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Author Topic: Map Building Tutorials Mediafire link  (Read 1851 times)

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farang65

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Map Building Tutorials Mediafire link
« on: June 07, 2010, 04:25:16 AM »

Hi all,

I have over 1 gig or so worth of map making info,tools, etc.

I'll help as much as I can so people will be able to use this wealth of information.

Kevin P has given all of us some great tutorials and just the tutorials including his latest on Airfield Plates are in this tutorial pack.

He provides a mod or so with his tutorials and the entire tutorial/mod pack will be in another section.

Kevin P got me started on maps. His tutorials are very easy to understand.

6 tutorials by Kevin P are in this rar file.

I then moved on to different methods of map building and I found Clock Watcher's

Making map images in Microdem.

A different technique is also considered in regards to texturing.

1 tutorial provided by Clock Watcher

Thank you Kevin P and Clock Watcher  ;)

Mediafire Download Link

http://www.mediafire.com/?611u57n28vcp2dc

I will up date this file with any more info that I can dig up.
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fido

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Re: Map Building Tutorials
« Reply #1 on: August 22, 2010, 05:07:02 PM »

Hi,
i made a little tool in C, which helps a little with map_t creation.
I hope i didn't make something what was already made...

Most of you probably makes map_t in gimp or photoshop and have stuff divided into layers,
but there is a problem if you change map_t in FMB, everything is merged into single map_t file and goodbye layers....

What i made, takes map_t and divides it into layers. Basically you take map_t.tga, save it as uncopressed bmp image and run my tool with that bmp image.
After a few seconds you'll get multiple bmp files.
One of them contains only roads, another only rails and another contains highways.
You'll also get 32 files, each of them contains only corresponding textures and one file with all textures, but no roads, railroads or highways.
In these files, there is black color where si nothing and corresponding map_t value of grey if there is something, so if you add all files (without textures.bmp) together, you'll get original map_t
You can then use these files to reconstruct your layers in gimp, photoshop, etc... after you made changes in FMB.

download here: http://www.mediafire.com/?jzewsd6719xisd4



here is sample, notice file names.


Uploaded with ImageShack.us
Im not making a map at the moment, so i used sinai map as a sample.

Sorry, but i don't know how to turn tga file and turn it directly into layered .psd or .xcf file, if i could, i would :)

If somebody know how to make drag&drop working, i won't mind if share it with me :-)
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farang65

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Re: Map Building Tutorials
« Reply #2 on: August 22, 2010, 07:41:38 PM »

Thanks for this Fido

I tend to use a Microdem map_T will see if your little tools works on that situation.

If it does it will help alot with putting randomized rgb values in a particular area and also putting a noise through an area.

I think this will be very useful.

Cheers Kirby
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Uzin

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Re: Map Building Tutorials
« Reply #3 on: August 26, 2010, 12:24:22 PM »

The program by fido seems to work, produces a bunch of files *.bmp, each  of the size 1 kB (?), but these files require special module both in PSPv.6 and in GIMP, so cannot be opened. Any help, please ? I am using WinXP.
EDIT: when opened with Irfanview, the files are pure black rectangles, nothing to see.
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agracier

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Re: Map Building Tutorials
« Reply #4 on: August 27, 2010, 05:13:46 AM »

i made a little tool in C, which helps a little with map_t creation.
I hope i didn't make something what was already made...

What a wonderfully useful utility! Many thanks ... I used to extract the changes manually from a newly created map_t in FMB and while it works OK it can be time consuming.

This utility looks like it can do the job better and more accurately.

Great idea.
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Uzin

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Re: Map Building Tutorials Mediafire link
« Reply #5 on: August 28, 2010, 04:25:24 PM »

Does anybody get the above program released here by fido on decomposing map_T file to work?
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fido

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Re: Map Building Tutorials Mediafire link
« Reply #6 on: August 29, 2010, 12:46:15 PM »

Do you use uncompressed .bmp file as source?
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Uzin

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Re: Map Building Tutorials Mediafire link
« Reply #7 on: August 29, 2010, 02:03:18 PM »

Do you use uncompressed .bmp file as source?
Yes, of course. Saved by GIMP . Now trying again, open by PSP 6, saved as 8bit Windows bmp format. Results as above - files are only 1kB size.
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fido

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Re: Map Building Tutorials Mediafire link
« Reply #8 on: September 07, 2010, 07:29:02 AM »

try 24bit .bmp
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Uzin

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Re: Map Building Tutorials Mediafire link
« Reply #9 on: September 08, 2010, 07:53:26 AM »

try 24bit .bmp
How I get 24bit file out of 8bit one working well with Il2 map ?
Several , perhaps all the map_T files are 8bit, btw. >:(
EDIT:
I just tried several maps to convert to 24bpp in Irfan View, your dec pgm seemed to work, but the results was again black files, even if not so small size as before.
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UP~Boomer

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Re: Map Building Tutorials Mediafire link
« Reply #10 on: September 11, 2010, 06:53:57 AM »

I have the same issue as Uzin in his above post,I can run the map_t program and get all the .bmp files to generate
but I can find no way to use them in Gimp or to view them with IfranView so can not use them
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canonuk

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Re: Map Building Tutorials Mediafire link
« Reply #11 on: January 10, 2011, 03:00:15 PM »

Is this utility around still, Fido?
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