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Author Topic: map NETHERLANDS 1940 (Alpha release)  (Read 12325 times)

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OberstDanjeje

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #120 on: November 20, 2011, 03:38:53 PM »

You need to delete the 2 files (don't remember the name) is the DBW folder before add or modify mods
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tomoose

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #121 on: January 25, 2012, 10:04:49 AM »

Can someone identify the "two files" mentioned above that are supposed to be deleted?  I'm having problems installing the WestFront44 map (i.e. the old [map 2D] error message).
thanks.
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pschild

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #122 on: February 03, 2012, 04:26:03 PM »

very beauty map, thank you very much.
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OberstDanjeje

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #123 on: February 04, 2012, 03:06:57 AM »

Can someone identify the "two files" mentioned above that are supposed to be deleted?  I'm having problems installing the WestFront44 map (i.e. the old [map 2D] error message).
thanks.

one file, its "~wrapper.cache".

Yes, I mean that, aniway Toomose already solved all his issue
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tomoose

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #124 on: February 04, 2012, 03:27:36 PM »

Yes, problem solved.  I should have posted that, my apologies. :-[
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Maro

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #125 on: February 29, 2012, 02:04:59 PM »

It is a very great map of my favourite country!!

Good job!!    ;)
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mandrill

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #126 on: March 15, 2012, 06:07:36 PM »

I have just noticed that none of the objects in the d/l package actually show up in FMB. The .tga's appear in my graphics programs when I access the file folders. But for some reason, they will not appear in the game.

Can you suggest a reason for this? Thanks.
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Maro

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #127 on: April 05, 2012, 11:45:05 PM »

I remake my Dutch campaign on this map.
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UP~Boomer

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #128 on: April 06, 2012, 06:46:35 AM »

There not foldered, according to correct file and folder strings maybe
doubled foldered from extracting them or something

check the static.ini
make sure the mod objects files are according to the file and folder string listed in the static.ini

I have just noticed that none of the objects in the d/l package actually show up in FMB. The .tga's appear in my graphics programs when I access the file folders. But for some reason, they will not appear in the game.

Can you suggest a reason for this? Thanks.
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Maro

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #129 on: April 06, 2012, 07:29:26 AM »

Me it doesn't function too, I tried it, but no difference.
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UP~Boomer

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #130 on: April 06, 2012, 08:47:22 AM »

I just downloaded,installed to basic SAS Modact game
The map works fine,I added the objects and static.ini info and can save a mis.

I can see the objects in the "object viewer" in the FMB

Check you've installed correctly,
check for the object to not be foldered up twice from extracting them

be carefull editing the static.ini info

hope this helps

Thanks for map and objects  :)
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Uufflakke

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Re: map NETHERLANDS 1940 (Alpha release)
« Reply #131 on: April 06, 2012, 08:56:52 AM »

After extracting drop folder "Netherlands" (#SAS/MAP_Netherlands_1940/) in Your Modded Install/STD/3do/
And add entries to the static.ini.

By the way: about 5 objects are not mapped correctly.
For instance Windmill02 (which seems to be my windmill according the lines in the static.ini but that's definately not the case. I only created the first Windmill with the red bricks and green wood.  ;) )
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