe on July 06, 2012, 03:08:06 PM
I am getting a 60% crash.
I have 4.10.1m, SAS MODACT 3.06, the latest buttons, the SAS AI Engines Carrier Hotkeys, added the air.ini, plane.ru, and weapons.ru lines.
Am I still missing something? Did I put something in the wrong place?????  :(
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kazegami on July 06, 2012, 03:28:01 PM
I am getting a 60% crash.
I have 4.10.1m, SAS MODACT 3.06, the latest buttons, the SAS AI Engines Carrier Hotkeys, added the air.ini, plane.ru, and weapons.ru lines.
Am I still missing something? Did I put something in the wrong place?????  :(

How about installing the mod??
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SloppyJoe on July 06, 2012, 03:53:25 PM
Game was CTD until I removed the F-86's. Kept the Tu-4 game loaded ok. Hope this helps and appologies if this has been mentioned before


Never mind guys, Bergkamp10 unknowingly helped me out.  ;)
Just removed the lines of the F-86D40 and F-86D45, and now the game works fine!

Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: bergkamp on July 08, 2012, 09:10:58 AM

Never mind guys, Bergkamp10 unknowingly helped me out. 
Just removed the lines of the F-86D40 and F-86D45, and now the game works fine!


Glad I was able to help, Joe!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Lulu on July 22, 2012, 03:18:05 PM
does it works with HFSX 6.1???
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on July 22, 2012, 04:15:41 PM
does it works with HFSX 6.1???


NO............... 1.2 needs Hot Keys and AI mod to work, and you can't run that on HSFX............. There may be a conflict with Zuti Mod on HSFX as well, but it doesn't really seem any different than DBW's Mod.  And I believe you need to have 1.1 working to get 1.2 to work. 

Maybe some modder who flies SEOW style missions will get it done so campaigns can be done using some of these planes.  I miss the Skyraiders we had working in HSFX 5.0.

You have to remember this is SAS ergo.... DBW, AMT has made their jets compatible with JW 1.2.  Ultra Pack site is UP3RCX...Zuti Mod.. no Moddern jets.......... RAF242 is the place you want to go to let people know you want late jets in HSFX. 

Cheers........
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Lulu on July 22, 2012, 05:01:51 PM
thanks  for your answer!!! I will try 242sqn forum!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on July 26, 2012, 05:13:51 AM
Do you guys know of this mod having any conflicts with Tiger33's sound mod? I don't seem to be able to load some of the Sabre jets anymore!  :(
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Skittles on July 26, 2012, 02:22:22 PM
Do you guys know of this mod having any conflicts with Tiger33's sound mod? I don't seem to be able to load some of the Sabre jets anymore!  :(
Are the planes not showing up in the arming panel? If so that is usually some sort of 3do conflict.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Alex T. on July 27, 2012, 03:55:18 AM
Do you guys know of this mod having any conflicts with Tiger33's sound mod? I don't seem to be able to load some of the Sabre jets anymore!  :(
Are the planes not showing up in the arming panel? If so that is usually some sort of 3do conflict.

yep, they don't show up, but not all of them. The Tiger33 sound mod is one of the best improvements yet, but man does it cause some trouble!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Wulfy on August 02, 2012, 06:55:33 PM
Sorry to interupt but I have DBW 1.71 so.. do I have the latest MiGs and Sabers and stuff? if not how do I install the new version?
oh and the MiG-15 I have seems a little un-monuverable and that is agenst every thing I know about. I'm not complaining, I'm just tasking cause you guys know more than me. ;)
(sorry, I'm new)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: The_Alaska_Man on August 02, 2012, 07:24:18 PM
Sorry to interupt but I have DBW 1.71 so.. do I have the latest MiGs and Sabers and stuff? if not how do I install the new version?
oh and the MiG-15 I have seems a little un-monuverable and that is agenst every thing I know about. I'm not complaining, I'm just tasking cause you guys know more than me. ;)
(sorry, I'm new)

Un-monuverable as in?? If your talking about taxiing like left and right. Then you need to assign a control in controls called like hand brake left and handbrake right or something like that
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Wulfy on August 03, 2012, 06:54:24 AM
No not that! I did that. it's just the MiG-15 well it's hard to make a turn. well never mind I want to know if I have the latest version with DBW 1.71!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on August 03, 2012, 11:42:49 AM
Boeing, Search in google for "Corner Speed" and remember the Rudder is your firend...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Wulfy on August 03, 2012, 12:17:23 PM
Yes yes can you just tell me if I have the latest version!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Letome1 on August 10, 2012, 07:47:44 PM
There is a problem, after a mission is loaded, in a few seconds, the game freezes and crashes...i have the Latest SAS Mod Activator 3 and latest buttons. I tried to solve this problem before, but i still have it. The event log has nothing strange in it. I actually need help.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~wasted on August 11, 2012, 06:07:26 AM
Yes yes can you just tell me if I have the latest version!

I think you have the latest version of Jet Era if you have th DBW 1.71, but you can check for the latest AI engines Hotkeys Mod  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: II./JG77_Ghosts on September 10, 2012, 08:44:29 AM
i keep get the 70% crash and i have followed all the steps needed... but i am running this off an external hard drive, if anyone would like to help me out pm me and i will give you my teamviewer info and a way to contact me through TeamSpeak

EDIT:  Just removed the lines of the F-86D40 and F-86D45 and i am still getting a 70% crash and i double checked all my files
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: fishfingers on September 17, 2012, 03:16:49 AM
Any updates on the progress of the Mig-21? My F-4 Phantom has no equal at the moment :( Only ancient Mig-17s and Mig-19s who struggle to hit supersonic.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: sluggs on September 17, 2012, 05:12:10 AM
Any updates on the progress of the Mig-21?

Hope you've got a flame suit. Good luck.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on September 17, 2012, 05:13:49 AM
Fishfingers, already answered your PM with that question. Please use the search function and look at the MiG-21 WIP thread. It isn't open to public comments, but we post major updates as they come out.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kilo on September 19, 2012, 01:15:24 AM
      I'm not trying to annoy you, but i found a effects related bug. After the missile explodes, the flame is still there, floating, or in the case of the KS-1, sinking with the ship. ???

(https://www.sas1946.rocks/images/imageshit/Himg833/19092012100957.jpg)
(https://www.sas1946.rocks/images/imageshit/a/img88/4440/26092012113016.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on September 23, 2012, 09:14:33 AM
Hi  I installed Il-2 4.10.1 + SAS mod activator 3.06 all work fine but when i installed patch 1956 game crash in 5% ....all sfs files copy correctly.........pls help
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on September 23, 2012, 09:38:00 AM
sorry crash at 20%
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: echo2 on September 23, 2012, 11:55:29 AM
can anyone message me the link to DBW 1.71
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on September 24, 2012, 03:16:34 AM
Jozef did you download and install:  You MUST be running the SAS AI Engines Hotkeys & Carrier mod. Otherwise this pack will NOT work. .
https://www.sas1946.com/main/index.php/topic,23327.0.html
And if that isnt the case then go on the first page and read All of the Instructions again carefully, Please. :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on September 24, 2012, 03:24:44 AM
Echo2, Please use the SEARCH Function, and please do not post a question/problem in a thread that doesn't pertain to that Thread. Read the Forums rules please.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on September 24, 2012, 05:13:54 AM
Jozef did you download and install:  You MUST be running the SAS AI Engines Hotkeys & Carrier mod. Otherwise this pack will NOT work. .
https://www.sas1946.com/main/index.php/topic,23327.0.html
And if that isnt the case then go on the first page and read All of the Instructions again carefully, Please. :)


Thank you very much now everything works great
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on September 24, 2012, 08:02:38 AM
Glad to hear that Jozef, enjoy!~S~
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Gerri57 on September 28, 2012, 04:39:01 AM
hI, IN dbw 1.71, don't flies F-86 with SIDEWINDER! Help me, THX

Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pencon on September 29, 2012, 03:34:48 PM
I wish the Jetwar2 was less complicated to install for us less computer literate , I wouldn't even know where to begin .cIt would be awesome if there was just a complete version of it .
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: The_Alaska_Man on September 29, 2012, 03:41:16 PM
Install DBW or UP3
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on September 30, 2012, 08:32:58 PM
Pencon, what version of Game do you use? DBW, UP3, HSFX, or what? If you want JetWar, Ill help you. But you need to provide some info.
(http://i163.photobucket.com/albums/t283/BravoFxTrt/Dogwar_zpsa663fc57.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Blindowl on October 15, 2012, 03:03:56 PM
I have DBW installed 1.71 version ,do I need to download this JetWar 1.2? or is it the same as whats included in my version?
Plane models are identical in appreance ,but I do notice that some newer jets made for version 1.2 will not work right in DBW.
launching a missle from the F-4 for example crashes my game:(
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on October 15, 2012, 06:44:54 PM
Jetwar 1.2 is included with DBW, your issue isnt caused by Jetwar, post the last section of your log.lst after your game crashes.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on October 21, 2012, 06:59:16 AM
I have DBW installed 1.71 version ,do I need to download this JetWar 1.2? or is it the same as whats included in my version?
Plane models are identical in appreance ,but I do notice that some newer jets made for version 1.2 will not work right in DBW.
launching a missle from the F-4 for example crashes my game:(
that probably means you installed the F-4 thats meant for UP3. make sure the one you install is the jetwar 1.2/DBW version
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jerryb on October 23, 2012, 03:45:30 AM
Hi, I've installed UP3 and DBW 1.71 (which worked) and all the other things I think I'm supposed to but now after installing 1956, when I use the selector it just goes off when I click play and then reappears and nothing else happens, what have I done wrong??  Thanks for any help.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: mojojojo on October 23, 2012, 09:17:20 AM
DBW includes this, so you do not need to install it. remove it, and everything should work again
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on October 23, 2012, 09:51:34 AM
If you install this, it shouldn't have much effect on DBW at all. All that differs in the standalone download compared to the DBW version is this one has diferrent pilot models. Otherwise everything else is the same.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jerryb on October 23, 2012, 12:52:58 PM
Ah, ok i'll try that, thanks for the speedy response.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on October 24, 2012, 02:39:28 PM
Anto,  you guys are indeed working on a 4.11 compatible JW 1.2 right? (not asking when.. just want to be sure I did note dream of it, jeje, I can´t seem to find where I read it...)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on October 24, 2012, 06:42:20 PM
I am very slowly working on a conversion of the AI Engines Carriers Hotkeys mod to 4.11.1m (and from next week, working much faster). With this out of the way, then JetWar should run on 4.11.1m natively. That said, there will be an update to JetWar prior to the release of the MiG-21
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on October 24, 2012, 09:20:07 PM
THnaks for the Information Anto! And thanks so much for taking the trouble to make it compatible with 4.11!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on October 24, 2012, 09:28:10 PM
I am very slowly working on a conversion of the AI Engines Carriers Hotkeys mod to 4.11.1m (and from next week, working much faster). With this out of the way, then JetWar should run on 4.11.1m natively. That said, there will be an update to JetWar prior to the release of the MiG-21

I'm really really really starting to love you Anto......................... but don't tell Maurice!....................

He's under the illusion I think he's the greatest...........

Great news, looking forward to checking this out when released.

Cheers..

Hoss
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on October 24, 2012, 10:08:20 PM
That is good news, I think 4.11.1 is a pretty good update not to be taking advantage of as yet. But, hey, whats a little time? Plenty to enjoy with all the new stuff in DBW 4.10.1, like this Thread. Just gets better every week or so. :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on October 24, 2012, 10:48:05 PM
Hahaha! Indeed what's a little time? It has almost been a year and despite discussing a DBW on 4.11m in January, it hasn't of yet eventuated.

I do have to say, the hold up is partly my fault. Since I've been managing the AI Engines Hotkeys mod and I know where it is at, no-one else has really touched it (exception to western and Pablo) and it has been up to me to update it. Life has been too busy to give it the attention it needs until recently so that's why there has been a hold-up.

We also had a few other key players get caught up in real life issues and then many other modders were busy engaged in inter-site wars. The community is now through all of that and we finally have a solid group of motivated people who can make 4.11m and DBW, JetWar updated etc., completely possible.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: The_Alaska_Man on October 24, 2012, 10:49:54 PM
WOW that's great news Anto, take advantage of the new AI  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: kaxII on November 15, 2012, 01:57:25 PM
I get a glitch with the K-5 missles where the explosian will stay and leave a burning fireball of smoke in the air forever...
I will post pics when i can and a log if need be.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jef on November 16, 2012, 07:08:48 AM
Hi all,
What a wonderfull stuff but i am damned with it .
 I followed very carefully all the instructions for installing on vanilla 4.10.1m(checked)+SASmodact3.06 with updated buttons --> game open 100% all fine :)  but in QMB all Jets have no loadout at all  :(  re-install several times without success  :'(
If someone could help me i thank him very much in advance.

ps : sry for bad english
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jackel on November 16, 2012, 07:58:31 AM
I will not be original. Thank your team for a great mod) MiG-17 is great, the other planes are also good. I hope soon to see the cockpits for the bombardier and gunners on Tu-4/B-29.)) Will you continue to expand mod - add planes like "Hunter" and "Ouragan"?

sorry for my english
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: kaxII on November 16, 2012, 09:31:58 AM
They will come later as sperate downloads i think it says on the website, but the hunter won't be around for some time as the MiG-21 is their main work atm.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on November 16, 2012, 09:34:52 AM
Hunter currently isn't in development, but it did reach an internal beta stage before work stopped on it. MiG-21 is actively being worked on and should be released by the end of the year. Otherwise Aviator Mod Team (which is mostly defunct) isn't making any other aircraft.

As far as I'm concerned, there will be one more release of the Jet Pack for 4.11.1m, which will contain no new content and just a handful of bug fixes.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: kaxII on November 16, 2012, 10:49:45 AM
Hunter currently isn't in development, but it did reach an internal beta stage before work stopped on it. MiG-21 is actively being worked on and should be released by the end of the year. Otherwise Aviator Mod Team (which is mostly defunct) isn't making any other aircraft.

As far as I'm concerned, there will be one more release of the Jet Pack for 4.11.1m, which will contain no new content and just a handful of bug fixes.
:'(
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: saab ja26 on November 16, 2012, 02:38:25 PM
This is sad news indeed. Hopefully this is not a sign of things to come and the IL2 Community slowly coming to an end.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Verhängnis on November 16, 2012, 08:45:07 PM
This is sad news indeed. Hopefully this is not a sign of things to come and the IL2 Community slowly coming to an end.

Nope, just starting all over again.  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on November 17, 2012, 07:46:07 AM
It isn't a sign that things are dead, just that some people have moved on to other things. I can assure you now, there will be no shortage of mods coming out of SAS in the near future ;) AND there will be no shortage of new jets for that matter.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jef on November 17, 2012, 12:57:49 PM
Hi all,
What a wonderfull stuff but i am damned with it .
 I followed very carefully all the instructions for installing on vanilla 4.10.1m(checked)+SASmodact3.06 with updated buttons --> game open 100% all fine :)  but in QMB all Jets have no loadout at all  :(  re-install several times without success  :'(
If someone could help me i thank him very much in advance.


could someone give me a new idea ?

Tks
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Dark Apostle on November 17, 2012, 02:19:51 PM
Jef, did you open the readme file and copy the required text into the weapons.ini list?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on November 17, 2012, 04:44:33 PM
Jef, I just downloaded every thing and installed it to a clean SAS MadAct every thing works fine and have all loadouts. You are doing something wrong.
Make sure you have   SAS AI Engines Hotkeys & Carrier mod    &    4.101m with SAS Modact 3.06 or later, or DBW 1.71
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jef on November 18, 2012, 04:31:29 AM
Jef, did you open the readme file and copy the required text into the weapons.ini list?

Yes of course
Don't know what else to try :-[
Thks for help
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jef on November 18, 2012, 05:05:26 AM
Jef, I just downloaded every thing and installed it to a clean SAS MadAct every thing works fine and have all loadouts. You are doing something wrong.
Make sure you have   SAS AI Engines Hotkeys & Carrier mod    &    4.101m with SAS Modact 3.06 or later, or DBW 1.71

Thks Bravo
In which order do i install the game ?   4.101m clean -->SAS Modact3.06 with new buttons -->all .ini -->000_1956_Core_v12-->AI engine Hotkeys...skins and so on ?

i re-install again and if it fail i will try DB 1.71

Thank you for help :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on November 18, 2012, 05:38:57 AM
Yes thats correct install format, but test your game by launching it after each time you install a mod, one at a time, so if something go's wrong you know what it was/is.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: jef on November 20, 2012, 03:22:34 AM
For some of the planes on qmb they have no loadouts and get a mission failed null. (tu-4,some Migs,some F-86's.) I also cant view them when in customizer.

any help here. do I need Diff fm or something like that.


Hi atallboy !

Finally how did you fix up yr prob concerning yr lack of planes loadouts ? ::)
I am interested because have same bug  :(
sy
Tkhs



Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: razor1uk on November 27, 2012, 04:48:46 PM
Hi, erm stupid question alert,...
might there be a DBW1.71/JW1.2/il2 v4.10.1 compatable update for the Engine Hotkeys Mod still available? - as the only thing from the index, recent & unread posts (for me,) is related to the new JW1.3/il2 v4.11 merged carrier engine & hotkeys mods.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on November 27, 2012, 05:07:46 PM
Here Razor1

Quote
You MUST be running the SAS AI Engines Hotkeys & Carrier mod. Otherwise this pack will NOT work. Available Here (https://www.sas1946.com/main/index.php/topic,23327.0.html).
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: razor1uk on November 27, 2012, 05:53:49 PM
Cheers and thanks Bravo, I was having some problems getting the MiG21 working (DL-ed it on Saturday evening), so thought I'd update my DBW to latest AI E H & C m version to see if that was it.

I already believe got the latest 4.10.1 related buttons; 9.5 or 9.6 I think - my external 500Gb died last week with all my anime & film collection, old games their related mod files and all my IL2 related stuff - though luckly had some templates and IL2 things on my 2nd internal.

Will test later when I get home, cheers again :D

Like you Santavatar 8) ...looks like he'd make for a comically festive nose-art te he :P
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on November 27, 2012, 06:28:17 PM
No problem, hope you get sorted.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: thephoenix97 on December 01, 2012, 09:28:31 AM
I was having some problems getting the MiG21 working (DL-ed it on Saturday evening).

Is mig-21 out? ???
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Verhängnis on December 01, 2012, 11:42:02 PM
I was having some problems getting the MiG21 working (DL-ed it on Saturday evening).

Is mig-21 out? ???

No. Razor you're using 4.101?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Screwball on December 02, 2012, 01:42:12 PM
Just installed a new copy of Il-2 up to DBW 1.71 and found an external graphical glitch when Sabres are loaded with AIM-9B or -9Ds or SURA-Ds. This is apparent in the aircraft selection screen as well as in-game; and also appears on all jet cockpits. A pixellated vertical diagonal line appears on the left of the screen, which seems to act as some kind of mirror, as left of the line doesn't fit the right. All other aircraft tested within DBW seem fine. This doesn't ring any bells to me, anyone come across it before? Screenies to come asap.

Thanks for the game-changing mod, and in advance if anyone has any bright ideas  :)

Screwy

Edit: Just finished updating to TFM20, get the same issue for a variety of jets and weapons. However, the AIM9s, for example, seem to load fine on A7s, L-39s and on some F4 loads. So maybe a pylon related issue?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: razor1uk on December 06, 2012, 08:20:38 AM
Yes Verhangis, although I admit, the 21 could be JW1.3... My install Verh, is IL2 1946/il2b v4.101 DBWv1.71 +1966b, JWv1.2 with 9.7 buttons.

I have since learned/found out that I have nerfed my both my above games DBW & DBW1916 'STD' folder(s) in the data loss induced madness when I lost my external drive a few weeks back; If some one could aid me with a copy of a fresh/stock 'STD' folder(s) at some point by a yet to be arranged method...
I'd appreciate a helpful PM from a similar 'loaded' member - I have messenger, skype and mediafire accounts.

At the moment I only have a working 4.11m, no bad thing, just A/C restricted although loving (again) the better AI...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Verhängnis on December 06, 2012, 09:44:21 PM
I'm just on ModAct with the latest Jetwar and AI Engines blah mods and got it working. I think you're right about JW - perhaps that is the problem, although doesn't specifically mention it anywhere.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on December 07, 2012, 12:08:25 AM
Guys, can you please refrain from talking about mods that are in private beta testing out here in public? Not only may you be revealing info the modders don't wish to reveal, it also confuses the hell out of the users here who are wondering what the hell you are talking about.

So please, keep the private beta testing talk where it belongs, IN PRIVATE. Cheers.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on December 17, 2012, 10:08:38 PM
I can't seem to get it to work.

loads to 40% and then quits.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: spitfire-MKIX on December 18, 2012, 12:34:02 PM
40% ?? That's the first time I see this error. Are you sure you are running the correct version of IL-2? To have this pack working, you MUST use IL-2 Sturmovik 1946 version 4.10.1 with SAS ModAct 3.06 OR UP 3.0 RC4 + Dark Blue World 1.71. If you don't have one of these two installs,IL-2 1956 will never work for you. Don't hesitate to ask for help if you don't know how to install one of these modpacks. And the next time you have a problem, please tell us wich version of the game you are running. BTW, welcome to the SAS!  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on December 18, 2012, 02:18:40 PM
WELL THERE'S YOUR PROBLEM! DOH!  :P

Runing version 4.11.1m...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on December 18, 2012, 03:22:46 PM
Any possible way to make it compatible with 4.11.1m?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 18, 2012, 05:15:57 PM
Any possible way to make it compatible with 4.11.1m?

https://www.sas1946.com/main/index.php/topic,30856.0/topicseen.html
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on December 18, 2012, 07:01:51 PM
Reverted back to 4.101m and it works fine now.

You guys did a GREAT job!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 18, 2012, 08:16:42 PM
Reverted back to 4.101m and it works fine now.

You guys did a GREAT job!

If you read the pdf that's provided in the ModAct 4 download the Hot keys mod is called engine mod in the jsgme, if you load that up you will probably be able to get jet war 1.2 to work in 4.11.1, but they may not be compatible with 4.11.1 yet.  I have not tried to install it so I could not tell you for certain.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on December 18, 2012, 08:31:12 PM
It does work with 4.11.1m but I will be releasing an update for JetWar this weekend which will include some minor fixes and add bomb fuses from 4.11.1m
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on December 18, 2012, 08:41:18 PM
  Edit--- sorry Anto you beat me to it

 There is more to it than just the #SAS_EngineMod_Beta, you need the JetWar SFS files, the JetWar Content Pack, uncomment the JetWar Pack in the .RC File, and then add the relevant lines from JetWar Pack to air.ini. So any one trying this, make sure you have every thing wired tight or youll be posting "I get bla bla bla % CTD" Believe or else! ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 18, 2012, 08:50:39 PM
  Edit--- sorry Anto you beat me to it

 There is more to it than just the #SAS_EngineMod_Beta, you need the JetWar SFS files, the JetWar Content Pack, uncomment the JetWar Pack in the .RC File, and then add the relevant lines from JetWar Pack to air.ini. So any one trying this, make sure you have every thing wired tight or youll be posting "I get bla bla bla % CTD" Believe or else! ;)

I usually have to make certain the Cranial Rectimitus is not engaged before I start an endeavor like this one, but I'm sure I'll figure it out when I get ready to give it a try, RTFM usually does the trick... heheheheeee
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BT~walker on December 18, 2012, 11:21:35 PM
Quote
There is more to it than just the #SAS_EngineMod_Beta, you need the JetWar SFS files, the JetWar Content Pack, uncomment the JetWar Pack in the .RC File, and then add the relevant lines from JetWar Pack to air.ini. So any one trying this, make sure you have every thing wired tight or youll be posting "I get bla bla bla % CTD" Believe or else! ;)

Confirmed. This is exactly what you have to do to to make jets work in vanilla 4.11.1 + modact 4. i.e. : Follow instructions of jet war 1.2 installation at the relevant post & then activate in jsgme the sas_engine mod & also sas_mission pro combo. that's it.

(https://www.sas1946.rocks/images/imageshit/img17/4025/1912201264400.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on December 19, 2012, 02:02:03 AM
Nice BT~Walker

@ Hoss: Well your heart is in the right place Hoss, thanks awfully old chap!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 19, 2012, 06:30:25 PM
Nice BT~Walker

@ Hoss: Well your heart is in the right place Hoss, thanks awfully old chap!

Well once I bent over, grasped firmly and pulled hard I realized that the 000_EnginesMod_Beta was loading after 000_1956_Core_v12.  I changed the engines mod to 0000_EngineMod_Beta and it loads first the the Mod works fine now........ now for HSFX............... hehehehehe.....why is it getting dark all of a sudden..... gotta go..

Cheers

Hoss
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 21, 2012, 05:40:28 PM
I'm not having any luck with getting it to work with HSFX  at all, has anyone figured out how to get it to work?.

AG-51 had the old JW1.1 working in HSFX 5.0.1 using a modact from somewhere.  I can get the game to start and load and I see the planes from the air.ini list in QMB but there are no pictures or loadouts.  I go in and find I did not put in the .rc scripts for Jetwar SFS.  When I put those in the game crashes at 5%.  Which is supposed to be a modact problem.  Now I'm not sure how Fireball did that in 5.0.1.  I don't know if he had the HSFX History mod enabled in the mod because we don't use a Mod folder, it's a jsgme enabled mod and goes directly into the Files folder.  I have not tried it yet with Stock (Mod Friendly) Compatibility mode. But then the game probably would not be compatible with SEOW formats.  And our old 5.0.1 mod was compatible.  I have tried the Modact from il2 modders and parts of the Modact 4 and renamed it from #SAS to MODS.  They all gave the same results. 

So if someone out there figured out how to get Jet War 1.2 to work in HSFX I for one would be very grateful to hear how. 

Because I have a bunch of MDS and Coops from the old 1.1 pack and new ones from the 1.2 pack to put up for download. 

Cheers

And Happy Holidays

Hoss

Addendum to original

Okay, I got it to work in HSFX with the Mod folder or a jsgme to the files folder. 

I put the @sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs & 02 into the .rc file and put the Jet War SFS files into a SAS_SFS folder in the il2 root folder and it finds them.  But................... on some of the planes I get a freeze during loading of the aircraft at 100%, I hit esc and it goes back to desktop. 

Sabre's with AtoA missiles
CA-27/32
FJ-3M
MIG-17F
MIG-17PF
TU-4

all of these planes freeze at 100% loading from QMB screen, all of the others load, but I get freeze in game when they go to drop bombs, or when one is hit and wants to come apart.  I'd give you a log file of the freeze but my game CTD's at 70% when I enable Log=1.

It looks like I got them all to work except for the planes that carry Sidewinders or Russian planes that carry AtoA missles, including the Tu-4....... Kitchen missile I reckon.

Got some last minute instruction from the Guru, but the results were even worse........  plane loads but I got blue sky, the blue deck plates, with Mountains and trees showing and no plane.

Not being able to keep logs without the game CTD at 70% with Log=1 enabled I'm pretty much screwed, it's going to take someone who knows more about this than I do and can send the developers a logfile to see what's causing the problem.  I'll try again with JW1.3 comes out, but if the luck remains the same I'm just going to have to live with the fact HSFX will never be able to run Jets other than stock UP3 planes..... and that blows...... LOL

Cheers

Hoss
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on December 24, 2012, 12:15:04 PM
well Anto was working on a 4.11 jetwar 1.2 version....
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 24, 2012, 12:33:33 PM
well Anto was working on a 4.11 jetwar 1.2 version....


Jet War 1.2 works like a charm in 4.11.1 with Mod Act v4.0, I have that working with no problems.

I was referring to HSFX in the post above, the Engine_AI_etc_Beta works in HSFX but there are some class file problems with the Jet War Core files I can't sort through, because I have no knowledge of how to even start.  The boys at RAF-242, are probably not interested in making it work, so it's up to the hardcore HSFX guys to see if it's possible. 

Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: zazzaz on December 26, 2012, 02:30:30 PM
well Anto was working on a 4.11 jetwar 1.2 version....


Jet War 1.2 works like a charm in 4.11.1 with Mod Act v4.0, I have that working with no problems.

I was referring to HSFX in the post above, the Engine_AI_etc_Beta works in HSFX but there are some class file problems with the Jet War Core files I can't sort through, because I have no knowledge of how to even start.  The boys at RAF-242, are probably not interested in making it work, so it's up to the hardcore HSFX guys to see if it's possible. 



AG-51 Hoss,

I couldn't resist and tried latest sas modact as well, mainly because it's compatible with 4.11.1 and better AI ;-)

I also have modact 4, latest 4.11.1 buttons (10.1) and jetwar 1.2 up and running, but seem to be missing a few sounds for some jets.

Some Sabre's (dog's) and some Mig-17 variants don't produce engine sounds. Basic versions do, but higher versions seem to be missing them. Likely related to sound matrix in buttons file or some missing sfs files I guess.

Can you confirm?

Rgs,
ZZ
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: 352nd_Hoss on December 26, 2012, 03:21:15 PM
Yep no sound in any of the Sabre Dogs, no sound in the Mig-17F and PF............. everything else is fine, even Meteors now....

Cheers

Hoss
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on December 27, 2012, 11:04:13 AM
Rgr that Hoss thank you!

What will JW 1.3 add? what platform(install) is it aimed for?

And what does HSFX add to "the mix" that 4.11 + Modact can´t give you? besides the compiling of files of course...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on December 29, 2012, 04:21:35 AM
JetWar is an inter-rim update to the original pack. Changelog of the current private RC is:
Changelog:
- Compatible with 4.11.1m using SAS Engine Mod v2.6
- Added afterburner sounds to MiG-17F/F and F86-D/K (which is why with the BETA buttons you currently have no sounds for those jets)
- Corrected MiG pilot helmets. Now have WW2 style leather helmets as per era
- Fixed cockpit bug in late F-86s that showed part of missile instruments
- Fixed missile smoke size bug
- Adjusted engine effect code so it appears based on thrust, not just power
- Fixed front gear spinning bug on MiGs
- Implemented new flight model parameters (e.g. differential braking now defined in FM)
- Sirena-2 removed from MiG-17PF as never used historically
- Radar reimplemented in MiG-17PF. Still buggy but will fix for final release
- MiG-15/17 flap settings corrected and using new code in SAS Engine Mod. In addition, MiG-15 drop tank repositioned correctly
- Added bomb fuses (for 4.11.1m only)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on December 29, 2012, 03:09:27 PM
Ok, let's see:

Quote
- Adjusted engine effect code so it appears based on thrust, not just power

FTW, finally, I've had enough afterburner flame at 10% thrust in Fresco.

Quote
- Radar reimplemented in MiG-17PF. Still buggy but will fix for final release

Radar in IL-2 is finally coming to town. Beware yankees!

Now, if you won't kill me, few bugfix suggestions:
- F-86 pit damage - currently, the damage textures for F-86 are broken. One thing are canopy bullet holes: they appear in the air, in front of canopy. When canopy is closed all holes appeares to be on windshield and when it's open they float above pilot's head. Another thing are strange black artifacts around damaged instruments
- Navigation instruments - since the first version the compass in all jets in pack (both MiGs and Sabres) is broken. The needle doesn't move with the disc and instead of pointing constant vector on it, it stays in one position when the rest of compass turns. That makes it quite useless.

These are old bugs back from 1.0, so I wonder why noone mentioned them in 23 pages long thread, although Anto clearly stated this thread is for bug reports, not for installation support.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on December 30, 2012, 06:38:32 AM
Radar may or may not be in v1.3. See how things pan out. As for pit damage, I'll look into it but as I didn't build the pits, I might not be able to fix them. Nav instruments I know about but thought they work fine in the MiGs (just not in the Sabres)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on December 30, 2012, 03:51:39 PM
Radar may or may not be in v1.3. See how things pan out. As for pit damage, I'll look into it but as I didn't build the pits, I might not be able to fix them. Nav instruments I know about but thought they work fine in the MiGs (just not in the Sabres)

Displaced bulletholes are a mistake in hier.him IIRC - they were there since the first seperate release of Freddy's pits and were fixed in HSFX.

As for artifacts around damaged indicators, I'm not sure but I think they were not there before repaint for JW, I guess some textures are broken.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: GAE_Chape on December 31, 2012, 01:29:03 PM
I can't seem to get it to work.

loads to 40% and then quits.

For anyone with this problem:

Make sure the folder "000_SAS_AI_Engines_Etc_Mod_411_Beta" this "above / on / up" folder "000_1956_Core_v12". (Inside # SAS #)

To do this, simply change the name so "00_1956_Core_v12"

Hugs.!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on December 31, 2012, 09:17:12 PM
Thanks Chape and thats right it will fix the issues for most people

Mati: Thanks, I'll see if I can get the HSFX version and use their fix
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on January 01, 2013, 12:31:14 AM
I can't seem to get it to work.

loads to 40% and then quits.

For anyone with this problem:

Make sure the folder "000_SAS_AI_Engines_Etc_Mod_411_Beta" this "above / on / up" folder "000_1956_Core_v12". (Inside # SAS #)

To do this, simply change the name so "00_1956_Core_v12"

Hugs.!!

Re-updated back to 4.11.1m and did this. Now goes to 60% and crashes. I do have the buttons installed and I triple checked the air.ini file. Now just going to fiddle around with settings to see if it works.

Happy new year by the way!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kilo on January 01, 2013, 02:56:14 AM
Change from "000_1956_Core_v12" to "01_1956_Core_v12".
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 01, 2013, 05:20:49 AM
To help with compatibility issues, in the latest RC of the SAS Engine Mod, I've renamed the folder for the 4.11.1m version so it loads before JetWar. This will help with compatibility.

Regardless, when JetWar v1.3 surfaces in next few weeks, this shouldn't be an issue as there will be NO classfile clashes ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on January 01, 2013, 09:01:21 PM
Finally got it to work. Just took out the "\\" in the .rc file for Jetwar.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on January 02, 2013, 12:56:51 PM
GRATE news Anto! Thanks for keep on at it!!!
Jetwar is no doubt my favorite Mod!!! and I was so sad not be be able to use it with my squad!!! now with 4.11 and jet war Im in heaven and most importantlly With my flight buddys!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: misha.misha on January 06, 2013, 02:05:56 PM
Sorry to bother you. I just updated from 1.1 to 1.2 and gave it a brief check in QMB - I'm experiencing problems with MiG-17PF when armed with K5M or R-55 - mission loads to 100% and then IL2 crashes, nothing special is written in eventlog. All other loadouts without these missiles seem fine. Using 4.101m+modact 3.06+buttons 9.7

I have the same problem (4.101m + modact 3.06 + buttons 9.7).
(http://i911.photobucket.com/albums/ac311/misha-misha/Application_Error_zpscc9f235f.png)

Has anyone found a solution?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on January 13, 2013, 09:24:36 AM
Hi
I´m install Il-2 1956 4.11.1 and SAS modact 4. and Jet Era. The game loads fine but when I select any airplane from Jet Era, can not fly and no weapons.

anyone know why?   Help please. Thanks
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kilo on January 13, 2013, 09:36:30 AM
Which Engine mod you're using? 2.5 or the new, 4.11.1 built 2.6?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on January 13, 2013, 10:59:49 AM
Which Engine mod you're using? 2.5 or the new, 4.11.1 built 2.6?

i using new Engine mod 4.11.1 v2.6 Beta
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Kilo on January 13, 2013, 11:06:31 AM
The renamed folder version or the first one?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on January 13, 2013, 11:47:09 AM
The renamed folder version or the first one?

no I´m install new from SAS mod pack 4.0 through jsgme 
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on January 13, 2013, 09:23:26 PM
The renamed folder version or the first one?

no I´m install new from SAS mod pack 4.0 through jsgme

So you are doing a fresh install?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on January 14, 2013, 03:36:08 AM
The renamed folder version or the first one?

no I´m install new from SAS mod pack 4.0 through jsgme

So you are doing a fresh install?

Yes I install stock Il-2 4.11.1 , all functional but when i install Jet Era game load but cant fly on aircraft rfom jet era.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Jozef on January 14, 2013, 04:21:42 AM
Problem solved

In file.rc Was placed // @ sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs                                            
                            // @ sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
enough to clear the // and everything works. yet

but thanks for help
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on January 14, 2013, 09:29:46 PM
Problem solved

In file.rc Was placed // @ sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs                                             
                            // @ sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
enough to clear the // and everything works. yet

but thanks for help

Glad the problem is fixed. // means don't include or don't show in programming languages.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on January 15, 2013, 06:57:47 PM
Oh, and quick question, is spool up and spool down simulated? I don't feel it...
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 17, 2013, 01:33:55 AM
Well it would be difficult to feel it as this is a simulator (and in real life, you don't really 'feel' engine spooling up or down, just the surge of power), but jet engine 'spooling' is simulated in the default game. The engine spooling times for these aircraft have been tested and are close to real life values.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 17, 2013, 03:18:24 AM
Just a heads ups, managed to solve the cockpit damage bugs in the F-86s (and enable a damage texture that wasn't being used) and I've fixed the compass bugs (so now the bearing needle will turn with the compass).
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on January 17, 2013, 09:14:46 AM
Good to hear that. By the way, are you planing some improvement on radar ranging gunsight management, at least A-1B/C(M) (F-86A/E) and A-4 (F-86F) sights for Sabres, in the future? The current one requires padlock to be actually useful, otherwise it simply locks to anything that is colsest to you, even if it's your wingman behind you. That's neither helpful nor realistic. Also the range of those sights is way too short - it seems to be the same as for P-51D and it's too low for typical engagements at 10000m. I heard about >3km kills with A-4 sight. Though if only it was made to lock on the target closest to the center of the screen (and maybe to lock the lock, so it doesn't change to its wingman, see link) instead of closest in distance, it already would be much better to use.

I found some research made by other user about the A-1 sight usage in a thread about old CY6 RR sights mod for PeterD's Sabres: https://www.sas1946.com/main/index.php/topic,3406.msg34217.html#msg34217 (https://www.sas1946.com/main/index.php/topic,3406.msg34217.html#msg34217)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 17, 2013, 09:37:45 AM
It was considered but it would require an extensive re-write of the code to achieve it. Currently it does work without padlock but it detects enemy aircraft within a certain radius with no respect to direction. Anyway there will be no update to it unless someone wish to rewrite the code (currently beyond my skill and my time)

I doubt there were +3km kills with a radar-ranging site. The record kill with a sniper rifle (so single shot, high velocity bullet and the gun is stationary) is 2.85km. So I severely doubt that an aircraft travelling at high subsonic/transonic speed hurling through the air would be able to destroy another aircraft hurling through the air at a 3km range. Not only that, even if a bullet happened to hit it would have lost a fair amount of its potential energy by that stage and would be unlikely to do much damage.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on January 17, 2013, 11:31:56 AM
Ok, thanks for answer. I was pretty sure I saw such mod (or rather a mod for a mod) changing target selection method from "shortest distance" to "closest to the center" back on AAS looong time ago. Wasn't sth like this made by Storbror actually? Whatever, I can't find it now. The base code for RR sights was written from scratch by Twister AFAIK.

As for range, I heard that in "Dogfighters" IIRC, not a reliable source of info indeed. Though I'm almost certain that the effective range of gunsight and balistic computer was a bit higher.

By the way, looking at some F-86 images I found these two:
(http://www.almansur.com/sabre/f86fcn1.jpg)
(http://images.rcuniverse.com/forum/upfiles/27639/Ge94494.jpg)

It turns out that F-86F (or at least some of them) had a rearview mirror mounted on canopy. I guess don't need to tell anyone how helpful is the rear-view mirror for fighter pilot




Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 17, 2013, 05:30:45 PM
The only mod for radar ranging sites was by Twister and was initially adapted to the Sabres by Checkyersix. This code has been in jetwar since the first version and if you read the readme/credits you would know that. I don't recall Storebror making any changes to this code but i'll ask him.

I won't be adding a mirror, but if some new modder wants to have a crack,  be my guest.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 18, 2013, 12:56:09 AM
Mati, I checked with Storebror. He never made a radar ranging mod. The one in JetWar is the most up to date version of the original mod by Twister.

As for the radar-ranging site improving the 'effective range' of the 50cals, I don't think so. Radar doesn't alter the laws of physics. It just allows for more accurate aiming at greater ranges. The 50 cal bullet will still be less effective/ineffective at ranges above 2kms regardless of the use of the site.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on January 18, 2013, 07:04:59 AM
Yeap, above 2 km. And gunsight is ineffective at ranges above ~800 m ATM.

Anyway, thanks for answers. Good luck on this one
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 22, 2013, 04:26:51 AM
Mati, you are not reading what I am saying. The gun is effective to 2km, the gunsite is NOT necessarily effective to 2km.

In fact, I can pull up some information that states the 800m is currently about correct ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Do335 on January 22, 2013, 07:05:00 AM
hi,
so.. i read a few of java lines from the extracted class. looks like the gunsight either tracks the padlocked enemy or the closest enemy fighter, so at least it won't range a friendly
but i checked twister's me262 mod and it ranges the target closest to LOS which should be more proper.?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on January 22, 2013, 09:04:17 AM
hi,
so.. i read a few of java lines from the extracted class. looks like the gunsight either tracks the padlocked enemy or the closest enemy fighter, so at least it won't range a friendly
but i checked twister's me262 mod and it ranges the target closest to LOS which should be more proper.?

This. I knew I saw it somewhere. Must have been some later version.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Tom2 on January 22, 2013, 10:25:18 AM
Ok, thanks for answer. I was pretty sure I saw such mod (or rather a mod for a mod) changing target selection method from "shortest distance" to "closest to the center" back on AAS looong time ago. Wasn't sth like this made by Storbror actually? Whatever, I can't find it now. The base code for RR sights was written from scratch by Twister AFAIK.

As for range, I heard that in "Dogfighters" IIRC, not a reliable source of info indeed. Though I'm almost certain that the effective range of gunsight and balistic computer was a bit higher.

By the way, looking at some F-86 images I found these two:

Shots on last page..


It turns out that F-86F (or at least some of them) had a rearview mirror mounted on canopy. I guess don't need to tell anyone how helpful is the rear-view mirror for fighter pilot


All F-86 variants except the prototype have the mirror, on some videos you see them mounted off (new videos).
This was my main concern from the beginning with that cockpit, also pm'd a buddy at Histo for that matter.
The F-80C mirror, mounted offset the canopy frame and maybe a tad edited, would be optimal.
I can provide pictures for every F-86 variant (almost) and also detailed pictures and a video showing the mirror from a new video of 2010 IIRC.
Only thing I cannot is model 3D or afford to learn these days since my RL is suckingly busy.
To conclude, you are right, no other plane of that era has a more trademark mirror.
Then again, the front section of the cockpit is not 100% correct as well, the front bow has a different shape in RL on all shots.

Cheers

Tom
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Tom2 on January 22, 2013, 10:40:03 AM
PS: Knowing that most modders have their hands full I would suggest keeping this a minor issue..there are new planes inbound and tbh, neither HistoMod nor DBW has the terribly sophisticated FMs 100% anyway. To get those straight, you needed to add extra FM work which I am quite confident would be  close to impossible to model in IL-2. To me there's little point in extra work on a plane that works perfectly in all modded versions and is sufficiently realistic modelled.
Let's pretend the mirror is strapped off, they are mounted on a holding device under the canopy (stripped) and can be easily removed...would be nice to have, but not worth ruining busy modder's days. I would personally feel sick if I did that (again  :D ) to a modder. I rather wait for the finished Mig-21, more fun anyway, trust me. ;)
But I have to say the Jet Era Sabres, except one bug which seems not squashable, are very clean modelled and my boss at HistoMod also reworked the FMs of the Sabres for the next version.

No mirror here, you see where it is stripped..

http://www.youtube.com/watch?v=xHPDEZfL2hc
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: CALINHO on January 23, 2013, 03:05:47 PM
Jetwar 1.3 will be released this year? with new aircraft and weapons?

Keep up the good work!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Gerax on January 23, 2013, 09:44:31 PM
will be released this year?

Seeing this question in January its the nicest request I ever saw.  ;)

So take your time Anto.  :D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 24, 2013, 01:06:07 AM
Haha! Yes it will be this year. I was hoping to have it out by now, but waiting on getting the updates packed into SFS.

Regarding radar-ranging code: At the time when the radar sites were added to mod early on it was using the latest code. If Twisted has made something since then which is more accurate, then I'll look at adding it.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: kaxII on January 24, 2013, 08:05:29 AM
Haha! Yes it will be this year. I was hoping to have it out by now, but waiting on getting the updates packed into SFS.

Regarding radar-ranging code: At the time when the radar sites were added to mod early on it was using the latest code. If Twisted has made something since then which is more accurate, then I'll look at adding it.

So does the late January date still stand or is it going to be postponed a little bit more? Sorry if I sound impatient I'm just really hyped up for the awesome work you are doing!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: HotelAlpha on January 29, 2013, 06:35:03 PM
    Tried all of the features this pack of power has, must say, a great job! Especially with the air refuelling, so hard but fun once mastered!  :)   


Made me love jets!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on January 30, 2013, 06:30:01 AM
Kaxii, late January was the aim. It is all ready to go but still having issues in regards to getting it packed into SFS.

And yep it does mean when this is out, the MiG-21 is very close behind. All it needs is some final documentation.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: kaxII on January 30, 2013, 12:09:22 PM
ok, so i guess early february will probably be the new release date, hope you solve those problems and great work!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Baco on February 01, 2013, 11:12:07 AM
Grate News Anto? Anything else besides the 21? -not that its not enough, but, you allways manage to surprise us hehehehe...

Anyways I don't have Cougras, Phantoms or 19's yet becouse I don't have Jetwar in my 4.11, so I will be getting lots and lots of new toys with 1.3!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: adambegg on February 17, 2013, 06:02:30 AM
Cam you tell us anything about what we might see in the next version, or is it all hush-hush?

I don't mind if you can't or don't want to say anything.

Great work so far!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on February 17, 2013, 06:58:36 AM
A bunch of Folders and Files  :P 8)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Malone on February 17, 2013, 07:05:22 AM
yeah, we'll leave it to Anto to announce new features, etc... :D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on February 17, 2013, 07:56:34 AM
Nothing really new to announce. v1.3 is mostly just a polish up, though we may or may not have a working radar in the MiG-17PF. It also contains a few java changes which enable the bomb fuse feature in 4.11.1m.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on February 23, 2013, 04:28:22 AM
Found it...

https://www.sas1946.com/main/index.php/topic,7012.0.html (https://www.sas1946.com/main/index.php/topic,7012.0.html)

This one uses both line-of-sight target selection and IFF for its Radar Rangefinding Gunsight. By Twister of course. Thanks to Maxthehitman for a bit of useful necro ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: GAE_Chape on February 24, 2013, 12:07:31 PM
the AI, Engines, Hotkeys & Carriers Mod, does it work in multiplayer doggfigth? with moving boats?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: wplusaf on March 06, 2013, 06:54:47 AM
Still don't know how could i fly these fantastic jets in my 4.111, Waiting for JetWar V1.3?
I already installed the latest SAS Button for my 4.111
Anyone give me a clear answer? Sorry for my poor English, hahaha, Thanks! :)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on March 06, 2013, 07:27:10 AM
I dont know what your problem is but all the Jets work in 4.11.1m
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: wplusaf on March 06, 2013, 11:53:50 PM
I dont know what your problem is but all the Jets work in 4.11.1m
You mean this pack could work in 4.11.1+HSFX as long as I follow the instruction?
I haven't tried yet, but since you said it works fine, I'm gonna have a try. Indeed I love those jets so much!
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on March 09, 2013, 04:38:14 PM
Yes they should work.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: wplusaf on March 12, 2013, 07:21:07 AM
Yes they should work.
Well, thanks. And do I need to have those new planes downloaded? or they are just included in this pack?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on March 12, 2013, 09:57:30 AM
They are included, scroll down and you will see the "read.me"
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: ObviousNovice on March 12, 2013, 02:32:13 PM
Hey guys, new here.

just wondering if steam versions of 1946 will work with 1956?

thanks for the help.

Dan. 
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on March 13, 2013, 07:21:50 AM
Hey guys, new here.

just wondering if steam versions of 1946 will work with 1956?

thanks for the help.

Dan.

You first need to install mod activator, Il-2 doesn't come with native mod support. And I'm not sure if modact works on steam version. You can find it in sas essentialis section.

(sorry for spelling, writing on phone)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: BravoFxTrt on March 13, 2013, 11:47:50 AM
All you have to do is copy your game outside of C:\. Make a folder on your desk top and copy the contents from your Down loaded folder into your new folder then go to Tech Help Section and learn how to mod your Installation the right way, and then enjoy what we all enjoy. ~S~
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on March 13, 2013, 08:07:10 PM
Hey guys, new here.

just wondering if steam versions of 1946 will work with 1956?

thanks for the help.

Dan.

Running the steam version. Works fine for me.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pieisgood on March 16, 2013, 01:25:36 PM
Mine keeps crashing when it reaches 40%. I'm running 4.11.1, the latest modact, latest buttons, and what I believe to be the latest engine/hotkey/catapult mod (the link on this page took me there). I've read through this forum and nothing seems to work for me, I've edited the .rc file and got rid of the //, but still it keeps crashing. Help!

Does 4.11.1 not work with this and I have to revert to an older patch?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on March 17, 2013, 12:08:25 AM
Mine keeps crashing when it reaches 40%. I'm running 4.11.1, the latest modact, latest buttons, and what I believe to be the latest engine/hotkey/catapult mod (the link on this page took me there). I've read through this forum and nothing seems to work for me, I've edited the .rc file and got rid of the //, but still it keeps crashing. Help!

Does 4.11.1 not work with this and I have to revert to an older patch?

I had the same problem... Forgot what fixed it...

Did you edit the .ini's and the _ru's?
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: pieisgood on March 17, 2013, 12:35:57 PM
Yes I added all the code to the various ini and ru files. As far as I can tell I followed the directions exactly.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: k9catforce on March 17, 2013, 04:42:02 PM
Yes I added all the code to the various ini and ru files. As far as I can tell I followed the directions exactly.

Try using the version 2.6 of the SAS engine?

https://www.sas1946.com/main/index.php?topic=23327.0

(Second download on the page)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Adler2 on March 23, 2013, 01:48:56 AM
Can someone tell me when we can expect to se MiG-21  and  Hawker Hunter in IL-2 1956 The Jet Era. It seems that all works on that has stopped.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: Whiskey_Sierra_972 on March 23, 2013, 01:54:16 AM
MiG-21 is on final pre release test , Hunter is on hold....
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: kaxII on March 23, 2013, 04:11:49 AM
and by the sounds of it won't be done for a very long time, but the MiG is meant to be out anytime now they are just sorting out some problems with other mods to do with the MiG which help it do all the new features it has.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: NS~mati140 on March 23, 2013, 04:45:45 AM
They first need to release SAS Engine mod 2.6 stable and new version of this mod (JW 1.3) before they release Fishbed. So, thiese mods can be expected out anytime soon and MiG-21 shortly after.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: F22-Raptor-2006 on March 28, 2013, 06:52:05 PM
Yes work has been continuing with the MiG-21, they have been working very hard frankly, the testing thread is now up to 103 pages long with bug discussions :P

Anyway back to topic with this release of il2 1956 please ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Anto on April 07, 2013, 06:25:54 AM
We have missed our intended releases but again due to change in circumstances. I've stepped back from modding for a while due to personal matters. We're also expecting 4.12m to drop any time soon which will cause coding issues. Finally, we are waiting for some minor 3D bug fixes with the MiG-21 cockpits and landing gear. If we were able to put in a few days solid work, all would be out by now but due to our limited time, things have gone from moving quickly with a release date in sight, to slow and delayed.

If this is any consolation, the day before I started my new placement in hospital, JetWar v1.3 was ready to be uploaded and released. It was only delayed because some bugs popped up in the SAS Engine Mod which it needs to run.
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: SAS~Boomer on April 07, 2013, 07:43:00 AM
All comes,to he who waits  :)

Thanks for the update Anto,
I have a dedicated install now for Jetwar,so although patient... I am also anxious   :D

Anxiously,waiting patiently...  :P
Now if that ain't an oxymoron. if I ever heard one...  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.2 (19/02/12)
Post by: max_thehitman on April 25, 2013, 04:09:00 PM


Yes indeed, good things come to those who wait (http://serve.mysmiley.net/party/party0012.gif) (http://www.footballerpictures.co.uk)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 09, 2013, 11:18:18 PM
*BUMP*

Version 1.3 is finally out. Thank you to everyone for your patience, it has been a long haul. Please ensure you are running SAS Engine Mod v2.6 RC Final and latest SAS buttons to take advantage of this mod.

We've included one incomplete feature to trial and that is the radar on the MiG-17PF. We never got around to finishing it properly but it is somewhat functional. To view it, press the 'Change Position' key. Note that the X axis is incorrectly reading elevation, when it should be showing range. Elevation was displayed through use of different symbols e.g --- for a level target, whilst _|_ would indicate a target at 10+ degrees of elevation). This may be fixed in the future but no guarantee. For now, consider it a bonus easter egg.

Enjoy and thank you all for your patience :) The MiG-21 won't be far off now.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: max_thehitman on May 09, 2013, 11:27:35 PM

One word.. FANTASTIC!

Thank you to all involved in this fine masterpiece!

(http://i275.photobucket.com/albums/jj287/Sebassman/applause.gif)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: *DZR*Chimanov on May 10, 2013, 12:01:53 AM
A turning point; the path is free now for Mirage III and many other wonders. Thanks to all involved for your constant and brilliant work.

S!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: TeamFlyingAce162 on May 10, 2013, 12:34:12 AM
Another major milestone in IL-2 jet fighting has been reached :) Am waiting paitantly for the Fishbeds.

A really cheesy question: what did the Sirena-2 that was removed do anyways? I'm not as familer with the avionics on the Russian planes as I am on the USAF jets.

And another quick Q: are the MiG-21s that you're going to release consist of the 2nd- and 3rd-generation MiG-21s? Or is it just the 2nd-gen you're releasing? I think I read in the WIP topic that one of your team had a hard-drive crash and lost a ton of stuff related to the 3rd-gen MF and Bis models...

Anyway while I can't wait for the 21s, by all means don't rush the project. Better to take the time to completely cook the cake methodicaly rather then rush the baking, right? ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 10, 2013, 12:52:54 AM
Sirena-2 is a radar warning receiver system which was able to forewarn the pilot that an enemy aircraft with a radar-ranging gunsight was on their tail. That is basically it. The MiG-17PF never officially carried one as it's role was purely as a bomber interceptor. Later radar warning receivers were more sophisticated and were able to detect any radar threat (e.g. missile lock, being tracked by ground radar etc.) and from all aspects.

For the MiG-21s, just the 2nd gen (PF/PFM/FL) will be released to begin with. The 3rd gens aren't far off but need a tiny bit more work.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: TeamFlyingAce162 on May 10, 2013, 01:13:55 AM
Sirena-2 is a radar warning receiver system which was able to forewarn the pilot that an enemy aircraft with a radar-ranging gunsight was on their tail. That is basically it. The MiG-17PF never officially carried one as it's role was purely as a bomber interceptor. Later radar warning receivers were more sophisticated and were able to detect any radar threat (e.g. missile lock, being tracked by ground radar etc.) and from all aspects.

For the MiG-21s, just the 2nd gen (PF/PFM/FL) will be released to begin with. The 3rd gens aren't far off but need a tiny bit more work.

So it's an RWR that basically says "Ivan, you've got a Sabre on your ass!" Was it possible for a Sabre pilot defeat the Sirena by turning off the gunsight?

All that aside, am really liking 1.3. Seems to run fine on my DBW 1.71 install despite the laundry-list of mods I have. That's always a plus.

Good to hear you're concentrating on the 2nd-gen MiGs. Honestly, I'm much more intrested in those since IMO, the post-Vietnam war stuff is a long way off and IIRC it was the PFs and the FLs that primarily opposed the Wolfpack Phantoms over Hanoi.

Well now, I think it's my bedtime now...if I can sleep from the anticipation... :)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 10, 2013, 02:37:10 AM
Essentially that's what it does and indeed it is possible for a Sabre pilot to do as you said. In reality though, when the Sirena units first made an appearance in Korea, they didn't know they were in existance.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 10, 2013, 07:19:17 AM
Hi
I would like to ask about the new jet Era, so will It make conflicts with the previously released jet aircrafts, and with the rocket armament like its happened when we changed to the 1.2 version?


Thanks for the help!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: kaxII on May 10, 2013, 09:13:48 AM
YESSSS  ;D Great work! All we need to wait for now is all those MiG-21's and i will be happy for a long time!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: NS~mati140 on May 10, 2013, 09:19:53 AM
It seems that I'll have a lot to do after my finals - MiG-21 is gonna be out this or next month, ain't it?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: kaxII on May 10, 2013, 10:38:20 AM
It seems that I'll have a lot to do after my finals - MiG-21 is gonna be out this or next month, ain't it?

I do really think this month, later for the last few MiGs (which i am waitin for the most!)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 10, 2013, 09:17:05 PM
As I'd said previously, as soon as JetWar v1.3 is out, the MiGs will follow shortly. Ideally I was hoping JetWar was out before New Years Day, but due to some personal circumstances, this was pushed to Easter. Then I was simply too busy to check the forum for about a month and here we are now :)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: flightdok74 on May 10, 2013, 09:36:21 PM
Is there any way to get this to work in Version 4.11.1 with HSFX 6.17?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 10, 2013, 11:56:19 PM
Yes it works fine if you install SAS Engine Mod v2.6
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Katyusha454 on May 11, 2013, 12:10:49 AM
I've currently got DBW 1.7 installed.  Can I just install JetWar 1.3 on top of that and be done with it, or is there more I need to do?  Sorry if this has been asked before but if it has I missed it.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 11, 2013, 01:00:46 AM
you will need the latest sas engine mod!!! right after that you navo to download the pack, and the patch if you are using 4.101 version of the game, and it's importatn that the SFS files need to be extracted into tha main il 2 folder, and the 000_ .... v1.3 file into the #DBW folder, than you have to add to the RC file th entries and youare ready
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Wulfy on May 11, 2013, 05:47:51 AM
Yeah well for some reason the 2.6 engine mod gives me a ctd after like 5 min after i start the mission, so i removed the class files form the mod, can jetwr still work properly?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Storebror on May 11, 2013, 08:03:49 AM
Hi Wulfy,

Jetwar 1.3 requires SAS Engine Mod 2.6 to work properly.
You might be better off reporting your CTD error in the regarding Engines Mod thread (see https://www.sas1946.com/main/index.php/topic,23327.0.html), preferably together with the contents of your log.lst file and, as a rule of thumb, to get behind CTD errors you will need to have the Instant Log File Output Mod installed (see https://www.sas1946.com/main/index.php/topic,19308.0.html), otherwise your log.lst will be truncated and the most interesting part will be missing.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 11, 2013, 08:43:46 AM
hi
I wold like to report a starnge bug, when I start any mission, with the F-86K the cockpit appears damaged, bullet holes. It was fine before I installed the jet war 1.3, same bug with the F-86 D series
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: HotelAlpha on May 11, 2013, 09:23:36 AM
1.3!!  ;D  ??? 8)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Stefan SG on May 11, 2013, 01:36:44 PM
I've found one more bug. Tu-4's cockpit doesn't work in SASModact 4.0. Maybe does anybody know solution? Thank You in advance.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 11, 2013, 03:34:26 PM
I can confirm that, same problem in DBW 1.71
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: sphantom on May 11, 2013, 05:03:53 PM
Snipers
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: 352nd_Hoss on May 11, 2013, 05:22:53 PM
Could a been a Flyby shooting........................  Bravo needs a swift one every now and again........................

Did the overheating in Jets get fixed?................ I haven't even loaded it up yet, maybe I'll wait for the first fix.................. what version is getting the Holy Canopy?.................

 :P

Hoss
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: HotelAlpha on May 11, 2013, 06:12:07 PM
I think engine heating is fixed. I hated that before. I had to turn off the engine heating in difficulties because of it!


And what is this Holy Canopy you speak of?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 12:23:15 AM
lol, F-86K's come supplied with Holy Canopies :D
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Storebror on May 12, 2013, 01:22:25 AM
Tu-4's cockpit doesn't work
Yes that's right.
The classes for the Tu-4 cockpits are just placeholders at the moment.

with the F-86K the cockpit appears damaged, bullet holes.
Yep, I get this too Mad!
F-86K's come supplied with Holy Canopies
Can't confirm that on DBW 1.71 + Jetwar 1.3 4.10.1 version.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Narvik on May 12, 2013, 02:17:09 AM
This a screenie with my DBW 1.71/w Jetwar 1.3, same holy canopy in F-86K
F-86D-40/45 has same bug.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 02:30:32 AM
Roger that Narvik
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Storebror on May 12, 2013, 02:46:30 AM
This a screenie with my DBW 1.71/w Jetwar 1.3, same holy canopy in F-86K
F-86D-40/45 has same bug.
Once again: Not in my DBW 1.71 with Jetwar 1.3.
You might have a conflicting mod installed.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 03:17:40 AM
Ok, I started with a clean DBW Folder, added all my Mods one by one, and the Holy Canopy Bug is gone. I have the exact Mods as before. "Its a mystery"
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Storebror on May 12, 2013, 03:19:10 AM
Its a mystery
At least it's one with a happy end ;)

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 03:20:41 AM
Roger that!! :D
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 12, 2013, 03:39:44 AM
Can you explain that, so you deleted, or cut out all your mods, then added them one by one?

did this solved the missing tu-4 canopy?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 03:55:36 AM
No Mad, I Installed a new #DBW Folder and Deactivated my Current #DBW with a  -  Like this   -#DBW, then I added each Mod one by one to the clean #DBW Folder. As for the TU-4 I dont fly that, so Iv no idea about it.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Stefan SG on May 12, 2013, 04:02:48 AM
The F-86D/K has canopy bug with clean install SASMOdact 4.0, even any other mod except SAS Engine Mod 2.6 are not installed.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 04:31:50 AM
I hate to say it, but its a Bug in conjunction with 4.11.1m, "I believe".
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 12, 2013, 05:01:35 AM
and What if I install a new DBW folder I add first the jet era V1.3 ! but then I just copy the mods and the ini entries from the other deactivated DBW folder, I have tons of mods and I could take days to re activate them one by one.

and also I had installed some new maps, and objects!

but because this is quite a global problem, as I see, mybe the authors can fix it at least I hope.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Storebror on May 12, 2013, 05:48:49 AM
I hate to say it, but its a Bug in conjunction with 4.11.1m, "I believe".
Yep, confirmed.
On Modact 4 or any other 4.11.1m based installation we get the "vented" Sabre Dog Cockpits.
Since the Jetwar classes are the same for both 4.10.1m and 4.11.1m, it's likely that this is something related to the SAS Engines Mod which vastly differes between 4.10.1m and 4.11.1m.
Not the biggest issue though.

I have tons of mods
(...)
and also I had installed some new maps, and objects!
(...)
this is quite a global problem, as I see
No. Having a heavily modded installation where eventually one mod is in conflict with another is a local issue of that particular installation, not a global problem.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Bonez on May 12, 2013, 06:13:56 AM
Personally, I have nothing against a little fresh air in the cockpit, but the whistling sound of the air through those holes would drive me crazy in short order :)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 12, 2013, 06:18:05 AM
but conflicts between mods, not appears like this, It's something new, I never see anything like this,  except the Tu-4's cockpit problem, that must be a classfile issue or something, but the bullet holes must be quite different, and many people around here have this issue not just on or two...
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 12, 2013, 09:22:22 AM
Thanks Mati, that needed to be said.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: NS~mati140 on May 13, 2013, 09:15:36 AM
I apologize if I offended you, Mad026, or anyone else with those posts and gifs, both improper posts have been removed. I also apologize Bonez for me being an asshole. I didn't intend to offend anyone without purpose, if moderators decide to send me on "vacation" from SAS, I understand that and I won't object. If I am a grammar nazi :P and I made a mistake in "appologize" verb usage, please tell me XD.

cheers
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Bonez on May 13, 2013, 09:23:13 AM
Absolutely no need to apologize to me, mati. I'm not at all offended. I'm very sorry if that impression was given anywhere. Set your mind at ease and enjoy the day, friend.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Storebror on May 13, 2013, 09:57:45 AM
if moderators decide to send me on "vacation" from SAS
What? No, don't worry.
Despite deliberately spread rumors in other dark corners of the internet our moderators are in a state of clear consciousness ;)

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 13, 2013, 12:41:49 PM
I apologize if I offended you, Mad026, or anyone else with those posts and gifs, both improper posts have been removed. I also apologize Bonez for me being an asshole. I didn't intend to offend anyone without purpose, if moderators decide to send me on "vacation" from SAS, I understand that and I won't object. If I am a grammar nazi :P and I made a mistake in "appologize" verb usage, please tell me XD.

cheers

Nothing happened my friend, You have your finals, and I have my exams... that's all !  ;D :D
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: tarakan67 on May 13, 2013, 01:49:37 PM
I hate to say it, but its a Bug in conjunction with 4.11.1m, "I believe".
Yep, confirmed.
On Modact 4 or any other 4.11.1m based installation we get the "vented" Sabre Dog Cockpits.

Best regards - Mike
For people, who had the "vented" Sabre Dog Cockpits in 4.11.1m.
http://www.fayloobmennik.net/2855506
Unpack this fix into your MODS(#SAS#, etc) folder. Enjoy
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Narvik on May 13, 2013, 02:14:01 PM
For people, who had the "vented" Sabre Dog Cockpits in 4.11.1m.
http://www.fayloobmennik.net/2855506
Unpack this fix into your MODS(#SAS#, etc) folder. Enjoy
It works on 4.101+DBW too. Many thanks!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: BravoFxTrt on May 13, 2013, 03:15:16 PM
I* confirm, Holy Canopy fixed in my 4.11.1m Install's!! Thank You Tarakan67, Good work.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 13, 2013, 09:14:57 PM
yes Its working! Now just the tu-4 has to be saved  :P Thank you!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13) [4.11]
Post by: tarakan67 on May 14, 2013, 01:48:45 PM
yes Its working! Now just the tu-4 has to be saved  :P Thank you!
No problem. http://www.fayloobmennik.net/2858186 ; http://www.gamefront.com/files/23308607/000_1956_Core_v13.rar replaced your folder 000_1956_Core_v13 (after backup).
Note: bombsight TU-4 adapted for widescreen monitor 16:9
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 14, 2013, 03:09:12 PM
yes Its working! Now just the tu-4 has to be saved  :P Thank you!
No problem. http://www.fayloobmennik.net/2858186 ; http://www.gamefront.com/files/23308607/000_1956_Core_v13.rar replaced your folder 000_1956_Core_v13 (after backup).
Note: bombsight TU-4 adapted for widescreen monitor 16:9
man you ar a magician, you have to teach me your tricks!  ;D I see now that this is for 4.11 can you make it compatible with 4.101. I tried the original 4.101 patch with your,but than when I load the Tu-4 it crashes at 30% percent, so the 4.101 patch doesn't work..  :(  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13) [4.10]
Post by: tarakan67 on May 15, 2013, 12:13:29 AM
It not magic and simply sleight of hand ;D Trying to use this http://www.gamefront.com/files/23309970/000_1956_Core_v13_for+4101.rar
I am not tested it, then don't forget made backup original folder
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Whiskey_Sierra_972 on May 15, 2013, 01:50:46 AM
Sorry to bother but seem that the link for 410 is broken....
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: tarakan67 on May 15, 2013, 02:50:38 AM
http://files.kategori.ru/u6cz3o1hu03o.html
http://my-files.ru/mo6o.000_1956_Core_v13_for%204101.rar
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Whiskey_Sierra_972 on May 15, 2013, 03:12:35 AM
Thanks mate!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 15, 2013, 03:28:32 AM
Very big thanks!!!  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: 256th_Killer9876 on May 16, 2013, 06:40:20 PM
I don't know if this is activated in the jets of this pack or not but Static Aircraft Spawning does not work for me.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Das_Luftwaffenas on May 21, 2013, 01:10:14 PM
Could someone tell me step by step how to properly install Jetwar 3 over DBW, please? Do I just put the two sfs files in the main IL-2 folder? I have followed the instructions and my game runs, but now I am missing many loadouts I had before installing this mod. Could anyone explain this and tell me what I am doing wrong. Thank you for your time.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 21, 2013, 04:03:31 PM
the two sfs file go to the main folder, and don't forget the RC file entries!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Katyusha454 on May 21, 2013, 06:37:00 PM
Could someone tell me step by step how to properly install Jetwar 3 over DBW, please? Do I just put the two sfs files in the main IL-2 folder? I have followed the instructions and my game runs, but now I am missing many loadouts I had before installing this mod. Could anyone explain this and tell me what I am doing wrong. Thank you for your time.

The installation instructions for JetWar 1.3 are actually incomplete.  You also need to install this mod (https://www.sas1946.com/main/index.php/topic,23327.0.html) before installing JetWar. (at least that's what I've been told; I haven't installed it yet myself)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 21, 2013, 11:32:59 PM
Actually it states clearly in the requirements you need the SAS Engine Mod and provides the link. However I've updated the installation instructions telling people to CHECK the game requirements first before continuning with installation. Hope that clears up any issues :)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Das_Luftwaffenas on May 22, 2013, 11:00:30 AM
I have the engine mod installed. What are these RC entries, and how to I install those? Also, does anyone know why after installing Jetwar 1.3, I am missing many loadouts I had in Jetwar1.2?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Katyusha454 on May 22, 2013, 02:21:17 PM
Actually it states clearly in the requirements you need the SAS Engine Mod and provides the link. However I've updated the installation instructions telling people to CHECK the game requirements first before continuning with installation. Hope that clears up any issues :)

It only says you need the engine mod if you're not installing it over DBW 1.7, but my understanding was that this is no longer the case since the engine mod has been updated and DBW has not, so you must first install the Engine Mod 2.6 over DBW 1.7, and then JetWar on top of that.  Or am I wrong?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Tom2 on May 22, 2013, 03:37:52 PM
I think you are right and I always have used the then actual Engine Mod in conjunction with DBW 1.71 while testing '21s, never failed.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: HotelAlpha on May 22, 2013, 09:58:27 PM
That is good news for me, Tom2, that the MiG's can go into DBW 1.71.  :P 

Later this week we should probably see the Russian Bad boys on the shelves.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: MarvinT on May 24, 2013, 10:29:16 PM
 Jet Era, 1.3 ....It has smoothed out my DBW 1.7 .   While testing same, I have been able to run various memory demanding aircraft, in several missions played back to back non stop, basic memory use ("512" ) have 8 gigs onboard, without a hiccup!   Could not happen in Jet Era 1.2 !  My only problem, lost some weapon load outs  in several aircraft ( F-4s ,CAC Sabres ).  Great work, to  all involved in this project.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: gereloco_22 on May 25, 2013, 11:05:04 AM
OK I GOT THIS BIRDS  IN MY 4.11.1 MODACT4 JETWAR 1.3 :       Su-26 ...Z-50K ... Su29ar ...(acrobatics-trainer)   
  AND THIS :) :    
L-39C                 OK :)
L-139C               OK  :o
L-159A               OK   :o
MeteorF3            OK   :D
MeteorF4            OK    :D
MeteorF8            OK     :D
F9F2_Panther      OK        ;)
F9F6_Cougar       OK          ;D
F9F8_Cougar       OK            ;D
F9F8T_Cougar     OK               :D
MiG-19S              EVERYTHING OK     ;)  :D   :P
F-100D             ALF LOADOUTS (NULL)   :P
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: MarvinT on May 27, 2013, 08:45:14 AM
Thanks again, working fine now. I left an extra copy of Jet war 1.2 somehow in my JSGME folder ,causing a conflict. Thanks to you too Mr. gereloco_22 , for posting above, it made me recheck every file.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 29, 2013, 10:52:34 AM
I lost some loadout optios too, the russian bombs are missing.

Has anyone the same problem?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 29, 2013, 10:57:27 AM
Jet Era, 1.3 ....It has smoothed out my DBW 1.7 .   While testing same, I have been able to run various memory demanding aircraft, in several missions played back to back non stop, basic memory use ("512" ) have 8 gigs onboard, without a hiccup!   Could not happen in Jet Era 1.2 !  My only problem, lost some weapon load outs  in several aircraft ( F-4s ,CAC Sabres ).  Great work, to  all involved in this project.

I examined it and I have the same problem like you had..
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 29, 2013, 11:31:50 AM
never mind I fixed it ! :D
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: sphantom on May 29, 2013, 12:48:56 PM
never mind I fixed it ! :D
okay how
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: pierre118 on May 29, 2013, 01:33:51 PM
how do we do if we not have the password  ;) ?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Das_Luftwaffenas on May 29, 2013, 09:38:51 PM
Could someone please explain how to fix the missing loadouts problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 30, 2013, 04:52:52 AM
I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page),  the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core  ( the fixed one) folder, and after that is should work fine!
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on May 30, 2013, 07:17:34 AM
I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page),  the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core  ( the fixed one) folder, and after that is should work fine!

Without the bomb fix, JetWar v1.3 will simply NOT work in 4.101m. It will crash every time you try loading an aircraft.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Jozef on May 30, 2013, 07:59:52 AM
I'm sorry to interruptbut I clean installed IL-2 1946 + all updates to 4.11.1m + SAS SAS Mod Activator + button v10.3 everything works but when I install Jet 1.3 + var SAS Engine Mod v2.6 game crash on 20% load

What am I doing wrong, or something else is missing in the installation?

Thanks for help
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Mad026 on May 30, 2013, 10:46:46 AM
I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page),  the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core  ( the fixed one) folder, and after that is should work fine!

Without the bomb fix, JetWar v1.3 will simply NOT work in 4.101m. It will crash every time you try loading an aircraft.

Yes it's true but somehow the fixed 4.101 jet war 1.3 version works fine but has a bug or I don't know what it is, that you can't see the modern weapon loadouts, but after you extract the bomb fix again the loadouts come back and as I see everything is fine.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: londo16 on May 30, 2013, 03:16:23 PM
i'm having the same problem as jozef i downloaded the new SAS engine mod 2.6 final version and jetwar 1.3, it crashes at 20% but with the RC version of 2,6 it works just fine. weird but acceptable
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Jozef on May 31, 2013, 02:03:46 AM
hi
How do I install JetWar 1.3 to DBW 1.71
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Das_Luftwaffenas on May 31, 2013, 02:07:02 AM
I tell you how to fix it! I think you have the 4.101 version too, so you may downloaded the fixed one which was made by tarakan67 ( you can see the link on the previous page),  the only thing you have to do is that download the 4.101 bomb fix again an simply extract it into the 000_1956 v13 core  ( the fixed one) folder, and after that is should work fine!

Without the bomb fix, JetWar v1.3 will simply NOT work in 4.101m. It will crash every time you try loading an aircraft.

Yes it's true but somehow the fixed 4.101 jet war 1.3 version works fine but has a bug or I don't know what it is, that you can't see the modern weapon loadouts, but after you extract the bomb fix again the loadouts come back and as I see everything is fine.
Now after i installed the bomb patch into my 000_1956 v13 core folder I get my loadouts back but my game crashes when i try to load a misssion. Could anyone tell me how to fix this issue please?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: sphantom on May 31, 2013, 10:20:22 AM
hi
How do I install JetWar 1.3 to DBW 1.71
just drop it in the dbw folder
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: Aty2 on May 31, 2013, 05:11:21 PM
how to install the mod in hsfx6? always fails at 20%, is there a file package already prepared and ready to run from the folder mod / std /?

would be nice if someone upload to mediafire a file package and HSFX explain how to use it, I tried to make it work many times and it seems very complicated to do things easier, as an installer for each type of facility

thanks and regards

bye
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Boomer on June 01, 2013, 04:08:00 AM
how to install the mod in hsfx6? always fails at 20%,

From the second post of this thread>

FINALLY
This pack is for SAS ModAct only. It will NOT work with any other mod pack (e.g. HSFX) and has already be included in UP3. That said, any other modding community are welcome to incorporate our work in their pack, as long as sufficient credits are given.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: sphantom on June 01, 2013, 06:48:59 AM
Quote
how to install the mod in hsfx6? always fails at 20%, is there a file package already prepared and ready to run from the folder mod / std /?
Check out Bravo's thread in the hsfx section
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: TeamFlyingAce162 on June 01, 2013, 11:16:46 PM
I just discovered a minor bug: In my DBW 1.71 game I've lost all engine sound for the Sabre Dogs and late-model MiG-17s. I suspect the problem involved the new afterburner effects, since its the planes that come with the effects that have lost sound.

Logfile lines below:
Code: [Select]
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.Klimov_VK-1F (java.lang.Exception: Invalid preset format)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
Mission: Quick/Smolensk/SmolenskBlueNoneA00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.J-47afterburner (java.lang.Exception: Invalid preset format)
cannot open file for reading
Cannot open audio file samples/xJ47_igniters.wav

If there is any other info needed I will try to provide it.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on June 02, 2013, 12:38:59 AM
This is due to the new afterburner sound effects. Update to the latest SAS buttons and that will solve your problem ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: TeamFlyingAce162 on June 02, 2013, 12:48:45 AM
This is due to the new afterburner sound effects. Update to the latest SAS buttons and that will solve your problem ;)

I thought so. But I've already installed the latest(ver10.3 Patch 4101 Offline) Buttons version. :( Did a new version come out from under my nose or something?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on June 02, 2013, 01:04:24 AM
No that's the version. On second-thoughts, the issue isn't with the buttons. The error says it can't find the file responsible for the afterburning engine sounds (the 'preset' file). Are you sure you have installed JetWar v1.3 properly then? The new preset files are included in the updated SFS archives. I suspect you might have installed the java correctly but maybe not the content in SFS?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: TeamFlyingAce162 on June 02, 2013, 01:21:52 AM
No that's the version. On second-thoughts, the issue isn't with the buttons. The error says it can't find the file responsible for the afterburning engine sounds (the 'preset' file). Are you sure you have installed JetWar v1.3 properly then? The new preset files are included in the updated SFS archives. I suspect you might have installed the java correctly but maybe not the content in SFS?

Letsee, if I am not mistaken: Main folder "000_1956_Core_v13" goes into the #DBW folder.
And "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" go into the main "C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946" game path?
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: SAS~Anto on June 02, 2013, 01:24:07 AM
And "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" go into the main "C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946" game path?

Yes that path, but inside the SAS_SFS folder. Overwrite any existing jetwar SFSs. That should fix your bug.
Title: Re: IL2 1956 - The Jet Era, Version 1.3 (10/03/13)
Post by: TeamFlyingAce162 on June 02, 2013, 08:48:43 AM
And "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" go into the main "C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946" game path?

Yes that path, but inside the SAS_SFS folder. Overwrite any existing jetwar SFSs. That should fix your bug.

I only have an SAS_DBW folder. Does it go in there? Or do I just create a new SAS_SFS folder?
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: SAS~Anto on June 02, 2013, 09:00:41 AM
Search and see where "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" are located. Replace these archives and you will have a winner
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: SAS~Anto on June 02, 2013, 09:10:55 AM
*BUMP*

Version 1.31 hotfix will be out shortly. I pass my thanks onto tarakan67 for providing some of these fixes. For some reason, the Tu-4 cockpit classes were blank and hence the Tu-4 was not flyable. Whilst fixing the F-86D/K cockpit damage textures, I forgot to turn them off. Whilst at it, renabled Bomb Bay Door controls for the Tu-4/F-86D.

The fix is available on the front page or from here: Jetwar_131_Hotfix.7z (25kb approx) (http://www.4shared.com/archive/LfUYqO0n/Jetwar_131_Hotfix.html) . Please install straight into your mods folder and select 'Yes' to overwrite.
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: 352nd_Hoss on June 02, 2013, 11:49:42 AM
Where is the download icon on the page................ it keeps wanting to install ivivid....................  and the one above this one says it's deleted.

Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: Mad026 on June 02, 2013, 12:34:11 PM
the fix is on the first page, but the tu-4 still has a problem Its crashing at 30% when loading a mission...
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: 352nd_Hoss on June 02, 2013, 01:50:01 PM
Tu-4 loads and flys good here...............

Rear Gunner will not unlock for me though or the left side gunner looking under the plane...right side works, both top turrents good..

Hoss
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: Das_Luftwaffenas on June 02, 2013, 05:21:19 PM
I too suffer from the CTD at mission loading 30%. I am running DBW1.71 with the latest engine mod. My game runs fine if I don't install the bomb patch to the jetwar 1.3 folder, but I don't have my loadouts. If I do install the bomb patch I get alll my loadouts, but the game crashes at mission loading 30%. I have followed all the instructsions and I have the latest buttons, but no luck. Does anyone have a soultion?
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: TeamFlyingAce162 on June 02, 2013, 05:51:13 PM
Search and see where "sasamt_jetwar_01.sfs" and "sasamt_jetwar_02.sfs" are located. Replace these archives and you will have a winner

I'm confused here...I don't have any originals to replace in my game :( And sticking them in SAS_DBW directally above sasup_decals_01.sfs didn't do anything to fix it for me.

EDIT: Disregard previous: I got it working; I had forgotten to add these lines:
Code: [Select]
@ sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@ sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

To my .RC file.

Anyways, I'm all working now! Time to kill some Sabres and Phantoms...
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: oldschoolie on June 03, 2013, 03:59:31 AM
Can't find a Mediafire download, and 4shared has that infuriating business of taking you to Ivivid, which I don't want.
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: SAS~Malone on June 03, 2013, 04:55:26 AM
if you go to the 4shared link, just below the description, are three boxes; Download, Share with Friends, Add to my Account.
select the Download option. then you go to a screen offering 2 download options, Priority Download, or Free Download. choose Free Download. wait 29 seconds, and it should start downloading automatically. no funny extras.
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: SAS~Anto on June 03, 2013, 06:52:15 AM
Mediafire link wasn't working yesterday, but fixed it now :)
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: oldschoolie on June 03, 2013, 06:54:53 AM
Thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: Whiskey_Sierra_972 on June 03, 2013, 02:49:45 PM
I just installed the 1.31 hotfix and in 411 I have all the bug fixed apart bomb bay control for TU-4 and F-86D....in 410 the F-86D have againg bomb bay control but loading the TU-4 give me a memory error CTD at 30%...

Here the log:

INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/TU-4/skin1o.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/TU-4/256-1.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap,tfNoDegradation): '3DO/Cockpit/TU-4/skin1o.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitTU4_Bombardier.<init>(CockpitTU4_Bombardier.java:199)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
   at com.maddox.il2.ai.Wing.load(Wing.java:134)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
   at com.maddox.il2.game.Mission._load(Mission.java:755)
   at com.maddox.il2.game.Mission.access$6(Mission.java:728)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: tarakan67 on June 03, 2013, 03:33:28 PM
I just installed the 1.31 hotfix and in 411 I have all the bug fixed apart bomb bay control for TU-4 and F-86D....
Check your conf.ini file. In the [Mods] section must be line: BombBayDoors=1
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: Whiskey_Sierra_972 on June 03, 2013, 10:41:44 PM
Mmmmm.....I'm unsure of this....in my 410 it work and my conf.ini should be the same....but I'll check anyway!
Title: Re: IL2 1956 - The Jet Era, Version 1.31 (02/06/13)
Post by: SAS~Anto on June 03, 2013, 11:23:25 PM
Walter, believe your error may be due to the class being compiled against 4.111m code. I will check later and confirm
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on June 04, 2013, 08:30:21 AM
*BUMP*

Okay, Hotfix 1.32 released. This should FINALLY resolve all issues with the Tu-4 cockpit. All gunner positions are now working correctly and 30% crash should be gone.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Mad026 on June 04, 2013, 09:28:35 AM
Thanks for the fix it's working perfectly!! ;D :D
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whiskey_Sierra_972 on June 04, 2013, 02:06:51 PM
Thanks mate!

I'll check the new fix in my installations
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on June 04, 2013, 08:10:20 PM
Question: Does ,or has anyone had a problem with AI aircraft behavior with  Jet War 1.3 .  My AI aircraft now acts like an updated version of Star Wars, worse behavior than  Jet wars 1.2.  Example:  1. Flying MiG-21PFM at two oncoming La-9s  approximately 3 miles away, shot down one with K3 rocket, within a second or less the second La-9 was on my tail and passed me in a vertical climb headed for Venus, and back on my tail in less than two seconds.  2. Mig-21 vs F-100D, on his tail about to fire, F-100D hits after burners, does a vertical climb headed toward Venus to find the La-9 in the other mission. I both cases the MiG-21 PFM could not keep up with either in a vertical climb ( unreal ).
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: NS~mati140 on June 05, 2013, 03:44:38 AM
Well, that seems legit... X-Wings are faster than MiG-21s :D
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Birdman on June 05, 2013, 06:38:14 AM
With Hotfix 1.32 I still have two major bugs in my DBW install:

- R-55 missiles aren't destroyed properly when plane explodes while still carrying them:
Code: [Select]
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.Missile.endAllSmoke(Missile.java:212)
at com.maddox.il2.objects.weapons.Missile.endSmoke(Missile.java:265)
at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:1606)
at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:234)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
This leaves permanent smoke and fire on ground or in air with camera still following it. Similar Java errors also appear at the end of mission.

- Switching to Tu-4 bombardier position crashes my DBW:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitTU4_Bombardier.doFocusEnter(CockpitTU4_Bombardier.java:80)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:327)
at com.maddox.il2.game.AircraftHotKeys.doSwitchToCockpit(AircraftHotKeys.java:3727)
at com.maddox.il2.game.AircraftHotKeys.switchToCockpit(AircraftHotKeys.java:3662)
at com.maddox.il2.game.AircraftHotKeys.access$10(AircraftHotKeys.java:3643)
at com.maddox.il2.game.AircraftHotKeys$53.begin(AircraftHotKeys.java:3837)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.game.AircraftHotKeys$50.doAction(AircraftHotKeys.java:3776)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
This is clearly v4.10.1m incompatibility error just like with many other v4.11.1m cockpits, so v4.10.1m version is needed. DBW users can fix this by disabling B587E7CA517A64FA, 36ADA360AF1B4FC6 and B6953D98908DD60E in Jetwar to use the DBW classfiles instead.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on June 06, 2013, 01:30:16 AM
Birdman, the crash is still happening with 1.32 on 4.101m? I'll have a look tonight.

Unfortunately I don't have 4.101m install on my work laptop and instead relying on error reports from my Eclipse java setup. I'll copy the 4.101m DBW class and see how that works tonight.

As for the missile bug, seems like it may be related to the MiG-21 missile issues (same log error appearing).
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Mad026 on June 06, 2013, 02:11:33 AM
It's crashing me too.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Wulfy on June 06, 2013, 05:38:53 AM
Look for a mod called AIdriver, it caused issues
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Tom2 on June 06, 2013, 06:54:17 AM
Anto, since I cannot fly much these days, just atm try the latest fixes..as for .rc entries, I use DBW 1.71 and latest Engine mod, this mod and update and also suffer from the silent Mig(-17) engine.

Where exactly do I add the .rc entry, above

"@sfs MOUNT SAS_DBW/dbw_decals_01.sfs"

Thanks!
Also, I only have a folder named
"SAS_DBW" with SFS files in it...I assume that's the target for the preset SFS files, dropped it there without any further .rc edits and had the above mentioned sound lack..
Sorry for being a noob here..

Thanks ;)

Thorst.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Mad026 on June 06, 2013, 10:52:00 AM
Look for a mod called AIdriver, it caused issues

I don't have that mod..
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whacker on June 06, 2013, 03:49:08 PM
I have a bug in which none of the F-86K Saber Dog variants work.  I'm running DBW 1.71 on top of 4.10.1m, with the outstanding https://www.sas1946.com/main/index.php/topic,19921.0.html clean modding packs installed.  Any ideas?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Tom2 on June 06, 2013, 03:57:10 PM
PS:
I don't have a line "@sfs MOUNT sasup_decals_01.sfs" inside my .rc file AFAIK (DBW 1.71 one stop install).
What I do have is this:
...

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs

@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs
...


Tried this e.g.



@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs

@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs


and boom, 5% CTD.

I put the SFS files inside:
IL-2 Sturmovik 1946\SAS_DBW

I use the buttons from 20.02./13

A log:
Code: [Select]
 
[06.06.2013 23:43:18] ------------ BEGIN log session -------------
[23:43:18] OpenGL provider: Opengl32.dll
[23:43:19] OpenGL library:
[23:43:19]   Vendor: ATI Technologies Inc.
[23:43:19]   Render: ATI Radeon HD 5700 Series
[23:43:19]   Version: 4.0.10188 Compatibility Profile Context
[23:43:19]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[23:43:19] Size: 1152x864
[23:43:19] ColorBits: 32
[23:43:19] DepthBits: 24
[23:43:19] StencilBits: 8
[23:43:19] isDoubleBuffered: true
[23:43:19]
[23:43:19] *** Looking for Advanced CPU Instructions...
[23:43:19] [x] PentiumPro
[23:43:19] [x] Multimedia (MMX)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (3DNow)
[23:43:19] ColourBits 32, ABits 8, ZBits 24
[23:43:19]
[23:43:19] *** Looking for Render API Extensions ...
[23:43:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[23:43:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[23:43:19] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[23:43:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[23:43:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[23:43:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[23:43:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[23:43:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[23:43:19] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[23:43:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[23:43:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[23:43:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[23:43:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[23:43:19]
[23:43:19] Maximum texture size : 16384
[23:43:19] Maximum simultaneous textures :8
[23:43:19] MaxAnisotropic (1.0 = none) : 16.000000
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_01.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_02.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[06.06.2013 23:43:21] -------------- END log session -------------


 ;)



Edit:
Solution:

SFS files into
IL-2 Sturmovik 1946\SAS_DBW

.rc:
Must be

@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

For DBW and not

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

and goes this way:

@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs


At least that's my install. :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Wulfy on June 06, 2013, 07:09:42 PM
Load the jetwar stuff at the vary bottom.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: ian_n on June 07, 2013, 07:15:04 PM
I just tried to install this, but I'm getting a crash when opening Il-2 at 20%. Any reason for this?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Dark Apostle on June 08, 2013, 06:08:06 AM
I just tried to install this, but I'm getting a crash when opening Il-2 at 20%. Any reason for this?

Without us knowing what Version of 1946, Modact/ Version of DBW, and other mods your running, nor a logfile for us to look at, we cant really help you Ian_n.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whacker on June 11, 2013, 02:08:26 PM
I have a bug in which none of the F-86K Saber Dog variants work.  I'm running DBW 1.71 on top of 4.10.1m, with the outstanding https://www.sas1946.com/main/index.php/topic,19921.0.html clean modding packs installed.  Any ideas?

I tried editing my .rc file and ensuring the jetwar sfs packs come last, but that doesn't help.  I think it's a cockpit issue, because the models appear correctly on the loadout view.  Any ideas or help guys?  All of the other jetwar aircraft seem to work.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Tom2 on June 11, 2013, 02:37:16 PM
Whacker: AFAIK if it is a cockpit issue, the planes would load in a mission, only with a blank screen, but switching to outside view would still give your the 3D model of the plane.
At least that is how it happens in my installs when I have issues with cockpits, e.g. missing files..
PS:
See my last post, I also found out the entry for SAS had to be with "DBW" in the name instead "SFS"..worked for me that way.
 
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whacker on June 11, 2013, 02:56:52 PM
Whacker: AFAIK if it is a cockpit issue, the planes would load in a mission, only with a blank screen, but switching to outside view would still give your the 3D model of the plane.
At least that is how it happens in my installs when I have issues with cockpits, e.g. missing files..
PS:
See my last post, I also found out the entry for SAS had to be with "DBW" in the name instead "SFS"..worked for me that way.

I followed your post and it's indeed SAS_DBW instead of SAS_SFS in the .rc, and the entries for jetwar are last. 

What happens when I load the game as me flying the F-86K is it will load completely, but my "view" will spawn at exactly ground level and it'll say "beacon on" and "engine on".  I can't control the view or anything with mouse or keyboard or joystick.  If I hit F2 it will show the my Saberdog flying, but I can't control it with any inputs at all from the joystick or keyboard.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Tom2 on June 11, 2013, 03:24:35 PM
I did not contribute to this (or any technical part of any plane) but this sounds like a bug either in your install or the mod.
Surely one of the SAS chaps can help.
Maybe one bug left or so?
If you have a logfile or so I would post it here. :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Shvets on June 12, 2013, 09:54:37 AM
I've tried to install Jet Era and the game crashes at 70%. I've tried looking through all of the .ini files and still couldn't find the mistake that I apparently made.

Here's a part of the generated log file; I'm guessing that there's a problem with mig-15-17 and f-86:
Code: [Select]
[15:43:12] Maximum texture size : 8192
[15:43:12] Maximum simultaneous textures :8
[15:43:12] MaxAnisotropic (1.0 = none) : 16.000000
[15:43:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[15:43:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[15:43:16] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[15:43:16] Plane: Parameter [F_86F_30]:<Class> not found
[15:43:16] Can't set property
[15:43:16] java.lang.RuntimeException: Can't set property
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[15:43:16] Plane: Parameter [Mig_15bislate]:<Class> not found
[15:43:16] Can't set property
[15:43:16] java.lang.RuntimeException: Can't set property
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[15:43:16] Plane: Parameter [Mig_17AS]:<Class> not found
[15:43:16] Can't set property
[15:43:16] java.lang.RuntimeException: Can't set property
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[15:43:16] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[15:43:16] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[15:43:16] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[15:43:16] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[15:43:16] at java.lang.ClassLoader.loadClass(Unknown Source)
[15:43:16] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[15:43:16] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[15:43:16] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[15:43:16] at java.lang.ClassLoader.loadClass(Unknown Source)
[15:43:16] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:16] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[15:43:16] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[15:43:16] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[15:43:16] at java.lang.ClassLoader.loadClass(Unknown Source)
[15:43:16] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[15:43:16] at java.lang.Class.forName0(Native Method)
[15:43:16] at java.lang.Class.forName(Unknown Source)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[15:43:16] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:43:16] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[15:43:16] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:16] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:16] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:21] Main begin: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[15:43:21] java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[15:43:21] at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:537)
[15:43:21] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
[15:43:21] at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
[15:43:21] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[15:43:21] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[15:43:21] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[15:43:21] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[15:43:21] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:43:21] at com.maddox.il2.game.Main.exec(Main.java:420)
[15:43:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12.06.2013 15:43:21] -------------- END log session -------------


I would be really nice to finally make the game work.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on June 12, 2013, 11:39:18 PM
Okay, you have some old and outdated entries in there which you need to remove. Get rid of anything that mentions the F-86F-30, MiG-17AS and MiG-15bislate. These variants were removed in an earlier version and consolidated with other slots.

Also it seems you haven't installed the F-86Ds and Tu-4 properly. Double-check their entries.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Shvets on June 13, 2013, 02:30:43 AM
Thank you very much for your help. I will certainly do that.
Just to make sure: do I need to get rid of F-86F-30, MiG-17AS and MiG-15bislate from all of the .ini's ?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on June 13, 2013, 02:52:27 AM
Yes, from ALL inis ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Shvets on June 13, 2013, 02:59:38 AM
Thank you for your help. I'll see what I can do with TU-4.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Shvets on June 13, 2013, 07:25:47 AM
As I very roughly understand the contents of the log file, I still can understand that my previous problem is still there. I deleted all lines with mig-15 bis late and mig-17AS, but the problem persists.
I checked 3 times everything that is related to Tu-4, but still could not find the error. Any help would be great. Thanks.

My log file:
Code: [Select]
Maximum texture size : 8192
[13:36:42] Maximum simultaneous textures :8
[13:36:42] MaxAnisotropic (1.0 = none) : 16.000000
[13:36:43] 1>
[13:36:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:36:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:36:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:36:47] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[13:36:47] Plane: Parameter [F_86F_30]:<Class> not found
[13:36:47] Can't set property
[13:36:47] java.lang.RuntimeException: Can't set property
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[13:36:47] Plane: Parameter [Mig_15bislate]:<Class> not found
[13:36:47] Can't set property
[13:36:47] java.lang.RuntimeException: Can't set property
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[13:36:47] Plane: Parameter [Mig_17AS]:<Class> not found
[13:36:47] Can't set property
[13:36:47] java.lang.RuntimeException: Can't set property
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[13:36:47] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[13:36:47] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[13:36:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40
[13:36:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[13:36:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[13:36:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[13:36:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45
[13:36:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[13:36:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[13:36:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:47] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4 ): com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[13:36:47] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4
[13:36:47] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[13:36:47] at java.lang.ClassLoader.loadClass(Unknown Source)
[13:36:47] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[13:36:47] at java.lang.Class.forName0(Native Method)
[13:36:47] at java.lang.Class.forName(Unknown Source)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[13:36:47] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:36:47] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1597)
[13:36:47] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:47] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:47] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:36:51] Main begin: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[13:36:51] java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.JetEraStatic$F_86D40' not found
[13:36:51] at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:537)
[13:36:51] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
[13:36:51] at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
[13:36:51] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[13:36:51] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[13:36:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1845)
[13:36:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:36:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:36:51] at com.maddox.il2.game.Main.exec(Main.java:420)
[13:36:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13.06.2013 13:36:51] -------------- END log session -------------

Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zack on June 13, 2013, 01:25:43 PM
Hello Guys,
Could You explain me how to install Jet War 1.3?
I am running #DBW 1.71.

Got 3 .zip files now - just don't want to miss something to destroy my installation.
Thank You.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on June 13, 2013, 05:31:42 PM
I think the installation instruction included in the pack is suffice, can't get anymore specific than that. anyway, just make a backup of all needed stuffs like jetwar 1.2. then apply jetwar 1.3 over.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: WindWpn on June 13, 2013, 09:32:30 PM
Seeing this error in the log.lst:
Code: [Select]
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
Attempted to load a quick with the Tu-4 however, the preview display of the plane is empty.

Also found that the [Mig-15] entry is missing in the instructions for stationary.ini and technics.ini   I basically modeled the entries after the Mig-15bis and it appeared to work ok.  I was seeing an error in the log tied to this entry before adding it to both files. 

Also oddly, the A-1H_Tanker is not displaying as a quick choice in the dropdown list for some reason?  I have it correctly set in the air.ini as well as all other related file.  No log.lst entries tied to this plane, but for some reason it simply does not list.  Note, I do have CY6 Skyraiders mod installed as well, so perhaps a conflict?

All in all, great stuff and just a few more gremlins to figure out to have it all working correctly.  Anyone has any pointers/suggestions, please post.

~S~
wind
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on June 14, 2013, 12:58:27 AM
Yikes, soo many questions and many of them answered by just following the installation instructions!! I'll have a quick crack:

Shvets: You must have some incorrect entries somewhere otherwise that error wouldn't trigger. Have you checked your Stationary and Technics.inis? If all else fails, I'm sorry but start again from scratch. Have no idea what your install is but if such errors are occuring even when taking the above steps, something must be botched with your install

Zack: As S3 said, read the installation instructions on the first page or the user guide (Which is on the first page). Nice catch with the Mig15, can fix that now. As for the AH-1 tanker missing, it is an AI only aircraft. So it won't be available in your flying list, but you can assign AI flights to it.

WindWpn: If you are getting that error with the Tu-4, something is not loaded correctly. Please make sure you have added the SFS files to the correct location and they are loaded on the .rc file.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Shvets on June 14, 2013, 01:53:12 AM
Thanks Anto for your help.

The interesting thing is that after messing with the .ini's, I found that the game launches with all the ini's modified except stationary.ini. No matter what I do, if I modify the stationary.ini, it crashes at 70%; according to the log file, it happens because of 3 entries: mig-15 bis late, mig-17 AS and f-86 30. I deleted those entries from everywhere I could find.
Just thought it would be interesting to know where does the game find the aforementioned entries since even I could not locate them))
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: NS~mati140 on June 14, 2013, 12:53:14 PM
Has it been mentioned that there is a bug with AI jets landing? TBMP, AI fails to land if there is less than 20% of fuel aboard. If that is the case, they will approach normally, but shortly before touchdown they start assending again, raise landing gear and violently crash into the runway. It seems to happen with all jets in pack.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whacker on June 14, 2013, 06:10:25 PM
I just figured it out.

It's the UV3 sound mod, there's an extra .rc file it loads.  I had to edit that and add the jetwar sfs archives at the end, and the Sabredogs started working.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Wulfy on June 15, 2013, 05:31:19 AM
Ohhhhh yeah the extra .RC.... Gave me problems for a looooong time. I remember the hassle over the FW190s  :P
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whiskey_Sierra_972 on June 16, 2013, 08:35:02 AM
Not sure if this could be related to this mod too....

https://www.sas1946.com/main/index.php/topic,35005.msg384166.html#msg384166
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: WindWpn on June 18, 2013, 07:18:27 AM
WindWpn: If you are getting that error with the Tu-4, something is not loaded correctly. Please make sure you have added the SFS files to the correct location and they are loaded on the .rc file.

Yea, the rc is tight as I am well familiar with the file and use.  Actually, I believe it may tie to Mig21 mod or perhaps another included AC mod which I pack in my custom "JetWar" offline setup (personal use only).  Will further test to confirm.

~S~
wind
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: CALINHO on June 21, 2013, 06:34:52 PM
Jet Era 1.32 works in IL2 4.12m + SAS MODACT 5.1 ?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BravoFxTrt on June 21, 2013, 07:11:34 PM
No, not yet calinho
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BaronFel181 on June 22, 2013, 04:47:08 PM
Is it just me, or do the dog sabres (F-86D, F-86K) now need an excessive amount of elevator to remain level at low altitude? Relative to elevator pressure needed for an F-86F-40 with the same wing, it seems like night and day. Has anyone else noticed this?

EDIT: I'm running DBW, 4.10, latest SAS offline buttons, Jetwar 1.32
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zack on June 23, 2013, 12:03:40 PM
Dear Guys,
Desperately looking for Your help regarding Jet War v 1.3.
I don't really know, what am I doing wrong, but it looks that my JW 1.3 is not working at all.
Here are the details:

1. I am running #DBW V 1.71 (based on IL2 4.101)

2. When I try to fly MiG-21 with different loadout options, I met "memory could not be <read> error mesage". I think it is connected with wrong Jet War installation:

(https://www.sas1946.rocks/images/imageshit/img833/352/xuoq.png)

Here is how Jet War 1.3 is installed on my computer:

1. In my IL21946\#DBW folder I have following files:

(https://www.sas1946.rocks/images/imageshit/img27/8321/gck8.png)
(https://www.sas1946.rocks/images/imageshit/img407/1882/cdeo.png)

2. Then in IL21946\#DBW\STD\.rc I have:

(https://www.sas1946.rocks/images/imageshit/img692/957/ls68.png)

3. And -at last - in IL1946\SAS_DBW I have:

(https://www.sas1946.rocks/images/imageshit/img841/4176/thfw.png)

-------------------
With configuration mentioned above - each time I met 5% CTD error.

When removing those lines:

@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

my DBW starts normal, but of course MiG-21 works only in one or two loadouts options.

Sorry for long post Guys, but I am really helpless at the moment. I don't know what the hell is wrong.
Thanks in advance for Your help.

PS. I didn't put any of air.ini, plane.ru and weapons.ru entries. I think they are the same like Jet War 1.2 (?).


Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whiskey_Sierra_972 on June 23, 2013, 12:19:09 PM
Your hotfixes aren't recognized from the game because load after JW1.3!

Paste the hotfix and 410 bombs into JW 1.3 folder making overwrite latter files!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zack on June 23, 2013, 12:32:29 PM
Thank You Walter,
Just followed Your instructions, but still - when loading MiG-21, it crashes after 30%...

Btw - how to check if JetWar 1.3 is working properly? Maybe it is problem with MiG-21 installation...

And - here is my logfile (as a download, 'cause is too large for <code> option):

http://www.sendspace.com/file/51ucqn
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whiskey_Sierra_972 on June 23, 2013, 01:53:56 PM
The correct .rc entry are

@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

but in your screenshoots are wrote wrong:

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Check also this!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zack on June 23, 2013, 02:00:34 PM
Thanks again Walter,
Yes, I have noticed the same mistake - after corrections, my DBW starts normally (no more 5% CTD), but MiG-21 still crashes after 30% of loading.
How to check if JetWar 1.3 works correctly?
Maybe it is MiG's mod issue?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: tarakan67 on June 23, 2013, 02:18:08 PM
Try to fly on MiG-15(17) or "sabre". If thay worked properly then issue in your MiG-21, not JetWar. Chek your  SAS Engine Mod, must be latest version
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whiskey_Sierra_972 on June 23, 2013, 02:20:34 PM
Try to disable no open canopy and moreover check if you have the really last Engine & Hotkeys mod!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zack on June 23, 2013, 02:45:15 PM
Try to disable no open canopy and moreover check if you have the really last Engine & Hotkeys mod!
I'M SO STUPID, STUPID, STUPID!!!!
Dear Walter (and tarakan67), very sorry for my long and senseless posts.
YES - it was question of the latest SAS Engine and Hotkeys mod. Everything works like a charm now!
Once again - thanks for Your patience and help.
All the best!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Whiskey_Sierra_972 on June 23, 2013, 02:49:00 PM
Glad you got such beauty working on your rig!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Fresco23 on June 23, 2013, 08:01:39 PM
Jet Era 1.32 works in IL2 4.12m + SAS MODACT 5.1 ?

No, not yet calinho

Dang it... was about to try this very thing! Oh well.  :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BravoFxTrt on June 23, 2013, 08:19:20 PM
Fresco, one day it will!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: mishapilot on June 27, 2013, 11:11:52 PM
I am confused and need help...When updated to 1.3, the game began to freeze after 5-10 seconds of mission start, though I had no such issues before. It happens with only JetEra planes. Looks like I have everything that is needed - 2.6 RC Final sound mod, DBW 1.7.1+4.10.1... :( I have uploaded the log to mediafire https://www.mediafire.com/?6y2aidex7derpnd
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: deeeedo2007 on July 01, 2013, 12:11:32 PM
i cant for the life of me get this to work  ???

i have a clean install of il-2 patched to 4.101m
i installed sas modact 3.06 to the folder exactly as told
i added offline buttons 10.3 to #sas/std/gui/game/
i extracted the #sas and sas_sfs folders from jetwar content package into the game directory
i extracted the jetwar_132_hotfix into #sas folder
i extracted the bombs patch to the #sas folder
i extracted the sas ai engine hotkeys and carriers mod v25 into #sas
i added all the entries required in air.ini planes_ru weapons stationary technics file

and the game crashes on start up at 20% what did i miss ???
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BravoFxTrt on July 01, 2013, 12:18:05 PM
Hi deedo

Put the   sasamt_jetwar_01.sfs  filrs  1 & 2 in  the  SAS_SFS Folder, say yes to overwrite, then try launching your game
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: tarakan67 on July 01, 2013, 12:24:27 PM
and extract the sas ai engine hotkeys and carriers mod v2.6 into #sas
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: deeeedo2007 on July 02, 2013, 12:45:58 AM
thanks bravo and tarakan67 that worked like a charm i was using 2.5 engine and carriers mod i changed it to 2.6 and it worked  ;D sorry i didnt notice the 2.6 in the tutorial page  >:(
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on July 09, 2013, 10:47:18 AM
I loaded up the Big F'n superpack (I think that's what it was called) and low and behold I have all the Sabres/Migs working and having a BLAST with them......So I just want to say a HUUUUUGGGGEEEEE Thank you to all the fellas that worked on Jetwars and to SAS for such an amazing site!! You guys have made IL-2 even more fun than it already was, although my wife is a little pissed at you guys because now I spend so much time with my "Il-2 mistress"!!!!  :-[ ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Flying H on July 09, 2013, 02:42:17 PM
 Snachito, you could do as Bluemax apperently did, get your Dame her own rig andset it up soyou can dogfight her  to oblivion, the go fly on your own!!  ;D ;D ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: sphantom on July 09, 2013, 07:21:19 PM
If all else fails trade her for a good horse or heeler dog
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on July 12, 2013, 04:02:22 AM
Another topic. I somehow missed the Jet War 132 Hot Fix, upon installing same , I experienced lockups ( game freezes )when the K-3S missiles were fired  from the MiG-21, same result with the missiles from the MiG-19. Upon re-installing Jet War 13.2 without the Hot-fix the missiles from both jets worked flawlessly .  I re-tested the installs with and without the hot fix and the results were the same.  I only mentioned this in case anyone experienced this problem.  Thanks for you work,  it is appreciated.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Aviar on July 13, 2013, 10:33:45 PM
Thanks to Bravo, I was able to get get Jet Era 1.32 running with HSFX 6.17. I noticed there was a problem with the 3 Sabre Dog FM's. Once they hit a certain speed (around 650kph), they can't be trimmed to level flight anymore. Even with full elevator trim down the nose wants to point up.

They used to be fine in earlier versions of Jet Era, so maybe there is an issue with 4.11? Just for the record, I was using Normal HSFX Mode (not Expert), so the FM's are stock.

Concerning the 24x 2.75” Mk 4 ‘Mighty Mouse’ Rockets, the Guide states: "Rocket tray must be extended using the bomb bay door key to fire rockets."

As far as I know, HSFX 6 does not have a bomb bay door key. How to fire the rockets?


Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Aviar on July 14, 2013, 12:47:27 AM
That's what I mean....I don't have those settings in your second picture.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BravoFxTrt on July 14, 2013, 02:31:18 AM
Sorry SAS Admins, Ill clean this up asap

EDIT: I cleaned it up and moved to HSFX Area!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BaronFel181 on July 14, 2013, 03:27:22 AM
Aviar, I'm glad to hear that someone else is having the sam problem with the dog sabres. I get it in 4.101m DBW. Latest buttons, engine mod and jetwar version. Hopefully it will be fixed soon. I used to really like flying the F-86K.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: CALINHO on July 14, 2013, 08:37:52 AM
I have the same problem with F-86K, elevator trim not work correctly in high speeds

DBW 1.71 + Jet Era 1.32
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: tarakan67 on July 14, 2013, 08:46:13 AM
That's what I mean....I don't have those settings in your second picture.

Aviar
Aviar install this: https://www.sas1946.com/main/index.php/topic,23327.0.html and these settings at you will appear
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: WeekendWarrior57 on July 24, 2013, 07:29:02 PM
Any particular reason why my install (ModAct 3.06, 4.10.1) wont let me run the F-86D Saber Dog variants present in this mod?? These models are particular interest to me, I'd love to hear a way I can run the game with those two aircraft... Otherwise she runs perfectly fine when I remove the Saber Dogs' air.ini file's (excluding the K variant I mean) Perhaps I need DBW..? Please help! ???
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on July 26, 2013, 12:55:41 PM
An odd thing with my JetWars, I first downloaded the superpack (UP3/DBW1.71)  to my 4.101 about a little over a month ago or so and got jet wars with this download, I think it's version 1.2  with modact 2.1.   

Now I wanted to install this update 1.32 and the patches and whatever else is needed, but when I looked in my DBW folder there is no jetwar file........ neither in the UP folder or any other place in my IL-2 root folder that I can see, yet I have pretty much all the jets and they work great from:

1. F9F-2 Panther              6. F-86D-40 Sabre Dog       11. CA-27 Sabre Mk31        16. MiG-15 bis SB
2. F-80A Shootingstar       7. F-86E-10                      12. CA-27 Sabre Mk32        17. MiG-17A Fresco-A
3. F-80C Shootingstar       8. F-86F-25                      13. FJ-3M Fury                  18. MiG-17F Fresco-C               
4. F-84G-1 Thunderjet      9. F-86F-40                      14. MiG 15                        19. MiG-17PF Fresco-D/E
5. F-86A-5 Sabre           10. F-86-K                          15. MiG 15 (bis)                 20. TU-4 Bull (not a jet but came with jet wars)

Do I just make a jetwars 1.32 folder and put it in the DBW folder and go from there or any suggestions?                       
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BravoFxTrt on July 26, 2013, 02:59:00 PM
Big Red Letters    Installation:  On the first page ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on July 26, 2013, 07:54:38 PM
Ahh  :D this right? :

ALTERNATIVELY
1) Extract over DBW1.71 install. Should run without any further modification.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: sorryroper on July 26, 2013, 11:46:17 PM
Greeetings,

The way I understand it; the latest Jet Era version 1.32 will NOT work with 1946v4.12m / Modact v5.1... Is that correct?
If that is the case, will there be an update version released any time soon?

Thanks to all of you for your hard work putting these Ultrapacks and Mods together! You've made it easy for an old guy with no programming experience to install and run these mods with ease. I installed v5.1 and it worked flawlessly the first time! Much appreciated!

Sorryroper
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on July 27, 2013, 10:51:15 PM
Not yet working in 4.12m. Currently working on converting SAS Engine Mod to 4.12m and then jetwar should run.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Fresco23 on July 28, 2013, 08:47:22 AM
WeekendWarrior, Somewhere floating around is a fix or instructions to make the F-86d models work. I have them working in my own game, and I remember having to make an adjustment or do something special to fix them. They are nice! But I can't for the life of me remember what to do... or where it was posted..  :-\

Hopefully someone can point you in the right direction.

Edit: come to think of it... perhaps it was the addition of the jet war 1.32 hotfix that fixed my sabre Ds. It deals with bomb bay doors, and if I recall correctly, and this was part of the problem with the d models. Have you added that hotfix? Its there with all the other links on the first post if you need it. Hope this helps! Good luck with your sabres.

Fresco
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: WeekendWarrior57 on July 29, 2013, 05:21:14 AM
I've tried the hotfix unfortunately to no avail... It'd appear I have to do some more searching  :(
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Raven Morpheus on July 29, 2013, 05:03:00 PM
Hello

I am trying to get this working but I cannot it seems...

I have Il2 1946 patched to 4.11.1m
In the 1st post of this thread it states this will work with HSFX 6.1, which I have installed.
I have the latest buttons file (I installed the 4.11.1m offline version of the file)
I have installed the SAS Engine mod v2.6RC - I installed this to a folder called MODS
I installed all the Jet War files to a folder called MODS
I put all the entries in the .ini and .properties files required at the bottom of each file and those files.  I made a copy of the Files folder structure with just the com, i18n, and gui folders within the folder called MODS.

The game CTD's at 60%


Please could someone help.  Thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: WeekendWarrior57 on July 29, 2013, 06:15:29 PM
Try removing the F-86D Saber Dog's air .ini lines, she'll likely start up like a new mustang I'm sure :D Currently trying to make it so those model F-86's would work for my install without those pesky 60% errors with some frankly humorous and laughable attempts, so far to no avail   :P
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Raven Morpheus on July 29, 2013, 06:48:43 PM
OK I tried that.  Didn't work.

I've even tried it on a clean 4.11.1m install, with SAS Modact 4 and this mod just simply does not work for me - doesn't seem to matter what I do it CTD's at 60%

I've also been trying to get some other mods working, like the UH-1B Huey Gunship, but they crash on me also, although the UH-1B got as far as in-game and loading a QMB mission, but it CTD's at 30% loading aircraft.


I think I'll give up because the modding scene for IL2 1946 seems so fragmented and broken up with mods requiring dozens of other mods to work and specific editing by the user of certain files that it's very very difficult for a person who just wants to drop files in a folder and go to get mods to work.  I'll stick with my basic HSFX 6.1 plus the few mods I have got working (none of which add new planes) for now I think.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: tarakan67 on July 29, 2013, 11:09:01 PM
Do you made it:
.rc entries for SFS archives
(insert before @sfs MOUNT sasup_decals_01.sfs)

Code: [Select]
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs


NOTE: SPECIAL INSTRUCTIONS FOR SFS INSTALLING FOR USERS OF SAS MODACT 3.06 OR LATER: You dont have to add lines to your .rc file, just copy the two SFS files from this mod, into your SAS_SFS folder, replacing the placeholders already there.?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Raven Morpheus on July 30, 2013, 07:03:56 AM
Yes I believe I did that.

I've given up on it though.  I was trying to get Jet War installed so I could use the Vietnam campaign that I found, but that also requires the UH-1B mod, and whilst I can get into the game with that as soon as I load a mission the game CTD's on 30% loading aircraft.

So it's rather pointless me getting Jet War to work if I can't get other required mods to work for the campaign I want.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Sputty on August 02, 2013, 08:32:16 PM
I just downloaded the SAS F'n Big Superpack, what version of Jetwar do I update to next?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: perawaspop on August 03, 2013, 09:16:27 PM
Hi !!
I'm having problem with spawning aircraft on carriers.

I created mission in FMB.
If I've made an "air base" on aircraft carrier, then when I play in Multiplayer/ Dogfight loading screen will freeze at 79% (at "loading tank")
If I've made an "air base" on "Static" aircraft carrier, then when I play in Multiplayer/ Dogfight loading screen will freeze at 85% (at "loading Stationary Object")

I'm using IL2 4.11.1 with Jet War 1.32 and have some ship installed (Yamato , Iowa , Arizona , Nagato , Bismarck)
In the past when I used 4.10.1 with JW 1.2 , I can do all stuffs mentioned above (with same ships installed)

Anyone . Plz help me - -"
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on August 04, 2013, 01:20:43 PM
Hello.  If anyone experienced the problem of loosing sound from, the MiG-17s and F-86K, after installing the MiG-21s and Jet War 1.3.  I changed the Buttons file from 10.3  back to  10.0  ( Stable buttons ) for 4.101 DBW  1.71.  Now all aircraft sounds  work, no more freezes or crashes. The only problems I have now is when the MiG-21s are installed in FMB as stationary  aircraft, I get warnings ( shift + tab key) " to clear VBuff# so and so, and clear IBuff# so and so". The missions will lock up. When the Stationary 21s are removed and replaced with other stationary MiGs- 15 to 17, the mission will work properly, sounds included. Same problem with stationary MiG-19, only in  some missions.  Another item causing conflict is the two part radar antenna , items #171 and 172 in DBW objects ( VBuff and IBuff  ) warnings as mentioned above. In some missions I still get by with the antennas. I hope this helps anyone who experienced this problem. Solved by reading read me messages on this forum.  Thank you.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Riptide_One on August 05, 2013, 07:08:15 AM
MarvinT,

Thanks for sharing. I tried flying both the MiG-17 and the F-86K a few days ago and was surprised that both have gone silent. Until I read your post, I had not idea about what could have gone wrong.

Cheers,

Riptide
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: taro77 on August 20, 2013, 08:39:00 AM
Hey all,
I have a little problem with 1.3v of the JetEra.

After upgrading from 1.2 to 1.3, all my add-on aircraft have lost their weapon loadouts. Now I can only have loadouts with 'default stock-game weapons' (like tiny tim, drop tanks, etc) and all add-on weapons are gone (even though I have not deleted them) 
Even the weapons that came with JetEra are not appearing in the loadout menu's of the JetEra planes. (Like Mk Nukes, new models of 500lb bombs ETC)

Can anyone help?

cheers




Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on August 20, 2013, 08:51:20 AM
What version of the game are you running? If 4.101m, install the the bomb patch provided on first page, that will fix your problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: taro77 on August 20, 2013, 09:27:56 AM
Silly me  :-[
I didn't notice the patch note on the first page..
It works all fine now,
Thank you mate.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Draken on August 21, 2013, 05:59:03 AM
I tried to activate Jetwar 1.3 under HSFX6 ( without EXPERT mode ) , and I got a 60 %CTD .
Here is my logfile :
Code: [Select]
[21.08.2013 13:53:32] ------------ BEGIN log session -------------
[13:53:32] OpenGL provider: Opengl32.dll
[13:53:42] OpenGL library:
[13:53:42]   Vendor: NVIDIA Corporation
[13:53:42]   Render: GeForce 7600 GS/PCIe/SSE2/3DNOW!
[13:53:42]   Version: 2.1.2
[13:53:42]   Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:53:42] Size: 1280x960
[13:53:42] ColorBits: 32
[13:53:42] DepthBits: 24
[13:53:42] StencilBits: 8
[13:53:42] isDoubleBuffered: true
[13:53:53]
[13:53:53] *** Looking for Advanced CPU Instructions...
[13:53:53] [x] PentiumPro
[13:53:53] [x] Multimedia (MMX)
[13:53:53] [x] 3D (SSE)
[13:53:53] [x] 3D (SSE2)
[13:53:53] [x] 3D (3DNow)
[13:53:53] ColourBits 32, ABits 0, ZBits 24
[13:53:53]
[13:53:53] *** Looking for Render API Extensions ...
[13:53:53] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:53:53] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:53:53] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:53:53] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:53:53] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:53:53] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:53:53] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:53:53] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:53:53] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:53:53] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:53:53] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:53:53] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:53:53] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:53:53]
[13:53:53] Maximum texture size : 4096
[13:53:53] Maximum simultaneous textures :4
[13:53:53] MaxAnisotropic (1.0 = none) : 16.000000
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/TankSmokeSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/TankSmokeSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineSmokeSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/EngineSmokeSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineSmokeTSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/EngineSmokeTSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIBlue.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIBlue.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIGreen.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIGreen.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIOrange.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIOrange.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIPink.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIPink.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIRed.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIRed.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIYellow.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIYellow.eff' of class 'FObjSect' not created
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on August 21, 2013, 07:03:36 AM
Buttons error. Install latest SAS Buttons.

Come on guys, this is some basic stuff! Read the instructions and the troubleshooting guide we put together for you!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Draken on August 21, 2013, 10:10:42 AM
But I used the latest buttons ( 10.3 for 4.11 online , this one which weights 2650 k ) .
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: kaxII on August 21, 2013, 03:23:09 PM
Can draken put that in code format, it is quite big...
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on August 21, 2013, 06:46:17 PM
But I used the latest buttons ( 10.3 for 4.11 online , this one which weights 2650 k ) .

A 60% error indicates that the game can't find a particular flight model. It may be due to:
- Flight model being absent in the buttons file
- Incorrect air.ini entry
- Error in flight model reference within java code  (which it isn't in this case)

So the money is either on incorrect air.ini or flight model missing in buttons. The question is which aircraft is causing this. To figure that out, we need a complete error log (yours currently stops before it even mentions flight models)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on August 28, 2013, 04:34:15 AM
SAS~Anto, and anyone experiencing mysterious crashes or lockups after new installs, check your mod folders for older mods which may be causing the problem. I installed an A-4Skyhawk mod, that I thought was causing lock ups and freezes. It was not the A-4 causing problems , but a sound folder from the L-159 G model . This mod and sound folder was needed for the Mi24-V helicopter, weapons and sounds, but no longer needed in JETWAR 1.3, as the Mi24-V now works without the aforementioned. It was causing screen lock-ups and freezes when AA missiles were fired.  Once re-moved, no more errors, and the AA missiles lock on and destroy targets. Thanks for your help and good work.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: BravoFxTrt on August 28, 2013, 07:12:32 AM
Very good Info MarvinT, thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on August 28, 2013, 11:31:54 AM
Sliding onto your system soon for 4.12.1m ;)

(http://i19.photobucket.com/albums/b184/mumblyjoe55/2013082817-28-58_zpsa31bea44.jpg) (http://s19.photobucket.com/user/mumblyjoe55/media/2013082817-28-58_zpsa31bea44.jpg.html)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: The_Alaska_Man on August 28, 2013, 06:53:08 PM
Very cool Anto, I will be (trying) to wait patiently 8)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Tom2 on August 28, 2013, 08:23:24 PM
Sliding onto your system soon for 4.12.1m ;)
[/img][/URL]

Aaah! :)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Draken on August 29, 2013, 08:14:38 AM
but a sound folder from the L-159 G model .

Do you mean the folder named " L-39 Sounds " ?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on August 30, 2013, 06:04:00 PM
New topic : I have found, through testing that the Carrier Take of Mod,  part of Engine mod 2.6RC  works fine with DBW 1.71  .  I had to try out the latest Naval aircraft re: Skyhawk.  I installed the latest carrier pack, which somehow knocked out my joystick settings. Auto installed my joystick settings, and had back to back take offs from new carriers,( all landing  were deck crashes must practice ) without a glitch.  Now to crash the F4E, I used to be good at this.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on August 30, 2013, 06:07:35 PM
I forgot to mention above this was in JETWAR 1.3 . All other mods no problem. And that was" landings in the above". Thanks for the good mod work!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on September 01, 2013, 09:05:04 AM
Skyhawks are not supported here and having not tested them yet, I can't help you. So unfortunately, you're on your own on that one.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: MarvinT on September 01, 2013, 08:44:48 PM
Yes That was the separate "Sounds " folder only, for that aircraft.  It was an external folder outside of the mod folder it came with.I was determined to find any old folders / mods that might cause problems with new installs.  Removed replaced each folder after flight test to see which was the culprit.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Adler2 on September 14, 2013, 02:08:23 AM
Guys I need somehelp with few commands in game, I dont know how to switch from heatseeking missile and rader guided missile, and how to shut the radar so I dont need to hear that squeeky sound all the time, and how to use bomb sights and rockets for ground attack.

I also dont know how to use that scope for radar guided missels on mig17, and also i dont have a clue how to use flares (countermeasures) on mig and phantom.

I tried several times, to use commands like Toggle Radar mode, positions of seating in the cockpit, commands under gunsights and bomb sights, I tried command deploy countermasures for flares but nothing of that work in the game.

Pls help me solve this problem.  :-X
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Malone on September 14, 2013, 03:22:49 AM

Have you read the manual?


+1.....
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Malone on September 14, 2013, 04:14:46 AM
resistance is futile ... RTFM!!      lol :D
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on September 14, 2013, 07:28:15 AM
Thanks for your help Mati but just to clarify a few points:
- The MiG-17PF does have radar in it which is semi-functional, however its current implementation is buggy. We should have it fixed in the next patch (using the new code from S3)
- Regarding the JetWar implementation of missiles, your statement "atm ALL missiles in JW are operated like heat seekers" is completely incorrect and a read of the manual will tell you that ;) . In fact Storebror has written some quite complex code to model a whole host of missile types. The Alkali missiles ARE working exactly like beam-riding radar missiles but in the code this isn't connected to what is shown on the radar display. ALSO these missiles AREN'T fire and forget (that goes for some types of heat-seekers too). True fire and forget missiles are able to track a target without a lock and without interaction from the host aircraft. With our heatseekers, if you don't gain a lock they won't track and if the target goes outside the sensor range, the missile won't estimate the targets location and attempt to resume tracking. Same goes for the radar/beam-riding missiles.
- Countermeasures are available on the Mi-24V and the F-4 Phantoms. They will be available on the MiG-21Bis and the F-18 when they are released in the future. They will NOT be on the MiG-21PF/FL/PFM, as they were never equipped with them.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: NS~mati140 on September 14, 2013, 08:46:41 AM
OK, sorry, removed the bullshit posts on my end.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Slicer on September 15, 2013, 10:24:14 AM
Hi guys,
my Il2 is stop working when reach the 20%, without sasmodact, works fine. Buttons installed, engine mod installed too.
I don't know what I'm doing, pls help!
Thanks, Dani.

If I only install the modact 3.06 and buttons, engine mod. The game is starting fine, but when I'm starting a quick mission the game crashes at 100%. Sorry my bad English.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: deSAD on September 15, 2013, 11:45:44 AM
Help me understand, please ... F-4 Phantom II v.1.31 for Jetwar 1.2 (https://www.sas1946.com/main/index.php/topic,21682.0.html) is compatible with Jet Era 1.32? Thx.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Stefan SG on September 15, 2013, 03:30:55 PM
It is compatible, but without option to select missiles. AGM-65 and AGM-84 may work not properly hitting whatever they want instead of target, for example sea surface. Also it should be very careful with over G.

Help me understand, please ... F-4 Phantom II v.1.31 for Jetwar 1.2 (https://www.sas1946.com/main/index.php/topic,21682.0.html) is compatible with Jet Era 1.32? Thx.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 15, 2013, 03:41:13 PM
Alright fellas I'm having problems with this JW 1.32, I'm running 4.11.1, HSFX 6.1.1 and downloaded SAS Modact 4 (which works great just doesn't work when I tried to dl'd JW 1.32)I have everything that's required, I triple checked, I have the latest buttons 10.3, 2.6 engine mod in my SAS folder , I put the jet wars in my SAS folder and the 1.32 jet wars hotfix,(since I'm not running 4.10.1 I didn't dl'd the bomb patch) anyways I still keep getting a 60% CTD. I tried "//" on all planes and the ones that are doing it are the jet war planes so I have to disable all of them then SAS works, but I want the jet wars pack to work IN SAS Modact 4. I have the instalog mod in my SAS folder and when I checked my root directory for my lst.log there isn't one anywhere!!! I'm running Windows XP and while my IL-2 is IN C:drive it's NOT in C:Program Files. This is the ONLY log that I have in my root directory will this help or what do I do to get lst.log to show in my root directory to see what's going on?



Code: [Select]
[15.09.2013 14:26:36] ------------ BEGIN log session -------------
[14:26:36] OpenGL provider: Opengl32.dll
[14:26:37] OpenGL library:
[14:26:37]   Vendor: NVIDIA Corporation
[14:26:37]   Render: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[14:26:37]   Version: 2.1.1
[14:26:37]   Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[14:26:37] Size: 1024x768
[14:26:37] ColorBits: 32
[14:26:37] DepthBits: 24
[14:26:37] StencilBits: 8
[14:26:37] isDoubleBuffered: true
[14:26:37]
[14:26:37] *** Looking for Advanced CPU Instructions...
[14:26:37] [x] PentiumPro
[14:26:37] [x] Multimedia (MMX)
[14:26:37] [x] 3D (SSE)
[14:26:37] [x] 3D (SSE2)
[14:26:37] [x] 3D (3DNow)
[14:26:37] ColourBits 32, ABits 0, ZBits 24
[14:26:37]
[14:26:37] *** Looking for Render API Extensions ...
[14:26:37] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:26:37] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:26:37] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:26:37] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:26:37] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:26:37] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:26:37] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:26:37] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:26:37] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:26:37] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:26:37] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:26:37] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:26:37] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:26:37]
[14:26:37] Maximum texture size : 4096
[14:26:37] Maximum simultaneous textures :4
[14:26:37] MaxAnisotropic (1.0 = none) : 16.000000
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:26:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:26:38] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[14:26:38] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[14:26:38] INTERNAL ERROR: Texture required
[14:26:38] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[14:26:41] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com.maddox.il2.objects.air.A1H_Tanker
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A1H_Tanker
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86A5 ): com.maddox.il2.objects.air.F_86A5
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86A5
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86D40 ): com.maddox.il2.objects.air.F_86D40
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D40
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86D45 ): com.maddox.il2.objects.air.F_86D45
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D45
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86E_10 ): com.maddox.il2.objects.air.F_86E_10
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86E_10
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86F_25E ): com.maddox.il2.objects.air.F_86F_25E
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25E
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86F_25L ): com.maddox.il2.objects.air.F_86F_25L
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25L
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86F_40 ): com.maddox.il2.objects.air.F_86F_40
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_40
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.F_86K ): com.maddox.il2.objects.air.F_86K
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86K
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.CAC_Sabre_Mk31 ): com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.CAC_Sabre_Mk32 ): com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.FJ_3M ): com.maddox.il2.objects.air.FJ_3M
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.FJ_3M
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_15 ): com.maddox.il2.objects.air.Mig_15
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_15bis ): com.maddox.il2.objects.air.Mig_15bis
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15bis
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.MiG_15SB ): com.maddox.il2.objects.air.MiG_15SB
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MiG_15SB
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_17A ): com.maddox.il2.objects.air.Mig_17A
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17A
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_17F ): com.maddox.il2.objects.air.Mig_17F
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17F
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.Mig_17PF ): com.maddox.il2.objects.air.Mig_17PF
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17PF
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:41] Spawn.get( com.maddox.il2.objects.air.TU_4 ): com.maddox.il2.objects.air.TU_4
[14:26:41] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
[14:26:41] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:41] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:41] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:41] at java.lang.Class.forName0(Native Method)
[14:26:41] at java.lang.Class.forName(Unknown Source)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:26:41] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:26:41] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1485)
[14:26:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:41] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.A1H_Tanker
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A1H_Tanker
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86A5
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86A5
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86D40
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D40
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86D45
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D45
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86E_10
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86E_10
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86F_25E
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25E
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86F_25L
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_25L
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86F_40
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86F_40
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.F_86K
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86K
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk31
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.CAC_Sabre_Mk32
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.FJ_3M
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.FJ_3M
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_15
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_15bis
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_15bis
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.MiG_15SB
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MiG_15SB
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_17A
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17A
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_17F
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17F
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.Mig_17PF
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17PF
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:42] com.maddox.il2.objects.air.TU_4
[14:26:42] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
[14:26:42] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[14:26:42] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:26:42] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:26:42] at java.lang.Class.forName0(Native Method)
[14:26:42] at java.lang.Class.forName(Unknown Source)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:522)
[14:26:42] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[14:26:42] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[14:26:42] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:42] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:42] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:42] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:42] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:42] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:26:43] Main begin: PlMisAir(GUIQuick): class 'air.A1H_Tanker' not found
[14:26:43] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A1H_Tanker' not found
[14:26:43] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3123)
[14:26:43] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[14:26:43] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[14:26:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[14:26:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[14:26:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:26:43] at com.maddox.il2.game.Main.exec(Main.java:422)
[14:26:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15.09.2013 14:26:43] -------------- END log session -------------
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: 256th_Killer9876 on September 15, 2013, 04:45:57 PM
Alright fellas I'm having problems with this JW 1.32...

Did you install the latest buttons? That happened to me until I installed the latest buttons.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 15, 2013, 05:14:30 PM
Did you install the latest buttons? That happened to me until I installed the latest buttons.

I dl'd the 10.3 buttons, but I can always try again, hopefully something sticks.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 15, 2013, 05:26:37 PM
256th killer I just dl'd the 10.3 offline buttons and same I'm still getting 60% CTD and it's just frustrating as it seems like I've tried everything except a re-install of JWars which I just might try again if that's what I'm told I should do that is?

forgot to ask*Are the online buttons pretty much the same as offline?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on September 15, 2013, 10:08:50 PM
@snachito: The log show that you're missing the all the java class files for aircrafts. Please check if you have install jetwar core package that contain these classfile correctly. Just check if you have double folder.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 16, 2013, 12:50:03 AM
@snachito: The log show that you're missing the all the java class files for aircrafts. Please check if you have install jetwar core package that contain these classfile correctly. Just check if you have double folder.
S3 I had the hotfix 1.32 core inside the jetwar content package like this C:Ubisoft/IL2/Sas/jetwar13contentpackage (there were 3 folders in there #SAS, SAS_SFS, 1.32 core package with a filelist and readme) and got 60% CTD.

I also did it this way (I don't know if this was correct or not but I did it :-[)    >> hotfix 1956 core copied to: C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%.  I'm just a little confused on what I'm doing wrong as my DBW jet wars transition from 1.2 to 1.32 was seamless (I know it's not that same thing, but it's made me question my skills) but this installation for some reason has me a little confused on what I'm doing wrong, but thank you for your help S3 I really appreciate it!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on September 16, 2013, 02:16:25 AM
C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%. 

Hang on a second, you have a #SAS inside your C:Ubisoft/IL2/SAS/Jetwar13content??? That is definitely the problem. inside that #SAS will be another folder which contain a bunch of classfiles; just copy that folder into your C:Ubisoft/IL2/SAS/.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: deSAD on September 16, 2013, 10:48:37 AM
Help me understand, please ... F-4 Phantom II v.1.31 for Jetwar 1.2 (https://www.sas1946.com/main/index.php/topic,21682.0.html) is compatible with Jet Era 1.32? Thx.
It is compatible, but without option to select missiles. AGM-65 and AGM-84 may work not properly hitting whatever they want instead of target, for example sea surface. Also it should be very careful with over G.
This information is encouraging, but ... when I try to install the "Phantom" with Jet Era 1.32, the game crashes at 20% loading :( Log file does not contain any useful information, breaking off suddenly ...
Code: [Select]
[13:50:59] *** Looking for Render API Extensions ...
[13:50:59] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:50:59] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:50:59] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:50:59] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:50:59] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:50:59] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:50:59] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining
I guess it may be caused by a conflict of classes, but is it true?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Hubberranz on September 16, 2013, 10:56:31 AM
If you lack NoOppenCanopyAI, typically 20% crash may happen: https://www.mediafire.com/?2jwqr5w4ivhwghz
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Stefan SG on September 16, 2013, 11:01:36 AM
Also, for better working, pls rename _00_F-4 folder to 00_F-4 and _00_F-4_weapons folder
to 000_F-4_weapons.
In other case F-4D/E/J will be without loadout.


If you lack this, typically 20% crash may happen: https://www.mediafire.com/?2jwqr5w4ivhwghz

 ?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: deSAD on September 16, 2013, 02:14:24 PM
If you lack NoOppenCanopyAI, typically 20% crash may happen: https://www.mediafire.com/?2jwqr5w4ivhwghz
Well, of course! I was just overlooked this moment :-[ I had installed this mod, but I removed it, when I started experimenting with the Jet Era 1.32 and SAS Engine Mod 2.6. And then I simply forgot to recover. Thx.

Also, for better working, pls rename _00_F-4 folder to 00_F-4 and _00_F-4_weapons folder to 000_F-4_weapons.
In other case F-4D/E/J will be without loadout.
Thx. I guess I would not have thought of the author's recommendations of this mod, if you had not reminded of this.

(https://lh6.googleusercontent.com/-RNIeOMLiw9k/Ujdl7txYj2I/AAAAAAAAEiU/8ladQaB15ks/s1024/PHANTOMs.jpg)

Thank you, guys! ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Hubberranz on September 16, 2013, 02:51:21 PM
Welcome. Great pic. !  ;D
Title: MV
Post by: snachito on September 16, 2013, 06:33:46 PM
C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%. 

Hang on a second, you have a #SAS inside your C:Ubisoft/IL2/SAS/Jetwar13content??? That is definitely the problem. inside that #SAS will be another folder which contain a bunch of classfiles; just copy that folder into your C:Ubisoft/IL2/SAS/.

Thank you S3 I'm not getting a 60% CTD which is GREAT Modact 4 now it's starting and everything!! I have another problem though now the planes show up on the QMB list, but no loadouts and when I pick any of the jets in the A-20C shows up (first plane on the list on top)  on the screen to fly.  Just in case here is the log if this helps:
Code: [Select]
[16.09.2013 17:11:50] ------------ BEGIN log session -------------
[17:11:50] OpenGL provider: Opengl32.dll
[17:11:51] OpenGL library:
[17:11:51]   Vendor: NVIDIA Corporation
[17:11:51]   Render: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[17:11:51]   Version: 2.1.1
[17:11:51]   Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:11:51] Size: 1024x768
[17:11:51] ColorBits: 32
[17:11:51] DepthBits: 24
[17:11:51] StencilBits: 8
[17:11:51] isDoubleBuffered: true
[17:11:51]
[17:11:51] *** Looking for Advanced CPU Instructions...
[17:11:51] [x] PentiumPro
[17:11:51] [x] Multimedia (MMX)
[17:11:51] [x] 3D (SSE)
[17:11:51] [x] 3D (SSE2)
[17:11:51] [x] 3D (3DNow)
[17:11:51] ColourBits 32, ABits 0, ZBits 24
[17:11:51]
[17:11:51] *** Looking for Render API Extensions ...
[17:11:51] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:11:51] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:11:51] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:11:51] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:11:51] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:11:51] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:11:51] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:11:51] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:11:51] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:11:51] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:11:51] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:11:51] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:11:51] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:11:51]
[17:11:51] Maximum texture size : 4096
[17:11:51] Maximum simultaneous textures :4
[17:11:51] MaxAnisotropic (1.0 = none) : 16.000000
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[17:11:52] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[17:11:52] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[17:11:52] INTERNAL ERROR: Texture required
[17:11:52] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[17:11:56] SectFile load failed: null
[17:11:56] java.io.FileNotFoundException
[17:11:56] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:11:56] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:11:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:11:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:11:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:11:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:11:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:11:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:56] SectFile load failed: null
[17:11:56] java.io.FileNotFoundException
[17:11:56] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:11:56] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:11:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:11:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:11:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:11:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:11:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:11:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:12:00] Initializing DirectSound playback device...
[17:12:00] Primary buffer created.
[17:12:00] Playback format is set : sampling rate = 44100, num channels = 2.
[17:12:00] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:12:00] Default speaker config is : 1310724.
[17:12:00] Direct sound audio device initialized successfully :
[17:12:00] DX Version : 7
[17:12:00] Hardware    - enabled [buffers : 32]
[17:12:00] Extensions  - enabled :
[17:12:00]   EAX ver. 1 [X]  - enabled
[17:12:00]   EAX ver. 2 [X]  - enabled
[17:12:00]   EAX ver. 3 [ ]  - disabled
[17:12:00]   I3D ver. 2 [X]  - enabled
[17:12:00]   ZoomFX     [ ]  - disabled
[17:12:00]   MacroFX    [ ]  - disabled
[17:12:00] SIMD render [X]
[17:12:00] num channels 16
[17:12:00]
[17:12:01] Loading mission Records/Intro 04 Ed.trk...
[17:12:01] Loaded camouflage: PACIFIC
[17:12:01] Month = 7 , Hour = 6
[17:12:01] Temperature -     0m = 16.0 .
[17:12:01] Temperature -  1000m = 9.51001 .
[17:12:01] Temperature -  2000m = 3.019989 .
[17:12:01] Temperature -  3000m = -3.4700012 .
[17:12:01] Temperature -  4000m = -9.959991 .
[17:12:01] Temperature -  5000m = -16.450012 .
[17:12:01] Temperature -  6000m = -22.940002 .
[17:12:01] Temperature -  7000m = -29.429993 .
[17:12:01] Temperature -  8000m = -35.92 .
[17:12:01] Temperature -  9000m = -42.410004 .
[17:12:01] Temperature - 10000m = -48.899994 .
[17:12:01] Temperature - 11000m = -55.39 .
[17:12:01] Temperature - 12000m = -56.5 .
[17:12:01] Loading map.ini defined airfields:
[17:12:03] Load bridges
[17:12:03] Load static objects
[17:12:07] SectFile load failed: null
[17:12:07] java.io.FileNotFoundException
[17:12:07] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:12:07] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:12:07] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:12:07] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:12:07] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:12:07] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[17:12:07] at com.maddox.il2.game.Mission.netInput(Mission.java:2982)
[17:12:07] at com.maddox.il2.game.Mission.access$4(Mission.java:2789)
[17:12:07] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:392)
[17:12:07] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[17:12:07] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[17:12:07] at com.maddox.rts.Message._send(Message.java:1217)
[17:12:07] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:12:07] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:12:07] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:12:07] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:12:07] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:12:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:12:07] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:12:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:12:09] warning: no files : music/crash
[17:12:17] java.lang.ArrayIndexOutOfBoundsException
[17:12:17] at com.maddox.il2.gui.GUIQuick.fillComboWeapon(GUIQuick.java:3486)
[17:12:17] at com.maddox.il2.gui.GUIQuick$WComboPlane.notify(GUIQuick.java:455)
[17:12:17] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[17:12:17] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[17:12:17] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[17:12:17] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:12:17] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:12:17] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:12:17] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:12:17] at com.maddox.rts.Message._send(Message.java:1217)
[17:12:17] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:12:17] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:12:17] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:12:17] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:12:17] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:12:17] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:12:17] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:12:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:12:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.09.2013 17:12:36] -------------- END log session -------------

Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on September 16, 2013, 06:46:29 PM
Just go into your STD folder and find the .rc file. and check for these lines:

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

if there are // infront of the line like this:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Remove them.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 16, 2013, 07:42:44 PM
Just go into your STD folder and find the .rc file. and check for these lines:

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

if there are // infront of the line like this:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Remove them.
Hey S3 I double checked and I had already taken those // off the rc before starting the game. I even had copied the .rc you posted in this thread (post #2) before starting the game, so I don't know if my computer is just acting buggy or what!! Thank you for your help though S3 really appreciate it!! Please let me know if there's anything else you think I should do!!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on September 16, 2013, 07:52:10 PM
Can you take a screenshot of your jetwar core package folder?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: flightdok74 on September 16, 2013, 08:26:23 PM
Hi all, can someone tell me where I can download the latest version of these beautiful F4"s......... ;)........thanks....... 8)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 16, 2013, 10:25:23 PM
Can you take a screenshot of your jetwar core package folder?
S3 I'm trying to figure out how to post a screenshot here of the 000_1956_Core_v13 folder as I have a pic of it as an rtf file in my wordpad(looks like the readme's in some of the mod downloads) just having a hard time posting it. I think inside the folder I counted 220 classfiles and plus a 3 do folder/cockpit folder/F86K folder (this is after I downloaded the 1.32hotfix overwrote the original core folder).
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on September 16, 2013, 10:34:53 PM
just check your cod folder, is there a - sign in front of it? (like this -cod) if yes, just remove the -.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: deSAD on September 17, 2013, 05:41:15 AM
... Great pic. !  ;D
Thx.

Hi all, can someone tell me where I can download the latest version of these beautiful F4"s
Here is the original topic, [BETA] F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012) (https://www.sas1946.com/main/index.php/topic,21682.0.html)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 17, 2013, 11:50:42 AM
just check your cod folder, is there a - sign in front of it? (like this -cod) if yes, just remove the -.

S3 I triple checked to make sure, but there is no cod folder in the core jetwars folder just a 3do folder that opens up into cockpit, then F86k folder to a classfile (I believe this is the fix of the 86K cockpit file) and around 220 classfiles in total in the core folder is all that's in there, but there is no COD folder at all before the hotfix overwrite and after the hotfix overwrite.  Or is there another COD folder somewhere else that I'm missing? If there is I'll feel like a total dumbA**
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: S3231541 on September 17, 2013, 12:14:18 PM
Alright, Can you do for me 2 things?

First can you upload your .rc file to mediafire and post a link here?

Second can you check the size of your jetwar sfs files inside your sas_sfs folder?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 17, 2013, 05:11:37 PM
Alright, Can you do for me 2 things?

First can you upload your .rc file to mediafire and post a link here?

Second can you check the size of your jetwar sfs files inside your sas_sfs folder?
S3 I got it working!! Thank you for all your help and your second question above got the gears going in my head and I thought I better check my root SAS_SFS folder and make sure the the size/transfer of the Jetwars content package (SAS/SFS files loaded up right) and they kept on staying the same 26kb (I believe that was it) not the 128mb and 2.65mb till I replaced them and rebooted my computer then they changed they kept on changing back to 26kb everytime till rebooting....now SASmodact 4/jet wars started up perfectly with loadouts and all!! Again thank you tons for your help S3 I really appreciate your time and what you and all the staff do for us!! Also a special thanks to Malone (a little tough love on his part helped push me to post up on the forum)!!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Flanker1985 on September 17, 2013, 09:00:05 PM
Can this be installed with HSFX??
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Toobone on September 18, 2013, 02:23:53 AM
Hi everibody! Here is reference on bug after setting in IL-2-1956+1.32+2.6+10.3buttons some effects pack(sorry, foget name after deleting, maybe Paladium effects) I d/l from  mission4today. It spoiled all game as virus and no longer turns out to set on my IL-2 logic disk. 10.3buttons too can be reason. Much bugs with FMs. Wow..?!
"Sorry, you are not allowed to post external links" - why? There  all  I had time to the accident with my 1956...Unbeliveble..
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on September 18, 2013, 02:31:45 AM
Toobone, your post doesn't make sense (looks like you used a translator). Are you saying you have a virus and because of that you are having bugs in 1956 OR are you saying that 1956 is a virus and buggered up your computer?

If its the first, not our issue. If its the second, then that is not true. There is no virus in the 1956 package and this is the first time it has been reported after thousands of downloads ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Toobone on September 18, 2013, 03:49:34 AM
2 SAS~Anto: Yes, I'm not native speaker (sometimes it happens 8)) @  tell about situation looks like virus after Plutonium pack effects installed only.
Report about FMs bugs - another stuff. All screenshots in my mediafire folders for SASmodders consults. But I think too early for me be the real SASmember,
isn't it? 
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: matisyasiu on September 18, 2013, 06:11:18 AM
So, after 4 tries, I decided to give up with installing The Jet Era. I tried twice with 4.12.1 and twice with 4.11.1. I use mods since AAA started to develop them, so I more or less understand, what is going on behind the curtains. I find ModAct installation quite easy, each time I did it carefully and without problems.
 To the point. I installed Jet War core properly, each time Clean Il2  > Mod Act > (game works perfectly)> SAS EnginesHotKeysCarriers > (still works perfectly) > Jet War 1.3 + Hotfix > game crashes at 20 %.

Afer removing all files and entries connected with jetwar, game runs- but missions crash at 30 % and plane viewer in QMB is causing CTD.

I searched the forums- tried with No Canopy Mod, entries in .rc file, removing mods, adding them, all I got was the 20 % crash. In both 4.12.1 and 4.11.1.

I think after a while I'll try with 4.10.1, but i really wanted all those 4.12 features in my game.

Win7 64, i3, GeForce 645m, 4 gb ram, newest drivers. Guess it's not my destiny to fly the yak-36 ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: snachito on September 18, 2013, 10:10:53 AM
Matisyasiu, I dont think Jet wars is available for 4.12 yet............ soon it will be............... but not yet!!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: matisyasiu on September 18, 2013, 05:33:26 PM
Well, I figured it out after all ;) Today I tried to make it work with 4.10.1, hoping to finally fly some cold war era jets. Everything went smooth, like before, until I unpacked Jet War core to my SAS folder- 20 % crash. I was so desperate, tried many possible solutions, including buttons file, redownloading Jet War, disabling and enabling various mods from JGSM, double- and triple-checked .ini and .ru files, files paths and size... All for nothing, everything I got after 2 hours of fighting with it was 20 % crash. I'm tired of this and most of all dissapointed.

Small update: after changing graphics provider from OpenGL to DirectX, on 20% I get the C++ Runtime error, forced to terminate in an unusual way, blablablah. Reinstalled my C++ Runtime libraries, reinstalled Java, still got the problem. Please... Help.

Big update: God, it's fixed! :D I'm so happy now. The problem was in incorrect version of SAS Engines Hotkeys Carriers mod, somehow I had different version of this mod. RC version works perfectly, as well as Yak-36, MiG21 and L-159 :)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zsoltfireman on September 18, 2013, 11:40:55 PM
I installed the new 1.32 version
I noticed that the MiG types, only landing flaps are!
Is this normal?

 :o
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Toobone on September 19, 2013, 02:32:33 AM
2 zsoltfireman: Hi! What the type of MiG?  MiG-21? On all another types working good 8)
Sorry, my fall: 21PFM has flaps!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zsoltfireman on September 19, 2013, 04:05:58 AM
2 zsoltfireman: Hi! What the type of MiG?  MiG-21? On all another types working good, but this one no flaps (planer's construction) 8)

Mig-15,Mig-15bis,SB,Mig-17A,F,FP
No combat or takeoff ,just landing flap!
 ???
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: tarakan67 on September 19, 2013, 04:30:07 AM
The problem in  your buttons, send me for fixing ore use my: https://www.mediafire.com/?3j4gcvz985f23j6
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Toobone on September 19, 2013, 04:38:22 AM
Hi all Il-2 funs @ modders!
What about JetEra v.1.21 (can't find this mod here)? Das F-4 Fantom works with JetEra v.1.32?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zsoltfireman on September 19, 2013, 04:46:06 AM
The problem in  your buttons, send me for fixing ore use my: https://www.mediafire.com/?3j4gcvz985f23j6

Thanks,but now CTD!
I use the DBW 1.71 4.11
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on September 19, 2013, 06:26:22 AM
Just download the latest buttons, that should fix it.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: zsoltfireman on September 19, 2013, 11:43:09 AM
Just download the latest buttons, that should fix it.

This is what happened, but ....
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Anto on September 20, 2013, 12:26:14 AM
Anyone else having this issue? It occurred in the very early versions of JetWar but it was fixed in the flight models. All of the flight models in 4.12.1m, 4.11.1m and DBW1.71 are essentially the same (bar addition of some new parameters for SAS Engine Mod). So I am really confused as to why it is happening just for you.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: LuseKofte on September 20, 2013, 02:05:05 AM
But can you use DBW 1,71 in 4,11,1 is this not a pack for 4,10. Have somone made DBW compatible for 4.11 ???
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Ultramig688 on September 22, 2013, 11:24:43 AM
ok here goes.i have il-2 4.07m with superpack to  dbw 1.71 and am trying to install jetwars v1.3.i have put in the main core files in #DBW and have applied the hotfix .have added the 2.6 engine mod and hotfix to #DBW folder. am running buttons 10.3.i  have put the SFS files in SFS_DBW.GAME WILL NOT EVEN LOAD.if I remove main core folder it works fine.what didn't I do or what did I screw up?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Ultramig688 on September 22, 2013, 01:12:56 PM
wooohhoo :P finally got it to load and everything works (as far as I can tell).don't know what I did .the only thing I can figure is when I got the newer version of 7zip and redownloaded the jetwar 1.3 file it may have got something it didn't have the first time (just guessing).then I removed all the engine mod files and the old jetwar 1.3 and reinstalled everything per instructions in jetwar readme file.now everything works.oh one more thing had to revert back to buttons v10.0 because my jets didn't have any sound.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Dr. Strangelove on September 22, 2013, 01:34:55 PM
Hello!

Would it be possible for someone to post the changes made to hud_log_ru.properties with Jetwar? I'm sure the additional HUD messages have been hardcoded into the mod, but I like to add the lines and tweak them myself. Thank you in advance!

S!
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: tarakan67 on September 22, 2013, 03:03:32 PM
Change  hud_log_ru.properties will not give any effect  for Jatwar. If you wish to translate additional  HUD messages on Russian you must edit classes of Jatwar and of SAS engine mod. Messages(in classfiles) should not have blanks. Only after that it is possible to edit hud_log_ru.properties
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Fresco23 on September 23, 2013, 08:47:26 AM
But can you use DBW 1,71 in 4,11,1 is this not a pack for 4,10. Have somone made DBW compatible for 4.11 ???

IM confused as well....  :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: rockdoon on September 23, 2013, 10:43:26 AM
Anyone else having this issue? It occurred in the very early versions of JetWar but it was fixed in the flight models. All of the flight models in 4.12.1m, 4.11.1m and DBW1.71 are essentially the same (bar addition of some new parameters for SAS Engine Mod). So I am really confused as to why it is happening just for you.
im having a similar issue with the mig 21, i havent tried the other mig types yet but can report back

btw i run 4.10 with dbw and jet mod 1.32
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: sphantom on September 25, 2013, 09:50:37 AM
Hi, can you tell me how to install jet wars on DBW 1.71, I have read the read me so you just put the folder in #DBW folder then add hotfix, well that’s what I have done, do I need to do more, PS I asking for some one else
What does the directions on page one and the manual tell you
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Das_Luftwaffenas on September 30, 2013, 10:23:03 PM
Could someone please explain fully and step by step how to install the 1.32 hotfix properly on dbw. I have installed jetwar 1.3 as per the instrusctions, but when i install the hotfix as per the instructions I get random CTD's during or at the beginning of a mission. Those problems seem to dissapear if I don't use the hotfix, however I would like to get the Jetwar1.32 working properly so i can use the newest F-100 and  Yak-36. Could someone help me please? Thnak you for your time.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Fresco23 on October 01, 2013, 01:56:32 AM
hmm...

checked DBW already ran fine...

extracted 1.3 version of the jetwar folder to my desktop first, then immediately added the 1.32 hotfix files, allowing them to overwrite old files.

then placed newly patched Jetwar folder in #DBW folder

once complete, I continued with jetwar installation, as per usual procedures

for me it's ran perfectly. But you might want a second opinion, in case I forgotten something.

but I think the hotfix just overwrites the files in the existing jetwar folder.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: pinkytt on October 02, 2013, 11:44:37 AM
will be there or is any plan to update for 4.1.12?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Kilo on October 03, 2013, 02:15:17 AM
Sliding onto your system soon for 4.12.1m ;)

Please do not quote Pics
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: ivo on October 13, 2013, 08:39:17 AM
Please help me for new installation

1 dvd il2 Strumovik ( 407m patch )
2 patch to 407m to 4101 with 3 part files  407m to 4101m
3 install SAS modact 306
and now what I have to do ?
please let me know and post the link where I can download its....Bye Ivo  :-[ :-[ :-[
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Boomer on October 13, 2013, 10:50:26 AM
you need to read the first post of this thread,it has all relevant information and links

https://www.sas1946.com/main/index.php/topic,15649.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: ivo on October 13, 2013, 01:00:13 PM
yes i have seen and I have follow all instruction but nothing no work.... >:( >:( >:( please tell me where I wrong.....
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Paulus on October 13, 2013, 02:50:40 PM
yes i have seen and I have follow all instruction but nothing no work.... >:( >:( >:( please tell me where I wrong.....

That depends on what results you get so far... But I'll try to guess (wizard hat, magic...)

1) So you do have working 4.10.1 with modactivator?
2) You get core package from here: https://www.mediafire.com/?kr2e68ax9dvrg20
3) You extract that core package in some temporary folder
4) Move 2 SFS files you have to SAS_SFS folder that should be in your game root
5a) Move Folder with modes (000_Jet... something) into #SAS folder
5b) Download https://www.mediafire.com/?8ntqs9xtcwkgrdx
5c) unpack to temporary folder
5d) move files into 000_Jet... overwriting files there
6) Go to #SAS/STD folder and open (using notepad, notepad++ or so) .rc file
7) you put
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
at the end of file but before #register line
so that it looks like

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

#preload REGISTER
@file .preload

8 ) Go to #SAS\STD\com\maddox\il2\objects\
edit Air.ini adding entries from 1st post (air-ini) there, at the begining (you can later move them to the end...)

9) Make sure you have the latest buttons (10.3) following this https://www.sas1946.com/main/index.php/topic,97.0.html
9a) EDITED after problem solved EDITED: Install EngMod 2.6 :)
10) Now start game and check whether you get those planes.
11) then add plane_ru and weapons_ru entries to relevant files so that you get nice names in Quick Mission list
#SAS\STD\i18n\
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: SAS~Tom2 on October 13, 2013, 05:33:45 PM
Just for the record, for DBW 1.71, the install instructions were (IIRC) wrong:


@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs


NOT



@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs


That was my prob back then.. :)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: ivo on October 14, 2013, 02:48:07 AM
Thank Pauuls but nothing I have follow exacly the your  indication but nithing   I use mod activator vers. 3.06..
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Paulus on October 14, 2013, 06:35:27 AM
Thank Pauuls but nothing I have follow exacly the your  indication but nithing   I use mod activator vers. 3.06..
Unfortunately that is not enough information.
1) So you installed ModAct 3.06 over your Il2 installation and it works? I mean, have you added any plane successfully?
2) You updated buttons and game still runs?
3) You follow JetWar instructions and no good?
- please let us know what exactly happens (no start screen, start screen but closes at 5%, start screen closing at 60% or maybe 70%)
- post your log. How to get your log is described here: https://www.sas1946.com/main/index.php/topic,13457.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: ivo on October 14, 2013, 09:30:26 AM
Thank paulus now I have CDT to 20%, then I have think to all unistall and re-install to version 4.11.1m or HSFX6 what is better ?

many many thank paulus bye Ivo ( sorry for my poor English )
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Paulus on October 14, 2013, 01:18:32 PM
Thank paulus now I have CDT to 20%, then I have think to all unistall and re-install to version 4.11.1m or HSFX6 what is better ?

many many thank paulus bye Ivo ( sorry for my poor English )

I'm sorry to hear that.
Making backup usually allows to get back to the original state. You can also try get some info from those topics:
https://www.sas1946.com/main/index.php/topic,22.0.html
https://www.sas1946.com/main/index.php/board,7.0.html

Question about 4.11.1 ModActivator or HSFX is actually question about what you plan to use it for...
about HSFX: https://www.sas1946.com/main/index.php/topic,16376.0.html
about 4.11.1 Mod Activator: https://www.sas1946.com/main/index.php/board,176.0.html
So 4.11.1 is supported better now as you have EngineMod and JetWar 1.32 officially released for 4.11 not for 4.12.1 yet...
It is up to you....
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Paulus on October 14, 2013, 03:04:08 PM
Thank paulus now I have CDT to 20%,
I managed to reproduce your 20% error.
It looks like you need EngMod 2.6RC from here: https://www.sas1946.com/main/index.php/topic,23327.0.html
After I switched it on - game starts, without it - 20% error.
And to be honest... EngMod is mentioned in Requirements section of 1st post, so...
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: ivo on October 16, 2013, 11:28:40 AM
Thank Paulus I have now installed another version  4.07m to DBW 1.7...I hope all good....... :( :( :( :(
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: lacase on October 19, 2013, 06:15:36 AM
i have a bug with my planes, i don't have all weapons in the selection of loadout, i just have 3 or 4 choices by planes
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: mandrill on October 20, 2013, 12:22:27 PM
Will the F-4 phantom mod still work with this version of Jetwar?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: DeJotPe on October 27, 2013, 03:46:45 AM
Il-2 4.11.1, jetwar 1.32 and F-4 still working fine. But it's a pity that F-4 is no longer continued... 
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: adambegg on November 04, 2013, 03:39:46 AM
OK, so here's a new problem (I think)

I've installed this pack into 4.11.1 using the latest buttons, and with the AI, Engines etc. mod working successfully in the correct modact.  I'm not getting any crashes, but whenever I try to select any of the aircraft, they don't show up in the window and I can't select any of the weapons.  Their in the list, just not visible when clicked on.

Any ideas?
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Stratodog on November 06, 2013, 09:01:10 PM
Hi folks,

Same problem here as adambegg above:
Using 4.11.1 with modact 4
Planes show up in QMB list, with no available weapons and unable to select or fly them.
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Stratodog on November 06, 2013, 09:49:40 PM
Hi folks,

Same problem here as adambegg above:
Using 4.11.1 with modact 4
Planes show up in QMB list, with no available weapons and unable to select or fly them.

Solved - didn't do the thing to the .rc file (eliminate the // before these two entries: @sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs)

Ooops, face slap.
All better now. :)
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: adambegg on November 06, 2013, 10:44:25 PM
OK, I'll give it a try.  I didn't realize I had to, as the instructions said

"NOTE: SPECIAL INSTRUCTIONS FOR SFS INSTALLING FOR USERS OF SAS MODACT 3.06 OR LATER: You dont have to add lines to your .rc file, just copy the two SFS files from this mod, into your SAS_SFS folder, replacing the placeholders already there."

Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: Stratodog on November 07, 2013, 07:20:17 AM
Yup, that's what I thought adam.  So I also did nothing.  Then I decided to just open the .rc file to see what was there and... voila
BTW I also had repeated 60% crashes until I found that simply removing this line   A-1H_Tanker     air.A1H_Tanker 1               NOINFO  usa01 DESERT    from the .air file solved the problem.  Was it me? probably.  Is there a problem with the .air file that I copied from page one? possibly.  I don't know.  But this worked for me. 

Cheers and thanks for the Jets
Title: Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
Post by: adambegg on November 07, 2013, 04:09:48 PM
Yep, removing the slashes worked for me too.  Thanks for the help!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on November 09, 2013, 09:19:03 AM
*UPDATE*

New hotfix on front page that adds 4.12.2m compatibility. Please make sure that before installing JetWar on 4.12.2m, you also grab the latest SAS Engine Mod from here (and use the test buttons to stop the jets overheating):
https://www.sas1946.com/main/index.php/topic,37774.0.html

Enjoy :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 09, 2013, 11:47:42 AM
Sweet! Jets in 4.12.x :)
Thanks a bomb Anto!

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: CALINHO on November 09, 2013, 12:05:26 PM
I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4

- Tu-4 not show
- Aircraft Engine start Off in Sky
- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 09, 2013, 12:19:55 PM
Confirm the same problem. Pls find below logfile:

Code: [Select]
INTERNAL ERROR: Hierarchy: Unknown parent node: 'GearL1_D0'
WARNING: object '3DO/Plane/Tu-4/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3666)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2189)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:49)
at com.maddox.il2.objects.air.Scheme4.<init>(Scheme4.java:26)
at com.maddox.il2.objects.air.B_29X.<init>(B_29X.java:20)
at com.maddox.il2.objects.air.TU_4.<init>(TU_4.java:29)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4

- Tu-4 not show
- Aircraft Engine start Off in Sky
- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: CALINHO on November 09, 2013, 12:34:40 PM
- F-86A-5: engine fire easily
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 09, 2013, 01:03:18 PM
All F-86s start to smoke as badly overheated (dark grey or black smoke) during take off  in ModAct 5.30.
There is illusion that the plane will catch fire in a few seconds but they don't catch fire.
But after take off the engine starts to lose power in the air because of overheating and finally stops.

(https://www.sas1946.rocks/images/imageshit/img811/7349/ttvi.jpg) (https://www.sas1946.rocks/images/imageshit/download/811/ttvi.jpg)

Engine smoke in air starting from 37% power.

MiG-15/17 work normally.

- F-86A-5: engine fire easily
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on November 09, 2013, 07:29:30 PM
Stefan, are you using the 10.4 test buttons?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 10, 2013, 01:31:07 AM
I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4

- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png

me, too, at FJ-3M fm file error.

in log
Code: [Select]
FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning A, the 'fjtest' File Doesn't Exist! Check your Configuration.

FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning B, the 'fjtest' File Doesn't Exist! Check your Configuration.
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:288)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:592)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2102)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2609)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_06.2: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
at com.maddox.il2.game.Mission._load(Mission.java:874)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 10, 2013, 01:36:56 AM
Dear Anto,

I tested with both 10.3 and 10.4 with the same result.

Stefan

Stefan, are you using the 10.4 test buttons?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 10, 2013, 01:44:36 AM
I confirm the same problem with FJ-3M with both 10.3 and 10.4 buttons.

I get some bugs in 4.12.2 + SAS Modact 5.30 + SAS Engine 2.7 + Buttons 10.4

- FM errors like this: https://www.sas1946.rocks/images/imageshit/a/img707/9274/7tfe.png

me, too, at FJ-3M fm file error.

in log
Code: [Select]
FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning A, the 'fjtest' File Doesn't Exist! Check your Configuration.

FM called 'FlightModels/FJ-3M.fmd:FJTest' is being loaded from File: 'fjtest'
Warning B, the 'fjtest' File Doesn't Exist! Check your Configuration.
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:288)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:592)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2102)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2609)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_06.2: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
at com.maddox.il2.game.Mission._load(Mission.java:874)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on November 10, 2013, 01:58:10 AM
I get the same (as above) Error in my game.

(https://www.sas1946.rocks/images/imageshit/a/img708/5223/3h9e.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Tran Long on November 10, 2013, 02:03:15 AM
KS-1 anti ship missile do not appear in 4.12.2 ver. :(
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on November 10, 2013, 02:37:13 AM
Ahh right I know what has happened. I still have a few beta classfiles in there and didn't recompile before uploading them. Apologies to all, I'll put up the proper version tonight. That will at least account for the FJ-3M. The Tu-4 is a puzzle, as I thought I corrected those errors in the 1.32 patch.

Now as for the Sabres and the engine smoke - that is correct. In 4.12.2m there is a new effect for jet smoke which is much thicker and appears like the previous 'fire smoke'. It is normally triggered at ~35%. The overheating is not right and it may be simply for the F-86A's engine model we have missed applying the new overheating parameters. I'll check tonight.

For now, try the 1.32 hotfix posted below. This should work for 4.12.2m without any forseen issues, please use this for now until I post a further fix. Thanks for bearing with us guys :)

https://www.mediafire.com/download/go71oqqr866lrbc/Jetwar_132_Hotfix.7z
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on November 10, 2013, 02:38:53 AM
Thanks Anto! :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Tran Long on November 10, 2013, 02:53:42 AM
Thank you Anto :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 10, 2013, 03:00:27 AM
In my 4.12.2 environment, KS-1 and Tu-4 have no problems.

I can shoot KS-1 from Tu-4 and it hits enemy ships correctly.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Tran Long on November 10, 2013, 03:08:15 AM
In my 4.12.2 environment, KS-1 and Tu-4 have no problems.

I can shoot KS-1 from Tu-4 and it hits enemy ships correctly.
I have just tried with a clean jetwar mod and it worked fine, thanks
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 10, 2013, 03:11:10 AM
Dear Anto,

Thank You for Yr help. FJ-3M works with Yr fix.

Also F-86 still have prioblems with quick overheating with 1.32 too.

(https://www.sas1946.rocks/images/imageshit/img856/7343/s15c.jpg) (https://www.sas1946.rocks/images/imageshit/download/856/s15c.jpg)

Best regards,
Stefan
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 10, 2013, 03:20:19 AM
Just found that there is a problem with TU-4 in SAS ModAct 5.30 if Jeronimo Wheel mod is activated and it works normally if it is deactivated
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Tran Long on November 10, 2013, 03:42:54 AM
Just found that there is a problem with TU-4 in SAS ModAct 5.30 if Jeronimo Wheel mod is activated and it works normally if it is deactivated
I confirm that
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 10, 2013, 04:02:47 AM
Righteo. That's a glitch in the Tu-4 hier.him file being part of the new wheels mod.
I confirm that without the Jeronimo Wheel mod and when Jetwar Hotfix 1.33 (!) is installed, the Tu-4 is working fine.

Hotfix for wheels mod is on the way...

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 10, 2013, 04:18:33 AM
*bump*
Tu-4 + Wheels Mod Patch is ready for D/L:
https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Tran Long on November 10, 2013, 05:19:26 AM
Thank you very much Storebror
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on November 10, 2013, 06:48:08 AM
Okay guys, I've reuploaded the Hotfix and the bugs should be removed. If you are running the New Wheels Mod, please use Storebror's fix.

Also I've added a new version of buttons to use which will resolve the Sabre overheating issues. Unfortunately the exhaust temperature gauges are now useless but its a side-effect of this code.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: CALINHO on November 10, 2013, 06:56:25 AM
New Hotfix and Buttons 10.5 works fine now.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: CALINHO on November 10, 2013, 07:38:26 AM
F-4 Phantom II mod is compatible with New Jetwar 1.33 in 4.12.2?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on November 10, 2013, 07:39:09 AM
I presume so. If you got it to work in 4.11.1m, then it should work in 4.12.2m no problem. I haven't tested it though but logical it should work.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Blaubaer on November 10, 2013, 08:44:01 AM
F-4 Phantom II mod is compatible with New Jetwar 1.33 in 4.12.2?
I don't think so.

Regards,
der Blaubär
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: CALINHO on November 10, 2013, 10:12:18 AM
My 4.12.2 + Jet Era 1.33 + Buttons 10.5 + Engine Mod 2.7 compability List:

Crusader Pack (Vega update): works fine, but incomplete loadout List
A-7 Pack (Vega update): works fine, but incomplete loadout List
F-4 Pack (Last Version): works fine, but incomplete loadout List
Mig-21 Second Generation: works, but sometimes flaps don't work
Mig-21 Third Generation: works, but incomplete loadout List and sometimes flaps don't work.
F-100D and F: Works 100%
MIG-19 and SM-12: Works 100%
Yak-36 and SMF: Works 100%
L159G: Works 100%
MIG-15UTI: Works 100%
Mi-24v: 20% crash

I update the list soon
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jt189 on November 10, 2013, 10:34:46 AM
to get the f4 to work right first start with the original f4 mod and update as goes and do not forget the bomb fix for jet war
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 11, 2013, 08:29:37 AM
I'm testing Jets MODs on 4.12.2m + SASModAct5.30 + Jet Era 1.33 + Buttons 10.5 + Engine Mod 2.7

F9F2 ... OK
F9F6 ... OK
F9F8 ... OK
F9F8T ... cannot fly

Mission loading aircrafts 30% ... CTD
error log is here
Code: [Select]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
java.lang.NoSuchFieldError: isTrainer
at com.maddox.il2.objects.air.F9F8T.<init>(F9F8T.java:33)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

It's strange!
The variable named "isTrainer" doesn't exist and used/called in F9F8T.class or F9F_Cougar.class .
I'm confused.

My IL-2 folder/JSGME are here.
nothing conflict , etc.
SAS folder
(https://www.mediafire.com/convkey/daa0/5ww4sgzhe1hml7e6g.jpg)
JSGME
(https://www.mediafire.com/convkey/3e61/5q8e46id6om6bji6g.jpg)
SAS_AUTO folder
(https://www.mediafire.com/convkey/0693/4pqppozaqhh5d256g.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Whiskey_Sierra_972 on November 11, 2013, 08:59:02 AM
Strange western....I got mine working in the same configuration....

Code: [Select]
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis...
Month = 3 , Hour = 12
Temperature -     0m = 27.0 .
Temperature -  1000m = 20.51001 .
Temperature -  2000m = 14.019989 .
Temperature -  3000m = 7.529999 .
Temperature -  4000m = 1.0400085 .
Temperature -  5000m = -5.450012 .
Temperature -  6000m = -11.940002 .
Temperature -  7000m = -18.429993 .
Temperature -  8000m = -24.919998 .
Temperature -  9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *141176440*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from Alternative File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from Alternative File: 'cougars'
Flight Model File FlightModels/F9F8T.fmd:Cougars contains no Mach Drag Parameters.
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8T.fmd:Cougars' is being loaded from Alternative File: 'cougars'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis is Playing
warning: no files : music/takeoff
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis...
Month = 3 , Hour = 12
Temperature -     0m = 27.0 .
Temperature -  1000m = 20.51001 .
Temperature -  2000m = 14.019989 .
Temperature -  3000m = 7.529999 .
Temperature -  4000m = 1.0400085 .
Temperature -  5000m = -5.450012 .
Temperature -  6000m = -11.940002 .
Temperature -  7000m = -18.429993 .
Temperature -  8000m = -24.919998 .
Temperature -  9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 52,  Vert 6320,  Ind 15465
WARNING: * Buf1 : Obj: 187,  Vert 117733,  Ind 185352
WARNING: * Buf2 : Obj: 7,  Vert 7600,  Ind 16842
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from Alternative File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from Alternative File: 'cougars'
Flight Model File FlightModels/F9F8.fmd:Cougars contains no Mach Drag Parameters.
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F8.fmd:Cougars' is being loaded from Alternative File: 'cougars'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis is Playing
warning: no files : music/takeoff
Time overflow (304): speed 0.45731708
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis...
Month = 3 , Hour = 12
Temperature -     0m = 27.0 .
Temperature -  1000m = 20.51001 .
Temperature -  2000m = 14.019989 .
Temperature -  3000m = 7.529999 .
Temperature -  4000m = 1.0400085 .
Temperature -  5000m = -5.450012 .
Temperature -  6000m = -11.940002 .
Temperature -  7000m = -18.429993 .
Temperature -  8000m = -24.919998 .
Temperature -  9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 45,  Vert 4540,  Ind 11784
WARNING: * Buf1 : Obj: 177,  Vert 112501,  Ind 176256
WARNING: * Buf2 : Obj: 17,  Vert 20878,  Ind 41190
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from Alternative File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from File: 'cougars'
FM called 'FlightModels/PWJ48:Cougars.emd' is being loaded from Alternative File: 'cougars'
Flight Model File FlightModels/F9F6.fmd:Cougars contains no Mach Drag Parameters.
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from File: 'cougars'
FM called 'FlightModels/F9F6.fmd:Cougars' is being loaded from Alternative File: 'cougars'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedScramble00.mis is Playing
warning: no files : music/takeoff
Time overflow (542): speed 0.45731708
Time overflow (976): speed 0.7653061
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
[Nov 11, 2013 4:24:48 PM] -------------- END log session -------------
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Snailsaviour on November 11, 2013, 10:08:21 AM
AHH yes!!!! finally i can fly the jets again! I was waiting for this!
Thanks guys!
YOU ROCK!!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 11, 2013, 10:40:41 AM
Did I understood you correctly?

Can I install "IL2 1956 - The Jet Era v1.33"
on my IL-2 + v4.12.2 SAS Modact 5.3?

Just download the "IL2 1956 - The Jet Era v1.33" and install?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 11, 2013, 11:22:14 AM
I have a question:
After I extract content to my IL-2 directory.
Then copy the SFS archives from SAS_SFS to SFS_AUTO folder.
On my IL-2 v4.12.2 IL-2 + 5.3 ModAct

I need acressentar lines:
air.ini / plane_ru / weapons_ru / stationary.ini / technics.ini /

That's how I do?

Thanks for the replies!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ghost129er on November 11, 2013, 11:24:39 AM
Can I please have a torrent? I'm getting some bullshit extraction error thingy macoy with at least 12 different downloads/retries. PLEASH.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: duffys tavern on November 11, 2013, 11:52:09 AM
When I try to open with 7z I get the following msg:
<a href="http://s275.photobucket.com/user/jwb1231/media/CompressionErrorMsg.png.html" target="_blank"><img src="http://i275.photobucket.com/albums/jj281/jwb1231/CompressionErrorMsg.png" border="0" alt=" photo CompressionErrorMsg.png"/></a>
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 11, 2013, 12:03:21 PM
When I try to open with 7z I get the following msg:

Which version 7zip do you use?

I use 7zip ver9.20 and no problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: duffys tavern on November 11, 2013, 12:44:44 PM
Thanx Western, Updated 7z to 9.20. That did the trick. Much appreciated.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on November 11, 2013, 01:16:48 PM
I have a question:
After I extract content to my IL-2 directory.
Then copy the SFS archives from SAS_SFS to SFS_AUTO folder.
On my IL-2 v4.12.2 IL-2 + 5.3 ModAct

I need acressentar lines:
air.ini / plane_ru / weapons_ru / stationary.ini / technics.ini /

That's how I do?

Thanks for the replies!
You need to install SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  https://www.sas1946.com/main/index.php/topic,37774.0.html
and read this  https://www.sas1946.com/main/index.php/topic,1353.0.html step 3
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 11, 2013, 01:33:13 PM
tarakan67, Thanks!
Already installed SAS Engine Mod v2.7 + Buttons for 4.12.2m 10.5 test.
Now I will try to weapons_ru Add lines and plane_ru file  :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on November 11, 2013, 02:55:43 PM
tarakan67, Thanks!
Already installed SAS Engine Mod v2.7 + Buttons for 4.12.2m 10.5 test.
Now I will try to weapons_ru Add lines and plane_ru file  :D
It is not nesesery. It is correct to edit the most important air.ini file
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ghost129er on November 11, 2013, 08:12:51 PM
what do you mean add the lines under NB ?

I cant find my plane_ru and air_ru files on 4.12.2m for some reason. :c
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on November 11, 2013, 08:19:28 PM
What is this is MB?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: nzmigman on November 11, 2013, 09:06:56 PM
ru files are called .proprties now.. same place one for each different language
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bergkamp on November 12, 2013, 05:42:28 AM
Hi all,

Just a quick question. I have czk's Shooting Stars upgrade working in 4.10 and 4.11. I have re-installed pack on this version of Jet Era, buttons 10.5 but I cannot get the F80-A to show in the QMB/FMB object viewer window. F80-C, RF80-A, F80-N show up fine. I have experienced this before with other a/c mods on other Jet Era versions, but haven't been able to find a solution to what causes this.

Any help appreciated
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ghost129er on November 12, 2013, 06:50:59 AM
I get a 20% CTD. WHY?? Yes, I am a BIG SUPER BOOBY Noob when it comes to jet war as I've never used it :c I did get engine mod working perfect, but the jet era craps out on me. :c Anyone with a working version on 4.12.2m with mod act 5.3 pleash pm me or guide me through on the chat.

Thankies xx
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 12, 2013, 07:27:59 AM
tarakan67, Thanks!
Already installed SAS Engine Mod v2.7 + Buttons for 4.12.2m 10.5 test.
Now I will try to weapons_ru Add lines and plane_ru file  :D
It is not nesesery. It is correct to edit the most important air.ini file

tarakan67
thank you so much!
Already working perfectly!  ;D ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 12, 2013, 07:41:02 AM
about MiG21 3rd generation,
missing files are posted by tarakan67.
Thanks!!

https://www.sas1946.com/main/index.php/topic,37264.msg418638.html#msg418638
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 12, 2013, 08:18:57 AM
about MiG21 3rd generation,
missing files are posted by tarakan67.
Thanks!!

https://www.sas1946.com/main/index.php/topic,37264.msg418638.html#msg418638

Which lines should I add?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 12, 2013, 09:05:12 AM
Hi all,

Just a quick question. I have czk's Shooting Stars upgrade working in 4.10 and 4.11. I have re-installed pack on this version of Jet Era, buttons 10.5 but I cannot get the F80-A to show in the QMB/FMB object viewer window. F80-C, RF80-A, F80-N show up fine. I have experienced this before with other a/c mods on other Jet Era versions, but haven't been able to find a solution to what causes this.

Any help appreciated

I see the same situation at F-80A , now.
I can fly the same czk-shootingstar pack on 4.11.1m+JetEra, all OK.
That shows F-80A or whole pack's Java codes have no bugs/errors.
And I think... this strange behavier is caused by new IL2Selector 3.1.1 and ModAct5.30 error (in example internal memory crash).

IL2Selector/Modact errors are difficult to our players.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bergkamp on November 12, 2013, 09:20:31 AM
Thanks, Western. Sometimes I think it's just me going loopy!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 12, 2013, 09:22:12 AM
I think... this strange behavier is caused by new IL2Selector 3.1.1 and ModAct5.30 error (in example internal memory crash).
IL2Selector/Modact errors are difficult to our players.
western, no wild guesses please.

All of the errors you've reported clearly point to mismatching Java classes.
For instance this one:
Code: [Select]
java.lang.NoSuchFieldError: isTrainer
at com.maddox.il2.objects.air.F9F8T.<init>(F9F8T.java:33)
How much clearer should an error log tell it?
In line 33 of F9F8T.java class source file a Field "isTrainer" is tried to be accessed but the field doesn't exist.
That's the whole story.
It's either a simple error in that class, an incompatibility between latest Jetwar and Engine Mod or it's a conflicting additional mod which you've installed.

Don't blame it on Modact and/or the Selector please, both have literally nothing to do with all of this and that's plain to see.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 12, 2013, 09:34:33 AM
I think... this strange behavier is caused by new IL2Selector 3.1.1 and ModAct5.30 error (in example internal memory crash).
IL2Selector/Modact errors are difficult to our players.
western, no wild guesses please.

All of the errors you've reported clearly point to mismatching Java classes.
For instance this one:
Code: [Select]
java.lang.NoSuchFieldError: isTrainer
at com.maddox.il2.objects.air.F9F8T.<init>(F9F8T.java:33)
How much clearer should an error log tell it?
In line 33 of F9F8T.java class source file a Field "isTrainer" is tried to be accessed but the field doesn't exist.
That's the whole story.
It's either a simple error in that class, an incompatibility between latest Jetwar and Engine Mod or it's a conflicting additional mod which you've installed.

Don't blame it on Modact and/or the Selector please, both have literally nothing to do with all of this and that's plain to see.

Best regards - Mike
Hi Mike.

Please look at my posted screenshots.
https://www.sas1946.com/main/index.php/topic,15649.msg418622.html#msg418622

I installed only F9F2, it is needed by Cougars MOD to use its cockpit.
Nothing other MODs are installed in #SAS folder , JSGME, SAS_AUTO folder.
nothing conflict.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 12, 2013, 09:41:53 AM
I looked at it and the error message is pretty precise and clearly tells that there's a field being accessed in F9F8T class that doesn't exist (in your installation).
Tell me what this has to do with Modact 5 or IL-2 Selector please.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ghost129er on November 12, 2013, 11:12:50 AM
Code: [Select]
[Nov 12, 2013 6:10:19 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTS 450/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1360x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Got this from my log... whadda I do wrong? Where's the tanky thingy go?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 12, 2013, 11:29:43 AM
A required base class is missing:
Code: [Select]
Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
This class is defined in the SAS Engine Mod, make sure you've installed it correctly.

The variable named "isTrainer" doesn't exist and used/called in F9F8T.class or F9F_Cougar.class.
F9F87.java, line 33:
Code: [Select]
        super.isTrainer = true;
Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Griffon_301 on November 12, 2013, 12:36:08 PM
just to confirm - it works on my modact 5.3 install;
the sfs files come out wrongly place though from the zip file, I had to copy them to the SFS_AUTO directory myself...
other than that, everything is fine so far :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 12, 2013, 10:50:25 PM
the sfs files come out wrongly place though from the zip file, I had to copy them to the SFS_AUTO directory myself
That's what the readme tells ;)

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Griffon_301 on November 13, 2013, 08:24:27 AM
hehe yeah, silly me :)
I tried to install without reading the instructions, well, I read the ini stuff of course :)
hybris getting in my way I guess; first I had a 60% crash and then a 20% after messing around with UV3 and the engine mod...
but now, it is up and running, have to add the other jets though...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 13, 2013, 09:42:29 AM
Hello to all.

In full mission builder, when initiating the mission, my aircraft explodes.
What might be happening?
I have the upgraded engine and I also have the new button.

Another problem is:
In Quick Mission Builder, when I start the mission with the Tu-4 Bull, 1945, nothing appears on the screen. The mission does not load.
What might be happening? :o

I installed "The Jet Age" on v4.12.2 + Modact 5:30
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 13, 2013, 10:01:12 AM
Regarding Tu-4 please install this Patch: https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FNRennier on November 13, 2013, 12:58:25 PM
Regarding Tu-4 please install this Patch: https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715

Best regards - Mike

Thank you, SAS ~ Storebror
but the patch is already installed.
I'll try installing again.  ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: AbortedMan on November 14, 2013, 12:27:35 PM
Instructions say to add lines to planes_ru.properties file, but I have no planes_ru.properties file in the latest versions of SAS modact or 4.12.2, only plane_cs/de/fr/hu/pl and a plane.properties...any thoughts or guidance is greatly appreciated.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: flightdok74 on November 14, 2013, 12:40:36 PM
the one that says "plane" only....... ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: adampolska7 on November 14, 2013, 12:42:28 PM
Seek in #SAS/STD/i18n/plane .
Ps: plane = plane.propeties.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: AbortedMan on November 14, 2013, 01:27:37 PM
Thanks fellas, that's what I was assuming.

Now for the greater issue...was playing Jet Era 1.33 on 4.12.2+ModAact 5.3 just last night with no bugs, went to bed, put computer to sleep (not even shut down), woke up this morning and game won't start...I love computers. To add to the confusion, the game would start loading after I'd attempted to start it 8-10 times in an act of desperation, then crash at 60%. I work in IT troubleshooting PC problems everyday and *this* is a confusing one.

Attempting a new install as I speak. Frustrating stuff!

Is there any additional logfile resources I can parse other than the non-helpful eventlog.lst and initlog.lst? They're sparse in information or visible errors.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: AbortedMan on November 14, 2013, 01:41:13 PM
Oh, nevermind, noticed the myriad of errorlogs filling my IL2 folder.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: AbortedMan on November 15, 2013, 02:02:26 AM
OK! Got everything in working order...now I stumbled across this thread, https://www.sas1946.com/main/index.php?topic=14166.0 and I'm wondering if there is any way to get this working with Jet War 1.33/Modact 5.30 and IL2 4.12.2. I understand it's a hefty amount of mods that are included and I'm hoping someone with more know-how did some legwork that gets this rolling with the current versions.

DCG and all its fanciness seems awesome (I just now stumbled across it) and I'm eager to get a dynamic Korean campaign going, if possible.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bergkamp on November 15, 2013, 05:43:32 AM
Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:

(http://i1149.photobucket.com/albums/o591/bergkamp96/2013111511-14-43.jpg)

and also get this error log:

Code: [Select]
[Nov 15, 2013 11:13:13 AM] ------------ BEGIN log session -------------
[11:13:13 AM] OpenGL provider: Opengl32.dll
[11:13:13 AM] OpenGL library:
[11:13:13 AM]   Vendor: NVIDIA Corporation
[11:13:13 AM]   Render: GeForce GTX 660 Ti/PCIe/SSE2
[11:13:13 AM]   Version: 4.3.0
[11:13:13 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:13:13 AM] Size: 1920x1080
[11:13:13 AM] ColorBits: 32
[11:13:13 AM] DepthBits: 24
[11:13:13 AM] StencilBits: 8
[11:13:13 AM] isDoubleBuffered: true
[11:13:13 AM]
[11:13:13 AM] *** Looking for Advanced CPU Instructions...
[11:13:13 AM] [x] PentiumPro
[11:13:13 AM] [x] Multimedia (MMX)
[11:13:13 AM] [x] 3D (SSE2)
[11:13:13 AM] [x] 3D (SSE2)
[11:13:13 AM] [-] 3D (3DNow)
[11:13:13 AM] ColourBits 32, ABits 0, ZBits 24
[11:13:13 AM]
[11:13:13 AM] *** Looking for Render API Extensions ...
[11:13:13 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:13:13 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:13:13 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:13:13 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:13:13 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:13:13 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:13:13 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:13:13 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:13:13 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:13:13 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:13:13 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:13:13 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:13:13 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:13:13 AM]
[11:13:13 AM] Maximum texture size : 16384
[11:13:13 AM] Maximum simultaneous textures :4
[11:13:13 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:13:14 AM] ...using "light" Splash Screens...
[11:13:14 AM] 15 Splashscreens available.
[11:13:14 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_05.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_06.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_07.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\updbw_mapex_08.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_maps05.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_textures01.sfs... mounted successfully!
[11:13:14 AM] Trying to AutoMount SFS_AUTO\up_textures02.sfs... mounted successfully!
[11:13:14 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:13:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:13:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:13:16 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:13:16 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:13:16 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:13:16 AM] INTERNAL ERROR: Texture required
[11:13:16 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:13:18 AM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[11:13:18 AM] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[11:13:18 AM] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[11:13:18 AM] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[11:13:18 AM] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[11:13:18 AM] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[11:13:18 AM] java.lang.RuntimeException: Can't set property
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[11:13:18 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:13:18 AM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[11:13:18 AM] at java.lang.Class.forName0(Native Method)
[11:13:18 AM] at java.lang.Class.forName(Unknown Source)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:13:18 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:13:18 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[11:13:18 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:13:18 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:13:18 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:13:18 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:13:18 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[11:13:19 AM] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:19 AM] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:13:19 AM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bergkamp on November 15, 2013, 05:50:36 AM
GRRR. This works properly in preview. I will try again later.

Apologies.

Mr Thickything from Thick City
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Gerax on November 15, 2013, 06:14:12 AM
Bergkamp, you must shorten the log before you paste it here.  :)
The forums editor has a character size limitation (2000 chars),
it simply cuts the later parts of the log (what has happened to your logs)!  :-X

Delete all this "FM called 'FlightModels/XXX..." and "'GL_EXT_paletted_texture....." lines
before pasting the text into the code brackets. Look for lines wich starts with:
"Can't set property.." and/or "java.lang.RuntimeException: ..." etc. ;)

For now I shortened your first and deleted the second attempt as there
is no useful info inside. please try again.  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bergkamp on November 15, 2013, 06:48:08 AM
I understand, Gerax. I was rushing to get to the pub and didn't look at what I was doing.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Gerax on November 15, 2013, 06:53:33 AM
I was rushing to get to the pub
   ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on November 15, 2013, 07:12:00 AM
yes, a good enough excuse, i reckon, lol :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on November 15, 2013, 07:14:59 AM
Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:

do not quote pics please

https://www.sas1946.com/main/index.php/topic,1145.24.html Reply #33
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stefan SG on November 15, 2013, 07:17:36 AM
There is a gear fix of tarakan67 fixing this problem for F-84 in 4.12. Pls check below.

https://www.sas1946.com/main/index.php/topic,1145.msg403378.html#msg403378


Apologies for being a pain, I'm running this updated pack (no loading issues) and I've been messing in FMB with a few jet mods coded for 4.12.2, in particular the F84G Thunderjet and get this:
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bergkamp on November 15, 2013, 07:22:01 AM
Thanks guys. Reading this through the bottom of my Stella glass
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: pinkytt on November 15, 2013, 01:41:51 PM
My 4.12.2 + Jet Era 1.33 + Buttons 10.5 + Engine Mod 2.7 compability List:

Crusader Pack (Vega update): works fine, but incomplete loadout List
A-7 Pack (Vega update): works fine, but incomplete loadout List
F-4 Pack (Last Version): works fine, but incomplete loadout List
Mig-21 Second Generation: works, but sometimes flaps don't work
Mig-21 Third Generation: works, but incomplete loadout List and sometimes flaps don't work.
F-100D and F: Works 100%
MIG-19 and SM-12: Works 100%
Yak-36 and SMF: Works 100%
L159G: Works 100%
MIG-15UTI: Works 100%
Mi-24v: 20% crash

I update the list soon

I'm new here, so can you tell me where to download F-4pack, Crusader pack and A-7 pack? thx
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hellman on November 15, 2013, 02:03:56 PM
Hi guys!

I've been stuck in 4.11.1 with HSFX 6.0.17 for a while and happy to stay with it with our squad. I saw the Jetwar news only just recently and have tried to install it all. I'm getting CTD at 60%.

Here's how I got there.

I followed Anto's instructions here https://www.sas1946.com/main/index.php?topic=15649.0 to a tee....I think!

As there is no MODS folder(that I can find) with HSFX I assumed the engine pack 2.6 and SAS Buttons 10.3 went in the JSGME folder to be activated manually? Or do I need to create a separate MODS folder to add them to? They seem to activate fine but without the Jet-pack working I can't test, and the sounds don't seem any different.

So....I tried a process of elimination trying the coding inserts. When I pasted in the "weapons_ru" and "air_ru" that's when I got the crashes.

So the only thing I can think is the exact place in the coding it needs to be pasted???

And yes, I'm a noob at modding, sorry :(

But if anyone could help, or even post the right coding for those two files(for 4.11.1 HSFX 6.01.17), AND/OR advice on where to put the engine 2.6 and Buttons 10.3 mods I would be eternally greatful.

Tha for all your tireless work SAS and please accept my apologies in advance for my noobness.

Cheers,

Hellman
85FG Flying Foxes.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Obeast44 on November 15, 2013, 05:05:00 PM
 First off, first post! I had to join, there is such a wealth of information and talent represented here.

 I have this game on Steam, I am running 4.12.2, modact 5.3. I installed the buttons, engine mod all linked on the first page, I am getting a CTD at 60%. I will start over with a fresh install and report back.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ultramig688 on November 16, 2013, 02:58:35 PM
 I got the f-4  to work,kind of.i am running 4.12.2,mod act 5.3,engine mod 2.7,buttons 10.5,jetwar 1.33,MiG-21 2 nd and 3rd gen.everthing installed and working . installed f-4 mod with no open canopy mod.here's my problem when I load the f-4 from the QMB everything loads fine.as soon as the mission starts the aircraft is almost uncontrollable I have to trim like hell to get it to stabilize .but I did .then I noticed none of the gauges in the cockpit where working some of them don't even have needles on them.any thoughts?



EDIT: doh,watched videos on YouTube and none of those f-4 gauges worked either.so will wait for a cockpit upgrade.my bad :-X
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on November 16, 2013, 06:25:48 PM
dont hold your breath!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ultramig688 on November 16, 2013, 09:05:48 PM
I can dream can't i :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on November 16, 2013, 09:18:07 PM
yes me too dude.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ultramig688 on November 16, 2013, 09:33:47 PM
As popular as the f-4 is ,and now that it works in 4.12m I am surprised no one has tackled the cockpit and radar problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on November 17, 2013, 01:20:31 AM
What problem?

The cockpit wasn't finished i.e. instruments not animated and as for radar, only one aircraft in game currently has it properly implemented (which is the MiG-19 prototype interceptor). Hopefully soon we can extend this to the MiG-21s and fix the MiG-17PF radar.

I think though that those are only minor issues with F-4 which needs a code and loadout cleanup first.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Ultramig688 on November 17, 2013, 06:20:54 AM
Ok maybe problem wasn't the right word,finished would probably be a better term.i would agree on the code cleanup.but I would think a cockpit with working instruments would be more important than a load out cleanup.at least it has load outs vs incomplete cockpit.now I realize that the f-4 was just a beta , but if the MiG-21 3rd gen can come out as a beta with a working cockpit (minus the radar,I know radar is not easy to implement in a sim) then why can't  the mig-21's biggest opponent and one of the Vietnam era's most important aircraft be given the same amount of attention.if the f-4 is still a WIP that's great but if not I think it would be a mistake.Anto will probably thrash me for some comment but I don't think its right to come out with 3 Russian aircraft (MiG-17,19,21) that work well and not give the f-4 the same attention.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: deSAD on November 17, 2013, 09:03:02 AM
I can not understand the reasons, but I did not get to add the aircraft from Jet Era 1.33 in stationary aircraft :( After adding the necessary lines to a file technics.ini aircrafts from Jet Era do not appear in the "stationary aircraft" in the FMB. With version 1.32 this problem was not there :-[ Has anyone encountered similar? Game version - 4.12.2, Activator - 5.30,  Engine Mod - 2.7, buttons - one that is part of the activator.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on November 17, 2013, 12:37:45 PM
***Important***  If your using This Pack and #UV3 Go here:  https://www.sas1946.com/main/index.php/topic,3258.msg419993.html#msg419993
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hellman on November 17, 2013, 02:34:51 PM
Hi guys!

I've been stuck in 4.11.1 with HSFX 6.0.17 for a while and happy to stay with it with our squad. I saw the Jetwar news only just recently and have tried to install it all. I'm getting CTD at 60%.

Here's how I got there.

I followed Anto's instructions here https://www.sas1946.com/main/index.php?topic=15649.0 to a tee....I think!

As there is no MODS folder(that I can find) with HSFX I assumed the engine pack 2.6 and SAS Buttons 10.3 went in the JSGME folder to be activated manually? Or do I need to create a separate MODS folder to add them to? They seem to activate fine but without the Jet-pack working I can't test, and the sounds don't seem any different.

So....I tried a process of elimination trying the coding inserts. When I pasted in the "weapons_ru" and "air_ru" that's when I got the crashes.

So the only thing I can think is the exact place in the coding it needs to be pasted???

And yes, I'm a noob at modding, sorry :(

But if anyone could help, or even post the right coding for those two files(for 4.11.1 HSFX 6.01.17), AND/OR advice on where to put the engine 2.6 and Buttons 10.3 mods I would be eternally greatful.

Tha for all your tireless work SAS and please accept my apologies in advance for my noobness.

Cheers,

Hellman
85FG Flying Foxes.

Any ideas would be very very welcome!!! PLEASE :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: deSAD on November 17, 2013, 03:09:31 PM
I can not understand the reasons, but I did not get to add the aircraft from Jet Era 1.33 in stationary aircraft :( After adding the necessary lines to a file technics.ini aircrafts from Jet Era do not appear in the "stationary aircraft" in the FMB.
My mistake :-[ I forgot about the file stationary.ini :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 18, 2013, 05:45:06 AM
Sorry, that's my mistake, Mike.

A required base class is missing:
Code: [Select]
Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
This class is defined in the SAS Engine Mod, make sure you've installed it correctly.

The variable named "isTrainer" doesn't exist and used/called in F9F8T.class or F9F_Cougar.class.
F9F87.java, line 33:
Code: [Select]
        super.isTrainer = true;
Best regards - Mike

Now I understand.
is it F9F_Cougar class bug?
(I missed updated v1.0 source of Cougars, I looked at old BETA source once.)

About my thought, this F9F8T isTrainer problem didn't happen on Intel CPU PC.
F9F8T didn't fly on only AMD CPU PC.
(But AMD CPU is my main gaming environment)
I thought that something Intel CPU optimizing option of the compiler enabled or not , at that time.
It was wrong, so.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on November 18, 2013, 07:44:29 AM
No big deal western, hope you got it working now ;)

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: PsychoPilot on November 18, 2013, 03:19:43 PM
I am having a problem adding the aircraft to the air.ini file. Every time I do it crashes.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: matori on November 19, 2013, 06:52:41 AM
Hi,I install my Il-46 to the version 4.12,2m but there little problem ,I dont know wich part must i add to it to make Il-56 Jet.I see menu updates but I dont know in wich order I put them to my Il46.
Can anyone help me please ,greetings to all ~S~
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stratodog on November 19, 2013, 08:37:26 AM
Hi,

Is there a way to have the Sabre pilot with the helmet shield down? (Looks more bad ass that way) ;)
Running this on 4.11.1m with Modact
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: WiredrawnMurder on November 26, 2013, 03:45:17 AM
Hello. I know this question has probably been answered but I've gone through 30 or so pages on this topic and I have not found an answer.

Any-who, I've downloaded Jet War 1.33 and the 1.33 hotfix and everything works fine... except the TU-4. The model is missing, it wouldn't be so much of a problem if the last user on my computer decided to try to use it for multiplayer. Now it doesn't let anyone rearm or even spawn.

I have tried removing the TU-4 from the plane and weapons files but both either crash my game or do nothing.

I need this problem fixed ASAP because now I can't use multiplayer at all.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Griffon_301 on November 26, 2013, 04:06:20 AM
just a quick question regarding the TU-4 - do you have any other mods like Tiger or cowlings or wheels up and running?
look for any hier.him files in there, those might do some bad to your install as well;
I had one in the wheels mod and after remming this out, and applying the hotfix, the TU-4 works as advertised;

also, do you have the sfs files mounted?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: WiredrawnMurder on November 26, 2013, 04:32:09 AM
I put the SFS file contents into SFS_AUTO, the installation recommended this if I didn't want to edit the .rc file.

Even without the AUTO file, if I touch the RC file my game crashes immediately. No splash screen, no main menu, no nothing.

As for the other mods, I have none of them active. I recently did a re-install of Modact 5.30 and never bothered re-activating them thinking the game could crash.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on November 26, 2013, 05:32:11 AM
Tu-4 with ModWheels problem is fixed by "Hotfix001".
https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715

That's JSGME option side problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Fresco23 on November 26, 2013, 12:15:13 PM
As popular as the f-4 is ,and now that it works in 4.12m I am surprised no one has tackled the cockpit and radar problem.

Cromhunt has a gorgeous reskin standing by, you can see it at his site. But I think he will not release it without working instruments. Not sure why... but it's his decision and I didn't push him about it. LOL


Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: csvousden on November 29, 2013, 10:03:16 PM
I have Jetwar 1.33 with 4.12.2 and most of the stuff works fine for me, but even after trying Antos hotfix on page 57, I still get this message with the Fury:  am I alone or does non one else continue to have difficulty flying the FJ-3M?

C

Mission error, ID_06.2: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/fj-3m.fmd'

It is not present in File:
'fjtest'
Mission Cancelled, Error in FM!!!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: csvousden on December 01, 2013, 09:12:43 PM
Okay, I do look foolish.  I applied the hotfix, added a couple of new planes, and then retried my 4.12.2.SAS Jetwar version of the game and it all works!  The FJ-3M is so good I just shot down 3 AI MiG-19s although I missed with both missles--had to use the guns. 

Wow! Am I a happy camper.  I love all of you wonderful modders and envy your talents. 
C
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stratodog on December 02, 2013, 10:28:28 AM
Hi all,

A couple of possible tweaks to this wonderful package (That's what she said)

Perhaps these are already known issues, but just in case:

F-86A-5 "G"-meter is OK, All other F-86 versions and the FJ Fury indicate zero G when at rest on the ground.  Sort of gives you that old floating feeling.  ;)

One more thing:  The pylons should drop with the tanks on the 120 gallon tank for the F-86, thus leaving no pylon remaining on the airplane after dropping tanks.  It was designed that way so you would have a "clean" airplane after getting rid of your tanks.  See picture below of F-86 maintenance from Korea; you can see the tank/pylon combo sitting on the ground in front of the plane.

Cheers

(http://i683.photobucket.com/albums/vv200/steve51b/J47_engine_change_on_F-86E_at_Kimpo_1952.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Heretic on December 03, 2013, 07:29:14 AM
All other F-86 versions and the FJ Fury indicate zero G when at rest on the ground.  Sort of gives you that old floating feeling.  ;)

Well, they could also show relative Gs (i.e. relative to 1G).  ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: speckfire on December 05, 2013, 09:29:39 AM
I'm at my wit's end. I tried everything I can't get the Jets 1.33 to work. As soon as I reach 20% ..CTD!!!!
For some reason it does not like the entry in the air.ini file. As soon as I remove the contents of the jets IL-2 works with no issues.

Here is my installation procedure

1-Clean copy of IL-2 1946 patched to 4.12.2m
2-Installed SAS Modact 5.3   https://www.sas1946.com/main/index.php?topic=37662.0
3-Installed SAS AI Flyables pack 5.3
4-Installed SAS JSGME Modact 5.3
5-Installed SAS JGSME Modact 5.3 Hotfix 001
6-Installed SAS Engine Mod 2.7 for 4.12.2 and Modact 5.3 https://www.sas1946.com/main/index.php/topic,37774.0.html
7-Installed Buttons 10.5

At this stage everything works fine with JGSME mods activated.


I come to install IL-2 1956 Jet Era V 1.33

Following this
Installation for 4.12.2m ONLY:
1) Make sure you are running ModAct 5.3 on Il-2 4.12.2m
2) Make sure you meet the game requirements listed above
3) Extract content to your Il-2 directory
4) Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file
5) Add the latest Hotfix (if any)
6) Add the aircraft lines below NB: If you are new to modding, please read the following guides:
https://www.sas1946.com/main/index.php/topic,15031.0.html
https://www.sas1946.com/main/index.php/topic,1353.0.html
7) If you wish to add the static aircraft, please use the stationary and technics entries AFTER backing up your .inis
8) Run Il-2 with SAS ModAct and enjoy :)

I download the following:

Core Package: Jetwar_13_ContentPackage.7z (129mb approx)
Version 1.33 Hotfix: Jetwar_v133_Hotfix.7z (151kb approx)

1- I then install the following under \Path to IL-2\#SAS\000_1956_Core_v13 with Hotfix
2- Edit air.ini under \Path to IL-2\#SAS\STD\com\maddox\il2\objects  and add the planes

A-1H_Tanker     air.A1H_Tanker 1               NOINFO  usa01 DESERT
F-86A5          air.F_86A5 1                                    usa01 SUMMER
F-86D40           air.F_86D40                               NOINFO  usa01 SUMMER
etc ........

4- Edit plane.properties under \Path to IL-2\#SAS\STD\i18n and add

A-1H_Tanker        A-1H Skyraider Tanker, 1955
F-86A5            F-86A-5 Sabre, 1949
F-86D40           F-86D-40 Sabre Dog, 1953
etc...

5- Edit weapons.properties  \Path to IL-2\#SAS\STD\i18n and add

#####################################################################
# A-1H_Tanker
#####################################################################
A-1H_Tanker.default                     Default
A-1H_Tanker.2x DT                    Droptanks
A-1H_Tanker.none                        Empty

etc etc etc.


Where have I gone wrong??? Can you guru's help me out?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: speckfire on December 05, 2013, 12:17:54 PM
I was able to figure out the error log log.lst

It keeps on pointing to missing stuff, classes under \IL-2path\#SAS\com\maddox\il2\objects

There is only 1 file there, catapults.ini. Are there supposed to be more?

The SAS Engine mod v2.7 has only that file there.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 05, 2013, 12:29:32 PM
It keeps on pointing to missing stuff, classes under \IL-2path\#SAS\com\maddox\il2\objects

There is only 1 file there, catapults.ini. Are there supposed to be more?

The SAS Engine mod v2.7 has only that file there.

Is that the right path?


catapults.ini may be in \IL-2path\#SAS\!SAS_Engine_Mod\com\maddox\il2\object
there isn't the place classfiles set.
only catapults.ini, as is.

classfiles need to be set in \IL-2path\#SAS\!SAS_Engine_Mod\
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: speckfire on December 05, 2013, 12:57:54 PM

Is that the right path?

catapults.ini may be in \IL-2path\#SAS\!SAS_Engine_Mod\com\maddox\il2\object
there isn't the place classfiles set.
only catapults.ini, as is.

classfiles need to be set in \IL-2path\#SAS\!SAS_Engine_Mod\


Bingo !!!!!!!

I extracted the files incorrectly for the Engine mod under #SAS. All is good now !!!!!!

Thanks a lot for your help. I was this close to loosing it LOL :)  :) :) :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: duffys tavern on December 05, 2013, 04:22:16 PM
Anyone heard an update on AMT's Hawker Hunter? Like everyone else, been really lookin' forward to this bird. Hope we don't loose it. Those guys do a swell job over there.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: The_Alaska_Man on December 06, 2013, 09:31:02 PM
Anyone heard an update on AMT's Hawker Hunter? Like everyone else, been really lookin' forward to this bird. Hope we don't loose it. Those guys do a swell job over there.

It's being worked on don't worry  ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: rickster on December 07, 2013, 02:41:56 PM
I downloaded this and am enjoying except the Tu-4 doesn't fly.Also,where does the filelist in the package go?Does it go anywhere?Thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 07, 2013, 02:47:33 PM
I downloaded this and am enjoying except the Tu-4 doesn't fly.Also,where does the filelist in the package go?Does it go anywhere?Thanks.

please see
https://www.sas1946.com/main/index.php/topic,15649.msg421872.html#msg421872
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: speckfire on December 07, 2013, 06:33:31 PM
I have some keyboard assignments like Refueling probe, parachute missing....any ideas ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on December 08, 2013, 02:07:13 AM
Reinstall SAS engine mod
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: speckfire on December 08, 2013, 11:50:56 AM
Thanks Tarakan67...Got it working :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: 4S_Vega on December 11, 2013, 04:51:00 AM
just installed 1.33 on SAS ModAct on 4.12.1

noticed that F-86K (i've tested only this) got overheat immediately

i don't know if other aircrafts make the same

have you fixed it or need work?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: speckfire on December 11, 2013, 09:38:42 AM
Download the latest buttons 10.5. I think it should take care of it.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: 4S_Vega on December 11, 2013, 11:25:49 AM
Download the latest buttons 10.5. I think it should take care of it.

link please  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on December 11, 2013, 11:29:47 AM
https://www.sas1946.com/main/index.php/topic,37774.0.html

https://www.mediafire.com/download/6379l1dt08hdw7r/SAS_Buttons_105_Test_10Nov13.7z

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: 4S_Vega on December 11, 2013, 11:40:18 AM
tnx man!  ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Sputty on December 15, 2013, 07:50:16 PM
I'm sorry, where does the hotfix go?
I've tried to get this game for about a year now, this is the only time I think I understand most of it...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: dsawan on December 22, 2013, 09:03:38 PM
Hi, just noticed an issue with the F-86A5. It gives me a runtime error when i load it at 100 percent and have to exit to desktop. tried another 86 or the f-40 and it worked. Any idea? thanks. install is DBW 1.7 MODDED.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: C0wBoY on January 02, 2014, 02:27:32 PM
My game crashed after starting (20%)...
Please Help!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Dahlberg on January 11, 2014, 06:57:50 PM
What does the hotfix do and where does it go? Please help!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on January 11, 2014, 07:01:57 PM
Un zip it and drag and drop into your #SAS Folder say yes to over write!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BT~walker on January 13, 2014, 07:57:31 AM
I was making some tests with AI jets fighting each other (2 pairs)... but they seem to use guns exclusively... they never used their missiles
though had the chance... Is this only me or a general thing with Jet War ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: mdewals on January 14, 2014, 05:50:57 AM
I was making some tests with AI jets fighting each other (2 pairs)... but they seem to use guns exclusively... they never used their missiles
though had the chance... Is this only me or a general thing with Jet War ?

What level are the pilots? I've been doing some QMB flights and I noticed they did fire them at me.
Maybe they cannot get a good lock or pulling too much G's.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Gerax on January 14, 2014, 05:58:54 AM
but they seem to use guns exclusively... they never used their missiles

I tried some missions to test my games FPS in 4.12 MA5.3 yesterday.

I scrambled with 8 MiG-17 and later MiG-19s against 16 B-29 and 8 F-86K or F-100s with missiles.
Played this with variants 6-7 times and was shot down 4 times with missiles!  ???
Oh yes, missiles are used by AI, I can tell you.  ;D

The QMB mission is here if you will try:
Code: [Select]
[MAIN]
  MAP Crimea/load.ini
  TIME 12.000002
  CloudType 0
  CloudHeight 1000.0
  player r0100
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 7
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0100
  r0101
  r0102
  r0103
  r0110
  r0111
  r0112
  r0113
  g0100
  g0101
  g0102
  g0103
  g0110
  g0111
  g0112
  g0113
[r0100]
  Planes 4
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0100_Way]
  TAKEOFF_002 73573.79 36280.83 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 72584.44 38407.04 500.00 300.00 &0
  NORMFLY 71781.75 40163.22 500.00 300.00 &0
  NORMFLY 62403.48 32680.76 500.00 300.00 g0100 1 &0
  NORMFLY 75267.21 38474.72 500.00 300.00 g0100 3 &0
  NORMFLY 79221.14 39804.98 500.00 300.00 &0
  NORMFLY 98030.36 51632.41 500.00 300.00 &0
  NORMFLY 77228.32 29185.46 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0101]
  Planes 4
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0101_Way]
  TAKEOFF_002 73590.71 36244.45 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 72586.79 38402.98 500.00 300.00 &0
  NORMFLY 71777.07 40182.28 500.00 300.00 &0
  NORMFLY 62554.52 32282.36 500.00 300.00 g0101 1 &0
  NORMFLY 75467.77 38121.96 500.00 300.00 g0101 3 &0
  NORMFLY 79362.67 39489.27 500.00 300.00 &0
  NORMFLY 98117.10 51545.24 500.00 300.00 &0
  NORMFLY 77100.85 29102.32 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0102]
  Planes 4
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0102_Way]
  TAKEOFF_002 73606.97 36208.80 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 72588.03 38400.12 500.00 300.00 &0
  NORMFLY 71761.13 40212.32 500.00 300.00 &0
  NORMFLY 62565.58 31987.10 500.00 300.00 g0102 1 &0
  NORMFLY 75654.13 37800.30 500.00 300.00 g0102 3 &0
  NORMFLY 79837.25 39268.58 500.00 300.00 &0
  NORMFLY 98263.93 51443.27 500.00 300.00 &0
  NORMFLY 77059.84 28878.58 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0103]
  Planes 4
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0103_Way]
  TAKEOFF_002 73624.28 36172.25 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 72585.60 38404.89 500.00 300.00 &0
  NORMFLY 71744.77 40249.66 500.00 300.00 &0
  NORMFLY 62814.81 31610.72 500.00 300.00 g0103 1 &0
  NORMFLY 75812.47 37451.95 500.00 300.00 g0103 3 &0
  NORMFLY 80257.24 38765.34 500.00 300.00 &0
  NORMFLY 98447.65 51307.85 500.00 300.00 &0
  NORMFLY 76926.90 28872.93 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0110]
  Planes 1
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0110_Way]
  NORMFLY 55193.20 56076.13 500.00 300.00 &0
  NORMFLY 65417.22 35709.54 500.00 300.00 g0110 1 &0
  NORMFLY 74137.26 38140.91 500.00 300.00 g0110 2 &0
  NORMFLY 78242.44 39478.03 500.00 300.00 g0110 3 &0
  NORMFLY 97332.84 51279.21 500.00 300.00 g0110 4 &0
  NORMFLY 77155.74 29147.86 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0111]
  Planes 1
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0111_Way]
  NORMFLY 54594.92 55575.31 500.00 300.00 &0
  NORMFLY 65508.85 34896.29 500.00 300.00 g0111 1 &0
  NORMFLY 74337.83 37630.87 500.00 300.00 g0111 2 &0
  NORMFLY 78578.20 39114.44 500.00 300.00 g0111 3 &0
  NORMFLY 97629.19 51183.46 500.00 300.00 g0111 4 &0
  NORMFLY 77284.29 29194.09 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0112]
  Planes 1
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0112_Way]
  NORMFLY 53810.52 55432.79 500.00 300.00 &0
  NORMFLY 65773.11 34216.12 500.00 300.00 g0112 1 &0
  NORMFLY 74470.66 37298.42 500.00 300.00 g0112 2 &0
  NORMFLY 78764.09 38826.04 500.00 300.00 g0112 3 &0
  NORMFLY 97770.15 51034.78 500.00 300.00 g0112 4 &0
  NORMFLY 77057.30 29119.77 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[r0113]
  Planes 1
  Skill 1
  Class air.P_80A
  Fuel 100
  weapons default
[r0113_Way]
  NORMFLY 53440.21 54891.68 500.00 300.00 &0
  NORMFLY 65894.86 33689.13 500.00 300.00 g0113 1 &0
  NORMFLY 74729.93 36947.26 500.00 300.00 g0113 2 &0
  NORMFLY 79084.79 38606.77 500.00 300.00 g0113 3 &0
  NORMFLY 97903.24 50863.15 500.00 300.00 g0113 4 &0
  NORMFLY 77140.02 29043.54 500.00 300.00 &0
  LANDING 73633.77 36171.84 0 0 &0
[g0100]
  Planes 4
  Skill 1
  Class air.B_29
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 45426.41 24609.91 500.00 300.00 &0
  NORMFLY 68039.32 35258.40 500.00 300.00 &0
  GATTACK 72621.89 37357.70 500.00 300.00 &0
  NORMFLY 75669.97 38652.56 500.00 300.00 &0
  NORMFLY 79821.06 40075.13 500.00 300.00 &0
  NORMFLY 111051.32 62995.05 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0101]
  Planes 4
  Skill 1
  Class air.B_29
  Fuel 100
  weapons default
[g0101_Way]
  NORMFLY 45419.93 24256.15 500.00 300.00 &0
  NORMFLY 68115.87 34874.16 500.00 300.00 &0
  GATTACK 72591.63 36929.02 500.00 300.00 &0
  NORMFLY 75867.51 38329.70 500.00 300.00 &0
  NORMFLY 79828.02 39665.97 500.00 300.00 &0
  NORMFLY 111462.20 63192.75 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0102]
  Planes 4
  Skill 1
  Class air.B_29
  Fuel 100
  weapons default
[g0102_Way]
  NORMFLY 45298.83 23828.37 500.00 300.00 &0
  NORMFLY 68214.59 34571.01 500.00 300.00 &0
  GATTACK 73409.68 36840.20 500.00 300.00 &0
  NORMFLY 76037.19 37974.69 500.00 300.00 &0
  NORMFLY 80315.24 39492.39 500.00 300.00 &0
  NORMFLY 110589.85 62778.57 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0103]
  Planes 4
  Skill 1
  Class air.B_29
  Fuel 100
  weapons default
[g0103_Way]
  NORMFLY 45758.87 23636.82 500.00 300.00 &0
  NORMFLY 68819.49 34436.27 500.00 300.00 &0
  GATTACK 73198.01 36378.33 500.00 300.00 &0
  NORMFLY 76256.38 37670.10 500.00 300.00 &0
  NORMFLY 80642.51 39096.20 500.00 300.00 &0
  NORMFLY 112277.53 63573.65 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0110]
  Planes 4
  Skill 1
  Class air.B_24J100
  Fuel 100
  weapons default
[g0110_Way]
  NORMFLY 44519.61 24164.97 500.00 300.00 g0100 0 &0
  NORMFLY 61881.73 32489.68 500.00 300.00 r0100 3 &0
  NORMFLY 74682.90 38209.48 500.00 300.00 r0100 4 &0
  NORMFLY 78729.28 39571.02 500.00 300.00 r0100 5 &0
  NORMFLY 97788.64 51455.19 500.00 300.00 r0100 6 &0
  NORMFLY 112775.18 63855.62 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0111]
  Planes 4
  Skill 1
  Class air.B_24J100
  Fuel 100
  weapons default
[g0111_Way]
  NORMFLY 44460.45 23776.36 500.00 300.00 g0101 0 &0
  NORMFLY 61940.34 32019.13 500.00 300.00 r0101 3 &0
  NORMFLY 74785.95 37783.18 500.00 300.00 r0101 4 &0
  NORMFLY 78881.54 39189.71 500.00 300.00 r0101 5 &0
  NORMFLY 97886.27 51352.41 500.00 300.00 r0101 6 &0
  NORMFLY 112603.55 63654.37 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0112]
  Planes 4
  Skill 1
  Class air.B_24J100
  Fuel 100
  weapons default
[g0112_Way]
  NORMFLY 44387.56 23396.23 500.00 300.00 g0102 0 &0
  NORMFLY 62093.76 31749.51 500.00 300.00 r0102 3 &0
  NORMFLY 74939.50 37503.72 500.00 300.00 r0102 4 &0
  NORMFLY 79196.05 38947.93 500.00 300.00 r0102 5 &0
  NORMFLY 97923.48 51159.85 500.00 300.00 r0102 6 &0
  NORMFLY 112626.83 63737.09 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[g0113]
  Planes 4
  Skill 1
  Class air.B_24J100
  Fuel 100
  weapons default
[g0113_Way]
  NORMFLY 44970.84 23245.50 500.00 300.00 g0103 0 &0
  NORMFLY 62397.80 31455.37 500.00 300.00 r0103 3 &0
  NORMFLY 75176.20 37180.28 500.00 300.00 r0103 4 &0
  NORMFLY 79524.24 38581.32 500.00 300.00 r0103 5 &0
  NORMFLY 98051.97 50945.59 500.00 300.00 r0103 6 &0
  NORMFLY 112479.83 63647.52 500.00 300.00 &0
  LANDING 116405.92 65650.11 0 0 &0
[Chiefs]
  0_Chief Ships.Tral 1 0 2 1.0
  1_Chief Ships.Tramp 1 0 2 1.0
  2_Chief Ships.Tanker 1 0 2 1.0
[0_Chief_Road]
  71844.49 41743.27 120.00 0 2 2.5
  76434.86 41268.41 120.00 0 4 2.5
  77300.00 41100.00 120.00
  79402.00 40900.00 120.00
  79402.77 40991.41 120.00
[1_Chief_Road]
  71330.06 41703.70 120.00 0 2 2.5722224712371826
  76157.85 41189.26 120.00 0 4 2.5722224712371826
  77500.00 41100.00 120.00
  78002.00 40598.00 120.00
  78057.32 40516.55 120.00
[2_Chief_Road]
  70894.78 41980.71 120.00 0 2 2.5
  75959.98 41426.68 120.00 0 3 2.5
  77002.00 41100.00 120.00
  77028.45 41149.70 120.00 0 3 2.5
  77198.00 41100.00 120.00
  77740.74 40833.12 120.00
[NStationary]
  5_Static vehicles.planes.Plane$U_2VS 1 72661.95 37013.30 425.00 0.0 null 2 1.0 null 0
  6_Static vehicles.planes.Plane$U_2VS 1 72684.40 37023.18 425.00 0.0 null 2 1.0 null 0
  7_Static vehicles.planes.Plane$U_2VS 1 72702.14 37031.49 425.00 0.0 null 2 1.0 null 0
  8_Static vehicles.planes.Plane$YAK_9 1 72614.77 37389.28 425.00 0.0 null 2 1.0 null 0
  9_Static vehicles.planes.Plane$YAK_9 1 72630.32 37396.60 425.00 0.0 null 2 1.0 null 0
  10_Static vehicles.planes.Plane$YAK_9 1 72669.66 37415.81 425.00 0.0 null 2 1.0 null 0
  11_Static vehicles.planes.Plane$YAK_9 1 72655.94 37394.77 425.00 0.0 null 2 1.0 null 0
  12_Static vehicles.planes.Plane$YAK_9 1 72604.71 37356.35 335.00 0.0 null 2 1.0 null 0
  13_Static vehicles.planes.Plane$YAK_9 1 72612.03 37340.80 335.00 0.0 null 2 1.0 null 0
  14_Static vehicles.planes.Plane$YAK_9 1 72597.39 37369.16 335.00 0.0 null 2 1.0 null 0
  15_Static vehicles.planes.Plane$YAK_9 1 72617.52 37327.08 335.00 0.0 null 2 1.0 null 0
  16_Static vehicles.planes.Plane$YAK_9 1 72623.92 37315.18 335.00 0.0 null 2 1.0 null 0
  17_Static vehicles.planes.Plane$YAK_9 1 72629.41 37303.29 335.00 0.0 null 2 1.0 null 0
  18_Static vehicles.planes.Plane$YAK_9 1 72634.90 37290.48 335.00 0.0 null 2 1.0 null 0
  64_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116993.54 66149.18 420.00 0.0
  65_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117880.40 66394.77 420.00 0.0
  66_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117784.89 66558.50 420.00 0.0
  67_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117129.98 65930.87 420.00 0.0
  68_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116352.27 65739.85 420.00 0.0
  69_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116434.13 65576.13 420.00 0.0
  70_Static vehicles.lights.Searchlight$SL_ManualBlue 2 116979.89 65412.40 420.00 0.0
  71_Static vehicles.stationary.Siren$SirenCity 2 116911.67 65507.91 420.00 0.0
  72_Static vehicles.stationary.Siren$SirenCity 2 116938.96 66244.69 420.00 0.0
  73_Static vehicles.lights.Searchlight$SL_ManualBlue 2 117307.35 66558.50 420.00 0.0
  74_Static vehicles.stationary.Siren$SirenCity 2 117430.15 66080.96 420.00 0.0
  79_Static vehicles.artillery.Artillery$Flak38_20mm 2 116434.13 65794.43 420.00 0.0 0 1 1
  80_Static vehicles.artillery.Artillery$Flak38_20mm 2 116515.10 65576.13 420.00 0.0 0 1 1
  81_Static vehicles.artillery.Artillery$Flak38_20mm 2 117839.47 66312.91 420.00 0.0 0 1 1
  82_Static vehicles.artillery.Artillery$Flak38_20mm 2 117662.10 66531.21 420.00 0.0 0 1 1
  75_Static vehicles.artillery.Artillery$Flak18_37mm 2 117266.42 66585.79 420.00 0.0 0 1 1
  76_Static vehicles.artillery.Artillery$Flak18_37mm 2 117116.33 65876.30 420.00 0.0 0 1 1
  78_Static vehicles.artillery.Artillery$Flak18_37mm 2 116938.96 66121.89 420.00 0.0 0 1 1
  77_Static vehicles.artillery.Artillery$Flak18_37mm 2 116925.32 65385.11 420.00 0.0 0 1 1
  83_Static vehicles.artillery.Artillery$Flak18_88mm 2 116898.03 66176.47 420.00 0.0 0 1 1
  84_Static vehicles.artillery.Artillery$Flak18_88mm 2 117170.91 65876.30 420.00 0.0 0 1 1
  85_Static vehicles.artillery.Artillery$Flak18_88mm 2 116502.35 65521.55 420.00 0.0 0 1 1
  86_Static vehicles.artillery.Artillery$Flak18_88mm 2 117730.32 66585.79 420.00 0.0 0 1 1
  87_Static vehicles.stationary.Siren$SirenCity 1 72937.16 36826.52 420.00 0.0
  88_Static vehicles.stationary.Siren$SirenCity 1 72991.56 37302.51 420.00 0.0
  89_Static vehicles.stationary.Siren$SirenCity 1 73549.14 36840.12 420.00 0.0
  90_Static vehicles.lights.Searchlight$SL_ManualBlue 1 72855.56 37601.70 420.00 0.0
  91_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73059.55 37669.70 420.00 0.0
  92_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73549.14 36160.15 420.00 0.0
  93_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73698.73 36214.54 420.00 0.0
  94_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73399.54 37003.32 420.00 0.0
  95_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73127.55 36921.72 420.00 0.0
  96_Static vehicles.lights.Searchlight$SL_ManualBlue 1 73780.33 36853.72 420.00 0.0
  97_Static vehicles.lights.Searchlight$SL_ManualBlue 1 72651.57 37112.11 420.00 0.0
  98_Static vehicles.artillery.Artillery$Maxime 1 72874.69 37568.92 420.00 0.0 0 1 1
  99_Static vehicles.artillery.Artillery$Maxime 1 73088.09 37625.83 420.00 0.0 0 1 1
  100_Static vehicles.artillery.Artillery$Maxime 1 73699.83 36288.53 420.00 0.0 0 1 1
  101_Static vehicles.artillery.Artillery$Maxime 1 73500.66 36188.95 420.00 0.0 0 1 1
  102_Static vehicles.artillery.Artillery$Maxime4 1 73201.90 36843.37 420.00 0.0 0 1 1
  103_Static vehicles.artillery.Artillery$Maxime4 1 73358.39 37070.99 420.00 0.0 0 1 1
  104_Static vehicles.artillery.Artillery$Zenit61K 1 72604.38 37156.35 420.00 0.0 0 1 1
  105_Static vehicles.artillery.Artillery$Zenit61K 1 73429.52 37070.99 420.00 0.0 0 1 1
  106_Static vehicles.artillery.Artillery$Zenit61K 1 73827.87 36829.14 420.00 0.0 0 1 1
  107_Static vehicles.artillery.Artillery$Zenit61K 1 73102.31 36871.82 420.00 0.0 0 1 1
  108_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 72874.69 36644.20 420.00 0.0 0 1 1
  109_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 73443.75 37170.58 420.00 0.0 0 1 1
  110_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 73571.79 36601.52 420.00 0.0 0 1 1
  111_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 72945.82 37284.39 420.00 0.0 0 1 1
  112_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 78784.87 40536.73 420.00 0.0 0 1 1
  113_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 79206.30 40483.68 420.00 0.0 0 1 1
  114_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 78430.50 40098.92 420.00 0.0 0 1 1
  115_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 78553.33 40353.34 420.00 0.0 0 1 1
  116_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 78809.00 40557.63 420.00 0.0 0 1 1
  117_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 79184.10 40483.68 420.00 0.0 0 1 1
  118_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 77006.61 40633.84 420.00 0.0 0 1 1
  119_Static vehicles.artillery.Artillery$Zenit25mm_1940 1 77011.99 41536.15 455.00 0.0 0 1 1
  120_Static ships.Ship$G5 1 78360.75 40290.61 555.00 0.0 0 2 1.0
  121_Static ships.Ship$G5 1 78387.94 40283.11 555.00 0.0 0 2 1.0
  122_Static ships.Ship$G5 1 78373.08 40276.07 555.00 0.0 0 2 1.0
  123_Static ships.Ship$BBK1124_1943 1 78474.71 40437.89 575.00 0.0 0 2 1.0
  124_Static ships.Ship$BBK1124_1943 1 78399.66 40478.53 575.00 0.0 0 2 1.0
  125_Static ships.Ship$Destroyer_USSR_Type7 1 78612.28 40680.99 590.00 0.0 0 2 1.0
  126_Static ships.Ship$Destroyer_USSR_Type7 1 79253.12 40649.63 645.00 0.0 0 2 1.0
  127_Static ships.Ship$Tramp 1 79004.30 40694.90 640.00 0.0 0 2 1.0
  128_Static ships.Ship$Tramp 1 79213.38 40614.86 645.00 0.0 0 2 1.0
  129_Static ships.Ship$Tramp 1 79178.60 40751.17 555.00 0.0 0 2 1.0
  130_Static ships.Ship$Tanker 1 78506.05 40668.70 500.00 0.0 0 2 1.0
  131_Static ships.Ship$Tanker 1 78798.30 40664.13 610.00 0.0 0 2 1.0
  150_Static vehicles.stationary.Stationary$ZIS5_PC 1 73418.88 37188.26 579.84 0.0
  151_Static vehicles.stationary.Stationary$ZIS5_PC 1 73373.82 37158.39 459.84 0.0
  152_Static vehicles.stationary.Stationary$ZIS5_PC 1 73262.42 36470.17 459.84 0.0
  154_Static vehicles.stationary.Stationary$ZIS6_fuel 1 72619.50 37028.48 459.84 0.0
  153_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73265.83 36499.53 714.84 0.0
  155_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73584.01 37046.94 714.84 0.0
  156_Static vehicles.stationary.Stationary$ZIS6_fuel 1 72584.25 37369.75 714.84 0.0
  157_Static vehicles.stationary.Stationary$GAZ_M1 1 72577.96 37353.68 384.84 0.0
  158_Static vehicles.stationary.Stationary$GAZ67 1 72599.43 37334.63 684.84 0.0
  159_Static vehicles.stationary.Stationary$GAZ67 1 72646.82 37013.42 684.84 0.0
  160_Static vehicles.stationary.Stationary$GAZ67 1 73236.65 36490.75 684.84 0.0
  161_Static vehicles.stationary.Stationary$GAZ67 1 73777.11 36907.13 684.84 0.0
  162_Static vehicles.stationary.Stationary$GAZ67 1 73795.77 36945.07 384.84 0.0
  163_Static vehicles.stationary.Stationary$ZIS5_medic 1 73770.23 36915.40 384.84 0.0
  164_Static vehicles.stationary.Stationary$ZIS5_medic 1 73767.97 36908.89 384.84 0.0
  165_Static vehicles.stationary.Stationary$ZIS5_radio 1 73768.73 36883.85 384.84 0.0
  166_Static vehicles.stationary.Stationary$ZIS5_radio 1 72586.34 37361.81 384.84 0.0
  175_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73875.36 36492.73 714.84 0.0
  176_Static vehicles.stationary.Stationary$ZIS6_fuel 1 73940.27 36544.44 409.84 0.0
  177_Static vehicles.stationary.Stationary$GAZ67 1 73933.63 36535.99 684.84 0.0
  178_Static vehicles.stationary.Stationary$GAZ67 1 73785.61 36456.35 564.84 0.0
  179_Static vehicles.radios.Beacon$Grossdeutscher_Rundfunk 1 78952.62 33407.68 360.00 0.0
  46_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116627.98 66056.30 609.84 0.0
  36_Static vehicles.planes.Plane$B_29 2 116730.26 65361.59 239.84 0.0 cq 2 1.0 null 0
  37_Static vehicles.planes.Plane$B_29 2 116783.41 65391.13 239.84 0.0 cq 2 1.0 null 0
  141_Static vehicles.stationary.Stationary$Chevrolet_medic_US 2 116769.46 65340.20 599.84 0.0
  139_Static vehicles.stationary.Stationary$OpelBlitz6700A_fuel 2 116727.75 65346.58 619.84 0.0
  50_Static vehicles.stationary.Stationary$Chevrolet_radio_US 2 116755.84 65336.49 599.84 0.0
  51_Static vehicles.stationary.Stationary$Chevrolet_medic_US 2 116773.48 65342.38 599.84 0.0
  52_Static vehicles.stationary.Stationary$WillisMBt_US 2 117107.56 65415.82 554.84 0.0
  53_Static vehicles.stationary.Stationary$WillisMBt_US 2 117110.50 65929.00 599.84 0.0
  54_Static vehicles.stationary.Stationary$WillisMBt_US 2 116995.25 66514.24 599.84 0.0
  55_Static vehicles.stationary.Stationary$WillisMBt_US 2 117474.57 66654.71 564.84 0.0
  56_Static vehicles.stationary.Stationary$Chevrolet_medic_US 2 117422.29 66750.55 419.84 0.0
  0_Static vehicles.stationary.Smoke$Smoke13 1 72941.67 37702.43 360.00 35.00
  1_Static vehicles.stationary.Smoke$Smoke13 0 72938.38 37701.18 360.00 35.00
  2_Static vehicles.stationary.Smoke$Smoke13 0 72934.55 37699.66 360.00 35.00
  3_Static vehicles.stationary.Smoke$Smoke13 0 72931.24 37698.09 360.00 35.00
  4_Static vehicles.stationary.Smoke$Smoke13 0 72927.36 37696.29 360.00 35.00
  19_Static vehicles.stationary.Smoke$Smoke13 0 72923.76 37694.71 360.00 35.00
  20_Static vehicles.stationary.Smoke$Smoke13 0 72919.77 37692.75 360.00 35.00
  21_Static vehicles.stationary.Smoke$Smoke13 0 72916.68 37691.00 360.00 35.00
  22_Static vehicles.stationary.Smoke$Smoke13 0 72912.64 37689.21 360.00 35.00
  23_Static vehicles.stationary.Smoke$Smoke13 0 72909.04 37687.63 360.00 35.00
  24_Static vehicles.stationary.Smoke$Smoke13 0 72905.33 37685.89 360.00 35.00
  25_Static vehicles.stationary.Smoke$Smoke13 0 73668.63 36144.06 360.00 35.00
  26_Static vehicles.stationary.Smoke$Smoke13 0 73665.25 36142.54 360.00 35.00
  27_Static vehicles.stationary.Smoke$Smoke13 0 73661.54 36140.63 360.00 35.00
  28_Static vehicles.stationary.Smoke$Smoke13 0 73657.84 36139.06 360.00 35.00
  29_Static vehicles.stationary.Smoke$Smoke13 0 73654.18 36137.49 360.00 35.00
  30_Static vehicles.stationary.Smoke$Smoke13 0 73650.70 36135.91 360.00 35.00
  31_Static vehicles.stationary.Smoke$Smoke13 0 73647.05 36133.89 360.00 35.00
  32_Static vehicles.stationary.Smoke$Smoke13 0 73639.74 36130.74 360.00 35.00
  33_Static vehicles.stationary.Smoke$Smoke13 0 73632.38 36127.43 360.00 35.00
  34_Static vehicles.stationary.Smoke$Smoke13 0 73636.26 36129.11 360.00 35.00
  35_Static vehicles.stationary.Smoke$Smoke13 0 73643.34 36132.15 360.00 35.00
  38_Static vehicles.stationary.Smoke$Smoke12 0 73667.05 36147.60 360.00 35.00
  39_Static vehicles.stationary.Smoke$Smoke12 0 73663.74 36154.79 360.00 35.00
  40_Static vehicles.stationary.Smoke$Smoke12 0 73660.36 36161.99 360.00 35.00
  41_Static vehicles.stationary.Smoke$Smoke12 0 73657.05 36169.46 360.00 35.00
  42_Static vehicles.stationary.Smoke$Smoke12 0 73653.51 36176.77 360.00 35.00
  43_Static vehicles.stationary.Smoke$Smoke12 0 73650.08 36183.68 360.00 35.00
  44_Static vehicles.stationary.Smoke$Smoke12 0 73646.54 36190.98 360.00 35.00
  45_Static vehicles.stationary.Smoke$Smoke12 0 73643.34 36198.46 360.00 35.00
  47_Static vehicles.stationary.Smoke$Smoke12 0 73640.02 36205.71 360.00 35.00
  48_Static vehicles.stationary.Smoke$Smoke12 0 73636.31 36213.01 360.00 35.00
  49_Static vehicles.stationary.Smoke$Smoke12 0 73633.17 36219.87 360.00 35.00
  57_Static vehicles.stationary.Smoke$Smoke12 0 73629.96 36227.18 360.00 35.00
  58_Static vehicles.stationary.Smoke$Smoke12 0 73626.20 36234.76 360.00 35.00
  59_Static vehicles.stationary.Smoke$Smoke12 0 73622.94 36242.01 360.00 35.00
  60_Static vehicles.stationary.Smoke$Smoke12 0 73619.73 36248.92 360.00 35.00
  62_Static vehicles.stationary.Smoke$Smoke12 0 73612.77 36263.53 360.00 35.00
  132_Static vehicles.stationary.Smoke$Smoke12 0 73606.30 36278.37 360.00 35.00
  134_Static vehicles.stationary.Smoke$Smoke12 0 73599.17 36292.53 360.00 35.00
  136_Static vehicles.stationary.Smoke$Smoke12 0 73592.59 36307.20 360.00 35.00
  138_Static vehicles.stationary.Smoke$Smoke12 0 73585.85 36321.36 360.00 35.00
  142_Static vehicles.stationary.Smoke$Smoke12 0 73578.88 36336.48 360.00 35.00
  144_Static vehicles.stationary.Smoke$Smoke12 0 73572.19 36350.81 360.00 35.00
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  148_Static vehicles.stationary.Smoke$Smoke12 0 73558.65 36379.64 360.00 35.00
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[Buildings]
[StaticCamera]
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[Bridge]
[House]
[FrontMarker]
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  FrontMarker1 74900.78 60932.59 1
  FrontMarker2 97709.12 51176.90 1
  FrontMarker3 109000.67 30373.12 1
  FrontMarker4 109000.67 2608.73 1
  FrontMarker5 40779.67 76741.19 2
  FrontMarker6 76488.34 65314.42 2
  FrontMarker7 98692.65 53887.64 2
  FrontMarker8 111028.37 31293.79 2
  FrontMarker9 111028.37 2856.69 2

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BT~walker on January 14, 2014, 08:07:03 AM
Yeap ! :) Faulse alarm... They do fight !
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Boomer on January 17, 2014, 08:27:26 AM
Thx for the mission Gerax,that was a lot of fun and excitement
been playing this Morning with one of my Grandkids,at 5 years old he is becoming quite the Fighter Jock  :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: mikoyan99 on February 02, 2014, 12:11:59 PM
I've posted this in the using mods section, but i'll repeat it here where the specific expetise are; i'm a=getting a 60% crash
------------------------------------------------------

I've been trying to update to Jetwar 1.3 today, without avail - I keep getting a 60% crash. I was running v1.2 on a 4.101 install.

I've tried:
-re-downloading AI/Engines/Hotkeys etc. One of the solution threads on here mentions the .rc files in connection with this but I can't find anything in the readme of this particular mod. I'm on version 2.5.
-upgrading to buttons 10.3
-removing every 3rd party jetwar related mod I can find
-installing the jetwar 1.3   4.101 bomb patch
-checking the .rc file to see that the SFS references are still there. They are, and i've overwritten the v1.2 files with 1.3 version
-combing through air.ini for extra aircraft/missing parts etc


And to be honest, i'm a bit stumped. I need to upgrade really as I want to do some more advanced aircraft. I'm confident I can get v1.2 back up if I need to though.

This is my logfile; I can't make much of it, although it looks like buttons could be part of the problem:

Code: [Select]
[02.02.2014 17:57:23] ------------ BEGIN log session -------------
[17:57:23] OpenGL provider: Opengl32.dll
[17:57:25] OpenGL library:
[17:57:25]   Vendor: ATI Technologies Inc.
[17:57:25]   Render: ATI Radeon HD 4850
[17:57:25]   Version: 3.3.11653 Compatibility Profile Context
[17:57:25]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:57:25] Size: 1024x768
[17:57:25] ColorBits: 32
[17:57:25] DepthBits: 24
[17:57:25] StencilBits: 8
[17:57:25] isDoubleBuffered: true
[17:57:25]
[17:57:25] *** Looking for Advanced CPU Instructions...
[17:57:25] [x] PentiumPro
[17:57:25] [x] Multimedia (MMX)
[17:57:25] [x] 3D (SSE4)
[17:57:25] [x] 3D (SSE4)
[17:57:25] [-] 3D (3DNow)
[17:57:25] ColourBits 32, ABits 8, ZBits 24
[17:57:25]
[17:57:25] *** Looking for Render API Extensions ...
[17:57:25] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:57:25] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:57:25] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:57:25] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:57:25] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:57:25] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:57:25] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:57:25] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:57:25] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:57:25] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:57:25] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:57:25] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:57:25] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:57:25]
[17:57:25] Maximum texture size : 8192
[17:57:25] Maximum simultaneous textures :8
[17:57:25] MaxAnisotropic (1.0 = none) : 16.000000
[17:57:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:57:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:57:29] sFMDir = gui/game/buttons
[17:57:29] s1 = flightmodels/bf-109e-4.fmd
[17:57:29] s = FlightModels/Bf-109E-4.fmd
[17:57:29] m_lastFMFile = null
[17:57:29] opening new fm file gui/game/buttons
[17:57:29] Main begin: null
[17:57:29] java.lang.NullPointerException
[17:57:29] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1024)
[17:57:29] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2461)
[17:57:29] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2894)
[17:57:29] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:57:29] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[17:57:29] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[17:57:29] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:57:29] at com.maddox.il2.game.Main.exec(Main.java:420)
[17:57:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.02.2014 17:57:29] -------------- END log session -------------

-Matt

--------------------------------------------------------

In addition to that (the OP), i'm running SAS modact 3.06, i've been through the 60% crash troubleshooter, and I haven't added the air.ini lines for the 1.3 install as I want the game to run before I add them.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Maico on February 07, 2014, 11:11:10 AM
Can someone be so kind as to the me where is the Manual for this.  I cant find it to save my life. 

Oh, yeah is anyone running this in HSFX with MA 5.3?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Dahlberg on February 08, 2014, 09:03:53 AM
I am running Il2 1946 4.10.1 with modact 3.06, and I am running Jetwar 1.33. For some reason, all the weapons don't appear in the game. Please help!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on February 08, 2014, 10:54:43 AM
- You MUST be running the SAS Engine mod v2.6RC or later. Otherwise this pack will NOT work. Available Here.(on the first page of a theme)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Bizu on February 09, 2014, 10:19:42 AM
Hello guys, (posting this here and in the Engine mod thread as indicated)

I've told a friend step-by-step how to get his Il-2 modded, and I told him exactly how I've modded mine but when he tries to launch his game he gets this error "Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"

This is his log:

Code: [Select]
[Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM]   Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM]   Render: DirectX8.
[11:31:25 AM]   Version: 1.1
[11:31:25 AM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Modact 5.30+flyables Jetera 1.33 and 4.12.2
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Dahlberg on February 09, 2014, 11:15:22 AM
But I AM running the Engine mod, the exact same one you said was required.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on February 09, 2014, 12:22:47 PM
Hello guys, (posting this here and in the Engine mod thread as indicated)

I've told a friend step-by-step how to get his Il-2 modded, and I told him exactly how I've modded mine but when he tries to launch his game he gets this error "Il-2 6Dof/TIR Enabled Executable for Modded Il-2 Sturmovik 1946 has stopped working"

This is his log:

Code: [Select]
[Feb 8, 2014 11:31:23 AM] ------------ BEGIN log session -------------
[11:31:23 AM] OpenGL provider: dx8wrap.dll
[11:31:25 AM] OpenGL library:
[11:31:25 AM]   Vendor: 1C.Multimedia.Dev/Maddox.
[11:31:25 AM]   Render: DirectX8.
[11:31:25 AM]   Version: 1.1
[11:31:25 AM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[11:31:25 AM] Size: 1280x960
[11:31:25 AM] ColorBits: 32
[11:31:25 AM] DepthBits: 24
[11:31:25 AM] StencilBits: 8
[11:31:25 AM] isDoubleBuffered: true
[11:31:25 AM]
[11:31:25 AM] *** Looking for Advanced CPU Instructions...
[11:31:25 AM] [x] PentiumPro
[11:31:25 AM] [x] Multimedia (MMX)
[11:31:25 AM] [x] 3D (SSE)
[11:31:25 AM] [x] 3D (SSE2)
[11:31:25 AM] [-] 3D (3DNow)
[11:31:25 AM] ColourBits 32, ABits 0, ZBits 24
[11:31:25 AM]
[11:31:25 AM] *** Looking for Render API Extensions ...
[11:31:25 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:31:25 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:31:25 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:31:25 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:31:25 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:31:25 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:31:25 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:31:25 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:31:25 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:31:25 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:31:25 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:31:25 AM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:31:25 AM]
[11:31:25 AM] Maximum texture size : 8192
[11:31:25 AM] Maximum simultaneous textures :8
[11:31:25 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:31:25 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:31:25 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:31:25 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:31:25 AM] 15 Splashscreens available.
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:31:27 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[11:31:27 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:31:28 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:31:28 AM] INTERNAL ERROR: Texture required
[11:31:28 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:31:30 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:31:30 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:31:30 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:31:30 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:31:30 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:31:30 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:31:30 AM] at java.lang.Class.forName0(Native Method)
[11:31:30 AM] at java.lang.Class.forName(Unknown Source)
[11:31:30 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[11:31:30 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[11:31:30 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:31:30 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:31:30 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Modact 5.30+flyables Jetera 1.33 and 4.12.2



Post this in the ModAct 4.3 forum, a friend of mine had a similar issue, maybe SAS+Storebror can help. ;)  :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Bizu on February 09, 2014, 12:36:11 PM
He sent me here :(

According to the log the class "com.maddox.il2.objects.air.TypeTankerDrogue" is missing.
That's a Jetwar+Engine Mod thing, I'm afraid I'm not able to assist much since I don't use either that much.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Maico on February 10, 2014, 06:56:04 AM
Will The Jet Era work with this install?
4.12 HSFX 7.1 MA 5.3 Eng Mod 2.7 and 10.5 buttons
I tried installing the two Mig-21 packs without it and the planes were there but no load outs. 
Then tried installing Jet Era but CTD every time. Lucky I back up my stuff every time  ;)
Again, this package runs flawlessly in 4.12 MA 5.3.  I am just trying to get everything under one roof.

Cheers

Maico
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: flightdok74 on February 10, 2014, 02:25:32 PM
Maico......what all do you have working under one roof right now?..... ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Maico on February 10, 2014, 02:40:55 PM
Install one is IL2 4.12 HSFX 7.1 MA 5.3 Eng Mod 2.7 and 10.5 buttons
It has the following mods, P-47N  GeeBee racer Me262TPF Meteors Pack, P-39Modpack, SB2CHelldiver and Wirlwind.  The Mig-19 is in there but only with guns and drop tanks.  Loadouts don't show.
Look here to see what aircraft work with HSFX 7 so far...
  https://www.sas1946.com/main/index.php/topic,37430.0.html

  Install two is IL2 4.12 MA 5.3.  It can handle a lot of mods so I will not list. 
 
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on February 10, 2014, 06:32:27 PM
I would try to keep the Jet version in ModAct 5.3 seperate if that works, Maico.
 :)
Cheers

Thorsten
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on February 18, 2014, 03:34:46 PM
That's can be strange, but I cant find any "*_ru.properties" file. All other, like just plane.properties, plane_cs/de/fr/hu/pl exist, but not _ru.
What I need to do? I'm installet Il-2 directly, patched it to 12.2 (big merged patch 4.07-8-9-10-11-12 (with fixes)) after it I installed SAS ModAct 5.3, EngineMod, buttons.
What I do wrong? >_< Or I need to create this files and add JetEra lines to it?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on February 18, 2014, 03:58:37 PM
..it is just xx.properties. No Ru  etc in 4.12.
E.g. plane.properties, just like that.

 :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on February 19, 2014, 05:03:30 AM
Oh, okay, thank you very much. I was so scared what I installed something wrong ^^'

Also, game crashes (CTD) when I try to lounch AGM missiles...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Dahlberg on February 21, 2014, 02:09:39 PM
Hey, why is everybody ignoring me? >:(
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Whiskey_Sierra_972 on February 22, 2014, 04:57:22 AM
@ Dhalberg

Quote
Requirements:
The preferred setup for this mod pack is SAS ModAct 5.3 running Il-2 4.12.2. In addition, you will need to install the SAS Engine Mod v2.7 from Here
It is also recommended you run these buttons to prevent the jet overheating bug present in the 4.12.2 patch: https://www.mediafire.com/?6379l1dt08hdw7r

Alternatively,
- This will run on 4.101m with SAS ModAct 3.06 or later OR DBW1.71. Alternatively, it will run on 4.111m with SAS ModAct 4 OR HSFX6.1
- You MUST be using Buttons Version 10.3 or later, see this thread.
- You MUST REMOVE Il-2 1956 v1.1 from your install, otherwise you will experience gameplay issues.
- You MUST be running the SAS Engine mod v2.6RC or later. Otherwise this pack will NOT work. Available Here.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Casper on February 27, 2014, 04:46:03 PM
Guys im having some issues with the pack..  :-[
The first one is the radio compass. It never points to the beacon always some other directions.
The other one is propably not a bug but maybe(i hope) it is.
Soo the landing. I tried at different speeds different vertical angles on approach i made the smoothest touchdowns ever(seriously my tea wouldnt spit out if it was in the ac well and me..  ;D ) and still... The moment the main wheels touches the runway it slams the nose down   :'( This is a problem mainly with the migs but the F 100 and Mig 19 mods also do that.
So is it the design? Because almost every tricicle geared ac lands like an angel including the Fishbeds(well its more like an archangel :D ) And on take off it wont come up to the main wheels first roll on them for a few seconds and lift off but it lifts off almost together and not as nice as the mig 21 for example or the 262.
Finally I looked it up and its not the design. (Judging by the vid in reality on take off and landing the mig 15 in acts more like a 262 from the game)
Take off 4:10
Landing: 5:40
https://www.youtube.com/watch?v=NPOWfXhCWkI
I hope these two are not some huge modding stuff to correct  :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Adler2 on March 01, 2014, 01:02:39 PM
Well I know that my question wont be fully connected with mods, but I find very hard to aim when flying jets.
First thing I noticed is that even small delay in shooting makes very hard to hit target because Mig planes which I fly the most in this game, have cannons which have slow rate of fire.

Second thing is that I tried to adjust convergency and seems that it doesnt helps to much, and tried several times to adjust it.

Third thing which is maybe the most frustating is that when I get very close to the target I miss, because I need to make sudden adjustment of my gunsight with my flightstick to get the target in the sight, so I overshoot or get infront of my target because of speed or angle of attack. I tried to correct this by adjusting sesitivity on my flight stick but still it doesnt help no matter how much I practice. I even know that I am going to miss the target as soon I move my flightstick, because instead of making small adjustment it "dances" all around the target in all directions. The easiest way is to expalin is that when i want to move my aim for 0.5cm up left, it makes 1.5-2.0cm to the left and up. I use flight stick Saitek cyborg V.1.

So if someone can help me by giving advice what to do I would appreciate it a lot.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: AceFighter0001 on March 01, 2014, 04:55:32 PM
I could use some help, I launch the game and it gets to 60% and just shuts down, how can a fix this?

Edit: Re-installed the hot-fix, it works now!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on March 01, 2014, 06:04:17 PM
Guys im having some issues with the pack..  :-[
...


Hello Casper, you forgot the most important aspect here:
Do you fly DBW 1.71/older SAS ModAct or any of the 4.12.2 based mod packs?
As 4.12.2 completely changed many features of how jets handle, mostly high speed though.
As for jets, I only fly Jet Era Sabres and HistoMod Sabres (another modpack, another site) and the SAS/AMT Mig-21s-mostly those atm.

For Sabres I do not recall issues, but the '21s are biatches to land, excuse my language.  ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Casper on March 02, 2014, 09:16:13 AM
Of course sorry: 4.12 Modact 5.3  :D
Btw yes that was my first thought too about landing the fishbed  ;D
But its quiet easy its just very different than any other aircraft and if you start to feel it then the most beautiful landings can be done in our favourite simulator with the fishbeds  :)
I starting to get to know her really well and im intend to make a video of fishbed practics because there are several things that one have to know to fly her properly  :)
Sorry for off topic  :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hellman on March 02, 2014, 03:37:04 PM
Hi all.

I,ve tried so many anstalls and am about to give up. I now have 4.12 wit HSFX 7 and that's it. Can anyone pls, pls tell me exactly what to do from here to get the jet war working? And in the right order? Even a screeny of the files that are pasted in as it doesn't explain where in the file to paste them.

Thx,

85FG_Wolf
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hellman on March 03, 2014, 01:55:12 PM
Does anyone live in or near Coventry in the UK? I'd be happy to meet up and get a copy of a working game in ANY version of the game. Hell, I'd even pay you for it! Our squad is desperate to fly the jet war but none of us can get it working. And we're not as data entry literate as probably many of you on here are.

Sorry for my inadequacies.

So pls, pls, pls, pretty pls some help :):):):):):):)

~S~

Wolf
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: teisco on March 07, 2014, 12:39:40 PM
Does this work with 12-2 patch? I installed but get 20% crash if I add planes to air.ini

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hubberranz on March 19, 2014, 11:12:43 AM
Does this work with 12-2 patch? I installed but get 20% crash if I add planes to air.ini
High paul. 20 % is bad.

Normally entering an air.ini line would cause 60% crash when wrong.

You better check where the sfs files (  sasamt_jetwar_01.sfs / sasamt_jetwar_02.sfs ) were placed.

Mine are in SFS_AUTO. If placed in main game file, sfs requires a .rc upload notice; that is no longer require in 412, when using AUTO.

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hellman on March 20, 2014, 05:32:57 PM
Hey, dudes. Got it working fine. Was just wondering if there were any dogfight/coop missions that you have created for the Jet Era. I can't find any on M4T but am sure there are plenty that have been created. Would love to see them :)

~S~

Wolf.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: damienn902 on March 28, 2014, 06:21:48 AM
Hello, I have a problem with "jet era":

I install modact sas 3.50
the flyable AI
the engine mod 2.7
war jet glad packtage
hotfix
bouton

and I have the mig 17 F in the remaining freeze

when I put 2 mig 17 F 2 remains as AI freeze even in the area

when I get tan in a pilot in one of the 2 mig, mig and my other mig AI vollent perfectly

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 30, 2014, 09:32:20 AM
What damien meant (excuse him, he's French) is that he (and me too) has a problem with Jet Era 1.33 on 4.12.2m + SAS ModAct 5.30. We installed SAS ModAct 5.30 over a fresh 4.12.2 installation then AI Flyables 5.30 then Jet Era 1.30 + 1.33 Hotfix and SAS Engine Mod 2.7. In QMB, all works perfectly but in FMB, we have a problem with MiG-17F : it remains frozen in the air, not moving. It only happens with this plane. has someone an idea about how to solve this problem?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hubberranz on March 30, 2014, 01:52:45 PM
Just tested. Same setup and play from FMB; started from ground/air. Default arms: Found no problem   :-X
I used no frills ( waypoint defaults ); 450mph air-start; default speed was not enough.

Have you tried a different map ? Do you use any specific weapons ?  :-[



Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 30, 2014, 02:27:27 PM
What is strange is that on a previous install, it worked flawlessly and I can't remember what I did different on this non-working new install. I think it's a conflict with java classes, but I'm not sure at all and I don't know anything about java stuff
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 30, 2014, 03:02:08 PM
I've downloaded Diff_FM from here : https://www.sas1946.com/main/index.php?topic=3988.0

It doesn't work, maybe it's not the right one for 4.12?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hubberranz on March 30, 2014, 03:19:24 PM
I've downloaded Diff_FM from here : https://www.sas1946.com/main/index.php?topic=3988.0

It doesn't work, maybe it's not the right one for 4.12?
That's DiffFM 409 ! 410 and 411 are not the ones either. HSFX7 has it's own: DiffFm HSFX7.
I have no idea where I got mine. Still looking...

Well DiffFM 412 is already included in engine mod 2.7:   294ABC86A89FAEB4      08/11/2013 10:56 AM.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hubberranz on March 30, 2014, 04:02:42 PM
I found where the 412 buttons 10.5 are, at last; it is therefore possible that you might have changed them ( ? ):
 https://www.sas1946.com/main/index.php?topic=37774.msg418151#msg418151

Looks like I myself did not use these 10.5 buttons 10/11/2013 8:26 AM, although I had downloaded them.
What I still have are the older ones:  buttons 30/10/2013  11:02 AM.  :-\
Quote
3. *OPTIONAL* Find and locate your 'buttons' file (usually found in #SAS/STD/gui/game). Replace it with the 10.5 buttons tester. This will enable some additional features for many aircraft and will eliminate the overheating bug for most jets.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: damienn902 on March 31, 2014, 05:27:31 AM

and tu 4bull appears pink in the fmb
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 31, 2014, 08:14:27 AM

and tu 4bull appears pink in the fmb

It doesn't appear at all for me
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 31, 2014, 08:21:08 AM
Tested buttons 10.5, problem still here  >:(
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: damienn902 on March 31, 2014, 09:36:07 AM
we have buttons 10.5
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Royzewic on March 31, 2014, 09:43:27 AM
downloaded it, and works on 4.12.2
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 31, 2014, 10:02:56 AM
downloaded it, and works on 4.12.2

Can you give details about your install, please?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: damienn902 on March 31, 2014, 10:54:39 AM
we have download 4.12.2 in PA-DORE derrierloisirs.fr
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: spitfire-MKIX on March 31, 2014, 12:06:02 PM
OK... I've made a new fresh install of IL-2 4.12.2m and I installed Jet Era like this:

- SAS ModAct 5.30
- SAS AI Flyables 5.30 activated via JSGME
- Jet Era 1.30 extracted to my IL-2 directory
- Jet Era 1.33 Hotfix extracted to #SAS
- SFS files copied from SAS_SFS to SFS_AUTO
- SAS Engine Mod 2.7 extracted into #SAS

MiG-17F still frozen in the air... I must have gone wrong somewhere, but where??
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Hubberranz on April 01, 2014, 01:49:08 PM
- SFS files copied from SAS_SFS to SFS_AUTO
...  but where??
  ???
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Royzewic on April 01, 2014, 11:07:15 PM
downloaded it, and works on 4.12.2

Can you give details about your install, please?
Modact 5 4.12.2 + Egnine mod + this jetwar stuff+ a lot of mods and mod planes!
 Had to work a little time to put it in good use, but it worth it! :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: bionde on April 16, 2014, 07:23:25 AM
Even with the fix 1.33, still overheat floating and none cockpit in Tu-4, whats happening?

Modact 5.30 4.12.2 eng 2.7 but 10.5
Title: Re: IL2 1956 - The Jet Era, Version 1.1 (08/05/11)
Post by: Ownage1st on April 18, 2014, 03:11:26 PM
ca u plz give me the links for all of the available jets if u can that would be really helpful. thank u!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BravoFxTrt on April 18, 2014, 03:31:46 PM
One post and your asking for that, the rest of us had to research to whole Forums to get what you are asking, cmon dude it aint that hard to look for your self, or is it?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Kirrim on April 19, 2014, 11:35:31 AM
So i downloaded the mod, installed it just like in the tutorial, loaded up the game tried to make a quick mission to check the planes out, it loads to 30% and crashes... Anybody maybe knows how to fix this?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: The Radge on April 19, 2014, 01:12:22 PM
Log, (https://www.sas1946.com/main/index.php?topic=13457.0) please... (https://www.sas1946.com/main/index.php/topic,19308.0.html)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Kirrim on April 19, 2014, 01:36:06 PM
Nevermind, reinstalled the game and decided to try something else, this just won't work.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on April 20, 2014, 10:30:25 AM
Instructions for installing Jet Era 1.33 from post 1 in this thread:

---------------------------------------
Installation for 4.12.2m ONLY:

4) Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file
---------------------------------------

Where exactly is the SAS_SFS folder? I can't find it anywhere.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Gerax on April 20, 2014, 10:47:42 AM
You get it when you unzip or have installed the Core Package:
Jetwar_13_ContentPackage.7z.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: badassmarine4 on April 29, 2014, 04:25:33 AM
I installed the jetwar mod, ran the game and it crashed at 60%.I tried to change the buttons file 3 different times, without any luck, so could someone tell me the reason for the game crashing at 60%?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Gerax on April 29, 2014, 05:31:29 AM
Log please.

Read how to do this here:
https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)

For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html (https://www.sas1946.com/main/index.php/topic,19308.0.html)

PLEASE use code option when posting your log:
https://www.sas1946.com/main/index.php?topic=39780.0 (https://www.sas1946.com/main/index.php?topic=39780.0)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: teisco on May 03, 2014, 07:41:12 PM
Sorry but I have a real stupid question, I cannot get the mig 15 nose wheel to turn so cannot taxi. I am sure I had this working in an early version of the mod.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: adambegg on May 04, 2014, 03:35:58 AM
I installed the jetwar mod, ran the game and it crashed at 60%.I tried to change the buttons file 3 different times, without any luck, so could someone tell me the reason for the game crashing at 60%?

I was having this problem and eventually found that I could fix it by commenting out the air.ini line for the skyraider tanker (i.e. place // in front of that line or just delete it).

I have no idea why this was causing me problems, but as long as you don't want to use the air to air refueling, it may work.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: adambegg on May 04, 2014, 03:46:30 AM
Oh, and in 4.12.2 with engine mod 2.7 and hotfix 1.33, I haven't got the Tu-4 cockpit either, but no other bugs have been noticed.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: badassmarine4 on May 04, 2014, 07:37:27 PM
i got it to work, but the it doesn't even let me play the tu-4
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: adambegg on May 05, 2014, 03:49:32 AM
That's the same as me then.  I believe (though I may be wrong) that a missing or non-functioning cockpit manifests itself as the aircraft being invisible in the selection window and unplayable.

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: badassmarine4 on May 05, 2014, 04:27:31 AM
oh ok. thanks man.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: MarvinT on May 05, 2014, 08:11:19 PM
In reference to the Tu-4 Mod.  I am  running 412.2 with Mod activator 5.3 Jet war 1.33 . The Tu-4  mod which works fine is : SASTu-4BETA_v1 upon unzipping aforementioned folder the interior folder will read TU-4_SASvers_AtomicIncluded. This mod works with no problems for me as spelled out on the inner folder, and a very nice cockpit.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on May 12, 2014, 01:29:34 AM
You forget this:
2) Make sure you meet the game requirements listed above
In addition, you will need to install the SAS Engine Mod v2.7
6) Add the aircraft lines below NB:
It's mean air.ini, plane_ru etc
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: cperleberg on May 12, 2014, 06:27:11 AM
You forget this:
2) Make sure you meet the game requirements listed above
In addition, you will need to install the SAS Engine Mod v2.7
6) Add the aircraft lines below NB:
It's mean air.ini, plane_ru etc

Right. Most every aircraft file contains a readme that tells you what lines to put where. It is most important to update your air.ini file which is located unter #SAS/STD/com and so on. The "plane_ru" file is now "plane.properties".

Having done this a couple of times, I'm willing to help through it. Email me.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 12, 2014, 07:45:37 PM
Is there a problem with the F-86D-40/45 jets? I have no guns and no 24xFFAR Mk4 when I load them.

This is a fresh install of Jet Era 1.33 with 4.12.2. No other mods enabled.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Full Metal Jacket on May 13, 2014, 02:02:42 AM
Is there a problem with the F-86D-40/45 jets? I have no guns and no 24xFFAR Mk4 when I load them.

This is a fresh install of Jet Era 1.33 with 4.12.2. No other mods enabled.

Aviar

Aviar, do you have SAS engine mod 2.7 for 4.12.2 installed?
if not here is a link
https://www.sas1946.com/main/index.php?topic=39075.0
it is essential for 4.12.2 nowadays, and i think this will fix it

cheers
FMJ
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on May 13, 2014, 02:18:54 AM
Aviar, you have to assign the key "Open/Close Bomb Bay Doors" in your Controls menu.
(This key is a new one provided by SAS Engine MOD.)

And when you push this key in a flight and wait to open the bay, you can shoot FFAR.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 13, 2014, 04:44:54 AM
Yes, I do have Engine Mod 2.7 installed. Everything else seems to be working fine so far. As far as opening the bomb bay doors, I'll try that. But how about the guns? Do they work on these two jets?

EDIT: Oops...I just read the 1956 Guide. Those two jets do not have guns. Their only ordnance is internal rockets.  :-[

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 13, 2014, 10:41:40 PM
Not sure if this is the proper place to report a bug with The Jet Era 1.33.

My game version is 4.12.2 with The Jet Era 1.33, SAS ModAct 5.3 and SAS Engine Mod v2.7.

The bug I have encountered is with the AIM-9B. When I fire off the second missle, the graphic of the missle stays under the wing, with a constant smoke trail behind the missle. Then every few seconds I keep hearing what sounds like a missle being fired off. This sound keeps repeating. I have screenshots of this bug.

When I was trying out this new install of The Jet Era 1.33 in the QMB, I did not see any issues. However, I am now in the process of making/testing a Dogfight map for these new jets and this is where I encountered the bug.

I ran an early version of The Jet Era several years ago and I kind of remember a similar bug to this one. That bug was eventually fixed.

*EDIT: With a little more testing on my part, it seems as though the bug only appears when running the mission in online mode....which would be as a Coop mission or Dogfight map. This may explain why I did not have any issues in the QMB.

Aviar
(http://s4.postimg.cc/wvxar9zkd/AIM_9_Bug_1.jpg) (http://postimage.org/)

(http://s27.postimg.cc/x1eans69v/AIM_9_Bug_2.jpg) (http://postimage.org/)

(http://s12.postimg.cc/vclzeq5ct/AIM_9_Bug_3.jpg) (http://postimage.org/)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Kilo on May 16, 2014, 11:02:26 AM
That's not a bug, it's a feature: Release failure. Just press the "Missile Release' key again.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 23, 2014, 11:55:49 PM
That's not a bug, it's a feature: Release failure. Just press the "Missile Release' key again.

Very funny. It's not a 'feature' if it happens every time. It's also not a 'feature' if the missile launch sound keeps repeating every 2 seconds. Also, the missile smoke trail never stops. In real life the missile engine has a limited burn time.

This also happens to the AI, who are not programmed to "...press the 'Missile Release' key again". So they fly around the rest of the mission with this 'live' missile stuck under their right wing, spewing a smoke trail and broadcasting a launch sound every two seconds.

In any event, if the Aviator Mod Team is interested in fixing this bug I'm sure they will look into it.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Kilo on May 24, 2014, 12:49:12 AM
Hmmm... It seems that we are both right. This failure was suposed to happen rarey (which isn't your case). I'll test it later this day to see if this isn't an isolated case.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 24, 2014, 01:28:45 AM
If you need any help at all, let me know. Just remember that it seems this issue only happens in 'online' mode (Coop mission or Dogfight room). You don't need to actually be online to test it. Just run the mission in one of those modes.

*One additional bit of information. If the AI has a 'stuck' missile and later in the mission it acquires a valid target lock, it may very well launch this missile. However, I have found that if you don't launch a 'stuck' missile immediately (I mean within 1 or 2 seconds at the most), it's basically useless. It never seems to reach full velocity and so cannot catch up to any plane flying at a decent speed.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on May 29, 2014, 12:48:02 AM
It would be interesting to know if anyone else was yet able to reproduce the issue.
I'm asking since I wasn't able to reproduce it from the standard "online simulation" test which is capturing an NTRK and replaying the vid.
This usually reveals all online issues since what is stored in the NTRK is exactly what's being sent over the net.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 29, 2014, 01:28:29 AM
Hi Storebror. Hope all is going well for you. I remember you joining some of my early Jet Era dogfight servers back in the day. Do you remember an early version of The Jet Era that had a very similar (if not exact) bug? If I recall correctly, if was fixed fairly quickly and I haven't seen it again until now (v-1.33).

In any event, I'm wondering if there are any team members still active who would be capable to address any such issues. I just received a PM from an old member and from what he said, most of them are not very active any more.

If I can help in an way, just contact me.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on May 29, 2014, 01:49:22 AM
Currently I'd be glad if this could be positively confirmed as a bug and there would be any hint for me how to reproduce this issue.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on May 29, 2014, 08:29:56 AM
Fair enough, Mike. If you like, I can hook you up with a simple mission that you can test all by yourself. The only thing you would need to do is run it in coop mode. If that sounds good for you, shoot me a PM and we can arrange everything.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stainless on June 01, 2014, 05:55:11 AM
I've tried downloading this pack twice now.

Each time the download finishes, I have all the files, but all of them are 0 bytes big.

Is this just me?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Aviar on June 01, 2014, 10:22:05 AM
I think it's you. No offence.

Aviar
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Stainless on June 01, 2014, 10:55:54 AM
 ;D none taken
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Storebror on June 03, 2014, 02:47:59 AM
Re the Coop Missile bug:
Bug confirmed, isolated and sorted out in a first test version.
However, since this collides with a complete rework of all guided missiles in game so far, I have to beg for your patience before there will be an official release fixing this bug.
It's a lot more work to do before we can revamp a fully reloaded set of guided missiles...

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on June 28, 2014, 12:49:33 PM
==========
Repost from another topic becuse now I don't know where problem starting, so I think it will be better to ask here too
==========

Hi. I have a problem: when I installed this plane (F4E Phantom), I got a bug (maybe conflict, dunno) : when I trying to launch AGM-65 from any plane, Il-2 just crashing.
How can I fix this? I had some mod with this AGM before - all was okay, after installing Phantoms - got it.
Any ideas? Please, so wonna use it. D:

==============

Added:
More to say: I can't launch AIM-9 missiles. When I launch it - rocket stay on pylin, after it when I puch launch button again - it's stick-out from plane and... Just stay in one place in air, without any speed.
AIM-7 and russian missiles works great.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on June 28, 2014, 12:58:56 PM
To: Renesi

You might forget or mistake installing some MODs required from F-4 or other Jets.
Missing SAS Engine MOD 2.7 and its western patch or other.....

I test AGM-65 of A-4 or A-7 , AIM-7 and AIM-9 , all OK.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on June 28, 2014, 02:54:25 PM
Could you answer with more.... info?
I'm VERY bad in Egnlish, sorry, I can't understand all things correctly and fix this bugs by myself. If it helps - HERE (http://savepic.ru/5178567.jpg) is my #SAS mods folder...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on June 28, 2014, 03:04:43 PM
Could you answer with more.... info?
I'm VERY bad in Egnlish, sorry, I can't understand all things correctly and fix this bugs by myself. If it helps - HERE (http://savepic.ru/5178567.jpg) is my #SAS mods folder...

Please sort the explorer by alphabetical before you get a screenshot.....
With such random sorted folders, we cannot figure out what MOD is installed and another is not.

I see you installed some effect MODs , are they compatible to SAS Engine MOD 2.7?
I know some effect MODs (I don't know WHICH is) are not compatible to SAS Engine MOD 2.7 and break its functions Jets need.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on June 28, 2014, 03:13:47 PM
Oh damn... I reinstalled Skyhawx, Engine mod, western patch, and... When I launch any mission, I have CTD at 100%. Crap... D:
Also, about effect mods: I have only one of them, as I remember, I downloaded it from this site in main post was a link for compatible version.

screenshot: http://savepic.ru/5228761.jpg
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on June 28, 2014, 03:34:28 PM
You failed on installing SAS Engine MOD western's patch.
The folder "SAS Engine MOD western's patch" is not to be here.
Please read its readme.txt again.

and I feel they are some effect MODs
00_GndFire
CY6_Ambient
Bullets_hits_Gnd
steppinwolfs effect.....

it's not related to CTD, but no need to enable
CTO_Modact5
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on June 28, 2014, 03:35:06 PM
and +1

what are in inside "Files" folder?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on June 28, 2014, 03:46:16 PM
In "Files" folder just compitable effects mod, as I sayed below. It was very hard to fing it, one smart-hands man adapted it to 4.12.

Man... You GOD of Il-2 crash-fixing!
Thank you, and forgive me for my stupid questions. What can I know, just some random girl, who haven't much time to learn English normally...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on July 05, 2014, 02:07:05 PM
Renesi, hello, maybe try this mod:

https://www.sas1946.com/main/index.php/topic,19308.0.html


All info in that thread, it allows you to post crashlogs and you can do that the way it is explained there. ;)
Once the mod is installed, your Logfile.IST file holds info about crashes.


Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Renesi on July 06, 2014, 04:17:13 PM
I alredy solved this problem, but for future your lonk to this mod may really save much time! Thank you ^_^
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: EngineerFalcon on July 25, 2014, 06:17:50 PM
Hello !

First off, thanks a lot for this mod, it looks awesome from what I've seen of it !

Unfortunately, I tried to install it today and am having some issues.
After installing the mod and running the SAS executable, the game closes to desktop at 20% loading without freezing or any error message.

Here is how I installed it :

I have IL-2 1946 patched up to v4.12.2m
I ran the SAS MODACT 5.30 executable and installed it in my install folder (I backed up my original install)
It seemed to have been installed properly, with JSGME and everything, HOWEVER I couldn't set it to max resolution without it crashing, don't know if that could be related.
I installed the SAS ENGINE mod and enabled it with JSGME, along with a couple of graphics mods.
I replaced my buttons file by the one included in the SAS BUTTONS mod (backed it up first)

At this point the game was still able to load at default resolution, I was able to launch a few flights without encountering any problems.
Then, I tried to install  The Jet Era.
I added the core folder to my #SAS folder and extracted the rest in my install folder.
I applied the hotfix by replacing the core folder by the one from the hotfix.
I added the required lines to my air.ini, however I did not find any planes_ru or weapons_ru. There seemed to be the same kind of files, but for different nations, like planes_hu, etc... I created the files myself and pasted the lines in them.


As I said earlier, the game now crashes at 20% on the loading screen.


Does anyone know the solution ?
I got quite confused on the various versions of the required mods, so if it can simply be a version problem, could someone post the links for the latest versions of the required mods for 4.12.2 ?

Thanks in advance !

LAST SECOND EDIT :
Before submitting this post, I checked the OP again, and it is possible that I have been tricked by the big bold "YOU MUST HAVE" links... Would installing the Engine mod v2.6RC instead of the 2.7 cause this ? I cannot check right now.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on July 25, 2014, 11:23:51 PM
... I created the files myself and pasted the lines in them.

As I said earlier, the game now crashes at 20% on the loading screen.



hi mate, and welcome to the forum - thanks also for your descriptive post, which helps a lot when trying to solve problems - other newcomers would be wise to use your post as an example of what we require.
so, from the bits i quoted above - the most obvious reason for the crash that i can see offhand, is that you can't simply create new files for these....
the file contains info for all planes, so creating a new one for the jetwar planes, means all other planes are non-existent in this new file.
some things have changed in the official updates for the game since jetwar was first released - what used to be called 'planes_ru' is now simply called 'planes' - planes.properties, in other words. this is the file you add the info to - never, ever should you create new files in these folders, they are only to be edited (and backed up, of course - but i see you're well on top of that ;)
second thing - you make no mention of the two SFS files that Jetwar uses?
this is, in essence, most of the actual content for jetwar, without which you'll get nowhere -
these files, sasamt_jetwar_01.sfs and sasamt_jetwar_02.sfs, must go into a folder in the game root directory, called 'SFS_AUTO'
game version is not a problem, it'll work just fine with 4.12.2 version
forget about the 2.6 RC option in the instructions, stick with 2.7
it sounds as if you've done most everything else right, so have a look at what i've mentioned, and then try it out this way, and let us know how it goes from there...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: EngineerFalcon on July 26, 2014, 06:46:04 AM

hi mate, and welcome to the forum - thanks also for your descriptive post, which helps a lot when trying to solve problems - other newcomers would be wise to use your post as an example of what we require.
so, from the bits i quoted above - the most obvious reason for the crash that i can see offhand, is that you can't simply create new files for these....
the file contains info for all planes, so creating a new one for the jetwar planes, means all other planes are non-existent in this new file.
some things have changed in the official updates for the game since jetwar was first released - what used to be called 'planes_ru' is now simply called 'planes' - planes.properties, in other words. this is the file you add the info to - never, ever should you create new files in these folders, they are only to be edited (and backed up, of course - but i see you're well on top of that ;)
second thing - you make no mention of the two SFS files that Jetwar uses?
this is, in essence, most of the actual content for jetwar, without which you'll get nowhere -
these files, sasamt_jetwar_01.sfs and sasamt_jetwar_02.sfs, must go into a folder in the game root directory, called 'SFS_AUTO'
game version is not a problem, it'll work just fine with 4.12.2 version
forget about the 2.6 RC option in the instructions, stick with 2.7
it sounds as if you've done most everything else right, so have a look at what i've mentioned, and then try it out this way, and let us know how it goes from there...

Thanks for your reply !

I forgot to mention that I have moved the two SFS files to the SFS_AUTO folder.

I found the plane.properties file and pasted the plane_ru code in it (and deleted it, I'll remember not to add files anymore ;)
I did the same for weapons.properties

I reinstalled the Engine Mod v2.7 by extracting it to my root folder.

I tried running the game again, and it still crashes as soon as it reaches 20% :/

I'll try fully  reinstalling SAS MODACT and 1956 and I'll tell you if it works.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on July 26, 2014, 07:04:22 AM
a 20% crash is usually due to missing/incorrect classfiles (those with names consisting of numbers and letters, eg: F34B278I011ECD32)
most likely you've either missed a step, or placed a folder at the incorrect folder depth -
yes, best bet is to start again, follow it step by step, then let us know how it goes...
another tip at this point - it's not crucial to make any weapons or plane.properties entries at all - these are mainly for cosmetic appearances (as it displays in the menus) and the only entries that are essential to be made are those in the air.ini file.
so, before you make any additional edits, try it with only the air.ini entries and test, before making any further entries. air file is inside #SAS/STD/com/maddox/il2/objects/...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: EngineerFalcon on July 26, 2014, 07:27:42 AM
so, before you make any additional edits, try it with only the air.ini entries and test, before making any further entries. air file is inside #SAS/STD/com/maddox/il2/objects/...
Whoops, alread reinstalled...

Well, it seems that I've made some progress. After reinstalling everything, it still crashed at 20% but I noticed that I left the original folders in the #SAS folder. Removing those folder and leaving only the 1956 one allow the game to load up to 95%, after that it hangs and stops responding.

I'll try to remove my weapons.properties and planes.properties edits and see if it works.

EDIT: Well, the STD file seems to cause the 20% crash... but now that means I'm missing the air.ini file...
I tried keeping only the folders that go to that file, but that also causes the 20% crash, so it can only be the INI itself...
I tried adding a

*              air.Placeholder
********************ACES              air.Placeholder
****************************************              air.Placeholder
*              air.Placeholder

before the 1956 aircraft entries as every other aircraft group had a similar thing, but it didn't change.

EDIT 2 : Well, removing my edits in the .properties files didn't work either.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on July 26, 2014, 07:56:38 AM
rather don't try adding anything other than the entries specifically stated. what you entered above shouldn't cause the crash, but it's best not to add it.
let's start from the beginning - first install the Engine Mod 2.7 by itself and test that it's working.
easiest way to check this is to go into  your controls, where you should find several new controls which you can assign keys for.
if you are at this point, and the game is working okay, then we can move to the next step.
so, for now, just check that the Engine Mod is working, and we can move on the Jetwar stuff..
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on July 26, 2014, 08:06:17 AM
edit - i just read through your original post again, and noticed an important issue - you say you replaced the folder with the one from the hotfix?
if so, THIS IS WRONG - the hotfix files must replace those in the existing folder, so you must overwrite the previous files with those from the hotfix.
very important, this - and probably the reason for your problems...

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: EngineerFalcon on July 26, 2014, 08:55:15 AM
edit - i just read through your original post again, and noticed an important issue - you say you replaced the folder with the one from the hotfix?
if so, THIS IS WRONG - the hotfix files must replace those in the existing folder, so you must overwrite the previous files with those from the hotfix.
very important, this - and probably the reason for your problems...
Oh ok, I'll try this.

I also think I didn't install the Engine mod properly the first time, I've tried again and the new buttons do appear now.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: EngineerFalcon on July 26, 2014, 09:40:11 AM
There, now it's working perfectly.

Thanks a lot for your help !!! :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on July 26, 2014, 10:01:07 AM
great - happy flights! :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on August 11, 2014, 02:48:22 PM
How do I get buttons for 4.12.2m?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakanz on August 16, 2014, 05:53:32 AM
Hi. why in your pack does not have an English aircraft ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Anto on August 16, 2014, 09:41:32 AM
Because we didn't make any :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakanz on August 31, 2014, 06:41:42 AM
Boo! :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Malone on August 31, 2014, 07:13:01 AM
Boo! :P

-hoo!
just select RAF as nation, and hey presto! you have a British aircraft... :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Yassence on August 31, 2014, 09:17:12 AM
Hi. why in your pack does not have an English aircraft ?

Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis  ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War)  :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire  ;D !
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakanz on September 02, 2014, 09:11:43 AM
Boo! :P

-hoo!
just select RAF as nation, and hey presto! you have a British aircraft... :P
To fly the Sabre under the flag of Britain is not interested. Want on the British aircraft production to fly, Vampire or Venom, Sea Vixen, Hunter, Sea Hawk. By the way, where La-15?  :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on September 02, 2014, 09:59:24 AM
Hi. why in your pack does not have an English aircraft ?

Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis  ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War)  :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire  ;D !

MiG-15 does not stand a chance against Meteor... o.O

@ why not La-15
we have many planes left from that age. For example Il-28. Diference? La-15 was never introduced into mass production, Il-28 was. La-15 is another fighter, Il-28 is a bomber.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakanz on September 02, 2014, 10:55:04 AM
Hi. why in your pack does not have an English aircraft ?

Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis  ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War)  :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire  ;D !

MiG-15 does not stand a chance against Meteor... o.O

@ why not La-15
we have many planes left from that age. For example Il-28. Diference? La-15 was never introduced into mass production, Il-28 was. La-15 is another fighter, Il-28 is a bomber.
you carefully read the history of the La-15, it is a small series was produced and was armed with MiG-15
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Yassence on September 03, 2014, 01:15:35 PM
Hi. why in your pack does not have an English aircraft ?

Because I guess it was mainly focused on the Korean War and the Taiwan Straight Crisis  ;).
So it was mostly showcasing the legendary "F 86 vs MiG15" duel.
If you want a British jet, there is a Meteor mod available (and it is a good one, including the mkIII, F.4 and F.8 versions!), but...I advise you not to try to tackle a MiG with your Meteor, you don't stand much a chance against it (that's why the Australian quickly changed their Meteor from fighters to ground attack planes in the Korean War)  :P.
If you watch carefully this section of the forum, there's a lot of other jets from the era (F84 Thunderjet, F94 Starfire, etc...), but sadly not much British planes. Someone's gotta do a Vampire  ;D !

MiG-15 does not stand a chance against Meteor... o.O

@ why not La-15
we have many planes left from that age. For example Il-28. Diference? La-15 was never introduced into mass production, Il-28 was. La-15 is another fighter, Il-28 is a bomber.

You misunderstood my post ;). I meant that a Meteor F.8 does not stand a good chance against the MiG 15, which is tailor-made for dogfighting, whereas the Meteor with its straight-wings seems more like a fighter-bomber . Sorry !
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Pockrtplanesairways on September 21, 2014, 03:19:37 AM
Can someone help me on how to install the weps in Weapons.prop.? It comes up with nothing.

Nevermind. The entire thing börked itself. Screw this.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on September 21, 2014, 03:32:16 AM
La-15... testing series are not mass production.
Meteor... is faster than MiG-15 and with straight wings it has comparable maneuverability. On top of all it has four hispano cannons. I'm a big MiG-15 fan, but I have to addmit that against Meteor, it may have problems.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Pockrtplanesairways on September 22, 2014, 10:31:55 PM
Ever heard of a 20% failure? I got one.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~GJE52 on September 23, 2014, 03:45:45 AM
Quote
Nevermind. The entire thing börked itself. Screw this.
possibly not the best way to get help, to avoid the sort of response this kind of approach normally generates, you may wish to confine your future posts to here....

https://www.sas1946.com/main/index.php/board,204.0.html (https://www.sas1946.com/main/index.php/board,204.0.html)



Quote
Ever heard of a 20% failure? I got one.

Normally = class file corruption/missing, but you have posted no further information and unfortunately I am not a mind reader, so that is about all the help you will get.

Remove mods one at a time until the problem stops (working backwards from the last one you installed, obviously - this is a fairly standard procedure anyway)

Remember always make backups before you make changes

.....further reading here at post 4339...

https://www.sas1946.com/main/index.php/topic,22.0.html (https://www.sas1946.com/main/index.php/topic,22.0.html)

Believe it or not this is exactly the reason we bother to post these threads...... installing mods involves a level of patience and basic common sense, requesting help from those who have decided to share what they have created in their own spare time for others to enjoy, involves a level of common courtesy. If anyone has an issue with this concept - then there are other flight sims out there   :-\


G;

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Pockrtplanesairways on September 23, 2014, 03:49:39 AM
They all don't work. Forget this mod.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~GJE52 on September 23, 2014, 04:02:28 AM
See my previous post  >:(

G;
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: HotelAlpha on September 25, 2014, 06:59:51 PM
They all don't work. Forget this mod.

Lol, I don't know what you do here, are you a troll that complains all because you can't seem to follow the instructions on how to install the Jetwar?

Instead of saying "forget this mod", please ask for help... I know this mod very well (2 years Il2 experience) and I would be more than glad to help your butt out.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~GJE52 on September 27, 2014, 03:47:29 PM
@ Hotel Alpha - this issue has been dealt with here ....

https://www.sas1946.com/main/index.php/topic,42739.0.html (https://www.sas1946.com/main/index.php/topic,42739.0.html)

... no further input necessary

G;
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SlowBurn68 on October 04, 2014, 09:19:34 PM
When I record a track of AGM's being fired from capable jets, the recording playback will show two contrails for each missile fired. This only happens to AGM's. Does anyone else have this problem and know what can be done to fix? I'm running 4:12.2m, MODACT 5.3, and TFM-412 The Next Level mod, that includes The Jet Era 1.33.

Thank you...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakanz on October 21, 2014, 10:43:37 AM
Hi.Can still you do FJ-2 & FJ-4 Fury?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: solidsnake2234 on October 31, 2014, 07:45:17 PM
Hello. I've just installed the mod, but I have a bit of a problem.

Specifically, the TU-4 Bull's model does not exist within the game, it seems. I placed the needed lines into the plane files, but whenever I try to fly it, there's no plane when loaded.

The other issue that I've noticed, is that with all my aircraft since installing the mod, whenever I start a mission mid-air, the engine is off. Thank you.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on October 31, 2014, 08:06:12 PM
To: solidsnake2234

Don't you forget to install bug fix patch of SAS Modact 5.30?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: solidsnake2234 on October 31, 2014, 08:36:42 PM
To: solidsnake2234

Don't you forget to install bug fix patch of SAS Modact 5.30?

As far as I can find at the moment, I do not see any patches for 5.30. Additionally, the engine issue somehow fixed itself it seems. It no longer happens when I use the jets, or any other aircraft.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Tom2 on November 01, 2014, 06:46:43 AM
New members, welcome and read.. ;)
https://www.sas1946.com/main/index.php/topic,42857.0.html


Otherwise I'm afraid no coder will bother to help. (I am no coder.. ;)).

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BlackAce7727 on November 01, 2014, 08:14:22 AM
Man I wish I had the capability to mod....I would love to fly those beautiful planes! Mind you, you win some you lose some.  :( I modded the game ONCE with the Ultrapack and it destroyed my game! None of the tutorials I could grasp whatsoever! Still, nice to see that IL2-1946/1956 is still going strong! ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: EngineerFalcon on November 11, 2014, 07:03:07 AM
I don't understand...

After weeks of working properly, JetWar suddenly crashes at 60%, even after uninstalling all mods.

I tried reinstalling everything :

- Backed up my vanilla 4.12.2m
-Installed SAS Modact 5.30 : Game is still working
-Installed SAS Engine v27 + Buttons 105 : Game is still working, the new key bindings are appearing.
-Installed JetWar. There I forgot to add the SFS_AUTO files so it crashed at 60%
-Added the SFS_AUTO files, still crashing at 60%
-Tried patching to 1.33 : Removed the JetWar folder and replaced it with the latest version. Crashing at 60%

I really don't see what I'm doing wrong here, I followed every instruction perfectly and really don't get what is going on now.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 05:32:07 AM
Rather weird problem, everything seems to be working, except when loading the planes into FMB..... The planes from JetWar are the only one's which don't load up.

We want the list what MODs you installed with in which environment to solve your problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 05:41:47 AM
Your log seems not Engine MOD 2.7 ...... the behavier is similar to 2.6 on 4.10.1m .....
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 05:50:45 AM
Can you post the screenshot of your #SAS folder by windows explore?

Like here.

(https://www.mediafire.com/convkey/66ac/d448mdk6nkn5knc6g.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 06:19:10 AM
Possibility is also not 2.7 Engine MOD is intalled.

Others is not seen to me in your #SAS folder.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 06:28:27 AM
Hi, zachtan1234.

I don't like sent PM about the matters no problem written on forum.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 06:36:27 AM
You believe you've installed SAS Engine MOD 2.7.
It's OK.

But the behavier your log showing is much different from my 2.7 IL-2 outputting, and similar to 2.6's behavier.
It's my basis of doubting.

And I don't have any confidence what is the cause of your trouble, but I've seen many many times in SAS someone got trouble installing Jets with failing Engine MOD installing.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on December 31, 2014, 07:01:32 AM
Hello western, thanks for your help..... IDK what happened but the problem disappeared..... as if by magic...

Good.

Now only problem is I can't get planes to spawn on the ground or carrier in FMB, where do I go to get help for that lol?

Is Something written in log.lst and eventlog.lst ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on January 03, 2015, 03:27:15 PM
changing A-1H Tanker's refuel function with 3D Hook patch

https://www.mediafire.com/download/v9xjkgnsk6jv4jj/A1HTanker_fix_JetEra133_20131207.7z


v1.33 A-1H Tanker's refuel function is too complex in its Hook position for MOD makers to make a new Jets with refuel function.
I changed it to make easiest making new Jets refuelable.

Within the patch, F-100 and F9F6/8's 3D Hook fix are contained.


The Jets released near now .... F/A-18 and AV-8B+, Tu-95 has new Hook positions fitting my patch.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Samurai999 on January 04, 2015, 07:34:27 AM
Is it possible to put this all on top HSFX7.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Spudman on January 08, 2015, 10:27:50 AM
I'm having a heck of a time getting IL-2 1956 to work. I've followed the installation instructions for 4.12.2 to the best of my ability, but I know that I don't have files and folders in the right place. I'm not real good with this stuff. I need someone to hold my hand and walk me through it if they would be so kind. Please
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: wolfiz on January 09, 2015, 01:36:48 AM
changing A-1H Tanker's refuel function with 3D Hook patch

With this patch, I now get 2-3 second freeze lag when extending probe on F-18 and AV-8. No lag when retracting. Just to check I replaced the 2 class files in your patch with the previous files from the Jetwar Core hotfix (Jetwar_v133_Hotfix.7z) . Lag is gone. Anyone else having this issue or do you have an idea of the cause? Log is generating no errors whatsoever from this lag.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jet otoko on January 09, 2015, 08:30:22 AM
Can someone tell me if it's possible to run Jet Era on HSFX7 or not....
Did someone make it?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on January 09, 2015, 11:29:34 AM
Can someone tell me if it's possible to run Jet Era on HSFX7 or not....
Did someone make it?

HSFX already includes moddified JetEra, it may be really buggy - so, you can try, but don't expect much.

btw, cool name, jet man :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jet otoko on January 10, 2015, 01:55:09 AM
Can someone tell me if it's possible to run Jet Era on HSFX7 or not....
Did someone make it?

HSFX already includes moddified JetEra, it may be really buggy - so, you can try, but don't expect much.

btw, cool name, jet man :D

I see. It seems some people succeeded installing SAS modact on HSFX7 so I'm expecting to play jet era on it if it's possible, but I'm not sure.
Thanks for replying.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on January 10, 2015, 03:52:32 AM
Yep, modacts work over HSFX series, but the thing is - HSFX already includes MiG's 15/15bis and 17A, it may get buggy, but try it out and tell us then the results :D

note, that for HSFX modact, you've got different .ini files! They should be somewhere, dunno where, but they are.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jet otoko on January 11, 2015, 07:10:42 AM
Yep, modacts work over HSFX series, but the thing is - HSFX already includes MiG's 15/15bis and 17A, it may get buggy, but try it out and tell us then the results :D

note, that for HSFX modact, you've got different .ini files! They should be somewhere, dunno where, but they are.

I had managed to work SASmodact with HSFX and then simply added jet era on it. However I couldn't fly added aircrafts in QMB...
I've already installed Jetera on another normal SASmodact so I don't think I've done it wrong.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on January 11, 2015, 08:52:33 AM
Two possible causes:
- wrong .ini files (they have to be different from the "normal" 4.12 modact)
- jetera won't work over the HSFX.

post a log file, maybe there's a hint ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: vpmedia on January 11, 2015, 09:02:26 AM
SAS modact on HSFX...is that really a thing? :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jet otoko on January 12, 2015, 02:12:59 AM
Two possible causes:
- wrong .ini files (they have to be different from the "normal" 4.12 modact)
- jetera won't work over the HSFX.

post a log file, maybe there's a hint ;)

Code: [Select]
[2:23:51 AM] FM called 'FlightModels/F-86A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86D-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86D-45.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86F-25E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86F-25L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86F-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/F-86K.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/CAC_Sabre_Mk31.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/CAC_Sabre_Mk32.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:23:51 AM] SectFile load failed: null
[2:23:51 AM] java.io.FileNotFoundException
[2:23:51 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[2:23:51 AM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2:23:51 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2:23:51 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2:23:51 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2:23:51 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[2:23:51 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:582)
[2:23:51 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:545)
[2:23:51 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1533)
[2:23:51 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2006)
[2:23:51 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2:23:51 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[2:23:51 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[2:23:51 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:23:51 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:23:51 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Do this mean it failed loading the flightmodels.. it can be the matter of location of files? The game itself does work but I couldn't fly those planes.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on January 12, 2015, 01:46:20 PM
Since they are in the HSFX, it gets confused.
(Actually, I know few guys that used modact over HSFX even for multiplayer mission, but it was wholely new plane, that is not in HSFX)

Maybe it won't work after all... try adding only the planes missing and only as separate planes (without using the jet era).
anyway, gambare! ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jet otoko on January 14, 2015, 08:10:53 AM
Thank you for some advice koty. I will do more research and try other methods. ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: yakovlev999 on January 18, 2015, 05:20:05 AM
hello everybody

maybe this is question is answered earlier, sry. why my game crashes when i launch missiles?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: yakovlev999 on January 18, 2015, 05:47:12 AM
hello everybody

maybe this is question is answered earlier, sry. why my game crashes when i launch missiles?

Err... Do you by any chance have !0000_countermeasures installed?

yeah
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: yakovlev999 on January 18, 2015, 05:57:06 AM
As in.... BOTH western's engine patch, AND the countermeasures?

29/Dec./2014 and 14/Jan./2015 patches are installed
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: yakovlev999 on January 18, 2015, 06:04:31 AM
As in.... BOTH western's engine patch, AND the countermeasures?

29/Dec./2014 and 14/Jan./2015 patches are installed

So you have both Western's patch, and the !0000_countermeasures right?

This might help you (remove the !0000_countermeasures from your modfolder : https://www.sas1946.com/main/index.php?topic=43777.0

yeah it worked. countermeasures are included in the patch that cause conflict. thanks for your help.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Dead Pixel on January 19, 2015, 02:52:16 PM
One Of The Best And Is The Best Plane Pac I Have Seen! Good Job!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Mike9606 on January 25, 2015, 12:34:44 PM
I have an issue with the TU-4. When i try to use it in QMB, I spawn in the aircraft I used last. I'm not sure whats wrong as I'm pretty sure I installed this right as everything else works.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: TheShrimpShaq on January 27, 2015, 05:25:43 PM
Hello, I'm running into a crash at 20% loading, I have followed the instructions to the letter and disabling the mod makes everything run fine. Any tips, looked at the troubleshooting thread and tried some things but nothing is working.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: 4S_Vega on February 02, 2015, 06:36:59 PM
Surely someone has already fix it but i don't find any post about it ..... :-[

In my game K5 missiles works only in Mig-17 Pf, in Mig21 and in Su-9 they fire but doesn't engage enemies

Can anyone help me?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: SAS~Gerax on February 02, 2015, 10:55:19 PM
Hello, I'm running into a crash at 20% loading

log please.

Read how to do this here:
https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)

For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html (https://www.sas1946.com/main/index.php/topic,19308.0.html)

PLEASE use code option when posting your log:
https://www.sas1946.com/main/index.php?topic=39780.0 (https://www.sas1946.com/main/index.php?topic=39780.0)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: icipici28 on February 20, 2015, 12:53:21 AM
Help from me!
Downloaded Jetwar_13_ContentPackage.7z wrong, you can not decompress. (wrong after decompression)
I could download from the good? :-[
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Barbarossa on February 22, 2015, 01:55:34 AM
Surely someone has already fix it but i don't find any post about it ..... :-[

In my game K5 missiles works only in Mig-17 Pf, in Mig21 and in Su-9 they fire but doesn't engage enemies

Can anyone help me?

Yeah, the soviet radar guided missiles do act strange and when i have a missile layout which contains radar guided and heatseeker missiles the heatseakers work normal, but the radar guided is called rocket when switching to it. It also has the lock tone of a heatseeking missiles but it tracks and hits it target like a radarguided one. So something is very strange with those missiles, but the f-4 phantom for example has no problems whatsoever carrying radar and heatguided missiles.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: BlackAce7727 on February 22, 2015, 11:20:05 AM
Fact also was that the K-5, being one of the first AA Missiles wasn't exactly reliable in real life. Because it relied on clear signals as well as a clear visual of the target to lock on as well as potential destruction of the target was minimal. It was the same with all the first AA Missiles, they wern't intelligent enough to tell an air target from a bush at low altitude so practically EVERYTHING to a K-5 from 500 meters below is a target or a confusion mechanism for its small tracking radar.

When I fly the MiG-17PF with the K-5 I can often go back to the base with wasting all 4 rockets due to poor lock on or poor distance.

As far as I know the K-5 was purely for taking out bombers rather than fighters. And if it is fighters that you are engaged with, firing the K-5 when your target is flying in a straight line should give you good tone as well as a perfect lock.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on February 26, 2015, 10:20:59 AM
Hello, I'm running into a crash at 20% loading, I have followed the instructions to the letter and disabling the mod makes everything run fine. Any tips, looked at the troubleshooting thread and tried some things but nothing is working.

Do you have SAS engine mod? What game version and modact version are you using

Try downloading this for 4.12.2:
  https://www.sas1946.com/main/index.php/topic,37774.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Alanssil on March 04, 2015, 11:12:11 AM
Hey! I finally managed to install this modpack properly but I'm wondering one thing, are there any mission or campaigns to download? I can't seem to find any. Cheers
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Mike9606 on March 09, 2015, 06:28:52 PM
Well, since it seems my previous post was not noticed or something, I am having an issue with the TU-4 Bull. I am sure I have installed correctly, yet when i try to use the TU-4 in the QMB the weapons setup box is empty and when I actually start it just instead uses the plane I had selected before.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Yassence on March 16, 2015, 04:07:20 PM
Is it doing the same with other planes of the mod ?
Are you on 4.12 ?
Because I was, and I had this problem with all the planes of the mod. I had to copy the content of "SAS_SFS" of the mod to the "SFS_AUTO" folder in order to make it work.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Mike9606 on March 16, 2015, 06:20:47 PM
Is it doing the same with other planes of the mod ?
Are you on 4.12 ?
Because I was, and I had this problem with all the planes of the mod. I had to copy the content of "SAS_SFS" of the mod to the "SFS_AUTO" folder in order to make it work.

No, I haven't noticed it with other aircraft, but I have not used every single aircraft. I'll try copying those files over.

EDIT: For some reason I don't have an SAS_SFS file. I guess I already copied it or something.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Mike9606 on March 17, 2015, 06:17:47 PM
Well, I deleted the file for Jetwar from my #SAS folder, and reinstalled it. Now when i try to use the Tu-4, it has the right loadout options (instead of nothing) but no model in the arming screen, and the game goes weird when it try to fly (this is in QMB by the way).
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on March 17, 2015, 08:25:16 PM
Applying "SAS Featured JSGME Optional Mods for Modact 5.3x Patch 002" ?
https://www.sas1946.com/main/index.php/topic,37662.12.html
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Mike9606 on March 18, 2015, 05:44:49 PM
No, I imagine that a conflict or something is caused without it?

EDIT: After installing that the Tu-4 is working now.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jerryb on April 24, 2015, 03:59:21 AM
Hi, trying this
Installation for 4.12.2m ONLY:
1) Make sure you are running ModAct 5.3 on Il-2 4.12.2m
2) Make sure you meet the game requirements listed above
3) Extract content to your Il-2 directory
4) Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file
5) Add the latest Hotfix (if any)
6) Add the aircraft lines below NB: If you are new to modding, please read the following guides:
https://www.sas1946.com/main/index.php/topic,15031.0.html
https://www.sas1946.com/main/index.php/topic,1353.0.html
7) If you wish to add the static aircraft, please use the stationary and technics entries AFTER backing up your .inis
8) Run Il-2 with SAS ModAct and enjoy :)

Line 4, where do I find the SAS_SFS files?  I can find SFS_AUTO but not the SFS archives, thanks
OK found that, but now cannot find where to place the air ini files and other lines.  Got to Maddox, IL2, objects, but there are air files but no air.ini and I cannot figure out where to place planes_ru.  Ifound planes_f and _hu and a few more but no _ru.Help.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on April 25, 2015, 02:29:52 AM
ini is the file extension. If the computer is not the mode display known file types then air.ini will look like air.
You must open file air with Notepad and add request lines
Editing files plane_ru, etc is not necessery
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jerryb on April 25, 2015, 03:17:16 AM
Thanks Tarakan, so I don't need to place the planes_ru, weapons_ru, stationary ini or the technic ini, just the air?  Now I've re read it makes sense, thanks again.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on April 25, 2015, 03:48:10 AM
Not quite. Not necessary to edit files planes_ru, weapons_ru.
If You want to have a stationary jets you need to edit the files stationary.ini(stationary) and the technic.ini(technic). They are located in the same folder, where file air
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jerryb on April 25, 2015, 07:38:27 AM
Installed but crashing at 60%, tried searching as this seems to have happened to a lot of people but cannot find a cure.  Any clues as to where to look?  Thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on April 25, 2015, 07:53:53 AM
Installed but crashing at 60%, tried searching as this seems to have happened to a lot of people but cannot find a cure.  Any clues as to where to look?  Thanks.

doublecheck.

then look for log file.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: jerryb on April 25, 2015, 08:43:37 AM
Last three lines of the log file. Any help being able to make sense of this  would be good, thanks.

Code: [Select]
in.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.Mig_17PF
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.Mig_17PF
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.TU_4
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisAir: class 'air.A1H_Tanker' not found
java.lang.RuntimeException: PlMisAir: class 'air.A1H_Tanker' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 25, 2015 2:40:48 PM] -------------- END log session -------------
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: tarakanz on June 09, 2015, 10:11:36 AM
Hi. Can you upgrade to 4.13m & Mod Act 6.0?  :-\\
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on June 09, 2015, 12:24:08 PM
Hi. Can you upgrade to 4.13m & Mod Act 6.0?  :-\\

Would need modiffied buttons. Thus - give it a few months.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Grog on June 15, 2015, 05:26:46 AM
 
Hello everyone!
I apologize for my very bad English, therefore, to maximize detail and objectively tell JetEra in IL-2 4.13
write in Russian. (below fasten the Google-translated)
In general, JetEra in 4.13 works! ; D
Makes 2 options - folder #SAS and folder MODS.
The structure is simple - actually in modoobrazuyuschey folder (from the above mentioned)
1) Folder 000_1956_Core_v13
2) Folder! SAS_Engine_Mod
3) Folder STD, which for air.ini added all aircraft Jet Age
4) The file .rc bottom appended the following:
sfs MOUNT sasamt_jetwar_01.sfs
sfs MOUNT sasamt_jetwar_02.sfs
sfs MOUNT sas_sound_01.sfs
sfs MOUNT sas_sound_02.sfs
5) These 4 indicated sfs transferred from my SAS_AUTO to the root of the game
Everything! ; D
Planes from JetEra flew, rockets, too. ; D
But as vprochem expected, there were some other problemki .. One of them is mnogokabinnye planes (2 and more members ekipazha- first tested the Tu-4, then some of the other planes of default) when you select aerobatics igroku-- game crash, and AI pilot they work.
Ah, yes, even it is impossible to connect the mod Forgotten Countries
However, this is only the first attempt, and might very well be that I will leave (stop) this venture.
But at this stage I decided to tell about his little experience. : - [ ;)

p.s. Russian text deleted ;D, because it turned out abracadabra

sorry :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: kev2go on July 20, 2015, 04:41:26 PM
fantastic mod, although im am just a bit dissapointed there was no F-86H or Canadiar mk6 sabre in it.  mig17f feels like probably the deadliest plane in that pack. its just insane climb and speed with that afterburner, and doesnt overheat anywhere near as fast as the F-86K's burner.

I did see there other add on planes like the f100 which is neat.

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on August 21, 2015, 01:56:43 AM
Quote
  im am just a bit dissapointed there was no F-86H or Canadiar mk6 sabre in it.   
  You get all of this pack for free .. and you are disappointed .....   :-\

Either make it yourself ..... or make a request here...

https://www.sas1946.com/main/index.php/board,175.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on August 21, 2015, 03:39:25 AM
Either make it yourself .....
Psst, it's really hard...
Quote
or make a request here...
...as well as making decent request...  ;)

...it's known fact that there are major gaps in jets, but nobody's going to make them overnight (although, it would be great surprise...) - it sometimes takes years to make single plane acceptable for release - and several more years of tuning to finish it. For example 21's, they were being worked on for, how much - two years? ...when they were first released, and we still face some unfinished issues, mistakes, bugs. Many jets need features that simply don't exist yet.

Sorry, I got carried away...


And yeah - MiG-17F is enough to kill Phantom - and when I say kill, I mean with cannon :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on August 21, 2015, 04:27:46 AM
Quote
Psst, it's really hard...   

Well .. tough.... I know how many man/years of the team's own personal time went into creating, testing and compiling this innovative pack, so you could say that I am "disappointed" it is not appreciated....  ;)

G;
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: bigans on August 22, 2015, 05:41:17 PM
Great work guys. Thank you!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 22, 2015, 08:18:41 PM
Either make it yourself .....
Psst, it's really hard...
Quote
or make a request here...
...as well as making decent request...  ;)

...it's known fact that there are major gaps in jets, but nobody's going to make them overnight (although, it would be great surprise...) - it sometimes takes years to make single plane acceptable for release - and several more years of tuning to finish it. For example 21's, they were being worked on for, how much - two years? ...when they were first released, and we still face some unfinished issues, mistakes, bugs. Many jets need features that simply don't exist yet.

Sorry, I got carried away...


And yeah - MiG-17F is enough to kill Phantom - and when I say kill, I mean with cannon :P

The Mig-17s feature a way overdone roll rate, totally unrealistic.
One of the most characteristic features, to repeat that word, of the Mig-17s, was the slow roll rate and lack of hydraulic boosted control for the pilot.
Pretty much the same for Mig-15s.

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on August 23, 2015, 02:50:27 AM
Mine 15's are quite slow rolling tho' ...

Actually - there was some video with MiG-17F's on an airshow - they were quite fast on ailerons...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 26, 2015, 12:04:48 PM
Mine 15's are quite slow rolling tho' ...

Actually - there was some video with MiG-17F's on an airshow - they were quite fast on ailerons...

Maybe at 200 Knots...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on August 26, 2015, 06:29:50 PM
Mine 15's are quite slow rolling tho' ...

Actually - there was some video with MiG-17F's on an airshow - they were quite fast on ailerons...

Maybe at 200 Knots...

https://www.youtube.com/watch?v=szT5YkxXTQw (https://www.youtube.com/watch?v=szT5YkxXTQw)
Pass around 6:30 says it clearly - 200 knots my shiny tailpipe... And by the end of the video, there is them parting - quite fast 90° roll. And many other - damn, this plane is really hellish  :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 26, 2015, 07:10:07 PM
Very neat display of a famous plane!.., yet even Vietnam F-4 pilots having trouble facing it said its roll rate was rather modest.  Turn rate was outstanding though and AFAIK the first fighter with a better turn rate in the Western hemisphere was the F-16.

Some good read I just found..
https://books.google.de/books?id=ueTIMHCmw6oC&pg=PA75&lpg=PA75&dq=Mig-17+turn+rate&source=bl&ots=by6_IO5e51&sig=Ulq2YfYIfcDLababwWjQnMr_dDM&hl=de&sa=X&ved=0CDgQ6AEwBmoVChMI-aGdx4jIxwIVSL4UCh2Itgm5#v=onepage&q=Mig-17%20turn%20rate&f=false

BTW this source also shows our Mig-21s still have way too quick afterburner spool up times from zero to full burner. Well, the Mig-21s there are F-13s. But I have a friend in another forum who is an engineer from Hungaria and he confirmed low spool up times for these early engines. ;)  :-\
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on August 27, 2015, 05:19:30 AM
https://www.youtube.com/watch?v=szT5YkxXTQw (https://www.youtube.com/watch?v=szT5YkxXTQw)
Pass around 6:30 says it clearly - 200 knots my shiny tailpipe... And by the end of the video, there is them parting - quite fast 90° roll. And many other
Does youtube show a different video in europe?
I watched the Black Diamonds video behind that link, and the only fast roll takes place from timestamp 6:22.18 to 6:23.23 where aircraft no.1 performs an 80° roll to the left.
That's about 75 degrees per second.
Not impressive.
Not at all.
And it matches what the US Navy thought about it: http://nsarchive.gwu.edu/NSAEBB/NSAEBB443/docs/area51_51.PDF

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: scda on October 04, 2015, 07:17:13 AM
Hi,
I have installed:
IL2 4.12.2m
Modact 5.30 for 4.12.2m
JSGME for Modact 5.3x
Enginemod v27.7

I've tested and works fine.
Then I intended to install JetEra v1.33

I have added only:
air.ini modifications
plane.properties
weapons.propoerties
 
When I start the game it crashes at 60%. The last lines of the log file is below.
I have tried to look to see similar issues in the forum but the quantity of information is incredible...
Could you please help?
Thanks,
Cristi

Log file:
2015-10-04 14:54:20:340 (dinput.dll) : IL-2 Process ID = 00000F70
2015-10-04 14:54:20:342 (dinput.dll) : Starting Watchdog at C:\GOG Games\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2015-10-04 14:54:20:350 (dinput.dll) : Watchdog process started.
2015-10-04 14:54:20:352 (dinput.dll) : JVM Parameters injector activated
2015-10-04 14:54:20:355 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2015-10-04 14:54:20:358 (dinput.dll) : Adding JVM Option: -Xms444M
2015-10-04 14:54:20:359 (dinput.dll) : Adding JVM Option: -Xmx444M
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Barbarossa on October 11, 2015, 01:06:02 AM
Well the most straightforward thing that i could think of is that you forgot to add technics.ini  ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Whiskey_Sierra_972 on October 11, 2015, 01:12:19 AM
DIY....what else?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: scda on October 13, 2015, 06:13:51 AM
I have had technics.ini but did not mention it.I have read, search and tried a lot but it still stops when at 60%
Any support or ideas?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on October 13, 2015, 06:40:41 AM
I have had technics.ini but did not mention it.I have read, search and tried a lot but it still stops when at 60%
Any support or ideas?

error log please (after you've posted 5x times on the forum).


60% crash is usually caused by button mismatching.
Have you installed latest SAS button fitting your game version correctly?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: scda on October 13, 2015, 01:35:24 PM
Buttons I have is SAS_Buttons_105_Test_10 Nov13

Quote
error log please (after you've posted 5x times on the forum).
I fully understand you, so I'll try not to change anything without provide logfile information first.

The last lines of the initlog.lst are below:

Code: [Select]
2015-10-13 21:14:21:516 (dinput.dll) : IL-2 Process ID = 00001454
2015-10-13 21:14:21:519 (dinput.dll) : Starting Watchdog at C:\GOG Games\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2015-10-13 21:14:21:531 (dinput.dll) : Watchdog process started.
2015-10-13 21:14:21:533 (dinput.dll) : JVM Parameters injector activated
2015-10-13 21:14:21:538 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2015-10-13 21:14:21:541 (dinput.dll) : Adding JVM Option: -Xms888M
2015-10-13 21:14:21:544 (dinput.dll) : Adding JVM Option: -Xmx888M
2015-10-13 21:14:21:549 (dinput.dll) : Adding JVM Option: -Xss8192K
2015-10-13 21:14:21:552 (dinput.dll) : Adding JVM Option: -XX:PermSize=128M
2015-10-13 21:14:21:554 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=128M
2015-10-13 21:14:21:558 (dinput.dll) : Checking duplicate JVM Options...
2015-10-13 21:14:21:562 (dinput.dll) : Checking mandatory JVM Options...
2015-10-13 21:14:21:564 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2015-10-13 21:14:21:567 (dinput.dll) : Adding JVM Option: -Xincgc
2015-10-13 21:14:21:571 (dinput.dll) : Adding JVM Option: -Xverify:none
2015-10-13 21:14:21:573 (dinput.dll) : Adding JVM Option: -Xcomp
2015-10-13 21:14:21:576 (dinput.dll) : Final JVM Option List:
2015-10-13 21:14:21:579 (dinput.dll) : -Xms888M
2015-10-13 21:14:21:581 (dinput.dll) : -Xmx888M
2015-10-13 21:14:21:584 (dinput.dll) : -Xss8192K
2015-10-13 21:14:21:586 (dinput.dll) : -XX:PermSize=128M
2015-10-13 21:14:21:589 (dinput.dll) : -XX:MaxPermSize=128M
2015-10-13 21:14:21:592 (dinput.dll) : -Djava.class.path=.
2015-10-13 21:14:21:594 (dinput.dll) : -Xincgc
2015-10-13 21:14:21:599 (dinput.dll) : -Xverify:none
2015-10-13 21:14:21:602 (dinput.dll) : -Xcomp
2015-10-13 21:14:21:602   (watchdog) : IL-2 Parent Process Handle = 0000011C, ID=00001454
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Barbarossa on October 25, 2015, 05:51:10 AM
Are there any future plans for this mod, like new features and tweaks?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: DU30 on October 30, 2015, 03:12:00 PM
Hello SAS Anto, can you update this to 4.13 with modact 6.01?, thank you very much.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakanz on October 30, 2015, 07:48:07 PM
Hello SAS Anto, can you update this to 4.13 with modact 6.01?, thank you very much.

Download this  http://rghost.ru/8PhTtYRBM (http://rghost.ru/8PhTtYRBM)  and Jet era will work on 4.13 with modact 6.01
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Barbarossa on October 31, 2015, 04:27:08 AM
Will this really work? Because you do need a new buttons file for the 4.13 patch if i am not mistaken.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: tarakanz on October 31, 2015, 06:20:37 AM
Will this really work? Because you do need a new buttons file for the 4.13 patch if i am not mistaken.

buttons is in Modact 6.0. Works fine, don't worry!   ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: DU30 on October 31, 2015, 01:02:51 PM
Thanks tarakanz, but the file or the website refuses to be downloaded i don't know why, is there any other site i can download it? Thanks.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Kilo on October 31, 2015, 01:34:23 PM
I'll put a mediafire mirror in 10-20 minutes

EDIT: Here it is:

https://www.mediafire.com/?y7283ck7d99ogs4
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: DU30 on October 31, 2015, 03:45:56 PM
Thanks Kilo.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Barbarossa on November 01, 2015, 05:06:57 AM
Good to hear that it all works in 4.13 and thanks for the mediafire mirror.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: alberto49 on November 02, 2015, 09:23:11 AM
Hi everybody,
I apologize if the answer is already somewhere here, but I wasn't able to find it.
My question is the following: I just installed JET ERA and it works fine, at least from a first approach, but I would like to know if it is possible to see in the plane list only jets and may be something else of my choice, is it possible? How should I do this change?
Many thanks in advance
Alberto
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Barbarossa on November 03, 2015, 02:25:03 PM
Hi everybody,
I apologize if the answer is already somewhere here, but I wasn't able to find it.
My question is the following: I just installed JET ERA and it works fine, at least from a first approach, but I would like to know if it is possible to see in the plane list only jets and may be something else of my choice, is it possible? How should I do this change?
Many thanks in advance
Alberto

I guess you could do that by removing all the unwanted planes from the air.ini file, however make a backup before you try that.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Epervier on November 03, 2015, 03:45:06 PM
Yes you can!
And as you said ... make a backup of your air.ini file!
But by doing this manipulation you will not see any of these aircraft "deleted" even controlled by the AI. So be careful with compatibility with some missions / campaigns!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Koty on November 03, 2015, 03:47:53 PM
Hi everybody,
I apologize if the answer is already somewhere here, but I wasn't able to find it.
My question is the following: I just installed JET ERA and it works fine, at least from a first approach, but I would like to know if it is possible to see in the plane list only jets and may be something else of my choice, is it possible? How should I do this change?
Many thanks in advance
Alberto

I guess you could do that by removing all the unwanted planes from the air.ini file, however make a backup before you try that.

1)
You can allways put // in front of any line you don't want the game to load. It will not affect the gameplay if there are dependencies between mods.

(As Epervier said - it will delete content from any mission file you open! Therefore I suggest another option.)

2)
You can change the order of the lines in air.ini, so that you have all your preffered planes on top of the chart
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Spitfire on November 18, 2015, 01:37:43 AM
Hi, i've a problem with 7z files. I can open the 7z files, but this not. I tried to open it with 3 differents computer  (Windows Xp, Mac OSX leopard and Snow leopard) and in every computer it doesn't work. It show me this message :"The structure of the archive is damaged".
Someone can indicate me an alternative link with a different file extension (.zip or .rar)?
Thanks!

UPDATE
Ok, i've solved with a free software that i find on the web.
Works great! ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: WWII44 on November 21, 2015, 06:40:15 PM
I got a CTD at 20% loading

here is the log:
Code: [Select]
[Nov 22, 2015 1:37:13 AM] ------------ BEGIN log session -------------
[1:37:13 AM] OpenGL provider: Opengl32.dll
[1:37:13 AM] OpenGL library:
[1:37:13 AM]   Vendor: Intel
[1:37:13 AM]   Render: Intel(R) HD Graphics 520
[1:37:13 AM]   Version: 4.4.0 - Build 10.18.15.4281
[1:37:13 AM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_EXT_clip_control GL_EXT_shader_framebuffer_fetch GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_AMD_depth_clamp_separate GL_ARB_shader_stencil_export GL_INTEL_map_texture GL_INTEL_conservative_rasterization GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_INTEL_multi_rate_fragment_shader GL_ARB_multi_bind GL_ARB_indirect_parameters
[1:37:13 AM] Size: 1366x768
[1:37:13 AM] ColorBits: 32
[1:37:13 AM] DepthBits: 24
[1:37:13 AM] StencilBits: 8
[1:37:13 AM] isDoubleBuffered: true
[1:37:13 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[1:37:13 AM]
[1:37:13 AM] *** Looking for Advanced CPU Instructions...
[1:37:13 AM] [x] PentiumPro
[1:37:13 AM] [x] Multimedia (MMX)
[1:37:13 AM] [x] 3D (SSE)
[1:37:13 AM] [x] 3D (SSE2)
[1:37:13 AM] [-] 3D (3DNow)
[1:37:13 AM] ColourBits 32, ABits 8, ZBits 24
[1:37:13 AM]
[1:37:13 AM] *** Looking for Render API Extensions ...
[1:37:13 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[1:37:13 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[1:37:13 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[1:37:13 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[1:37:13 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[1:37:13 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[1:37:13 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[1:37:13 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[1:37:13 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[1:37:13 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[1:37:13 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[1:37:13 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[1:37:13 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[1:37:13 AM]
[1:37:13 AM] Maximum texture size : 16384
[1:37:13 AM] Maximum simultaneous textures :8
[1:37:13 AM] MaxAnisotropic (1.0 = none) : 16.000000
[1:37:13 AM] WARNING: 'Perfect' Mode required pixels shaders
[1:37:13 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[1:37:13 AM] 15 Splashscreens available.
[1:37:14 AM] AutoMounting SFS files from folder SFS_AUTO now...
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[1:37:14 AM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[1:37:14 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[1:37:14 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[1:37:14 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[1:37:14 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[1:37:14 AM] INTERNAL ERROR: Texture required
[1:37:14 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[1:37:15 AM] Spawn.get( com.maddox.il2.objects.air.CAC_Sabre_Mk31 ): com/maddox/il2/objects/air/TypeSupersonic
[1:37:15 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.Class.forName0(Native Method)
[1:37:15 AM] at java.lang.Class.forName(Unknown Source)
[1:37:15 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[1:37:15 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[1:37:15 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[1:37:15 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:37:15 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[1:37:15 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:37:15 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:37:15 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:37:15 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:37:15 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:37:15 AM] at java.lang.Class.forName0(Native Method)
[1:37:15 AM] at java.lang.Class.forName(Unknown Source)
[1:37:15 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[1:37:15 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[1:37:15 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:37:15 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[1:37:15 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on November 21, 2015, 07:18:43 PM
Which ModPack was in usage?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: WWII44 on November 22, 2015, 02:31:12 AM
SAS ModAct v5.30 on v4.12.2m
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: WWII44 on December 20, 2015, 09:43:42 AM
So how do I fix the CTD at 20%?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Whiskey_Sierra_972 on December 20, 2015, 10:26:43 AM
I bet wrong sfs installation....check better installation procedure....
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: WWII44 on December 30, 2015, 09:48:49 AM
I fallowed the install instructions to the letter and no dice. If any one could enlighten me on what I'm doing wrong it would be greatly apreciated.

my log file:
Code: [Select]
[Dec 30, 2015 4:45:45 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Intel(R) HD Graphics 520
  Version: 4.4.0 - Build 10.18.15.4281
  Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_EXT_clip_control GL_EXT_shader_framebuffer_fetch GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_AMD_depth_clamp_separate GL_ARB_shader_stencil_export GL_INTEL_map_texture GL_INTEL_conservative_rasterization GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_INTEL_multi_rate_fragment_shader GL_ARB_multi_bind GL_ARB_indirect_parameters
Size: 1366x769
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
...using "light" Splash Screens...
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.F_86A5 ): com/maddox/il2/objects/air/TypeSupersonic
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: paulgalvin on January 29, 2016, 05:36:33 AM
Hi everyone Im a mod newbie but casual IL2 player since it's first release

Having followed  instructions to the letter in this thread I spent several hours trying to install
Jetwar_V133 mod into IL2 4.13 . MODCAT 6.01
 !SASEngineMod (v2.7)  and 000_1956_Core_v13 (hotfix) copied into #SAS mod folder .
 jetwar sfs files in SFS_AUTO , and  lines added to air.config, planes .ru and weapons.ru (in root folder)
without success (getting to 60%).

After scratching my head for a while ,and about to give up I took a longshot and tried the following

 Tools         1:Generic Mod Enabler JSGME.exe (installed in IL2 root dir)
                 2: Folder jsgmemods    (created by JSGME.exe on install ?)  MoD file storage
             
Steps
             


1:) create a new Folder inside jsgmemods  and named it Jetwar(or anything)
2:) copy  sasamt_jetwar_01.sfs and sasamt_jetwar_02.sfs into  New (Jetwar) Folder
3:) Start JSGME.exe (Generic Mod Enabler) Jetwar Folder is listed in Available Mods (left hand pane)
4:) highlight  folder (Jetwar) and Install it (click on arrow) Jetwar Folder now appears in     
     Activated Mods   (right  hand pane)

5:)Restart IL2 MODCAT  60% 70% 90% everything Working !


re Generic Mod Enabler JSGME.exe ( Jonesoft)  freewware

 I have been using it to install MODS into #SAS I think it *MAY* have have been included in HSFX
tools ver 7  (5Gig+) 

however  as it works with a lot of games it's easy to find, and it's a very small  download 1.4Mb

Hope this works for all the other 60% 'ers
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: western0221 on January 29, 2016, 05:54:17 AM
Hi everyone Im a mod newbie but casual IL2 player since it's first release

Having followed  instructions to the letter in this thread I spent several hours trying to install
Jetwar_V133 mod into IL2 4.13 . MODCAT 6.01
 !SASEngineMod (v2.7)  and 000_1956_Core_v13 (hotfix) copied into #SAS mod folder .
 jetwar sfs files in SFS_AUTO , and  lines added to air.config, planes .ru and weapons.ru (in root folder)
without success (getting to 60%).

This 1956 The JetEra is compatible only to 4.10.1m / 4.11.1m / 4.12.2m as marked by title icon.

Also SAS Engine MOD 2.7 is compatible only to 4.12.2m .

Other game versions cannot treat them, you get crashing.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: paulgalvin on January 29, 2016, 10:36:21 AM
 

Hi western0221,

In my enthusiasm  to share my "fix" I forgot to  mention that  before using JSGME to install Sfs files I  installed SASEngineModto 4.13
 
I'm not allowed to post direct links (is it a newbie thing ?)  but there's a link to the file on page 80  posted  by tarakanz

Hope it works for you to if you wanna try it .
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on January 29, 2016, 01:35:59 PM
In my enthusiasm  to share my "fix" I forgot to  mention that  before using JSGME to install Sfs files I  installed SASEngineModto 4.13
 
I'm not allowed to post direct links (is it a newbie thing ?)  but there's a link to the file on page 80  posted  by tarakanz

Hope it works for you to if you wanna try it .

I've read that post, but I doubt "full-compatibility to both Engine MOD 2.7 functions and 4.13m new implementations" of that.
I don't feel the worth of trying it, I want to save my free time.
NO WARRANTY of SAS about it.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on January 29, 2016, 01:54:00 PM


Hi western0221,

In my enthusiasm  to share my "fix" I forgot to  mention that  before using JSGME to install Sfs files I  installed SASEngineModto 4.13
 
I'm not allowed to post direct links (is it a newbie thing ?)  but there's a link to the file on page 80  posted  by tarakanz

Hope it works for you to if you wanna try it .


Howdy, make a few more posts, from 5 onward you can post links. ;)
In theory I could reset that for you, but TBH I forgot how a fellow moderator did that.

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: TRDraider on February 25, 2016, 10:36:30 PM
Hello! I am loving the mod! but everytime I Fire AIM-9s and any other Air to Air rocket my game crashes but Air to ground rockets work fine any help would be greatly appreciated 
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on February 26, 2016, 08:25:25 AM
version, log, mod setup..
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: mr handy on March 13, 2016, 11:57:08 AM
In my enthusiasm  to share my "fix" I forgot to  mention that  before using JSGME to install Sfs files I  installed SASEngineModto 4.13
 
I'm not allowed to post direct links (is it a newbie thing ?)  but there's a link to the file on page 80  posted  by tarakanz

Hope it works for you to if you wanna try it .

I've read that post, but I doubt "full-compatibility to both Engine MOD 2.7 functions and 4.13m new implementations" of that.
I don't feel the worth of trying it, I want to save my free time.
NO WARRANTY of SAS about it.

Help, i did everything that the creator did and i still crashing at 60. P.S my il2 is 4.12.2m steam version,sas modact 5.3 andmy engin mod is 2.7, i use sas common utils 109,buttons mod v103 and all planes mod. help, its working fine in my laptop but my pc the game crashes at 60%
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ta183Huckebein on March 14, 2016, 01:01:38 PM
Want Jetwar in 4.13? Use this:
http://forum.aviaskins.com/showthread.php?p=145285#post145285

The folks at Aviaskins converted the Engine Mod to 4.13.

No need to bend over backwards, just make sure that this is present, and then install Jetwar.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Da_Don on March 15, 2016, 06:36:29 AM
Guys, any online servers for this modpack? Thx
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: vihurah2 on April 07, 2016, 09:51:43 PM
I have modact 5.3, latest Jet war, common utils engine mod and buttons installed. I keep getting a 20% crash no matter what.
If i delete the weapons, plane, and air.ini entries it goes back to normal. Im very new so plz help :(
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Skylla on April 08, 2016, 02:00:33 AM
in order to help, we need your log!

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)

Best Regards,
skylla
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: vihurah2 on April 08, 2016, 02:01:53 PM
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[7:53:07 PM]      at java.lang.ClassLoader.defineClass0(Native Method)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:53:07 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass0(Native Method)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:53:07 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:53:07 PM]      at java.lang.Class.forName0(Native Method)
[7:53:07 PM]      at java.lang.Class.forName(Unknown Source)
[7:53:07 PM]      at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:53:07 PM]      at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:53:07 PM]      at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[7:53:07 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:53:07 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:07 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:07 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:07 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:07 PM]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[7:53:07 PM]      at java.lang.ClassLoader.defineClass0(Native Method)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:53:07 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass0(Native Method)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.defineClass(Unknown Source)
[7:53:07 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:53:07 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[7:53:07 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:53:07 PM]      at java.lang.Class.forName0(Native Method)
[7:53:07 PM]      at java.lang.Class.forName(Unknown Source)
[7:53:07 PM]      at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:53:07 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:53:07 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:07 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:07 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:07 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

i think this is it, maybe not
its very hard to read the code in notepad
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on April 08, 2016, 02:11:56 PM
Maybe failing to install Engine MOD correctlly or choose correct version of Engine MOD this JetEra 1.33 needs
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: nightace on April 12, 2016, 09:40:58 AM
ALLEGIANCES:

I need to modify the allegiances .The blue needs NKorea ,China and USSR . How do i do this ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on April 12, 2016, 09:55:32 AM
Not at all.
That's what you have a blue U.S. side for.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on April 12, 2016, 11:53:00 AM
But... there is no blue Fleet air arm...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: yakovlev999 on June 28, 2016, 01:04:16 PM
i got a problem, the AI F86s canopy is open when im playing back ntrk tracks, anyone else got this problem?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on June 28, 2016, 01:11:01 PM
i got a problem, the AI F86s canopy is open when im playing back ntrk tracks, anyone else got this problem?

It's a well known -- major problem from stock game and about not only Jets in my memory.
It might be no solution without compatibility problem.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Draken on June 28, 2016, 08:01:35 PM
Is this Jet Era mod designed to allow online multiplayer gaming ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on June 29, 2016, 12:33:45 PM
not really designed, but it works.

edit: but make sure all of your mods are compatible among the server and all the players.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Stalin on July 17, 2016, 05:57:40 PM
so i installed the mod and for some reason the planes dont show up in my aircraft list
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Dinga on July 17, 2016, 09:44:24 PM
Did you check that you installed the mod into the right folder?I think you had better look over the instructions again.
Also if you want people to help you, you need to supply a bit more info.Read all the posts under this topic and you will be much wiser.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: hazeuk on August 03, 2016, 04:27:33 AM
i have a problem too,i installed everything that said readed one gby one all correct and added air.ini lines BUT when i start il-2 modact 6.10/6.00 4.13.1 m version it crashes to 20% log list?,it doesnt show even with instand log and Log=1
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: RisingSunTheAce on August 04, 2016, 01:08:31 AM
Unfortunately, I have installed the mod and have encountered an error. I tried to launch the game through the IL-2 selector, and no joy. Upon launch, the selector closes (as usual) but then nothing happens and the selector opens back up (like I exited the game). Tried reinstalling, no joy either. Help?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on August 04, 2016, 01:16:27 AM
BUT when i start il-2 modact 6.10/6.00 4.13.1 m version it crashes to 20%

just expected behavior.

See title tags about game versions.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: hazeuk on August 04, 2016, 08:15:41 AM
oh  :o
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: LJB1343 on August 07, 2016, 06:26:27 AM
Need some help.

Game crashed when I fire all tracking missiles from any aircraft.
Aircraft fly fine and other weapons work.
4.12 and Modact 5.3

"Instruction at "0x0b4a1147" referenced memory at "0x0d097d70". Memory couldn't be read".

Any thoughts   
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Flappyclive on August 19, 2016, 12:17:16 PM
Hello everyone! ^^
So, everything works perfectly, but one thing with Tu-4...It's unflyable and when I press the preview button in quick mission, nothing happens when Tu-4 is choosen, when other plane yes. I don't know if this happened ever before but i will ask. ^^
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on August 19, 2016, 12:34:53 PM
Hi, Flappyclive.

Tu-4 had 2x different problems in its initial packing of 1956 The JetEra and SASModAct5.30's option.


1. Has you applied 1.33 Hotfix of it?
.....
Version 1.33 Hotfix Change Log:
- Compatible with 4.12.2m using latest SAS Engine Mod
- Fixed all issues with Tu-4 (missing cockpits, flight models etc)
- Solved 'heat floating and ghost canopy bug' seen when ejecting from MiGs
.....


2. SASModAct5.30's option: Mod Wheels also had Tu-4 problem, has you installed its hotfix?
SAS Featured JSGME Optional Mods for Modact 5.3x Patch 002: (409 kB)
A working Modact v5.3x installation including SAS Featured JSGME Optional Mods Pack is required for this hotfix!
This is a cumulative Patch, the previous Hotfix 001 is included in Patch 002.


Code: [Select]
Changelog
Hotfix 001:
* Fixed Tu-4 hier.him error
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Flappyclive on August 19, 2016, 12:39:27 PM
I have both hotfixes installed. Tu-4 still don't work :/
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on August 19, 2016, 12:48:50 PM
I have both hotfixes installed. Tu-4 still don't work :/

error log is needed.

without error log, no one can give you correct advises.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Flappyclive on August 19, 2016, 01:07:52 PM
Noticed this in Log...:
Code: [Select]
[18:58:49] INTERNAL ERROR: Hierarchy: Unknown parent node: 'GearL1_D0'
[18:58:49] WARNING: object '3DO/Plane/Tu-4/hier.him' of class 'HIM' not loaded
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on August 19, 2016, 01:15:05 PM
Noticed this in Log...:
Code: [Select]
[18:58:49] INTERNAL ERROR: Hierarchy: Unknown parent node: 'GearL1_D0'
[18:58:49] WARNING: object '3DO/Plane/Tu-4/hier.him' of class 'HIM' not loaded
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him
[18:58:49] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Tu-4/hier.him

Yes.
The error lines show Tu-4's hier.him problem as solved by SASModAct optional Hotfix001.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Flappyclive on August 19, 2016, 01:19:33 PM
So, I have installed the Hotfix 001 and it still don't works.I don't know if i have installed it right tho.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on August 19, 2016, 01:26:44 PM
I don't know if i have installed it right tho.

me, too.  :-|
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Flappyclive on August 19, 2016, 01:27:30 PM
Where is the Hotfix 001 exactly? And how to install it properly?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on August 23, 2016, 04:34:37 AM
Friend is trying to run 1956, keeps getting CTD when loading a mission. Happens at 100%, as he told me.


Code: [Select]
[10:30:35 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:30:35 AM] Load bridges
[10:30:35 AM] Load static objects
[10:30:36 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:30:36 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/TU-4/256-1.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap,tfNoDegradation): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:38 AM] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/TU-4/skin1o.tga'
[10:30:39 AM] java.lang.NoSuchMethodError
[10:30:39 AM] at com.maddox.il2.ai.air.AirGroup.addAircraft(AirGroup.java:532)
[10:30:39 AM] at com.maddox.il2.ai.Wing.load(Wing.java:172)
[10:30:39 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1352)
[10:30:39 AM] at com.maddox.il2.game.Mission._load(Mission.java:770)
[10:30:39 AM] at com.maddox.il2.game.Mission.access$6(Mission.java:741)
[10:30:39 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:478)
[10:30:39 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:30:39 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:30:39 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:30:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on August 23, 2016, 11:33:18 AM
Um... solved...
we discovered he was using Engine mod for 4.11.1 xD
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: cz1psu on August 25, 2016, 09:47:19 AM
Does it works on 4.13.2 patch?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on August 25, 2016, 09:55:14 AM
Some people report it does, but as it is dependent on Engine mod - and there is no such mod for 4.13, it should not really work.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Bart_NL on September 22, 2016, 01:47:20 PM
Is it possible to create an installer for this mod?

I couldn't find the planes_ru.properties and weapons_ru.properties files so I created them myself.
Is that what I shoud've done?

I did everything I think that needed to be done. It crashed to desktop (60%) at first, but that was because I replaced the buttons-file, after restoring the original the game started.

The issue I have is, when I create a quick mission with the F86, it crashes to my desktop.

ANy ideas?

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: tarakan67 on October 23, 2016, 12:12:46 PM
Does it works on 4.13.2 patch?
It works in this assembly
http://forum.aviaskins.com/showthread.php?t=4386
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: RealDarko on November 02, 2016, 12:55:31 AM
Tried to make it work on 4.12 using VPMod pack, no luck, 20% CTD, is there anything special I have to do apart of following the instructions posted on first page?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: mikojan3 on November 08, 2016, 01:58:04 PM
confirmed in vpmedia worked great very very fine by me  thanks for the great job
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: bolpo33 on December 11, 2016, 09:33:15 AM
20% CTD as well
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on December 12, 2016, 12:29:53 AM
See the reply to your other post in the Engine Mod thread.
You've mixed up base game versions, this cannot work.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: bigans on January 13, 2017, 02:17:44 PM
I don't  know if there is a post about it, anyway I want to ask what is the best set for joystick (pitch and roll) if we use aileron full working (Phantom, Hornet...). Thanks in advance for the answers. Ciao
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Craven1985 on January 16, 2017, 12:09:38 PM
I have problem with Jet era mod everything  is loading fine, but when i try run any of Jet era aircraft in QMB , mission is loading and when i see the aircraft cockpit game crash to Desktop. I haven't this problem with others aircraft from sas site.

My version of  steam Il 1946 4.12.2m + SAS Modact 5.30 + SAS AI Aircraft 5.30

And when i try to run Jet Era Mod - Jet ERA MOD 1.33 + SAS Engine Mod v 2.7 + SAS Buttons 10.5 Test
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on January 16, 2017, 05:12:51 PM
I don't  know if there is a post about it, anyway I want to ask what is the best set for joystick (pitch and roll) if we use aileron full working (Phantom, Hornet...). Thanks in advance for the answers. Ciao


Sorry, I do not understand 100%:
Do you mean set as in settings as per axis values or set as in setup aka joystick used?
For the latter, each simmer has its own preferences.
To me the pricey Logitech Extreme 3D does a very good job in IL-2, others prefer more expensive gear (does not mean better gear).


And...aileron full working? Pardon me.. :D...but I think any plane without a fully working aileron would have big trouble.. :P

Cheers

Tom

As for Joystick axis ingame setup, that indeed depends on the type of plane you fly. I e.g. have 2 different presets saved in the ingame controller setup section.

 
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on January 16, 2017, 05:18:15 PM
I have problem with Jet era mod everything  is loading fine, but when i try run any of Jet era aircraft in QMB , mission is loading and when i see the aircraft cockpit game crash to Desktop. I haven't this problem with others aircraft from sas site.

My version of  steam Il 1946 4.12.2m + SAS Modact 5.30 + SAS AI Aircraft 5.30

And when i try to run Jet Era Mod - Jet ERA MOD 1.33 + SAS Engine Mod v 2.7 + SAS Buttons 10.5 Test



From the New Member Safety Area,

this thread...
https://www.sas1946.com/main/index.php/topic,42857.0.html

"
And: !!! The logfile part,  most important for guys who can read code. :)

read here how to get a log:
https://www.sas1946.com/main/index.php/topic,13457.0.html

Keep in mind the part in RED! :D

More info on this:

read here what and how to post it:
https://www.sas1946.com/main/index.php/topic,39780.0.html

for a instant log read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html

Keep in mind the part in RED! :D (Here it is really important)


And, if you wanna carry it away, ...Which operating system if possible, even GFX card is interesting down to driver(s)?
"

Bottom line:

Please try to post a logfile, simply a few of the last notable lines of your ingame "log.Ist" in case the issue occours again.


That is always helpful for more skilled guys as I am to analyze the issue. :) ;)

Chrs :P


Good luck
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on January 16, 2017, 06:09:07 PM
Later Jets want "Engine MOD 2.7.2 western" , instead of old Engine MOD 2.7 .

They note what version Engine MOD needed in their 1st or 2nd posts.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: bigans on January 22, 2017, 04:47:44 PM
I don't  know if there is a post about it, anyway I want to ask what is the best set for joystick (pitch and roll) if we use aileron full working (Phantom, Hornet...). Thanks in advance for the answers. Ciao


Sorry, I do not understand 100%:
Do you mean set as in settings as per axis values or set as in setup aka joystick used?
For the latter, each simmer has its own preferences.
To me the pricey Logitech Extreme 3D does a very good job in IL-2, others prefer more expensive gear (does not mean better gear).


And...aileron full working? Pardon me.. :D...but I think any plane without a fully working aileron would have big trouble.. :P

Cheers

Tom

As for Joystick axis ingame setup, that indeed depends on the type of plane you fly. I e.g. have 2 different presets saved in the ingame controller setup section.

Thank you, but i'm referring to elevators as you understood.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Jebediah26 on January 22, 2017, 08:41:46 PM
Hello I can't seem to figure out how to put the ks-1 missile on the tu-4 in the fmb, its greyed out.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on January 22, 2017, 08:44:29 PM
Hello I can't seem to figure out how to put the ks-1 missile on the tu-4 in the fmb, its greyed out.

Mission Year setting.
Umm ? after 1946 or more later.

Some AGM-84 Harpoon missile (not contants of JetEra) is also so.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Jebediah26 on January 23, 2017, 01:33:46 AM
Hello I can't seem to figure out how to put the ks-1 missile on the tu-4 in the fmb, its greyed out.

Mission Year setting.
Umm ? after 1946 or more later.

Some AGM-84 Harpoon missile (not contants of JetEra) is also so.
thanks it worked
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: hazeuk on March 06, 2017, 12:56:15 PM
20% CDT the game actually was 4.11.1? or 4.11 and then installed the beam me up to 4.12.2 and i get 20% CDT but i did all the install of the mod look


Code: [Select]
[Mar 6, 2017 7:40:15 PM] ------------ BEGIN log session -------------
[7:40:15 PM] OpenGL provider: Opengl32.dll
[7:40:17 PM] OpenGL library:
[7:40:17 PM]   Vendor: Intel
[7:40:17 PM]   Render: Intel(R) HD Graphics 4000
[7:40:17 PM]   Version: 4.0.0 - Build 10.18.10.4358
[7:40:17 PM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[7:40:18 PM] Size: 1024x768
[7:40:18 PM] ColorBits: 32
[7:40:18 PM] DepthBits: 24
[7:40:18 PM] StencilBits: 8
[7:40:18 PM] isDoubleBuffered: true
[7:40:18 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[7:40:18 PM]
[7:40:18 PM] *** Looking for Advanced CPU Instructions...
[7:40:18 PM] [x] PentiumPro
[7:40:18 PM] [x] Multimedia (MMX)
[7:40:18 PM] [x] 3D (SSE2)
[7:40:18 PM] [x] 3D (SSE2)
[7:40:18 PM] [-] 3D (3DNow)
[7:40:18 PM] ColourBits 32, ABits 8, ZBits 24
[7:40:18 PM]
[7:40:18 PM] *** Looking for Render API Extensions ...
[7:40:18 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:40:18 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:40:18 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:40:18 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:40:18 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:40:18 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:40:18 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:40:18 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:40:18 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:40:18 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:40:18 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:40:18 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:40:18 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:40:18 PM]
[7:40:18 PM] Maximum texture size : 16384
[7:40:18 PM] Maximum simultaneous textures :8
[7:40:18 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:40:18 PM] WARNING: 'Perfect' Mode required pixels shaders
[7:40:18 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[7:40:18 PM] 15 Splashscreens available.
[7:40:18 PM] AutoMounting SFS files from folder SFS_AUTO now...
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[7:40:18 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[7:40:18 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:40:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:40:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:40:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:40:19 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:40:19 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:40:19 PM] INTERNAL ERROR: Texture required
[7:40:19 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:40:21 PM] Spawn.get( com.maddox.il2.objects.air.Mig_15 ): com/maddox/il2/objects/air/TypeSupersonic
[7:40:21 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.Class.forName0(Native Method)
[7:40:21 PM] at java.lang.Class.forName(Unknown Source)
[7:40:21 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:40:21 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:40:21 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:40:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:40:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:40:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:21 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSupersonic
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:40:21 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:40:21 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:40:21 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:40:21 PM] at java.lang.Class.forName0(Native Method)
[7:40:21 PM] at java.lang.Class.forName(Unknown Source)
[7:40:21 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[7:40:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:40:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:40:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:40:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

in java error says it cannot find class TypeSupersonic ( i think )
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on March 06, 2017, 01:02:18 PM
Yep, that's the error and it simply means that you did not install all mod files.
Do it again and follow the readme this time.

Best regards - Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: hazeuk on March 06, 2017, 01:51:42 PM
60% CDT

Log:
Code: [Select]
[Mar 6, 2017 8:42:33 PM] ------------ BEGIN log session -------------
cutted to this was reason to your 60% CDT...
[8:42:45 PM] Error loading FM called 'FlightModels/Do217M-1.fmd'!
[8:42:45 PM] This FM is not present in 'gui/game/buttons' File
[8:42:45 PM] *** This was the Reason of your 60% or 70% CTD ***
[8:42:45 PM] Main begin: null
[8:42:45 PM] java.lang.NullPointerException
[8:42:45 PM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1004)
[8:42:45 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1066)
[8:42:45 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[8:42:45 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[8:42:45 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[8:42:45 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[8:42:45 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:42:45 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:42:45 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 6, 2017 8:42:45 PM] -------------- END log session -------------
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: INSERTNICKHERE on May 14, 2017, 10:37:36 AM
 Hello..i just installed the mod and after many crashes with 5% 20% and 70% i've found a new problem
all jets from the mod have no sound a all

 I even tried to change the sound config and stuff but i have no clue of wath it could be,since i have 0 experience with modding  :( ::(

edit:My game version is 4.12.2 
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on May 14, 2017, 06:25:41 PM
Quote
  all jets from the mod have no sound a all   


Read here,

 https://www.sas1946.com/main/index.php/topic,13457.0.html    (https://www.sas1946.com/main/index.php/topic,13457.0.html)

Once you can provide this information, repost as instructed.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on May 14, 2017, 06:33:22 PM
Quote
  Error loading FM called 'FlightModels/Do217M-1.fmd'!
This FM is not present in 'gui/game/buttons' File
   *** This was the Reason of your 60% or 70% CTD ***   

I am not sure if the D0 217 is included in the Jetwar pack.  ;)  Looks like your error is related to a missing Flight Model. Try commenting the D0-217 out of your air.ini
ie open it with wordpad or similar and put // at the start of the relevant line.  Then restart and check the log file again. If the game starts then you need to re-install the D0-217
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: INSERTNICKHERE on May 20, 2017, 06:52:49 PM
Nevermind...few minutes later i got a 30% loading planes crash and just discovered that the tecnics and static entries don't work with my game...i replaced the original #SAS and the mod,everything is ok now....thanks anyway.  :P
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: tomifel on May 26, 2017, 05:34:12 PM
Hi guys, the link to download JetWar_13_ContentPackage is damaged. I hope you can upload it again.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on May 26, 2017, 05:40:21 PM
Hi guys, the link to download JetWar_13_ContentPackage is damaged. I hope you can upload it again.

When you are talking about mediafire download,
click "Repair your download" link in its page and wait server processing about 20 seconds
as described there.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: tomifel on June 01, 2017, 12:43:02 PM
Hi guys, the link to download JetWar_13_ContentPackage is damaged. I hope you can upload it again.

When you are talking about mediafire download,
click "Repair your download" link in its page and wait server processing about 20 seconds
as described there.


mmm I do not find "Repair your download"...specifically, where it is located??
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on June 01, 2017, 01:04:27 PM
When you are talking about mediafire download,
click "Repair your download" link in its page and wait server processing about 20 seconds
as described there.


mmm I do not find "Repair your download"...specifically, where it is located??

(https://www.mediafire.com/convkey/20a7/ffkquh3z29qa1bv6g.jpg)


If you cannot see this screen at all, your PC's firewall antivirus application or your Internet Service Provider might block the whole site of mediafire.
Then try 2nd mirror.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: tomifel on June 01, 2017, 04:29:24 PM

NO FULL QUOTES PLEASE !!!!

If you cannot see this screen at all, your PC's firewall antivirus application or your Internet Service Provider might block the whole site of mediafire.
Then try 2nd mirror.


Now I see it, before when I clicked to download it sent me to another page, for that reason I did not see it. I'll tell you if it work. Thanks
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: tomifel on June 01, 2017, 05:03:54 PM
Still not working ... just forget to clarify well what the problem is. The file can be downloaded, the problem I have is when trying to unzip the .rar file. Show me this message:

(http://fotos.subefotos.com/c881d6e7286e30208c5f76d5de6c60d3o.jpg)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: 4S_Vega on July 30, 2017, 08:12:13 AM
patch 1.4 here

https://www.sas1946.com/main/index.php/topic,45977.0.html
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Patrik2000 on December 29, 2017, 07:20:32 AM
Hi there,
As you see I'm quite new here and I've got question. When I release guided missiles of any type, the game freezes after that and stops working. Can someone help me please with this? BTW great mod.
Cheers.

EDIT: Well, after trying soviet rockets, it looks like only the SideWinder is problem...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: MasterK on January 02, 2018, 02:28:14 AM
Hello,

need help with the installation process, I have put the folder that has been in #SAS into my game's #SAS folder.. then I put SAS_SFS into SFS_AUTO.. after so, I installed the hotfix too and continued to put in the air.ini jets into my air.ini.

But when ever I launch the game, the game exits after loading till 20% and doesn't give out any crash tab.. like the ones that would say "... not responding."

Any assistance would be great!

Thanks!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: MasterK on January 02, 2018, 02:29:47 AM
Oh for God's sake.. I forgot to install SAS's Engine mod, my bad!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: MasterK on January 02, 2018, 02:36:40 AM
Oh, never mind... the game stops to exit at 60 percent again.. my version is 4.12.2m by the way, and I have the Engines mod 4.12.2m mod working too,

Any assistance would be great!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: vpmedia on January 02, 2018, 03:42:04 AM
Make sure that:
- air.ini entries are added
- sfs files (sasamt_jetwar_01.sfs, sasamt_jetwar_02.sfs) are in SFS_AUTO folder
- Classfiles folder (1956_Core_v13) is in #SAS

Latest SAS Engine mod v 2.8 for 4.12:
https://www.sas1946.com/main/index.php/topic,52489.0.html

Other jets will also require SAS Common Utils mod and weapons packs, which only need to be placed into the #SAS folder.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: vpmedia on January 30, 2018, 12:41:18 AM
VP patch for JetEra v1

Download: https://www.ulozto.net/!PjCnk2jQRzeJ/00-1956-fix-7z

Install:
Extract to your mods (#SAS, #DBW, #JTW) folder. Compatible with DBW and BAT installs.

This patch only corrects specular lighting values in mat files and adds some weathering to the Mig cockpits.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: DU30 on January 30, 2018, 03:37:40 AM
Hi Vpmedia, can this patch be applied to jet era 1.5?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: vpmedia on January 30, 2018, 04:27:04 AM
Yes, it only corrects mat and tga files which are in the sasamt_jetwar_01/02.sfs.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: DU30 on January 30, 2018, 05:28:49 AM
Thanks VP
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: jjmeow8 on March 20, 2018, 11:05:34 AM
Help, Jet War won't work on my brother's computer, when you try to select them in multiplayer, (The loadout select screen thing) they don't show up. I copied over (and replaced) his #SAS folder and it still dosen't work. I installed it exactly how the instructions said, with all the required mods and we want to get it to work, please help.

Also, he might have the old version still on his computer, i'm not sure if any of the files are outside of #SAS.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on March 20, 2018, 11:09:54 AM
No compatibility to multiplayer.
Single play only.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Cheeki Breekier on March 20, 2018, 11:33:38 AM
Does anyone else's game crash when spotting enemies with jets and how can I fix it, it's pretty game breaking. :(

I just spent ages installing it and it works, but nor properly. ::(
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on March 20, 2018, 11:46:30 AM
Does anyone else's game crash when spotting enemies with jets and how can I fix it, it's pretty game breaking. :(

I just spent ages installing it and it works, but nor properly. ::(

Too less information for us to understand / decide what trouble is occurring in your PC , and advise you how to solve it.


If too much / non-compatible (wrong version or something) mods were installed and mixed, too hard to recover.
Preparing a new game folder from stock clean 4.12.2m and installing one by one checking ModAct5.3 --- Engine MOD 2.8.3w --- JetEra 1.33 --- Jet patches ..... will be easier and shorter time.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Cheeki Breekier on March 20, 2018, 12:25:06 PM
Quote
If too much / non-compatible (wrong version or something) mods were installed and mixed, too hard to recover.
Preparing a new game folder from stock clean 4.12.2m and installing one by one checking ModAct5.3 --- Engine MOD 2.8.3w --- JetEra 1.33 --- Jet patches ..... will be easier and shorter time.


I have all of the requirements listed above, but when you say jet patches what do you mean, I haven't seen any patches. I also have the VP modpack. Anyway literally as soon as any pilots engage each other the whole game CTDs with a message saying that the application has crashed and that it is reporting the problem to Windows.

So it turns out I narrowed it down to the SAS engine mod which messes with the game causing the game to CTD when AIs engage targets. Any ideas?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: western0221 on March 20, 2018, 01:25:06 PM
As I wrote clearly, mixing non-compatible mods makes such CTD.
We have not been given information from you.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: jjmeow8 on March 20, 2018, 01:41:58 PM
The aircraft name, such as F-86A5 shows up, but the window that is supposed to show what the aircraft looks like stays blank or remains on what plane you were on last. When you try to fly it (such as the F-86) the "fly" button doesn't do anything and the "arming" button also doesn't work. This only happens with the JetWar aircraft.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: JC_DoubleU on May 29, 2018, 04:14:03 PM
I have to say : that mod got on my nerves.

I am new to modding. I run IL2 '46 4.12.2m with ModAct 5.3 and I have followed the instructions to a T by writing them and checking. It kept on crashing at 5%. I wish it was available as an auto installer. (Am I a cheater ? Don't think so ! 8) :P )
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Gatrasz on May 29, 2018, 04:27:08 PM
I run IL2 '46 4.12.2m with ModAct 5.3 and I have followed the instructions to a T by writing them and checking. It kept on crashing at 5%.
Hi ! I suggest you to have a look on this thread : https://www.sas1946.com/main/index.php/topic,22.0.html
And maybe here too : https://www.sas1946.com/main/index.php/topic,13457.0.html

Enjoy the wonderful path of modding !  ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: su35flanker on September 15, 2018, 08:33:50 AM
Congratulations! and thank you!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: dsawan on September 30, 2018, 10:26:37 PM
Got question; what is NB in the 4.12 installation or where can it be found. i only seeeee std  and air.ini to add theeeeeee jets. forgive as its been a while

Installation for 4.12.2m ONLY:
1) Make sure you are running ModAct 5.3 on Il-2 4.12.2m
2) Make sure you meet the game requirements listed above
3) Extract content to your Il-2 directory
4) Then please copy the SFS archives from SAS_SFS to SFS_AUTO folder. By doing this, there is no need to touch the RC file
5) Add the latest Hotfix (if any)
6) Add the aircraft lines below NB: If you are new to modding, please read the following guides:
https://www.sas1946.com/main/index.php/topic,15031.0.html
https://www.sas1946.com/main/index.php/topic,1353.0.html
7) If you wish to add the static aircraft, please use the stationary and technics entries AFTER backing up your .inis
8) Run Il-2 with SAS ModAct and enjoy :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: PhantomII on October 01, 2018, 09:40:16 AM
Hi dsawan, NB means Nota Bene (Latin for please note). In other words please take note of the following. :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: gdbar on January 27, 2019, 06:13:51 AM
When I play with IL2 1956 aircraft,when I choose Aim-9 as weapon loadout the game crashes at 30% with il2fb.exe error while loading the mission.Apart from this loadout choice the game and the IL2 1956 aircrafts run without any problems.

Here is the log file.

What maybe causing this specific problem?How can I fix it?

Code: [Select]
[Jan 27, 2019 4:03:25 PM] ------------ BEGIN log session -------------
[4:03:25 PM] OpenGL provider: Opengl32.dll
[4:03:26 PM] OpenGL library:
[4:03:26 PM]   Vendor: NVIDIA Corporation
[4:03:26 PM]   Render: GeForce GTX 280/PCIe/SSE2
[4:03:26 PM]   Version: 3.3.0
[4:03:26 PM]   Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[4:03:26 PM] Size: 1680x1050
[4:03:26 PM] ColorBits: 32
[4:03:26 PM] DepthBits: 24
[4:03:26 PM] StencilBits: 8
[4:03:26 PM] isDoubleBuffered: true
[4:03:26 PM]
[4:03:26 PM] *** Looking for Advanced CPU Instructions...
[4:03:26 PM] [x] PentiumPro
[4:03:26 PM] [x] Multimedia (MMX)
[4:03:26 PM] [x] 3D (SSE)
[4:03:26 PM] [x] 3D (SSE2)
[4:03:26 PM] [-] 3D (3DNow)
[4:03:26 PM] ColourBits 32, ABits 0, ZBits 24
[4:03:26 PM]
[4:03:26 PM] *** Looking for Render API Extensions ...
[4:03:26 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[4:03:26 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[4:03:26 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[4:03:26 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[4:03:26 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[4:03:26 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[4:03:26 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[4:03:26 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[4:03:26 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[4:03:26 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[4:03:26 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[4:03:26 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[4:03:26 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[4:03:26 PM]
[4:03:26 PM] Maximum texture size : 8192
[4:03:26 PM] Maximum simultaneous textures :4
[4:03:26 PM] MaxAnisotropic (1.0 = none) : 16.000000
[4:03:27 PM] 15 Splashscreens available.
[4:03:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[4:03:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[4:03:36 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[4:03:43 PM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[4:03:43 PM] java.lang.RuntimeException: Can't set property
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:43 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[4:03:43 PM] at java.lang.Class.forName0(Native Method)
[4:03:43 PM] at java.lang.Class.forName(Unknown Source)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:43 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:43 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:43 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:43 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:43 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[4:03:43 PM] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[4:03:43 PM] java.lang.RuntimeException: Can't set property
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:43 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:43 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[4:03:43 PM] at java.lang.Class.forName0(Native Method)
[4:03:43 PM] at java.lang.Class.forName(Unknown Source)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:43 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:43 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:43 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:43 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:43 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:43 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:43 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[4:03:44 PM] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[4:03:44 PM] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[4:03:44 PM] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[4:03:44 PM] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[4:03:44 PM] java.lang.RuntimeException: Can't set property
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[4:03:44 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[4:03:44 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[4:03:44 PM] at java.lang.Class.forName0(Native Method)
[4:03:44 PM] at java.lang.Class.forName(Unknown Source)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[4:03:44 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[4:03:44 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[4:03:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[4:03:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[4:03:44 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[4:03:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:03:44 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[4:03:50 PM] Initializing DirectSound playback device...
[4:03:50 PM] Primary buffer created.
[4:03:50 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[4:03:50 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[4:03:50 PM] Default speaker config is : 6.
[4:03:50 PM] Direct sound audio device initialized successfully :
[4:03:50 PM] DX Version : 7
[4:03:50 PM] Hardware    - enabled [buffers : 32]
[4:03:50 PM] Extensions  - enabled :
[4:03:50 PM]   EAX ver. 1 [X]  - enabled
[4:03:50 PM]   EAX ver. 2 [X]  - enabled
[4:03:50 PM]   EAX ver. 3 [ ]  - disabled
[4:03:50 PM]   I3D ver. 2 [X]  - enabled
[4:03:50 PM]   ZoomFX     [ ]  - disabled
[4:03:50 PM]   MacroFX    [ ]  - disabled
[4:03:50 PM] SIMD render [X]
[4:03:50 PM] num channels 0
[4:03:50 PM]
[4:04:13 PM] Loading mission Quick/Slovakia_summer/Slovakia_summerRedNoneA00.mis...
[4:04:13 PM] Y=1940 / M=8 / H= 12 , Temperature - 0m = 19.0 .
[4:04:13 PM] Loading map.ini defined airfields:
[4:04:13 PM] Detected Vertex Shaders 3.0.
[4:04:13 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[4:04:13 PM] Vertex texture units: 32
[4:04:13 PM]
[4:04:18 PM] PBuffer: suitable formats: 6
[4:04:18 PM]
[4:04:18 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[4:04:18 PM] Depth = 24, stencil = 8
[4:04:19 PM] PBuffer: suitable formats: 6
[4:04:19 PM]
[4:04:19 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[4:04:19 PM] Depth = 24, stencil = 8
[4:04:19 PM] Loading vertex/fragment programs: *141569672*
[4:04:19 PM] *** Loading: [vpFogFar2Tex2D]
[4:04:19 PM] *** Loading: [vpFog2Tex2DBlend]
[4:04:19 PM] *** Loading: [vpFogFar4Tex2D]
[4:04:19 PM] *** Loading: [vpFogFar8Tex2D]
[4:04:19 PM] *** Loading: [vpFogNoTex]
[4:04:19 PM] *** Loading: [vpFog4Tex2D]
[4:04:19 PM] *** Loading: [vpFog4Tex2D_UV2]
[4:04:19 PM] *** Loading: [vp4Tex2D]
[4:04:19 PM] *** Loading: [vp6Tex2D]
[4:04:19 PM] *** Loading: [vpTexUVTex2D]
[4:04:19 PM] *** Loading: [vpWaterGrid_NV]
[4:04:19 PM] *** Loading: [vpWaterSunLight_NV]
[4:04:19 PM] *** Loading: [vpWaterSunLight_ATI]
[4:04:19 PM] *** Loading: [vpWaterSunLight_FP]
[4:04:19 PM] *** Loading: [vpTreeSprite]
[4:04:19 PM] *** Loading: [vpTreeTrunk]
[4:04:19 PM] *** Loading: [vpVAObjectsN]
[4:04:19 PM] *** Loading: [vpVAObjectsL0]
[4:04:19 PM] *** Loading: [vpSprites]
[4:04:19 PM] *** Loading: [vpSimpleGL]
[4:04:19 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpSimpleGL]
[4:04:19 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpRiverCoastAA]
[4:04:19 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [vpWaterDM_CPU]
[4:04:19 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[4:04:19 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[4:04:19 PM] *** Loading: [fpWaterLFogDM]
[4:04:19 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[4:04:19 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[4:04:20 PM] Load bridges
[4:04:20 PM] Load static objects
[4:04:22 PM] ##### House without collision (3do/Tree/Tree2.sim)
[4:04:23 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[4:04:24 PM] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[4:04:34 PM] java.lang.NoSuchMethodError
[4:04:34 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
[4:04:34 PM] ObjState.finalize: Object of com.maddox.il2.objects.weapons.MissileAIM9B NOT destroyed
[4:04:34 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[4:04:34 PM] at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
[4:04:34 PM] at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
[4:04:34 PM] at com.maddox.il2.objects.weapons.MissileAIM9B.<init>(MissileAIM9B.java:27)
[4:04:34 PM] at java.lang.Class.newInstance0(Native Method)
[4:04:34 PM] at java.lang.Class.newInstance(Unknown Source)
[4:04:34 PM] at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
[4:04:34 PM] at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
[4:04:34 PM] at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
[4:04:34 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2443)
[4:04:34 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2416)
[4:04:34 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2133)
[4:04:34 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[4:04:34 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[4:04:34 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[4:04:34 PM] at com.maddox.il2.game.Mission._load(Mission.java:653)
[4:04:34 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[4:04:34 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[4:04:34 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[4:04:34 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[4:04:34 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[4:04:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: zsoltquack on January 27, 2019, 08:51:54 AM
I can't taxi
the Mig-17 is unmanageable
break to the right
the nose wheel is not straight  :-[

(https://i.imgur.com/HMOPCmK.jpg)

can anyone help me?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: -Jäger- on February 03, 2019, 09:38:39 AM
Code: [Select]
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_09.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_fbdsm_10.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_maps04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_objects04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_textures01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_1up_textures02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_cntrl.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_objects_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\STATIC_dbw_tex_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/WhiteSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[3 févr. 19 16:02:05] -------------- END log session -------------
Load fail at 5%
I use VPmodpack , any help ?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: PhantomII on February 03, 2019, 09:44:35 PM
Hi JG13~Jager, you should have a folder named SFS_JETWAR and in it you should have these three .sfs files:
sasamt_jetwar_01.sfs

sasamt_jetwar_02.sfs

sasup_decals_02.sfs

Move the Jetwar files from SFS_AUTO to SFS_JETWAR.

Hope this helps.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: -Jäger- on February 04, 2019, 10:18:58 AM
So i need to create a new folder because I don't have the Jetwar expansion pack ....
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: PhantomII on February 04, 2019, 10:34:05 AM
Hi JG13, I was assuming that you had installed the jetwar pack since you had the 2 sfs jetwar files.
If you don't want the jetwar then just delete the 2 Jetwar sfs files from SFS_AUTO.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: NatoDeltaForce on May 12, 2019, 04:08:54 PM
 Is this every gonna support 4.13.3m?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on May 12, 2019, 11:05:36 PM
Why should this ever support a buggy, outdated subversion?

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: max_thehitman on May 12, 2019, 11:49:38 PM
Is this every gonna support 4.13.3m?

Maybe one day.

(https://media.giphy.com/media/3jArsPD9RBcDm/giphy.gif)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: azura on May 13, 2019, 12:39:11 AM
Max,You are more human to novices than the fuxxing smoker!

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on May 13, 2019, 01:38:40 AM
The fuxxing smoker can handle the truth and makes no bones about it.

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on May 13, 2019, 08:00:33 AM
Quote
fuxxing smoker 
  :D :D :D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: oldschoolie on June 20, 2019, 02:42:33 PM
Haven't enough space or download speed for BAT, sadly, so is there any possibility that some wonderful person could make the Hawker Hunter available for those of us still enjoying the excellent opportunities in The Jet Era? Please!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on June 20, 2019, 10:59:40 PM
I'm not bored enough or don't have enough lifetime to spend on shipping each and every mod I ever did in each and every users' favourite fashion for each and everyone's favourity base game version, so is there any possibility that people take their time and efforts (instead of using mine) and do what thousands of others did successfully already: Get BAT? Please!

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: oldschoolie on June 21, 2019, 03:44:18 AM
I'd love to, but it's so enormous it isn't possible.Will just have to do without.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: MIG15 on November 19, 2019, 08:14:27 AM
Bugs found when flying MiG-15bis :-[.
Mainly two kind of bug:
1. Front wheel cannot rotate when taxing on the ground.
2. Gear cannot down when push gear down.
Want to know how to fix it ::(
Besides, Many thanks to the perfect mods in 1956, I can fly my favorite MiG-15s now :)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Koty on November 20, 2019, 06:33:47 AM
1) you taxi using differential brakes, press brake + rudder
2) possibly damage in battle

what is your game version, modact version, do you have all the necessary mods?
also, please, show us the log
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Chazene on July 07, 2020, 02:46:32 PM
I've installed the mod, and it works, sort of. The game will ocassionally crash, I've got no idea why.
I'm running 4.12.2, with modact 5.3 with AI flyables. And it happens out of the blue. Like the game will just crash...any ideas.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: sosezi on August 05, 2020, 01:34:38 PM
tested just now ~ no crashes to me ~ yet
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: wave04 on December 07, 2020, 10:14:26 AM
Hello, I installed this mod, got the SAS Engine Mod, Modact, everything, but every time I try to add the planes to the air.ini list the game CTDs. I can't find anything relevant, please help.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: throttle_control on January 05, 2021, 12:34:05 PM
 I figured it out @ notexture. You need the 4.12.2m mega patch installed over the steam 4.12.2m patch. That is if you payed for it. the modact 5.3 can be opened with 7zip which is free and extracted into the IL2 directory.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: NatchJager on March 21, 2021, 04:32:16 PM
Hey, my game crashes whenever I launch a missile. How do I fix that?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on March 21, 2021, 05:43:25 PM
what is your game version, modact version, do you have all the necessary mods?
also, please, show us the log
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: NatchJager on March 21, 2021, 06:58:29 PM
I have all necessary mods. Version 4.12.2, modactivator 5.30. The Buttons version is also correct.

There's two log files in my IL-2 folder, initlog and eventlog. Which one do I post?

Sorry for not posting that info before!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on March 22, 2021, 04:32:50 AM
Look here ...   https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551 (https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: NatchJager on March 22, 2021, 05:44:13 PM
Alright, I made the necessary alterations. I played a quick mission just to test it one more time. Tried to launch a missile at a plane, and it crashed. I think this is the log file of that mission.

Code: [Select]
[11:34:33 PM] Mission: Quick/Smolensk/SmolenskBlueNoneN00.mis is Playing
[11:34:34 PM] Time overflow (0): speed 0.7643312
[11:34:34 PM] warning: no files : music/inflight
[11:34:40 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_SightCaged'
[11:34:40 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_SightUncaged'
[11:35:33 PM] java.lang.NoSuchMethodError
[11:35:33 PM] at com.maddox.il2.objects.weapons.Missile.startEngineDone(Missile.java:1375)
[11:35:33 PM] at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:673)
[11:35:33 PM] at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1316)
[11:35:33 PM] at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
[11:35:33 PM] at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
[11:35:33 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:35:33 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[11:35:33 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:35:33 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:35:33 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:35:33 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:35:33 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:35:33 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:35:33 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:35:33 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:35:33 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:35:33 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:35:33 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on March 23, 2021, 03:04:00 AM
Looks like some missile code is missing. The problem with  bespoke installs is that I don’t know what aircraft you have installed, what you were flying, what  missile you fired.  Some mods are dependant on other mods and without a knowing your full set up this issue will be difficult to track down.
If it is any help, BAT is one way of reducing this problem, however it is a large download.

G;
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: stoney69 on March 28, 2021, 05:37:17 PM
Please, I've read all the threads here and have tried EVERYTHING! But I still get a CDT when starting the engine on any of the JW aircraft in QMB. If I start out airborne they fly normal. Only thing I find in the log is this: objects.sounds.MotorSound.onEngineState(MotorSound.
 
I have no sound mods installed (UP VP 4.12.2m, 5.30). Really guys I've worked on this for three days and I'm ready to delete the whole thing if I can't resolve this FRUSTRATING issue. So any help would be gratefully appreciated. Thanks.

Steve
Title: Re: IL2 1956 - The Jet Era, Version 1.1 (08/05/11)
Post by: stoney69 on March 29, 2021, 02:15:24 PM
IF YOU POST A STUPID QUESTION THAT COULD HAVE BEEN ANSWERED ABOVE, DON'T BE OFFENDED IF WE IGNORE IT![/size]
We would like to keep this thread for bug reports only. You inability to read instructions does not need to be advertised in public. Please take the time to read the instructions and if you are really stuck, send one of the team members a PM.

Hope my question was not considered stupid
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Mission_bug on March 29, 2021, 03:16:41 PM
(UP VP 4.12.2m, 5.30).


Hello Steve, not sure why you have no answer but which install do you actually have?  The above is very confusing, UP is a stand alone pack if memory serves for a 4.10 version of the game, VP is another separate mod pack but for 4.12, both of which will have been built using their respective game versions, you then mention 4.12.2, which is a stock game version and if installed with SAS ModAct 5.30 then we can safely say you have a mod activated version of 4.12.2, but which are you having issues with?  Have you put all these together in one install?

I long ago deleted my UP install so cannot talk about that and to be honest I am no jet install expert anyway, far from it, I do have a 4.12.2 with ModAct 5.30 equipped with Jet Era components though so might be able to help there.

Unfortunately my VP mod pack was also deleted intentionally in a clear out of my hard drive, however, I did have the jet component made by Istvan for his VP mod pack as part of that, the Jet Era version for that, if memory serves, could be activated by a separate exe using the SAS selector so I think you could load either the original VP Mod Pack OR the Jet Era version of it, one or the other, so the jet mods would need to be installed in the jet based segment of the pack.  So, why does that matter, you will ask?  Again, if memory serves you could not launch the jets in the standard VP mod pack, they had to be installed correctly in the jet version itself otherwise things might not work as intended.

To make your own version of the game with the Jet Era pack you will have first to have a stock 4.12.2 with ModAct 5.30 added, with that combination working successfully the Jet Era components can then be added into it enabling you to add the various jet mods available, however, first you need to have the Jet Era parts installed correctly along with any dependencies; separate weapons, sound packs, classfiles and so on, before you add any aircraft other than what comes with Jet Era.

It is a struggle, I think I ripped out most of my hair trying years ago to add it yet I mainly fly WWII. :o I just like to test things work though so persevered. :D ::(

Where are we with this?  I think you had a problem posted at M4T, if it was you that was something missing and easy to sort once we knew where to look. 8)

Without a clear understanding of exactly what you are using I am sorry to say no one will be able to help sort out the problem with you, we honestly would love to get you flying, with the correct information if I cannot someone here might be able to. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: stoney69 on March 29, 2021, 04:13:58 PM
Many thanks for the reply Mission_bug. I'm running VP_mod Pack 5.30, v4.12.2m, selector 3.1.1. All aircraft fly fine and all load outs are fine as well. But I must start in the air with engine running to fly them. It's only on engine start that I have the CDT with all JetWar planes? Everything is working correctly so I don't understand what my problem is. I'll keep trudging on.

Thanks,
Steve
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~GJE52 on March 29, 2021, 05:18:07 PM
Steve, adding mods is never as straight forward as it seems. I still have problems with some mods ... and I have been creating and adding them for over ten years.

Please look here ...   https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551 (https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551)

This is absolutely necessary. Without this record of exactly where your game crashes, it will not be possible to begin to identify your problem.

G;

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Mission_bug on March 30, 2021, 04:36:11 AM
Hello again Steve, as already mentioned I have deleted much of the stuff I had a few weeks ago including the VP mod, so I cannot help much. :(


This is a image from my basic 4.12.2 with ModAct 5.30 I use for testing, it does not have JetEra but some of the folders could help.
Besides the folders ModAct installs the ones not crossed out I feel are a necessity in a modded install and all should be up to date:

(https://i.postimg.cc/SNjycqQw/Spare-install.jpg) (https://postimg.cc/BX99GrKg)

Your VP pack will I think have some of those, however, it was made some time ago and the jet stuff is forever evolving.

One of the weapon mods has mention of a CTD, I moved it up the hierarchy to cancel out that, different mods can cause all kinds of issues.

If you want to fly things like the F-18/AV-8 then you really need the Marine pack, you should have JetEra installed first I think:

https://www.sas1946.com/main/index.php/topic,59208.0.html

Also worth mentioning just in case you missed it is there are two, I think, SFS files for JetWar that need adding with that install, they also need a entry adding
to some file, I forget which otherwise some elements of JetWar will not work, there is also a patch in the jets section as well.

Things here constantly evolve, my personal install was built over years and I keep a backup as I could not face trying to install all the jet stuff again. ::(

Some jets rely on one specific cockpit, if it is not there you will almost certainly get a 20% CTD, personally if I make a slot I usually make a cockpit folder specifically for it, my Lysander uses the instruments and cockpit class from the Hurricane re-named so it becomes a stand alone mod, all the other 3d is mine so that way there is no need to search for anything other than weapons, however, other folks do it their way and you have to go with the flow. :D

As Glynn has pointed out, the log is your absolute best friend, I cannot understand what your issue is from what little you already posted but those here who use jets will hopefully be able to assist.

I can do no more, sorry.

Take care and be safe.

Wishing you all the very best, Pete. ;D



Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Mission_bug on March 30, 2021, 07:25:19 AM
Hello again Steve, I decided to upgrade my test install to JetEra to see how it went. ;)

Even though you are using VP mod pack this shows what I have to get a basic JetEra install going, here only
those aircraft that are stock or come with the Jet install packs are installed no others yet. :D


I removed what I considered unnecessary and just added the basic stuff to start, here is what is in the folder:

(https://i.postimg.cc/DfL9GqZG/Spare-install-Jet-Era.jpg) (https://postimg.cc/4n42kHp4)


The 00_WeaponsPack 20160923 I mentioned was moved up or down the hierarchy, I forget which way, was due to
a CTD any time drop tanks were added in a load out, did not matter which type of aircraft, prop or jet.

Do not forget the patch for JetEra.

When adding new aircraft it is best to add only the single aircraft or pack and any dependencies, install,
test first before adding anything else.

Be careful to use the right links for the Marines pack USMC_MainPack_FA18_AV8B_V4.0.min94_20190206 and
USMC_JavaPack_FA18_AV8B_V4.0.min93_20200214, go inside the folder to take the correct one. 

The two SFS files did not need a entry, they now come in a ready made Auto SFS folder.

I added the date later to this and other folders so I know where I am up to with updates.

JetEra:

(https://i.postimg.cc/fLrgnRBY/2021-03-30-11-36-16.jpg) (https://postimg.cc/G8vjvd0p)


(https://i.postimg.cc/5jc7ykc0/2021-03-30-11-38-28.jpg) (https://postimg.cc/tn5tmk4Q)


Marines pack:


(https://i.postimg.cc/g2Kp93RR/2021-03-30-12-55-34.jpg) (https://postimg.cc/zy36KbxX)


Stationary for both:


(https://i.postimg.cc/3RkQD6qC/2021-03-30-12-39-12.jpg) (https://postimg.cc/mzW5vdBt)



If you decide you cannot get your VP mod pack jets to work this shows you a simple start if you decide to build
a separate install for jets, it might also help de-bug what you already are having problems with. ;)

I will keep this available and if you are having trouble with specific aircraft I might be able to figure out why. :o


Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: stoney69 on March 30, 2021, 02:08:56 PM
Many thanks for the help guys, really I do appreciate it. Just tried to star engine on F-86K and had same CDT. Same happened when I tried to start A-1H. I do have all (I think) of all required JetWar items.

Code: [Select]
FM called 'FlightModels/Tu-2S.fmd' is being loaded from Alternative File: 'gui/game/buttons'
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/Korea_Summer/Korea_Summerredscramble00.mis is Playing
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.sounds.MotorSound.onEngineState(MotorSound.java:85)
   at com.maddox.il2.fm.Motor.computeStage(Motor.java:1511)
   at com.maddox.il2.fm.Motor.update(Motor.java:820)
   at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:278)
   at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:523)
   at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
   at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
   at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
   at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: JankoSand on May 15, 2021, 11:12:19 AM
Hello !

First off, thanks a lot for this mod, it looks awesome from what I've seen of it !

Unfortunately, I tried to install it today and am having some issues.
After installing the mod and running the SAS executable, the game closes to desktop at 20% loading without freezing or any error message.

Here is how I installed it :

I have IL-2 1946 patched up to v4.12.2m
I ran the SAS MODACT 5.30 executable and installed it in my install folder (I backed up my original install)
It seemed to have been installed properly, with JSGME and everything, HOWEVER I couldn't set it to max resolution without it crashing, don't know if that could be related.
I installed the SAS ENGINE mod and enabled it with JSGME, along with a couple of graphics mods.
I replaced my buttons file by the one included in the SAS BUTTONS mod (backed it up first)

At this point the game was still able to load at default resolution, I was able to launch a few flights without encountering any problems.
Then, I tried to install  The Jet Era.
I added the core folder to my #SAS folder and extracted the rest in my install folder.
I applied the hotfix by replacing the core folder by the one from the hotfix.
I added the required lines to my air.ini, however I did not find any planes_ru or weapons_ru. There seemed to be the same kind of files, but for different nations, like planes_hu, etc... I created the files myself and pasted the lines in them.


As I said earlier, the game now crashes at 20% on the loading screen.


Does anyone know the solution ?
I got quite confused on the various versions of the required mods, so if it can simply be a version problem, could someone post the links for the latest versions of the required mods for 4.12.2 ?

Thanks in advance !

LAST SECOND EDIT :
Before submitting this post, I checked the OP again, and it is possible that I have been tricked by the big bold "YOU MUST HAVE" links... Would installing the Engine mod v2.6RC instead of the 2.7 cause this ? I cannot check right now.
Change your Landscape settings to "Excellent" instead of "Perfect" it happened to me yesterday, tried to reinstall, nothing.. But then I tried that and it worked. Then when you'll change your landscape to "Excellent", change your resolution to your preffered 32 bit colors.. And then try to change Landscape settings back to "Perfect", it worked for me so... ^-^ ;)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: Datum on June 01, 2021, 09:44:05 PM
New user here. Wow this is fun! My extremely-late congratulations on an excellent job. I figured flying a proper Avon-powered Sabre was something I'd have to keep in my imagination. Good good stuff!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ruskiwaffle1991 on July 19, 2021, 03:07:31 AM
Where did I go wrong? Did I forget the stationary/technic stuff?
Code: [Select]
2021-07-19 17:05:44:128 (dinput.dll) : IL-2 Process ID = 00002470
2021-07-19 17:05:44:128 (dinput.dll) : Starting Watchdog at C:\Users\User\Downloads\IL-2.Sturmovik.1946\IL-2.Sturmovik.1946\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2021-07-19 17:05:44:777 (dinput.dll) : Watchdog process started.
2021-07-19 17:05:44:777 (dinput.dll) : JVM Parameters injector activated
2021-07-19 17:05:44:792 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -Xms444M
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -Xmx444M
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -Xss4096K
2021-07-19 17:05:44:792 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2021-07-19 17:05:44:824 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2021-07-19 17:05:44:830 (dinput.dll) : Checking duplicate JVM Options...
2021-07-19 17:05:44:830 (dinput.dll) : Checking mandatory JVM Options...
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Xincgc
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Xverify:none
2021-07-19 17:05:44:830 (dinput.dll) : Adding JVM Option: -Xcomp
2021-07-19 17:05:44:830 (dinput.dll) : Final JVM Option List:
2021-07-19 17:05:44:830 (dinput.dll) : -Xms444M
2021-07-19 17:05:44:830 (dinput.dll) : -Xmx444M
2021-07-19 17:05:44:830 (dinput.dll) : -Xss4096K
2021-07-19 17:05:44:830 (dinput.dll) : -XX:PermSize=64M
2021-07-19 17:05:44:830 (dinput.dll) : -XX:MaxPermSize=64M
2021-07-19 17:05:44:830 (dinput.dll) : -Djava.class.path=.
2021-07-19 17:05:44:830 (dinput.dll) : -Xincgc
2021-07-19 17:05:44:830 (dinput.dll) : -Xverify:none
2021-07-19 17:05:44:830 (dinput.dll) : -Xcomp
2021-07-19 17:05:44:861   (watchdog) : IL-2 Parent Process Handle = 000001B0, ID=00002470
2021-07-19 17:05:44:861   (watchdog) : IL-2 Watchdog started.
2021-07-19 17:05:44:861   (watchdog) : Message Window Created.
2021-07-19 17:05:44:946 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2021-07-19 17:05:44:977   (watchdog) : Splash Screen Created.
2021-07-19 17:05:45:077 (dinput.dll) : JVM Parameters injected successfully
2021-07-19 17:05:45:077    (wrapper) : ProcessAttach, attached Processes =  1
2021-07-19 17:05:45:077    (wrapper) : Calling GetCommandLineParams()
2021-07-19 17:05:45:093    (wrapper) : Command Line Parameter No. 1 = /f:none
2021-07-19 17:05:45:093    (wrapper) : Command Line Parameter No. 2 = /m:#sas
2021-07-19 17:05:45:093    (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2021-07-19 17:05:45:093    (wrapper) : MODS Folder = "#sas"
2021-07-19 17:05:45:093    (wrapper) : No FILES Folder set.
2021-07-19 17:05:45:093    (wrapper) : Calling LinkIl2fbExe()
2021-07-19 17:05:45:093    (wrapper) : Trying to link back to C:\Users\User\Downloads\IL-2.Sturmovik.1946\IL-2.Sturmovik.1946\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2021-07-19 17:05:45:093    (wrapper) : Calling CreateModsFolderList()
2021-07-19 17:05:45:093    (wrapper) : Scanning #sas folder took 3 milliseconds.
2021-07-19 17:05:45:093    (wrapper) : Total number of modded files = 318.
2021-07-19 17:05:45:093    (wrapper) : Calling SortList()
2021-07-19 17:05:45:093    (wrapper) : Sorting modded files list took 0.046 milliseconds.
2021-07-19 17:05:45:093    (wrapper) : Calling RemoveDuplicates()
2021-07-19 17:05:45:093    (wrapper) : Removing 0 Duplicates took 0.001 milliseconds.
2021-07-19 17:05:48:185    (wrapper) : ThreadAttach, attached Threads =  1
2021-07-19 17:05:48:185    (wrapper) : ThreadAttach, attached Threads =  2
2021-07-19 17:05:48:402   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik 1946" (MaddoxRtsWndClassW), Handle= 0x003A0472
2021-07-19 17:05:48:402   (watchdog) : Activating IL-2 Main Window (0x003A0472) using SwitchToThisWindow()
2021-07-19 17:05:48:425    (wrapper) : ThreadAttach, attached Threads =  3
2021-07-19 17:05:48:439    (wrapper) : ThreadAttach, attached Threads =  4
2021-07-19 17:05:48:439    (wrapper) : ThreadAttach, attached Threads =  5
2021-07-19 17:05:48:439    (wrapper) : ThreadAttach, attached Threads =  6
2021-07-19 17:05:48:439    (wrapper) : ThreadAttach, attached Threads =  7
2021-07-19 17:05:48:533    (wrapper) : ThreadAttach, attached Threads =  8
2021-07-19 17:05:48:586    (wrapper) : ThreadAttach, attached Threads =  9
2021-07-19 17:05:48:602    (wrapper) : ThreadAttach, attached Threads =  10
2021-07-19 17:05:48:618    (wrapper) : ThreadAttach, attached Threads =  11
2021-07-19 17:05:48:642    (wrapper) : ThreadAttach, attached Threads =  12
2021-07-19 17:05:49:397   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x003A0472)
2021-07-19 17:05:59:222    (wrapper) : ThreadDetach, attached Threads =  11
2021-07-19 17:05:59:222    (wrapper) : ThreadDetach, attached Threads =  10
2021-07-19 17:05:59:222    (wrapper) : ThreadDetach, attached Threads =  9
2021-07-19 17:05:59:532    (wrapper) : ThreadDetach, attached Threads =  8
2021-07-19 17:05:59:532    (wrapper) : ThreadDetach, attached Threads =  7
2021-07-19 17:05:59:532    (wrapper) : ThreadDetach, attached Threads =  6
2021-07-19 17:05:59:532    (wrapper) : ThreadDetach, attached Threads =  5
2021-07-19 17:05:59:563    (wrapper) : ThreadDetach, attached Threads =  4
2021-07-19 17:05:59:582   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik 1946" (MaddoxRtsWndClassW), Handle= 0x003A0472
2021-07-19 17:05:59:583   (watchdog) : IL-2 main window (handle 0x003A0472) disappeared, checking process status.
2021-07-19 17:05:59:752    (wrapper) : ProcessDetach, attached Processes =  0
2021-07-19 17:05:59:752    (wrapper) : Total files opened = 33715
2021-07-19 17:05:59:752    (wrapper) : Total search time consumed = 0.044 milliseconds (0.000043799999 Seconds)
2021-07-19 17:05:59:752    (wrapper) : Search Time per File = 1.299 nanoseconds (0.000000001299 Seconds)
2021-07-19 17:05:59:752    (wrapper) : Average Search Iterations required per File = 7.5
2021-07-19 17:05:59:752 (dinput.dll) : JVM Parameters injector deactivated
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Epervier on July 19, 2021, 04:32:37 PM
Where did I go wrong? Did I forget the stationary/technic stuff?

This is not the LOG!

Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.

Note: It is preferable to provide the LOG in its entirety!

Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ruskiwaffle1991 on July 20, 2021, 01:09:59 AM
Done https://pastebin.com/jK45h16p
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on July 20, 2021, 02:32:28 AM
Code: [Select]
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.A1H_Tanker
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86A5
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D40
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86D45
[7:07:12 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.F_86E_10
...and so on

The mod isn't installed at all, or not installed correctly, simple as that.
If I were to bet some money, I'd say that Jetwar 1.33 is installed, but Jetwar 1.3 is not.

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ruskiwaffle1991 on July 20, 2021, 07:38:58 PM
I clicked on the first download button I saw.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ruskiwaffle1991 on July 20, 2021, 07:40:11 PM
I pressed the content package thing which I assume contains the mod.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on July 20, 2021, 10:51:25 PM
Yes it is the mod.
As written in the installation instructions (I'd recommend to re-read them), you need to extract it to your Il-2 directory.
Inside the archive you will find an "#SAS" folder and inside that one, there's a "000_1956_Core_v13" folder. That "000_1956_Core_v13" has to go to the "#SAS" folder of your game.

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ruskiwaffle1991 on July 21, 2021, 03:26:57 AM
I did everything right plus all lines except stationary and technic lines placed in the right place and still crashes at 20%
Code: [Select]
[Jul 21, 2021 9:25:08 AM] ------------ BEGIN log session -------------
[9:25:08 AM] OpenGL provider: Opengl32.dll
[9:25:08 AM] OpenGL library:
[9:25:08 AM]   Vendor: Intel
[9:25:08 AM]   Render: Intel(R) HD Graphics 2500
[9:25:08 AM]   Version: 4.0.0 - Build 10.18.10.4252
[9:25:08 AM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[9:25:08 AM] Size: 1440x900
[9:25:08 AM] ColorBits: 32
[9:25:08 AM] DepthBits: 24
[9:25:08 AM] StencilBits: 8
[9:25:08 AM] isDoubleBuffered: true
[9:25:08 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:25:08 AM]
[9:25:08 AM] *** Looking for Advanced CPU Instructions...
[9:25:08 AM] [x] PentiumPro
[9:25:08 AM] [x] Multimedia (MMX)
[9:25:08 AM] [x] 3D (SSE)
[9:25:08 AM] [x] 3D (SSE2)
[9:25:08 AM] [-] 3D (3DNow)
[9:25:08 AM] ColourBits 32, ABits 8, ZBits 24
[9:25:08 AM]
[9:25:08 AM] *** Looking for Render API Extensions ...
[9:25:08 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:25:08 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:25:08 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:25:08 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:25:08 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:25:08 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:25:08 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:25:08 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:25:08 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:25:08 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:25:08 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:25:08 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:25:08 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:25:08 AM]
[9:25:08 AM] Maximum texture size : 16384
[9:25:08 AM] Maximum simultaneous textures :8
[9:25:08 AM] MaxAnisotropic (1.0 = none) : 16.000000
[9:25:08 AM] WARNING: 'Perfect' Mode required pixels shaders
[9:25:08 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[9:25:09 AM] 15 Splashscreens available.
[9:25:09 AM] AutoMounting SFS files from folder SFS_AUTO now...
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:25:09 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[9:25:10 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.Class.forName0(Native Method)
[9:25:10 AM] at java.lang.Class.forName(Unknown Source)
[9:25:10 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[9:25:10 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[9:25:10 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:25:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:25:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:25:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:25:10 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.Class.forName0(Native Method)
[9:25:10 AM] at java.lang.Class.forName(Unknown Source)
[9:25:10 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:25:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:25:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:25:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on July 21, 2021, 04:03:51 AM
I did everything right plus all lines
Nope.

Requirements:
The preferred setup for this mod pack is SAS ModAct 5.3 running Il-2 4.12.2. In addition, you will need to install the SAS Engine Mod v2.7 from  Here (https://www.sas1946.com/main/index.php/topic,37774.0.html)
It is also recommended you run these buttons to prevent the jet overheating bug present in the 4.12.2 patch: https://www.mediafire.com/?6379l1dt08hdw7r

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Ruskiwaffle1991 on July 21, 2021, 06:39:04 PM
Nah f*ck it I'm sticking with stock IL-2 until I get a new PC for BAT.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: SAS~Storebror on July 22, 2021, 07:19:43 AM
Why throw the towel now that you're so close?
I mean... nothing wrong with preparing for BAT, but there's nothing wrong with a self-installed mod exercise either.

]cheers[
Mike
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Whifflees on October 04, 2021, 07:39:46 PM
Is there a compatible version for 4.13.4?
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: Epervier on October 05, 2021, 03:35:30 AM
In the title of this topic do you see the "4.13" sticker? No !
In this forum do we often refer to "4.13"? No !
So if you want to know if a Mod is compatible with 4.13 or 4.14, you have to test it yourself!
Personally, I think (reading things to add) that this Mod is not compatible with anything above 4.12!
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: comrade14 on February 20, 2023, 08:59:29 PM
Can anybody help me get this working? Idk what I'm doing wrong.
I'm using IL2 4.12.2, Modact 5.3, Engine Mod, buttons, archives in sfs_auto folder, changed all the .ini and .property files.
Launching the game with IL2 Selector, but nothing is changed.

Thanks
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on February 20, 2023, 09:29:21 PM
[...]changed all the .ini and .property files.
Launching the game with IL2 Selector, but nothing is changed.

By "nothing is changed", I'll assume you mean your game isn't crashing. But, as far as I know, this is simply impossible. If you add lines to your air.ini, the game WILL try to load them, and if it cannot, then it will crash at 60% during loading. The game doesn't just not load lines from the air.ini. Check your air.ini again.

If the air.ini was modified properly, and your game still isn't showing the new planes, then the only possibility remaining is that the air.ini which you have modified is not the air.ini which the game is using. This may be because the selector is set improperly, or because there is another air.ini in your #SAS folder.

Other than that, your problem seems to be some sort of black magic—I've seen a lot of tech help threads, and nobody before you has ever claimed to have edited their air.ini, to then launch the game and see that nothing has changed at all...
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: bomberkiller on February 21, 2023, 03:18:44 AM
...and please don't forget to save the "air.ini" after adding an airplane!  ;)

 ]cheers[

Gerhard
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: comrade14 on February 21, 2023, 05:35:19 AM
 ;)
[...]changed all the .ini and .property files.
Launching the game with IL2 Selector, but nothing is changed.

By "nothing is changed", I'll assume you mean your game isn't crashing. But, as far as I know, this is simply impossible. If you add lines to your air.ini, the game WILL try to load them, and if it cannot, then it will crash at 60% during loading. The game doesn't just not load lines from the air.ini. Check your air.ini again.

If the air.ini was modified properly, and your game still isn't showing the new planes, then the only possibility remaining is that the air.ini which you have modified is not the air.ini which the game is using. This may be because the selector is set improperly, or because there is another air.ini in your #SAS folder.

Other than that, your problem seems to be some sort of black magic—I've seen a lot of tech help threads, and nobody before you has ever claimed to have edited their air.ini, to then launch the game and see that nothing has changed at all...

Thanks, it's working now. I didn't realize that the planes show up in the in game obj viewer dependind on where you past them  ]cheers[
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: abhijan123 on March 04, 2023, 08:24:16 PM
is the content pack completely missing 3do folder? i dont see and 3do folder and no planes show up after ini edit
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on March 04, 2023, 08:47:42 PM
i dont see and 3do folder

The content pack lacks the 3do folder because the 3do of this mod is packed in the SFS files. You must have the SFS files in your SFS_AUTO folder for the mod to function properly.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: abc123 on April 17, 2023, 04:44:52 AM
You can't hear jet engines in the cockpit, only if you look backwards.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: jacobdaman on December 19, 2023, 02:20:50 PM
why dose this mod crash at 60%
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on December 19, 2023, 02:29:18 PM
why dose this mod crash at 60%

A 60% crash means there is an error in the air.ini file. Possibilities:
1) the air.ini has been modified incorrectly
 and/or
2) the files required for the new air.ini entries to work are not present (the mod files haven't been put in the right folder).

Aside from this guesswork, nothing further can be known without a log. The logfile will be found in your game's root folder, and will be called either "log" or "log.lst" (the file called "initlog" is NOT the correct logfile). If you do post your log, please post it within [code] (log goes here) [/code] tags.

It would also be useful to know what game version you're using, and what modpack or mod activator you're using.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: jacobdaman on December 19, 2023, 02:46:02 PM
i use 4.13 with sas selector and i use waw3
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on December 19, 2023, 03:03:36 PM
i use 4.13

The JetEra mod is not verified for compatibility with game versions other than 4.10, 4.11, and 4.12. With many mods, including this one, you can see game version compatibility markers listed in the names of their forum threads:

(https://i.postimg.cc/pVSGSnWB/image.png)

Even if the mod is installed correctly, you should be prepared to run into problems if you're installing a mod onto any game version which it hasn't been verified for compatibility with.
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13) [4.10] [4.11] [4.12]
Post by: jacobdaman on December 19, 2023, 03:05:47 PM
ok thx
Title: Re: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)
Post by: FL2070 on December 19, 2023, 03:09:17 PM
i use waw3

Alright, now that you've edited your post to say "WAW3", this changes things; I suppose you have BAT installed. As it turns out (if my memory is correct), the BAT installer, which is meant for 4.12, will actually work on 4.13, downdating that 4.13 installation to 4.12, so you're actually using 4.12, not 4.13. In this case, what I said in my first response about the logfile is what's most important here.

It is possible to install this mod onto BAT's WAW module, but without your logfile, there's nothing more I (or anyone else, for that matter) can do to help.