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Author Topic: Zimbotho Beta 0.6  (Read 1560 times)

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caldrail

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Zimbotho Beta 0.6
« on: June 23, 2010, 02:38:33 AM »



As requested, here's a link to Zimbotho beta 0.6, rescued from the demise of AAA and a mysterious self-destruction of my PC last year. Enjoy!

http://www.mediafire.com/?gjfzydyqgr2
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SAS~Skipper

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SAS~BravoFxTrt

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Re: Zimbotho Beta 0.6
« Reply #2 on: June 23, 2010, 04:32:01 AM »

Thanks Guys!
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MrOblongo

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Re: Zimbotho Beta 0.6
« Reply #3 on: June 23, 2010, 07:40:38 AM »

Thanks!
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caldrail

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Re: Zimbotho Beta 0.6
« Reply #4 on: June 24, 2010, 04:48:58 AM »

Bear in mind this is a public beta, not a finished mod. SAS~Skippers actor.static file is not an authorised upgrade and the changes he made will not be included in the final version of this map.
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SAS~Skipper

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Re: Zimbotho Beta 0.6
« Reply #5 on: June 24, 2010, 04:55:01 AM »

Bear in mind this is a public beta, not a finished mod. SAS~Skippers actor.static file is not an authorised upgrade and the changes he made will not be included in the final version of this map.
Yes of course. By adding V@s'OK. I can remove the link. But it seems to me that the maps of water expanses are doing little water starts ((((.
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caldrail

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Re: Zimbotho Beta 0.6
« Reply #6 on: June 25, 2010, 03:12:15 AM »

Feedback received. That's the purpose of a beta :)
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agracier

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Re: Zimbotho Beta 0.6
« Reply #7 on: June 26, 2010, 01:01:44 PM »

This is a map that should never be without a download link. One of the most fun I ever flew on.
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Uzin

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Re: Zimbotho Beta 0.6
« Reply #8 on: June 19, 2011, 11:24:06 AM »

Bump ! ;)
Is anybody continuing on this fanatastic map ?
QMB or other missions would be welcome, too L
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Mission_bug

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Re: Zimbotho Beta 0.6
« Reply #9 on: June 21, 2011, 03:33:54 PM »

Hello all, I've had this map since AAA days and always thought it was superb, however, there was a problem then that I posted at AAA.

Basically three airfields, Rulembe, Tanout and Carnot have this effect:



There maybe more.  I can't recall if there was a solution to this, sadly I can't find the post I
made highlighting it.

This still persists on the map in my UP 2 install, and now I've installed to DBW from the link here
it is still present, can anyone remember if this was an object problem or a texture one and post the solution here please. ;)

Edit: Found the problem, an objects pack for another map in the Mods/DBW folders. ;)

Wishing you all the very best, Pete. ;D
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