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Author Topic: "Class Files" for Effects Mods  (Read 174 times)

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DaveOD06

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"Class Files" for Effects Mods
« on: October 11, 2010, 04:48:27 PM »

Hi all,

I am working on an effects mod but I am unfamiliar with java. As I understand it, all of the files in the base folder for effects mods (such as 042D0DF0308EEEE4 in MODS/00_A_Plutonium_Maximum_Effects_Edition) are java class files. I am wondering how they work, what they do, and how I can modify them. I have some programming experience, so basically all I need to know is what do I need to open them and read them? I can teach myself the rest of the way if someone can help me get the ball rolling. Thanks!
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SAS~CirX

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Re: "Class Files" for Effects Mods
« Reply #1 on: October 11, 2010, 05:11:38 PM »

Hi Dave

As explained in the "welcome to SAS, read this first" topic ( http://www.sas1946.com/main/index.php/topic,4.0.html )

Quote
About Java and FM Talk and Discussion:

We dont ban people for this, but we also are not a java school or, a modding college. If you want modders to help you, use the tuotrials and tools available here and on the web to get as far as you can by yourself (you can make thousands of mods this way), and meet the more experienced modders halfway, and in private.

DO NOT ask us in an open forum what tools you should start off with or how to use them.

We dont only restrict the open discussion of java for the obvious security reasons, but also because, doing java for il2 is not as straight forward as just doing java, and also, to avoid to inevitable chaos of confusion and misunderstanding that would follow the public discussion of the code.

I would suggest contacting Holygrail by PM (he works on the Plutonium Effects pack) and introducing yourself and explaining what it is you want to do, why and all the generalities accosiated with that. He can then help you, or ask others to extend help to you or if he chooses.

I am locking this thread. Looking forward to seeing what you work on in the WIP section. :)
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