Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]   Go Down

Author Topic: B24J-100-CF naval weapons loadouts  (Read 4838 times)

0 Members and 1 Guest are viewing this topic.

Twister

  • Modder
  • member
  • Offline Offline
  • Posts: 297
Re: B24J-100-CF naval weapons loadouts
« Reply #36 on: October 15, 2010, 01:26:59 PM »

Hi man!
Any good news about waist gunners?
Sorry for this little bump, take your time, I just don't want those brave men to be forgotten. ;D
Hi
Just revised classes and found nothing wrong, except ... Ranwers pit mod still not working for me and, honestly, I have no wish to puzzle out why.
(I just see blue sky and have no any control over the plane. Probably, conflict with some other mod.)

Nevertheless, we can try something. Comment 2E1ADF6EDF8A6C64 file in my patch folder and make sure, there is no 54DC7254FFC1A416 file ibid.
Let's see, what happens.
Logged

Benelli

  • Modder
  • member
  • Offline Offline
  • Posts: 107
Re: B24J-100-CF naval weapons loadouts
« Reply #37 on: October 15, 2010, 03:58:16 PM »

Hi man!

I tested removing the two classfiles you wrote (2E1ADF6EDF8A6C64 and 54DC7254FFC1A416), and they are not the cause of this "problem". I tried removing one-by-one all the class files, and after several tests, I found the probable cause: it's the "421B1C7CC1650FB6" classfile (present in your mod and "new cockpits mod") that, as I suppose, contains all the new loadouts (in fact, removing it, we have a default working B-24 with default loadouts). Maybe waist gunners should be added in this classfile, like all other weapons.
Hope this can help.  ;D
Logged

Twister

  • Modder
  • member
  • Offline Offline
  • Posts: 297
Re: B24J-100-CF naval weapons loadouts
« Reply #38 on: October 16, 2010, 02:55:11 PM »

Waist gunners already ARE in classfile from the beginning. But it not working - that is a problem. So there something definitely should be wrong, but I can't find what exactly.
Another problem is that, I can't run Ranwers mod (and this may be tied with gunners problem), so I can't even use try&error approach.
For a while, I'm about to experiment adding gunner positions to AAA version of B-24 mod.
Logged

mattmcgonegle

  • member
  • Offline Offline
  • Posts: 9
Re: B24J-100-CF naval weapons loadouts
« Reply #39 on: December 11, 2010, 12:11:25 PM »

I'm not getting the new naval LOD. Suspect something wrong with B-24J-100-CF mod. Want to reload this but for the life of me can't find website. Anybody out there know where I can get the basic B-24j-100-CF mod(not the B-24J mod)? I've googled with no results; suspect it's on AAS site but haven't been able to find it anywhere.
Thx In Advance
-Matt
Logged

SAS~Malone

  • Nostradamus de Torquemada
  • SAS Team
  • member
  • Offline Offline
  • Posts: 4665
  • Be Pure! Be Vigilant! BeHave!!
Re: B24J-100-CF naval weapons loadouts
« Reply #40 on: December 12, 2010, 03:41:33 AM »

have you looked in the newflyables section?  ???
i'm sure the Ranwers B-24 cockpit also makes it flyable.... ;)
Logged
Pages: 1 2 3 [4]   Go Up