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Author Topic: Redko's Afrika new textures ...  (Read 36263 times)

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SAS~Bombsaway

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Re: Redko's Afrika new textures ...
« Reply #120 on: September 09, 2010, 06:00:59 PM »

Redko, In your load.ini for water2= you have the entry as...

Water2   = redko_tex/lybia/redkolybia9cblend.tga,2

If you put a - in front of the 2 like this..


Water2   = redko_tex/lybia/redkolybia9cblend.tga,-2

It makes the shallows texture larger and will get rid of the tile effect.

,2 makes the texture smaller.

Here are some pics to show you what I mean....

this is with ,2





As you can see this has the tile effect with the lines.

Here it is with the ,-2





No lines. ;D I really like your new shallows texture. Very detailed and very good work my friend. I also love the map. Thank you.
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #121 on: September 10, 2010, 02:28:48 AM »

i couldn't resist transplanting redko's textures into my MTO map...a straight copy/paste into the load.ini, and the result looks pretty darn good already.... :D ;D
i won't post pics just yet, i'll leave it for redko to surprise us with his... 8)

Thanx for the tip. Did the same thing but to be honest I am not that satisfied about it. Sometimes you got this dark coloured rocky textures while there is hardly any elevation. And a bit too much the tiling effect. I will wait for Redko's MTO surprise, till then I have some fun with this map. 
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sakivano

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Re: Redko's Afrika new textures ...
« Reply #122 on: September 10, 2010, 09:16:54 AM »

::)??...never seen this before.
Try the new link above. Erase the files and DL again from the new link


The shadow problem has been fixed with the new download links, but I can't still change the hour in the waypoints :) Weird, isn't it?
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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #123 on: September 10, 2010, 09:36:01 AM »

yeah, very weird...i've never seen this problem in all my years with Il2...
unless, of course, you have this option checked in FMB...

...i'm willing to bet that's your problem... ;)
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Mick

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Re: Redko's Afrika new textures ...
« Reply #124 on: September 10, 2010, 09:56:15 AM »

Well i have gone over every page....
mabey 3:00 am isnt the time to do it :P ;D
i'll give it another go...thank's guy's...

pd

... wait for daytime to come, then you only need to find this on page 1 :

EDIT : Download link and instructions by redko :

the DL links are just underneath ...  ;)
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sakivano

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Re: Redko's Afrika new textures ...
« Reply #125 on: September 10, 2010, 10:43:19 AM »

yeah, very weird...i've never seen this problem in all my years with Il2...
unless, of course, you have this option checked in FMB...

...i'm willing to bet that's your problem... ;)

No, I've tried it and I can't still change the hour :(  This is what happens Problem with Desert map
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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #126 on: September 10, 2010, 10:54:35 AM »

man, that is honestly the first itme i've ever seen that happen. ???
and you say it only happens with this map?  ???
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sakivano

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Re: Redko's Afrika new textures ...
« Reply #127 on: September 10, 2010, 12:59:38 PM »

This is the first time I see it  :( Weird, weird, weird... Ok, it's just the little price I have to pay to enjoy this wonderful map!!!  ;)
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sakivano

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Re: Redko's Afrika new textures ...
« Reply #128 on: September 10, 2010, 02:56:44 PM »

Sir Redko, champion of the fantasy textures. 

Yes, he is!!!















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redko

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Re: Redko's Afrika new textures ...
« Reply #129 on: September 10, 2010, 04:32:12 PM »

...would remember those of us whose computers are pre-solid state...
hahaah  ;D. You are welcome. It's super frustrating to know some people have troubles with something you spend so much time working on. Fun is there when you can share, i could make those repaints just for me but there is more fun knowing that you can share this for free  ;)

Don't forget gapa gamma mod, this improve the rendering with zero impact on fps as it just involve screens light settings. For midday light Gapa Gamma mod gives to these textures a very realistic bright.

A good campain for that map (mission 10 and next use this map, 1-19 use Sand of Time...that i'm repainting like this one so people  will have a complet campain with these new textures).

FlatSpinMan's Afrika campaign:
http://mission4today.com/index.php?name=Downloads&file=details&id=2471
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gianlucabagatti

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Re: Redko's Afrika new textures ...
« Reply #130 on: September 11, 2010, 12:05:22 AM »

Hi Redko, sorry to bother you....
I was one of those who were very very satisfied with your first version which my pc could handle without problems.
The second is also very attractive but not so,let me say, "rich" as the first one...
So, if I dare ask: are you going to have your first version amended with the small fixes and seabases received by the second one and release it?
Anyway, chapeau to your mastering of this art!
Have a nice day,
Gianluca
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warhawk

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Re: Redko's Afrika new textures ...
« Reply #131 on: September 11, 2010, 03:26:13 AM »

I have a problem in FMB.
I just slapped on a couple ships and tried to add some planes to take-off (e.g. Bf-109E-7trop) and this happens



The game just freezes and I have to exit, reload it and fly somewhere else (this happens every time in FMB with this map)
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