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Author Topic: [SHIP] Colossus Class Carrier (angle deck)  (Read 16634 times)

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western0221

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #132 on: November 29, 2011, 12:28:39 PM »

Western

Have not had time to start the Canadian Carrier yet but here is my version of HMS Hermes as an LPH, a bit of fun for any helo drivers out there.

OK.
I recieved Hermes skin. and SLOT is made.
http://www.mediafire.com/?4cpayf01n73fl7o (this is only SS picture / mediafire JPEG direct link rendering is broken)

HMCS Bonaventure is I will try.
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crazyeddie

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #133 on: November 29, 2011, 03:50:46 PM »

Western

HMCS Bonnaventure, sorry for the delay.



http://www.mediafire.com/?50mnj4ilmc6g6np

Bring on the big deck carriers guys.

Crazyeddie is all washed out on the Colossus class for now ....

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western0221

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #134 on: November 29, 2011, 04:21:19 PM »

Western

HMCS Bonnaventure, sorry for the delay.

Wooo....
I've finished my Bonnaventure before 30 minitues!!
OK, I will make 2 version slots to Bonnaventure.
My version and crazyeddie version are some different. (modelize time / photo difference?)

And I test catapults to these family.
One point notice to use catapults at Oriskany, Centau, Melbourne or Bonnaventure of crazyeddie.
By Catapult MOD, catapult's starting point is 1 point decided. That point is the Flak's skin "Catapult start" marking point.
This isn't able to move. (Instead of tweak Catapult MOD code).
At Oriskany, Centau, Melbourne or Bonnaventure of crazyeddie 's skins, "skin drawn" Catapult start marking is different from Flak's.
Some are in front, some are in side.
AI starts automatically from "Catapult MOD" starting point with Carrier Take-Off MOD.
Player has to set airplane invisible "Catapult MOD" starting point with ignoring skin drawn.
And same time, at Oriskany and Centau, left side catapult is only used. Right side is dummy.

In far future, when I will tweak Catapult MOD code, I will correct starting points at thier skins.
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crazyeddie

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #135 on: November 29, 2011, 04:54:20 PM »

Western

Sorry mate, I did the easy version in an effort to catch up with you. By the time I saw your post I had nearly finished.

Looking forward to your release of the new slots, well done for all your hard work on this daft little project my friend, a well deserved pat on the back from me.

crazyeddie
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mati140

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #136 on: November 30, 2011, 01:47:37 PM »

1. When will those new-slots be available?
2. Anyone menaged to make catapults working in UP3 RC4 / DBW + AI mod/ DBW + CTO, Ground Attack, Friction mod?

1. soon after HMCS Bonaventure skin is made.
Bonaventure's SLOT is already working.
HMS Hermes SLOT is not yet, but soon I can prepair.
Then, I will make new Topic to announce / not here.

2. All Colossus family (besides Hermis) have working Catapult well, I check it in HSFX5.
UP3RC4 or DBW is the same, I think (not tested).

But I feel today's Catapult MOD is less power for Jet Era, I will discuss about more power catapult MOD with AI MOD members.
Catapult MOD is now contained by AI MOD/UP3/HSFX5, not single MOD.

1. Rgr.

2. No, IT IS NOT THE SAME, because in HSFX they work and in DBW+AI mod they DON'T. Not sure about clear UP 3 RC 4 but there was a post in this thread that they don't work in UP either
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western0221

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #137 on: November 30, 2011, 05:37:51 PM »

1. When will those new-slots be available?
2. Anyone menaged to make catapults working in UP3 RC4 / DBW + AI mod/ DBW + CTO, Ground Attack, Friction mod?
2. All Colossus family (besides Hermis) have working Catapult well, I check it in HSFX5.
UP3RC4 or DBW is the same, I think (not tested).

1. Rgr.

2. No, IT IS NOT THE SAME, because in HSFX they work and in DBW+AI mod they DON'T. Not sure about clear UP 3 RC 4 but there was a post in this thread that they don't work in UP either

Really?
I've tested my Colossus family all ships catapult working in DBW1.6 with AI MOD, working fine!
UP3 is not tested.
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mati140

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #138 on: December 01, 2011, 12:49:27 PM »

OK, NVM, solved for now, it works. I realy need to make new install - I am getting more and more issues. Gonna wait for DBW 1.7 first though.
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_Harpia_Mafra55_

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Re: [SHIP] Colossus Class Carrier (angle deck)
« Reply #139 on: December 31, 2011, 03:44:14 PM »

S!

I made a small change in skin of Nael Minas Gerais CV, including the aircraft carrier symbol and letters identifying it. "The A 11". I also made the skin of Douglas AF-1 for the F9F2 Panther.

See topic: http://www.sas1946.com/main/index.php/topic,20677.0.html
 




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