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Author Topic: Infantry in combat  (Read 9436 times)

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walter_solito

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Re: Infantry in combat
« Reply #48 on: February 21, 2012, 05:41:24 AM »

Link broken....can someone fix it?
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SAS~Epervier

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Re: Infantry in combat
« Reply #49 on: February 21, 2012, 07:03:16 AM »

Since it is very difficult to make sense of it all ... Here are two links:
- AAA cavalry
  new link in first post !

- sniper/rider
  new link in first post !
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Sharkzz

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Re: Infantry in combat
« Reply #50 on: February 21, 2012, 09:53:22 PM »

~S~
Great little mod !!! love it, with the falling down , can you get them to run and dive to the ground like we do when we bail out ?
can that code be transfered over to the little men ? be funny to watch them run and dive when hit/killed   ;D
thanks
Sharkzz
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Dakpilot

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Re: Infantry in combat
« Reply #51 on: February 22, 2012, 01:24:59 AM »

In ZP (ZloyPetrushkO) Semireal AAA and ZP Semireal tanks, an old mod, when you dived on AA guns and fired at them but had close hits the crew scattered and you a 30 seconds or so of safety, it used the animations of the pilot running but with soldier uniform skins, so this is possible. I think it has been re-posted somewhere on this site am sure a search would find it. I really enjoyed this mod for immersion when you cought a glimpse of the crew running after a pass

Cheers, Dakpilot
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SAS~Malone

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Re: Infantry in combat
« Reply #52 on: February 22, 2012, 02:59:08 AM »

and i think Wolfighter is still working on a running civilians and troops mod, which should also add to the immersion quite a bit.
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David Prosser

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Re: Infantry in combat
« Reply #53 on: February 27, 2012, 07:47:44 AM »

 Horse lovers should on no account read this post. You have been warned!  I tried this _08Cavalerie mod in DBW1.6 a few minutes ago. Using the Northwest Europe map, I put 15 of them on a straight bit of road. Then I put in a static camera. Next, I selected a Ba65 with Fragmentation bombs. With the aim point well ahead of the target, I destroyed them all. Using 4x50kg bombs, I got 4. Using a Corsair with Napalm, I only got half of them. Thanks very much indeed for this mod.

cheers

David Prosser
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Uufflakke

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Re: Infantry in combat
« Reply #54 on: February 27, 2012, 08:10:47 AM »

Horse lovers should on no account read this post. You have been warned!  I tried this _08Cavalerie mod in DBW1.6 a few minutes ago. Using the Northwest Europe map, I put 15 of them on a straight bit of road. Then I put in a static camera. Next, I selected a Ba65 with Fragmentation bombs. With the aim point well ahead of the target, I destroyed them all. Using 4x50kg bombs, I got 4. Using a Corsair with Napalm, I only got half of them. Thanks very much indeed for this mod.

cheers

David Prosser



 ::)  ;)
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David Prosser

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Re: Infantry in combat
« Reply #55 on: February 27, 2012, 09:32:51 PM »

You'll have to wait a few weeks for pics. I'll buy  screen shot software when I recharge my credit card. I don't just want it for games.

When the _08 cavalry are attacked by infantry, they don't shoot back. However, they can still be useful in missions. They could just be strafing targets, or central to a given mission. For instance, the player might have been called in to attack something they found. The sniper riders don't engage infantry. So I deleted them. 

cheers

David Prosser
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HundertzehnGustav

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Re: Infantry in combat
« Reply #56 on: February 28, 2012, 06:34:46 AM »

FRAPS is free :)
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Dakpilot

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Re: Infantry in combat
« Reply #57 on: February 28, 2012, 06:47:10 AM »

Aren't screenshots in the standard game? and in DBW as .JPG,  just push PrtScn button on keyboard and find them in Mysreenshots folder in IL-2 root  :)

Not sure we need shots of "The great horse massacre" mind  ;) LOL

Cheers, Dakpilot
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Slikk

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Re: Infantry in combat
« Reply #58 on: February 28, 2012, 11:07:36 AM »

@ Epervier

Your links to the AAA cavalry, and the sniper/rider are dead.
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SAS~Epervier

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Re: Infantry in combat
« Reply #59 on: February 28, 2012, 12:57:38 PM »

Your links to the AAA cavalry, and the sniper/rider are dead.
Sorry but... They work very well!
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