should not try to d/l all at one time but d/l one file at a time.It says what it means. Grab one file at a time only.
i'm going torrent, although it's a bit slow at the moment...I see you on my radar, 7.2% with µTorrent 3.3 but no bit is going through. You're "floating" from my point of view, few times you're visible, most times offline.
Does this Mega-Patch include the optional 4.09m default skins update?It does.
Alright quick help! I ran the auto run like I was supposed to and it doesnt seem to have taken. Any idea why? It said it extracted all and what not and when I start the game its still stock..
Is there anyway to uninstall this patch?No.
I'd like to try the torrent instead since it may be easier and I have much more time.You can just install the torrent version on top of your (incomplete) previous one, that will work fine.
It doesn't work for me, may be someone can help
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
[Jan 23, 2016 8:09:40 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTX 770/PCIe/SSE2
Version: 4.5.0 NVIDIA 361.43
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
ERROR sfs: SFS library (fb_3do08p.sfs) NOT Mounted: BadHeader: fb_3do08p.sfs
com.maddox.rts.SFSException: BadHeader: fb_3do08p.sfs
at com.maddox.rts.SFS.mount(Native Method)
at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:567)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Arms/ArrestorCable/mono.sim'
WARNING: object '3DO/Arms/ArrestorCable/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/ArrestorCable/mono.sim
Preload resource 3DO/Arms/ArrestorCable/mono.sim failed: Mesh 3DO/Arms/ArrestorCable/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/100kgBombJ/mono.sim'
WARNING: object '3DO/Arms/100kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/100kgBombJ/mono.sim
Preload resource 3DO/Arms/100kgBombJ/mono.sim failed: Mesh 3DO/Arms/100kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Tank154gal/mono.sim'
WARNING: object '3DO/Arms/Tank154gal/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Tank154gal/mono.sim
Preload resource 3DO/Arms/Tank154gal/mono.sim failed: Mesh 3DO/Arms/Tank154gal/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/15kgFragJ/mono.sim'
WARNING: object '3DO/Arms/15kgFragJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/15kgFragJ/mono.sim
Preload resource 3DO/Arms/15kgFragJ/mono.sim failed: Mesh 3DO/Arms/15kgFragJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/1600LbsBomb/mono.sim'
WARNING: object '3DO/Arms/1600LbsBomb/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/1600LbsBomb/mono.sim
Preload resource 3DO/Arms/1600LbsBomb/mono.sim failed: Mesh 3DO/Arms/1600LbsBomb/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4U_Napalm/mono.sim'
WARNING: object '3DO/Arms/F4U_Napalm/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4U_Napalm/mono.sim
Preload resource 3DO/Arms/F4U_Napalm/mono.sim failed: Mesh 3DO/Arms/F4U_Napalm/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/250kgBombJ/mono.sim'
WARNING: object '3DO/Arms/250kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/250kgBombJ/mono.sim
Preload resource 3DO/Arms/250kgBombJ/mono.sim failed: Mesh 3DO/Arms/250kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/30kgBombJ/mono.sim'
WARNING: object '3DO/Arms/30kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/30kgBombJ/mono.sim
Preload resource 3DO/Arms/30kgBombJ/mono.sim failed: Mesh 3DO/Arms/30kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/500kgBombJ/mono.sim'
WARNING: object '3DO/Arms/500kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/500kgBombJ/mono.sim
Preload resource 3DO/Arms/500kgBombJ/mono.sim failed: Mesh 3DO/Arms/500kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/50kgIncJ/mono.sim'
WARNING: object '3DO/Arms/50kgIncJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/50kgIncJ/mono.sim
Preload resource 3DO/Arms/50kgIncJ/mono.sim failed: Mesh 3DO/Arms/50kgIncJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/50kgBombJ/mono.sim'
WARNING: object '3DO/Arms/50kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/50kgBombJ/mono.sim
Preload resource 3DO/Arms/50kgBombJ/mono.sim failed: Mesh 3DO/Arms/50kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/600kgBombJ/mono.sim'
WARNING: object '3DO/Arms/600kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/600kgBombJ/mono.sim
Preload resource 3DO/Arms/600kgBombJ/mono.sim failed: Mesh 3DO/Arms/600kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/60kgBombJ/mono.sim'
WARNING: object '3DO/Arms/60kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/60kgBombJ/mono.sim
Preload resource 3DO/Arms/60kgBombJ/mono.sim failed: Mesh 3DO/Arms/60kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/800kgBombJ/mono.sim'
WARNING: object '3DO/Arms/800kgBombJ/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/800kgBombJ/mono.sim
Preload resource 3DO/Arms/800kgBombJ/mono.sim failed: Mesh 3DO/Arms/800kgBombJ/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Cargo-TypeA/mono.sim'
WARNING: object '3DO/Arms/Cargo-TypeA/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Cargo-TypeA/mono.sim
Preload resource 3DO/Arms/Cargo-TypeA/mono.sim failed: Mesh 3DO/Arms/Cargo-TypeA/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Parafrag/mono.sim'
WARNING: object '3DO/Arms/Parafrag/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Parafrag/mono.sim
Preload resource 3DO/Arms/Parafrag/mono.sim failed: Mesh 3DO/Arms/Parafrag/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/A6M5_300LDroptank/mono.sim'
WARNING: object '3DO/Arms/A6M5_300LDroptank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/A6M5_300LDroptank/mono.sim
Preload resource 3DO/Arms/A6M5_300LDroptank/mono.sim failed: Mesh 3DO/Arms/A6M5_300LDroptank/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/A6M5_150LUnderwingTank/mono.sim'
WARNING: object '3DO/Arms/A6M5_150LUnderwingTank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/A6M5_150LUnderwingTank/mono.sim
Preload resource 3DO/Arms/A6M5_150LUnderwingTank/mono.sim failed: Mesh 3DO/Arms/A6M5_150LUnderwingTank/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/A6M_300LWoodenTank/mono.sim'
WARNING: object '3DO/Arms/A6M_300LWoodenTank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/A6M_300LWoodenTank/mono.sim
Preload resource 3DO/Arms/A6M_300LWoodenTank/mono.sim failed: Mesh 3DO/Arms/A6M_300LWoodenTank/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4U_Droptank/mono.sim'
WARNING: object '3DO/Arms/F4U_Droptank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4U_Droptank/mono.sim
Preload resource 3DO/Arms/F4U_Droptank/mono.sim failed: Mesh 3DO/Arms/F4U_Droptank/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4F_Droptank/mono.sim'
WARNING: object '3DO/Arms/F4F_Droptank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4F_Droptank/mono.sim
Preload resource 3DO/Arms/F4F_Droptank/mono.sim failed: Mesh 3DO/Arms/F4F_Droptank/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/N1K1_Droptank/mono.sim'
WARNING: object '3DO/Arms/N1K1_Droptank/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/N1K1_Droptank/mono.sim
Preload resource 3DO/Arms/N1K1_Droptank/mono.sim failed: Mesh 3DO/Arms/N1K1_Droptank/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/A6MPLN1/mono.sim'
WARNING: object '3DO/Arms/A6MPLN1/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/A6MPLN1/mono.sim
Preload resource 3DO/Arms/A6MPLN1/mono.sim failed: Mesh 3DO/Arms/A6MPLN1/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/A6MPLN2/mono.sim'
WARNING: object '3DO/Arms/A6MPLN2/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/A6MPLN2/mono.sim
Preload resource 3DO/Arms/A6MPLN2/mono.sim failed: Mesh 3DO/Arms/A6MPLN2/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Kate_TorpRack/mono.sim'
WARNING: object '3DO/Arms/Kate_TorpRack/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Kate_TorpRack/mono.sim
Preload resource 3DO/Arms/Kate_TorpRack/mono.sim failed: Mesh 3DO/Arms/Kate_TorpRack/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Kate_BombRack01/mono.sim'
WARNING: object '3DO/Arms/Kate_BombRack01/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Kate_BombRack01/mono.sim
Preload resource 3DO/Arms/Kate_BombRack01/mono.sim failed: Mesh 3DO/Arms/Kate_BombRack01/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Kate_BombRack02/mono.sim'
WARNING: object '3DO/Arms/Kate_BombRack02/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Kate_BombRack02/mono.sim
Preload resource 3DO/Arms/Kate_BombRack02/mono.sim failed: Mesh 3DO/Arms/Kate_BombRack02/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Kate_BombRack03/mono.sim'
WARNING: object '3DO/Arms/Kate_BombRack03/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Kate_BombRack03/mono.sim
Preload resource 3DO/Arms/Kate_BombRack03/mono.sim failed: Mesh 3DO/Arms/Kate_BombRack03/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Beau_bomb_rack/mono.sim'
WARNING: object '3DO/Arms/Beau_bomb_rack/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Beau_bomb_rack/mono.sim
Preload resource 3DO/Arms/Beau_bomb_rack/mono.sim failed: Mesh 3DO/Arms/Beau_bomb_rack/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Beau_rocket_rail_L/mono.sim'
WARNING: object '3DO/Arms/Beau_rocket_rail_L/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Beau_rocket_rail_L/mono.sim
Preload resource 3DO/Arms/Beau_rocket_rail_L/mono.sim failed: Mesh 3DO/Arms/Beau_rocket_rail_L/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Beau_rocket_rail_R/mono.sim'
WARNING: object '3DO/Arms/Beau_rocket_rail_R/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Beau_rocket_rail_R/mono.sim
Preload resource 3DO/Arms/Beau_rocket_rail_R/mono.sim failed: Mesh 3DO/Arms/Beau_rocket_rail_R/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Beau_torpedo_rack/mono.sim'
WARNING: object '3DO/Arms/Beau_torpedo_rack/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Beau_torpedo_rack/mono.sim
Preload resource 3DO/Arms/Beau_torpedo_rack/mono.sim failed: Mesh 3DO/Arms/Beau_torpedo_rack/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4F_Droptank_Pylon/mono.sim'
WARNING: object '3DO/Arms/F4F_Droptank_Pylon/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4F_Droptank_Pylon/mono.sim
Preload resource 3DO/Arms/F4F_Droptank_Pylon/mono.sim failed: Mesh 3DO/Arms/F4F_Droptank_Pylon/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4F_BombRack/mono.sim'
WARNING: object '3DO/Arms/F4F_BombRack/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4F_BombRack/mono.sim
Preload resource 3DO/Arms/F4F_BombRack/mono.sim failed: Mesh 3DO/Arms/F4F_BombRack/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4U_Center_Pylon/mono.sim'
WARNING: object '3DO/Arms/F4U_Center_Pylon/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4U_Center_Pylon/mono.sim
Preload resource 3DO/Arms/F4U_Center_Pylon/mono.sim failed: Mesh 3DO/Arms/F4U_Center_Pylon/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F4U_WingPilon/mono.sim'
WARNING: object '3DO/Arms/F4U_WingPilon/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F4U_WingPilon/mono.sim
Preload resource 3DO/Arms/F4U_WingPilon/mono.sim failed: Mesh 3DO/Arms/F4U_WingPilon/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F6F_Centerline/mono.sim'
WARNING: object '3DO/Arms/F6F_Centerline/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F6F_Centerline/mono.sim
Preload resource 3DO/Arms/F6F_Centerline/mono.sim failed: Mesh 3DO/Arms/F6F_Centerline/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/F6F_Rail/mono.sim'
WARNING: object '3DO/Arms/F6F_Rail/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/F6F_Rail/mono.sim
Preload resource 3DO/Arms/F6F_Rail/mono.sim failed: Mesh 3DO/Arms/F6F_Rail/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/N1K1_Rack/mono.sim'
WARNING: object '3DO/Arms/N1K1_Rack/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/N1K1_Rack/mono.sim
Preload resource 3DO/Arms/N1K1_Rack/mono.sim failed: Mesh 3DO/Arms/N1K1_Rack/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/P-39_CenterRack/mono.sim'
WARNING: object '3DO/Arms/P-39_CenterRack/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/P-39_CenterRack/mono.sim
Preload resource 3DO/Arms/P-39_CenterRack/mono.sim failed: Mesh 3DO/Arms/P-39_CenterRack/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/HVAR-2inch/mono.sim'
WARNING: object '3DO/Arms/HVAR-2inch/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/HVAR-2inch/mono.sim
Preload resource 3DO/Arms/HVAR-2inch/mono.sim failed: Mesh 3DO/Arms/HVAR-2inch/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/HVAR-5inch-AP/mono.sim'
WARNING: object '3DO/Arms/HVAR-5inch-AP/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/HVAR-5inch-AP/mono.sim
Preload resource 3DO/Arms/HVAR-5inch-AP/mono.sim failed: Mesh 3DO/Arms/HVAR-5inch-AP/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Beau_rocket/mono.sim'
WARNING: object '3DO/Arms/Beau_rocket/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Beau_rocket/mono.sim
Preload resource 3DO/Arms/Beau_rocket/mono.sim failed: Mesh 3DO/Arms/Beau_rocket/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/TinyTim/mono.sim'
WARNING: object '3DO/Arms/TinyTim/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/TinyTim/mono.sim
Preload resource 3DO/Arms/TinyTim/mono.sim failed: Mesh 3DO/Arms/TinyTim/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Arms/Type3No6Mk27B(R)Model1/mono.sim'
WARNING: object '3DO/Arms/Type3No6Mk27B(R)Model1/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Type3No6Mk27B(R)Model1/mono.sim
Preload resource 3DO/Arms/Type3No6Mk27B(R)Model1/mono.sim failed: Mesh 3DO/Arms/Type3No6Mk27B(R)Model1/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/12mm/Body.msh'
WARNING: object '3DO/Effects/GunFireDay/12mm/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Effects/GunFireDay/12mm/Body.msh
WARNING: object '3DO/Effects/GunFireDay/12mm/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Effects/GunFireDay/12mm/mono.sim
Preload resource 3DO/Effects/GunFireDay/12mm/mono.sim failed: Mesh 3DO/Effects/GunFireDay/12mm/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/20mm/Body.msh'
WARNING: object '3DO/Effects/GunFireDay/20mm/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Effects/GunFireDay/20mm/Body.msh
WARNING: object '3DO/Effects/GunFireDay/20mm/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Effects/GunFireDay/20mm/mono.sim
Preload resource 3DO/Effects/GunFireDay/20mm/mono.sim failed: Mesh 3DO/Effects/GunFireDay/20mm/mono.sim not created
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/7mm/Body.msh'
WARNING: object '3DO/Effects/GunFireDay/7mm/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Effects/GunFireDay/7mm/Body.msh
WARNING: object '3DO/Effects/GunFireDay/7mm/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Effects/GunFireDay/7mm/mono.sim
Preload resource 3DO/Effects/GunFireDay/7mm/mono.sim failed: Mesh 3DO/Effects/GunFireDay/7mm/mono.sim not created
[Jan 23, 2016 8:09:41 PM] -------------- END log session -------------
ERROR sfs: SFS library (fb_3do08p.sfs) NOT Mounted: BadHeader: fb_3do08p.sfs
I have several back-ups of the game- none of the Selectors exe. work in any of them work any longer,although in the case of these back-ups I don't even get the title screen to show up.Absolutely nothing happens..QuoteERROR sfs: SFS library (fb_3do08p.sfs) NOT Mounted: BadHeader: fb_3do08p.sfs
I'd try to restore the file from a backup, its a stock game file.
Dear Dietz,I think that's probably right.I have tried to change the settings in the Selectors Exe. utility,but I've had no luck.Perhaps i have overlooked something else?
maybe through Windows 10 you have lost the right of administrator on several folders including Il2.
There is a procedure to recover the rights.
Best regards.
That's great, thanks for the heads up dietz.Amen! Had to keep trying though-what a pain!
So we're back in the compatibility settings hell with Windows 10?
One more reason to wait with the update if you can ;)
Best regards - Mike
do I start with part 1 and overwrite everything?Exactly.
946557127ddf7d5f90f4b17b3ddc8ca4 *IL-2 4.12.2m Mega Patch.part01.exe
8518d0c504643d334c6b5261d7ede667 *IL-2 4.12.2m Mega Patch.part02.rar
004676eb2110aa863aab6228d9760657 *IL-2 4.12.2m Mega Patch.part03.rar
f38bad839e71af48d9511cf9a115893a *IL-2 4.12.2m Mega Patch.part04.rar
1ee6be71e11d4b492975d3a4a2179b19 *IL-2 4.12.2m Mega Patch.part05.rar
3c6da5ca52ebfd6abed0fe04d7b3551e *IL-2 4.12.2m Mega Patch.part06.rar
7b4c26062d74c4aa6f855047a0a0095f *IL-2 4.12.2m Mega Patch.part07.rar
e4ad06a6b3ecdc496f104678a078426b *IL-2 4.12.2m Mega Patch.part08.rar
6b5a3984eb04c16612da82aad4572652 *IL-2 4.12.2m Mega Patch.part09.rar
89b5780bdce82f060b413223f88273de *IL-2 4.12.2m Mega Patch.part10.rar
2915462db0d7991bee3c368b91eadef0 *IL-2 4.12.2m Mega Patch.part11.rar
e8bc675ef92949a81e193305755c1dad *IL-2 4.12.2m Mega Patch.part12.rar
why the others work but it doesn'tIt works.
All D/L links are fine and the Torrent is super-fine.
]cheers[
Mike
quickkey=kdu9k99pfwha101That's not from the link given in 1st post.
quickkey=kdu9k99pfwha101That's not from the link given in 1st post.
Gents, why on earth do you work on outdated links found somewhere "in the wild", but report back here, where the links have been update months ago?
]cheers[
Mike
Windows Defender scans part01.exe as a virus.Update Windows Defender and make sure it's not compromised itself.
Surely a false positive?Yep.
Do I even need the mega patch though? I have 4.12.2m on Steam, isn't this patch meant to update to that version?On Steam you need this: https://www.sas1946.com/main/index.php/topic,1531.0.html
Try this:
maingame folder\ Quicks... ...delete .last.quick.
Good luck ;)
Compressed in 7zip, 5gb result 35.7GB without Mapsmods! you just have to INSTALL IL-2 Mod ativ 5.30 4.12.2 working OK.None of your links work!
DELETE ALL FOLDERS STARTING "#" in #SAS folder and install this: ... in his place.
Thanks for sharing the CW21 skin folder, Gerhard. I'll give it a try and see.