Special Aircraft Service

the SAS Hangar => New Member Safety Area => Topic started by: Neuntoter on January 27, 2013, 10:39:07 AM

Title: System lag with powerful computer on Il-2?
Post by: Neuntoter on January 27, 2013, 10:39:07 AM
Hello, i got this problem. Im experiencing very annoying lag ingame even my computer is pretty good even in today standards. Regardless of do i use stock version or hsfx 6.0, or do i use directX or openGL. Ive got proper driver for my graphic card and latest directX and i still lag especially when flying over cities/moving my head around cities. At this point i think power cannot be the problem, because my computer has following items:

Graphic card: AMD Radeon HD 7950 3GB
Ram: 16gb
Processor ATI FX(fm)-4170 quad-core 4.2ghz

im using Windows 7 Home Premium 64bit.

I also have very weird graphic behaviour regardless of which one i use, directX or OpenGL. With directX enemy planes and their nameplates keep constantly and randomly dissappearing, and with openGL nameplates do so, and backround textures are randomly flashing.

What can i do?  :-[
Title: Re: System lag with powerful computer on Il-2?
Post by: western0221 on January 27, 2013, 10:51:33 AM
I think you problem is caused by less memory space used by IL-2 1946.

Even though your PC has 8GB~16GB memories , Stock or HSFX6 IL-2 1946 uses only 128MB (in my memory).
128MB ... Oh , it's too small.


So, installing "SAS IL2 Selector" from here.
https://www.sas1946.com/main/index.php/topic,16403.0.html
Then you can select memory size upto 1024MB in its setup menu.
Title: Re: System lag with powerful computer on Il-2?
Post by: Neuntoter on January 27, 2013, 11:25:30 AM
is that compatible with hsfx?
Title: Re: System lag with powerful computer on Il-2?
Post by: VMF214_Jupp on January 28, 2013, 04:42:25 PM
When you stated "At this point i think power cannot be the problem", that may not be true.

Your computer specs are the bomb diggity, however you did not list your P/S, that is a power supply.

Referencing your card on newegg it says that it requires at least a 500 watt unit.

Without the proper 4, 6, or 8 pin connectors, (which most upgrade P/S have) it won't work correctly.

If that is not the case, there are other considerations, such as you've stated, updating drivers, and :

IL-2 has been endlessly debated, and most agree, it should be run in OPEN GL, and also,

Nvidia holds the ground on which cards runs IL-2 the best, as per probably the above statement...

Beyond that, there are endless tweaks and configurations which can be done to both game & system

You could look into Game Booster or other freeware that ends unneeded processes while gaming and..

Remember, IL-2 at it's core is over 10 years old at this point, it can only do so much, and at the end of many hours of tinkering, and adjusting everything under the sun, it can still disappoint a little here and there.

So, check that you have at the very least a sturdy 500 watt minimum P/S with more being better and that the secondary power cable(s) are connected to that super cool 3gb AMD card and good hunting.

Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 12:18:49 PM
I am also experiencing horrendous system lag and visuals that do not correspond to screenshots I've seen. While my computer is nowhere near yours in specs, it should be well-capable of running Il-2 1946, DBW, and TFM. I am running Opengl and the game files are in C:/games, not program files. I don't know if it's just my system, drivers(which are up to date), or my config file, but the game is running horrendously. I have been able to run Wings of Prey and War Thunder on max settings and ACIII on high settings with playable frame rates. However, Il-2 hasn't even been playable and the installed mods do not look as they should.

Here are my system specs:
Brand New HP Pavilion G7 laptop
-A8-4500m processor
-7640g discrete-class graphics running Catalyst 13.1
-8 gb ddr3 ram
-Windows 8 64-bit
 
Here is my config file(I'm running opengl):

edited: please use the editors code # option when posting lists

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1600
height=900
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=5.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6691667
mapPadY=-0.046666667
viewSet=32
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=4.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=12

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=11
MicLevel=12
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=15
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=2
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=2
Effects=2


[Render_DirectX]
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=1
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
VideoSetupId=1
Title: Re: System lag with powerful computer on Il-2?
Post by: Typhoon Ib on February 03, 2013, 01:17:58 PM
what is the model code of the Laptop?
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 01:58:37 PM
Model number is g7-2230dx, but I added 4 more gigs of ram.
Thanks for the reply!
Title: Re: System lag with powerful computer on Il-2?
Post by: Typhoon Ib on February 03, 2013, 02:12:39 PM
and what is ugly?
can you post a screenshot? a fullsize one?
...and then also get me a link to a picture on how you want it to look?
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 02:21:05 PM
Well I'm more concerned about the performance, not the quality. But, the water in the "special edition Four Days in June campaign" was awful. The frames are so slow I can't even stay airborne. Do I have everything set the way it should be? I can post a screen shot if you'd like too.
Title: Re: System lag with powerful computer on Il-2?
Post by: Typhoon Ib on February 03, 2013, 02:23:16 PM
do so, do so.
perfect water can be a resource hog... as can anti-alias and antisotropic filtering for sharp textures, [or whatever its called... never remember that scifi lingo]
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 02:52:16 PM
I took screenshots, but how do I post them. Copy and paste doesn't work.
Title: Re: System lag with powerful computer on Il-2?
Post by: 352nd_Hoss on February 03, 2013, 02:53:39 PM
This is from our groups computer guru, his advice has helped a lot of guys in the squad with graphics problems running ATI cards

Code: [Select]
ATI cards Only!!!! average

5700-5800 series cards: Keep in mind this best possible fps with some eye candy.


10.7 driver

ATI CCC settings are: 4x AA (Box), Aniso is set to App pref (Use in game aniscop), Cat AI OFF, MipMap high quality, Vsynch always ON, AA mode is Super Sampling, NO Triple Buffer.


Conf.ini  file

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0<<<<<<<< use 2 if you want texture compression ST3
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0<<<<<<<<<<< make this one 1 if you use texture compression... ST3

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=1
LandShading=3
LandDetails=2

TypeClouds=1

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=8
Water=0
Effects=1
ForceShaders1x=0

You can experiment with water, trees, visibility distance etc... but you should always run the game in OpenGL.  Do you have Java runtime environment installed on your computer? or at least the latest version?..... it's very important it's not messed up, or you will have issues.

Go here and read this guide to tweaking ATI cards... http://www.tweakguides.com/ATICAT_1.html

And this one too.............. http://www.tweakguides.com/Graphics_1.html
Title: Re: System lag with powerful computer on Il-2?
Post by: 352nd_Hoss on February 03, 2013, 02:54:21 PM
I took screenshots, but how do I post them. Copy and paste doesn't work.
Photobucket it's free  copy photos there and then use that site to host your pictures...
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 03:04:03 PM
Thanks so much!!!!!
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 03:10:54 PM
I just installed java environment for the first time, lets see if that help!
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 03:33:37 PM
I applied those settings and my il-2 DBW TFM is still a slideshow at best :/.
Title: Re: System lag with powerful computer on Il-2?
Post by: 352nd_Hoss on February 03, 2013, 06:27:23 PM
Put the vanilla #DBW folder back in game, use jsgme to remove all but the TFM, the put the dash in front of the DBW folder -#DBW, put the vanilla one in and run it again, you may have a glitch with your TFM, this will tell you if it's TFM or your graphics card/puter.  If so you will have to go the route I did and build your own version.  Mines "Totally Freakin Mikey's mod pack.

Did you read the tweak guides I included in the previous post?...........

Good Luck

Hoss
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 03, 2013, 07:05:39 PM
Okay, all I did was disable gunner FX and that seemed to solve it!
Thanks, and yes I did read the tweak guides you sent me.
Title: Re: System lag with powerful computer on Il-2?
Post by: SAS~Malone on February 03, 2013, 11:16:39 PM
Drewm, it's hard to tell from the conf you posted, it looks as if it's incomplete, but i noticed you have Effects=2 as a setting under your [Render OpenGL] section.
this should be set to Effects=1.
Not sure if you're using the DirectX or OpenGL section, though... OpenGL is preferable.
most of the newer fx packages have this requirement.
if you already have it set to 1, then ignore this and carry on :D
Title: Re: System lag with powerful computer on Il-2?
Post by: marcost on February 04, 2013, 04:45:44 AM
@ Drewm: If you have pinpointed Gurners FX as the problem, it's worth noting that the distance mod for smoke was the biggest hit on my system. Might be worth removing this part or changing the max distance if you have installed it. Also others have had better poerformance with earlier versions of the mod e.g. 4.1. It's all in the gurner fx thread

And Malone is right about Effects=2, this looks good on my rig but really slows it down. Water=4 gives an unacceptable performance for me too. I run water=2 but I'm on Nvidia

I notice you are on W8 64, worth reading this too:

https://www.sas1946.com/main/index.php/topic,2476.0.html

Regards,

M

Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 04, 2013, 07:05:15 PM
First off I'd like to thank everyone for the unbelievable input and support. It is much appreciated. Also, I have effects=2 and water=2 running with DBW and TFM and I downloaded that 64-bit patch. Ever since I disabled gunner fx and tweaked my CPU I am getting unbelievable visuals and performance. I am new to il-2, but not to WW2 flight sims. I remember playing mcfs 1 and 2 as a little boy with my granddad years ago. But, this game is unbelievable. I feel as if I'm there. All the other flight sims I've played have had horrendous visuals or arcade gameplay. I am flying on medium difficulty with most difficulty settings checked except for markers and the never end mission one. I must say that the planes are very fly able and realistic, because for once the bullets didn't always shoot based on the sight in my p-40. The Pearl Harbor map looks unbelievable. I can't believe this game is from 2001! Anyways thanks a bunch an I'm going to post some screenshots in the DBW forum soon.
Thanks for the help!
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 04, 2013, 07:11:13 PM
Yes I'm using OpenGL.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 04, 2013, 09:33:06 PM
Although my performance is much better I will look into further tweaks. For example I would like to know if I installed Monty correctly. I downloaded DBW and then activated the packs in chronological order. I didn't make a new DBW folder, but I hadn't added to the default one. Also marcost what is the distance mod for smoke and how would I change that setting just in case?
Thanks!
Title: Re: System lag with powerful computer on Il-2?
Post by: Typhoon Ib on February 05, 2013, 01:37:18 AM
Full monty replaces the Zero+Corsair startup screen. and the entire Interface is different, its marked DBW so big you can not miss it.

follow the instructions... all the downloads in one folder, and then run the EXE, the blue one with the red star.

feel the same.
Have some wishes like selfreflections and bumpmapping on skins... but... DBW has become what I need for my proper WWII warplane setup.
and with the Upped Typhoons... this one is a keeper.
Title: Re: System lag with powerful computer on Il-2?
Post by: marcost on February 05, 2013, 01:52:17 AM
Hi Drewm, glad you got it working and have had a chance to see how immersive and complete IL2 has become  :)

The 'Long View Distance Mod' is referred to by Gurner in the first post below (scroll to the end). If you download the mod you will be able to check whether you have those classfiles already and disable/replace them if you want to

https://www.sas1946.com/main/index.php/topic,20929.0.html

Regards,

M
Title: Re: System lag with powerful computer on Il-2?
Post by: SAS~Tom2 on February 05, 2013, 07:01:21 AM
I will post links here for tips which I collected and posted at a Falcon 4  BMS forum.

"
Basics of understanding your game:

Best explained hardware to software knowledge IMO here:


Just to overfly, you do not need to download anything..
http://allaircraftsimulations.com/fo...=29314&start=0


You do not need to read all of this, but I suggest skipping the graphics card tips and the processaffinitymask entries :

http://allaircraftsimulations.com/fo...=22314&start=0


Specific ProcessAffinityMask sector --Processor Affinity Explained
http://allaircraftsimulations.com/fo...p?f=30&t=29178



A tip: Inside your config.ini file (open with wordpad) there is an entry:
[rts]
;ProcessAffinityMask=1


This is IL-2s default. Means IL-2 by default assigns the first core.
But you can force this by removing the semicolon and adding different values, depending on your hardware.
I have an AMD card and use either
[rts]

ProcessAffinityMask=15
or
[rts]

ProcessAffinityMask=8


to maximize performance.



Also with latest IL-2 selector exes instead the old default poor exe you can assign up to 4GB of RAM isntead the native 64MB!

Recommended is 512MB.


Very important: Knowin' our config.ini file, little changes affect heavily what you see ingame, especially under

[Render OpenGL]




...



One more link here explaining the vital config.ini text file which always resides inside your main IL-2 folder:

http://allaircraftsimulations.com/fo...p?f=29&t=29185


The basic config.ini settings can be done while using the main install's "il2setup.exe" which resides in any stock and modded IL-2 game.


The graphics basic setup, which finds its footprint as well inside the config.ini, can be set up like that for optimal gfx:

The red marked area is mandatory (For SAS chaps: Did that after reading it back then on AAS and it works well, I know it is not what it is recommended by some chaps, however the stuff in red and also having no texture compression seems essential=better) ;)

(http://i378.photobucket.com/albums/oo230/Thorongil69/1config.jpg)


Under driver/Provider, you must have "OpenGL" selected.


Whenever a map does not load and you get the infamous "paratrooper" error with the name paratrooper in the load error name, try this instead, same whenever a texture will not be loaded e.g. in a high res cockpit which exceeds your GFX capacity:

(http://i378.photobucket.com/albums/oo230/Thorongil69/2config.jpg)




Inside the config.ini file, these entries would look like this:


A.o.!

..
Best quality:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0

...
TexFlags.TexCompressARBExt=0




Texture compression:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2

TexFlags.TexCompressARBExt=1



The section


[Render_OpenGL]
TexQual=3
...
HardwareShaders=1



Defines that you use OpenGL.
And only then you can have the best landscape, and best water.

For water, there is a special mod available at SAS for optimal rendered water of so far unmatched quality:

https://www.sas1946.com/main/index.ph...c,15180.0.html


I can and will provide you my personal water and light modpack already "templated" later if you like-(the post was for a team buddy getting him started on IL-2 68..).
Got mine water mod IIRC from page 17, this one works best along with that one:

https://www.sas1946.com/main/index.ph...c,14789.0.html




To utilize the optimal water in IL-2 you need the follwing settings inside the config.ini:

For AMD/ATI

..
Water=2
..

For NVidia
Water=4


The result is very similar. NVidia has a slight edge, but not twice as good.

Here is my entire config.ini OpenGL section:
The stuff under "Mods" is not so important for now

Code: [Select]
     [Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0 //[b]1 for NVidia[/b]
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0 //[b]1 for NVidia[/b]
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0 //[b]1 for NVidia[/b]

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[Mods]
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
NoNavLightsAI=1
SideDoor=1
AirShowSmoke=2
mouseUse=2







Keep in mind the notes for NVidia inside the boxed text.  :)
"

http://www.benchmarksims.org/forum/showthread.php?13625-IL-2-Vietnam

And so on. (Posted for a teammate from former FreeFalcon group. He flies for the Navy..and is wants IL-2 1968, already got DBW AFAIK.)

Title: Re: System lag with powerful computer on Il-2?
Post by: SAS~Tom2 on February 05, 2013, 07:04:22 AM
Fork, I just saw AAS is down..?   :(  :-\ Sad, this site started my modded IL-2 passion.
OK then the links won't work, hope the post is useful anyway. Feel free to correct me, will take any correction into the other forum as well. ;)
Argh! :)
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 05, 2013, 01:04:47 PM
Does video card setup id mean anything? If so what is the correct setting for my amd card?
Title: Re: System lag with powerful computer on Il-2?
Post by: Typhoon Ib on February 05, 2013, 01:10:06 PM
setupID is when you go into the setup.exe, video options.
the one on top of the list is id1 or id0, the second is id2, and so on. Just forget it, and set it to custom.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 05, 2013, 03:52:57 PM
Okay thanks! I defragmented my game files last night. I hope that helps next time I play I wanna try gurner fx again because I think I had a corrupt download.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 05, 2013, 09:06:00 PM
Today I'm noticing subpar performance. At times I notice around 30 or more fps, but sometimes the game dips to 5 (when I tested black death track using fraps) before climbing to 50+ when radio messages are received, changing views, flying over forest or water, and on the ground when I'm taking off. I applied the confi's you guys posted and set my settings the way you guys suggested. My question is: for a quad core processor, what is the best affinity setting? I currently have it set at 15. Also, any other tweaks I can perform? For example, if I were to turn my settings down (water=1, effects=1, etc.) would I get more fps? and would I visually notice a difference because TFM has plutonium effects and water=4 built in? My hardware should be viable for this game with mods. If I can't consistently get more than 30 fps, I will have to do a clean install of TFM, and if that fails, I will have to go through and hand select mods to run :/. Any more tips would be helpful. I love this game, but really want all the eye-candy.
Thanks
Title: Re: System lag with powerful computer on Il-2?
Post by: Typhoon Ib on February 06, 2013, 01:38:40 AM
Then get a proper computer.
i mean, a desktop computer that is built for gaming...

hard reality.
Title: Re: System lag with powerful computer on Il-2?
Post by: marcost on February 06, 2013, 05:31:49 AM
My question is: for a quad core processor, what is the best affinity setting?

Anything other than the core that windows and your other apps are using (these are usually on core 0 i.e. first core) so try core 1, 2, 3

For example, if I were to turn my settings down (water=1, effects=1, etc.) would I get more fps?

Yes! Both these have significant effect on FPS

and would I visually notice a difference because TFM has plutonium effects and water=4 built in?


Yes some difference but ruin the experience? Not for me

I love this game, but really want all the eye-candy.
Thanks

So do I and I have a desktop Quad core o/c to 4.5ghz and a GTX660ti o/c, both OS and Il2 installed on SSD but I have to compromise because Il2 is old and only uses one CPU core. I run water=2 and standard effects packs because the smoothness, feeling of speed and movement is more important to me than eye candy. With visuals maxxed out, full effects (Gurners) I get slowdowns that affect the smoothness and ruin the immersion for me.

Like many things, it's a trade off unfortunately. I don't think anyone out there has a CPU powerful enough to run everything fully maxxed with Gurners great mod and fly over a ground battle zone at a constant 60 FPS. But if I'm wrong I'd love to hear about it!!!

Other things to try - Gamebooster, 4gb exe patch. And the number of objects on a map tax the CPU as well i.e. highly populated maps can give lower FPS

Hope that helps a little. As The Stones put it, "You can't always get what you want... but you might just get what you need".

To me, if it looks great but doesn't make you feel like you're flying a ww2 fighter in a dogfight then it's missed the mark.

Regards,

M

Oh and if you search here you will find a mod that lets you change conf.ini settings like water and effects in-game for quicker experimenting
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 06, 2013, 06:24:54 AM
Cool thanks for the input I'll fiddle with my settings and see how that helps! Woul changing the resolution to 720p from 900p help? I guess I could try it.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 06, 2013, 05:40:12 PM
So I lowered the quality settings to: water=0, effects=1, typeclouds=1, and forest=1. Astonishingly, my fps average remained the same as before, and continued to bounce all over the place based on the camera changes in the Black Death track. This is very peculiar. I already use gamebooster and the 4gb patch. What else is there to try? Lowering the settings proved it isn't my gpu at all, which I suspected all along.
Title: Re: System lag with powerful computer on Il-2?
Post by: *Steppenwolf* on February 06, 2013, 07:17:44 PM
The only way I was able to get fps to hover around 60 was to purchase an i7-2600k. And at first it really didn't do that much for a modded IL2 4.09m. I've been through three different gpu's and that never revealed any improvement either. But the new cpu coupled with texture size reduction across the board(ground textures, cockpits, clouds, sun, props, water, effect textures, 3D trees, etc) and depopulated maps worked relatively well, and of course low particle effects. There is still stutters with radio chatter and explosions randomly though. The cpu is maxed even while soloing so I'm guessing that has something to do with the hitches. I'm only saying this so anyone new to IL2 modded 1946 knows what to realistically expect in terms of performance on modern hardware. I've spent more time modding IL2 than playing it for fun, but trying to get IL2 to perform well on my system has been a fun project for me! Of course systems being what they are, you might have hugely different results; not to mention that everyone's idea of good fps is also different. And I mean no disrespect to modding works in which the above is antithetical. I think it is common knowledge among long time IL2ers that the game has been pushed way passed the level it was intended.

I'm seriously indifferent to how many 'hits' the videos I've posted get or how many times my mod gets DL, but just for example to the new guys:

This video shows in-game fps counter with modest amount of effects rendering with the above changes.

http://www.youtube.com/watch?v=Zr2sNA1QYxM

This video shows depopulated Slovakia map. Depopulating the large Slovakia cities was the only way to get 60fps on an i7-2600k, and that too is with the above mentioned texture reductions.

http://www.youtube.com/watch?v=DNFBjJDlSOo

Game rez is 1920 x 1080 with gtx560ti. But like I said even with this medium combo, initially performance was poor without customizing.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 06, 2013, 08:14:48 PM
Those videos look awesome what mods are you using? and in my opinion, 30+fps (steady) is great. The dips are what kill the immersion.
Title: Re: System lag with powerful computer on Il-2?
Post by: rhinofilms on February 06, 2013, 11:32:55 PM
Hi Steppenwolf.

I would also be curious to know specifically what effects mod you are using in the first video. 

Also, how did you change the texture size?

Thanks!
Title: Re: System lag with powerful computer on Il-2?
Post by: agracier on February 07, 2013, 07:11:03 AM
The color tone on the second video was very nice ... could I ask which weather settings you were using if you still remember?
Title: Re: System lag with powerful computer on Il-2?
Post by: *Steppenwolf* on February 07, 2013, 11:07:26 AM
Hey, guys! It's hard for me to remember all the mods, but the obvious ones are Vpmedia's and Cyberbolas's maps, cockpits by Tyrl, the effects are unfinished. I like the way 'Blind' weather looks, but 'Poor' is also good. To resize a texture I use PhotoShop Elements, it's an old program but it works just fine. You can either extract your texture(.tga) directly using the correct tool, use another modder's textures included in his mod, or just draw your own. To resize in PSE you select 'Image' then 'Resize'. If in the window in says 1024 x 1024, just type in 512 x 512 to reduce it by half then save. It will be the same texture only at a lower resolution. And you can keep dividing the size too: 256 x 256, 128 x 128, and so on. Save and then see the results in game for looks and performance. Saving in 'Index' mode will also reduce file size as well(I have done this wherever I could too), but not all .tgas can be 'Index' some have to stay 'RGB'(like cockpit textures and 3D trees). It's a lot of experimenting and trial and error, but it's great when you get it to work.   
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 10, 2013, 10:18:22 PM
So after I disabled the full monty, reinstalled il-2, reinstalled DBW, and installed plutonium effects, the true colors mod, tiger sound mod, and the carrier crew mod, my game not only looks great, but it is also running at around 60fps(on average, using fraps)!!! 
Title: Re: System lag with powerful computer on Il-2?
Post by: CWMV on February 10, 2013, 10:34:51 PM
That's your problem, the full Monty.
ts just too big.
Title: Re: System lag with powerful computer on Il-2?
Post by: agracier on February 11, 2013, 01:36:38 AM
So after I disabled the full monty, reinstalled il-2, reinstalled DBW, and installed plutonium effects, the true colors mod, tiger sound mod, and the carrier crew mod, my game not only looks great, but it is also running at around 60fps(on average, using fraps)!!!

Lean and mean ... that's the way to go if you want high frs. Of course, there are so many wonderful mod planes to use as well. The best way to keep your install fast is then to make several small jgsme packs for the mod planes and install them one at a time as your fancy strikes you ... Installing planes one by one also works of course, but it takes more time.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 11, 2013, 02:03:58 PM
Yep that was it. Has anyone gotten the full monty to work correctly at a high framerate? If so, what type of pc would it require.
Title: Re: System lag with powerful computer on Il-2?
Post by: marcost on February 11, 2013, 02:23:01 PM
Hi Drewm, sort of - just posted this

https://www.sas1946.com/main/index.php/topic,32505.0.html

Regards

 M
Title: Re: System lag with powerful computer on Il-2?
Post by: CWMV on February 11, 2013, 07:31:59 PM
Yep that was it. Has anyone gotten the full monty to work correctly at a high framerate? If so, what type of pc would it require.

TFM does work correctly-there is nothing inherently wrong with it.
As long as you stick to sparsely populated, low action level scripted missions you will be fine.
Try running a DCG campaign with it though and watch your PC smoke and melt away.

The more mods you add to the game the less you can actually use in missions and expect the same level of performance. Its all about balance.
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 11, 2013, 08:12:29 PM
Wow Marcost that is a beast of a system!! I would expect you to get 57 fps(avg) in COD. I guess the age of the game engine with all of these mods has il-2 maxed out. Question- is there any way to improve the humans and ground scenery in il-2? That is the only part of the game that looks ancient. The rest is very, very good. Oh, and how can I get mirrors in my spitfires and p-51s?
Title: Re: System lag with powerful computer on Il-2?
Post by: marcost on February 12, 2013, 01:53:01 AM
Hi when i built it I had COD in mind but COD never got off the starting line for me.

Bind a key to toggle mirrors in Controls and if your aircraft has mirrors they will come on when you toggle. It will toggle through three settings: off - low quality image - high quality image

Regards
Title: Re: System lag with powerful computer on Il-2?
Post by: Drewm3i on February 12, 2013, 01:21:28 PM
Thanks! And how come you couldn't get COD to work? Too buggy?