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Author Topic: AC-47 "Spooky" Gunship v 1.1  (Read 22011 times)

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walter_solito

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #108 on: February 27, 2012, 03:30:33 PM »

Why in the wrong position?

Athought unhappy the position for the flare is correct as they are throw trought the side doors because they haven't a bonb bay , so they are hand released....I have this from the first time I installe the mod and IIRC there was another mod that give at this kind of plane a bomb in the same location of the flare to act as late '30 adapted bomber....
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walter_solito

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #109 on: February 28, 2012, 03:10:27 AM »

When having this plane with or without the 3d rework installed in ModAct 3.06 its OK,
threre is no Mk-24 flare pod visible.

Maybe you haven't the flare textures or you miss the whole weapon so they don't show nor work?

Since this is the same installation AFAIK why don't you try to install your 3.06 mod over this and test....
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saab_ja26

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #110 on: February 28, 2012, 08:20:41 AM »

Have the same issue in my install. Running DBW 1.7.1
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(-battlemaster-)

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #111 on: March 18, 2012, 12:14:17 PM »

I'ff you want to make a version 1.2, this could be a good Idea!
the guns at the side, I'ff you make them gunner position then It is an perfect mod

annyway good work ;)
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walter_solito

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #112 on: June 09, 2012, 03:37:23 AM »

Anyone got the AI compatible verison and have it working?

I got one (I don't find no more where I got it) but in mine only usable loadout is AI because the others give me a loading null error!

And moreover the AI at the target don't use guns but bomb with flare....
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ANDYTOTHED

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #113 on: June 09, 2012, 09:25:35 AM »

you got it at free modders site.
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