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Author Topic: Madrid - SCW Map  (Read 8368 times)

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UP~Boomer

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Re: Madrid - SCW Map
« Reply #96 on: January 02, 2011, 01:54:22 PM »

Canon is totally correct

I too just did the same thing  and I can now save on it,make sure you also have the>
Mixx's Khalkin-Gol objects
http://www.sas1946.com/main/index.php/topic,9361.0.html

I need them also to save a mission on this map

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SAS~Malone

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Re: Madrid - SCW Map
« Reply #97 on: January 02, 2011, 01:55:04 PM »

agracier, if i check the console immediately on loading the map, it shows an error about not being able to create the live.sim for 3do/Buildings/Bridges/Country_Bridge_Long_End....
that's the only error in the console, and i can't figure that out either. this object must be a stock one, because i don't have it in any of my installs in the mods folder, and i'm sure these objects are used on several maps.
i have the static entry for this object, as well - but it is most likely located in the sfs files, because it's not in the Mods folder on any install, static checker doesn't pick it up as missing, either.
i thought it might be part of delvpier's bridge mod, but it seems not....now it's even more confusing than when it was just the SEChurch object.... :P


edit: Joe, i tried your fix, but it made no difference, unfortunately... :(
@ Boomer, i have mixx's Kha-Gol objects installed, and i think pretty much every object in existence, at that...i mean, even the solitary SEChurch object that the static checker says i am missing, is there... ???
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agracier

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Re: Madrid - SCW Map
« Reply #98 on: January 02, 2011, 02:03:22 PM »

agracier, if i check the console immediately on loading the map, it shows an error about not being able to create the live.sim for 3do/Buildings/Bridges/Country_Bridge_Long_End....
that's the only error in the console, and i can't figure that out either. this object must be a stock one, because i don't have it in any of my installs in the mods folder, and i'm sure these objects are used on several maps.
i have the static entry for this object, as well - but it is most likely located in the sfs files, because it's not in the Mods folder on any install, static checker doesn't pick it up as missing, either.
i thought it might be part of delvpier's bridge mod, but it seems not....now it's even more confusing than when it was just the SEChurch object.... :P


edit: Joe, i tried your fix, but it made no difference, unfortunately... :(
@ Boomer, i have mixx's Kha-Gol objects installed, and i think pretty much every object in existence, at that...i mean, even the solitary SEChurch object that the static checker says i am missing, is there... ???

The double entry for the church10 object fixed my install quite well and easily. Much less work than editing the out/inbuildings.txt file from an extracted actors.

About your missing bridge object. Since I never manage to make game generated bridges and always use dlv Bridge mod, it must be from that mod pack. Here is a link to the pack as I installed it to use on my map_maker version ...

http://www.mediafire.com/?2ygmjotwn2i
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SAS~Malone

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Re: Madrid - SCW Map
« Reply #99 on: January 02, 2011, 02:24:34 PM »

hi agracier - that was it! i see now what happened - i have all the bridge entries in my static, so the static checker was happy... however, the actual bridge 3do folder had gone missing somewhere along the line, so the physical object could not be loaded...
i just copied the bridge mod folder from another install into this one, and it worked straight off the bat.
thank goodness - i was about to start pulling some hair out, lol.... ;D
all sorted now, thanks for your help, as well as Joe and Boomer for the assist!
S! gents  8)
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agracier

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Re: Madrid - SCW Map
« Reply #100 on: January 02, 2011, 02:47:41 PM »

I guess the static.ini checker is not the ultimate in finding out what is missing. the error console is very handy, though just as with missing textures in a map, it will only show one at a time. So if you are missing several objects, it can take a while to go through all the missing objects ...

Anyway, I guess we are indeed getting there ...
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dagwood

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Re: Madrid - SCW Map
« Reply #101 on: January 18, 2011, 03:29:46 AM »

G'day all. Just a note to say that your suffering is not in vain. I am patiently watching this thread and trying the various fixes suggested and will get there eventually. I have learned so much from the SAS modding gods - Agracier, Canon, Malone, Boomer et al; Salud! You are right, Ag; this is the modern International Brigade!
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dagwood

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Re: Madrid - SCW Map
« Reply #102 on: January 21, 2011, 08:56:18 PM »

Fixed it! Simple install error. Thanks for guidance via the thread. I had Mongol Trees from Khalkin Gol map in wrong place. Now I have MODS/STD/3do/Tree/then the 2 Mongol Tree files and also MODS/STD/3do/Trees/olive. So two seperate files in MODS/STD/3do/ - "Trees" and also "Tree" - a bit confusing. Posting this in case it catches someone else out. There might be a neater fix; but this works for me, so there you go. 

Now for some fun on this great map. Thx again Ag!
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mpetrov

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Re: Madrid - SCW Map
« Reply #103 on: March 10, 2011, 06:36:48 PM »

All the Spanish maps are great but im having a problem with tree textures;
thse are from the Madrid map, but im having the same issue with all the Spanish maps.





its not all of the trees;

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Uufflakke

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Re: Madrid - SCW Map
« Reply #104 on: March 11, 2011, 02:54:23 AM »

All the Spanish maps are great but im having a problem with tree textures;
thse are from the Madrid map, but im having the same issue with all the Spanish maps.

Interesting these domino trees...
But seriously, I've seen this happening before.
In your case these black trees will show up on every map  that have Tree0 = Trees\AlteredBush9a.tga in the load.ini.
Probably you have a folder called AlteredBush9a and you need to rename it to: -AlteredBush9a
By doing this the folder gets disabled and it will read the default one.
(you can find the AlteredBush9a in: Mods/Mapmods/Maps/_Tex/Trees)
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Tom2

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Re: Madrid - SCW Map
« Reply #105 on: March 11, 2011, 06:22:50 AM »

I've had the same issue-trees as concrete buildings with Viking's (kickass) Grand Canyon map.
I solved it by inserting his texture updates in my tex folder again IIRC. Just in case mpetrov missed a texture..

T.
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mpetrov

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Re: Madrid - SCW Map
« Reply #106 on: March 11, 2011, 06:33:57 AM »

Thanks guys, i found AlteredBush9a in Files\maps\_tex\trees for some reason. Anyway i disabled it  asper Ufflakes instructions and everything is ok now.

cheers. ;D
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Tom2

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Re: Madrid - SCW Map
« Reply #107 on: March 11, 2011, 06:39:48 AM »

Thanks guys, i found AlteredBush9a in Files\maps\_tex\trees for some reason. Anyway i disabled it  asper Ufflakes instructions and everything is ok now.

cheers. ;D

Cool! :)..T.
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