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Author Topic: Me-262 adjustable tailplane, X4, RATO; HGII gyro-gunsight & homing AAM's, AI fix  (Read 12429 times)

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walter_solito

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #12 on: May 31, 2010, 01:40:17 AM »

...........
Thinking about special version for SAS.


Yes!!!

I really look farward to it!!!!

thanks

walter
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Twister

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500kg loadout
« Reply #13 on: May 31, 2010, 04:34:57 AM »

It is not ridiculous because that is basically all the Me-262 could carry.
500kg loadout is basically some sort of sabotage.
Take, for example, Ar-234 B2 "Blitz". Plane with engines at same thrust, deadweight over 1 tonn more, than Me-262,
but it can carry at least 1,5 tonn payload. Me262 carrying 1 tonn less, at deadweight also 1 tonn less. Someone should be executed for this. The only, whereby Me262 is "worser" - is a higher wingload. It can be compensated by 2 tonn booster thrust on 2 tonn payload. The only real problem was a probably weaker chassis and tyres.
The only credible explanation of sach low payload is that, Me262 was too wanted as fighter, no serious effort was made to convert it to fighter-bomber, and 500kg was a pitiful excuse to Hitler.

By the way, as in the game Me-262 makes "impossible" easy take-off(RATO) with 2 tonn payload even from mountain airfields, it supposed to be heavily overmodelled, is't it?

IMHO, in 1946 scenario we can easily make assumption, that fighter-bomber version might be equipped with some RATO system (preferably, jettisonable) to facilitate take-off with heavy load, as the interceptor version was, to reaching operating altitude fast.
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Avimimus

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #14 on: June 07, 2010, 07:36:28 PM »

So the Me 262 A-2a/U2 doesn't constitute a "serious effort" to create a bomber? The fact is that the Me-262 was developed with both fighter & fighter-bomber versions - just like every other German fighter.

The reality is also that the Ar-234 was designed with an unswept wing and geared towards higher lift and larger payloads. The reality is also that Ar-234s usually only carried a single bomb (500kg) because carrying the full (1500kg) payload made them slow enough to be vulnerable to enemy fighters.

Don't get me wrong: I'm not saying you shouldn't have made the mod or that variants of the Me-262 couldn't have been developed to increase payloads (there were bizarre payload experiments on the U-2/Po-2 for instance).

The fact is simply that very few Luft'46 designs are accurate (and that includes the default Il-2 ones - by Oleg's admission), but also that a great deal of work can be done to accurately project - based both on paper drawings, air-doctrines and understanding how the systems actually operated to do much better than even Luthier attempted in this case. But Crazyflak's pessimism is unwarranted. ;)

Unfortunately no one seems to notice and I'm certainly not going to complain about this project. :)

But the Me 262 A-2a/U2 counts as a serious effort ;)
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Twister

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #15 on: June 09, 2010, 05:04:16 AM »

Main hardpoints under the nose, instead center of gravity, is a serious issue for a bomber and a reason for such limited payload. For me, it's clear, that craft was not intended as a bomber from the beginning.
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Avimimus

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #16 on: June 09, 2010, 11:13:00 PM »

No argument from me here. (Especially as not being intended as a bomber is not the same thing as not being intended as a jabo and is certainly not the same thing as never having a serious effort to develop a bomber from a plane that is far from suitable for the purpose).
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Twister

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Me-262 Luft'46 UPDATE
« Reply #17 on: June 14, 2010, 02:41:51 AM »

Meanwhile, I added to this mod the "later" HGII version, equipped with RATO packs, gyro-computed gunsight, and radar, providing range data to gunsight and targeting to homing missiles.

Disclaimer: this mod not pretending to be historicaly accurate, especially because this plane was never built, nor Luftwaffe existed in 1946.
               Thus, equipment, presented in this mod, was not existed in late forties and, may be, even could not exist.

This mod simulating Askania-like sight with radar-based rangefinder.
If sight automation is on, sight automatically adjusts the range to target tracked by padlock, if padlock is off - to nearest hostile target.
Indirectly, it's an IFF requester. If gyro reticle size is changing - target in range and target is hostile.
So, in automatic mode, there is no need to adjust sight range control. I think, it will be useful in quick approaching.

Mod presented 3 types of AAMs.
Regular Ruhrstahl X-4
Radar-guided AAM, is targeted by padlock. AAM will steer yourself to any beamed target, target can be switched anytime, missile can be launched preliminarily.
Third type, fire & forget AAM, for those, who is not using padlock, or just want some more lethal. Primary target can be pointed by padlock, but after launch AAM is on full auto. If it misses one target, it can pick another. Fighters can be acquired on 5km range, bombers - 10km.
Missile guiding circuit and fuse can be temporarily inhibited by noise and IFF signals of friendly aircrafts, so it's not recommended to deploy weapon at close range.
Due to weight of guidance system, warhead charge reduced by half.

Also, DM changed with intention to give pilots the idea, why V-shaped tail probably not a best choice for military design of aircraft, since when they lose in battle half of V-tailplane, remaining part acts as elevator and rudder simultaneously, that severely hampers the control.


I know, it may be wrong, but I just could not resist the temptation to make this.
Some variants of Me262 really has engine-mounted boosters, but these was built-in.

Credits to MrJolly. PeaceLovinHippy & Lt.Wolf from AAA, since the mod is featured gyro-gunsight, alike gyro-gunsight mods for FW-190D9 & Ta-183.
I just did same thing for Me-262HGII and added auto-ranging feature.

Main link updated. To install, unpack RAR folder into your \MODS directory. Overwrite, if prompted.

Fire at will!
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walter_solito

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The road to the newest tech is open!

Great work mate!

Even if I'm an historically we need to take care that German even if not have had great resource had developed amazing project that are years to come!!!

So in a true '46 what if' , thinking at an alternative history like IL2 '46 say with the full resource allowed from the air bombing chase fire , this could be possible!

cheers

walter
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SAS~Malone

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wowee, nice stuff, Twister....
looks pretty ground-breaking, must go and try it out now.... ;D :D

edit: tested, works like a charm...today is a great day in the history of IL2 modding, another milestone, gold-star award, contender for mod of the year, FANTASTIC!!  ;D 8) ;D
Now my dream of an F-4 Phantom in IL2 looks so much nearer.... ;D 8)
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SAS~Csocso

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Thanks Twister, this is great :D

EDIT:
hmm, unfortunately the missle does not guide itself for me...  :-X
Can anyone guide me to the right direction?  ;)

I've simply targeted the enemy plane with Padlock, fired, but the missles flew in a straight path, no sign of any guidance.
I've placed all 3 folders into the MODS folder.
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slipper

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Thanks Twister

Great mod mate, this opens up a whole new area of il2 with guided missiles, very appreciated

regards

slipper   :) :)
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SAS~Malone

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CsoCso, have you selected the correct X-4 loadout in the arming menu?
and using the HGII? sorry if its obvious, just checking.... ;)
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SAS~Csocso

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Yes, I'm using the HGII, but theres only one X4 loadout option which is 2X Ruhrstahl X-4

EDIT: Problem solved!  ;D
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