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Author Topic: limited air.ini ?  (Read 666 times)

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Germy66

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limited air.ini ?
« on: October 02, 2010, 11:58:42 PM »

I have all planes since the beginning of AAA ,all the UP_Cutouts ,all planes on SAS ,and some from other sites.
My insallation is over 43gb ,many things i have edited by myself and all is running well.
Now i installed the latest planes here from SAS ,the game starts and and the planes are running well but i
have a big FPS hit.
Glad to have Backups of my Installation ,i do a 2nd try and installed the planes separately to see if there is a conflict
of one of the new planes.I have a FPS hit too.
So after long searches and trys with Filenaming many other things ,i deactivate only the plane entries
of some other plane in the air.ini with //
and suddenly the new planes and the FPS is ok.
I install another new plane with the same result as before ,new plane runs well FPS are bad,i deactivate some other older planes
in air.ini and suddenly the FPS is good.
???????????
I do only activate and deactivate in air.ini Filefolder-tree of the instatalation is always the same
some ideas?
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SAS~Malone

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Re: limited air.ini ?
« Reply #1 on: October 03, 2010, 02:43:51 AM »

ok, cool....i'm also never at my best first thing in the morning.... ;D
often i end up replying in the wrong thread or something silly, so it's best for me to wait until at least my second coffee... :D
ok, will remove my rubbish as well, soon...but first, coffee number 3..... 8)
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Salamander

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Re: limited air.ini ?
« Reply #2 on: October 03, 2010, 04:06:47 AM »

Perhaps your Processor can't cope? After all, 43GB is quite allot. Try installing Windows 7, Uprgrade your Motherboard to 16GB of Memory and get the GeForce GTX470 Overclock and all should be fine... ;)
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SAS~CirX

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Re: limited air.ini ?
« Reply #3 on: October 03, 2010, 04:38:20 AM »

it is possible you are starting to take a memory hit because there are too many files outside the native SFS archives that is being read.

To solve this, download the latest UP2.01. It will contain 90% of everything already, but in SFS format, thanx to Charlie Chap from HSFX. Then add over that only the mods and planes you find are not in it already. This will relieve your game from having to read and memorise so many files though the wrapper.dll, and serve to make smaller and more manageable your MODS folder, as well as speed up your load times.

It will also ensure that you have the latest versions of those old AAA mods, some of which were made in the beginning of IL2 modding, and had some things in that we can now do better.

Then, there are some mods that are known to cause bad FPS hits, like the Tainan Packs, because of erronious LOD values.

Lastly, you can make a habit of the practice to disable some very rarely used or exotic or duplicate slots from your air ini, as you know by, adding a // to the front of the line.

The reason this works, if because the game loads by reading the air.ini, and then using that reference to find the correct classfile (he air.whatever...part), and then reads the classfile to find the related files and 3d models. If you disable the line in air ini, the game wont read the related classes and files at all.

If you , like me, work on an "older" machine (in pc terms, anything less recent than last week), and you do not want to make an upgrade, then the above solutions will serve you well.
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Korrigan

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Re: limited air.ini ?
« Reply #4 on: October 03, 2010, 05:25:36 AM »

I went to this conclusion myself, as my huge SAS mod activated game became very unstable. I'm actually running 2 games based on UP, one dedicated to WWII and the other for post '46 AC and everything works fine.
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Germy66

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Re: limited air.ini ?
« Reply #5 on: October 03, 2010, 08:59:33 AM »

Hi all,
i think it´s like crix said ,there are too many files outside of the SFS files
I have a new Pc with Windows7 ,8gb of Ram and a good CPU also a very good graphiccard.
I have like i said all good Mods since beginning of the AAA-site,
that means All AAA-Mods all SAS-Mods the Tainan-mod the HistoMod, Planes from UltraPack ,Planes from HSFX and the Planes from C6Mod the Planes from AviaForum
Planes from Josse and last but not least the new planes from Nullwar and combined the best for my choice of all effect mods and tigersSoundMod combined With the good
SASGunzSoundModpack.
Combine all these Mods that they work together took me over 2 years and a lot work from myself.
I tested today a lot with air.ini,all new planes work perfectly but think i must split my air.ini in Pazific and ETO.
I tested also all available Exes 1gig ,4gig .... but the orginal SoundMod Exe gives me the best results in FPS(i can play a mission with 100planes on canons channelmap
with very good FPS),also the orginal SoundMod Exe has the same gameloading time as 1 or 4gig exe i didnt recognize much differences ,the orginal SoundMod Exe
gives me best Framerate.


to all the modders i want to say a very big thank You (to much to list here all)

and specialy crix with all his members for this great SAS-site.

You all give me the best game that is available in the world.

Thanks! :-\
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tater718

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Re: limited air.ini ?
« Reply #6 on: October 03, 2010, 10:40:27 AM »

I have several dedicated games for both UI and SAS. None are more than 13gb. Things get very weird when the games get large.
Also I keep a stock of brand-new games that I use to test things on. Break it,trash it.
And it's just a matter of time......... what happens when you make a mess of your 43gb game and it won't work?
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Germy66

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Re: limited air.ini ?
« Reply #7 on: October 03, 2010, 11:56:38 AM »

Hi tater,
the anwer is simple , i try to do no mess :D and i have several backups.

Now the only three mods im waiting for is 1st theJu188 2nd the BlackWidow (hopefully they come out some day)
but the importent Mod for me is the SFS -Packer that i can pack my installation.

I dont like the big Mod-Packs because Mod-Packs have very good things in it ,and also a lot of not so good things.
So i decided to extract the Mod-Packs and pick me the good things out of it and make my own Intallation ;)
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tater718

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Re: limited air.ini ?
« Reply #8 on: October 03, 2010, 01:10:05 PM »

I know what you mean about the stuff you don't want or need. I'm a total idiot so I tend to break things a lot so I try to keep it as simple as possible. My old machine only had 18gb so I had to be VERY carefull not to screw things up. I did anyway.
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SAS~Malone

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Re: limited air.ini ?
« Reply #9 on: October 03, 2010, 01:33:18 PM »

i agree that making yourself a few smaller versions of the game, such as one dedicated for MTO/ETO/PTO, or whatever you prefer, is definitely the way to go.
sure, you won't have an uber-everything-in-one install, but you'll have several smaller versions with just the applicable mods for that theater, and very fast loading times, and much more stability.
also, the ocassional compatibility thing isn't such an issue this way, you can always have a different install to run mods that you really like, but that aren't compatible.
don't be scared of multiple installs, because one big install like the one you describe, will be a major blow if it all comes tumbling down - believe me, these things happen, so try to avoid unnecessary tear-shedding... ;)
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FANATIC MODDER

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Re: limited air.ini ?
« Reply #10 on: October 05, 2011, 12:32:02 AM »

I was proud by the fact that I was avoiding this problems, but I am suddendly in the same situation. I always prefered to use "custom" installation, from the days of the first AAA soundmods to the latest SAS Mod activator but it seems it's the end of that line.

Now I can tell you very clearly, the limit of the MODS folder, no matter what you're trying to keep everything tidy and compatible : 32 GB. No matter what you do after that limit, no matter how powerful your PC is (ok, it may help things a bit, but not by much) every load becomes very unstable. Now I have no other choice but to do something based on UP.2.01 and customize it as my "custom" installations are. That's a lot of work indeed...
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SAS~Malone

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Re: limited air.ini ?
« Reply #11 on: October 05, 2011, 12:43:38 AM »

well, although i can agree that each and every machine will reach it's own limit, your statement about 32 GB limit is complete bollocks, sorry.
so let me try and clear it up a bit.  ;)
i have an install with a Mods folder of 45 GB, and i know of people with much bigger...over 60GB - and my machine is pretty long in the tooth already...
it's not the size of the mod folder that is limited, but rather the type of mods you have installed.
you get some mods that are very classfile 'heavy', and these are more of a problem as your install gets bigger.
my 45 GB install consists primarily of maps and texture repaints, and the game runs smooth, steady and stable.
i have another install with a mods folder of less than 10GB, and it is on the edge of collapsing quite often, because the mods in there use more classfiles.
so it's rather the 'weight' of extra classfiles that will bring the game to its knees first - and as planes reference/use a lot of classfiles, you will normally notice this problem when installing a new plane, as opposed to some other mod.
hope that clears it up.  8)
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