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Author Topic: [SHIP] RM Caio Duilio BB - Regia Marina  (Read 3151 times)

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Col. King

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #24 on: June 17, 2011, 05:34:50 AM »

Ashe, if you do the Yamato, I'm ready to pay you for it! (Not kidding).
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crazydog

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #25 on: June 17, 2011, 11:55:27 AM »

can't download from mediafire again,would you please give me a filefront link?
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asheshouse

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #26 on: June 20, 2011, 04:02:17 AM »

Broadband has been out of action for a few days so I've only just seen the recent posts.

Thanks for the offer Col King but I still do this for pleasure rather than reward, tempting though it is.
I do still think that a Kongo Class would be much more useful.

Crazydog -- Mediafire seems ok. Have you got the link to work yet?
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256th_Killer9876

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  • 109s were the F-15s of WWII
Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #27 on: June 22, 2011, 09:25:40 AM »

Can someone please give me insight to a problem I acquired when installing the Caio Duilio.

The game loads. it shows up in the ships list and i can put way points in but when i run the mission the ship wont appear. also it appears in the list for stationary ships but its not place able.

my log.lst

[code][22.06.2011 9:45:31] ------------ BEGIN log session -------------
[9:45:31]   OpenGL provider: Opengl32.dll
[9:45:32]   OpenGL library:
[9:45:32]     Vendor: NVIDIA Corporation
[9:45:32]     Render: GeForce GTS 250/PCI/SSE2
[9:45:32]     Version: 3.3.0
[9:45:32]     Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:45:32]   Size: 1024x768
[9:45:32]   ColorBits: 32
[9:45:32]   DepthBits: 24
[9:45:32]   StencilBits: 8
[9:45:32]   isDoubleBuffered: true
[9:45:32]   
[9:45:32]   *** Looking for Advanced CPU Instructions...
[9:45:32]   
  • PentiumPro
  • [9:45:32]   
  • Multimedia (MMX)
  • [9:45:32]   
  • 3D (SSE)
  • [9:45:32]   
  • 3D (SSE2)
  • [9:45:32]   [-] 3D (3DNow)
    [9:45:32]   ColourBits 32, ABits 0, ZBits 24
    [9:45:32]   
    [9:45:32]   *** Looking for Render API Extensions ...
    [9:45:32]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [9:45:32]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [9:45:32]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [9:45:32]   
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • [9:45:32]   
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  • [9:45:32]   
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • [9:45:32]   
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • [9:45:32]   
  • 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  • [9:45:32]   
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  • [9:45:32]   
  • 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  • [9:45:32]   
  • 'GL_NV_texture_shader' extension - NV Pixel Shaders
  • [9:45:32]   
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  • [9:45:32]   
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  • [9:45:32]   
    [9:45:32]   Maximum texture size : 8192
    [9:45:32]   Maximum simultaneous textures :4
    [9:45:32]   MaxAnisotropic (1.0 = none) : 16.000000
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 8000 -> 512 (delta = -7488) to Range 1..512
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 128 (delta = -172) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 5 (delta = -3) to Range 0..5
    [9:45:33]   INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 5 (delta = -3) to Range 0..5
    [9:45:38]   Ship: Value of
[HMSCossack]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:187)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSCossack
[9:45:38]   Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:188)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[9:45:38]   Ship: Value of [HMSJavelin]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:189)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJavelin
[9:45:38]   Ship: Value of [HMASNapier]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:190)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMASNapier
[9:45:38]   Ship: Value of [HMSKipling]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:191)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSKipling
[9:45:38]   Ship: Value of [HMSMatabele]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:192)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSMatabele
[9:45:38]   Ship: Value of [HMSNubian]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:193)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNubian
[9:45:38]   Ship: Value of [HMSTartar]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:194)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSTartar
[9:45:38]   Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:888)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:963)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:195)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:38]   Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[9:45:38]   Ship: Value of [gun_0305_1907]:<AttackMaxDistance> (65000.0) is out of range (6.0;50000.0)
[9:45:38]   Can't set property
[9:45:38]   java.lang.RuntimeException: Can't set property
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getF(BigshipGeneric.java:877)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.tryToReadGunProperties(BigshipGeneric.java:917)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1065)
[9:45:38]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1152)
[9:45:38]      at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:197)
[9:45:38]      at java.lang.Class.forName0(Native Method)
[9:45:38]      at java.lang.Class.forName(Unknown Source)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:45:38]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:45:38]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[9:45:38]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:45:38]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:45:38]      at com.maddox.il2.game.Main.exec(Main.java:419)
[9:45:38]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:45]   java.lang.RuntimeException: User cancel
[9:45:45]      at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[9:45:45]      at com.maddox.il2.game.Mission.loadMain(Mission.java:975)
[9:45:45]      at com.maddox.il2.game.Mission._load(Mission.java:661)
[9:45:45]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:45:45]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:45:45]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:45:45]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:45:45]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:45:45]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:45]   User cancel
[9:45:45]   java.lang.RuntimeException: User cancel
[9:45:45]      at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
[9:45:45]      at com.maddox.il2.game.Mission.loadMain(Mission.java:975)
[9:45:45]      at com.maddox.il2.game.Mission._load(Mission.java:661)
[9:45:45]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:45:45]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:45:45]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:45:45]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:45:45]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:45:45]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:45:45]   The sample music/menu/ru.wav not found
[9:45:51]   The sample music/menu/de.wav not found
[9:48:56]   The sample music/menu/us.wav not found
[9:49:09]   Detected Vertex Shaders 3.0.
[9:49:09]    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[9:49:09]   Vertex texture units: 32
[9:49:09]   
[9:49:10]   PBuffer: suitable formats: 6
[9:49:10]   
[9:49:10]   Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[9:49:10]    Depth = 24, stencil = 8
[9:49:10]   PBuffer: suitable formats: 6
[9:49:10]   
[9:49:10]   Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[9:49:10]    Depth = 24, stencil = 8
[9:49:11]   Loading vertex/fragment programs: *252128904*
[9:49:11]   *** Loading: [vpFogFar2Tex2D]
[9:49:11]   *** Loading: [vpFog2Tex2DBlend]
[9:49:11]   *** Loading: [vpFogFar4Tex2D]
[9:49:11]   *** Loading: [vpFogFar8Tex2D]
[9:49:11]   *** Loading: [vpFogNoTex]
[9:49:11]   *** Loading: [vpFog4Tex2D]
[9:49:11]   *** Loading: [vpFog4Tex2D_UV2]
[9:49:11]   *** Loading: [vp4Tex2D]
[9:49:11]   *** Loading: [vp6Tex2D]
[9:49:11]   *** Loading: [vpTexUVTex2D]
[9:49:11]   *** Loading: [vpWaterGrid_NV]
[9:49:11]   *** Loading: [vpWaterSunLight_NV]
[9:49:11]   *** Loading: [vpWaterSunLight_ATI]
[9:49:11]   *** Loading: [vpWaterSunLight_FP]
[9:49:11]   *** Loading: [vpTreeSprite]
[9:49:11]   *** Loading: [vpTreeTrunk]
[9:49:11]   *** Loading: [vpVAObjectsN]
[9:49:11]   *** Loading: [vpVAObjectsL0]
[9:49:11]   *** Loading: [vpSprites]
[9:49:11]   *** Loading: [vpSimpleGL]
[9:49:11]   *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastBump] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastFoam] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCausticSimple] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpCaustic] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpSprites] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpObjectsL0] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpSimpleGL]
[9:49:11]   *** Loading: [fpNearLandFog] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpFarLandFog] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpRiverCoastAA]
[9:49:11]   *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[9:49:11]   *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [vpWaterDM_CPU]
[9:49:11]   *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[9:49:11]   *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[9:49:11]   *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[9:49:11]   *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[9:49:11]   *** Loading: [fpWaterLFogDM]
[9:49:11]   *** Loading: [fpIceWater] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearBlend] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpFarBlend] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlane] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[9:49:11]   *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[9:49:12]   Load bridges
[9:49:12]   LongBridge: too big offset
[9:49:12]   LongBridge: too big offset
[9:49:12]   Load static objects
[9:49:12]   ##### House without collision (3do/Tree/Tree2.sim)
[9:49:12]   ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:49:12]   ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[9:49:13]   ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[9:49:43]   null
[9:49:43]   java.lang.NullPointerException
[9:49:43]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:43]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:43]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:43]      at java.lang.Class.newInstance0(Native Method)
[9:49:43]      at java.lang.Class.newInstance(Unknown Source)
[9:49:43]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:43]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[9:49:43]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[9:49:43]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:49:43]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:49:43]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:49:43]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:49:43]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:43]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:43]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:43]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:43]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:43]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:43]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:43]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:43]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:43]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:43]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:43]   null
[9:49:43]   java.lang.NullPointerException
[9:49:43]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:43]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:43]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:43]      at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[9:49:43]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[9:49:43]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:49:43]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:49:43]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:49:43]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:49:43]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:43]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:43]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:43]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:43]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:43]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:43]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:43]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:43]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:43]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:45]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:46]   null
[9:49:46]   java.lang.NullPointerException
[9:49:46]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:46]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:46]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:46]      at java.lang.Class.newInstance0(Native Method)
[9:49:46]      at java.lang.Class.newInstance(Unknown Source)
[9:49:46]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:46]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:46]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:46]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:46]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:46]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:46]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:46]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:46]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:46]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:46]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:46]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:46]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:46]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:46]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:46]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:46]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:46]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:46]   null
[9:49:46]   java.lang.NullPointerException
[9:49:46]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:46]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:46]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:46]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:46]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:46]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:46]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:46]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:46]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:46]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:46]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:46]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:46]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:46]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:46]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:46]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:46]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:46]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:46]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:46]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:47]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:47]      at java.lang.Class.newInstance0(Native Method)
[9:49:47]      at java.lang.Class.newInstance(Unknown Source)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:47]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:47]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:47]      at java.lang.Class.newInstance0(Native Method)
[9:49:47]      at java.lang.Class.newInstance(Unknown Source)
[9:49:47]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:47]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:47]   null
[9:49:47]   java.lang.NullPointerException
[9:49:47]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:47]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:47]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:47]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:47]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:47]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:47]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:47]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:47]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:47]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:47]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:47]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:47]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:47]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:47]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:47]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:47]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:47]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:47]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:48]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:48]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:48]   null
[9:49:48]   java.lang.NullPointerException
[9:49:48]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:48]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:48]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:48]      at java.lang.Class.newInstance0(Native Method)
[9:49:48]      at java.lang.Class.newInstance(Unknown Source)
[9:49:48]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:48]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:48]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:48]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:48]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:48]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:48]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:48]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:48]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:48]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:48]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:48]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:48]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:48]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:48]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:48]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:48]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:48]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:48]   null
[9:49:48]   java.lang.NullPointerException
[9:49:48]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:48]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:48]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
[9:49:48]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:48]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:48]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:48]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:48]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:48]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:48]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:48]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:48]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:48]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:48]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:48]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:48]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:48]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:48]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:48]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:50]   null
[9:49:50]   java.lang.NullPointerException
[9:49:50]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2172)
[9:49:50]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2167)
[9:49:50]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:161)
[9:49:50]      at java.lang.Class.newInstance0(Native Method)
[9:49:50]      at java.lang.Class.newInstance(Unknown Source)
[9:49:50]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1126)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:393)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:50]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:50]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:50]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:50]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:50]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:50]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:50]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:50]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:50]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:50]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:50]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:50]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:50]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:50]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:50]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:50]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:50]   SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio]
[9:49:50]   null
[9:49:50]   java.lang.NullPointerException
[9:49:50]      at com.maddox.il2.builder.Builder.align(Builder.java:348)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:396)
[9:49:50]      at com.maddox.il2.builder.PlMisStatic.changeType(PlMisStatic.java:443)
[9:49:50]      at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:180)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
[9:49:50]      at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
[9:49:50]      at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
[9:49:50]      at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
[9:49:50]      at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
[9:49:50]      at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
[9:49:50]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
[9:49:50]      at com.maddox.rts.Message._send(Message.java:1217)
[9:49:50]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:49:50]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:49:50]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:49:50]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:49:50]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:49:50]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:49:50]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:49:50]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:49:50]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:49:50]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:49:50]   ObjState.finalize: Object of com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio NOT destroyed
[9:50:15]   WARNING: Clear VBuf 261621
[9:50:15]   WARNING: Clear IBuf 594000
[9:50:52]   java.lang.NullPointerException
[9:50:52]      at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:91)
[9:50:52]      at com.maddox.il2.game.GameState.enterPush(GameState.java:89)
[9:50:52]      at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
[9:50:52]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[9:50:52]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[9:50:52]      at com.maddox.il2.builder.PlMission.playMission(PlMission.java:856)
[9:50:52]      at com.maddox.il2.builder.PlMission.access$800(PlMission.java:44)
[9:50:52]      at com.maddox.il2.builder.PlMission$20.execute(PlMission.java:771)
[9:50:52]      at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[9:50:52]      at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[9:50:52]      at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[9:50:52]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[9:50:52]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:50:52]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:50:52]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:50:52]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:50:52]      at com.maddox.rts.Message._send(Message.java:1217)
[9:50:52]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:50:52]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:50:52]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:50:52]      at com.maddox.rts.Message.trySend(Message.java:1115)
[9:50:52]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:50:52]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[9:50:52]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:50:52]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:50:52]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:50:53]   Loading mission Regia Marina.mis...
[9:50:53]   WARNING: ObjectVACache_Clear()
[9:50:53]   WARNING: * Buf0 : Obj: 745,  Vert 25709,  Ind 108126
[9:50:53]   WARNING: * Buf1 : Obj: 2420,  Vert 228115,  Ind 457722
[9:50:53]   WARNING: * Buf2 : Obj: 6,  Vert 816,  Ind 1584
[9:50:54]   Load bridges
[9:50:54]   LongBridge: too big offset
[9:50:54]   LongBridge: too big offset
[9:50:54]   Load static objects
[9:50:56]   sFMDir = gui/game/buttons
[9:50:56]   s1 = flightmodels/prattwhitney_r-2000_series.emd
[9:50:56]   s = FlightModels/PrattWhitney_R-2000_Series.emd
[9:50:56]   m_lastFMFile = gui/game/buttons
[9:50:57]   Ship creation failure:
[9:50:57]   null
[9:50:57]   java.lang.NullPointerException
[9:50:57]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:50:57]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:50:57]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:50:57]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:50:57]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:50:57]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:50:57]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:50:57]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:50:57]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:50:57]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:50:57]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:50:57]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:50:58]   Mission: Regia Marina.mis is Playing
[9:50:58]   warning: no files : music/inflight
[9:51:15]   -------------------------------- MISSION FAILED ---------------------
[9:51:15]   warning: no files : music/crash
[9:51:18]   The sample music/menu/us.wav not found
[9:51:19]   Loading mission Regia Marina.mis...
[9:51:19]   WARNING: ObjectVACache_Clear()
[9:51:19]   WARNING: * Buf0 : Obj: 490,  Vert 10995,  Ind 40572
[9:51:19]   WARNING: * Buf1 : Obj: 1464,  Vert 112279,  Ind 233838
[9:51:19]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:51:19]   Load bridges
[9:51:19]   LongBridge: too big offset
[9:51:19]   LongBridge: too big offset
[9:51:19]   Load static objects
[9:51:22]   Ship creation failure:
[9:51:22]   null
[9:51:22]   java.lang.NullPointerException
[9:51:22]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:51:22]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:51:22]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:51:22]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:51:22]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:51:22]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:51:22]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:51:22]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:51:22]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:51:22]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:51:22]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:22]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:51:23]   Mission: Regia Marina.mis is Playing
[9:51:24]   warning: no files : music/inflight
[9:51:32]   -------------------------------- MISSION FAILED ---------------------
[9:51:32]   warning: no files : music/crash
[9:51:36]   The sample music/menu/us.wav not found
[9:51:37]   Loading mission Regia Marina.mis...
[9:51:37]   WARNING: ObjectVACache_Clear()
[9:51:37]   WARNING: * Buf0 : Obj: 335,  Vert 6448,  Ind 23568
[9:51:37]   WARNING: * Buf1 : Obj: 1038,  Vert 68625,  Ind 144237
[9:51:37]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:51:38]   Load bridges
[9:51:38]   LongBridge: too big offset
[9:51:38]   LongBridge: too big offset
[9:51:38]   Load static objects
[9:51:41]   Ship creation failure:
[9:51:41]   null
[9:51:41]   java.lang.NullPointerException
[9:51:41]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:51:41]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:51:41]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:51:41]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:51:41]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:51:41]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:51:41]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:51:41]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:51:41]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:51:41]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:51:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:51:41]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:51:42]   Mission: Regia Marina.mis is Playing
[9:51:42]   warning: no files : music/inflight
[9:51:53]   -------------------------------- MISSION FAILED ---------------------
[9:51:53]   warning: no files : music/crash
[9:51:57]   The sample music/menu/us.wav not found
[9:51:58]   Loading mission Regia Marina.mis...
[9:51:58]   WARNING: ObjectVACache_Clear()
[9:51:58]   WARNING: * Buf0 : Obj: 469,  Vert 10559,  Ind 39765
[9:51:58]   WARNING: * Buf1 : Obj: 1543,  Vert 112786,  Ind 236064
[9:51:58]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:51:59]   Load bridges
[9:51:59]   LongBridge: too big offset
[9:51:59]   LongBridge: too big offset
[9:51:59]   Load static objects
[9:52:02]   Ship creation failure:
[9:52:02]   null
[9:52:02]   java.lang.NullPointerException
[9:52:02]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
[9:52:02]      at com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio.<init>(ShipAshe.java:166)
[9:52:02]      at java.lang.reflect.Constructor.newInstance(Native Method)
[9:52:02]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1693)
[9:52:02]      at com.maddox.il2.game.Mission._load(Mission.java:685)
[9:52:02]      at com.maddox.il2.game.Mission.access$000(Mission.java:101)
[9:52:02]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:180)
[9:52:02]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:52:02]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:52:02]      at com.maddox.il2.game.Main.exec(Main.java:436)
[9:52:02]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:52:02]   Mission: Can't create chief '0_Chief' [class:ships.ShipAshe$RMCaioDuilio]
[9:52:02]   Mission: Regia Marina.mis is Playing
[9:52:03]   warning: no files : music/inflight
[9:52:14]   -------------------------------- MISSION FAILED ---------------------
[9:52:14]   warning: no files : music/crash
[9:52:27]   The sample music/menu/us.wav not found
[9:52:29]   Loading mission Regia Marina.mis...
[9:52:29]   WARNING: ObjectVACache_Clear()
[9:52:29]   WARNING: * Buf0 : Obj: 477,  Vert 11920,  Ind 47580
[9:52:29]   WARNING: * Buf1 : Obj: 1712,  Vert 114694,  Ind 250128
[9:52:29]   WARNING: * Buf2 : Obj: 7,  Vert 912,  Ind 1728
[9:52:29]   Load bridges
[9:52:29]   LongBridge: too big offset[/
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asheshouse

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #28 on: June 22, 2011, 11:52:19 AM »

If it appears in the menus but not in the game that usually indicates an error in the text in ships.ini.

Also ensure you have the weapon text entries correctly inserted in ships.ini

To debug

1.    Remove all entries from ini and properties files except for chief.ini and ships.ini. -- run the game.

2.    If it doesn't work, ensure entries are in [Ship] section  of chief.ini, ensure weapons entries are in correct location in ships.ini
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saab_ja26

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #29 on: June 22, 2011, 03:05:42 PM »

Installed and running fine here. Very much appreciated ship! Many thanks for this!
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Shirina2000

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #30 on: July 19, 2011, 06:19:16 AM »

Woot, my first post on the forum!

I have a quickie (I hope) question about adding the Caio Duilio into HSFX5.1 and 4.10 IL-2.

Normally, the MODS folder would contain an STD folder with all the standard files including a ship.ini. Since all of your previous ships were added automatically, there is no STD folder in the MODS folder. Should I go ahead and add it to the ship.ini in the main IL-2 directory? Or is there something else I have to do?

Thanks in advance, both for your awesome ships and any help you can offer!

Regards.
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asheshouse

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #31 on: July 19, 2011, 06:55:48 AM »

There are various ways to do this.
One way, probably the best, is to use SAS ModActivator for HSFX5.
http://www.sas1946.com/main/index.php/topic,14767.0.html

This will give you a Mods folder with all the required files for editing.

Do not edit anything in root/files

If you already have created a Mods folder then an easy way would be to copy  (not move)

files/com (including sub folders)
and files/i18n 

copy into Mods folder
--then in the Mods folder rename files to STD

Only do this if you do not have a STD folder already.

Do all the editing of ini and properties files in your Mods folder. nowhere else.
This way if at some stage you corrupt the Mods installation then you can rename Mods to -Mods and your installation will revert to a clean HSFX5 install
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Shirina2000

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #32 on: July 19, 2011, 07:00:31 AM »

Okay, Ashe, thanks for the info. I thought about creating my own STD folder and doing what you stated, but I wanted to get the skinny from someone who knows what they're doing.  ;D

And good luck with the HMS Eagle!

Regards.
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western0221

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #33 on: July 25, 2011, 10:03:14 PM »

Hi, ashehouse.

May I ask you a decide about Battleship [ShdwRcv] objects ?

[ShdwRcv] objects are used in IL-2 1946 as "Draw a black face for us seen, recieving upper objects'(like flying planes) shadows".
In example, Carrier ships have [ShdwRcv] on Deck.

I looked at 1946 default Battleships Hier.him, but [ShdwRcv] aren't prepaired.
Then, Battleships doesn't show us  upper objects' shadows on Deck.

Now I'm still thinking about my Battleship MOD, prepairing [ShdwRcv] or not.
If you have prepaired, I do, too. If not, I not, too. ;)

On Battleship's Deck, there is timeless overflying by planes than CVs...
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asheshouse

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Re: [SHIP] RM Caio Duilio BB - Regia Marina
« Reply #34 on: July 26, 2011, 05:05:37 AM »

I have only seen ShdwRcv meshes on carriers.
They may work on other ships as well but I have not experimented with this.
The more things like this you add then the more processing power is taken up.
Could be worth experimenting to see what sort of FPS loss is experienced.
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