not much to show, sorry. Like with others projects I'm doing some testing with mapping layout, to see how much resolution can I have for the skin with the current (rough) layout that each model has now.
Also finding what would be the best way to map some areas and avoid stretching and distortions. I use a skin for this (in many cases, from the "random crap pack" by Phas3e) The big area on wing and fuselage with good rivetting and panel lines make the He 111 skins in this pack very suitable for the task, so I choose often this one but also others skins in the pack. I also have used for this a stock p-39 skin very often before.
Some examples for better explain:

A bit late I remembered that pilots figures help to visualize scale (this one was a big floatplane for being single engined):

Awaiting engines and weapons:

I'm letting this one to be the last in line, being more complex, no changes from last screenshot:

doesn't show but this one had a big reduction in polycount from previous screenshot:

I got a corrupted file with this one, after having being reworking them, wing roots got screwed and dissapeared partially, a very funny thing when (sh) it happens :
