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Author Topic: [BETA] Sikorsky HRS3 & H19D version 1.05  (Read 38887 times)

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Flakiten

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Re: [BETA] Sikorsky HRS-3
« Reply #36 on: August 12, 2010, 05:58:56 AM »

Does anyone have any info about what a real HRS-3 would do if you exceeded the VNE? I seem to remember reading that with most modern choppers the limiting factor was often roll caused by asymmetric lift, but maybe the Sikorsky was different?

This limitation applies for all normal helicopters. I think that could be done.

Flakiten, Did you consider the prop pitch to control forward motion? It occurs to me if you angle the prop while hovering it may push you forward a bit, and lessen the pitch you have to apply to your stick to achieve forward thrust.

Sani has worked on a collective pass command and he had not good results.

Remember, il2 was not made for helicopters.

S!
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F22-Raptor-2006

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Re: [BETA] Sikorsky HRS-3
« Reply #37 on: August 12, 2010, 06:22:48 AM »

Bay door and Nose cone disappears at odd angles. Check LODs.

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Skinny

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Re: [BETA] Sikorsky HRS-3
« Reply #38 on: August 12, 2010, 06:31:12 AM »

Absolutely amazing mod! Really awesome! So much fun to fly this and it may also open op some perspectives for movie makers.

Anyway since I havent seen any video's of this yet; so I just frapsed a tour of my ceylon map in the sikorsky. My flying skills suck (but I landed!) but the chopper is awesome!

Sikorsky HRS-3 Helicopter mod for IL-2

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congo

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Re: [BETA] Sikorsky HRS-3
« Reply #39 on: August 12, 2010, 07:11:02 AM »

A quick review for heli-newbie (well, I'm myself a newbie, too and honestly, it's also the first time I "fly" a helicopter. So if you experts know something else, feel free to correct.)

First impression: The Sikorsky looks clumsy, heavy and somewhat unstable. Just compare it with the legendary UH-1, it's way more elegant. And before you try: there's no prop pitch setting and no trim. Tried to open the side door but failed to close it :)) It's really amusing to see how the blades react to your stick. Tried to activate the floats, remembered that there's no way back, but the floats don't seem to cause much drag. In this case of the heli the throttle is not actually a throttle but a collective stick for increasing and decreasing rotor blade angle.

Take off: take off is quite smooth, just start the engine and push the throttle to about 50% and you're airbone. Very much like the Lerche, that bird climbs quite fast. Just a note: the torque is significant. I've always thought that the torque in a helicopter should be minimal. Fact is, I rotated an almost full circle because I could bring the bird under control. Curiously, the helicopter seems to fly backward and aside after the take off. Don't look like the movies I saw. Perhaps it's a game limitation, or just I've done something wrong. No idea :P

Landing: Tried to land it in the "Lerche's way": stop at about 500ft, slowly reduce the power and watch the altitude carefully. Wreaked the landing gears twice, perhaps this bird doesn't have strong legs as the lerche. Landing on water is somewhat easier. The floats work nicely.

Handling: the first try was terrible, this bird shaked a lot, rotated a lot and when you go too fast, that's the end: engine overheat, engine inoperable, pilot killed, misson failed :))

Conclusion after a few "reflies": fly a fixed wing aircraft and fly a helicopter is completely different. Helicopter (well, at least this bird) doesn't like speed and acceleration, it loves smoothnees. A few "lessons":
- Don't try to push the throttle way to high up, the optimal range is about from 40% to 60%, with about 10% tolerance. At about 50%, the helicopter will stay in the air.
- Don't fly too fast, watch the speedometer closely (that's the reason why it's located in the place which is easiest to see). No idea which unit (my guess: MPH x 10), but don't go above 10. Optimal speed shoud be between 4 and 6.
- Use rudder to counter the torque. Don't bother "step on the ball" (well, it didn't work with me).
- If you want to speed up, push the stick foward. To slow down, pull the stick.
- If you want to go high up, increase the throttle. To descend, decrease the throttle.
(Well, that's the most confusing part. After 7 years of "flying", I always use throttle to control speed and stick to control altitude)
After learning all of those tricks, flying is now way easier and very enjoying. Fly low and slow between the factories, make a U-turn in just a few seconds, flying and landing backward, that you are virtually "catched up" by your ground dust (well, I guess it's another game limitation),... there are something that only helicopter can do.

Damage test: I always dreaming about a helicopter campaign like of the US air cavalry in Vietnam. So I did some damage test. 20mm or above should be the end to any helicopter, but I really hoped that bird can substain some small fire. 3 tests were made: with 7,62mm (from SdKzf whatever, I forgot the number :P, from DShK AA and .50AA and from Flak 38). Results: the Sikorsky can eat about 20 hits from 7,62 caliber, just 4 hits from 12,7 caliber and only 2 hits from 20mm caliber. The outcome was always the same: mid-air explosion. Pilot doesn't seem to have much protection. One hit from a 7,62mm machine gun and you're heavily wounded.

A few bugs I found:
- A side door bug: I can't close it.
- From outside view, in normal and gunsight view, if you rotate to see the helicopter from behind, you can see through the tail.
- Rotor blade: if you look up from the cockpit, you'll notice a space between the blades and the ceiling of the cockpit.
- Torque: don't know if it's a bug or not, but I must use much rudder to counter the torque.
- [IMPORTANT]: fly against a 12,7mm machine gun nest. Right after its tracers flying toward you, the aircraft disappear in the outside view. In the cockpit view, the rotor blades disapper too.
- Mid-air explosion: IMHO, it would be more logical if you receive more engine failed, fuel tank leaked, pilot wounded than sudden death. And 4 12,7mm rounds to down a helicopter, I've never expected that the Sikorsky is so vulnerable. BTW, the damage modell seems to be quite primitive: no bending blades when they strike the ground, no cockpit damage (at least I've never seen it. Too few tests I guess), no parts that can be shot off, no control loss, no FM punishment when damaged (again, never seen)...
- Load-out: not really a bug, but may you please consider adding more loadout like cargo that can be drop to besieged troops.

Last but not least, thanks a lot for your magnificient work.
tude)
After learning all of those tricks, flying is now way easier and very enjoying. Fly low and slow between the factories, make a U-turn in just a few seconds, flying and landing backward, that you are virtually "catched up" by your ground dust (well, I guess it's another game limitation),... there are something that only helicopter can do.

 

  About the only statement I disagree with is that in fixed wing you use throttle to control airspeed and stick for altitude. In fact it is the other way around even in fixed wing aircraft. The stick controls airspeed and the throttle controls altitude. A good example is when you are flying just above the stall speed of the aircraft if you pull back on the stick the airspeed drops the aircraft will not gain altitude until you open the throttle. This becomes most apparent during landing as just pulling back on the stick will not lengthen your glide all it does is slow you down. Same for the flare.
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Flakiten

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Re: [BETA] Sikorsky HRS-3
« Reply #40 on: August 12, 2010, 08:25:12 AM »

Bay door and Nose cone disappears at odd angles. Check LODs.

I have the same bug, but is not a LODs problem. I think that is something related to the alpha channel and mat file configuration. It only appens when you use custom skins. If you use default skin everyting goes ok.

S!
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F22-Raptor-2006

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Re: [BETA] Sikorsky HRS-3
« Reply #41 on: August 12, 2010, 08:27:34 AM »

Rgr, i'll have a look at the alpha channels on the default skin then. Maybe there is something odd I dunno.
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Beowolff

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Re: [BETA] Sikorsky HRS-3
« Reply #42 on: August 12, 2010, 09:28:21 AM »

yeah, i saw the 'see through' bug too...  not actually at altitude, but on takeoff on a scramble mission...right at ground level as it was lifting.  it was odd because it was at a strange angle...  you saw it, then moved very slightly and 'poof' everything was back to normal.  but for a split second, nose and part of tail appeared to vanish into thin air.



later, as i was experimenting with AI's...  saw a whole string of invisible (except for top blades) choppers preparing for takeoff on the ground behind me.



 :o
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mati140

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Re: [BETA] Sikorsky HRS-3
« Reply #43 on: August 12, 2010, 09:34:55 AM »

Ok, I found how to make AI level flight and even turn! You just need to set up all waypoints with at least 100 kph speed (I didn't tested higher speeds yet), and at least 50 m altitude. And they can't be too close to each another. It also takes off but strangely, after it takes off it makes a full loop wihtout moving before it goes to next waypoint. I also found some way to make it land! I'm currently working on it. I also noticed that when AI flies, the aircraft isn't shaking. I also found out that on the skinny's video it almost don't shake too - for me it shakes incredibly all the time. Maybe it is a bug?
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F22-Raptor-2006

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Re: [BETA] Sikorsky HRS-3
« Reply #44 on: August 12, 2010, 09:49:22 AM »

It isn't so much a bug it's your hover stability system. Without it this aircraft will not fly so don't ask for it to be taken off XD To not bump you must be smooth with inputs and power inputs which depends on both you and the joystick. Also going over around 100kmh starts causing bumps, under that it's nice and smooth. If you want to I can teach you or try and help you fly it in hyperlobby or something...
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WhoDatNotSayin

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Re: [BETA] Sikorsky HRS-3
« Reply #45 on: August 12, 2010, 10:24:03 AM »

I'm beginning to get the hang of this beast. ;D One useful tip I've found is that if you land with the sun behind and to your left, you can see your shadow in 'head out the window' view, allowing you to judge your rate of descent etc much more easily. Very useful for autorotating landings...
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sluggs

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Re: [BETA] Sikorsky HRS-3
« Reply #46 on: August 12, 2010, 10:44:52 AM »

Ahh very good tip bro, thanks and good job.
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SAS~Le0ne

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Re: [BETA] Sikorsky HRS-3
« Reply #47 on: August 12, 2010, 11:20:20 AM »

Absolutely amazing mod! Really awesome! So much fun to fly this and it may also open op some perspectives for movie makers.

Anyway since I havent seen any video's of this yet; so I just frapsed a tour of my ceylon map in the sikorsky. My flying skills suck (but I landed!) but the chopper is awesome!



nice video thx for it do you have that map uploaded I liked it with missions if possible :)
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