Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6 ... 12   Go Down

Author Topic: [SHIP] Colossus Class Carrier (angle deck)  (Read 15249 times)

0 Members and 1 Guest are viewing this topic.

5./JG54_s0crazty

  • http://roen911.deviantart.com/gallery/
  • member
  • Offline Offline
  • Posts: 929
  • A Greek in the cockpit.Better run!!!!!
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #24 on: September 09, 2010, 09:00:38 AM »

Installed it last night.
It looks great and works great.
I love the clutter of deck vehicles and the detail on the crane and radar.

Have to re learn my landing approaches now  :)

Ashe

I wonder in that part is anyway to have the Crane and the Deck Vehicles like regardless Parts for a static objects !

~S
Logged

Flakiten

  • SAS Team
  • member
  • Offline Offline
  • Posts: 101
    • Grupo Aeronaval Embarcado Virtual
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #25 on: September 09, 2010, 10:06:11 AM »

The tugmaster and the crane are separated objets. You can use it to build a static object, only have to add the collision box.

S!
Logged

walter_solito

  • Modder
  • member
  • Online Online
  • Posts: 1839
  • In memory of an hero!
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #26 on: September 09, 2010, 10:37:55 AM »

Hi mate!

Installation happen without trouble and ship travelling quite good!

Plane T/O and landings quite smooth!

Really a masterpiece!

Did you think to give as gift and angled deck also to the Essex class CV in a far future?

I'm asking because such refittings can be really useful for post '46 scenarios!

All the best!

walter
Logged

Flakiten

  • SAS Team
  • member
  • Offline Offline
  • Posts: 101
    • Grupo Aeronaval Embarcado Virtual
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #27 on: September 09, 2010, 10:45:52 AM »

Did you think to give as gift and angled deck also to the Essex class CV in a far future?

I thought about it. But that's just a thought.

S!
Logged

walter_solito

  • Modder
  • member
  • Online Online
  • Posts: 1839
  • In memory of an hero!
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #28 on: September 09, 2010, 10:56:41 AM »

Thanks mate for the reply!

All the best!

walter
Logged

5./JG54_s0crazty

  • http://roen911.deviantart.com/gallery/
  • member
  • Offline Offline
  • Posts: 929
  • A Greek in the cockpit.Better run!!!!!
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #29 on: September 09, 2010, 11:15:50 AM »

The tugmaster and the crane are separated objets. You can use it to build a static object, only have to add the collision box.

S!

I have no idea about what you just said but the point is that someone can do it, Because really  il2 need all static objects and especially i , because that
"cuts" my energy when i want to make a new good movie , we really dont have good static pilot and crew models and almost no Airfield vehicles to make a realistic video. I dont want to "judge" anyone because these are small details but i think that some one must start built some, I hope that i can make some , i tried in the past but i really meshed up , :D

~S
Logged

Ivan-le-Rouge

  • member
  • Offline Offline
  • Posts: 41
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #30 on: September 09, 2010, 11:33:08 AM »

thanks for this carrier, great work!
Logged

Killer Ghost

  • member
  • Offline Offline
  • Posts: 322
  • Proud to be a Poolee
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #31 on: September 09, 2010, 12:59:59 PM »

greate work, i love it. another fantastic ship helping il-2 evolve.

but im gessing its impossible to angle the deacks or add catipults to the side runway.
Logged

mati140

  • member
  • Offline Offline
  • Posts: 277
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #32 on: September 10, 2010, 10:46:28 AM »

OMG! Angled deck! NimitZ FTW!!! Now wee only need Cougar and we can go TOP GUUUUUUN!!!!!! YEEEEHAAAAAAAAA!!!!!!!!!  :P
OK, now some questions and notifications:
1. I noticed that AI planes can't use the catapult and all planes spawn on the stock positions from Illustrious (with first to planes with folded wings). Is it possible to have them spawning in blocks marked on deck and to have AI using catapult in future?
2. I noticed that arresting cables are still 90* from ships vector. Is it hardcoded/impossible to have them angled too?
3. This carriers length is almost the same as Illustrious' one and about 20 m shorter then Essex' one. Is it proper?
4. Are you going to add deck crew in future?
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
  • Dr. Frankenplane
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #33 on: September 10, 2010, 10:55:34 AM »

1. I noticed that AI planes can't use the catapult and all planes spawn on the stock positions from Illustrious (with first to planes with folded wings). Is it possible to have them spawning in blocks marked on deck and to have AI using catapult in future?

Sounds like you're having some problems with your install. My AI planes take off fine with the catapult.
Logged

Flakiten

  • SAS Team
  • member
  • Offline Offline
  • Posts: 101
    • Grupo Aeronaval Embarcado Virtual
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #34 on: September 10, 2010, 11:16:22 AM »

mati140.

1. AI planes uses the carrier catapult on single and net missions with Zuti´s MDS MOD or with Fireball´s Carrier Takeoff MOD. If you don´t have any of this mods your IA planes may takeoff as normal Il2 planes.

2. My aircraft carrier (ARA Independencia) as the arrestor cables aligned with the hull and not with the "runway". SEE PICTURE. So I made them that way. You can move the arrestors cables to align them with the "runwaw" it´s an easy work.

3. I don´t know. Try with google

4. No. I do all my mods trying to keep the poly count as minimun.

S!
Logged

mati140

  • member
  • Offline Offline
  • Posts: 277
Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #35 on: September 10, 2010, 12:26:51 PM »

1. I use CTM and AI uses catapults on all other AC's. I'll check it further. BTW, are u going to make them spawn in blocks?
2. OK, I see now, don't kill me :o, I'm not 50's carriers specialist. I just wanted to know if it's possible. BTW, is it possible to have AI landing angled from AC's vector as well?
3. Well, u made it, I thought u know what you made  :P   :D  Colossus sounds like something big, so I thought it will be bigger... Sth like Nimitz...
4. So, maybe s1 else can do it, like those made for Boxer and Valley forge...  ;D

CRUCIAL EDIT:
1. OK I solved this, those catapults are simply incredible.
2. NVM I just saw they land propaby, great job Flak!
Logged
Pages: 1 2 [3] 4 5 6 ... 12   Go Up