
This mod featured He-111 H6 as ground attack plane and X-4 launch platform, not just level bomber.
AI enabled to use new features. With new weapon configuration and some twisted tricks, AI will strafe ground targets with forward turret, launch X-7 AGM at ground targets in guided mode, launch X-4 at airborne targets and agressively pursuit them with gunfire.
Mod expands default weapon set with new weapon configurations, for example:
4x Luftmarkierungskorpers (paraflares) or "Christbaums" (Christmas trees)
2x LT.1B4 "Pfau" torpedoes - experimental acoustic anti-ship torpedo, slightly slower than standart LT.F5b, but it homing to closest naval surface target (hostile or friendly) from range about of half-kilometer. If it misses target, it goes to another run.
2x Ruhrstahl X-4
May be it looks strange, but front turret trigger is under pilot control, although gunner still aiming turret gun (and even firing with bombing loadouts). This trick makes AI "think", that it has forward fixed weapon and enables to perform air combat maneuvers (ACM) with anti-air & ground attack loadouts.
RATO implemented to facilitate climb to barrage altitude.
2x X-7 "Rotkäppchen", is a air-to-ground (AGM) version of X-4 missile.
In this mod AGMs was maded mainly to enable AI using it in guided mode, not just as direct fire rockets. All naval and ground targets will be targeted, except buildings, bridges and personnel.
Same trick with front turret, as in
2x Ruhrstahl X-4 configuration, to enable AI strafing ground targets with turret gun.
Typical AI low-altitude ground attack

AI using X-7 in guided mode
2x X-7 "Steinbock" - IR-guided AGM is targeted by padlock or line of sight direction (LOS). LOS targeting working either for inside(cockpit) or outside views. AGM will steer yourself to illuminated target, target can be changed anytime by switching padlock target or by just changing LOS.
Missile can be launched preliminarily. No IFF check performed for ground targets, so check your fire.
If friendlies accidentaly comes under your fire, Steinbock missile can be terminated in mid-air by using any X-4 control (bombsight keys).
Same trick with front turret, as in
2x Ruhrstahl X-4 configuration, to enable AI strafing ground targets with turret gun.
2x PC 1000 RS "Paul"This configuration will appear in weapons list, if U have Zorin's weapon mod installed. Credits to Zorin for PC 1000RS rocket bombs. Both missiles is under pilot control (missile key). Same trick with front turret.

If Zorin's weapon mod, including SB 1000, is installed,
2x SB 1000 configuration will appear in weapons list. Credits to Zorin for SB 1000 bomb.
List of additional loadouts:
4x Luftmarkierungskorpers (paraflares or "Christbaums") [rocket key]
2x AB 1000
2x AB 1000 + 2x "christbaums" [christbaums on rocket key]
2x SC 1800 "Satan"
2x SC 1800 + 2x "christbaums"
SC 2500 "Der Kleine Max"
SC 2500 "Max" + 2x "christbaums"
2x LT.1B4 "Pfau" torpedos [one on rocket key, second on bomb key]
2x Ruhrstahl X-4
2x Ruhrstahl X-7 "Rotkappchen"
2x Ruhrstahl X-7 "Steinbock"
2x X-7 "Rotkappchen" + PC 1000 RS [X-7 on bomb key]
2x X-7 "Steinbock" + PC 1000 RS [X-7 on bomb key]
2x PC 1000 RS "Paul"
3x PC 1000 RS "Paul"
2x SB 1000
2x SB 1000 + 2x "christbaums"
Heavy bombing configuratons equipped with pair of Starthilfe 109-500 RATO units to facilitate take-off.
AI update ------------------------------------------------------------------------------------
Both guided X-4 now is under pilot control (rocket key). Also, now AI can use X-4 against fighters.
AI can attack enemy bombers on its own, but to make it attack fighters U have to issue direct order.
General AI control over X-series missiles in air-to-ground mode also improved and depending on AI skill.
Credits to Storebror for the idea how to make AI launch missiles in AC class.
Download links:
http://www.filefront.com/17501109/He-111H6_attack.rar [requred]
http://www.mediafire.com/file/gjbtobpwbxtvr2b/RocketXseries.rar [recommended]
Overwrite, if prompted.
Viel Glück !