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Author Topic: Redko's Afrika new textures ...  (Read 36263 times)

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lukino

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Re: Redko's Afrika new textures ...
« Reply #540 on: March 30, 2011, 01:21:06 PM »

ok, the problem was in capitalization of letter "L" in lybia texture folder
thx for help agracier
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redko

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Re: Redko's Afrika new textures ...
« Reply #541 on: April 02, 2011, 01:57:41 AM »

COD




Google translation about my post on Histomod (i recommand it). Sorry guys, rude but needed to tell this...

" Textures of shit, applied as some shit, cut as some shit, painted as some shit.

Passable for an engine il2, funny for 2011.

A work of amateur, but in the pejorative sense of the term. When we like what we make, we show nothing as long as it is ended, we have some respect for what we make.

These people have no respect, or at least lost it along the way. The "game" is 100 % in the pit and the lighting of the pit, and the model 3d.

It is a work of pro but  in the wrong sense of the word. That is a work of protitutes. And still I think that the whores of Boulogne are more conscientious...

We have the right to fail. The amateur, the true one (in the GOOD sens of the word), makes as he can, with the time he has and the means which he has. He can have the talent, sometimes, often not but he makes what he makes with love of the object and invest his time respectfully. It is in the etymology of the word!

There is nothing here, no respect.

I do not even speak about the player, we don't give a fuck about him, it is deeper than that. No! There  is an ethical problem here. When you make a thing, or you  do it well, or you don't. But you don't do half things.

Wings of prey is better, it's just about shoot'em up, it is pretty, it is "sexy", it's Mickeal Bay, not historical, not a simulator, just arcade,  but it is bandaging, that's useless but brings fun and change from an old voucher Fps. 

Pitiful.

We shall see in 12 years when they will have ended this thing.

I am going to go to take a beer I and play to Mario Bross, them they have testicles at least, 2 colors, 2 notes, 1 sound effects and they make you a classic. Pffffffffff. People here shouldn't be afraid by this "release", continue to the job on mods, there is still to do, you are skilled, you love and respect what you make.  These rednecks are pitiful morally.

"

Payed, tested...disapointed.
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #542 on: April 02, 2011, 02:37:34 AM »

Read my reply to you in Avala's Serbia map topic about COD (Collection of Disasters).  ;)
http://www.sas1946.com/main/index.php/topic,14483.60.html

What you wrote down here has a lot in common with my opinion about COD: Main focus on cockpit and the rest of the game seems like doing homework or  just 'a job'.
Remember the times when Rise of Flight came out? Everybody laughing Hahaha about the lack of planes and its poor quality for a game according modern standards? Well compare ROF with COD and ROF wins the match easily.  ::)
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Avala

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Re: Redko's Afrika new textures ...
« Reply #543 on: April 02, 2011, 08:36:56 AM »

I had a few rants on 1C forum myself. With the use of the words such as "crap" a lot. Fortunately someone of the moderators saved my reputation by quickly deleting them  ;D

But, I agree, its not so fair to sell this with full price like it is finished product, it would make easier that they call it demo or beta. And the quality of the ground textures, even ground geometry (or better lack of quality) is still puzzle to me.

Good thing is that is in sfs files, hmmmmm  :P

"Collection of Disasters"  :D
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Blond

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Re: Redko's Afrika new textures ...
« Reply #544 on: April 02, 2011, 08:56:20 AM »

One more reason for you redko to upload that Tunis map - and bring some light in "Black Weekend" of Il-2 community :(

Without gorgeous map mods for Il-2 1946 of amateur fanatics... this CoD would blow me in long term mental depression...

***

I would like to see some opinion of CanonUK about CoD landscape cosmetics - i.e. possible moding...?
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Mick

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Re: Redko's Afrika new textures ...
« Reply #545 on: April 03, 2011, 10:02:48 AM »

Hi guys,

I have just posted 33 desert-online single missions, originally coop missions from Pik-As :

http://www.sas1946.com/main/index.php/topic,14937.msg159278.html#msg159278
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Tiki

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Re: Redko's Afrika new textures ...
« Reply #546 on: June 21, 2011, 06:25:21 AM »

Hi there!
Need some help with adding this mod.
I added the two required Mods SeHouses and Desert House Pack to a handmade Mod Folder.
I put the Time of Sands map to the Mod Folder and the static ini into a folder like this:
X:\Programme\Ubisoft\IL-2 Sturmovik 1946\MODS\STD\com\maddox\il2\objects\static\static.ini

Got a fresh 4.09 Installation.


Wanting to replace the Stock-Map - but, I got no Stock TimeofSands..

Something is wrong, its not working.

Sorry for asking a newbe Question here and for my English.
greets
Tiki
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UP~Boomer

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Re: Redko's Afrika new textures ...
« Reply #547 on: June 21, 2011, 07:16:29 AM »

Hi Tiki

To just have Redko's masterpiece replace the stock/default  map
You need only to rename the SandsOfTime folder to Desert

No need to enter anything into the all.ini
just rename the map folder to Desert  ;)

CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains
In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

And then just rename the redko_desert folder into classic "desert" name exactly like the stock one...and that's all.
You have nothing to add in you all.ini file

ps:

oops,I quoted the Redko_Desert map instructions
sorry about that I need to read more carefully sometimes

Same thing for Redko_SandsOfTime,just rename to SandsOfTime
and then Redko's files will load instead of the default map when you load the default SandsOfTime

And then just rename the redko_SandsOfTime map folder into classic "SandsOfTime" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file

Other than that,you do have a Modded game ?
You mention a fresh 4.09 installation,but you need to Mod the game with a Mod activator in order to be able to use maps or any other mod

If you are not running a Modded game,
I suggest upgrading to official 4.101m patch and then modding your game with DBW or UP 3.0
Here are links to the relevant sections with a lot of general info on each way to mod your game

DBW
http://www.sas1946.com/main/index.php/board,189.0.html

UP 3.0
http://www.sas1946.com/main/index.php/board,189.0.html
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Tiki

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Re: Redko's Afrika new textures ...
« Reply #548 on: June 21, 2011, 09:53:47 AM »

Thanks for reply. I do not have a modded Game, so I will try the Ultra-Pack, wich is already waiting on my HD. Made a Copy of the unmodded 4.09 and will try it during this Week. I was wondering what the mention of "all.ini" means and thought I left something important to install ;-)
Big Thanks!
greets
Tiki
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UP~Boomer

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Re: Redko's Afrika new textures ...
« Reply #549 on: June 21, 2011, 10:42:22 AM »

Ah cool,simple thing to fix
Just get yer game modded  :D

UP 3.0 has all of Redko's map in it  ;)
so you will not have to install anything to enjoy all of Redko's maps

Cheers

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Tom2

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Re: Redko's Afrika new textures ...
« Reply #550 on: June 21, 2011, 06:11:33 PM »

Tiki: all.ini is the file that has all the map entries in it and where any new map needs to be added to.
It's in:
IL-2 Sturmovik 1946\Files\maps

Or
IL-2 Sturmovik 1946\#SAS\MAPMODS\Maps

..wherever your maps are.

 Tom
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Tiki

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Re: Redko's Afrika new textures ...
« Reply #551 on: June 22, 2011, 12:28:58 AM »

UP 3.0 has all of Redko's map in it  ;)
so you will not have to install anything to enjoy all of Redko's maps

Whow!! :) - That is really easy!

I was wondering why UP has much more Data than the original installation itself, now I know why.

greets
Tiki
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