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Author Topic: 20% CTD - memory can't be read -SOLVED-  (Read 527 times)

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poy

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20% CTD - memory can't be read -SOLVED-
« on: September 04, 2010, 03:33:13 AM »

sup guys, I have a crash at 20%...


here is the error window:

IL2-sturmovik Forgotten Battles: il2fb.exe - application error

       the instruction of "0x0fb40a57" use the memory address "0x0ff48810". The memory can't be "read"
click ok for close the program



original one (in french)





just before this crash, I have installed these planes:

    [BETA] Sikorsky HRS-3
http://www.sas1946.com/main/index.php/topic,7862.0.html             
    PBJ 1C, 1D, 1G, 1J 
http://www.sas1946.com/main/index.php/topic,6234.0.html
    Fokker G.1 v1.1       
http://www.sas1946.com/main/index.php/topic,8011.0.html
    Vickers Wellington                             
http://www.sas1946.com/main/index.php/topic,2737.0.html 
    He219 v3         
http://www.sas1946.com/main/index.php/topic,3875.0.html   
    Avro Lancaster       
http://www.sas1946.com/main/index.php/topic,4359.0.html 
    Halifax BMkIII ~ FMB Fixed v4     
http://www.sas1946.com/main/index.php/topic,1071.0.html           
    Tu-4 Bull Serial and Atomic Combined       
http://www.sas1946.com/main/index.php/topic,3091.0.html   
    Sea Mosquito TR33
http://www.sas1946.com/main/index.php/topic,6020.0.html
    SchmittFire ~The Ultimate Spitfire!!       
http://www.sas1946.com/main/index.php/topic,510.0.html
    Aviator Mod Team - Ju-87C V1.1 (Beta)
http://www.sas1946.com/main/index.php/topic,7670.0.html
    Avia Bk-534 (sea)       
http://www.sas1946.com/main/index.php/topic,7513.0.html   
    ETF-51D Navy Mustang     
http://www.sas1946.com/main/index.php/topic,6440.0.html
    Heinkel Lerche RATO boosted, loadout enhanced, AI fix for AAM's
http://www.sas1946.com/main/index.php/topic,7086.0.html
    U-19A (Stinson L-5 Sentinel ) Gunboat Beta 1.1 
http://www.sas1946.com/main/index.php/topic,8266.0.html
    XC-47C Float Transport     
http://www.sas1946.com/main/index.php/topic,7709.0.html         
    The XC-47X               
http://www.sas1946.com/main/index.php/topic,8324.0.html             
    New Wings for P-40 E, F, L, and M models   
http://www.sas1946.com/main/index.php/topic,8330.0.html
    Arado 196T-0 v1.0 
http://www.sas1946.com/main/index.php/topic,8374.0.html


this mod
    Landing gear damage mod V 1.1
http://www.sas1946.com/main/index.php/topic,7573.0.html


and this skin
    LES FORUMS SIMULATION FRANCE MAGAZINE • Voir le sujet - MOD EMPORTS Bf110-109-410-Fw190A
http://forums.simulation-france-magazine.com/viewtopic.php?f=82&t=3336



for info, I have XP
+ I have the last patch with 1946 and UltraPack

if you can help me that can help me  :-\
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poy

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Re: 20% CTD - memory can't be read
« Reply #1 on: September 04, 2010, 06:12:46 PM »

for info, I just put a back up of the game (just without the list of recently downloaded things) and the game works fine so the problem come from the new downloads


+ I use the LOGLIST and here is the log.lst
Code: [Select]
[04.09.2010 11:01:54] ------------ BEGIN log session -------------
[11:01:54] OpenGL provider: Opengl32.dll
[11:01:54] OpenGL library:
[11:01:54]   Vendor: ATI Technologies Inc.
[11:01:54]   Render: Radeon X1300 Series x86/MMX/3DNow!/SSE2
[11:01:54]   Version: 2.0.5341 WinXP Release
[11:01:54]   Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
[11:01:54] Size: 1024x768
[11:01:54] ColorBits: 16
[11:01:54] DepthBits: 24
[11:01:54] StencilBits: 8
[11:01:54] isDoubleBuffered: true
[11:01:54]
[11:01:54] *** Looking for Advanced CPU Instructions...
[11:01:54] [x] PentiumPro
[11:01:54] [x] Multimedia (MMX)
[11:01:54] [x] 3D (SSE)
[11:01:54] [x] 3D (SSE2)
[11:01:54] [x] 3D (3DNow)
[11:01:54] ColourBits 16, ABits 0, ZBits 24
[11:01:54]
[11:01:54] *** Looking for Render API Extensions ...
[11:01:54] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:01:54] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:01:54] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:01:54] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:01:54] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:01:54] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:01:54] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:01:54] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:01:54] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:01:54] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:01:54] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:01:54] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:01:54] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:01:54]
[11:01:54] Maximum texture size : 2048
[11:01:54] Maximum simultaneous textures :8
[11:01:54] MaxAnisotropic (1.0 = none) : 16.000000
[11:01:54] WARNING: 'Perfect' Mode required 32 bit color, 24 depth and 8 bits for stencil
[11:01:54] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 2048 -> 512 (delta = -1536) to Range 1..512
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 60 -> 20 (delta = -40) to Range 0..20
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 2 (delta = -6) to Range 0..2
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 4092 -> 512 (delta = -3580) to Range 1..512
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 1 (delta = -3) to Range 0..1
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[11:01:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.001 (delta = 0.001) to Range 0.001..1000
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[11:01:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[11:02:02] Regiment load failed: null
[11:02:02] java.io.FileNotFoundException
[11:02:02] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[11:02:02] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[11:02:02] at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[11:02:02] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[11:02:02] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[11:02:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:423)
[11:02:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[11:02:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[11:02:02] at com.maddox.il2.game.Main.exec(Main.java:419)
[11:02:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:02:06] Spawn.get( com.maddox.il2.objects.air.PBJ_C1 ): com.maddox.il2.objects.air.CockpitPB
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poy

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Re: 20% CTD - memory can't be read
« Reply #2 on: September 07, 2010, 06:18:18 AM »

ok, then the problem come from these dowloads

PBJ 1C, 1D, 1G, 1J
http://www.sas1946.com/main/index.php/topic,6234.0.html

He219 v3
http://www.sas1946.com/main/index.php/topic,3875.0.html



thank you for your help
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SAS~CirX

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #3 on: September 07, 2010, 09:27:20 AM »

glad you got it sorted Poy. I am sure the info will help someone else also down the line.
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poy

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #4 on: September 07, 2010, 12:54:46 PM »

I'm gonna check  tomorrow if the pp (problem planes 8) ) are definitely the ones I've put
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vampire_pilot

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #5 on: September 08, 2010, 10:21:44 PM »

another good tip for you maybe:

one mod at a time - test the game - next mod... and so on.

better and easier to sort out the bugs than install huge loads off stuff at once and having no idea what causes trouble
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poy

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #6 on: September 09, 2010, 01:05:28 AM »

another good tip for you maybe

one mod at a time - test the game - next mod... and so on.

better and easier to sort out the bugs than install huge loads off stuff at once and having no idea what causes trouble


and how can I solve the problem and installed all planes in the same day for you ?  :P



okay then, the confirmed problem planes are:
_PBJ_J1
_PBJ_C1
_He-219uhu


others not working are just not extracted correctly (60%)
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SAS~Malone

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #7 on: September 09, 2010, 01:18:55 AM »

poy, vampire pilot is right - if you install a lot of mods before testing, you only make your own job of finding the problem, more difficult.
if you install one at a time, and test between each, it'll be easy to spot the problem, no?
also, this problem seems to be unique to your game install. nobody else is having this problem with these planes...
20% crash normally means a missing/incorrect class file, so you probably have another mod that is conflicting.
if you search your game folder for any duplicate class files (the ones that look like A37BV820FCC92 names), then you might find the problem.
the planes you mention, if installed correctly, do not cause the problems you mention...
also, some, like the He-219, are included by default with Ultrapack, so why are you installing them again?  ???
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poy

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #8 on: September 09, 2010, 10:10:18 AM »

also, some, like the He-219, are included by default with Ultrapack, so why are you installing them again?  ???


this is the first (and the last I hope) time I install a lot of planes at the same time, it's because I didn't have the computer with il-2 since one month (it's sad I know)

and the He-219 (uhu one) is not included in ultrapack
and some downloaders of this plane have the same problem as me but at an other % than me

ah.. awesome!

thats the first time i needed the Diff_FM mod. All my other modplanes load well with the latest buttons.
thank you very much!
finally i get to fly the UHU!  8)


edit: aarrrrrgh .... still the same crash at 100%  :(
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SAS~Malone

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #9 on: September 09, 2010, 10:19:10 AM »

my mistake...the UHU isn't included in UP....
however, i have it installed and working perfectly on my UP version....
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poy

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #10 on: September 09, 2010, 10:29:05 AM »

however, i have it installed and working perfectly on my UP version....


*rope and chair*
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poy

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Re: 20% CTD - memory can't be read -SOLVED-
« Reply #11 on: December 21, 2010, 04:34:39 PM »

*rope and chair*


ta tataaa

after checking all of my mods (because it appears that my unzip software has some problems with "numbers and letters" files) I see my He-219 's folder has some all "" files missing


so  :D
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