The Last of Darko's "Original" Sea/Air Concept.

The finish of Darko's original 'dream' aircraft for a sea world type combat. It's been a long time coming, but I hope well worth the wait. Yes, this is the last plane that he contacted me about doing...and with many ups and downs, including the loss of ALL of the original work due to a lightning strike on my computer, I've finally got it ready for some (I hope) good use.
Since the original files that I had already invested dozens and dozens of hours in were lost, I basically had to start from scratch and redo Darko's intentions from memory. It may not be 'exactly' like the original, but I think close enough, perhaps better in many ways.
Based on the in-game's Russian I-153, this plane has (of course) new floats, new struts, new (slightly more powerful) engine, new FM, new cockpit (due to conflicts I had to ditch the normal in-game one and make a new one for it using parts from both original I-153 AND the I-15.) etc, etc...and other imporvements. It handles and flies VERY well, and water operations seem very good. It is armed with Italian machineguns (from what i remember that's the way Darko's original design was setup) and it does have a couple of small bombs available in the loadout screen for some fighter/bombing ground/attacking. All good, clean fun, eh?
Credits/Team:1. Original conception and layout by Darko.
2. New class/slot, new FM, new Engine, hier.him work, some mesh alterations/changes, hooks, etc...by me, Beowolff.
3. 3D work on float struts and float skin mapping, also original float orientation by Checkyersix.
4. Skin by Metatron.
5. Testing done by SAS Bombsaway
6. SAS mod-act sound work around by SAS CirXNOTE: tested and works perfectly in UP2.01
tested and will work in
SAS Mod-Activator...HOWEVER, there is a small bug in the SAS Mod Act that will prevent the inside engine sound from being heard... here's CirX's simple, fast, easy explaination on how to fix it!--------------------------------------------------
Quote from CirX:Note: this modact has a tiny bug in the sound of the I151,153, some I16s and the Hs129. If you are using the SAS soundmod with this, you will be fine, but otherwise, if you have a problem with engine sound with any of these, here is the simple fix:
Go into your files folder, and open presets/sounds. Find the file named motor.M-62_engine.prs and make a copy of it, name the copy motor.M-62_Series.prs
I have held off updating the modact, as I want to wait for 4.10 first. Luckily this little fix is easy.Unquote from Cirx.----------------------------------------------------
Note: you WILL need the Diff_FM Mod if you do not already have it. if you do NOT have the diff_fm mod...expect 60 percent crashes to desktop.
AI tested...works both as a fighter and a ground attack plane.
Mediafire download link:http://www.mediafire.com/file/yz7f3lwuzsb55i7/NewI153NFloat.zipFilefront download link:http://www.filefront.com/17174153/NewI153NFloat.zipuse the skin "inside" the skin folder to put inside your Paintschemes/skins folder.
drop the I-153N main folder into your MODS folder.
put the below into your STD/air.ini folder.
I-153N_Float air.I153_Float 1 NOINFO ru01 SUMMER
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that's it... enjoy.
Beowolff
PS, skin folder included (empty but waiting...lol.)